@babylonjs/gui 9.14.0 → 9.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/2D/advancedDynamicTexture.d.ts +2 -2
  2. package/2D/advancedDynamicTexture.js +2 -2
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/checkbox.pure.js +164 -153
  5. package/2D/controls/checkbox.pure.js.map +1 -1
  6. package/2D/controls/colorpicker.pure.js +1300 -1289
  7. package/2D/controls/colorpicker.pure.js.map +1 -1
  8. package/2D/controls/container.pure.js +597 -582
  9. package/2D/controls/container.pure.js.map +1 -1
  10. package/2D/controls/control.pure.js +2474 -2434
  11. package/2D/controls/control.pure.js.map +1 -1
  12. package/2D/controls/displayGrid.pure.js +201 -190
  13. package/2D/controls/displayGrid.pure.js.map +1 -1
  14. package/2D/controls/ellipse.pure.js +96 -85
  15. package/2D/controls/ellipse.pure.js.map +1 -1
  16. package/2D/controls/grid.pure.js +511 -500
  17. package/2D/controls/grid.pure.js.map +1 -1
  18. package/2D/controls/image.pure.js +888 -877
  19. package/2D/controls/image.pure.js.map +1 -1
  20. package/2D/controls/inputText.pure.js +988 -973
  21. package/2D/controls/inputText.pure.js.map +1 -1
  22. package/2D/controls/inputTextArea.pure.js +955 -944
  23. package/2D/controls/inputTextArea.pure.js.map +1 -1
  24. package/2D/controls/line.pure.js +237 -226
  25. package/2D/controls/line.pure.js.map +1 -1
  26. package/2D/controls/multiLine.pure.js +233 -222
  27. package/2D/controls/multiLine.pure.js.map +1 -1
  28. package/2D/controls/radioButton.pure.js +182 -169
  29. package/2D/controls/radioButton.pure.js.map +1 -1
  30. package/2D/controls/rectangle.pure.js +211 -200
  31. package/2D/controls/rectangle.pure.js.map +1 -1
  32. package/2D/controls/scrollViewers/scrollViewer.pure.js +579 -567
  33. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -1
  34. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +1 -1
  35. package/2D/controls/scrollViewers/scrollViewerWindow.js +2 -2
  36. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  37. package/2D/controls/selector.d.ts +2 -2
  38. package/2D/controls/selector.js +8 -8
  39. package/2D/controls/selector.js.map +1 -1
  40. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  41. package/2D/controls/sliders/baseSlider.js +292 -281
  42. package/2D/controls/sliders/baseSlider.js.map +1 -1
  43. package/2D/controls/sliders/imageBasedSlider.pure.js +158 -147
  44. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -1
  45. package/2D/controls/sliders/imageScrollBar.js +237 -223
  46. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  47. package/2D/controls/sliders/scrollBar.pure.js +169 -158
  48. package/2D/controls/sliders/scrollBar.pure.js.map +1 -1
  49. package/2D/controls/sliders/slider.pure.js +251 -240
  50. package/2D/controls/sliders/slider.pure.js.map +1 -1
  51. package/2D/controls/stackPanel.pure.js +236 -221
  52. package/2D/controls/stackPanel.pure.js.map +1 -1
  53. package/2D/controls/textBlock.pure.js +637 -626
  54. package/2D/controls/textBlock.pure.js.map +1 -1
  55. package/2D/math2D.d.ts +1 -1
  56. package/2D/math2D.js +1 -1
  57. package/2D/math2D.js.map +1 -1
  58. package/2D/measure.js +1 -1
  59. package/2D/measure.js.map +1 -1
  60. package/3D/controls/MRTK3/touchHolographicButton.d.ts +4 -4
  61. package/3D/controls/MRTK3/touchHolographicButton.js +10 -10
  62. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  63. package/3D/controls/holographicBackplate.d.ts +1 -1
  64. package/3D/controls/holographicBackplate.js +1 -1
  65. package/3D/controls/holographicBackplate.js.map +1 -1
  66. package/3D/controls/holographicButton.d.ts +1 -1
  67. package/3D/controls/holographicButton.js +4 -4
  68. package/3D/controls/holographicButton.js.map +1 -1
  69. package/3D/controls/holographicSlate.js +4 -4
  70. package/3D/controls/holographicSlate.js.map +1 -1
