@babylonjs/gui 6.9.0 → 6.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/2D/adtInstrumentation.js.map +1 -1
  2. package/2D/advancedDynamicTexture.js.map +1 -1
  3. package/2D/controls/button.js.map +1 -1
  4. package/2D/controls/checkbox.js.map +1 -1
  5. package/2D/controls/colorpicker.js.map +1 -1
  6. package/2D/controls/container.js.map +1 -1
  7. package/2D/controls/control.js.map +1 -1
  8. package/2D/controls/displayGrid.js.map +1 -1
  9. package/2D/controls/ellipse.js.map +1 -1
  10. package/2D/controls/focusableButton.js.map +1 -1
  11. package/2D/controls/focusableControl.js.map +1 -1
  12. package/2D/controls/gradient/BaseGradient.js.map +1 -1
  13. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  14. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  15. package/2D/controls/grid.js.map +1 -1
  16. package/2D/controls/image.js.map +1 -1
  17. package/2D/controls/index.js.map +1 -1
  18. package/2D/controls/inputPassword.js.map +1 -1
  19. package/2D/controls/inputText.js.map +1 -1
  20. package/2D/controls/inputTextArea.js.map +1 -1
  21. package/2D/controls/line.js.map +1 -1
  22. package/2D/controls/multiLine.js.map +1 -1
  23. package/2D/controls/radioButton.js.map +1 -1
  24. package/2D/controls/rectangle.js.map +1 -1
  25. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  26. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  27. package/2D/controls/selector.js.map +1 -1
  28. package/2D/controls/sliders/baseSlider.js.map +1 -1
  29. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  30. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  31. package/2D/controls/sliders/scrollBar.js.map +1 -1
  32. package/2D/controls/sliders/slider.js.map +1 -1
  33. package/2D/controls/stackPanel.js.map +1 -1
  34. package/2D/controls/statics.js.map +1 -1
  35. package/2D/controls/textBlock.js.map +1 -1
  36. package/2D/controls/textWrapper.js.map +1 -1
  37. package/2D/controls/toggleButton.js.map +1 -1
  38. package/2D/controls/virtualKeyboard.js.map +1 -1
  39. package/2D/index.js.map +1 -1
  40. package/2D/math2D.js.map +1 -1
  41. package/2D/measure.js.map +1 -1
  42. package/2D/multiLinePoint.js.map +1 -1
  43. package/2D/style.js.map +1 -1
  44. package/2D/valueAndUnit.js.map +1 -1
  45. package/2D/xmlLoader.js.map +1 -1
  46. package/3D/behaviors/defaultBehavior.js.map +1 -1
  47. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  48. package/3D/controls/abstractButton3D.js.map +1 -1
  49. package/3D/controls/button3D.js.map +1 -1
  50. package/3D/controls/container3D.js.map +1 -1
  51. package/3D/controls/contentDisplay3D.js.map +1 -1
  52. package/3D/controls/control3D.js.map +1 -1
  53. package/3D/controls/cylinderPanel.js.map +1 -1
  54. package/3D/controls/handMenu.js.map +1 -1
  55. package/3D/controls/holographicBackplate.js.map +1 -1
  56. package/3D/controls/holographicButton.js.map +1 -1
  57. package/3D/controls/holographicSlate.js.map +1 -1
  58. package/3D/controls/index.js.map +1 -1
  59. package/3D/controls/meshButton3D.js.map +1 -1
  60. package/3D/controls/nearMenu.js.map +1 -1
  61. package/3D/controls/planePanel.js.map +1 -1
  62. package/3D/controls/scatterPanel.js.map +1 -1
  63. package/3D/controls/slider3D.js.map +1 -1
  64. package/3D/controls/spherePanel.js.map +1 -1
  65. package/3D/controls/stackPanel3D.js.map +1 -1
  66. package/3D/controls/touchButton3D.js.map +1 -1
  67. package/3D/controls/touchHolographicButton.js.map +1 -1
  68. package/3D/controls/touchHolographicMenu.js.map +1 -1
  69. package/3D/controls/touchMeshButton3D.js.map +1 -1
  70. package/3D/controls/volumeBasedPanel.js.map +1 -1
  71. package/3D/gizmos/gizmoHandle.js.map +1 -1
  72. package/3D/gizmos/index.js.map +1 -1
  73. package/3D/gizmos/slateGizmo.js.map +1 -1
  74. package/3D/gui3DManager.js.map +1 -1
  75. package/3D/index.js.map +1 -1
  76. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  77. package/3D/materials/fluent/index.js.map +1 -1
  78. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  79. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  80. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  81. package/3D/materials/fluentBackplate/index.js.map +1 -1
  82. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  83. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  84. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  85. package/3D/materials/fluentButton/index.js.map +1 -1
  86. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  87. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  88. package/3D/materials/fluentMaterial.js.map +1 -1
  89. package/3D/materials/handle/handleMaterial.js.map +1 -1
  90. package/3D/materials/handle/index.js.map +1 -1
  91. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  92. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  93. package/3D/materials/index.js.map +1 -1
  94. package/3D/materials/mrdl/index.js.map +1 -1
  95. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  96. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  97. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  98. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  99. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  100. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  101. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -1
  102. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -1
  103. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  104. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  105. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -1
  106. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -1
  107. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -1
  108. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -1
  109. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  110. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  111. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  112. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  113. package/3D/vector3WithInfo.js.map +1 -1
  114. package/index.js.map +1 -1
  115. package/legacy/legacy.d.ts +1 -1
  116. package/legacy/legacy.js.map +1 -1
  117. package/package.json +4 -4
@@ -1 +1 @@
1
- {"version":3,"file":"handMenu.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/handMenu.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,mEAAqD;AAGtF;;;GAGG;AACH,MAAM,OAAO,QAAS,SAAQ,oBAAoB;IAG9C;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAES,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,YAAY,EAAyB,EAAE,IAAa;QAChD,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC5D,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;IAC1C,CAAC;CACJ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { HandConstraintBehavior } from \"core/Behaviors/Meshes/handConstraintBehavior\";\r\nimport type { WebXRExperienceHelper } from \"core/XR/webXRExperienceHelper\";\r\n\r\n/**\r\n * Hand menu that displays buttons and floats around the hand.\r\n * @since 5.0.0\r\n */\r\nexport class HandMenu extends TouchHolographicMenu {\r\n private _handConstraintBehavior: HandConstraintBehavior;\r\n\r\n /**\r\n * The hand constraint behavior setting the transformation of this node\r\n */\r\n public get handConstraintBehavior() {\r\n return this._handConstraintBehavior;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._handConstraintBehavior.attach(node);\r\n\r\n return node;\r\n }\r\n\r\n /**\r\n * Creates a hand menu GUI 3D control\r\n * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature\r\n * @param name name of the hand menu\r\n */\r\n constructor(xr: WebXRExperienceHelper, name?: string) {\r\n super(name);\r\n\r\n this._handConstraintBehavior = new HandConstraintBehavior();\r\n this._handConstraintBehavior.linkToXRExperience(xr);\r\n this.backPlateMargin = 0.15;\r\n this.rows = 3;\r\n }\r\n\r\n /**\r\n * Disposes the hand menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._handConstraintBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"handMenu.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/handMenu.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,mEAAqD;AAGtF;;;GAGG;AACH,MAAM,OAAO,QAAS,SAAQ,oBAAoB;IAG9C;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAES,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,YAAY,EAAyB,EAAE,IAAa;QAChD,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC5D,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;IAC1C,CAAC;CACJ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { HandConstraintBehavior } from \"core/Behaviors/Meshes/handConstraintBehavior\";\r\nimport type { WebXRExperienceHelper } from \"core/XR/webXRExperienceHelper\";\r\n\r\n/**\r\n * Hand menu that displays buttons and floats around the hand.\r\n * @since 5.0.0\r\n */\r\nexport class HandMenu extends TouchHolographicMenu {\r\n private _handConstraintBehavior: HandConstraintBehavior;\r\n\r\n /**\r\n * The hand constraint behavior setting the transformation of this node\r\n */\r\n public get handConstraintBehavior() {\r\n return this._handConstraintBehavior;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._handConstraintBehavior.attach(node);\r\n\r\n return node;\r\n }\r\n\r\n /**\r\n * Creates a hand menu GUI 3D control\r\n * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature\r\n * @param name name of the hand menu\r\n */\r\n constructor(xr: WebXRExperienceHelper, name?: string) {\r\n super(name);\r\n\r\n this._handConstraintBehavior = new HandConstraintBehavior();\r\n this._handConstraintBehavior.linkToXRExperience(xr);\r\n this.backPlateMargin = 0.15;\r\n this.rows = 3;\r\n }\r\n\r\n /**\r\n * Disposes the hand menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._handConstraintBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"holographicBackplate.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/holographicBackplate.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAGvD;;;GAGG;AACH,MAAM,OAAO,oBAAqB,SAAQ,SAAS;IAa/C;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,MAAM,CAAC,gBAAgB,GAAG,EAAE,CAAC;IACtC,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAa,EAAU,kBAAkB,IAAI;QACrD,KAAK,CAAC,IAAI,CAAC,CAAC;QADmB,oBAAe,GAAf,eAAe,CAAO;IAEzD,CAAC;IAES,YAAY;QAClB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;;QAC9B,MAAM,aAAa,GAAG,SAAS,CAC3B,CAAC,MAAA,IAAI,CAAC,IAAI,mCAAI,sBAAsB,CAAC,GAAG,gBAAgB,EACxD;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,GAAG;SACb,EACD,KAAK,CACR,CAAC;QACF,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAE7B,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,oBAAoB,CAAC,cAAc,EAAE,oBAAoB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACpI,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,aAAa,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,aAAa,CAAC;YAC/C,aAAa,CAAC,UAAU,GAAG,KAAK,CAAC;YACjC,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC;YACrC,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;aAC3C;YACD,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAChC,CAAC,CAAC,CAAC;QAEH,OAAO,aAAa,CAAC;IACzB,CAAC;IAEO,eAAe,CAAC,IAAU;QAC9B,IAAI,CAAC,SAAS,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC3F,CAAC;IAES,eAAe,CAAC,IAAU;QAChC,OAAO;QACP,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,EAAE;gBAC9D,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;aAChF;iBAAM;gBACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAA4B,CAAC;aAC3G;SACJ;aAAM;YACH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;;AA1GD;;GAEG;AACW,mCAAc,GAAW,2CAA2C,CAAC;AACnF;;GAEG;AACW,mCAAc,GAAW,2BAA2B,CAAC","sourcesContent":["import type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to create a holographic backplate in 3D\r\n * @since 5.0.0\r\n */\r\nexport class HolographicBackplate extends Control3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _model: AbstractMesh;\r\n private _material: FluentBackplateMaterial;\r\n\r\n /**\r\n * Rendering ground id of the backplate mesh.\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._model.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._model.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the material used by the backplate\r\n */\r\n public get material(): FluentBackplateMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new holographic backplate\r\n * @param name defines the control name\r\n * @param _shareMaterials\r\n */\r\n constructor(name?: string, private _shareMaterials = true) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicBackplate\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const collisionMesh = CreateBox(\r\n (this.name ?? \"HolographicBackplate\") + \"_CollisionMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.visibility = 0;\r\n\r\n SceneLoader.ImportMeshAsync(undefined, HolographicBackplate.MODEL_BASE_URL, HolographicBackplate.MODEL_FILENAME, scene).then((result) => {\r\n const importedModel = result.meshes[1];\r\n importedModel.name = `${this.name}_frontPlate`;\r\n importedModel.isPickable = false;\r\n importedModel.parent = collisionMesh;\r\n if (this._material) {\r\n importedModel.material = this._material;\r\n }\r\n this._model = importedModel;\r\n });\r\n\r\n return collisionMesh;\r\n }\r\n\r\n private _createMaterial(mesh: Mesh) {\r\n this._material = new FluentBackplateMaterial(this.name + \" Material\", mesh.getScene());\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"fluentBackplateMaterial\"]) {\r\n this._createMaterial(mesh);\r\n this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] = this._material;\r\n } else {\r\n this._material = this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] as FluentBackplateMaterial;\r\n }\r\n } else {\r\n this._createMaterial(mesh);\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n if (!this.shareMaterials) {\r\n this._material.dispose();\r\n }\r\n\r\n this._model.