@babylonjs/gui 8.1.1 → 8.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/FrameGraph/guiTask.d.ts +1 -1
- package/2D/FrameGraph/renderGraphGUIBlock.d.ts +2 -2
- package/2D/adtInstrumentation.d.ts +1 -1
- package/2D/advancedDynamicTexture.d.ts +3 -3
- package/2D/controls/button.d.ts +5 -5
- package/2D/controls/checkbox.d.ts +2 -2
- package/2D/controls/colorpicker.d.ts +3 -3
- package/2D/controls/container.d.ts +4 -4
- package/2D/controls/control.d.ts +8 -8
- package/2D/controls/displayGrid.d.ts +1 -1
- package/2D/controls/ellipse.d.ts +2 -2
- package/2D/controls/focusableButton.d.ts +3 -3
- package/2D/controls/focusableControl.d.ts +1 -1
- package/2D/controls/gradient/LinearGradient.d.ts +1 -1
- package/2D/controls/gradient/RadialGradient.d.ts +1 -1
- package/2D/controls/grid.d.ts +5 -5
- package/2D/controls/image.d.ts +2 -2
- package/2D/controls/index.d.ts +34 -34
- package/2D/controls/inputPassword.d.ts +2 -2
- package/2D/controls/inputText.d.ts +4 -4
- package/2D/controls/inputTextArea.d.ts +4 -4
- package/2D/controls/line.d.ts +3 -3
- package/2D/controls/multiLine.d.ts +2 -2
- package/2D/controls/radioButton.d.ts +2 -2
- package/2D/controls/rectangle.d.ts +2 -2
- package/2D/controls/scrollViewers/scrollViewer.d.ts +8 -8
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +2 -2
- package/2D/controls/selector.d.ts +2 -2
- package/2D/controls/sliders/baseSlider.d.ts +2 -2
- package/2D/controls/sliders/imageBasedSlider.d.ts +3 -3
- package/2D/controls/sliders/imageScrollBar.d.ts +3 -3
- package/2D/controls/sliders/scrollBar.d.ts +3 -3
- package/2D/controls/sliders/slider.d.ts +2 -2
- package/2D/controls/stackPanel.d.ts +3 -3
- package/2D/controls/textBlock.d.ts +2 -2
- package/2D/controls/toggleButton.d.ts +2 -2
- package/2D/controls/virtualKeyboard.d.ts +4 -4
- package/2D/index.d.ts +11 -11
- package/2D/measure.d.ts +1 -1
- package/2D/multiLinePoint.d.ts +2 -2
- package/2D/style.d.ts +2 -2
- package/2D/valueAndUnit.d.ts +1 -1
- package/3D/controls/MRTK3/touchHolographicButton.d.ts +6 -6
- package/3D/controls/abstractButton3D.d.ts +1 -1
- package/3D/controls/button3D.d.ts +2 -2
- package/3D/controls/container3D.d.ts +1 -1
- package/3D/controls/contentDisplay3D.d.ts +3 -3
- package/3D/controls/control3D.d.ts +3 -3
- package/3D/controls/cylinderPanel.d.ts +2 -2
- package/3D/controls/handMenu.d.ts +1 -1
- package/3D/controls/holographicBackplate.d.ts +2 -2
- package/3D/controls/holographicButton.d.ts +3 -3
- package/3D/controls/holographicSlate.d.ts +5 -5
- package/3D/controls/index.d.ts +22 -22
- package/3D/controls/meshButton3D.d.ts +1 -1
- package/3D/controls/nearMenu.d.ts +2 -2
- package/3D/controls/planePanel.d.ts +2 -2
- package/3D/controls/scatterPanel.d.ts +2 -2
- package/3D/controls/slider3D.d.ts +4 -4
- package/3D/controls/spherePanel.d.ts +2 -2
- package/3D/controls/stackPanel3D.d.ts +1 -1
- package/3D/controls/touchButton3D.d.ts +1 -1
- package/3D/controls/touchHolographicButton.d.ts +4 -4
- package/3D/controls/touchHolographicMenu.d.ts +4 -4
- package/3D/controls/touchMeshButton3D.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +2 -2
- package/3D/gizmos/gizmoHandle.d.ts +2 -2
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/slateGizmo.d.ts +1 -1
- package/3D/gui3DManager.d.ts +2 -2
- package/3D/index.d.ts +5 -5
- package/3D/materials/fluent/fluentMaterial.d.ts +2 -2
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +2 -2
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +2 -2
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentMaterial.d.ts +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +2 -2
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +2 -2
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +2 -2
- package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +2 -2
- package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +2 -2
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +2 -2
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +2 -2
- package/index.d.ts +2 -2
- package/package.json +2 -2
@@ -1,6 +1,6 @@
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { ContentDisplay3D } from "./contentDisplay3D";
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import { ContentDisplay3D } from "./contentDisplay3D.js";
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/**
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* Class used as a root to all buttons
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*/
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { Material } from "@babylonjs/core/Materials/material.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { AbstractButton3D } from "./abstractButton3D";
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import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import { AbstractButton3D } from "./abstractButton3D.js";
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import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
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/**
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* Options used to create a button in 3D
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*/
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import type { Nullable } from "@babylonjs/core/types.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { Control3D } from "./control3D";
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import { Control3D } from "./control3D.js";
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/**
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* Class used to create containers for controls
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*/
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import type { Control } from "../../2D/controls/control";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import type { Control } from "../../2D/controls/control.js";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