  71. package/3D/controls/slider3D.d.ts +3 -3
  72. package/3D/controls/slider3D.js +3 -3
  73. package/3D/controls/slider3D.js.map +1 -1
  74. package/3D/controls/touchHolographicButton.d.ts +2 -2
  75. package/3D/controls/touchHolographicButton.js +5 -5
  76. package/3D/controls/touchHolographicButton.js.map +1 -1
  77. package/3D/controls/touchHolographicMenu.js +1 -1
  78. package/3D/controls/touchHolographicMenu.js.map +1 -1
  79. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  80. package/3D/gizmos/gizmoHandle.js +1 -1
  81. package/3D/gizmos/gizmoHandle.js.map +1 -1
  82. package/3D/materials/fluent/fluentMaterial.pure.d.ts +4 -4
  83. package/3D/materials/fluent/fluentMaterial.pure.js +322 -270
  84. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -1
  85. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +510 -451
  86. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -1
  87. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +612 -526
  88. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -1
  89. package/3D/materials/fluentMaterial.d.ts +1 -1
  90. package/3D/materials/fluentMaterial.js +1 -1
  91. package/3D/materials/fluentMaterial.js.map +1 -1
  92. package/3D/materials/handle/handleMaterial.pure.js +3 -1
  93. package/3D/materials/handle/handleMaterial.pure.js.map +1 -1
  94. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +313 -271
  95. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -1
  96. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +462 -402
  97. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -1
  98. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +583 -498
  99. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -1
  100. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +226 -200
  101. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -1
  102. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +961 -822
  103. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -1
  104. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +961 -822
  105. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -1
  106. package/package.json +2 -2
@@ -1,4 +1,4 @@
1
- import { __decorate } from "@babylonjs/core/tslib.es6.js";
1
+ import { __esDecorate, __runInitializers } from "@babylonjs/core/tslib.es6.js";
2
2
  import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.pure.js";
3
3
  import { Control } from "./control.pure.js";
4
4
  import { MultiLinePoint } from "../multiLinePoint.js";
@@ -7,232 +7,243 @@ import { serialize } from "@babylonjs/core/Misc/decorators.js";
7
7
  /**
8
8
  * Class used to create multi line control
9
9
  */
10
- export class MultiLine extends Control {
11
- /**
12
- * Creates a new MultiLine
13
- * @param name defines the control name
14
- */
15
- constructor(name) {
16
- super(name);
17
- this.name = name;
18
- this._lineWidth = 1;
19
- /** Function called when a point is updated */
20
- this.onPointUpdate = () => {
21
- this._markAsDirty();
22
- };
23
- this._automaticSize = true;
24
- this.isHitTestVisible = false;
25
- this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
26
- this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
27
- this._dash = [];
28
- this._points = [];
29
- }
30
- /** Gets or sets dash pattern */
31
- get dash() {
32
- return this._dash;
33
- }
34
- set dash(value) {
35
- if (this._dash === value) {
36
- return;
37
- }
38
- this._dash = value;
39
- this._markAsDirty();
40
- }
41
- /**
42
- * Gets point stored at specified index
43
- * @param index defines the index to look for
44
- * @returns the requested point if found
45
- */
46
- getAt(index) {
47
- if (!this._points[index]) {
48
- this._points[index] = new MultiLinePoint(this);
49
- }
50
- return this._points[index];
51
- }
52
- /**
53
- * Adds new points to the point collection
54
