@babylonjs/gui 6.45.0 → 6.46.0

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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport type { VirtualKeyboard } from \"./virtualKeyboard\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Measure } from \"../measure\";\r\nimport { InputText } from \"./inputText\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport type { PointerInfo, PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\n\r\nimport { serialize } from \"core/Misc/decorators\";\r\n\r\n/**\r\n * Class used to create input text control\r\n */\r\nexport class InputTextArea extends InputText {\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n private _prevText: string = this.text;\r\n\r\n private _lines: any[];\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _maxHeight = new ValueAndUnit(1, ValueAndUnit.UNITMODE_PERCENTAGE, false);\r\n\r\n private _clipTextTop: number;\r\n private _clipTextLeft: number;\r\n\r\n private _cursorInfo: { globalStartIndex: number; globalEndIndex: number; relativeStartIndex: number; relativeEndIndex: number; currentLineIndex: number };\r\n private _highlightCursorInfo: { initialStartIndex: number; initialRelativeStartIndex: number; initialLineIndex: number };\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<InputTextArea>();\r\n\r\n /** @internal */\r\n public _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;\r\n private _contextForBreakLines: ICanvasRenderingContext;\r\n private _clickedCoordinateX: Nullable<number>;\r\n private _clickedCoordinateY: Nullable<number>;\r\n\r\n private _availableWidth: number;\r\n private _availableHeight: number;\r\n\r\n private _scrollTop: Nullable<number>;\r\n\r\n private _autoStretchHeight: boolean;\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control can auto stretch its height to adapt to the text */\r\n @serialize()\r\n public get autoStretchHeight(): boolean {\r\n return this._autoStretchHeight;\r\n }\r\n\r\n public set autoStretchHeight(value: boolean) {\r\n if (this._autoStretchHeight === value) {\r\n return;\r\n }\r\n\r\n this._autoStretchHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public set height(value: string | number) {\r\n this.fixedRatioMasterIsWidth = false;\r\n\r\n if (this._height.toString(this._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._height.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n\r\n this._autoStretchHeight = false;\r\n }\r\n\r\n @serialize()\r\n public get maxHeight(): string | number {\r\n return this._maxHeight.toString(this._host);\r\n }\r\n\r\n /** Gets the maximum width allowed by the control in pixels */\r\n public get maxHeightInPixels(): number {\r\n return this._maxHeight.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n public set maxHeight(value: string | number) {\r\n if (this._maxHeight.toString(this._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._maxHeight.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputTextArea\r\n * @param name defines the control name\r\n * @param text defines the text of the control\r\n */\r\n constructor(\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n\r\n this.isPointerBlocker = true;\r\n\r\n this.onLinesReadyObservable.add(() => this._updateCursorPosition());\r\n\r\n this._highlightCursorInfo = {\r\n initialStartIndex: -1,\r\n initialRelativeStartIndex: -1,\r\n initialLineIndex: -1,\r\n };\r\n\r\n this._cursorInfo = {\r\n globalStartIndex: 0,\r\n globalEndIndex: 0,\r\n relativeEndIndex: 0,\r\n relativeStartIndex: 0,\r\n currentLineIndex: 0,\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"InputTextArea\";\r\n }\r\n\r\n /**\r\n * Handles the keyboard event\r\n * @param evt Defines the KeyboardEvent\r\n */\r\n public processKeyboard(evt: IKeyboardEvent): void {\r\n if (this.isReadOnly) {\r\n return;\r\n }\r\n\r\n // process pressed key\r\n this.alternativeProcessKey(evt.code, evt.key, evt);\r\n\r\n this.onKeyboardEventProcessedObservable.notifyObservers(evt);\r\n }\r\n\r\n /**\r\n * Process the last keyboard input\r\n *\r\n * @param code The ascii input number\r\n * @param key The key string representation\r\n * @param evt The keyboard event emits with input\r\n * @internal\r\n */\r\n public alternativeProcessKey(code: string, key?: string, evt?: IKeyboardEvent) {\r\n //return if clipboard event keys (i.e -ctr/cmd + c,v,x)\r\n if (evt && (evt.ctrlKey || evt.metaKey) && (code === \"KeyC\" || code === \"KeyV\" || code === \"KeyX\")) {\r\n return;\r\n }\r\n\r\n // Specific cases\r\n switch (code) {\r\n case \"KeyA\": // A - select all\r\n if (evt && (evt.ctrlKey || evt.metaKey)) {\r\n this._selectAllText();\r\n evt.preventDefault();\r\n return;\r\n }\r\n break;\r\n case \"Period\": //SLASH\r\n if (evt && evt.shiftKey) {\r\n evt.preventDefault();\r\n }\r\n break;\r\n case \"Backspace\": // BACKSPACE\r\n if (!this._isTextHighlightOn && this._cursorInfo.globalStartIndex > 0) {\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalStartIndex--;\r\n }\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n if (evt) {\r\n evt.preventDefault();\r\n }\r\n\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n\r\n this._textHasChanged();\r\n break;\r\n case \"Delete\": // DELETE\r\n if (!this._isTextHighlightOn && this._cursorInfo.globalEndIndex < this.text.length) {\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex + 1;\r\n }\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n if (evt) {\r\n evt.preventDefault();\r\n }\r\n\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n\r\n this._textHasChanged();\r\n break;\r\n case \"Enter\": // RETURN\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex, \"\\n\");\r\n this._cursorInfo.globalStartIndex++;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n\r\n this._textHasChanged();\r\n return;\r\n case \"End\": // END\r\n this._cursorInfo.globalStartIndex = this.text.length;\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n this._markAsDirty();\r\n return;\r\n case \"Home\": // HOME\r\n this._cursorInfo.globalStartIndex = 0;\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n this._markAsDirty();\r\n return;\r\n case \"ArrowLeft\": // LEFT\r\n this._markAsDirty();\r\n\r\n if (evt && evt.shiftKey) {\r\n // shift + ctrl/cmd + <-\r\n if (evt.ctrlKey || evt.metaKey) {\r\n // Go to line's start by substract the relativeStartIndex to the globalStartIndex\r\n this._cursorInfo.globalStartIndex -= this._cursorInfo.relativeStartIndex;\r\n this._cursorInfo.globalEndIndex = this._highlightCursorInfo.initialStartIndex;\r\n }\r\n // store the starting point\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalStartIndex--;\r\n this._isTextHighlightOn = true;\r\n } else {\r\n if (this._cursorInfo.globalEndIndex > this._highlightCursorInfo.initialStartIndex) {\r\n this._cursorInfo.globalEndIndex--;\r\n } else {\r\n this._cursorInfo.globalStartIndex--;\r\n }\r\n }\r\n this._blinkIsEven = true;\r\n evt.preventDefault();\r\n return;\r\n }\r\n\r\n if (this._isTextHighlightOn) {\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n } else if (evt && (evt.ctrlKey || evt.metaKey)) {\r\n // ctr + <-\r\n this._cursorInfo.globalStartIndex -= this._cursorInfo.relativeStartIndex;\r\n evt.preventDefault();\r\n } else if (this._cursorInfo.globalStartIndex > 0) {\r\n this._cursorInfo.globalStartIndex--;\r\n }\r\n\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n return;\r\n case \"ArrowRight\": // RIGHT\r\n this._markAsDirty();\r\n\r\n if (evt && evt.shiftKey) {\r\n // shift + ctrl/cmd + ->\r\n if (evt.ctrlKey || evt.metaKey) {\r\n const rightDelta = this._lines[this._cursorInfo.currentLineIndex].text.length - this._cursorInfo.relativeEndIndex - 1;\r\n this._cursorInfo.globalEndIndex += rightDelta;\r\n this._cursorInfo.globalStartIndex = this._highlightCursorInfo.initialStartIndex;\r\n }\r\n // store the starting point\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalEndIndex++;\r\n this._isTextHighlightOn = true;\r\n } else {\r\n if (this._cursorInfo.globalStartIndex < this._highlightCursorInfo.initialStartIndex) {\r\n this._cursorInfo.globalStartIndex++;\r\n } else {\r\n this._cursorInfo.globalEndIndex++;\r\n }\r\n }\r\n this._blinkIsEven = true;\r\n evt.preventDefault();\r\n return;\r\n }\r\n if (this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = this._cursorInfo.globalEndIndex;\r\n } else if (evt && (evt.ctrlKey || evt.metaKey)) {\r\n //ctr + ->\r\n const rightDelta = this._lines[this._cursorInfo.currentLineIndex].text.length - this._cursorInfo.relativeEndIndex;\r\n this._cursorInfo.globalStartIndex += rightDelta;\r\n } else if (this._cursorInfo.globalStartIndex < this.text.length) {\r\n this._cursorInfo.globalStartIndex++;\r\n }\r\n\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n return;\r\n case \"ArrowUp\": // UP\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n\r\n if (evt) {\r\n if (evt.shiftKey) {\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n }\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n } else {\r\n this._isTextHighlightOn = false;\r\n }\r\n evt.preventDefault();\r\n }\r\n\r\n if (this._cursorInfo.currentLineIndex === 0) {\r\n // First line\r\n this._cursorInfo.globalStartIndex = 0;\r\n } else {\r\n const currentLine = this._lines[this._cursorInfo.currentLineIndex];\r\n const upperLine = this._lines[this._cursorInfo.currentLineIndex - 1];\r\n\r\n let tmpIndex = 0;\r\n let relativeIndex = 0;\r\n if (!this._isTextHighlightOn || this._cursorInfo.currentLineIndex < this._highlightCursorInfo.initialLineIndex) {\r\n tmpIndex = this._cursorInfo.globalStartIndex;\r\n relativeIndex = this._cursorInfo.relativeStartIndex;\r\n } else {\r\n tmpIndex = this._cursorInfo.globalEndIndex;\r\n relativeIndex = this._cursorInfo.relativeEndIndex;\r\n }\r\n\r\n const currentText = currentLine.text.substr(0, relativeIndex);\r\n const currentWidth = this._contextForBreakLines.measureText(currentText).width;\r\n\r\n let upperWidth = 0;\r\n let previousWidth = 0;\r\n\r\n tmpIndex -= relativeIndex; // Start of current line\r\n tmpIndex -= upperLine.text.length + upperLine.lineEnding.length; // Start of upper line\r\n let upperLineRelativeIndex = 0;\r\n\r\n while (upperWidth < currentWidth && upperLineRelativeIndex < upperLine.text.length) {\r\n tmpIndex++;\r\n upperLineRelativeIndex++;\r\n previousWidth = Math.abs(currentWidth - upperWidth);\r\n upperWidth = this._contextForBreakLines.measureText(upperLine.text.substr(0, upperLineRelativeIndex)).width;\r\n }\r\n\r\n // Find closest move\r\n if (Math.abs(currentWidth - upperWidth) > previousWidth && upperLineRelativeIndex > 0) {\r\n tmpIndex--;\r\n }\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n } else if (this._cursorInfo.currentLineIndex <= this._highlightCursorInfo.initialLineIndex) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n this._cursorInfo.globalEndIndex = this._highlightCursorInfo.initialStartIndex;\r\n this._cursorInfo.relativeEndIndex = this._highlightCursorInfo.initialRelativeStartIndex;\r\n } else {\r\n this._cursorInfo.globalEndIndex = tmpIndex;\r\n }\r\n }\r\n\r\n this._markAsDirty();\r\n return;\r\n case \"ArrowDown\": // DOWN\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n\r\n if (evt) {\r\n if (evt.shiftKey) {\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n }\r\n\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n } else {\r\n this._isTextHighlightOn = false;\r\n }\r\n evt.preventDefault();\r\n }\r\n\r\n if (this._cursorInfo.currentLineIndex === this._lines.length - 1) {\r\n // Last line\r\n this._cursorInfo.globalStartIndex = this.text.length;\r\n } else {\r\n const currentLine = this._lines[this._cursorInfo.currentLineIndex];\r\n const underLine = this._lines[this._cursorInfo.currentLineIndex + 1];\r\n\r\n let tmpIndex = 0;\r\n let relativeIndex = 0;\r\n if (!this._isTextHighlightOn || this._cursorInfo.currentLineIndex < this._highlightCursorInfo.initialLineIndex) {\r\n tmpIndex = this._cursorInfo.globalStartIndex;\r\n relativeIndex = this._cursorInfo.relativeStartIndex;\r\n } else {\r\n tmpIndex = this._cursorInfo.globalEndIndex;\r\n relativeIndex = this._cursorInfo.relativeEndIndex;\r\n }\r\n\r\n const currentText = currentLine.text.substr(0, relativeIndex);\r\n const currentWidth = this._contextForBreakLines.measureText(currentText).width;\r\n\r\n let underWidth = 0;\r\n let previousWidth = 0;\r\n\r\n tmpIndex += currentLine.text.length - relativeIndex + currentLine.lineEnding.length; // Start of current line\r\n let underLineRelativeIndex = 0;\r\n\r\n while (underWidth < currentWidth && underLineRelativeIndex < underLine.text.length) {\r\n tmpIndex++;\r\n underLineRelativeIndex++;\r\n previousWidth = Math.abs(currentWidth - underWidth);\r\n underWidth = this._contextForBreakLines.measureText(underLine.text.substr(0, underLineRelativeIndex)).width;\r\n }\r\n\r\n // Find closest move\r\n if (Math.abs(currentWidth - underWidth) > previousWidth && underLineRelativeIndex > 0) {\r\n tmpIndex--;\r\n }\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n } else if (this._cursorInfo.currentLineIndex < this._highlightCursorInfo.initialLineIndex) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n if (this._cursorInfo.globalStartIndex > this._cursorInfo.globalEndIndex) {\r\n this._cursorInfo.globalEndIndex += this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalStartIndex = this._cursorInfo.globalEndIndex - this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalEndIndex -= this._cursorInfo.globalStartIndex;\r\n }\r\n } else {\r\n this._cursorInfo.globalEndIndex = tmpIndex;\r\n this._cursorInfo.globalStartIndex = this._highlightCursorInfo.initialStartIndex;\r\n }\r\n }\r\n\r\n this._markAsDirty();\r\n return;\r\n }\r\n\r\n // Printable characters\r\n if (key?.length === 1) {\r\n evt?.preventDefault();\r\n this._currentKey = key;\r\n this.onBeforeKeyAddObservable.notifyObservers(this);\r\n key = this._currentKey;\r\n if (this._addKey) {\r\n this._isTextHighlightOn = false;\r\n this._blinkIsEven = false;\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex, key);\r\n this._cursorInfo.globalStartIndex += key.length;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this._textHasChanged();\r\n }\r\n }\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): { text: string; width: number; lineEnding: string }[] {\r\n const lines = [];\r\n const words = line.split(\" \");\r\n let lineWidth = 0;\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + \" \" + words[n] : words[0];\r\n const metrics = context.measureText(testLine);\r\n const testWidth = metrics.width;\r\n if (testWidth > width) {\r\n if (n > 0) {\r\n // Avoid first word duplication if of too long\r\n lineWidth = context.measureText(line).width;\r\n lines.push({ text: line, width: lineWidth, lineEnding: \" \" });\r\n }\r\n\r\n line = words[n];\r\n\r\n let flushedLine = \"\";\r\n\r\n line.split(\"\").map((char) => {\r\n if (context.measureText(flushedLine + char).width > width) {\r\n lines.push({ text: flushedLine, width: context.measureText(flushedLine).width, lineEnding: \"\" });\r\n flushedLine = \"\";\r\n }\r\n flushedLine += char;\r\n });\r\n\r\n line = flushedLine;\r\n // Measure remaining characters\r\n lineWidth = context.measureText(line).width;\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth, lineEnding: \" \" });\r\n\r\n return lines;\r\n }\r\n\r\n protected _breakLines(refWidth: number, context: ICanvasRenderingContext): object[] {\r\n const lines: { text: string; width: number; lineEnding: string }[] = [];\r\n const _lines = (this.text || this.placeholderText).split(\"\\n\");\r\n\r\n if (this.clipContent) {\r\n for (const _line of _lines) {\r\n lines.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else {\r\n for (const _line of _lines) {\r\n lines.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n lines[lines.length - 1].lineEnding = \"\\n\";\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): { text: string; width: number; lineEnding: string } {\r\n return { text: line, width: context.measureText(line).width, lineEnding: \" \" };\r\n }\r\n\r\n /**\r\n * Processing of child right before the parent measurement update\r\n *\r\n * @param parentMeasure The parent measure\r\n * @param context The rendering canvas\r\n * @internal\r\n */\r\n protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this._wasDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n\r\n let text = this._beforeRenderText(this._textWrapper).text;\r\n\r\n // placeholder conditions and color setting\r\n if (!this.text && this._placeholderText) {\r\n text = this._placeholderText;\r\n }\r\n\r\n // measures the textlength -> this.measure.width\r\n this._textWidth = context.measureText(text).width;\r\n // we double up the margin width\r\n const marginWidth = this._margin.getValueInPixel(this._host, parentMeasure.width) * 2;\r\n\r\n if (this._autoStretchWidth) {\r\n const tmpLines = text.split(\"\\n\");\r\n const longerString = tmpLines.reduce((acc: string, val: string) => {\r\n const valueLength = context.measureText(val).width;\r\n const accLength = context.measureText(acc).width;\r\n return valueLength > accLength ? val : acc;\r\n }, \"\");\r\n\r\n const longerStringWidth = context.measureText(longerString).width;\r\n this.width = Math.min(this._maxWidth.getValueInPixel(this._host, parentMeasure.width), longerStringWidth + marginWidth) + \"px\";\r\n\r\n this.autoStretchWidth = true;\r\n }\r\n\r\n this._availableWidth = this._width.getValueInPixel(this._host, parentMeasure.width) - marginWidth;\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._availableWidth, context);\r\n // can we find a cleaner implementation here?