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"holographicBackplate.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/holographicBackplate.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAGvD;;;GAGG;AACH,MAAM,OAAO,oBAAqB,SAAQ,SAAS;IAa/C;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,MAAM,CAAC,gBAAgB,GAAG,EAAE,CAAC;IACtC,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAa,EAAU,kBAAkB,IAAI;QACrD,KAAK,CAAC,IAAI,CAAC,CAAC;QADmB,oBAAe,GAAf,eAAe,CAAO;IAEzD,CAAC;IAES,YAAY;QAClB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;;QAC9B,MAAM,aAAa,GAAG,SAAS,CAC3B,CAAC,MAAA,IAAI,CAAC,IAAI,mCAAI,sBAAsB,CAAC,GAAG,gBAAgB,EACxD;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,GAAG;SACb,EACD,KAAK,CACR,CAAC;QACF,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAE7B,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,oBAAoB,CAAC,cAAc,EAAE,oBAAoB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACpI,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,aAAa,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,aAAa,CAAC;YAC/C,aAAa,CAAC,UAAU,GAAG,KAAK,CAAC;YACjC,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC;YACrC,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;aAC3C;YACD,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAChC,CAAC,CAAC,CAAC;QAEH,OAAO,aAAa,CAAC;IACzB,CAAC;IAEO,eAAe,CAAC,IAAU;QAC9B,IAAI,CAAC,SAAS,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC3F,CAAC;IAES,eAAe,CAAC,IAAU;QAChC,OAAO;QACP,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,EAAE;gBAC9D,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;aAChF;iBAAM;gBACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAA4B,CAAC;aAC3G;SACJ;aAAM;YACH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;;AA1GD;;GAEG;AACW,mCAAc,GAAW,2CAA2C,CAAC;AACnF;;GAEG;AACW,mCAAc,GAAW,2BAA2B,CAAC","sourcesContent":["import type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to create a holographic backplate in 3D\r\n * @since 5.0.0\r\n */\r\nexport class HolographicBackplate extends Control3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _model: AbstractMesh;\r\n private _material: FluentBackplateMaterial;\r\n\r\n /**\r\n * Rendering ground id of the backplate mesh.\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._model.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._model.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the material used by the backplate\r\n */\r\n public get material(): FluentBackplateMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new holographic backplate\r\n * @param name defines the control name\r\n * @param _shareMaterials\r\n */\r\n constructor(name?: string, private _shareMaterials = true) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicBackplate\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const collisionMesh = CreateBox(\r\n (this.name ?? \"HolographicBackplate\") + \"_CollisionMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.visibility = 0;\r\n\r\n SceneLoader.ImportMeshAsync(undefined, HolographicBackplate.MODEL_BASE_URL, HolographicBackplate.MODEL_FILENAME, scene).then((result) => {\r\n const importedModel = result.meshes[1];\r\n importedModel.name = `${this.name}_frontPlate`;\r\n importedModel.isPickable = false;\r\n importedModel.parent = collisionMesh;\r\n if (this._material) {\r\n importedModel.material = this._material;\r\n }\r\n this._model = importedModel;\r\n });\r\n\r\n return collisionMesh;\r\n }\r\n\r\n private _createMaterial(mesh: Mesh) {\r\n this._material = new FluentBackplateMaterial(this.name + \" Material\", mesh.getScene());\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"fluentBackplateMaterial\"]) {\r\n this._createMaterial(mesh);\r\n this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] = this._material;\r\n } else {\r\n this._material = this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] as FluentBackplateMaterial;\r\n }\r\n } else {\r\n this._createMaterial(mesh);\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n if (!this.shareMaterials) {\r\n this._material.dispose();\r\n }\r\n\r\n this._model.dispose();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"holographicButton.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/holographicButton.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAItC,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAEnE,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAChE,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,8DAAgD;AAG5E,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,aAAa,EAAE,8CAAgC;AAExD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,QAAQ;IAoBnC,eAAe;QACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;SACpC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjE,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAEvC,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,gBAAgB,GAAG,EAAE,CAAC;SAC3C;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,IAAsB;QACzC,IAAI,CAAC,IAAI,EAAE;YACP,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACrE,oCAAoC;YACpC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACzE,MAAM,iBAAiB,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACjH,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAC7D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACjC,iBAAiB,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAC9C,iBAAiB,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC3E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACzG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAE3C,sCAAsC;YACtC,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;YACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;YAClC,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,OAAO,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAExD,8BAA8B;YAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAChE,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5D,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;iBACnC;YACL,CAAC,CAAC,CAAC;SACN;QACD,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,IAAI,CAAC;SACtC;IACL,CAAC;IAED,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;SACtC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAa,EAAE,cAAc,GAAG,IAAI;QAC5C,KAAK,CAAC,IAAI,CAAC,CAAC;QA1KR,oBAAe,GAAG,IAAI,CAAC;QA4K3B,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,qBAAqB;QACrB,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtC,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACvC,CAAC,CAAC;IACN,CAAC;IAES,YAAY;QAClB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QAExB,IAAI,aAAa,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE;YACjE,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC;gBACtB,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;gBAC7B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;aAC3B;SACJ;QAED,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,MAAM,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SAC1B;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACxB;IACL,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,IAAI,CAAC,UAAU,GAAG,SAAS,CACvB,IAAI,CAAC,IAAI,GAAG,UAAU,EACtB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;SACd,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,WAAW,GAAG,SAAS,CACxB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;SACd,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAS,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;QACpF,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QAEnC,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAES,YAAY,CAAC,aAAqC;QACxD,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,aAAa,CAAC;IACvD,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,eAAe,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACtF,IAAI,WAAW,EAAE;gBACb,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,WAAW,CAAC;gBAC/C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aACzC;iBAAM;gBACH,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aACvC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC,gBAAgB;QACjE,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,WAAW;QAC5C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC;IAC7C,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAES,eAAe,CAAC,IAAU;QAChC,OAAO;QACP,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,EAAE;gBACpD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;aAC1E;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,oBAAoB,CAAmB,CAAC;aAC5F;YAED,QAAQ;YACR,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,EAAE;gBACrD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAChC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;aAC5E;iBAAM;gBACH,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,qBAAqB,CAAmB,CAAC;aAC9F;SACJ;aAAM;YACH,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACnC;QAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAChD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAE/C,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAE9B,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5E,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;aACpC;SACJ;IACL,CAAC;CACJ","sourcesContent":["import { Button3D } from \"./button3D\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DomManagement } from \"core/Misc/domManagement\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n */\r\nexport class HolographicButton extends Button3D {\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: Mesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _frontMaterial: FluentMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n // Default animations\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(true);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(false);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n if (this._frontPlate) {\r\n this.content = panel;\r\n }\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._backPlate = CreateBox(\r\n this.name + \"BackMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n },\r\n scene\r\n );\r\n\r\n this._frontPlate = CreateBox(\r\n this.name + \"FrontMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n },\r\n scene\r\n );\r\n\r\n this._frontPlate.parent = this._backPlate;\r\n this._frontPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-0.08);\r\n this._frontPlate.isPickable = false;\r\n this._frontPlate.setEnabled(false);\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.parent = this._backPlate;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-0.08);\r\n this._textPlate.isPickable = false;\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.renderHoverLight = true;\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backMaterial.hoverPosition = pickedPoint;\r\n this._backMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentMaterial(this.name + \"Front Material\", mesh.getScene());\r\n this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow\r\n this._frontMaterial.alpha = 0.5; // Additive\r\n this._frontMaterial.renderBorders = true;\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._sharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._sharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._sharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._sharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._sharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._sharedMaterials[\"frontFluentMaterial\"] as FluentMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._frontPlate.material = this._frontMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"holographicButton.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/holographicButton.