@babylonjs/gui 7.12.0 → 7.13.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,54 +1,17 @@
1
- import type { Nullable } from "@babylonjs/core/types.js";
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  import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
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  import { Button } from "./button";
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  import type { Control } from "./control";
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  import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
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  import type { IFocusableControl } from "./focusableControl";
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- import { Observable } from "@babylonjs/core/Misc/observable.js";
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- import type { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents.js";
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  /**
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  * Class used to create a focusable button that can easily handle keyboard events
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  * @since 5.0.0
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  */
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  export declare class FocusableButton extends Button implements IFocusableControl {
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  name?: string | undefined;
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- /** Highlight color when button is focused */
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- focusedColor: Nullable<string>;
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- private _isFocused;
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- private _unfocusedColor;
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- /** Observable raised when the control gets the focus */
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- onFocusObservable: Observable<Button>;
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- /** Observable raised when the control loses the focus */
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- onBlurObservable: Observable<Button>;
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- /** Observable raised when a key event was processed */
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- onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
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  constructor(name?: string | undefined);
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- /** @internal */
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- onBlur(): void;
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- /** @internal */
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- onFocus(): void;
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- /**
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- * Function called to get the list of controls that should not steal the focus from this control
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- * @returns an array of controls
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- */
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- keepsFocusWith(): Nullable<Control[]>;
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- /**
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- * Function to focus a button programmatically
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- */
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- focus(): void;
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- /**
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- * Function to unfocus a button programmatically
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- */
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- blur(): void;
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- /**
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- * Handles the keyboard event
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- * @param evt Defines the KeyboardEvent
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- */
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- processKeyboard(evt: IKeyboardEvent): void;
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  /**
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  * @internal
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  */
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  _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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- /** @internal */
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- dispose(): void;
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  }
@@ -1,6 +1,5 @@
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  import { Button } from "./button.js";
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  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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- import { Observable } from "@babylonjs/core/Misc/observable.js";
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  /**
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  * Class used to create a focusable button that can easily handle keyboard events
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  * @since 5.0.0
@@ -9,65 +8,8 @@ export class FocusableButton extends Button {
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  constructor(name) {
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  super(name);
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  this.name = name;
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- /** Highlight color when button is focused */
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- this.focusedColor = null;
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- this._isFocused = false;
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- this._unfocusedColor = null;
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- /** Observable raised when the control gets the focus */
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- this.onFocusObservable = new Observable();
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- /** Observable raised when the control loses the focus */
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- this.onBlurObservable = new Observable();
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- /** Observable raised when a key event was processed */
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- this.onKeyboardEventProcessedObservable = new Observable();
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  this._unfocusedColor = this.color;
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  }
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- /** @internal */
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- onBlur() {
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- if (this._isFocused) {
