@babylonjs/gui 7.12.0 → 7.13.1

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@@ -1,54 +1,17 @@
1
- import type { Nullable } from "@babylonjs/core/types.js";
2
1
  import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
2
  import { Button } from "./button";
4
3
  import type { Control } from "./control";
5
4
  import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
6
5
  import type { IFocusableControl } from "./focusableControl";
7
- import { Observable } from "@babylonjs/core/Misc/observable.js";
8
- import type { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents.js";
9
6
  /**
10
7
  * Class used to create a focusable button that can easily handle keyboard events
11
8
  * @since 5.0.0
12
9
  */
13
10
  export declare class FocusableButton extends Button implements IFocusableControl {
14
11
  name?: string | undefined;
15
- /** Highlight color when button is focused */
16
- focusedColor: Nullable<string>;
17
- private _isFocused;
18
- private _unfocusedColor;
19
- /** Observable raised when the control gets the focus */
20
- onFocusObservable: Observable<Button>;
21
- /** Observable raised when the control loses the focus */
22
- onBlurObservable: Observable<Button>;
23
- /** Observable raised when a key event was processed */
24
- onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
25
12
  constructor(name?: string | undefined);
26
- /** @internal */
27
- onBlur(): void;
28
- /** @internal */
29
- onFocus(): void;
30
- /**
31
- * Function called to get the list of controls that should not steal the focus from this control
32
- * @returns an array of controls
33
- */
34
- keepsFocusWith(): Nullable<Control[]>;
35
- /**
36
- * Function to focus a button programmatically
37
- */
38
- focus(): void;
39
- /**
40
- * Function to unfocus a button programmatically
41
- */
42
- blur(): void;
43
- /**
44
- * Handles the keyboard event
45
- * @param evt Defines the KeyboardEvent
46
- */
47
- processKeyboard(evt: IKeyboardEvent): void;
48
13
  /**
49
14
  * @internal
50
15
  */
51
16
  _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
52
- /** @internal */
53
- dispose(): void;
54
17
  }
@@ -1,6 +1,5 @@
1
1
  import { Button } from "./button.js";
2
2
  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
3
- import { Observable } from "@babylonjs/core/Misc/observable.js";
4
3
  /**
5
4
  * Class used to create a focusable button that can easily handle keyboard events
6
5
  * @since 5.0.0
@@ -9,65 +8,8 @@ export class FocusableButton extends Button {
9
8
  constructor(name) {
10
9
  super(name);
11
10
  this.name = name;
12
- /** Highlight color when button is focused */
13
- this.focusedColor = null;
14
- this._isFocused = false;
15
- this._unfocusedColor = null;
16
- /** Observable raised when the control gets the focus */
17
- this.onFocusObservable = new Observable();
18
- /** Observable raised when the control loses the focus */
19
- this.onBlurObservable = new Observable();
20
- /** Observable raised when a key event was processed */
21
- this.onKeyboardEventProcessedObservable = new Observable();
22
11
  this._unfocusedColor = this.color;
23
12
  }
24
- /** @internal */
25
- onBlur() {
26
- if (this._isFocused) {
27
- this._isFocused = false;
28
- if (this.focusedColor && this._unfocusedColor != null) {
29
- // Set color back to saved unfocused color
30
- this.color = this._unfocusedColor;
31
- }
32
- this.onBlurObservable.notifyObservers(this);
33
- }
34
- }
35
- /** @internal */
36
- onFocus() {
37
- this._isFocused = true;
38
- if (this.focusedColor) {
39
- // Save the unfocused color
40
- this._unfocusedColor = this.color;
41
- this.color = this.focusedColor;
42
- }
43
- this.onFocusObservable.notifyObservers(this);
44
- }
45
- /**
46
- * Function called to get the list of controls that should not steal the focus from this control
47
- * @returns an array of controls
48
- */
49
- keepsFocusWith() {
50
- return null;
51
- }
52
- /**
53
- * Function to focus a button programmatically