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import type { Nullable } from "@babylonjs/core/types.js";
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import { Control3D } from "./control3D";
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import { Control3D } from "./control3D.js";
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/**
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* The base class for controls that display content
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*/
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { IBehaviorAware, Behavior } from "@babylonjs/core/Behaviors/behavior.js";
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import type { IDisposable, Scene } from "@babylonjs/core/scene.js";
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import type { GUI3DManager } from "../gui3DManager";
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import { Vector3WithInfo } from "../vector3WithInfo";
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import type { Container3D } from "./container3D";
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import type { GUI3DManager } from "../gui3DManager.js";
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import { Vector3WithInfo } from "../vector3WithInfo.js";
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import type { Container3D } from "./container3D.js";
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/**
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* Class used as base class for controls
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*/
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import type { float } from "@babylonjs/core/types.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import type { Control3D } from "./control3D";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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import type { Control3D } from "./control3D.js";
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/**
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* Class used to create a container panel deployed on the surface of a cylinder
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*/
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import type { Scene } from "@babylonjs/core/scene.js";
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { Nullable } from "@babylonjs/core/types.js";
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import { TouchHolographicMenu } from "./touchHolographicMenu";
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import { TouchHolographicMenu } from "./touchHolographicMenu.js";
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import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
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import type { WebXRExperienceHelper } from "@babylonjs/core/XR/webXRExperienceHelper.js";
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/**
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial";
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import { Control3D } from "./control3D";
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import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
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import { Control3D } from "./control3D.js";
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/**
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* Class used to create a holographic backplate in 3D
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* @since 5.0.0
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import { Button3D } from "./button3D";
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import { Button3D } from "./button3D.js";
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import type { Nullable } from "@babylonjs/core/types.js";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { FluentMaterial } from "../materials/fluent/fluentMaterial";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
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* Class used to create a holographic button in 3D
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*/
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import { ContentDisplay3D } from "./contentDisplay3D";
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import { TouchHolographicButton } from "./touchHolographicButton";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import { DefaultBehavior } from "../behaviors/defaultBehavior";
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import { SlateGizmo } from "../gizmos/slateGizmo";
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import { ContentDisplay3D } from "./contentDisplay3D.js";
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import { TouchHolographicButton } from "./touchHolographicButton.js";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
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import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
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import { SlateGizmo } from "../gizmos/slateGizmo.js";
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import { Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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package/3D/controls/index.d.ts
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export * from "./abstractButton3D";
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export * from "./button3D";
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export * from "./container3D";
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export * from "./control3D";