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- this._isFocused = false;
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- if (this.focusedColor && this._unfocusedColor != null) {
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- // Set color back to saved unfocused color
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- this.color = this._unfocusedColor;
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- }
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- this.onBlurObservable.notifyObservers(this);
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- }
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- }
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- /** @internal */
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- onFocus() {
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- this._isFocused = true;
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- if (this.focusedColor) {
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- // Save the unfocused color
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- this._unfocusedColor = this.color;
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- this.color = this.focusedColor;
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- }
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- this.onFocusObservable.notifyObservers(this);
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- }
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- /**
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- * Function called to get the list of controls that should not steal the focus from this control
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- * @returns an array of controls
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- */
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- keepsFocusWith() {
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- return null;
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- }
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- /**
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- * Function to focus a button programmatically
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- */
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- focus() {
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- this._host.moveFocusToControl(this);
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- }
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- /**
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- * Function to unfocus a button programmatically
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- */
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- blur() {
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- this._host.focusedControl = null;
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- }
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- /**
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- * Handles the keyboard event
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- * @param evt Defines the KeyboardEvent
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- */
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- processKeyboard(evt) {
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- this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);
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- }
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  /**
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  * @internal
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  */
@@ -78,13 +20,6 @@ export class FocusableButton extends Button {
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  }
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  return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);
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  }
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- /** @internal */
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- dispose() {
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- super.dispose();
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- this.onBlurObservable.clear();
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- this.onFocusObservable.clear();
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- this.onKeyboardEventProcessedObservable.clear();
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- }
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  }
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  RegisterClass("BABYLON.GUI.FocusableButton", FocusableButton);
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  //# sourceMappingURL=focusableButton.js.map
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Button } from \"./button\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IFocusableControl } from \"./focusableControl\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\n\r\n/**\r\n * Class used to create a focusable button that can easily handle keyboard events\r\n * @since 5.0.0\r\n */\r\nexport class FocusableButton extends Button implements IFocusableControl {\r\n /** Highlight color when button is focused */\r\n public focusedColor: Nullable<string> = null;\r\n private _isFocused = false;\r\n private _unfocusedColor: Nullable<string> = null;\r\n\r\n /** Observable raised when the control gets the focus */\r\n public onFocusObservable = new Observable<Button>();\r\n /** Observable raised when the control loses the focus */\r\n public onBlurObservable = new Observable<Button>();\r\n /** Observable raised when a key event was processed */\r\n public onKeyboardEventProcessedObservable = new Observable<IKeyboardEvent>();\r\n\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._unfocusedColor = this.color;\r\n }\r\n\r\n /** @internal */\r\n public onBlur(): void {\r\n if (this._isFocused) {\r\n this._isFocused = false;\r\n if (this.focusedColor && this._unfocusedColor != null) {\r\n // Set color back to saved unfocused color\r\n this.color = this._unfocusedColor;\r\n }\r\n this.onBlurObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public onFocus(): void {\r\n this._isFocused = true;\r\n\r\n if (this.focusedColor) {\r\n // Save the unfocused color\r\n this._unfocusedColor = this.color;\r\n this.color = this.focusedColor;\r\n }\r\n this.onFocusObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n public keepsFocusWith(): Nullable<Control[]> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Function to focus a button programmatically\r\n */\r\n public focus() {\r\n this._host.moveFocusToControl(this);\r\n }\r\n\r\n /**\r\n * Function to unfocus a button programmatically\r\n */\r\n public blur() {\r\n this._host.focusedControl = null;\r\n }\r\n\r\n /**\r\n * Handles the keyboard event\r\n * @param evt Defines the KeyboardEvent\r\n */\r\n public processKeyboard(evt: IKeyboardEvent): void {\r\n this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!this.isReadOnly) {\r\n // Clicking on button should focus\r\n this.focus();\r\n }\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n\r\n /** @internal */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n this.onBlurObservable.clear();\r\n this.onFocusObservable.clear();\r\n this.onKeyboardEventProcessedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);\r\n"]}