54
- */
55
- focus() {
56
- this._host.moveFocusToControl(this);
57
- }
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- /**
59
- * Function to unfocus a button programmatically
60
- */
61
- blur() {
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- this._host.focusedControl = null;
63
- }
64
- /**
65
- * Handles the keyboard event
66
- * @param evt Defines the KeyboardEvent
67
- */
68
- processKeyboard(evt) {
69
- this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);
70
- }
71
13
  /**
72
14
  * @internal
73
15
  */
@@ -78,13 +20,6 @@ export class FocusableButton extends Button {
78
20
  }
79
21
  return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);
80
22
  }
81
- /** @internal */
82
- dispose() {
83
- super.dispose();
84
- this.onBlurObservable.clear();
85
- this.onFocusObservable.clear();
86
- this.onKeyboardEventProcessedObservable.clear();
87
- }
88
23
  }
89
24
  RegisterClass("BABYLON.GUI.FocusableButton", FocusableButton);
90
25
  //# sourceMappingURL=focusableButton.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"focusableButton.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableButton.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,MAAM;IAavC,YAA4B,IAAa;QACrC,KAAK,CAAC,IAAI,CAAC,CAAC;QADY,SAAI,GAAJ,IAAI,CAAS;QAZzC,6CAA6C;QACtC,iBAAY,GAAqB,IAAI,CAAC;QACrC,eAAU,GAAG,KAAK,CAAC;QACnB,oBAAe,GAAqB,IAAI,CAAC;QAEjD,wDAAwD;QACjD,sBAAiB,GAAG,IAAI,UAAU,EAAU,CAAC;QACpD,yDAAyD;QAClD,qBAAgB,GAAG,IAAI,UAAU,EAAU,CAAC;QACnD,uDAAuD;QAChD,uCAAkC,GAAG,IAAI,UAAU,EAAkB,CAAC;QAKzE,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;IACtC,CAAC;IAED,gBAAgB;IACT,MAAM;QACT,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,EAAE;gBACnD,0CAA0C;gBAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC;aACrC;YACD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC/C;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,2BAA2B;YAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;YAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;SAClC;QACD,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,GAAmB;QACtC,IAAI,CAAC,kCAAkC,CAAC,eAAe,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,CAAC;IAED;;OAEG;IACa,cAAc,CAAC,MAAe,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,EAAmB;QAC7H,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,kCAAkC;YAClC,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,OAAO,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,EAAE,CAAC,CAAC;IACjF,CAAC;IAED,gBAAgB;IACA,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,CAAC;IACpD,CAAC;CACJ;AACD,aAAa,CAAC,6BAA6B,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Button } from \"./button\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IFocusableControl } from \"./focusableControl\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\n\r\n/**\r\n * Class used to create a focusable button that can easily handle keyboard events\r\n * @since 5.0.0\r\n */\r\nexport class FocusableButton extends Button implements IFocusableControl {\r\n /** Highlight color when button is focused */\r\n public focusedColor: Nullable<string> = null;\r\n private _isFocused = false;\r\n private _unfocusedColor: Nullable<string> = null;\r\n\r\n /** Observable raised when the control gets the focus */\r\n public onFocusObservable = new Observable<Button>();\r\n /** Observable raised when the control loses the focus */\r\n public onBlurObservable = new Observable<Button>();\r\n /** Observable raised when a key event was processed */\r\n public onKeyboardEventProcessedObservable = new Observable<IKeyboardEvent>();\r\n\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._unfocusedColor = this.color;\r\n }\r\n\r\n /** @internal */\r\n public onBlur(): void {\r\n if (this._isFocused) {\r\n this._isFocused = false;\r\n if (this.focusedColor && this._unfocusedColor != null) {\r\n // Set color back to saved unfocused color\r\n this.color = this._unfocusedColor;\r\n }\r\n