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export * from "./cylinderPanel";
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export * from "./handMenu";
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export * from "./holographicBackplate";
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export * from "./holographicButton";
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export * from "./holographicSlate";
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export * from "./meshButton3D";
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export * from "./nearMenu";
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export * from "./planePanel";
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export * from "./scatterPanel";
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export * from "./slider3D";
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export * from "./spherePanel";
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export * from "./stackPanel3D";
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export * from "./touchButton3D";
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export * from "./touchMeshButton3D";
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export * from "./touchHolographicButton";
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export * from "./touchHolographicMenu";
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export * from "./volumeBasedPanel";
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export { TouchHolographicButton as TouchHolographicButtonV3 } from "./MRTK3/touchHolographicButton";
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export * from "./abstractButton3D.js";
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export * from "./button3D.js";
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export * from "./container3D.js";
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export * from "./control3D.js";
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export * from "./cylinderPanel.js";
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export * from "./handMenu.js";
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export * from "./holographicBackplate.js";
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export * from "./holographicButton.js";
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export * from "./holographicSlate.js";
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export * from "./meshButton3D.js";
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export * from "./nearMenu.js";
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export * from "./planePanel.js";
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export * from "./scatterPanel.js";
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export * from "./slider3D.js";
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export * from "./spherePanel.js";
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export * from "./stackPanel3D.js";
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export * from "./touchButton3D.js";
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export * from "./touchMeshButton3D.js";
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export * from "./touchHolographicButton.js";
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export * from "./touchHolographicMenu.js";
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export * from "./volumeBasedPanel.js";
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export { TouchHolographicButton as TouchHolographicButtonV3 } from "./MRTK3/touchHolographicButton.js";
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { Button3D } from "./button3D";
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import { Button3D } from "./button3D.js";
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/**
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* Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
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*/
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import { DefaultBehavior } from "../behaviors/defaultBehavior";
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import { TouchHolographicMenu } from "./touchHolographicMenu";
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import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
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import { TouchHolographicMenu } from "./touchHolographicMenu.js";
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/**
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* @since 5.0.0
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import type { Control3D } from "./control3D";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import type { Control3D } from "./control3D.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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/**
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* Class used to create a container panel deployed on the surface of a plane
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import type { Control3D } from "./control3D";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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import type { Control3D } from "./control3D.js";
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/**
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* Class used to create a container panel where items get randomized planar mapping
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { Control3D } from "./control3D";
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import { Control3D } from "./control3D.js";
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { MRDLSliderBarMaterial } from "../materials/mrdl/mrdlSliderBarMaterial";