1
+ {"version":3,"file":"focusableButton.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableButton.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAIpD;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,MAAM;IACvC,YAA4B,IAAa;QACrC,KAAK,CAAC,IAAI,CAAC,CAAC;QADY,SAAI,GAAJ,IAAI,CAAS;QAGrC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;IACtC,CAAC;IAED;;OAEG;IACa,cAAc,CAAC,MAAe,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,EAAmB;QAC7H,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,kCAAkC;YAClC,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,OAAO,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,EAAE,CAAC,CAAC;IACjF,CAAC;CACJ;AACD,aAAa,CAAC,6BAA6B,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Button } from \"./button\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IFocusableControl } from \"./focusableControl\";\r\n\r\n/**\r\n * Class used to create a focusable button that can easily handle keyboard events\r\n * @since 5.0.0\r\n */\r\nexport class FocusableButton extends Button implements IFocusableControl {\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._unfocusedColor = this.color;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!this.isReadOnly) {\r\n // Clicking on button should focus\r\n this.focus();\r\n }\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);\r\n"]}
@@ -31,4 +31,13 @@ export interface IFocusableControl {
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  * Function to unfocus the control programmatically
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  */
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  blur(): void;
34
+ /**
35
+ * Gets or sets the tabIndex of the control
36
+ */
37
+ tabIndex?: number;
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+ /**
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+ * Gets or sets the color used to draw the focus border
40
+ * Defaults to "white"
41
+ */
42
+ focusBorderColor?: string;
34
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  }
@@ -1 +1 @@
1
- {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Control } from \"./control\";\r\n\r\n/**\r\n * Interface used to define a control that can receive focus\r\n */\r\nexport interface IFocusableControl {\r\n /**\r\n * Function called when the control receives the focus\r\n */\r\n onFocus(): void;\r\n /**\r\n * Function called when the control loses the focus\r\n */\r\n onBlur(): void;\r\n /**\r\n * Function called to let the control handle keyboard events\r\n * @param evt defines the current keyboard event\r\n */\r\n processKeyboard(evt: IKeyboardEvent): void;\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n keepsFocusWith(): Nullable<Control[]>;\r\n /**\r\n * Function to focus the control programmatically\r\n */\r\n focus(): void;\r\n /**\r\n * Function to unfocus the control programmatically\r\n */\r\n blur(): void;\r\n}\r\n"]}
1
+ {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Control } from \"./control\";\r\n\r\n/**\r\n * Interface used to define a control that can receive focus\r\n */\r\nexport interface IFocusableControl {\r\n /**\r\n * Function called when the control receives the focus\r\n */\r\n onFocus(): void;\r\n /**\r\n * Function called when the control loses the focus\r\n */\r\n onBlur(): void;\r\n /**\r\n * Function called to let the control handle keyboard events\r\n * @param evt defines the current keyboard event\r\n */\r\n processKeyboard(evt: IKeyboardEvent): void;\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n keepsFocusWith(): Nullable<Control[]>;\r\n /**\r\n * Function to focus the control programmatically\r\n */\r\n focus(): void;\r\n /**\r\n * Function to unfocus the control programmatically\r\n */\r\n blur(): void;\r\n\r\n /**\r\n * Gets or sets the tabIndex of the control\r\n */\r\n tabIndex?: number;\r\n\r\n /**\r\n * Gets or sets the color used to draw the focus border\r\n * Defaults to \"white\"\r\n */\r\n focusBorderColor?: string;\r\n}\r\n"]}
@@ -5,7 +5,6 @@ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
5
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  import type { ClipboardInfo } from "@babylonjs/core/Events/clipboardEvents.js";
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  import type { PointerInfo, PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
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  import { Control } from "./control";
8
- import type { IFocusableControl } from "./focusableControl";
9
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  import { ValueAndUnit } from "../valueAndUnit";
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  import type { VirtualKeyboard } from "./virtualKeyboard";
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  import { TextWrapper } from "./textWrapper";
@@ -14,19 +13,17 @@ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js
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  /**
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  * Class used to create input text control
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  */
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- export declare class InputText extends Control implements IFocusableControl {
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+ export declare class InputText extends Control {
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  name?: string | undefined;
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  protected _textWrapper: TextWrapper;
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  protected _placeholderText: string;
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  protected _background: string;
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  protected _focusedBackground: string;
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- protected _focusedColor: string;
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  protected _placeholderColor: string;
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  protected _thickness: number;
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  protected _margin: ValueAndUnit;
27
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  protected _autoStretchWidth: boolean;
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  protected _maxWidth: ValueAndUnit;
29
- protected _isFocused: boolean;
30
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  /** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
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  protected _focusedBy: string;
32
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  protected _blinkTimeout: number;
@@ -71,10 +68,6 @@ export declare class InputText extends Control implements IFocusableControl {