\r\n this._contextForBreakLines = context;\r\n\r\n if (this._autoStretchHeight) {\r\n const textHeight = this._lines.length * this._fontOffset.height;\r\n const totalHeight = textHeight + this._margin.getValueInPixel(this._host, parentMeasure.height) * 2;\r\n this.height = Math.min(this._maxHeight.getValueInPixel(this._host, parentMeasure.height), totalHeight) + \"px\";\r\n\r\n this._autoStretchHeight = true;\r\n }\r\n\r\n this._availableHeight = this._height.getValueInPixel(this._host, parentMeasure.height) - marginWidth;\r\n\r\n if (this._isFocused) {\r\n this._cursorInfo.currentLineIndex = 0;\r\n\r\n let lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n let tmpLength = 0;\r\n\r\n while (tmpLength + lineLength <= this._cursorInfo.globalStartIndex) {\r\n tmpLength += lineLength;\r\n\r\n if (this._cursorInfo.currentLineIndex < this._lines.length - 1) {\r\n this._cursorInfo.currentLineIndex++;\r\n lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _textHasChanged() {\r\n if (!this._prevText && this._textWrapper.text && this.placeholderText) {\r\n this._cursorInfo.currentLineIndex = 0;\r\n this._cursorInfo.globalStartIndex = 1;\r\n this._cursorInfo.globalEndIndex = 1;\r\n this._cursorInfo.relativeStartIndex = 1;\r\n this._cursorInfo.relativeEndIndex = 1;\r\n }\r\n super._textHasChanged();\r\n }\r\n\r\n private _computeScroll() {\r\n this._clipTextLeft = this._currentMeasure.left + this._margin.getValueInPixel(this._host, this._cachedParentMeasure.width);\r\n this._clipTextTop = this._currentMeasure.top + this._margin.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n\r\n if (this._isFocused && this._lines[this._cursorInfo.currentLineIndex].width > this._availableWidth) {\r\n const textLeft = this._clipTextLeft - this._lines[this._cursorInfo.currentLineIndex].width + this._availableWidth;\r\n\r\n if (!this._scrollLeft) {\r\n this._scrollLeft = textLeft;\r\n }\r\n } else {\r\n this._scrollLeft = this._clipTextLeft;\r\n }\r\n\r\n if (this._isFocused && !this._autoStretchHeight) {\r\n const selectedHeight = (this._cursorInfo.currentLineIndex + 1) * this._fontOffset.height;\r\n const textTop = this._clipTextTop - selectedHeight;\r\n\r\n if (!this._scrollTop) {\r\n this._scrollTop = textTop;\r\n }\r\n } else {\r\n this._scrollTop = this._clipTextTop;\r\n }\r\n }\r\n\r\n /**\r\n * Processing of child after the parent measurement update\r\n *\r\n * @internal\r\n */\r\n protected _additionalProcessing(): void {\r\n // Flush the highlighted text each frame\r\n this.highlightedText = \"\";\r\n\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = this._scrollLeft as number;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x += 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x += width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x += (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, x, y);\r\n }\r\n\r\n /**\r\n * Copy the text in the clipboard\r\n *\r\n * @param ev The clipboard event\r\n * @internal\r\n */\r\n protected _onCopyText(ev: ClipboardEvent): void {\r\n this._isTextHighlightOn = false;\r\n //when write permission to clipbaord data is denied\r\n try {\r\n ev.clipboardData && ev.clipboardData.setData(\"text/plain\", this._highlightedText);\r\n } catch {} //pass\r\n this._host.clipboardData = this._highlightedText;\r\n }\r\n\r\n /**\r\n * Cut the text and copy it in the clipboard\r\n *\r\n * @param ev The clipboard event\r\n * @internal\r\n */\r\n protected _onCutText(ev: ClipboardEvent): void {\r\n if (!this._highlightedText) {\r\n return;\r\n }\r\n //when write permission to clipbaord data is denied\r\n try {\r\n ev.clipboardData && ev.clipboardData.setData(\"text/plain\", this._highlightedText);\r\n } catch {} //pass\r\n\r\n this._host.clipboardData = this._highlightedText;\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n this._textHasChanged();\r\n }\r\n\r\n /**\r\n * Paste the copied text from the clipboard\r\n *\r\n * @param ev The clipboard event\r\n * @internal\r\n */\r\n protected _onPasteText(ev: ClipboardEvent): void {\r\n let data: string = \"\";\r\n if (ev.clipboardData && ev.clipboardData.types.indexOf(\"text/plain\") !== -1) {\r\n data = ev.clipboardData.getData(\"text/plain\");\r\n } else {\r\n //get the cached data; returns blank string by default\r\n data = this._host.clipboardData;\r\n }\r\n\r\n this._isTextHighlightOn = false;\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex, data);\r\n\r\n const deltaIndex = data.length - (this._cursorInfo.globalEndIndex - this._cursorInfo.globalStartIndex);\r\n\r\n this._cursorInfo.globalStartIndex += deltaIndex;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this._textHasChanged();\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n this._computeScroll();\r\n\r\n this._scrollLeft = this._scrollLeft ?? 0;\r\n this._scrollTop = this._scrollTop ?? 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n // Background\r\n if (this._isFocused) {\r\n if (this._focusedBackground) {\r\n context.fillStyle = this._isEnabled ? this._focusedBackground : this._disabledColor;\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n } else if (this._background) {\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n // sets the color of the rectangle (border if background available)\r\n if (this.color) {\r\n context.fillStyle = this.color;\r\n }\r\n\r\n const height = this._currentMeasure.height;\r\n const width = this._currentMeasure.width;\r\n let rootY = 0;\r\n\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n context.save();\r\n context.beginPath();\r\n context.fillStyle = this.fontStyle;\r\n if (!this._textWrapper.text && this.placeholderText) {\r\n context.fillStyle = this._placeholderColor;\r\n }\r\n // here we define the visible reactangle to clip it in next line\r\n context.rect(this._clipTextLeft, this._clipTextTop, this._availableWidth + 2, this._availableHeight + 2);\r\n context.clip();\r\n\r\n // Text\r\n rootY += this._scrollTop;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n\r\n context.restore();\r\n\r\n // Cursor\r\n if (this._isFocused) {\r\n // Render cursor\r\n if (!this._blinkIsEven || this._isTextHighlightOn) {\r\n let cursorLeft = this._scrollLeft + context.measureText(this._lines[this._cursorInfo.currentLineIndex].text.substr(0, this._cursorInfo.relativeStartIndex)).width;\r\n\r\n if (cursorLeft < this._clipTextLeft) {\r\n this._scrollLeft += this._clipTextLeft - cursorLeft;\r\n