@babylonjs/gui 7.34.4 → 7.35.1

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Files changed (80) hide show
  1. package/2D/FrameGraph/guiTask.js.map +1 -1
  2. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +1 -1
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/checkbox.js.map +1 -1
  8. package/2D/controls/colorpicker.js.map +1 -1
  9. package/2D/controls/container.js.map +1 -1
  10. package/2D/controls/control.js.map +1 -1
  11. package/2D/controls/displayGrid.js.map +1 -1
  12. package/2D/controls/ellipse.js.map +1 -1
  13. package/2D/controls/focusableButton.js.map +1 -1
  14. package/2D/controls/gradient/BaseGradient.js.map +1 -1
  15. package/2D/controls/grid.js.map +1 -1
  16. package/2D/controls/image.js.map +1 -1
  17. package/2D/controls/inputPassword.js.map +1 -1
  18. package/2D/controls/inputText.js.map +1 -1
  19. package/2D/controls/inputTextArea.js.map +1 -1
  20. package/2D/controls/line.js.map +1 -1
  21. package/2D/controls/multiLine.js.map +1 -1
  22. package/2D/controls/radioButton.js.map +1 -1
  23. package/2D/controls/rectangle.js.map +1 -1
  24. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  25. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  26. package/2D/controls/selector.js.map +1 -1
  27. package/2D/controls/sliders/baseSlider.js.map +1 -1
  28. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  29. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  30. package/2D/controls/sliders/scrollBar.js.map +1 -1
  31. package/2D/controls/sliders/slider.js.map +1 -1
  32. package/2D/controls/stackPanel.js.map +1 -1
  33. package/2D/controls/statics.js.map +1 -1
  34. package/2D/controls/textBlock.js.map +1 -1
  35. package/2D/controls/textWrapper.js.map +1 -1
  36. package/2D/controls/toggleButton.js.map +1 -1
  37. package/2D/controls/virtualKeyboard.js.map +1 -1
  38. package/2D/math2D.js.map +1 -1
  39. package/2D/measure.js.map +1 -1
  40. package/2D/multiLinePoint.js.map +1 -1
  41. package/2D/style.js.map +1 -1
  42. package/2D/valueAndUnit.js.map +1 -1
  43. package/2D/xmlLoader.js.map +1 -1
  44. package/3D/behaviors/defaultBehavior.js.map +1 -1
  45. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  46. package/3D/controls/button3D.js.map +1 -1
  47. package/3D/controls/container3D.js.map +1 -1
  48. package/3D/controls/contentDisplay3D.js.map +1 -1
  49. package/3D/controls/control3D.js.map +1 -1
  50. package/3D/controls/cylinderPanel.js.map +1 -1
  51. package/3D/controls/holographicBackplate.js.map +1 -1
  52. package/3D/controls/holographicButton.js.map +1 -1
  53. package/3D/controls/holographicSlate.js.map +1 -1
  54. package/3D/controls/meshButton3D.js.map +1 -1
  55. package/3D/controls/nearMenu.js.map +1 -1
  56. package/3D/controls/planePanel.js.map +1 -1
  57. package/3D/controls/scatterPanel.js.map +1 -1
  58. package/3D/controls/slider3D.js.map +1 -1
  59. package/3D/controls/spherePanel.js.map +1 -1
  60. package/3D/controls/stackPanel3D.js.map +1 -1
  61. package/3D/controls/touchButton3D.js.map +1 -1
  62. package/3D/controls/touchHolographicButton.js.map +1 -1
  63. package/3D/controls/touchHolographicMenu.js.map +1 -1
  64. package/3D/controls/touchMeshButton3D.js.map +1 -1
  65. package/3D/controls/volumeBasedPanel.js.map +1 -1
  66. package/3D/gizmos/gizmoHandle.js.map +1 -1
  67. package/3D/gizmos/slateGizmo.js.map +1 -1
  68. package/3D/gui3DManager.js.map +1 -1
  69. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  70. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  71. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  72. package/3D/materials/handle/handleMaterial.js.map +1 -1
  73. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  74. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  75. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  76. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  77. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  78. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  79. package/legacy/legacy.js.map +1 -1
  80. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"guiTask.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/FrameGraph/guiTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,qDAAuC;AAEhE;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,cAAc;IAYjD,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAoB,QAAQ,CAAC,KAAc;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAID;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,GAA4B;QAC1E,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAExB,IAAI,GAAG,EAAE;YACL,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE;gBACpB,MAAM,IAAI,KAAK,CAAC,2BAA2B,IAAI,mFAAmF,CAAC,CAAC;aACvI;SACJ;aAAM;YACH,GAAG,GAAG,sBAAsB,CAAC,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,CAAC;SAC7F;QACD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAEhB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;IACjE,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,EAAE,CAAC;IAC1E,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE;YACvC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;SACxE;QAED,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEpF,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAC7B,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;QAC/C,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { FrameGraphTask } from \"core/FrameGraph/frameGraphTask\";\r\n\r\n/**\r\n * Task that renders a GUI texture.