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import { MRDLSliderThumbMaterial } from "../materials/mrdl/mrdlSliderThumbMaterial";
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import { MRDLBackplateMaterial } from "../materials/mrdl/mrdlBackplateMaterial";
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import { MRDLSliderBarMaterial } from "../materials/mrdl/mrdlSliderBarMaterial.js";
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import { MRDLSliderThumbMaterial } from "../materials/mrdl/mrdlSliderThumbMaterial.js";
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import { MRDLBackplateMaterial } from "../materials/mrdl/mrdlBackplateMaterial.js";
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/**
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* Class used to create a slider in 3D
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*/
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import type { float } from "@babylonjs/core/types.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import type { Control3D } from "./control3D";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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import type { Control3D } from "./control3D.js";
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/**
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* Class used to create a container panel deployed on the surface of a sphere
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*/
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import type { Scene } from "@babylonjs/core/scene.js";
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import { Observable } from "@babylonjs/core/Misc/observable.js";
|
6
|
-
import { Button3D } from "./button3D";
|
6
|
+
import { Button3D } from "./button3D.js";
|
7
7
|
/**
|
8
8
|
* Class used to create a touchable button in 3D
|
9
9
|
*/
|
@@ -3,10 +3,10 @@ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js"
|
|
3
3
|
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
4
4
|
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
5
5
|
import type { Scene } from "@babylonjs/core/scene.js";
|
6
|
-
import { FluentMaterial } from "../materials/fluent/fluentMaterial";
|
7
|
-
import { FluentButtonMaterial } from "../materials/fluentButton/fluentButtonMaterial";
|
8
|
-
import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
|
9
|
-
import { TouchButton3D } from "./touchButton3D";
|
6
|
+
import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
|
7
|
+
import { FluentButtonMaterial } from "../materials/fluentButton/fluentButtonMaterial.js";
|
8
|
+
import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
|
9
|
+
import { TouchButton3D } from "./touchButton3D.js";
|
10
10
|
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
11
11
|
/**
|
12
12
|
* Class used to create a holographic button in 3D
|
@@ -2,12 +2,12 @@ import type { Scene } from "@babylonjs/core/scene.js";
|
|
2
2
|
import type { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
3
3
|
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
4
4
|
import type { Nullable } from "@babylonjs/core/types.js";
|
5
|
-
import type { Control3D } from "./control3D";
|
6
|
-
import { VolumeBasedPanel } from "./volumeBasedPanel";
|
5
|
+
import type { Control3D } from "./control3D.js";
|
6
|
+
import { VolumeBasedPanel } from "./volumeBasedPanel.js";
|
7
7
|
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
8
8
|
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
9
|
-
import type { Container3D } from "./container3D";
|
10
|
-
import type { TouchHolographicButton } from "./touchHolographicButton";
|
9
|
+
import type { Container3D } from "./container3D.js";
|
10
|
+
import type { TouchHolographicButton } from "./touchHolographicButton.js";
|
11
11
|
/**
|
12
12
|
* Simple menu that can contain holographic buttons
|
13
13
|
*/
|
@@ -1,7 +1,7 @@
|
|
1
1
|
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
2
2
|
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
3
3
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
4
|
-
import { TouchButton3D } from "./touchButton3D";
|
4
|
+
import { TouchButton3D } from "./touchButton3D.js";
|
5
5
|
/**
|
6
6
|
* Class used to create an interactable object. It's a touchable 3D button using a mesh coming from the current scene
|
7
7
|
* @since 5.0.0
|
@@ -1,7 +1,7 @@
|
|
1
1
|
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
2
2
|
import type { int } from "@babylonjs/core/types.js";
|
3
|
-
import { Container3D } from "./container3D";
|
4
|
-
import type { Control3D } from "./control3D";
|
3
|
+
import { Container3D } from "./container3D.js";
|
4
|
+
import type { Control3D } from "./control3D.js";
|
5
5
|
/**
|
6
6
|
* Abstract class used to create a container panel deployed on the surface of a volume
|
7
7
|
*/
|
@@ -1,8 +1,8 @@
|
|
1
1
|
import type { Scene } from "@babylonjs/core/scene.js";
|
2
2
|
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
3
3
|
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
4
|
-
import { HandleMaterial } from "../materials/handle/handleMaterial";
|
5
|
-
import type { SlateGizmo } from "./slateGizmo";
|
4
|
+
import { HandleMaterial } from "../materials/handle/handleMaterial.js";
|
5
|
+
import type { SlateGizmo } from "./slateGizmo.js";
|
6
6
|
import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
|
7
7
|
/**
|
8
8
|
* State of the handle regarding user interaction
|
package/3D/gizmos/index.d.ts
CHANGED
@@ -1,2 +1,2 @@
|
|
1
|
-
export * from "./slateGizmo";
|
2
|
-
export * from "./gizmoHandle";
|
1
|
+
export * from "./slateGizmo.js";
|
2
|
+
export * from "./gizmoHandle.js";
|
@@ -2,7 +2,7 @@ import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
|
|
2
2
|