cursorLeft = this._clipTextLeft;\r\n this._markAsDirty();\r\n } else if (cursorLeft > this._clipTextLeft + this._availableWidth) {\r\n this._scrollLeft += this._clipTextLeft + this._availableWidth - cursorLeft;\r\n cursorLeft = this._clipTextLeft + this._availableWidth;\r\n this._markAsDirty();\r\n }\r\n\r\n let cursorTop = this._scrollTop + this._cursorInfo.currentLineIndex * this._fontOffset.height; //cursorTop distance from top to cursor start\r\n\r\n if (cursorTop < this._clipTextTop) {\r\n this._scrollTop += this._clipTextTop - cursorTop;\r\n cursorTop = this._clipTextTop;\r\n this._markAsDirty();\r\n } else if (cursorTop + this._fontOffset.height > this._clipTextTop + this._availableHeight) {\r\n this._scrollTop += this._clipTextTop + this._availableHeight - cursorTop - this._fontOffset.height;\r\n cursorTop = this._clipTextTop + this._availableHeight - this._fontOffset.height;\r\n this._markAsDirty();\r\n }\r\n\r\n if (!this._isTextHighlightOn) {\r\n context.fillRect(cursorLeft, cursorTop, 2, this._fontOffset.height);\r\n }\r\n }\r\n\r\n this._resetBlinking();\r\n\r\n //show the highlighted text\r\n if (this._isTextHighlightOn) {\r\n clearTimeout(this._blinkTimeout);\r\n\r\n this._highlightedText = this.text.substring(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n context.globalAlpha = this._highligherOpacity;\r\n context.fillStyle = this._textHighlightColor;\r\n\r\n const startLineIndex = Math.min(this._cursorInfo.currentLineIndex, this._highlightCursorInfo.initialLineIndex);\r\n const endLineIndex = Math.max(this._cursorInfo.currentLineIndex, this._highlightCursorInfo.initialLineIndex);\r\n\r\n let highlightRootY = this._scrollTop + startLineIndex * this._fontOffset.height;\r\n\r\n for (let i = startLineIndex; i <= endLineIndex; i++) {\r\n const line = this._lines[i];\r\n\r\n let highlightRootX = this._scrollLeft as number;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n highlightRootX += 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n highlightRootX += width - line.width;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n highlightRootX += (width - line.width) / 2;\r\n break;\r\n }\r\n\r\n const begin = i === startLineIndex ? this._cursorInfo.relativeStartIndex : 0;\r\n const end = i === endLineIndex ? this._cursorInfo.relativeEndIndex : line.text.length;\r\n\r\n const leftOffsetWidth = context.measureText(line.text.substr(0, begin)).width;\r\n const selectedText = line.text.substring(begin, end);\r\n const hightlightWidth = context.measureText(selectedText).width;\r\n\r\n context.fillRect(highlightRootX + leftOffsetWidth, highlightRootY, hightlightWidth, this._fontOffset.height);\r\n\r\n highlightRootY += this._fontOffset.height;\r\n }\r\n\r\n if (this._cursorInfo.globalEndIndex === this._cursorInfo.globalStartIndex) {\r\n this._resetBlinking();\r\n }\r\n }\r\n }\r\n\r\n context.restore();\r\n\r\n // Border\r\n if (this._thickness) {\r\n if (this._isFocused) {\r\n if (this.focusedColor) {\r\n context.strokeStyle = this.focusedColor;\r\n }\r\n } else {\r\n if (this.color) {\r\n context.strokeStyle = this.color;\r\n }\r\n }\r\n\r\n context.lineWidth = this._thickness;\r\n\r\n context.strokeRect(\r\n this._currentMeasure.left + this._thickness / 2,\r\n this._currentMeasure.top + this._thickness / 2,\r\n this._currentMeasure.width - this._thickness,\r\n this._currentMeasure.height - this._thickness\r\n );\r\n }\r\n }\r\n\r\n private _resetBlinking() {\r\n clearTimeout(this._blinkTimeout);\r\n this._blinkTimeout = <any>setTimeout(() => {\r\n this._blinkIsEven = !this._blinkIsEven;\r\n this._markAsDirty();\r\n }, 500);\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n }\r\n }\r\n\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n this._clickedCoordinateX = coordinates.x;\r\n this._clickedCoordinateY = coordinates.y;\r\n\r\n this._isTextHighlightOn = false;\r\n this._highlightedText = \"\";\r\n this._isPointerDown = true;\r\n this._host._capturingControl[pointerId] = this;\r\n if (this._host.focusedControl === this) {\r\n // Move cursor\r\n clearTimeout(this._blinkTimeout);\r\n this._markAsDirty();\r\n return true;\r\n }\r\n if (!this._isEnabled) {\r\n return false;\r\n }\r\n this._host.focusedControl = this;\r\n\r\n return true;\r\n }\r\n\r\n // for textselection\r\n public _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void {\r\n // Avoid Chromium-like beahavior when this event is fired right after onPointerDown\r\n if (pi.event.movementX === 0 && pi.event.movementY === 0) {\r\n return;\r\n }\r\n\r\n if (this._host.focusedControl === this && this._isPointerDown && !this.isReadOnly) {\r\n this._clickedCoordinateX = coordinates.x;\r\n this._clickedCoordinateY = coordinates.y;\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n\r\n this._isTextHighlightOn = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n super._onPointerMove(target, coordinates, pointerId, pi);\r\n }\r\n\r\n /**\r\n * Apply the correct position of cursor according to current modification\r\n */\r\n private _updateCursorPosition() {\r\n if (!this._isFocused) {\r\n return;\r\n }\r\n\r\n if (!this._textWrapper.text && this.placeholderText) {\r\n this._cursorInfo.currentLineIndex = 0;\r\n this._cursorInfo.globalStartIndex = 0;\r\n this._cursorInfo.globalEndIndex = 0;\r\n this._cursorInfo.relativeStartIndex = 0;\r\n this._cursorInfo.relativeEndIndex = 0;\r\n } else {\r\n if (this._clickedCoordinateX && this._clickedCoordinateY) {\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo = {\r\n globalStartIndex: 0,\r\n globalEndIndex: 0,\r\n relativeStartIndex: 0,\r\n relativeEndIndex: 0,\r\n currentLineIndex: 0,\r\n };\r\n }\r\n\r\n let globalIndex = 0;\r\n let relativeIndex = 0;\r\n\r\n const lastClickedCoordinateY = this._clickedCoordinateY - (this._scrollTop as number);\r\n\r\n const relativeCoordinateY = Math.floor(lastClickedCoordinateY / this._fontOffset.height);\r\n this._cursorInfo.currentLineIndex = Math.min(Math.max(relativeCoordinateY, 0), this._lines.length - 1);\r\n\r\n let currentSize = 0;\r\n\r\n const relativeXPosition = this._clickedCoordinateX - (this._scrollLeft ?? 