\r\n */\r\nexport class FrameGraphGUITask extends FrameGraphTask {\r\n /**\r\n * The destination texture to render the GUI to.\r\n */\r\n public destinationTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the task.\r\n * This is the same texture as the destination texture, but the handles are different!\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n public override get disabled() {\r\n return this._disabled;\r\n }\r\n\r\n public override set disabled(value: boolean) {\r\n this._disabled = value;\r\n this._adt.disablePicking = value;\r\n }\r\n\r\n /**\r\n * Gets the underlying advanced dynamic texture.\r\n */\r\n public get gui() {\r\n return this._adt;\r\n }\r\n\r\n protected _adt: AdvancedDynamicTexture;\r\n\r\n /**\r\n * Constructs a new GUI task.\r\n * @param name Name of the task\r\n * @param frameGraph Frame graph the task belongs to\r\n * @param adt The GUI texture. If not provided, a new fullscreen GUI will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, adt?: AdvancedDynamicTexture) {\r\n super(name, frameGraph);\r\n\r\n if (adt) {\r\n if (!adt.useStandalone) {\r\n throw new Error(`AdvancedDynamicTexture \"${name}\": the texture must have been created with the useStandalone property set to true`);\r\n }\r\n } else {\r\n adt = AdvancedDynamicTexture.CreateFullscreenUI(name, undefined, { useStandalone: true });\r\n }\r\n this._adt = adt;\r\n\r\n this.outputTexture = this._frameGraph.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this._adt.guiIsReady() && this._adt._layerToDispose!.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.destinationTexture === undefined) {\r\n throw new Error(\"FrameGraphGUITask: destinationTexture is required\");\r\n }\r\n\r\n this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n this._adt._checkUpdate(null);\r\n context.render(this._adt._layerToDispose!);\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n\r\n public override dispose(): void {\r\n this._adt.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"guiTask.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/FrameGraph/guiTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,qDAAuC;AAEhE;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,cAAc;IAYjD,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAoB,QAAQ,CAAC,KAAc;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAID;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,GAA4B;QAC1E,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAExB,IAAI,GAAG,EAAE,CAAC;YACN,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC;gBACrB,MAAM,IAAI,KAAK,CAAC,2BAA2B,IAAI,mFAAmF,CAAC,CAAC;YACxI,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,GAAG,GAAG,sBAAsB,CAAC,kBAAkB,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,CAAC;QAC9F,CAAC;QACD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAEhB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;IACjE,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,EAAE,CAAC;IAC1E,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YACxC,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACzE,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAEpF,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAC7B,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;QAC/C,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { FrameGraphTask } from \"core/FrameGraph/frameGraphTask\";\r\n\r\n/**\r\n * Task that renders a GUI texture.\r\n */\r\nexport class FrameGraphGUITask extends FrameGraphTask {\r\n /**\r\n * The destination texture to render the GUI to.\r\n */\r\n public destinationTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the task.\r\n * This is the same texture as the destination texture, but the handles are different!\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n public override get disabled() {\r\n return this._disabled;\r\n }\r\n\r\n public override set disabled(value: boolean) {\r\n this._disabled = value;\r\n this._adt.disablePicking = value;\r\n }\r\n\r\n /**\r\n * Gets the underlying advanced dynamic texture.\r\n */\r\n public get gui() {\r\n return this._adt;\r\n }\r\n\r\n protected _adt: AdvancedDynamicTexture;\r\n\r\n /**\r\n * Constructs a new GUI task.\r\n * @param name Name of the task\r\n * @param frameGraph Frame graph the task belongs to\r\n * @param adt The GUI texture. If not provided, a new fullscreen GUI will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, adt?: AdvancedDynamicTexture) {\r\n super(name, frameGraph);\r\n\r\n if (adt) {\r\n if (!adt.useStandalone) {\r\n throw new Error(`AdvancedDynamicTexture \"${name}\": the texture must have been created with the useStandalone property set to true`);\r\n }\r\n } else {\r\n adt = AdvancedDynamicTexture.CreateFullscreenUI(name, undefined, { useStandalone: true });\r\n }\r\n this._adt = adt;\r\n\r\n this.outputTexture = this._frameGraph.