this.onBlurObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public onFocus(): void {\r\n this._isFocused = true;\r\n\r\n if (this.focusedColor) {\r\n // Save the unfocused color\r\n this._unfocusedColor = this.color;\r\n this.color = this.focusedColor;\r\n }\r\n this.onFocusObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n public keepsFocusWith(): Nullable<Control[]> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Function to focus a button programmatically\r\n */\r\n public focus() {\r\n this._host.moveFocusToControl(this);\r\n }\r\n\r\n /**\r\n * Function to unfocus a button programmatically\r\n */\r\n public blur() {\r\n this._host.focusedControl = null;\r\n }\r\n\r\n /**\r\n * Handles the keyboard event\r\n * @param evt Defines the KeyboardEvent\r\n */\r\n public processKeyboard(evt: IKeyboardEvent): void {\r\n this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!this.isReadOnly) {\r\n // Clicking on button should focus\r\n this.focus();\r\n }\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n\r\n /** @internal */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n this.onBlurObservable.clear();\r\n this.onFocusObservable.clear();\r\n this.onKeyboardEventProcessedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);\r\n"]}
1
+ {"version":3,"file":"focusableButton.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableButton.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAIpD;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,MAAM;IACvC,YAA4B,IAAa;QACrC,KAAK,CAAC,IAAI,CAAC,CAAC;QADY,SAAI,GAAJ,IAAI,CAAS;QAGrC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;IACtC,CAAC;IAED;;OAEG;IACa,cAAc,CAAC,MAAe,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,EAAmB;QAC7H,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,kCAAkC;YAClC,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,OAAO,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,EAAE,CAAC,CAAC;IACjF,CAAC;CACJ;AACD,aAAa,CAAC,6BAA6B,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Button } from \"./button\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IFocusableControl } from \"./focusableControl\";\r\n\r\n/**\r\n * Class used to create a focusable button that can easily handle keyboard events\r\n * @since 5.0.0\r\n */\r\nexport class FocusableButton extends Button implements IFocusableControl {\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._unfocusedColor = this.color;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!this.isReadOnly) {\r\n // Clicking on button should focus\r\n this.focus();\r\n }\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);\r\n"]}
@@ -31,4 +31,13 @@ export interface IFocusableControl {
31
31
  * Function to unfocus the control programmatically
32
32
  */
33
33
  blur(): void;
34
+ /**
35
+ * Gets or sets the tabIndex of the control
36
+ */
37
+ tabIndex?: number;
38
+ /**
39
+ * Gets or sets the color used to draw the focus border
40
+ * Defaults to "white"
41
+ */
42
+ focusBorderColor?: string;
34
43
  }
@@ -1 +1 @@
1
- {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Control } from \"./control\";\r\n\r\n/**\r\n * Interface used to define a control that can receive focus\r\n */\r\nexport interface IFocusableControl {\r\n /**\r\n * Function called when the control receives the focus\r\n */\r\n onFocus(): void;\r\n /**\r\n * Function called when the control loses the focus\r\n */\r\n onBlur(): void;\r\n /**\r\n * Function called to let the control handle keyboard events\r\n * @param evt defines the current keyboard event\r\n */\r\n processKeyboard(evt: IKeyboardEvent): void;\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n keepsFocusWith(): Nullable<Control[]>;\r\n /**\r\n * Function to focus the control programmatically\r\n */\r\n focus(): void;\r\n /**\r\n * Function to unfocus the control programmatically\r\n */\r\n blur(): void;\r\n}\r\n"]}
1