0);\r\n\r\n let previousDist = 0;\r\n\r\n for (let index = 0; index < this._cursorInfo.currentLineIndex; index++) {\r\n const line = this._lines[index];\r\n globalIndex += line.text.length + line.lineEnding.length;\r\n }\r\n\r\n while (currentSize < relativeXPosition && this._lines[this._cursorInfo.currentLineIndex].text.length > relativeIndex) {\r\n relativeIndex++;\r\n previousDist = Math.abs(relativeXPosition - currentSize);\r\n currentSize = this._contextForBreakLines.measureText(this._lines[this._cursorInfo.currentLineIndex].text.substr(0, relativeIndex)).width;\r\n }\r\n\r\n // Find closest move\r\n if (Math.abs(relativeXPosition - currentSize) > previousDist && relativeIndex > 0) {\r\n relativeIndex--;\r\n }\r\n\r\n globalIndex += relativeIndex;\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = globalIndex;\r\n this._cursorInfo.relativeStartIndex = relativeIndex;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.relativeEndIndex = this._cursorInfo.relativeStartIndex;\r\n } else {\r\n if (globalIndex < this._highlightCursorInfo.initialStartIndex) {\r\n this._cursorInfo.globalStartIndex = globalIndex;\r\n this._cursorInfo.relativeStartIndex = relativeIndex;\r\n this._cursorInfo.globalEndIndex = this._highlightCursorInfo.initialStartIndex;\r\n this._cursorInfo.relativeEndIndex = this._highlightCursorInfo.initialRelativeStartIndex;\r\n } else {\r\n this._cursorInfo.globalStartIndex = this._highlightCursorInfo.initialStartIndex;\r\n this._cursorInfo.relativeStartIndex = this._highlightCursorInfo.initialRelativeStartIndex;\r\n this._cursorInfo.globalEndIndex = globalIndex;\r\n this._cursorInfo.relativeEndIndex = relativeIndex;\r\n }\r\n }\r\n\r\n // Avoid the caret during highlighting\r\n this._blinkIsEven = this._isTextHighlightOn;\r\n this._clickedCoordinateX = null;\r\n this._clickedCoordinateY = null;\r\n } else {\r\n // Standard behavior same as Current line is at least above the initial highlight index\r\n this._cursorInfo.relativeStartIndex = 0;\r\n this._cursorInfo.currentLineIndex = 0;\r\n\r\n let lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n let tmpLength = 0;\r\n\r\n while (tmpLength + lineLength <= this._cursorInfo.globalStartIndex) {\r\n tmpLength += lineLength;\r\n\r\n if (this._cursorInfo.currentLineIndex < this._lines.length - 1) {\r\n this._cursorInfo.currentLineIndex++;\r\n lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n }\r\n }\r\n\r\n this._cursorInfo.relativeStartIndex = this._cursorInfo.globalStartIndex - tmpLength;\r\n\r\n if (this._highlightCursorInfo.initialStartIndex !== -1 && this._cursorInfo.globalStartIndex >= this._highlightCursorInfo.initialStartIndex) {\r\n // Current line is at least below the initial highlight index\r\n while (tmpLength + lineLength <= this._cursorInfo.globalEndIndex) {\r\n tmpLength += lineLength;\r\n\r\n if (this._cursorInfo.currentLineIndex < this._lines.length - 1) {\r\n this._cursorInfo.currentLineIndex++;\r\n lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n }\r\n }\r\n\r\n this._cursorInfo.relativeEndIndex = this._cursorInfo.globalEndIndex - tmpLength;\r\n } else if (!this._isTextHighlightOn) {\r\n this._cursorInfo.relativeEndIndex = this._cursorInfo.relativeStartIndex;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Update all values of cursor information based on cursorIndex value\r\n *\r\n * @param offset The index to take care of\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _updateValueFromCursorIndex(offset: number) {\r\n // Override to avoid parent behavior during _onPointerMove\r\n }\r\n\r\n /**\r\n * Select the word immediatly under the cursor on double click\r\n *\r\n * @param _evt Pointer informations of double click\r\n * @internal\r\n */\r\n protected _processDblClick(_evt: PointerInfo) {\r\n //pre-find the start and end index of the word under cursor, speeds up the rendering\r\n let moveLeft, moveRight;\r\n do {\r\n moveLeft = this._cursorInfo.globalStartIndex > 0 && this._textWrapper.isWord(this._cursorInfo.globalStartIndex - 1) ? --this._cursorInfo.globalStartIndex : 0;\r\n moveRight =\r\n this._cursorInfo.globalEndIndex < this._textWrapper.length && this._textWrapper.isWord(this._cursorInfo.globalEndIndex) ? ++this._cursorInfo.globalEndIndex : 0;\r\n } while (moveLeft || moveRight);\r\n\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this.onTextHighlightObservable.notifyObservers(this);\r\n\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n this._markAsDirty();\r\n }\r\n\r\n /** @internal */\r\n protected _selectAllText() {\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n\r\n this._highlightCursorInfo = {\r\n initialStartIndex: 0,\r\n initialRelativeStartIndex: 0,\r\n initialLineIndex: 0,\r\n };\r\n\r\n this._cursorInfo = {\r\n globalStartIndex: 0,\r\n globalEndIndex: this._textWrapper.length,\r\n relativeEndIndex: this._lines[this._lines.length - 1].text.length,\r\n relativeStartIndex: 0,\r\n currentLineIndex: this._lines.length - 1,\r\n };\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n\r\n this.onLinesReadyObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputTextArea\", InputTextArea);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport type { VirtualKeyboard } from \"./virtualKeyboard\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Measure } from \"../measure\";\r\nimport { InputText } from \"./inputText\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport type { PointerInfo, PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport type { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\n\r\nimport { serialize } from \"core/Misc/decorators\";\r\n\r\n/**\r\n * Class used to create input text control\r\n */\r\nexport class InputTextArea extends InputText {\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n private _prevText: string = this.text;\r\n\r\n private _lines: any[];\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _maxHeight = new ValueAndUnit(1, ValueAndUnit.UNITMODE_PERCENTAGE, false);\r\n\r\n private _clipTextTop: number;\r\n private _clipTextLeft: number;\r\n\r\n private _cursorInfo: { globalStartIndex: number; globalEndIndex: number; relativeStartIndex: number; relativeEndIndex: number; currentLineIndex: number };\r\n private _highlightCursorInfo: { initialStartIndex: number; initialRelativeStartIndex: number; initialLineIndex: number };\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<InputTextArea>();\r\n\r\n /** @internal */\r\n public _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;\r\n private _contextForBreakLines: ICanvasRenderingContext;\r\n private _clickedCoordinateX: Nullable<number>;\r\n private _clickedCoordinateY: Nullable<number>;\r\n\r\n private _availableWidth: number;\r\n private _availableHeight: number;\r\n\r\n private _scrollTop: Nullable<number>;\r\n\r\n private _autoStretchHeight: boolean;\r\n\r\n /** Gets or sets a boolean indicating if the control can auto stretch its height to adapt to the text */\r\n @serialize()\r\n public get autoStretchHeight(): boolean {\r\n return this._autoStretchHeight;\r\n }\r\n\r\n public set autoStretchHeight(value: boolean) {\r\n if (this._autoStretchHeight === value) {\r\n return;\r\n }\r\n\r\n this._autoStretchHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public set height(value: string | number) {\r\n this.fixedRatioMasterIsWidth = false;\r\n\r\n if (this._height.toString(this._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._height.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n\r\n this._autoStretchHeight = false;\r\n }\r\n\r\n @serialize()\r\n public get maxHeight(): string | number {\r\n return this._maxHeight.toString(this._host);\r\n }\r\n\r\n /** Gets the maximum width allowed by the control in pixels */\r\n public get maxHeightInPixels(): number {\r\n return this._maxHeight.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n public set maxHeight(value: string | number) {\r\n if (this._maxHeight.toString(this._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._maxHeight.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputTextArea\r\n * @param name defines the control name\r\n * @param text defines the text of the control\r\n */\r\n constructor(\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n\r\n this.isPointerBlocker = true;\r\n\r\n this.onLinesReadyObservable.add(() => this._updateCursorPosition());\r\n\r\n this._highlightCursorInfo = {\r\n initialStartIndex: -1,\r\n initialRelativeStartIndex: -1,\r\n initialLineIndex: -1,\r\n };\r\n\r\n this._cursorInfo = {\r\n globalStartIndex: 0,\r\n globalEndIndex: 0,\r\n relativeEndIndex: 0,\r\n relativeStartIndex: 0,\r\n currentLineIndex: 0,\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"InputTextArea\";\r\n }\r\n\r\n /**\r\n * Handles the keyboard event\r\n * @param evt Defines the KeyboardEvent\r\n */\r\n public processKeyboard(evt: IKeyboardEvent): void {\r\n if (this.isReadOnly) {\r\n return;\r\n }\r\n\r\n // process pressed key\r\n this.alternativeProcessKey(evt.code, evt.key, evt);\r\n\r\n this.onKeyboardEventProcessedObservable.notifyObservers(evt);\r\n }\r\n\r\n /**\r\n * Process the last keyboard input\r\n *\r\n * @param code The ascii input number\r\n * @param key The key string representation\r\n * @param evt The keyboard event emits with input\r\n * @internal\r\n */\r\n public alternativeProcessKey(code: string, key?: string, evt?: IKeyboardEvent) {\r\n //return if clipboard event keys (i.e -ctr/cmd + c,v,x)\r\n if (evt && (evt.ctrlKey || evt.metaKey) && (code === \"KeyC\" || code === \"KeyV\" || code === \"KeyX\")) {\r\n return;\r\n }\r\n\r\n // Specific cases\r\n switch (code) {\r\n case \"KeyA\": // A - select all\r\n if (evt && (evt.ctrlKey || evt.metaKey)) {\r\n this._selectAllText();\r\n evt.preventDefault();\r\n return;\r\n }\r\n break;\r\n case \"Period\": //SLASH\r\n if (evt && evt.shiftKey) {\r\n evt.preventDefault();\r\n }\r\n break;\r\n case \"Backspace\": // BACKSPACE\r\n if (!this._isTextHighlightOn && this._cursorInfo.globalStartIndex > 0) {\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalStartIndex--;\r\n }\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n if (evt) {\r\n evt.preventDefault();\r\n }\r\n\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n\r\n this._textHasChanged();\r\n break;\r\n case \"Delete\": // DELETE\r\n if (!this._isTextHighlightOn && this._cursorInfo.globalEndIndex < this.text.length) {\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex + 1;\r\n }\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n if (evt) {\r\n evt.preventDefault();\r\n }\r\n\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n\r\n this._textHasChanged();\r\n break;\r\n case \"Enter\": // RETURN\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex, \"\\n\");\r\n this._cursorInfo.globalStartIndex++;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n\r\n this._textHasChanged();\r\n return;\r\n case \"End\": // END\r\n this._cursorInfo.globalStartIndex = this.text.length;\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n this._markAsDirty();\r\n return;\r\n case \"Home\": // HOME\r\n this._cursorInfo.globalStartIndex = 0;\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n this._markAsDirty();\r\n return;\r\n case \"ArrowLeft\": // LEFT\r\n this._markAsDirty();\r\n\r\n if (evt && evt.shiftKey) {\r\n // shift + ctrl/cmd + <-\r\n if (evt.ctrlKey || evt.metaKey) {\r\n // Go to line's start by substract the relativeStartIndex to the globalStartIndex\r\n this._cursorInfo.globalStartIndex -= this._cursorInfo.relativeStartIndex;\r\n this._cursorInfo.globalEndIndex = this._highlightCursorInfo.initialStartIndex;\r\n }\r\n // store the starting point\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalStartIndex--;\r\n this._isTextHighlightOn = true;\r\n } else {\r\n if (this._cursorInfo.globalEndIndex > this._highlightCursorInfo.initialStartIndex) {\r\n this._cursorInfo.globalEndIndex--;\r\n } else {\r\n