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAItC,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAEnE,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAChE,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,8DAAgD;AAG5E,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,aAAa,EAAE,8CAAgC;AAExD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,QAAQ;IAoBnC,eAAe;QACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;SACpC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjE,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAEvC,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,gBAAgB,GAAG,EAAE,CAAC;SAC3C;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,IAAsB;QACzC,IAAI,CAAC,IAAI,EAAE;YACP,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACrE,oCAAoC;YACpC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACzE,MAAM,iBAAiB,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACjH,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAC7D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACjC,iBAAiB,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAC9C,iBAAiB,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC3E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACzG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAE3C,sCAAsC;YACtC,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;YACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;YAClC,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,OAAO,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAExD,8BAA8B;YAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAChE,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5D,IAAI,IAAI,CAAC,YAAY,EAAE;oBACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;iBACnC;YACL,CAAC,CAAC,CAAC;SACN;QACD,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,IAAI,CAAC;SACtC;IACL,CAAC;IAED,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;SACtC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAa,EAAE,cAAc,GAAG,IAAI;QAC5C,KAAK,CAAC,IAAI,CAAC,CAAC;QA1KR,oBAAe,GAAG,IAAI,CAAC;QA4K3B,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,qBAAqB;QACrB,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtC,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACvC,CAAC,CAAC;IACN,CAAC;IAES,YAAY;QAClB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QAExB,IAAI,aAAa,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE;YACjE,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC;gBACtB,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;gBAC7B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;aAC3B;SACJ;QAED,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,MAAM,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SAC1B;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;SACxB;IACL,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,IAAI,CAAC,UAAU,GAAG,SAAS,CACvB,IAAI,CAAC,IAAI,GAAG,UAAU,EACtB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;SACd,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,WAAW,GAAG,SAAS,CACxB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;SACd,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QAC1C,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;QACrF,IAAI,CAAC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAS,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC;QACpF,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QAEnC,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAES,YAAY,CAAC,aAAqC;QACxD,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,aAAa,CAAC;IACvD,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,eAAe,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACtF,IAAI,WAAW,EAAE;gBACb,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,WAAW,CAAC;gBAC/C,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aACzC;iBAAM;gBACH,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aACvC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,uBAAuB,GAAG,CAAC,CAAC,CAAC,gBAAgB;QACjE,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,WAAW;QAC5C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC;IAC7C,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAES,eAAe,CAAC,IAAU;QAChC,OAAO;QACP,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,EAAE;gBACpD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;aAC1E;iBAAM;gBACH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,oBAAoB,CAAmB,CAAC;aAC5F;YAED,QAAQ;YACR,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,EAAE;gBACrD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAChC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;aAC5E;iBAAM;gBACH,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,qBAAqB,CAAmB,CAAC;aAC9F;SACJ;aAAM;YACH,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACnC;QAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAChD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAE/C,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAE9B,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5E,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;aACpC;SACJ;IACL,CAAC;CACJ","sourcesContent":["import { Button3D } from \"./button3D\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DomManagement } from \"core/Misc/domManagement\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n */\r\nexport class HolographicButton extends Button3D {\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: Mesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _frontMaterial: FluentMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n // Default animations\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(true);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(false);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n if (this._frontPlate) {\r\n this.content = panel;\r\n }\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._backPlate = CreateBox(\r\n this.name + \"BackMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n },\r\n scene\r\n );\r\n\r\n this._frontPlate = CreateBox(\r\n this.name + \"FrontMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n },\r\n scene\r\n );\r\n\r\n this._frontPlate.parent = this._backPlate;\r\n this._frontPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-0.08);\r\n this._frontPlate.isPickable = false;\r\n this._frontPlate.setEnabled(false);\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.parent = this._backPlate;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-0.08);\r\n this._textPlate.isPickable = false;\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.renderHoverLight = true;\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backMaterial.hoverPosition = pickedPoint;\r\n this._backMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentMaterial(this.name + \"Front Material\", mesh.getScene());\r\n this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow\r\n this._frontMaterial.alpha = 0.5; // Additive\r\n this._frontMaterial.renderBorders = true;\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._sharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._sharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._sharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._sharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._sharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._sharedMaterials[\"frontFluentMaterial\"] as FluentMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._frontPlate.material = this._frontMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"holographicSlate.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/holographicSlate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,mBAAmB,EAAE,gEAAkD;AAEhF,OAAO,EAAE,OAAO,EAAE,sCAAwB;AAC1C,OAAO,EAAE,OAAO,EAAE,gDAAkC;AACpD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAEhD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACtE,OAAO,EAAE,QAAQ,EAAE,+CAAiC;AAEpD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAEhE,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAKzD;;;GAGG;AACH,MAAM,OAAO,gBAAiB,SAAQ,gBAAgB;IA0ClD;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAcD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,IAAW,UAAU,CAAC,KAAK;QACvB,0BAA0B;QAC1B,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;YACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC7D,IAAI,QAAQ,GAAG,QAAQ,EAAE;gBACrB,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;iBAAM;gBACH,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;SACJ;QAED,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAYD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACD,IAAW,cAAc,CAAC,KAAK;QAC3B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,SAAS,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC1C,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,KAAK,CAAC;SACzC;IACL,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QA1HhB;;WAEG;QACI,mBAAc,GAAG,KAAK,CAAC;QAE9B;;WAEG;QACI,WAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7B,gBAAW,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACxC,oBAAe,GAAG,KAAK,CAAC;QAQxB,eAAU,GAAG,EAAE,CAAC;QAwBd,uBAAkB,GAAG,CAAC,CAAC;QA4BjC;;WAEG;QACI,kBAAa,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEjD;;WAEG;QACa,sBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QA6CzD,IAAI,CAAC,aAAa,GAAG,IAAI,sBAAsB,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1E,IAAI,CAAC,gBAAgB,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC;YAChD,eAAe,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACzC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACO,YAAY,CAAC,aAAqC;QACxD,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,aAAa,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAEO,WAAW,CAAC,OAAkB;QAClC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;SACnE;IACL,CAAC;IAES,YAAY;QAClB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAElC,IAAI,YAAY,IAAI,WAAW,IAAI,QAAQ,EAAE;YACzC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAChD,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACjD,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACtI,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7I,MAAM,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YACzF,MAAM,cAAc,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;YAEpE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACtE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACrG,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YACpF,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YAEjF,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/G,aAAa,CAAC,QAAQ;iBACjB,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;iBAC5H,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7B,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9J,SAAS,CAAC,QAAQ;iBACb,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC;iBACjJ,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7B,6EAA6E;YAC7E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CACjC,CAAC,gBAAgB,CAAC,0BAA0B,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,EACjG,gBAAgB,CAAC,0BAA0B,CAC9C,CAAC;YAEF,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,kBAAkB,CAAC;YAC3D,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtD,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC;YAErE,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,MAAM,EAAE;gBACb,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;aACnC;SACJ;IACL,CAAC;IAEO,qBAAqB;;QACzB,IAAI,CAAA,MAAA,IAAI,CAAC,aAAa,0CAAE,QAAQ,KAAK,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAa,EAAE;YAC/F,MAAM,GAAG,GAAI,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAwB,CAAC;YACrF,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACrC,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;YACpG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;SACzC;IACL,CAAC;IAEO,4BAA4B;QAChC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACzF,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO;SACV;QAED,wDAAwD;QACxD,qHAAqH;QACrH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC;QACvF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QAEb,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;QACtF,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAChC,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QACxF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACnE,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAEnD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC;QAEvC,MAAM,GAAG,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,mBAAmB,GAAG,IAAI,SAAS,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,YAAY,GAAG,YAAY,CAAC,QAAQ,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QACrF,IAAI,CAAC,mBAAmB,CAAC,KAAK,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACvF,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEzC,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,EAAE,KAAK,CAAC,CAAC;SACtH;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;SACrH;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,2BAA2B,EAAE,CAAC;QAEnC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,YAAY,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,WAAW,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAEhC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAEzB,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,oBAAoB,CAAC;QACvG,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,mBAAmB,CAAC;QAErG,IAAI,CAAC,aAAa,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YACpD,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACxD,IAAI,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE;gBAC7C,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;aACnD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChD,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAChD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,2BAA2B;QAC/B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,oBAAoB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,oBAAoB,CAAC,+BAA+B,GAAG,IAAI,CAAC;QACjE,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,KAAK,CAAC;QAElD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAI,aAAuB,CAAC;QAC5B,IAAI,WAAmB,CAAC;QAExB,IAAI,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1D,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9C,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAEjD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;YACnE,eAAe,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YAC/D,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;YAC5E,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;YAC5D,UAAU,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,OAAO,CAAC,oBAAoB,CAAC,UAAU,EAAE,WAAW,EAAE,UAAU,CAAC,CAAC;YAClE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC;YAChE,UAAU,CAAC,SAAS,EAAE,CAAC;YACvB,UAAU,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC,CAAC;QAC1E,CAAC,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACrD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/B,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;YAE9F,4FAA4F;YAC5F,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjI,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAClI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC,CAAC,CAAC;IACP,CAAC;IAES,eAAe,CAAC,IAAkB;QACxC,uBAAuB;QACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAEpG,IAAI,CAAC,gBAAgB,GAAG,IAAI,cAAc,CAAC,GAAG,IAAI,CAAC,IAAI,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC;QAE3C,IAAI,CAAC,aAAa,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,OAAO,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC;QACvD,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAY,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YACpE,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,KAAK,CAAC;QACzC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YAC1G,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACpC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,yBAAyB,CAAC,cAAuB,IAAI;QACxD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACvD,OAAO;SACV;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC;QACxD,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,oBAAoB,CAAC,EAAE,WAAW,CAAC,CAAC;YACpG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAChD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,EAAE;gBACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC;aAC5C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAEhC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAE1B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE3G,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC;IACvC,CAAC;;AAldD;;GAEG;AACW,gCAAe,GAAW,2CAA2C,AAAtD,CAAuD;AACpF;;GAEG;AACW,oCAAmB,GAAW,eAAe,AAA1B,CAA2B;AAC5D;;GAEG;AACW,qCAAoB,GAAW,kBAAkB,AAA7B,CAA8B;AAEjD,2CAA0B,GAAG,KAAK,AAAR,CAAS","sourcesContent":["import { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"core/Maths/math\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Quaternion, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Viewport } from \"core/Maths/math.viewport\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static _DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @internal */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @internal */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n } else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position.copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n followButton.position.copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - 2 * this.titleBarHeight, this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position\r\n .copyFromFloats(this.dimensions.x / 2 - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon)\r\n .addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position\r\n .copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon)\r\n .addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(\r\n (HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x) / titleBarTitle.scaling.y,\r\n HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y\r\n );\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n const adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n } else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * @internal*\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"holographicSlate.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/holographicSlate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,mBAAmB,EAAE,gEAAkD;AAEhF,OAAO,EAAE,OAAO,EAAE,sCAAwB;AAC1C,OAAO,EAAE,OAAO,EAAE,gDAAkC;AACpD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAEhD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACtE,OAAO,EAAE,QAAQ,EAAE,+CAAiC;AAEpD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAEhE,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAKzD;;;GAGG;AACH,MAAM,OAAO,gBAAiB,SAAQ,gBAAgB;IA0ClD;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAcD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,IAAW,UAAU,CAAC,KAAK;QACvB,0BAA0B;QAC1B,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;YACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC7D,IAAI,QAAQ,GAAG,QAAQ,EAAE;gBACrB,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;iBAAM;gBACH,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;SACJ;QAED,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAYD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACD,IAAW,cAAc,CAAC,KAAK;QAC3B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,SAAS,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC1C,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,KAAK,CAAC;SACzC;IACL,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QA1HhB;;WAEG;QACI,mBAAc,GAAG,KAAK,CAAC;QAE9B;;WAEG;QACI,WAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7B,gBAAW,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACxC,oBAAe,GAAG,KAAK,CAAC;QAQxB,eAAU,GAAG,EAAE,CAAC;QAwBd,uBAAkB,GAAG,CAAC,CAAC;QA4BjC;;WAEG;QACI,kBAAa,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEjD;;WAEG;QACa,sBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QA6CzD,IAAI,CAAC,aAAa,GAAG,IAAI,sBAAsB,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1E,IAAI,CAAC,gBAAgB,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC;YAChD,eAAe,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACzC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACO,YAAY,CAAC,aAAqC;QACxD,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,aAAa,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAEO,WAAW,CAAC,OAAkB;QAClC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;SACnE;IACL,CAAC;IAES,YAAY;QAClB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAElC,IAAI,YAAY,IAAI,WAAW,IAAI,QAAQ,EAAE;YACzC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAChD,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACjD,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACtI,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7I,MAAM,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YACzF,MAAM,cAAc,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;YAEpE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACtE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACrG,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YACpF,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YAEjF,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/G,aAAa,CAAC,QAAQ;iBACjB,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;iBAC5H,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7B,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9J,SAAS,CAAC,QAAQ;iBACb,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC;iBACjJ,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7B,6EAA6E;YAC7E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CACjC,CAAC,gBAAgB,CAAC,0BAA0B,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,EACjG,gBAAgB,CAAC,0BAA0B,CAC9C,CAAC;YAEF,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,kBAAkB,CAAC;YAC3D,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtD,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC;YAErE,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,MAAM,EAAE;gBACb,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;aACnC;SACJ;IACL,CAAC;IAEO,qBAAqB;;QACzB,IAAI,CAAA,MAAA,IAAI,CAAC,aAAa,0CAAE,QAAQ,KAAK,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAa,EAAE;YAC/F,MAAM,GAAG,GAAI,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAwB,CAAC;YACrF,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACrC,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;YACpG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;SACzC;IACL,CAAC;IAEO,4BAA4B;QAChC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACzF,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO;SACV;QAED,wDAAwD;QACxD,qHAAqH;QACrH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC;QACvF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QAEb,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;QACtF,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAChC,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QACxF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACnE,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAEnD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC;QAEvC,MAAM,GAAG,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,mBAAmB,GAAG,IAAI,SAAS,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,YAAY,GAAG,YAAY,CAAC,QAAQ,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QACrF,IAAI,CAAC,mBAAmB,CAAC,KAAK,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACvF,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEzC,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,EAAE,KAAK,CAAC,CAAC;SACtH;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;SACrH;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,2BAA2B,EAAE,CAAC;QAEnC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,YAAY,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,WAAW,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAEhC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAEzB,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,oBAAoB,CAAC;QACvG,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,mBAAmB,CAAC;QAErG,IAAI,CAAC,aAAa,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YACpD,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACxD,IAAI,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE;gBAC7C,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;aACnD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChD,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAChD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,2BAA2B;QAC/B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,oBAAoB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,oBAAoB,CAAC,+BAA+B,GAAG,IAAI,CAAC;QACjE,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,KAAK,CAAC;QAElD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAI,aAAuB,CAAC;QAC5B,IAAI,WAAmB,CAAC;QAExB,IAAI,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1D,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9C,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAEjD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;YACnE,eAAe,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YAC/D,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;YAC5E,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;YAC5D,UAAU,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,OAAO,CAAC,oBAAoB,CAAC,UAAU,EAAE,WAAW,EAAE,UAAU,CAAC,CAAC;YAClE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC;YAChE,UAAU,CAAC,SAAS,EAAE,CAAC;YACvB,UAAU,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC,CAAC;QAC1E,CAAC,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACrD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/B,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;YAE9F,4FAA4F;YAC5F,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjI,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAClI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC,CAAC,CAAC;IACP,CAAC;IAES,eAAe,CAAC,IAAkB;QACxC,uBAAuB;QACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAEpG,IAAI,CAAC,gBAAgB,GAAG,IAAI,cAAc,CAAC,GAAG,IAAI,CAAC,IAAI,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC;QAE3C,IAAI,CAAC,aAAa,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,OAAO,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC;QACvD,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAY,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YACpE,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,KAAK,CAAC;QACzC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YAC1G,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACpC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,yBAAyB,CAAC,cAAuB,IAAI;QACxD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACvD,OAAO;SACV;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC;QACxD,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,oBAAoB,CAAC,EAAE,WAAW,CAAC,CAAC;YACpG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAChD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,EAAE;gBACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC;aAC5C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAEhC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAE1B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE3G,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC;IACvC,CAAC;;AAldD;;GAEG;AACW,gCAAe,GAAW,2CAA2C,AAAtD,CAAuD;AACpF;;GAEG;AACW,oCAAmB,GAAW,eAAe,AAA1B,CAA2B;AAC5D;;GAEG;AACW,qCAAoB,GAAW,kBAAkB,AAA7B,CAA8B;AAEjD,2CAA0B,GAAG,KAAK,AAAR,CAAS","sourcesContent":["import { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"core/Maths/math\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Quaternion, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Viewport } from \"core/Maths/math.viewport\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static _DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @internal */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @internal */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n } else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position.copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n followButton.position.copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - 2 * this.titleBarHeight, this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position\r\n .copyFromFloats(this.dimensions.x / 2 - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon)\r\n .addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position\r\n .copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon)\r\n .addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(\r\n (HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x) / titleBarTitle.scaling.y,\r\n HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y\r\n );\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n const adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n } else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * @internal*\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AAEnC,iBAAiB;AACjB,OAAO,EAAE,sBAAsB,IAAI,wBAAwB,EAAE,MAAM,gCAAgC,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./holographicBackplate\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\n\r\n// MRTK3 Controls\r\nexport { TouchHolographicButton as TouchHolographicButtonV3 } from \"./MRTK3/touchHolographicButton\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AAEnC,iBAAiB;AACjB,OAAO,EAAE,sBAAsB,IAAI,wBAAwB,EAAE,MAAM,gCAAgC,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./holographicBackplate\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\n\r\n// MRTK3 Controls\r\nexport { TouchHolographicButton as TouchHolographicButtonV3 } from \"./MRTK3/touchHolographicButton\";\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"meshButton3D.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/meshButton3D.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,QAAQ;IAItC;;;;OAIG;IACH,YAAY,IAAU,EAAE,IAAa;QACjC,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB;;;WAGG;QACH,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,IAAI,CAAC,oBAAoB,GAAG,GAAG,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;IACN,CAAC;IAES,YAAY;QAClB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,mBAAmB;IACnB,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAChD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,6DAA6D;IACnD,eAAe,CAAC,IAAkB,IAAG,CAAC;CACnD","sourcesContent":["import type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { Button3D } from \"./button3D\";\r\n\r\n/**\r\n * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene\r\n */\r\nexport class MeshButton3D extends Button3D {\r\n /** @internal */\r\n protected _currentMesh: Mesh;\r\n\r\n /**\r\n * Creates a new 3D button based on a mesh\r\n * @param mesh mesh to become a 3D button\r\n * @param name defines the control name\r\n */\r\n constructor(mesh: Mesh, name?: string) {\r\n super(name);\r\n this._currentMesh = mesh;\r\n\r\n /**\r\n * Provides a default behavior on hover/out & up/down\r\n * Override those function to create your own desired behavior specific to your mesh\r\n */\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.1);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 1.1);\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MeshButton3D\";\r\n }\r\n\r\n // Mesh association\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._currentMesh.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n return this._currentMesh;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _affectMaterial(mesh: AbstractMesh) {}\r\n}\r\n"]}
1
+ {"version":3,"file":"meshButton3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/meshButton3D.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,QAAQ;IAItC;;;;OAIG;IACH,YAAY,IAAU,EAAE,IAAa;QACjC,KAAK,CAAC,IAAI,CAAC,CAAC;QACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB;;;WAGG;QACH,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,IAAI,CAAC,oBAAoB,GAAG,GAAG,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;IACN,CAAC;IAES,YAAY;QAClB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,mBAAmB;IACnB,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAChD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,6DAA6D;IACnD,eAAe,CAAC,IAAkB,IAAG,CAAC;CACnD","sourcesContent":["import type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { Button3D } from \"./button3D\";\r\n\r\n/**\r\n * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene\r\n */\r\nexport class MeshButton3D extends Button3D {\r\n /** @internal */\r\n protected _currentMesh: Mesh;\r\n\r\n /**\r\n * Creates a new 3D button based on a mesh\r\n * @param mesh mesh to become a 3D button\r\n * @param name defines the control name\r\n */\r\n constructor(mesh: Mesh, name?: string) {\r\n super(name);\r\n this._currentMesh = mesh;\r\n\r\n /**\r\n * Provides a default behavior on hover/out & up/down\r\n * Override those function to create your own desired behavior specific to your mesh\r\n */\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.1);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 1.1);\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MeshButton3D\";\r\n }\r\n\r\n // Mesh association\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._currentMesh.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n return this._currentMesh;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _affectMaterial(mesh: AbstractMesh) {}\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/nearMenu.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D;;;GAGG;AACH,MAAM,OAAO,QAAS,SAAQ,oBAAoB;IAoB9C;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAGD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,qFAAqF;QACrF,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,KAAK,KAAK,EAAE;YACrC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;YAClC,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,KAAK,CAAC;SACvD;aAAM;YACH,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACtD;IACL,CAAC;IAEO,gBAAgB,CAAC,MAAqB;QAC1C,MAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,gBAAgB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;QAC3E,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAC9B,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACxC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAChE,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YAErE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aAChC;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAES,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3D,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,gBAAgB;QACtB,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxJ,CAAC;IAED;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QA5ER,cAAS,GAAY,KAAK,CAAC;QA8E/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;YACpF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrF,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;;AAxHD;;GAEG;AACY,yBAAgB,GAAW,2CAA2C,AAAtD,CAAuD;AACtF;;GAEG;AACY,2BAAkB,GAAW,aAAa,AAAxB,CAAyB","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PickingInfo } from \"core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static _ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static _PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => {\r\n this.isPinned = newState;\r\n });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/nearMenu.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D;;;GAGG;AACH,MAAM,OAAO,QAAS,SAAQ,oBAAoB;IAoB9C;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAGD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,qFAAqF;QACrF,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,KAAK,KAAK,EAAE;YACrC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;YAClC,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,KAAK,CAAC;SACvD;aAAM;YACH,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,IAAI,CAAC;SACtD;IACL,CAAC;IAEO,gBAAgB,CAAC,MAAqB;QAC1C,MAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,gBAAgB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;QAC3E,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAC9B,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACxC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAChE,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YAErE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aAChC;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAES,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3D,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,gBAAgB;QACtB,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxJ,CAAC;IAED;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QA5ER,cAAS,GAAY,KAAK,CAAC;QA8E/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;YACpF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrF,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;;AAxHD;;GAEG;AACY,yBAAgB,GAAW,2CAA2C,AAAtD,CAAuD;AACtF;;GAEG;AACY,2BAAkB,GAAW,aAAa,AAAxB,CAAyB","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PickingInfo } from \"core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static _ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static _PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => {\r\n this.isPinned = newState;\r\n });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"planePanel.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/planePanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,gBAAgB;IAClC,YAAY,CAAC,OAAkB,EAAE,YAAqB;QAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QACxC,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE9B,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;SACb;IACL,CAAC;CACJ","sourcesContent":["import { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a plane\r\n */\r\nexport class PlanePanel extends VolumeBasedPanel {\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n const target = TmpVectors.Vector3[0];\r\n\r\n target.copyFrom(nodePosition);\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, 1));\r\n mesh.lookAt(target);\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, -1));\r\n mesh.lookAt(target);\r\n break;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"planePanel.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/planePanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,gBAAgB;IAClC,YAAY,CAAC,OAAkB,EAAE,YAAqB;QAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QACxC,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE9B,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;SACb;IACL,CAAC;CACJ","sourcesContent":["import { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a plane\r\n */\r\nexport class PlanePanel extends VolumeBasedPanel {\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n const target = TmpVectors.Vector3[0];\r\n\r\n target.copyFrom(nodePosition);\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, 1));\r\n mesh.lookAt(target);\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, -1));\r\n mesh.lookAt(target);\r\n break;\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"scatterPanel.