- * @param items defines the list of items (mesh, control or 2d coordinates) to add
55
- * @returns the list of created MultiLinePoint
56
- */
57
- add(...items) {
58
- return items.map((item) => this.push(item));
59
- }
60
- /**
61
- * Adds a new point to the point collection
62
- * @param item defines the item (mesh, control or 2d coordinates) to add
63
- * @returns the created MultiLinePoint
64
- */
65
- push(item) {
66
- const point = this.getAt(this._points.length);
67
- if (item == null) {
68
- return point;
69
- }
70
- if (item instanceof AbstractMesh) {
71
- point.mesh = item;
72
- }
73
- else if (item instanceof Control) {
74
- point.control = item;
75
- }
76
- else if (item.x != null && item.y != null) {
77
- point.x = item.x;
78
- point.y = item.y;
79
- }
80
- return point;
81
- }
82
- /**
83
- * Remove a specific value or point from the active point collection
84
- * @param value defines the value or point to remove
85
- */
86
- remove(value) {
87
- let index;
88
- if (value instanceof MultiLinePoint) {
89
- index = this._points.indexOf(value);
90
- if (index === -1) {
91
- return;
10
+ let MultiLine = (() => {
11
+ var _a;
12
+ let _classSuper = Control;
13
+ let _instanceExtraInitializers = [];
14
+ let _get_dash_decorators;
15
+ return _a = class MultiLine extends _classSuper {
16
+ /**
17
+ * Creates a new MultiLine
18
+ * @param name defines the control name
19
+ */
20
+ constructor(name) {
21
+ super(name);
22
+ this.name = (__runInitializers(this, _instanceExtraInitializers), name);
23
+ this._lineWidth = 1;
24
+ /** Function called when a point is updated */
25
+ this.onPointUpdate = () => {
26
+ this._markAsDirty();
27
+ };
28
+ this._automaticSize = true;
29
+ this.isHitTestVisible = false;
30
+ this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
31
+ this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
32
+ this._dash = [];
33
+ this._points = [];
92
34
  }
93
- }
94
- else {
95
- index = value;
96
- }
97
- const point = this._points[index];
98
- if (!point) {
99
- return;
100
- }
101
- point.dispose();
102
- this._points.splice(index, 1);
103
- }
104
- /**
105
- * Resets this object to initial state (no point)
106
- */
107
- reset() {
108
- while (this._points.length > 0) {
109
- this.remove(this._points.length - 1);
110
- }
111
- }
112
- /**
113
- * Resets all links
114
- */
115
- resetLinks() {
116
- for (const point of this._points) {
117
- if (point != null) {
118
- point.resetLinks();
119
- }
120
- }
121
- }
122
- /** Gets or sets line width */
123
- get lineWidth() {
124
- return this._lineWidth;
125
- }
126
- set lineWidth(value) {
127
- if (this._lineWidth === value) {
128
- return;
129
- }
130
- this._lineWidth = value;
131
- this._markAsDirty();
132
- }
133
- set horizontalAlignment(value) {
134
- return;
135
- }
136
- set verticalAlignment(value) {
137
- return;
138
- }
139
- _getTypeName() {
140
- return "MultiLine";
141
- }
142
- _draw(context) {
143
- context.save();
144
- if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
145
- context.shadowColor = this.shadowColor;
146
- context.shadowBlur = this.shadowBlur;
147
- context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;
148
- context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;
149
- }
150
- this._applyStates(context);
151
- context.strokeStyle = this.color;
152
- context.lineWidth = this._lineWidth;
153
- context.setLineDash(this._dash);
154
- context.beginPath();
155
- let first = true; //first index is not necessarily 0
156
- let previousPoint;
157
- for (const point of this._points) {
158
- if (!point) {
159
- continue;
160
- }
161
- if (first) {
162
- context.moveTo(point._point.x, point._point.y);
163
- first = false;
164
- }
165
- else {
166
- if (point._point.z < 1 && previousPoint.z < 1) {
167
- context.lineTo(point._point.x, point._point.y);