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  onTextChangedObservable: Observable<InputText>;
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  /** Observable raised just before an entered character is to be added */
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  onBeforeKeyAddObservable: Observable<InputText>;
74
- /** Observable raised when the control gets the focus */
75
- onFocusObservable: Observable<InputText>;
76
- /** Observable raised when the control loses the focus */
77
- onBlurObservable: Observable<InputText>;
78
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  /** Observable raised when the text is highlighted */
79
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  onTextHighlightObservable: Observable<InputText>;
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  /** Observable raised when copy event is triggered */
@@ -83,8 +76,6 @@ export declare class InputText extends Control implements IFocusableControl {
83
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  onTextCutObservable: Observable<InputText>;
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  /** Observable raised when paste event is triggered */
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  onTextPasteObservable: Observable<InputText>;
86
- /** Observable raised when a key event was processed */
87
- onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
88
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  /** Gets or sets the maximum width allowed by the control */
89
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  get maxWidth(): string | number;
90
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  /** Gets the maximum width allowed by the control in pixels */
@@ -114,7 +105,6 @@ export declare class InputText extends Control implements IFocusableControl {
114
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  get focusedBackground(): string;
115
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  set focusedBackground(value: string);
116
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  /** Gets or sets the background color when focused */
117
- get focusedColor(): string;
118
108
  set focusedColor(value: string);
119
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  /** Gets or sets the background color */
120
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  get background(): string;
@@ -155,14 +145,6 @@ export declare class InputText extends Control implements IFocusableControl {
155
145
  onBlur(): void;
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  /** @internal */
157
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  onFocus(): void;
158
- /**
159
- * Function to focus an inputText programmatically
160
- */
161
- focus(): void;
162
- /**
163
- * Function to unfocus an inputText programmatically
164
- */
165
- blur(): void;
166
148
  protected _getTypeName(): string;
167
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  /**
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  * Function called to get the list of controls that should not steal the focus from this control
@@ -136,9 +136,6 @@ export class InputText extends Control {
136
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  this._markAsDirty();
137
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  }
138
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  /** Gets or sets the background color when focused */
139
- get focusedColor() {
140
- return this._focusedColor;
141
- }
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  set focusedColor(value) {
143
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  if (this._focusedColor === value) {
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  return;
@@ -261,13 +258,11 @@ export class InputText extends Control {
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  this._placeholderText = "";
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  this._background = "#222222";
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  this._focusedBackground = "#000000";
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- this._focusedColor = "white";
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  this._placeholderColor = "gray";
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  this._thickness = 1;
267
263
  this._margin = new ValueAndUnit(10, ValueAndUnit.UNITMODE_PIXEL);
268
264
  this._autoStretchWidth = true;
269
265
  this._maxWidth = new ValueAndUnit(1, ValueAndUnit.UNITMODE_PERCENTAGE, false);
270
- this._isFocused = false;
271
266
  this._blinkIsEven = false;
272
267
  this._cursorOffset = 0;
273
268
  this._deadKey = false;
@@ -292,10 +287,6 @@ export class InputText extends Control {
292
287
  this.onTextChangedObservable = new Observable();
293
288
  /** Observable raised just before an entered character is to be added */
294
289
  this.onBeforeKeyAddObservable = new Observable();
295
- /** Observable raised when the control gets the focus */
296
- this.onFocusObservable = new Observable();
297
- /** Observable raised when the control loses the focus */
298
- this.onBlurObservable = new Observable();
299
290
  /** Observable raised when the text is highlighted */
300
291
  this.onTextHighlightObservable = new Observable();
301
292
  /** Observable raised when copy event is triggered */
@@ -304,10 +295,9 @@ export class InputText extends Control {
304
295
  this.onTextCutObservable = new Observable();
305
296
  /** Observable raised when paste event is triggered */
306
297
  this.onTextPasteObservable = new Observable();
307
- /** Observable raised when a key event was processed */
308
- this.onKeyboardEventProcessedObservable = new Observable();
309
298
  this.text = text;
310
299
  this.isPointerBlocker = true;
300
+ this._focusedColor = "white";
311
301
  }
312
302
  /** @internal */
313
303
  onBlur() {
@@ -381,18 +371,6 @@ export class InputText extends Control {
381
371
  this._selectAllText();
382
372
  }
383
373
  }
384
- /**
385
- * Function to focus an inputText programmatically
386
- */
387
- focus() {
388
- this._host.moveFocusToControl(this);
389
- }
390
- /**
391
- * Function to unfocus an inputText programmatically
392
- */
393
- blur() {
394
- this._host.focusedControl = null;
395
- }
396
374
  _getTypeName() {
397
375
  return "InputText";
398
376
  }
@@ -730,7 +708,7 @@ export class InputText extends Control {
730
708
  processKeyboard(evt) {
731
709
  // process pressed key
732
710
  this.processKey(evt.keyCode, evt.key, evt);
733
- this.onKeyboardEventProcessedObservable.notifyObservers(evt);
711
+ super.processKeyboard(evt);
734
712
  }
735
713
  /**
736
714
  * @internal
@@ -1033,9 +1011,6 @@ __decorate([
1033
1011
  __decorate([
1034
1012
  serialize()
1035
1013
  ], InputText.prototype, "focusedBackground", null);
1036
- __decorate([
1037
- serialize()
1038
- ], InputText.prototype, "focusedColor", null);
1039
1014
  __decorate([
1040
1015
  serialize()
1041
1016
  ], InputText.prototype, "background", null);