+ {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Control } from \"./control\";\r\n\r\n/**\r\n * Interface used to define a control that can receive focus\r\n */\r\nexport interface IFocusableControl {\r\n /**\r\n * Function called when the control receives the focus\r\n */\r\n onFocus(): void;\r\n /**\r\n * Function called when the control loses the focus\r\n */\r\n onBlur(): void;\r\n /**\r\n * Function called to let the control handle keyboard events\r\n * @param evt defines the current keyboard event\r\n */\r\n processKeyboard(evt: IKeyboardEvent): void;\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n keepsFocusWith(): Nullable<Control[]>;\r\n /**\r\n * Function to focus the control programmatically\r\n */\r\n focus(): void;\r\n /**\r\n * Function to unfocus the control programmatically\r\n */\r\n blur(): void;\r\n\r\n /**\r\n * Gets or sets the tabIndex of the control\r\n */\r\n tabIndex?: number;\r\n\r\n /**\r\n * Gets or sets the color used to draw the focus border\r\n * Defaults to \"white\"\r\n */\r\n focusBorderColor?: string;\r\n}\r\n"]}
@@ -5,7 +5,6 @@ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
5
5
  import type { ClipboardInfo } from "@babylonjs/core/Events/clipboardEvents.js";
6
6
  import type { PointerInfo, PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
7
7
  import { Control } from "./control";
8
- import type { IFocusableControl } from "./focusableControl";
9
8
  import { ValueAndUnit } from "../valueAndUnit";
10
9
  import type { VirtualKeyboard } from "./virtualKeyboard";
11
10
  import { TextWrapper } from "./textWrapper";
@@ -14,19 +13,17 @@ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js
14
13
  /**
15
14
  * Class used to create input text control
16
15
  */
17
- export declare class InputText extends Control implements IFocusableControl {
16
+ export declare class InputText extends Control {
18
17
  name?: string | undefined;
19
18
  protected _textWrapper: TextWrapper;
20
19
  protected _placeholderText: string;
21
20
  protected _background: string;
22
21
  protected _focusedBackground: string;
23
- protected _focusedColor: string;
24
22
  protected _placeholderColor: string;
25
23
  protected _thickness: number;
26
24
  protected _margin: ValueAndUnit;
27
25
  protected _autoStretchWidth: boolean;
28
26
  protected _maxWidth: ValueAndUnit;
29
- protected _isFocused: boolean;
30
27
  /** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
31
28
  protected _focusedBy: string;
32
29
  protected _blinkTimeout: number;
@@ -71,10 +68,6 @@ export declare class InputText extends Control implements IFocusableControl {
71
68
  onTextChangedObservable: Observable<InputText>;
72
69
  /** Observable raised just before an entered character is to be added */
73
70
  onBeforeKeyAddObservable: Observable<InputText>;
74
- /** Observable raised when the control gets the focus */
75
- onFocusObservable: Observable<InputText>;
76
- /** Observable raised when the control loses the focus */
77
- onBlurObservable: Observable<InputText>;
78
71
  /** Observable raised when the text is highlighted */
79
72
  onTextHighlightObservable: Observable<InputText>;
80
73
  /** Observable raised when copy event is triggered */
@@ -83,8 +76,6 @@ export declare class InputText extends Control implements IFocusableControl {
83
76
  onTextCutObservable: Observable<InputText>;
84
77
  /** Observable raised when paste event is triggered */
85
78
  onTextPasteObservable: Observable<InputText>;
86
- /** Observable raised when a key event was processed */
87
- onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
88
79
  /** Gets or sets the maximum width allowed by the control */
89
80
  get maxWidth(): string | number;
90
81
  /** Gets the maximum width allowed by the control in pixels */
@@ -114,7 +105,6 @@ export declare class InputText extends Control implements IFocusableControl {
114
105
  get focusedBackground(): string;
115
106
  set focusedBackground(value: string);
116
107
  /** Gets or sets the background color when focused */
117
- get focusedColor(): string;
118
108