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/scatterPanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAG7D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,gBAAgB;IAAlD;;QACY,eAAU,GAAG,KAAK,CAAC;IAuG/B,CAAC;IArGG;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAY;QAC7B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAES,YAAY,CAAC,OAAkB,EAAE,YAAqB;QAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAElD,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAClC,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM;SACb;QAED,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC;IAC9B,CAAC;IAEO,eAAe,CAAC,MAAe;QACnC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACzD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QAE1D,OAAO,MAAM,CAAC;IAClB,CAAC;IAES,gBAAgB;QACtB,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SAC3B;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE;YAClD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBACjB,MAAM,SAAS,GAAG,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;gBAC7C,MAAM,SAAS,GAAG,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;gBAE7C,IAAI,SAAS,GAAG,SAAS,EAAE;oBACvB,OAAO,CAAC,CAAC;iBACZ;qBAAM,IAAI,SAAS,GAAG,SAAS,EAAE;oBAC9B,OAAO,CAAC,CAAC,CAAC;iBACb;gBAED,OAAO,CAAC,CAAC;YACb,CAAC,CAAC,CAAC;YAEH,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;YACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC7D,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3C,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACxC,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACxC,IAAI,CAAC,IAAI,CAAC,EAAE;wBACR,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;wBAEjE,gBAAgB;wBAChB,YAAY,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;wBAC9B,YAAY,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;wBAC9B,MAAM,cAAc,GAAG,QAAQ,CAAC;wBAChC,IAAI,QAAQ,GAAG,YAAY,CAAC,aAAa,EAAE,GAAG,oBAAoB,CAAC;wBACnE,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,oBAAoB,CAAC,CAAC;wBAC/D,QAAQ,IAAI,aAAa,CAAC;wBAE1B,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,EAAE;4BAC1C,YAAY,CAAC,SAAS,EAAE,CAAC;4BACzB,UAAU,CAAC,YAAY,CAAC,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;4BACtE,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;4BAC1C,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;yBAClD;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;CACJ","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { float } from \"core/types\";\r\n\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Container3D } from \"./container3D\";\r\n\r\n/**\r\n * Class used to create a container panel where items get randomized planar mapping\r\n */\r\nexport class ScatterPanel extends VolumeBasedPanel {\r\n private _iteration = 100.0;\r\n\r\n /**\r\n * Gets or sets the number of iteration to use to scatter the controls (100 by default)\r\n */\r\n public get iteration(): float {\r\n return this._iteration;\r\n }\r\n\r\n public set iteration(value: float) {\r\n if (this._iteration === value) {\r\n return;\r\n }\r\n\r\n this._iteration = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n const newPos = this._scatterMapping(nodePosition);\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n mesh.lookAt(new Vector3(0, 0, 1));\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n mesh.lookAt(new Vector3(0, 0, -1));\r\n break;\r\n }\r\n\r\n control.position = newPos;\r\n }\r\n\r\n private _scatterMapping(source: Vector3): Vector3 {\r\n source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;\r\n source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;\r\n\r\n return source;\r\n }\r\n\r\n protected _finalProcessing() {\r\n const meshes = [];\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n meshes.push(child.mesh);\r\n }\r\n\r\n for (let count = 0; count < this._iteration; count++) {\r\n meshes.sort((a, b) => {\r\n const distance1 = a.position.lengthSquared();\r\n const distance2 = b.position.lengthSquared();\r\n\r\n if (distance1 < distance2) {\r\n return 1;\r\n } else if (distance1 > distance2) {\r\n return -1;\r\n }\r\n\r\n return 0;\r\n });\r\n\r\n const radiusPaddingSquared = Math.pow(this.margin, 2.0);\r\n const cellSize = Math.max(this._cellWidth, this._cellHeight);\r\n const difference2D = TmpVectors.Vector2[0];\r\n const difference = TmpVectors.Vector3[0];\r\n\r\n for (let i = 0; i < meshes.length - 1; i++) {\r\n for (let j = i + 1; j < meshes.length; j++) {\r\n if (i != j) {\r\n meshes[j].position.subtractToRef(meshes[i].position, difference);\r\n\r\n // Ignore Z axis\r\n difference2D.x = difference.x;\r\n difference2D.y = difference.y;\r\n const combinedRadius = cellSize;\r\n let distance = difference2D.lengthSquared() - radiusPaddingSquared;\r\n const minSeparation = Math.min(distance, radiusPaddingSquared);\r\n distance -= minSeparation;\r\n\r\n if (distance < Math.pow(combinedRadius, 2.0)) {\r\n difference2D.normalize();\r\n difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);\r\n meshes[j].position.addInPlace(difference);\r\n meshes[i].position.subtractInPlace(difference);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"scatterPanel.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/scatterPanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAG7D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,gBAAgB;IAAlD;;QACY,eAAU,GAAG,KAAK,CAAC;IAuG/B,CAAC;IArGG;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAY;QAC7B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAES,YAAY,CAAC,OAAkB,EAAE,YAAqB;QAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAElD,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAClC,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM;SACb;QAED,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC;IAC9B,CAAC;IAEO,eAAe,CAAC,MAAe;QACnC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACzD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QAE1D,OAAO,MAAM,CAAC;IAClB,CAAC;IAES,gBAAgB;QACtB,MAAM,MAAM,GAAG,EAAE,CAAC;QAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SAC3B;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE;YAClD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;gBACjB,MAAM,SAAS,GAAG,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;gBAC7C,MAAM,SAAS,GAAG,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;gBAE7C,IAAI,SAAS,GAAG,SAAS,EAAE;oBACvB,OAAO,CAAC,CAAC;iBACZ;qBAAM,IAAI,SAAS,GAAG,SAAS,EAAE;oBAC9B,OAAO,CAAC,CAAC,CAAC;iBACb;gBAED,OAAO,CAAC,CAAC;YACb,CAAC,CAAC,CAAC;YAEH,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;YACxD,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAC7D,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3C,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACxC,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACxC,IAAI,CAAC,IAAI,CAAC,EAAE;wBACR,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;wBAEjE,gBAAgB;wBAChB,YAAY,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;wBAC9B,YAAY,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;wBAC9B,MAAM,cAAc,GAAG,QAAQ,CAAC;wBAChC,IAAI,QAAQ,GAAG,YAAY,CAAC,aAAa,EAAE,GAAG,oBAAoB,CAAC;wBACnE,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,oBAAoB,CAAC,CAAC;wBAC/D,QAAQ,IAAI,aAAa,CAAC;wBAE1B,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,GAAG,CAAC,EAAE;4BAC1C,YAAY,CAAC,SAAS,EAAE,CAAC;4BACzB,UAAU,CAAC,YAAY,CAAC,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;4BACtE,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;4BAC1C,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;yBAClD;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;CACJ","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { float } from \"core/types\";\r\n\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Container3D } from \"./container3D\";\r\n\r\n/**\r\n * Class used to create a container panel where items get randomized planar mapping\r\n */\r\nexport class ScatterPanel extends VolumeBasedPanel {\r\n private _iteration = 100.0;\r\n\r\n /**\r\n * Gets or sets the number of iteration to use to scatter the controls (100 by default)\r\n */\r\n public get iteration(): float {\r\n return this._iteration;\r\n }\r\n\r\n public set iteration(value: float) {\r\n if (this._iteration === value) {\r\n return;\r\n }\r\n\r\n this._iteration = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n const newPos = this._scatterMapping(nodePosition);\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n mesh.lookAt(new Vector3(0, 0, 1));\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n mesh.lookAt(new Vector3(0, 0, -1));\r\n break;\r\n }\r\n\r\n control.position = newPos;\r\n }\r\n\r\n private _scatterMapping(source: Vector3): Vector3 {\r\n source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;\r\n source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;\r\n\r\n return source;\r\n }\r\n\r\n protected _finalProcessing() {\r\n const meshes = [];\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n meshes.push(child.mesh);\r\n }\r\n\r\n for (let count = 0; count < this._iteration; count++) {\r\n meshes.sort((a, b) => {\r\n const distance1 = a.position.lengthSquared();\r\n const distance2 = b.position.lengthSquared();\r\n\r\n if (distance1 < distance2) {\r\n return 1;\r\n } else if (distance1 > distance2) {\r\n return -1;\r\n }\r\n\r\n return 0;\r\n });\r\n\r\n const radiusPaddingSquared = Math.pow(this.margin, 2.0);\r\n const cellSize = Math.max(this._cellWidth, this._cellHeight);\r\n const difference2D = TmpVectors.Vector2[0];\r\n const difference = TmpVectors.Vector3[0];\r\n\r\n for (let i = 0; i < meshes.length - 1; i++) {\r\n for (let j = i + 1; j < meshes.length; j++) {\r\n if (i != j) {\r\n meshes[j].position.subtractToRef(meshes[i].position, difference);\r\n\r\n // Ignore Z axis\r\n difference2D.x = difference.x;\r\n difference2D.y = difference.y;\r\n const combinedRadius = cellSize;\r\n let distance = difference2D.lengthSquared() - radiusPaddingSquared;\r\n const minSeparation = Math.min(distance, radiusPaddingSquared);\r\n distance -= minSeparation;\r\n\r\n if (distance < Math.pow(combinedRadius, 2.0)) {\r\n difference2D.normalize();\r\n difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);\r\n meshes[j].position.addInPlace(difference);\r\n meshes[i].position.subtractInPlace(difference);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"slider3D.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/controls/slider3D.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,mBAAmB,EAAE,gEAAkD;AAEhF,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,EAAE,qBAAqB,EAAE,MAAM,yCAAyC,CAAC;AAChF,OAAO,EAAE,uBAAuB,EAAE,MAAM,2CAA2C,CAAC;AACpF,OAAO,EAAE,qBAAqB,EAAE,MAAM,yCAAyC,CAAC;AAEhF,MAAM,UAAU,GAAW,CAAC,CAAC;AAC7B,MAAM,UAAU,GAAW,GAAG,CAAC;AAC/B,MAAM,UAAU,GAAW,EAAE,CAAC;AAC9B,MAAM,WAAW,GAAW,CAAC,CAAC;AAC9B,MAAM,cAAc,GAAW,GAAG,CAAC;AACnC,MAAM,aAAa,GAAW,GAAG,CAAC;AAElC;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,SAAS;IA6BnC;;;;OAIG;IACH,YAAY,IAAa,EAAE,sBAAgC;QACvD,KAAK,CAAC,IAAI,CAAC,CAAC;QAThB,sDAAsD;QAC/C,6BAAwB,GAAG,IAAI,UAAU,EAAU,CAAC;QASvD,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,IAAI,KAAK,CAAC;QAE/D,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,IAAI,EAAE;YACX,OAAO,IAAI,CAAC,YAAY,CAAC;SAC5B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,iCAAiC;IACjC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChF,CAAC;IAED,iCAAiC;IACjC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChF,CAAC;IAED,8BAA8B;IAC9B,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,CAAC;IACvF,CAAC;IAED,iCAAiC;IACjC,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE;YACvB,OAAO;SACV;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACtE,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACtE;QACD,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC/D,CAAC;IAED,IAAc,KAAK;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;IACtE,CAAC;IAED,IAAc,GAAG;QACb,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO,cAAc,GAAG,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;IACtE,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED,0DAA0D;IAC1D,IAAW,SAAS,CAAC,KAAc;;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAA,IAAI,CAAC,IAAI,0CAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,eAAe,GAAG,SAAS,CAC7B,GAAG,IAAI,CAAC,IAAI,kBAAkB,EAC9B;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,GAAG;SACb,EACD,KAAK,CACR,CAAC;QACF,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;QACnC,eAAe,CAAC,UAAU,GAAG,CAAC,CAAC;QAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5G,mFAAmF;YACnF,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACxB,CAAC,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,CAAC,CAAC,CAAC;YACH,MAAM,oBAAoB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC9C,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,YAAY,EAAE,eAAe,CAAC,CAAC;YACzF,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,cAAc,EAAE,eAAe,CAAC,CAAC;YAC7F,oBAAoB,CAAC,UAAU,GAAG,CAAC,CAAC;YAEpC,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,oBAAoB,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpC,oBAAoB,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,kBAAkB,CAAC;gBAC3D,oBAAoB,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;gBACnC,oBAAoB,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;gBACrC,oBAAoB,CAAC,MAAM,GAAG,eAAe,CAAC;gBAC9C,IAAI,IAAI,CAAC,wBAAwB,EAAE;oBAC/B,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC;iBACjE;gBACD,IAAI,CAAC,gBAAgB,GAAG,oBAAoB,CAAC;aAChD;YAED,IAAI,cAAc,EAAE;gBAChB,cAAc,CAAC,MAAM,GAAG,eAAe,CAAC;gBACxC,cAAc,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;gBACjC,cAAc,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,cAAc,GAAG,aAAa,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;gBAChF,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBACzB,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;iBACrD;gBACD,