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this._adt.guiIsReady() && this._adt._layerToDispose!.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.destinationTexture === undefined) {\r\n throw new Error(\"FrameGraphGUITask: destinationTexture is required\");\r\n }\r\n\r\n this._frameGraph.resolveDanglingHandle(this.outputTexture, this.destinationTexture);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setExecuteFunc((context) => {\r\n this._adt._checkUpdate(null);\r\n context.render(this._adt._layerToDispose!);\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n\r\n public override dispose(): void {\r\n this._adt.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"renderGraphGUIBlock.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/FrameGraph/renderGraphGUIBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,gEAAkD;AACjF,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,OAAO,EAAE,wCAAwC,EAAE,sEAAwD;AAG3G,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAG9C;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,oBAAoB;IAI7D;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QACpF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACtG,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC;QAErD,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,SAAS,EAAE;YACxE,aAAa,EAAE,IAAI;SACtB,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAEtC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,+EAA+E;QAEvI,MAAM,yBAAyB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;QAClE,IAAI,yBAAyB,EAAE;YAC3B,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,yBAAyB,CAAC,KAAgC,CAAC;SACxG;IACL,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["import { NodeRenderGraphBlock } from \"core/FrameGraph/Node/nodeRenderGraphBlock\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"core/FrameGraph/Node/Types/nodeRenderGraphTypes\";\r\nimport type { NodeRenderGraphConnectionPoint } from \"core/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint\";\r\nimport type { NodeRenderGraphBuildState } from \"core/FrameGraph/Node/nodeRenderGraphBuildState\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { FrameGraphTextureHandle } from \"core/FrameGraph/frameGraphTypes\";\r\nimport { FrameGraphGUITask } from \"./guiTask\";\r\nimport type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\n\r\n/**\r\n * Block that implements a fullscreen GUI for render graph\r\n */\r\nexport class NodeRenderGraphGUIBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGUITask;\r\n protected _gui: AdvancedDynamicTexture;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Gets the GUI texture used by this block\r\n */\r\n public get gui() {\r\n return this._frameGraphTask.gui;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGUIBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._gui = AdvancedDynamicTexture.CreateFullscreenUI(this.name, undefined, {\r\n useStandalone: true,\r\n });\r\n this._frameGraphTask = new FrameGraphGUITask(this.name, frameGraph, this._gui);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GUI.NodeRenderGraphGUIBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n const destinationConnectedPoint = this.destination.connectedPoint;\r\n if (destinationConnectedPoint) {\r\n this._frameGraphTask.destinationTexture = destinationConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.NodeRenderGraphGUIBlock\", NodeRenderGraphGUIBlock);\r\n"]}
1
+ {"version":3,"file":"renderGraphGUIBlock.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/FrameGraph/renderGraphGUIBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,gEAAkD;AACjF,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AAEnE,OAAO,EAAE,wCAAwC,EAAE,sEAAwD;AAG3G,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAG9C;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,oBAAoB;IAI7D;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC;IACpC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QACpF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACtG,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC;QAErD,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,SAAS,EAAE;YACxE,aAAa,EAAE,IAAI;SACtB,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAEtC,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,+EAA+E;QAEvI,MAAM,yBAAyB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;QAClE,IAAI,yBAAyB,EAAE,CAAC;YAC5B,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,yBAAyB,CAAC,KAAgC,CAAC;QACzG,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,qCAAqC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["import { NodeRenderGraphBlock } from \"core/FrameGraph/Node/nodeRenderGraphBlock\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"core/FrameGraph/Node/Types/nodeRenderGraphTypes\";\r\nimport type { NodeRenderGraphConnectionPoint } from \"core/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint\";\r\nimport type { NodeRenderGraphBuildState } from \"core/FrameGraph/Node/nodeRenderGraphBuildState\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { FrameGraphTextureHandle } from \"core/FrameGraph/frameGraphTypes\";\r\nimport { FrameGraphGUITask } from \"./guiTask\";\r\nimport type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\n\r\n/**\r\n * Block that implements a fullscreen GUI for render graph\r\n */\r\nexport class NodeRenderGraphGUIBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGUITask;\r\n protected _gui: AdvancedDynamicTexture;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Gets the GUI texture used by this block\r\n */\r\n public get gui() {\r\n return this._frameGraphTask.gui;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGUIBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.destination;\r\n\r\n this._gui = AdvancedDynamicTexture.CreateFullscreenUI(this.name, undefined, {\r\n useStandalone: true,\r\n });\r\n this._frameGraphTask = new FrameGraphGUITask(this.name, frameGraph, this._gui);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"GUI.NodeRenderGraphGUIBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n const destinationConnectedPoint = this.destination.connectedPoint;\r\n if (destinationConnectedPoint) {\r\n this._frameGraphTask.destinationTexture = destinationConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.NodeRenderGraphGUIBlock\", NodeRenderGraphGUIBlock);\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"adtInstrumentation.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/adtInstrumentation.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,4CAA8B;AAKpD;;GAEG;AACH,MAAM,OAAO,qCAAqC;IAa9C,aAAa;IAEb;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,KAAK,KAAK,IAAI,CAAC,kBAAkB,EAAE;YACnC,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAEhC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YACvC,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACpE,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,KAAK,KAAK,IAAI,CAAC,kBAAkB,EAAE;YACnC,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAEhC,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YACvC,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACpE,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;SACN;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;IACL,CAAC;IACD;;;;OAIG;IACH;IACI;;OAEG;IACI,OAA+B;QAA/B,YAAO,GAAP,OAAO,CAAwB;QAhGlC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,gBAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QAEhC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,gBAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QAExC,YAAY;QACJ,2BAAsB,GAA+C,IAAI,CAAC;QAC1E,yBAAoB,GAA+C,IAAI,CAAC;QACxE,2BAAsB,GAA+C,IAAI,CAAC;QAC1E,yBAAoB,GAA+C,IAAI,CAAC;IAuF7E,CAAC;IAEJ;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"adtInstrumentation.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/adtInstrumentation.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,4CAA8B;AAKpD;;GAEG;AACH,MAAM,OAAO,qCAAqC;IAa9C,aAAa;IAEb;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,KAAK,KAAK,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAEhC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YACvC,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACpE,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACrC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,KAAK,KAAK,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAEhC,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACxE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YACvC,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACpE,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACzC,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACrC,CAAC;IACL,CAAC;IACD;;;;OAIG;IACH;IACI;;OAEG;IACI,OAA+B;QAA/B,YAAO,GAAP,OAAO,CAAwB;QAhGlC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,gBAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QAEhC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,gBAAW,GAAG,IAAI,WAAW,EAAE,CAAC;QAExC,YAAY;QACJ,2BAAsB,GAA+C,IAAI,CAAC;QAC1E,yBAAoB,GAA+C,IAAI,CAAC;QACxE,2BAAsB,GAA+C,IAAI,CAAC;QAC1E,yBAAoB,GAA+C,IAAI,CAAC;IAuF7E,CAAC;IAEJ;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}
@@ -438,7 +438,7 @@ export declare class AdvancedDynamicTexture extends DynamicTexture {
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  * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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  * @deprecated Please use parseSerializedObject instead
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  */
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- parseContent: (serializedObject: any, scaleToSize?: boolean, urlRewriter?: ((url: string) => string) | undefined) => void;
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+ parseContent: (serializedObject: any, scaleToSize?: boolean, urlRewriter?: (url: string) => string) => void;
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  /**
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  * Recreate the content of the ADT from a snippet saved by the GUI editor
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  * @param snippetId defines the snippet to load