@babylonjs/gui 7.4.0 → 7.6.0

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@@ -394,8 +394,9 @@ export declare class AdvancedDynamicTexture extends DynamicTexture {
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  * Recreate the content of the ADT from a JSON object
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  * @param serializedObject define the JSON serialized object to restore from
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  */
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- parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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+ parseSerializedObject(serializedObject: any, scaleToSize?: boolean, urlRewriter?: (url: string) => string): void;
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  /**
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  * Clones the ADT. If no mesh is defined, the GUI will be considered as a fullscreen GUI
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  * @param newName defines the name of the new ADT
@@ -407,39 +408,44 @@ export declare class AdvancedDynamicTexture extends DynamicTexture {
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  * Recreate the content of the ADT from a JSON object
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  * @param serializedObject define the JSON serialized object to restore from
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @deprecated Please use parseSerializedObject instead
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  */
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- parseContent: (serializedObject: any, scaleToSize?: boolean) => void;
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+ parseContent: (serializedObject: any, scaleToSize?: boolean, urlRewriter?: ((url: string) => string) | undefined) => void;
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  /**
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  * Recreate the content of the ADT from a snippet saved by the GUI editor
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  * @param snippetId defines the snippet to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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+ static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a snippet saved by the GUI editor
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  * @param snippetId defines the snippet to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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+ parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a url json
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  * @param url defines the url to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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+ static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a url json
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  * @param url defines the url to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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+ parseFromURLAsync(url: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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  private static _LoadURLContentAsync;
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  /**
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  * Compares two rectangle based controls for pixel overlap
@@ -364,6 +364,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  * Recreate the content of the ADT from a JSON object
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  * @param serializedObject define the JSON serialized object to restore from
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @deprecated Please use parseSerializedObject instead
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  */
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  this.parseContent = this.parseSerializedObject;
@@ -1149,9 +1150,10 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  * Recreate the content of the ADT from a JSON object
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  * @param serializedObject define the JSON serialized object to restore from
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  */
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- parseSerializedObject(serializedObject, scaleToSize) {
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- this._rootContainer = Control.Parse(serializedObject.root, this);
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+ parseSerializedObject(serializedObject, scaleToSize, urlRewriter) {
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+ this._rootContainer = Control.Parse(serializedObject.root, this, urlRewriter);
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  if (scaleToSize) {
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  const width = serializedObject.width;
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  const height = serializedObject.height;
@@ -1197,47 +1199,51 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  * @param snippetId defines the snippet to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- static async ParseFromSnippetAsync(snippetId, scaleToSize, appendToAdt) {
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+ static async ParseFromSnippetAsync(snippetId, scaleToSize, appendToAdt, urlRewriter) {
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  const adt = appendToAdt ?? AdvancedDynamicTexture.CreateFullscreenUI("ADT from snippet");
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  if (snippetId === "_BLANK") {
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  return adt;
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  }
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  const serialized = await AdvancedDynamicTexture._LoadURLContentAsync(AdvancedDynamicTexture.SnippetUrl + "/" + snippetId.replace(/#/g, "/"), true);
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- adt.parseSerializedObject(serialized, scaleToSize);
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+ adt.parseSerializedObject(serialized, scaleToSize, urlRewriter);
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  return adt;
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  }
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  /**
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  * Recreate the content of the ADT from a snippet saved by the GUI editor
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  * @param snippetId defines the snippet to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- parseFromSnippetAsync(snippetId, scaleToSize) {
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- return AdvancedDynamicTexture.ParseFromSnippetAsync(snippetId, scaleToSize, this);
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+ parseFromSnippetAsync(snippetId, scaleToSize, urlRewriter) {
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+ return AdvancedDynamicTexture.ParseFromSnippetAsync(snippetId, scaleToSize, this, urlRewriter);
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  }
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  /**
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  * Recreate the content of the ADT from a url json
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  * @param url defines the url to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- static async ParseFromFileAsync(url, scaleToSize, appendToAdt) {
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+ static async ParseFromFileAsync(url, scaleToSize, appendToAdt, urlRewriter) {
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  const adt = appendToAdt ?? AdvancedDynamicTexture.CreateFullscreenUI("ADT from URL");
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  const serialized = await AdvancedDynamicTexture._LoadURLContentAsync(url);
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- adt.parseSerializedObject(serialized, scaleToSize);
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+ adt.parseSerializedObject(serialized, scaleToSize, urlRewriter);
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  return adt;
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  }
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  /**
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  * Recreate the content of the ADT from a url json
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  * @param url defines the url to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @returns a promise that will resolve on success
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  */
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- parseFromURLAsync(url, scaleToSize) {
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- return AdvancedDynamicTexture.ParseFromFileAsync(url, scaleToSize, this);
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+ parseFromURLAsync(url, scaleToSize, urlRewriter) {
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+ return AdvancedDynamicTexture.ParseFromFileAsync(url, scaleToSize, this, urlRewriter);
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  }
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  static _LoadURLContentAsync(url, snippet = false) {
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  if (url === "") {