35
+ /** Gets or sets dash pattern */
36
+ get dash() {
37
+ return this._dash;
38
+ }
39
+ set dash(value) {
40
+ if (this._dash === value) {
41
+ return;
42
+ }
43
+ this._dash = value;
44
+ this._markAsDirty();
45
+ }
46
+ /**
47
+ * Gets point stored at specified index
48
+ * @param index defines the index to look for
49
+ * @returns the requested point if found
50
+ */
51
+ getAt(index) {
52
+ if (!this._points[index]) {
53
+ this._points[index] = new MultiLinePoint(this);
54
+ }
55
+ return this._points[index];
56
+ }
57
+ /**
58
+ * Adds new points to the point collection
59
+ * @param items defines the list of items (mesh, control or 2d coordinates) to add
60
+ * @returns the list of created MultiLinePoint
61
+ */
62
+ add(...items) {
63
+ return items.map((item) => this.push(item));
64
+ }
65
+ /**
66
+ * Adds a new point to the point collection
67
+ * @param item defines the item (mesh, control or 2d coordinates) to add
68
+ * @returns the created MultiLinePoint
69
+ */
70
+ push(item) {
71
+ const point = this.getAt(this._points.length);
72
+ if (item == null) {
73
+ return point;
74
+ }
75
+ if (item instanceof AbstractMesh) {
76
+ point.mesh = item;
77
+ }
78
+ else if (item instanceof Control) {
79
+ point.control = item;
80
+ }
81
+ else if (item.x != null && item.y != null) {
82
+ point.x = item.x;
83
+ point.y = item.y;
84
+ }
85
+ return point;
86
+ }
87
+ /**
88
+ * Remove a specific value or point from the active point collection
89
+ * @param value defines the value or point to remove
90
+ */
91
+ remove(value) {
92
+ let index;
93
+ if (value instanceof MultiLinePoint) {
94
+ index = this._points.indexOf(value);
95
+ if (index === -1) {
96
+ return;
97
+ }
168
98
  }
169
99
  else {
170
- context.moveTo(point._point.x, point._point.y);
100
+ index = value;
171
101
  }
102
+ const point = this._points[index];
103
+ if (!point) {
104
+ return;
105
+ }
106
+ point.dispose();
107
+ this._points.splice(index, 1);
172
108
  }
173
- previousPoint = point._point;
174
- }
175
- context.stroke();
176
- context.restore();
177
- }
178
- _additionalProcessing() {
179
- this._minX = null;
180
- this._minY = null;
181
- this._maxX = null;
182
- this._maxY = null;
183
- for (const point of this._points) {
184
- if (!point) {
185
- continue;
186
- }
187
- point.translate();
188
- if (this._minX == null || point._point.x < this._minX) {
189
- this._minX = point._point.x;
190
- }
191
- if (this._minY == null || point._point.y < this._minY) {
192
- this._minY = point._point.y;
193
- }
194
- if (this._maxX == null || point._point.x > this._maxX) {
195
- this._maxX = point._point.x;
196
- }
197
- if (this._maxY == null || point._point.y > this._maxY) {
198
- this._maxY = point._point.y;
199
- }
200
- }
201
- if (this._minX == null) {
202
- this._minX = 0;
203
- }
204
- if (this._minY == null) {
205
- this._minY = 0;
206
- }
207
- if (this._maxX == null) {
208
- this._maxX = 0;
209
- }
210
- if (this._maxY == null) {
211
- this._maxY = 0;
212
- }
213
- }
214
- _measure() {
215
- if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
216
- return;
217
- }
218
- this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
219
- this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
220
- }
221
- _computeAlignment() {
222
- if (this._minX == null || this._minY == null) {
223
- return;
224
- }
225
- this._currentMeasure.left = this._minX - this._lineWidth / 2;
226
- this._currentMeasure.top = this._minY - this._lineWidth / 2;
227
- }
228
- dispose() {
229
- this.reset();
230
- super.dispose();
231
- }
232
- }
233
- __decorate([
234
- serialize()
235
- ], MultiLine.prototype, "dash", null);
109
+ /**
110
+ * Resets this object to initial state (no point)
111
+ */
112
+ reset() {
113
+ while (this._points.length > 0) {
114
+ this.remove(this._points.length - 1);
115
+ }