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC;aACpC;YAED,IAAI,gBAAgB,EAAE;gBAClB,gBAAgB,CAAC,MAAM,GAAG,eAAe,CAAC;gBAC1C,gBAAgB,CAAC,UAAU,GAAG,IAAI,CAAC;gBACnC,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;gBACrC,gBAAgB,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;gBACxD,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBAClE,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;gBACrD,IAAI,IAAI,CAAC,oBAAoB,EAAE;oBAC3B,gBAAgB,CAAC,QAAQ,GAAG,IAAI,CAAC,oBAAoB,CAAC;iBACzD;gBACD,IAAI,CAAC,YAAY,GAAG,gBAAgB,CAAC;aACxC;YAED,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;YACnE,eAAe,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC9C,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;YAC5D,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;QACtC,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,eAAe,CAAC,IAAkB;;QACxC,IAAI,CAAC,wBAAwB,GAAG,MAAA,IAAI,CAAC,wBAAwB,mCAAI,IAAI,qBAAqB,CAAC,GAAG,IAAI,CAAC,IAAI,2BAA2B,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrJ,IAAI,CAAC,kBAAkB,GAAG,MAAA,IAAI,CAAC,kBAAkB,mCAAI,IAAI,qBAAqB,CAAC,GAAG,IAAI,CAAC,IAAI,qBAAqB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACnI,IAAI,CAAC,oBAAoB,GAAG,MAAA,IAAI,CAAC,oBAAoB,mCAAI,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,uBAAuB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC/I,CAAC;IAEO,eAAe;QACnB,MAAM,mBAAmB,GAAG,IAAI,mBAAmB,CAAC,EAAE,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC;QAEzC,mBAAmB,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QAEH,mBAAmB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC/C,IAAI,CAAC,gBAAgB,IAAI,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,KAAa;QACpC,MAAM,QAAQ,GAAG,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;QACjH,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IAC9D,CAAC;IAEO,eAAe,CAAC,QAAgB;QACpC,IAAI,KAAK,GAAG,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAChG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QAEtE,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACI,OAAO;;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,MAAA,IAAI,CAAC,UAAU,0CAAE,OAAO,EAAE,CAAC;QAC3B,MAAA,IAAI,CAAC,YAAY,0CAAE,OAAO,EAAE,CAAC;QAC7B,MAAA,IAAI,CAAC,kBAAkB,0CAAE,OAAO,EAAE,CAAC;QACnC,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;QACrC,MAAA,IAAI,CAAC,gBAAgB,0CAAE,OAAO,EAAE,CAAC;QACjC,MAAA,IAAI,CAAC,wBAAwB,0CAAE,OAAO,EAAE,CAAC;IAC7C,CAAC;;AAnRD;;GAEG;AACW,uBAAc,GAAW,2CAA2C,AAAtD,CAAuD;AAEnF;;GAEG;AACW,uBAAc,GAAW,2BAA2B,AAAtC,CAAuC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { MRDLSliderBarMaterial } from \"../materials/mrdl/mrdlSliderBarMaterial\";\r\nimport { MRDLSliderThumbMaterial } from \"../materials/mrdl/mrdlSliderThumbMaterial\";\r\nimport { MRDLBackplateMaterial } from \"../materials/mrdl/mrdlBackplateMaterial\";\r\n\r\nconst SLIDER_MIN: number = 0;\r\nconst SLIDER_MAX: number = 100;\r\nconst SLIDER_VAL: number = 50;\r\nconst SLIDER_STEP: number = 0;\r\nconst SLIDER_SCALING: number = 1.0;\r\nconst SLIDER_MARGIN: number = 0.2;\r\n\r\n/**\r\n * Class used to create a slider in 3D\r\n */\r\nexport class Slider3D extends Control3D {\r\n /**\r\n * Base Url for the models.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n\r\n /**\r\n * File name for the 8x4 model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _sliderBackplate: AbstractMesh;\r\n private _sliderBackplateMaterial: MRDLBackplateMaterial;\r\n private _sliderBarMaterial: MRDLSliderBarMaterial;\r\n private _sliderThumbMaterial: MRDLSliderThumbMaterial;\r\n private _sliderThumb: AbstractMesh;\r\n private _sliderBar: AbstractMesh;\r\n private _sliderBackplateVisible: boolean;\r\n\r\n private _minimum: number;\r\n private _maximum: number;\r\n private _value: number;\r\n private _step: number;\r\n\r\n private _draggedPosition: number;\r\n\r\n /** Observable raised when the sldier value changes */\r\n public onValueChangedObservable = new Observable<number>();\r\n\r\n /**\r\n * Creates a new slider\r\n * @param name defines the control name\r\n * @param sliderBackplateVisible defines if the control has a backplate, default is false\r\n */\r\n constructor(name?: string, sliderBackplateVisible?: boolean) {\r\n super(name);\r\n this._sliderBackplateVisible = sliderBackplateVisible || false;\r\n\r\n this._minimum = SLIDER_MIN;\r\n this._maximum = SLIDER_MAX;\r\n this._step = SLIDER_STEP;\r\n this._value = SLIDER_VAL;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this.node) {\r\n return this._sliderThumb;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets minimum value */\r\n public get minimum(): number {\r\n return this._minimum;\r\n }\r\n\r\n public set minimum(value: number) {\r\n if (this._minimum === value) {\r\n return;\r\n }\r\n\r\n this._minimum = Math.max(value, SLIDER_MIN);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets maximum value */\r\n public get maximum(): number {\r\n return this._maximum;\r\n }\r\n\r\n public set maximum(value: number) {\r\n if (this._maximum === value) {\r\n return;\r\n }\r\n\r\n this._maximum = Math.max(value, this._minimum);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets step value */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n public set step(value: number) {\r\n if (this._step === value) {\r\n return;\r\n }\r\n\r\n this._step = Math.max(Math.min(value, this._maximum - this._minimum), SLIDER_STEP);\r\n }\r\n\r\n /** Gets or sets current value */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n public set value(value: number) {\r\n if (this._value === value) {\r\n return;\r\n }\r\n\r\n this._value = Math.max(Math.min(value, this._maximum), this._minimum);\r\n if (this._sliderThumb) {\r\n this._sliderThumb.position.x = this._convertToPosition(this.value);\r\n }\r\n this.onValueChangedObservable.notifyObservers(this._value);\r\n }\r\n\r\n protected get start(): number {\r\n if (!this.node) {\r\n return -SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x - this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n protected get end(): number {\r\n if (!this.node) {\r\n return SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x + this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n /**\r\n * Gets the slider bar material used by this control\r\n */\r\n public get sliderBarMaterial(): MRDLSliderBarMaterial {\r\n return this._sliderBarMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider thumb material used by this control\r\n */\r\n public get sliderThumbMaterial(): MRDLSliderThumbMaterial {\r\n return this._sliderThumbMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider backplate material used by this control\r\n */\r\n public get sliderBackplateMaterial(): MRDLBackplateMaterial {\r\n return this._sliderBackplateMaterial;\r\n }\r\n\r\n /** Sets a boolean indicating if the control is visible */\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n this.node?.setEnabled(value);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const sliderBackplate = CreateBox(\r\n `${this.name}_sliderbackplate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n sliderBackplate.isPickable = false;\r\n sliderBackplate.visibility = 0;\r\n sliderBackplate.scaling = new Vector3(1, 0.5, 0.8);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, Slider3D.MODEL_BASE_URL, Slider3D.MODEL_FILENAME, scene).then((result) => {\r\n // make all meshes not pickable. Required meshes' pickable state will be set later.\r\n result.meshes.forEach((m) => {\r\n m.isPickable = false;\r\n });\r\n const sliderBackplateModel = result.meshes[1];\r\n const sliderBarModel = result.meshes[1].clone(`${this.name}_sliderbar`, sliderBackplate);\r\n const sliderThumbModel = result.meshes[1].clone(`${this.name}_sliderthumb`, sliderBackplate);\r\n sliderBackplateModel.visibility = 0;\r\n\r\n if (this._sliderBackplateVisible) {\r\n sliderBackplateModel.visibility = 1;\r\n sliderBackplateModel.name = `${this.name}_sliderbackplate`;\r\n sliderBackplateModel.scaling.x = 1;\r\n sliderBackplateModel.scaling.z = 0.2;\r\n sliderBackplateModel.parent = sliderBackplate;\r\n if (this._sliderBackplateMaterial) {\r\n sliderBackplateModel.material = this._sliderBackplateMaterial;\r\n }\r\n this._sliderBackplate = sliderBackplateModel;\r\n }\r\n\r\n if (sliderBarModel) {\r\n sliderBarModel.parent = sliderBackplate;\r\n sliderBarModel.position.z = -0.1;\r\n sliderBarModel.scaling = new Vector3(SLIDER_SCALING - SLIDER_MARGIN, 0.04, 0.3);\r\n if (this._sliderBarMaterial) {\r\n sliderBarModel.material = this._sliderBarMaterial;\r\n }\r\n this._sliderBar = sliderBarModel;\r\n }\r\n\r\n if (sliderThumbModel) {\r\n sliderThumbModel.parent = sliderBackplate;\r\n sliderThumbModel.isPickable = true;\r\n sliderThumbModel.position.z = -0.115;\r\n sliderThumbModel.scaling = new Vector3(0.025, 0.3, 0.6);\r\n sliderThumbModel.position.x = this._convertToPosition(this.value);\r\n sliderThumbModel.addBehavior(this._createBehavior());\r\n if (this._sliderThumbMaterial) {\r\n sliderThumbModel.material = this._sliderThumbMaterial;\r\n }\r\n this._sliderThumb = sliderThumbModel;\r\n }\r\n\r\n this._injectGUI3DReservedDataStore(sliderBackplate).control = this;\r\n sliderBackplate.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n });\r\n\r\n this._affectMaterial(sliderBackplate);\r\n return sliderBackplate;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._sliderBackplateMaterial = this._sliderBackplateMaterial ?? new MRDLBackplateMaterial(`${this.name}_sliderbackplate_material`, mesh.getScene());\r\n this._sliderBarMaterial = this._sliderBarMaterial ?? new MRDLSliderBarMaterial(`${this.name}_sliderbar_material`, mesh.getScene());\r\n this._sliderThumbMaterial = this._sliderThumbMaterial ?? new MRDLSliderThumbMaterial(`${this.name}_sliderthumb_material`, mesh.getScene());\r\n }\r\n\r\n private _createBehavior(): PointerDragBehavior {\r\n const pointerDragBehavior = new PointerDragBehavior({ dragAxis: Vector3.Right() });\r\n pointerDragBehavior.moveAttached = false;\r\n\r\n pointerDragBehavior.onDragStartObservable.add(() => {\r\n this._draggedPosition = this._sliderThumb.position.x;\r\n });\r\n\r\n pointerDragBehavior.onDragObservable.add((event) => {\r\n this._draggedPosition += event.dragDistance / this.scaling.x;\r\n this.value = this._convertToValue(this._draggedPosition);\r\n });\r\n\r\n return pointerDragBehavior;\r\n }\r\n\r\n private _convertToPosition(value: number): number {\r\n const position = ((value - this.minimum) / (this.maximum - this.minimum)) * (this.end - this.start) + this.start;\r\n return Math.min(Math.max(position, this.start), this.end);\r\n }\r\n\r\n private _convertToValue(position: number): number {\r\n let value = ((position - this.start) / (this.end - this.start)) * (this.maximum - this.minimum);\r\n value = this.step ? Math.round(value / this.step) * this.step : value;\r\n\r\n return Math.max(Math.min(this.minimum + value, this._maximum), this._minimum);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._sliderBar?.dispose();\r\n this._sliderThumb?.dispose();\r\n this._sliderBarMaterial?.dispose();\r\n this._sliderThumbMaterial?.dispose();\r\n this._sliderBackplate?.dispose();\r\n this._sliderBackplateMaterial?.dispose();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"slider3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/slider3D.