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
3
3
|
import type { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
|
4
4
|
import type { Nullable } from "@babylonjs/core/types.js";
|
5
|
-
import type { HolographicSlate } from "../controls/holographicSlate";
|
5
|
+
import type { HolographicSlate } from "../controls/holographicSlate.js";
|
6
6
|
/**
|
7
7
|
* Gizmo to resize 2D slates
|
8
8
|
*/
|
package/3D/gui3DManager.d.ts
CHANGED
@@ -5,8 +5,8 @@ import type { Material } from "@babylonjs/core/Materials/material.js";
|
|
5
5
|
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
6
6
|
import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
|
7
7
|
import type { IDisposable, Scene } from "@babylonjs/core/scene.js";
|
8
|
-
import { Container3D } from "./controls/container3D";
|
9
|
-
import type { Control3D } from "./controls/control3D";
|
8
|
+
import { Container3D } from "./controls/container3D.js";
|
9
|
+
import type { Control3D } from "./controls/control3D.js";
|
10
10
|
/**
|
11
11
|
* Class used to manage 3D user interface
|
12
12
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D
|
package/3D/index.d.ts
CHANGED
@@ -1,5 +1,5 @@
|
|
1
|
-
export * from "./controls/index";
|
2
|
-
export * from "./materials/index";
|
3
|
-
export * from "./gizmos/index";
|
4
|
-
export * from "./gui3DManager";
|
5
|
-
export * from "./vector3WithInfo";
|
1
|
+
export * from "./controls/index.js";
|
2
|
+
export * from "./materials/index.js";
|
3
|
+
export * from "./gizmos/index.js";
|
4
|
+
export * from "./gui3DManager.js";
|
5
|
+
export * from "./vector3WithInfo.js";
|
@@ -9,8 +9,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
9
9
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
10
10
|
import type { Scene } from "@babylonjs/core/scene.js";
|
11
11
|
import { Color3, Color4 } from "@babylonjs/core/Maths/math.color.js";
|
12
|
-
import "./shaders/fluent.vertex";
|
13
|
-
import "./shaders/fluent.fragment";
|
12
|
+
import "./shaders/fluent.vertex.js";
|
13
|
+
import "./shaders/fluent.fragment.js";
|
14
14
|
/** @internal */
|
15
15
|
export declare class FluentMaterialDefines extends MaterialDefines {
|
16
16
|
INNERGLOW: boolean;
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./fluentMaterial";
|
1
|
+
export * from "./fluentMaterial.js";
|
@@ -9,8 +9,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
9
9
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
10
10
|
import type { Scene } from "@babylonjs/core/scene.js";
|
11
11
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
12
|
-
import "./shaders/fluentBackplate.fragment";
|
13
|
-
import "./shaders/fluentBackplate.vertex";
|
12
|
+
import "./shaders/fluentBackplate.fragment.js";
|
13
|
+
import "./shaders/fluentBackplate.vertex.js";
|
14
14
|
/**
|
15
15
|
* Class used to render square buttons with fluent design
|
16
16
|
*/
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./fluentBackplateMaterial";
|
1
|
+
export * from "./fluentBackplateMaterial.js";
|
@@ -9,8 +9,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
9
9
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
10
10
|
import type { Scene } from "@babylonjs/core/scene.js";
|
11
11
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
12
|
-
import "./shaders/fluentButton.fragment";
|
13
|
-
import "./shaders/fluentButton.vertex";
|
12
|
+
import "./shaders/fluentButton.fragment.js";
|
13
|
+
import "./shaders/fluentButton.vertex.js";
|
14
14
|
/**
|
15
15
|
* Class used to render square buttons with fluent design
|
16
16
|
* @since 5.0.0
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./fluentButtonMaterial";
|
1
|
+
export * from "./fluentButtonMaterial.js";
|
@@ -2,8 +2,8 @@ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
|
|
2
2
|
import type { Scene } from "@babylonjs/core/scene.js";
|
3
3
|
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
4
4
|
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
5
|
-
import "./shaders/handle.vertex";
|
6
|
-
import "./shaders/handle.fragment";
|
5
|
+
import "./shaders/handle.vertex.js";
|
6
|
+
import "./shaders/handle.fragment.js";
|
7
7
|
/**
|
8
8
|
* Class used to render gizmo handles with fluent design
|
9
9
|
*/
|
@@ -1 +1 @@
|
|
1
|
-
export * from "./handleMaterial";
|
1
|
+
export * from "./handleMaterial.js";
|
package/3D/materials/index.d.ts
CHANGED
@@ -1,5 +1,5 @@
|
|
1
|
-
export * from "./fluent/index";
|
2
|
-
export * from "./fluentButton/index";
|
3
|
-
export * from "./fluentBackplate/index";
|
4
|
-
export * from "./handle/index";
|
5
|
-
export * from "./mrdl/index";
|
1
|
+
export * from "./fluent/index.js";
|
2
|
+
export * from "./fluentButton/index.js";
|
3
|
+
export * from "./fluentBackplate/index.js";
|
4
|
+
export * from "./handle/index.js";
|
5
|
+
export * from "./mrdl/index.js";
|
@@ -1,3 +1,3 @@
|
|
1
|
-
export * from "./mrdlSliderBarMaterial";
|
2
|
-
export * from "./mrdlSliderThumbMaterial";
|
3
|
-
export * from "./mrdlBackplateMaterial";
|
1
|
+
export * from "./mrdlSliderBarMaterial.js";
|
2
|
+
export * from "./mrdlSliderThumbMaterial.js";
|
3
|
+
export * from "./mrdlBackplateMaterial.js";
|
@@ -8,8 +8,8 @@ import type { Scene } from "@babylonjs/core/scene.js";
|
|
8
8
|
import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
9
9
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
10
10
|
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
|
11
|
-
import "./shaders/mrdlBackglow.fragment";
|
12
|
-
import "./shaders/mrdlBackglow.vertex";
|
11
|
+
import "./shaders/mrdlBackglow.fragment.js";
|
12
|
+
import "./shaders/mrdlBackglow.vertex.js";
|
13
13
|
export declare class MRDLBackglowMaterial extends PushMaterial {
|
14
14
|
/**
|
15
15
|
* Gets or sets the bevel radius on the backglow. If this value is changed, update the lineWidth to match.