116
+ }
117
+ /**
118
+ * Resets all links
119
+ */
120
+ resetLinks() {
121
+ for (const point of this._points) {
122
+ if (point != null) {
123
+ point.resetLinks();
124
+ }
125
+ }
126
+ }
127
+ /** Gets or sets line width */
128
+ get lineWidth() {
129
+ return this._lineWidth;
130
+ }
131
+ set lineWidth(value) {
132
+ if (this._lineWidth === value) {
133
+ return;
134
+ }
135
+ this._lineWidth = value;
136
+ this._markAsDirty();
137
+ }
138
+ set horizontalAlignment(value) {
139
+ return;
140
+ }
141
+ set verticalAlignment(value) {
142
+ return;
143
+ }
144
+ _getTypeName() {
145
+ return "MultiLine";
146
+ }
147
+ _draw(context) {
148
+ context.save();
149
+ if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
150
+ context.shadowColor = this.shadowColor;
151
+ context.shadowBlur = this.shadowBlur;
152
+ context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;
153
+ context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;
154
+ }
155
+ this._applyStates(context);
156
+ context.strokeStyle = this.color;
157
+ context.lineWidth = this._lineWidth;
158
+ context.setLineDash(this._dash);
159
+ context.beginPath();
160
+ let first = true; //first index is not necessarily 0
161
+ let previousPoint;
162
+ for (const point of this._points) {
163
+ if (!point) {
164
+ continue;
165
+ }
166
+ if (first) {
167
+ context.moveTo(point._point.x, point._point.y);
168
+ first = false;
169
+ }
170
+ else {
171
+ if (point._point.z < 1 && previousPoint.z < 1) {
172
+ context.lineTo(point._point.x, point._point.y);
173
+ }
174
+ else {
175
+ context.moveTo(point._point.x, point._point.y);
176
+ }
177
+ }
178
+ previousPoint = point._point;
179
+ }
180
+ context.stroke();
181
+ context.restore();
182
+ }
183
+ _additionalProcessing() {
184
+ this._minX = null;
185
+ this._minY = null;
186
+ this._maxX = null;
187
+ this._maxY = null;
188
+ for (const point of this._points) {
189
+ if (!point) {
190
+ continue;
191
+ }
192
+ point.translate();
193
+ if (this._minX == null || point._point.x < this._minX) {
194
+ this._minX = point._point.x;
195
+ }
196
+ if (this._minY == null || point._point.y < this._minY) {
197
+ this._minY = point._point.y;
198
+ }
199
+ if (this._maxX == null || point._point.x > this._maxX) {
200
+ this._maxX = point._point.x;
201
+ }
202
+ if (this._maxY == null || point._point.y > this._maxY) {
203
+ this._maxY = point._point.y;
204
+ }
205
+ }
206
+ if (this._minX == null) {
207
+ this._minX = 0;
208
+ }
209
+ if (this._minY == null) {
210
+ this._minY = 0;
211
+ }
212
+ if (this._maxX == null) {
213
+ this._maxX = 0;
214
+ }
215
+ if (this._maxY == null) {
216
+ this._maxY = 0;
217
+ }
218
+ }
219
+ _measure() {
220
+ if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
221
+ return;
222
+ }
223
+ this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
224
+ this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
225
+ }
226
+ _computeAlignment() {
227
+ if (this._minX == null || this._minY == null) {
228
+ return;
229
+ }
230
+ this._currentMeasure.left = this._minX - this._lineWidth / 2;
231
+ this._currentMeasure.top = this._minY - this._lineWidth / 2;
232
+ }
233
+ dispose() {
234
+ this.reset();
235
+ super.dispose();
236
+ }
237
+ },
238
+ (() => {
239
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
240
+ _get_dash_decorators = [serialize()];
241
+ __esDecorate(_a, null, _get_dash_decorators, { kind: "getter", name: "dash", static: false, private: false, access: { has: obj => "dash" in obj, get: obj => obj.dash }, metadata: _metadata }, null, _instanceExtraInitializers);
242
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
243
+ })(),
244
+ _a;
245
+ })();
246
+ export { MultiLine };
236
247
  let _Registered = false;
237
248
  /**
238
249
  * Registers the MultiLine class with the type store for serialization support.
