@babylonjs/gui 9.10.0 → 9.11.0

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Files changed (36) hide show
  1. package/3D/materials/fluent/fluentMaterial.d.ts +12 -0
  2. package/3D/materials/fluent/fluentMaterial.js +22 -0
  3. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  4. package/3D/materials/fluent/wgsl/fluent.fragment.d.ts +5 -0
  5. package/3D/materials/fluent/wgsl/fluent.fragment.js +44 -0
  6. package/3D/materials/fluent/wgsl/fluent.fragment.js.map +1 -0
  7. package/3D/materials/fluent/wgsl/fluent.vertex.d.ts +5 -0
  8. package/3D/materials/fluent/wgsl/fluent.vertex.js +29 -0
  9. package/3D/materials/fluent/wgsl/fluent.vertex.js.map +1 -0
  10. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +12 -0
  11. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +22 -0
  12. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  13. package/3D/materials/fluentBackplate/wgsl/fluentBackplate.fragment.d.ts +5 -0
  14. package/3D/materials/fluentBackplate/wgsl/fluentBackplate.fragment.js +32 -0
  15. package/3D/materials/fluentBackplate/wgsl/fluentBackplate.fragment.js.map +1 -0
  16. package/3D/materials/fluentBackplate/wgsl/fluentBackplate.vertex.d.ts +5 -0
  17. package/3D/materials/fluentBackplate/wgsl/fluentBackplate.vertex.js +72 -0
  18. package/3D/materials/fluentBackplate/wgsl/fluentBackplate.vertex.js.map +1 -0
  19. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +13 -0
  20. package/3D/materials/fluentButton/fluentButtonMaterial.js +29 -2
  21. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  22. package/3D/materials/fluentButton/wgsl/fluentButton.fragment.d.ts +5 -0
  23. package/3D/materials/fluentButton/wgsl/fluentButton.fragment.js +20 -0
  24. package/3D/materials/fluentButton/wgsl/fluentButton.fragment.js.map +1 -0
  25. package/3D/materials/fluentButton/wgsl/fluentButton.vertex.d.ts +5 -0
  26. package/3D/materials/fluentButton/wgsl/fluentButton.vertex.js +31 -0
  27. package/3D/materials/fluentButton/wgsl/fluentButton.vertex.js.map +1 -0
  28. package/3D/materials/handle/handleMaterial.js +7 -0
  29. package/3D/materials/handle/handleMaterial.js.map +1 -1
  30. package/3D/materials/handle/wgsl/handle.fragment.d.ts +5 -0
  31. package/3D/materials/handle/wgsl/handle.fragment.js +13 -0
  32. package/3D/materials/handle/wgsl/handle.fragment.js.map +1 -0
  33. package/3D/materials/handle/wgsl/handle.vertex.d.ts +5 -0
  34. package/3D/materials/handle/wgsl/handle.vertex.js +13 -0
  35. package/3D/materials/handle/wgsl/handle.vertex.js.map +1 -0
  36. package/package.json +2 -2
@@ -0,0 +1,5 @@
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+ /** @internal */
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+ export declare const handleVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
@@ -0,0 +1,13 @@
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+ // Do not edit.
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+ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
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+ const name = "handleVertexShader";
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+ const shader = `attribute position: vec3f;uniform positionOffset: vec3f;uniform worldViewProjection: mat4x4f;uniform scale: f32;@vertex
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+ fn main(input: VertexInputs)->FragmentInputs {let vPos: vec4f=vec4f((vertexInputs.position+uniforms.positionOffset)*uniforms.scale,1.0);vertexOutputs.position=uniforms.worldViewProjection*vPos;}
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+ `;
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+ // Sideeffect
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+ if (!ShaderStore.ShadersStoreWGSL[name]) {
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+ ShaderStore.ShadersStoreWGSL[name] = shader;
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+ }
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+ /** @internal */
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+ export const handleVertexShaderWGSL = { name, shader };
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+ //# sourceMappingURL=handle.vertex.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"handle.vertex.js","sourceRoot":"","sources":["../../../../../../../dev/gui/src/3D/materials/handle/wgsl/handle.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;CAEd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"handleVertexShader\";\nconst shader = `attribute position: vec3f;uniform positionOffset: vec3f;uniform worldViewProjection: mat4x4f;uniform scale: f32;@vertex\nfn main(input: VertexInputs)->FragmentInputs {let vPos: vec4f=vec4f((vertexInputs.position+uniforms.positionOffset)*uniforms.scale,1.0);vertexOutputs.position=uniforms.worldViewProjection*vPos;}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n\n/** @internal */\nexport const handleVertexShaderWGSL = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/gui",
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- "version": "9.10.0",
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+ "version": "9.11.0",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",
@@ -18,7 +18,7 @@
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  "postcompile": "build-tools -c add-js-to-es6"
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  },
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  "devDependencies": {
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- "@babylonjs/core": "9.10.0",
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+ "@babylonjs/core": "9.11.0",
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  "@dev/build-tools": "^1.0.0",
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  "@dev/gui": "1.0.0"
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  },