  set focusedColor(value: string);
119
109
  /** Gets or sets the background color */
120
110
  get background(): string;
@@ -155,14 +145,6 @@ export declare class InputText extends Control implements IFocusableControl {
155
145
  onBlur(): void;
156
146
  /** @internal */
157
147
  onFocus(): void;
158
- /**
159
- * Function to focus an inputText programmatically
160
- */
161
- focus(): void;
162
- /**
163
- * Function to unfocus an inputText programmatically
164
- */
165
- blur(): void;
166
148
  protected _getTypeName(): string;
167
149
  /**
168
150
  * Function called to get the list of controls that should not steal the focus from this control
@@ -136,9 +136,6 @@ export class InputText extends Control {
136
136
  this._markAsDirty();
137
137
  }
138
138
  /** Gets or sets the background color when focused */
139
- get focusedColor() {
140
- return this._focusedColor;
141
- }
142
139
  set focusedColor(value) {
143
140
  if (this._focusedColor === value) {
144
141
  return;
@@ -261,13 +258,11 @@ export class InputText extends Control {
261
258
  this._placeholderText = "";
262
259
  this._background = "#222222";
263
260
  this._focusedBackground = "#000000";
264
- this._focusedColor = "white";
265
261
  this._placeholderColor = "gray";
266
262
  this._thickness = 1;
267
263
  this._margin = new ValueAndUnit(10, ValueAndUnit.UNITMODE_PIXEL);
268
264
  this._autoStretchWidth = true;
269
265
  this._maxWidth = new ValueAndUnit(1, ValueAndUnit.UNITMODE_PERCENTAGE, false);
270
- this._isFocused = false;
271
266
  this._blinkIsEven = false;
272
267
  this._cursorOffset = 0;
273
268
  this._deadKey = false;
@@ -292,10 +287,6 @@ export class InputText extends Control {
292
287
  this.onTextChangedObservable = new Observable();
293
288
  /** Observable raised just before an entered character is to be added */
294
289
  this.onBeforeKeyAddObservable = new Observable();
295
- /** Observable raised when the control gets the focus */
296
- this.onFocusObservable = new Observable();
297
- /** Observable raised when the control loses the focus */
298
- this.onBlurObservable = new Observable();
299
290
  /** Observable raised when the text is highlighted */
300
291
  this.onTextHighlightObservable = new Observable();
301
292
  /** Observable raised when copy event is triggered */
@@ -304,10 +295,9 @@ export class InputText extends Control {
304
295
  this.onTextCutObservable = new Observable();
305
296
  /** Observable raised when paste event is triggered */
306
297
  this.onTextPasteObservable = new Observable();
307
- /** Observable raised when a key event was processed */
308
- this.onKeyboardEventProcessedObservable = new Observable();
309
298
  this.text = text;
310
299
  this.isPointerBlocker = true;
300
+ this._focusedColor = "white";
311
301
  }
312
302
  /** @internal */
313
303
  onBlur() {
@@ -381,18 +371,6 @@ export class InputText extends Control {
381
371
  this._selectAllText();
382
372
  }
383
373
  }
384
- /**
385
- * Function to focus an inputText programmatically
386
- */
387
- focus() {
388
- this._host.moveFocusToControl(this);
389
- }
390
- /**
391
- * Function to unfocus an inputText programmatically
392
- */
393
- blur() {
394
- this._host.focusedControl = null;
395
- }
396
374
  _getTypeName() {
397
375
  return "InputText";
398
376
  }
@@ -730,7 +708,7 @@ export class InputText extends Control {
730
708
  processKeyboard(evt) {
731
709
  // process pressed key
732
710
  this.processKey(evt.keyCode, evt.key, evt);
733
- this.onKeyboardEventProcessedObservable.notifyObservers(evt);
711
+ super.processKeyboard(evt);
734
712
  }
735
713
  /**
736
714
  * @internal
@@ -1033,9 +1011,6 @@ __decorate([
1033
1011
  __decorate([
1034
1012
  serialize()
1035
1013
  ], InputText.prototype, "focusedBackground", null);
1036
- __decorate([
1037
- serialize()
1038
- ], InputText.prototype, "focusedColor", null);
1039
1014
  __decorate([
1040
1015
  serialize()
1041
1016
  ], InputText.prototype, "background", null);