@@ -1 +1 @@
1
- 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{ type Nullable } from \"core/types\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\n\r\nimport { Control } from \"./control.pure\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Vector3 } from \"core/Maths/math.vector.pure\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { type ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index];\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n };\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordinates) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number; y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordinates) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: AbstractMesh | Control | { x: string | number; y: string | number }): MultiLinePoint {\r\n const point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) {\r\n return point;\r\n }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n } else if (item instanceof Control) {\r\n point.control = item;\r\n } else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n let index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n } else {\r\n index = value;\r\n }\r\n\r\n const point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n for (const point of this._points) {\r\n if (point != null) {\r\n point.resetLinks();\r\n }\r\n }\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public override set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public override set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;\r\n context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n let first: boolean = true; //first index is not necessarily 0\r\n let previousPoint: Vector3;\r\n\r\n for (const point of this._points) {\r\n if (!point) {\r\n continue;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n } else {\r\n if (point._point.z < 1 && previousPoint!.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n }\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _additionalProcessing(): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n for (const point of this._points) {\r\n if (!point) {\r\n continue;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) {\r\n this._minX = point._point.x;\r\n }\r\n if (this._minY == null || point._point.y < this._minY) {\r\n this._minY = point._point.y;\r\n }\r\n if (this._maxX == null || point._point.x > this._maxX) {\r\n this._maxX = point._point.x;\r\n }\r\n if (this._maxY == null || point._point.y > this._maxY) {\r\n this._maxY = point._point.y;\r\n }\r\n }\r\n\r\n if (this._minX == null) {\r\n this._minX = 0;\r\n }\r\n if (this._minY == null) {\r\n this._minY = 0;\r\n }\r\n if (this._maxX == null) {\r\n this._maxX = 0;\r\n }\r\n if (this._maxY == null) {\r\n this._maxY = 0;\r\n }\r\n }\r\n\r\n public override _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected override _computeAlignment(): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public override dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the MultiLine class with the type store for serialization support.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMultiLine(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n}\r\n"]}
1
+ 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{ type Nullable } from \"core/types\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\n\r\nimport { Control } from \"./control.pure\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Vector3 } from \"core/Maths/math.vector.pure\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { type ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index];\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n };\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordinates) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number; y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordinates) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: AbstractMesh | Control | { x: string | number; y: string | number }): MultiLinePoint {\r\n const point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) {\r\n return point;\r\n }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n } else if (item instanceof Control) {\r\n point.control = item;\r\n } else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n let index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n } else {\r\n index = value;\r\n }\r\n\r\n const point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n for (const point of this._points) {\r\n if (point != null) {\r\n point.resetLinks();\r\n }\r\n }\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public override set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public override set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX * this._host.idealRatio;\r\n context.shadowOffsetY = this.shadowOffsetY * this._host.idealRatio;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n let first: boolean = true; //first index is not necessarily 0\r\n let previousPoint: Vector3;\r\n\r\n for (const point of this._points) {\r\n if (!point) {\r\n continue;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n } else {\r\n if (point._point.z < 1 && previousPoint!.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n }\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _additionalProcessing(): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n for (const point of this._points) {\r\n if (!point) {\r\n continue;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) {\r\n this._minX = point._point.x;\r\n }\r\n if (this._minY == null || point._point.y < this._minY) {\r\n this._minY = point._point.y;\r\n }\r\n if (this._maxX == null || point._point.x > this._maxX) {\r\n this._maxX = point._point.x;\r\n }\r\n if (this._maxY == null || point._point.y > this._maxY) {\r\n this._maxY = point._point.y;\r\n }\r\n }\r\n\r\n if (this._minX == null) {\r\n this._minX = 0;\r\n }\r\n if (this._minY == null) {\r\n this._minY = 0;\r\n }\r\n if (this._maxX == null) {\r\n this._maxX = 0;\r\n }\r\n if (this._maxY == null) {\r\n this._maxY = 0;\r\n }\r\n }\r\n\r\n public override _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected override _computeAlignment(): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public override dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the MultiLine class with the type store for serialization support.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMultiLine(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n}\r\n"]}