|
@@ -9,8 +9,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
9
9
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
10
10
|
import type { Scene } from "@babylonjs/core/scene.js";
|
11
11
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
12
|
-
import "./shaders/mrdlBackplate.fragment";
|
13
|
-
import "./shaders/mrdlBackplate.vertex";
|
12
|
+
import "./shaders/mrdlBackplate.fragment.js";
|
13
|
+
import "./shaders/mrdlBackplate.vertex.js";
|
14
14
|
/**
|
15
15
|
* Class used to render backplate material with MRDL
|
16
16
|
*/
|
@@ -9,8 +9,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
9
9
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
10
10
|
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
|
11
11
|
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
12
|
-
import "./shaders/mrdlFrontplate.fragment";
|
13
|
-
import "./shaders/mrdlFrontplate.vertex";
|
12
|
+
import "./shaders/mrdlFrontplate.fragment.js";
|
13
|
+
import "./shaders/mrdlFrontplate.vertex.js";
|
14
14
|
export declare class MRDLFrontplateMaterial extends PushMaterial {
|
15
15
|
/**
|
16
16
|
* Gets or sets the corner radius on the frontplate. If this value is changed, update the lineWidth to match.
|
@@ -8,8 +8,8 @@ import type { Scene } from "@babylonjs/core/scene.js";
|
|
8
8
|
import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
9
9
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
10
10
|
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
|
11
|
-
import "./shaders/mrdlInnerquad.fragment";
|
12
|
-
import "./shaders/mrdlInnerquad.vertex";
|
11
|
+
import "./shaders/mrdlInnerquad.fragment.js";
|
12
|
+
import "./shaders/mrdlInnerquad.vertex.js";
|
13
13
|
export declare class MRDLInnerquadMaterial extends PushMaterial {
|
14
14
|
/**
|
15
15
|
* Gets or sets the color of the innerquad.
|
@@ -10,8 +10,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
10
10
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
11
11
|
import type { Scene } from "@babylonjs/core/scene.js";
|
12
12
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
13
|
-
import "./shaders/mrdlSliderBar.fragment";
|
14
|
-
import "./shaders/mrdlSliderBar.vertex";
|
13
|
+
import "./shaders/mrdlSliderBar.fragment.js";
|
14
|
+
import "./shaders/mrdlSliderBar.vertex.js";
|
15
15
|
/**
|
16
16
|
* Class used to render Slider Bar material with MRDL
|
17
17
|
*/
|
@@ -10,8 +10,8 @@ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
|
|
10
10
|
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
11
11
|
import type { Scene } from "@babylonjs/core/scene.js";
|
12
12
|
import { Color4 } from "@babylonjs/core/Maths/math.color.js";
|
13
|
-
import "./shaders/mrdlSliderThumb.fragment";
|
14
|
-
import "./shaders/mrdlSliderThumb.vertex";
|
13
|
+
import "./shaders/mrdlSliderThumb.fragment.js";
|
14
|
+
import "./shaders/mrdlSliderThumb.vertex.js";
|
15
15
|
/**
|
16
16
|
* Class used to render Slider Thumb material with MRDL
|
17
17
|
*/
|
package/index.d.ts
CHANGED
@@ -1,2 +1,2 @@
|
|
1
|
-
export * from "./2D/index";
|
2
|
-
export * from "./3D/index";
|
1
|
+
export * from "./2D/index.js";
|
2
|
+
export * from "./3D/index.js";
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/gui",
|
3
|
-
"version": "8.
|
3
|
+
"version": "8.2.1",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,7 +18,7 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^8.
|
21
|
+
"@babylonjs/core": "^8.2.1",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/gui": "1.0.0"
|
24
24
|
},
|