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,mBAAmB,EAAE,gEAAkD;AAEhF,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,EAAE,qBAAqB,EAAE,MAAM,yCAAyC,CAAC;AAChF,OAAO,EAAE,uBAAuB,EAAE,MAAM,2CAA2C,CAAC;AACpF,OAAO,EAAE,qBAAqB,EAAE,MAAM,yCAAyC,CAAC;AAEhF,MAAM,UAAU,GAAW,CAAC,CAAC;AAC7B,MAAM,UAAU,GAAW,GAAG,CAAC;AAC/B,MAAM,UAAU,GAAW,EAAE,CAAC;AAC9B,MAAM,WAAW,GAAW,CAAC,CAAC;AAC9B,MAAM,cAAc,GAAW,GAAG,CAAC;AACnC,MAAM,aAAa,GAAW,GAAG,CAAC;AAElC;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,SAAS;IA6BnC;;;;OAIG;IACH,YAAY,IAAa,EAAE,sBAAgC;QACvD,KAAK,CAAC,IAAI,CAAC,CAAC;QAThB,sDAAsD;QAC/C,6BAAwB,GAAG,IAAI,UAAU,EAAU,CAAC;QASvD,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,IAAI,KAAK,CAAC;QAE/D,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAC3B,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,IAAI,EAAE;YACX,OAAO,IAAI,CAAC,YAAY,CAAC;SAC5B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,iCAAiC;IACjC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChF,CAAC;IAED,iCAAiC;IACjC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChF,CAAC;IAED,8BAA8B;IAC9B,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,CAAC;IACvF,CAAC;IAED,iCAAiC;IACjC,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE;YACvB,OAAO;SACV;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACtE,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACtE;QACD,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC/D,CAAC;IAED,IAAc,KAAK;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO,CAAC,cAAc,GAAG,CAAC,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;IACtE,CAAC;IAED,IAAc,GAAG;QACb,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO,cAAc,GAAG,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;IACtE,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED,0DAA0D;IAC1D,IAAW,SAAS,CAAC,KAAc;;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAA,IAAI,CAAC,IAAI,0CAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,eAAe,GAAG,SAAS,CAC7B,GAAG,IAAI,CAAC,IAAI,kBAAkB,EAC9B;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,GAAG;SACb,EACD,KAAK,CACR,CAAC;QACF,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;QACnC,eAAe,CAAC,UAAU,GAAG,CAAC,CAAC;QAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAC5G,mFAAmF;YACnF,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;gBACxB,CAAC,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,CAAC,CAAC,CAAC;YACH,MAAM,oBAAoB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC9C,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,YAAY,EAAE,eAAe,CAAC,CAAC;YACzF,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,IAAI,cAAc,EAAE,eAAe,CAAC,CAAC;YAC7F,oBAAoB,CAAC,UAAU,GAAG,CAAC,CAAC;YAEpC,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,oBAAoB,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpC,oBAAoB,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,kBAAkB,CAAC;gBAC3D,oBAAoB,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;gBACnC,oBAAoB,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC;gBACrC,oBAAoB,CAAC,MAAM,GAAG,eAAe,CAAC;gBAC9C,IAAI,IAAI,CAAC,wBAAwB,EAAE;oBAC/B,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC;iBACjE;gBACD,IAAI,CAAC,gBAAgB,GAAG,oBAAoB,CAAC;aAChD;YAED,IAAI,cAAc,EAAE;gBAChB,cAAc,CAAC,MAAM,GAAG,eAAe,CAAC;gBACxC,cAAc,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC;gBACjC,cAAc,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,cAAc,GAAG,aAAa,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;gBAChF,IAAI,IAAI,CAAC,kBAAkB,EAAE;oBACzB,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;iBACrD;gBACD,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC;aACpC;YAED,IAAI,gBAAgB,EAAE;gBAClB,gBAAgB,CAAC,MAAM,GAAG,eAAe,CAAC;gBAC1C,gBAAgB,CAAC,UAAU,GAAG,IAAI,CAAC;gBACnC,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;gBACrC,gBAAgB,CAAC,OAAO,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;gBACxD,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBAClE,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;gBACrD,IAAI,IAAI,CAAC,oBAAoB,EAAE;oBAC3B,gBAAgB,CAAC,QAAQ,GAAG,IAAI,CAAC,oBAAoB,CAAC;iBACzD;gBACD,IAAI,CAAC,YAAY,GAAG,gBAAgB,CAAC;aACxC;YAED,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;YACnE,eAAe,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC9C,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC;YAC5D,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;QACtC,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,eAAe,CAAC,IAAkB;;QACxC,IAAI,CAAC,wBAAwB,GAAG,MAAA,IAAI,CAAC,wBAAwB,mCAAI,IAAI,qBAAqB,CAAC,GAAG,IAAI,CAAC,IAAI,2BAA2B,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACrJ,IAAI,CAAC,kBAAkB,GAAG,MAAA,IAAI,CAAC,kBAAkB,mCAAI,IAAI,qBAAqB,CAAC,GAAG,IAAI,CAAC,IAAI,qBAAqB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACnI,IAAI,CAAC,oBAAoB,GAAG,MAAA,IAAI,CAAC,oBAAoB,mCAAI,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,uBAAuB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC/I,CAAC;IAEO,eAAe;QACnB,MAAM,mBAAmB,GAAG,IAAI,mBAAmB,CAAC,EAAE,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC;QAEzC,mBAAmB,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;QACzD,CAAC,CAAC,CAAC;QAEH,mBAAmB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC/C,IAAI,CAAC,gBAAgB,IAAI,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC;YAC7D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,KAAa;QACpC,MAAM,QAAQ,GAAG,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;QACjH,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IAC9D,CAAC;IAEO,eAAe,CAAC,QAAgB;QACpC,IAAI,KAAK,GAAG,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAChG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QAEtE,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACI,OAAO;;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,MAAA,IAAI,CAAC,UAAU,0CAAE,OAAO,EAAE,CAAC;QAC3B,MAAA,IAAI,CAAC,YAAY,0CAAE,OAAO,EAAE,CAAC;QAC7B,MAAA,IAAI,CAAC,kBAAkB,0CAAE,OAAO,EAAE,CAAC;QACnC,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;QACrC,MAAA,IAAI,CAAC,gBAAgB,0CAAE,OAAO,EAAE,CAAC;QACjC,MAAA,IAAI,CAAC,wBAAwB,0CAAE,OAAO,EAAE,CAAC;IAC7C,CAAC;;AAnRD;;GAEG;AACW,uBAAc,GAAW,2CAA2C,AAAtD,CAAuD;AAEnF;;GAEG;AACW,uBAAc,GAAW,2BAA2B,AAAtC,CAAuC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { MRDLSliderBarMaterial } from \"../materials/mrdl/mrdlSliderBarMaterial\";\r\nimport { MRDLSliderThumbMaterial } from \"../materials/mrdl/mrdlSliderThumbMaterial\";\r\nimport { MRDLBackplateMaterial } from \"../materials/mrdl/mrdlBackplateMaterial\";\r\n\r\nconst SLIDER_MIN: number = 0;\r\nconst SLIDER_MAX: number = 100;\r\nconst SLIDER_VAL: number = 50;\r\nconst SLIDER_STEP: number = 0;\r\nconst SLIDER_SCALING: number = 1.0;\r\nconst SLIDER_MARGIN: number = 0.2;\r\n\r\n/**\r\n * Class used to create a slider in 3D\r\n */\r\nexport class Slider3D extends Control3D {\r\n /**\r\n * Base Url for the models.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n\r\n /**\r\n * File name for the 8x4 model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _sliderBackplate: AbstractMesh;\r\n private _sliderBackplateMaterial: MRDLBackplateMaterial;\r\n private _sliderBarMaterial: MRDLSliderBarMaterial;\r\n private _sliderThumbMaterial: MRDLSliderThumbMaterial;\r\n private _sliderThumb: AbstractMesh;\r\n private _sliderBar: AbstractMesh;\r\n private _sliderBackplateVisible: boolean;\r\n\r\n private _minimum: number;\r\n private _maximum: number;\r\n private _value: number;\r\n private _step: number;\r\n\r\n private _draggedPosition: number;\r\n\r\n /** Observable raised when the sldier value changes */\r\n public onValueChangedObservable = new Observable<number>();\r\n\r\n /**\r\n * Creates a new slider\r\n * @param name defines the control name\r\n * @param sliderBackplateVisible defines if the control has a backplate, default is false\r\n */\r\n constructor(name?: string, sliderBackplateVisible?: boolean) {\r\n super(name);\r\n this._sliderBackplateVisible = sliderBackplateVisible || false;\r\n\r\n this._minimum = SLIDER_MIN;\r\n this._maximum = SLIDER_MAX;\r\n this._step = SLIDER_STEP;\r\n this._value = SLIDER_VAL;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this.node) {\r\n return this._sliderThumb;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets minimum value */\r\n public get minimum(): number {\r\n return this._minimum;\r\n }\r\n\r\n public set minimum(value: number) {\r\n if (this._minimum === value) {\r\n return;\r\n }\r\n\r\n this._minimum = Math.max(value, SLIDER_MIN);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets maximum value */\r\n public get maximum(): number {\r\n return this._maximum;\r\n }\r\n\r\n public set maximum(value: number) {\r\n if (this._maximum === value) {\r\n return;\r\n }\r\n\r\n this._maximum = Math.max(value, this._minimum);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets step value */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n public set step(value: number) {\r\n if (this._step === value) {\r\n return;\r\n }\r\n\r\n this._step = Math.max(Math.min(value, this._maximum - this._minimum), SLIDER_STEP);\r\n }\r\n\r\n /** Gets or sets current value */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n public set value(value: number) {\r\n if (this._value === value) {\r\n return;\r\n }\r\n\r\n this._value = Math.max(Math.min(value, this._maximum), this._minimum);\r\n if (this._sliderThumb) {\r\n this._sliderThumb.position.x = this._convertToPosition(this.value);\r\n }\r\n this.onValueChangedObservable.notifyObservers(this._value);\r\n }\r\n\r\n protected get start(): number {\r\n if (!this.node) {\r\n return -SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x - this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n protected get end(): number {\r\n if (!this.node) {\r\n return SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x + this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n /**\r\n * Gets the slider bar material used by this control\r\n */\r\n public get sliderBarMaterial(): MRDLSliderBarMaterial {\r\n return this._sliderBarMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider thumb material used by this control\r\n */\r\n public get sliderThumbMaterial(): MRDLSliderThumbMaterial {\r\n return this._sliderThumbMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider backplate material used by this control\r\n */\r\n public get sliderBackplateMaterial(): MRDLBackplateMaterial {\r\n return this._sliderBackplateMaterial;\r\n }\r\n\r\n /** Sets a boolean indicating if the control is visible */\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n this.node?.setEnabled(value);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const sliderBackplate = CreateBox(\r\n `${this.name}_sliderbackplate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n sliderBackplate.isPickable = false;\r\n sliderBackplate.visibility = 0;\r\n sliderBackplate.scaling = new Vector3(1, 0.5, 0.8);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, Slider3D.MODEL_BASE_URL, Slider3D.MODEL_FILENAME, scene).then((result) => {\r\n // make all meshes not pickable. Required meshes' pickable state will be set later.\r\n result.meshes.forEach((m) => {\r\n m.isPickable = false;\r\n });\r\n const sliderBackplateModel = result.meshes[1];\r\n const sliderBarModel = result.meshes[1].clone(`${this.name}_sliderbar`, sliderBackplate);\r\n const sliderThumbModel = result.meshes[1].clone(`${this.name}_sliderthumb`, sliderBackplate);\r\n sliderBackplateModel.visibility = 0;\r\n\r\n if (this._sliderBackplateVisible) {\r\n sliderBackplateModel.visibility = 1;\r\n sliderBackplateModel.name = `${this.name}_sliderbackplate`;\r\n sliderBackplateModel.scaling.x = 1;\r\n sliderBackplateModel.scaling.z = 0.2;\r\n sliderBackplateModel.parent = sliderBackplate;\r\n if (this._sliderBackplateMaterial) {\r\n sliderBackplateModel.material = this._sliderBackplateMaterial;\r\n }\r\n this._sliderBackplate = sliderBackplateModel;\r\n }\r\n\r\n if (sliderBarModel) {\r\n sliderBarModel.parent = sliderBackplate;\r\n sliderBarModel.position.z = -0.1;\r\n sliderBarModel.scaling = new Vector3(SLIDER_SCALING - SLIDER_MARGIN, 0.04, 0.3);\r\n if (this._sliderBarMaterial) {\r\n sliderBarModel.material = this._sliderBarMaterial;\r\n }\r\n this._sliderBar = sliderBarModel;\r\n }\r\n\r\n if (sliderThumbModel) {\r\n sliderThumbModel.parent = sliderBackplate;\r\n sliderThumbModel.isPickable = true;\r\n sliderThumbModel.position.z = -0.115;\r\n sliderThumbModel.scaling = new Vector3(0.025, 0.3, 0.6);\r\n sliderThumbModel.position.x = this._convertToPosition(this.value);\r\n sliderThumbModel.addBehavior(this._createBehavior());\r\n if (this._sliderThumbMaterial) {\r\n sliderThumbModel.material = this._sliderThumbMaterial;\r\n }\r\n this._sliderThumb = sliderThumbModel;\r\n }\r\n\r\n this._injectGUI3DReservedDataStore(sliderBackplate).control = this;\r\n sliderBackplate.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n });\r\n\r\n this._affectMaterial(sliderBackplate);\r\n return sliderBackplate;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._sliderBackplateMaterial = this._sliderBackplateMaterial ?? new MRDLBackplateMaterial(`${this.name}_sliderbackplate_material`, mesh.getScene());\r\n this._sliderBarMaterial = this._sliderBarMaterial ?? new MRDLSliderBarMaterial(`${this.name}_sliderbar_material`, mesh.getScene());\r\n this._sliderThumbMaterial = this._sliderThumbMaterial ?? new MRDLSliderThumbMaterial(`${this.name}_sliderthumb_material`, mesh.getScene());\r\n }\r\n\r\n private _createBehavior(): PointerDragBehavior {\r\n const pointerDragBehavior = new PointerDragBehavior({ dragAxis: Vector3.Right() });\r\n pointerDragBehavior.moveAttached = false;\r\n\r\n pointerDragBehavior.onDragStartObservable.add(() => {\r\n this._draggedPosition = this._sliderThumb.position.x;\r\n });\r\n\r\n pointerDragBehavior.onDragObservable.add((event) => {\r\n this._draggedPosition += event.dragDistance / this.scaling.x;\r\n this.value = this._convertToValue(this._draggedPosition);\r\n });\r\n\r\n return pointerDragBehavior;\r\n }\r\n\r\n private _convertToPosition(value: number): number {\r\n const position = ((value - this.minimum) / (this.maximum - this.minimum)) * (this.end - this.start) + this.start;\r\n return Math.min(Math.max(position, this.start), this.end);\r\n }\r\n\r\n private _convertToValue(position: number): number {\r\n let value = ((position - this.start) / (this.end - this.start)) * (this.maximum - this.minimum);\r\n value = this.step ? Math.round(value / this.step) * this.step : value;\r\n\r\n return Math.max(Math.min(this.minimum + value, this._maximum), this._minimum);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._sliderBar?.dispose();\r\n this._sliderThumb?.dispose();\r\n this._sliderBarMaterial?.dispose();\r\n this._sliderThumbMaterial?.dispose();\r\n this._sliderBackplate?.dispose();\r\n this._sliderBackplateMaterial?.dispose();\r\n }\r\n}\r\n"]}