this._cursorInfo.globalStartIndex--;\r\n }\r\n }\r\n this._blinkIsEven = true;\r\n evt.preventDefault();\r\n return;\r\n }\r\n\r\n if (this._isTextHighlightOn) {\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n } else if (evt && (evt.ctrlKey || evt.metaKey)) {\r\n // ctr + <-\r\n this._cursorInfo.globalStartIndex -= this._cursorInfo.relativeStartIndex;\r\n evt.preventDefault();\r\n } else if (this._cursorInfo.globalStartIndex > 0) {\r\n this._cursorInfo.globalStartIndex--;\r\n }\r\n\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n return;\r\n case \"ArrowRight\": // RIGHT\r\n this._markAsDirty();\r\n\r\n if (evt && evt.shiftKey) {\r\n // shift + ctrl/cmd + ->\r\n if (evt.ctrlKey || evt.metaKey) {\r\n const rightDelta = this._lines[this._cursorInfo.currentLineIndex].text.length - this._cursorInfo.relativeEndIndex - 1;\r\n this._cursorInfo.globalEndIndex += rightDelta;\r\n this._cursorInfo.globalStartIndex = this._highlightCursorInfo.initialStartIndex;\r\n }\r\n // store the starting point\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalEndIndex++;\r\n this._isTextHighlightOn = true;\r\n } else {\r\n if (this._cursorInfo.globalStartIndex < this._highlightCursorInfo.initialStartIndex) {\r\n this._cursorInfo.globalStartIndex++;\r\n } else {\r\n this._cursorInfo.globalEndIndex++;\r\n }\r\n }\r\n this._blinkIsEven = true;\r\n evt.preventDefault();\r\n return;\r\n }\r\n if (this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = this._cursorInfo.globalEndIndex;\r\n } else if (evt && (evt.ctrlKey || evt.metaKey)) {\r\n //ctr + ->\r\n const rightDelta = this._lines[this._cursorInfo.currentLineIndex].text.length - this._cursorInfo.relativeEndIndex;\r\n this._cursorInfo.globalStartIndex += rightDelta;\r\n } else if (this._cursorInfo.globalStartIndex < this.text.length) {\r\n this._cursorInfo.globalStartIndex++;\r\n }\r\n\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n this._isTextHighlightOn = false;\r\n return;\r\n case \"ArrowUp\": // UP\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n\r\n if (evt) {\r\n if (evt.shiftKey) {\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n }\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n } else {\r\n this._isTextHighlightOn = false;\r\n }\r\n evt.preventDefault();\r\n }\r\n\r\n if (this._cursorInfo.currentLineIndex === 0) {\r\n // First line\r\n this._cursorInfo.globalStartIndex = 0;\r\n } else {\r\n const currentLine = this._lines[this._cursorInfo.currentLineIndex];\r\n const upperLine = this._lines[this._cursorInfo.currentLineIndex - 1];\r\n\r\n let tmpIndex = 0;\r\n let relativeIndex = 0;\r\n if (!this._isTextHighlightOn || this._cursorInfo.currentLineIndex < this._highlightCursorInfo.initialLineIndex) {\r\n tmpIndex = this._cursorInfo.globalStartIndex;\r\n relativeIndex = this._cursorInfo.relativeStartIndex;\r\n } else {\r\n tmpIndex = this._cursorInfo.globalEndIndex;\r\n relativeIndex = this._cursorInfo.relativeEndIndex;\r\n }\r\n\r\n const currentText = currentLine.text.substr(0, relativeIndex);\r\n const currentWidth = this._contextForBreakLines.measureText(currentText).width;\r\n\r\n let upperWidth = 0;\r\n let previousWidth = 0;\r\n\r\n tmpIndex -= relativeIndex; // Start of current line\r\n tmpIndex -= upperLine.text.length + upperLine.lineEnding.length; // Start of upper line\r\n let upperLineRelativeIndex = 0;\r\n\r\n while (upperWidth < currentWidth && upperLineRelativeIndex < upperLine.text.length) {\r\n tmpIndex++;\r\n upperLineRelativeIndex++;\r\n previousWidth = Math.abs(currentWidth - upperWidth);\r\n upperWidth = this._contextForBreakLines.measureText(upperLine.text.substr(0, upperLineRelativeIndex)).width;\r\n }\r\n\r\n // Find closest move\r\n if (Math.abs(currentWidth - upperWidth) > previousWidth && upperLineRelativeIndex > 0) {\r\n tmpIndex--;\r\n }\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n } else if (this._cursorInfo.currentLineIndex <= this._highlightCursorInfo.initialLineIndex) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n this._cursorInfo.globalEndIndex = this._highlightCursorInfo.initialStartIndex;\r\n this._cursorInfo.relativeEndIndex = this._highlightCursorInfo.initialRelativeStartIndex;\r\n } else {\r\n this._cursorInfo.globalEndIndex = tmpIndex;\r\n }\r\n }\r\n\r\n this._markAsDirty();\r\n return;\r\n case \"ArrowDown\": // DOWN\r\n // update the cursor\r\n this._blinkIsEven = false;\r\n\r\n if (evt) {\r\n if (evt.shiftKey) {\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n }\r\n\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n } else {\r\n this._isTextHighlightOn = false;\r\n }\r\n evt.preventDefault();\r\n }\r\n\r\n if (this._cursorInfo.currentLineIndex === this._lines.length - 1) {\r\n // Last line\r\n this._cursorInfo.globalStartIndex = this.text.length;\r\n } else {\r\n const currentLine = this._lines[this._cursorInfo.currentLineIndex];\r\n const underLine = this._lines[this._cursorInfo.currentLineIndex + 1];\r\n\r\n let tmpIndex = 0;\r\n let relativeIndex = 0;\r\n if (!this._isTextHighlightOn || this._cursorInfo.currentLineIndex < this._highlightCursorInfo.initialLineIndex) {\r\n tmpIndex = this._cursorInfo.globalStartIndex;\r\n relativeIndex = this._cursorInfo.relativeStartIndex;\r\n } else {\r\n tmpIndex = this._cursorInfo.globalEndIndex;\r\n relativeIndex = this._cursorInfo.relativeEndIndex;\r\n }\r\n\r\n const currentText = currentLine.text.substr(0, relativeIndex);\r\n const currentWidth = this._contextForBreakLines.measureText(currentText).width;\r\n\r\n let underWidth = 0;\r\n let previousWidth = 0;\r\n\r\n tmpIndex += currentLine.text.length - relativeIndex + currentLine.lineEnding.length; // Start of current line\r\n let underLineRelativeIndex = 0;\r\n\r\n while (underWidth < currentWidth && underLineRelativeIndex < underLine.text.length) {\r\n tmpIndex++;\r\n underLineRelativeIndex++;\r\n previousWidth = Math.abs(currentWidth - underWidth);\r\n underWidth = this._contextForBreakLines.measureText(underLine.text.substr(0, underLineRelativeIndex)).width;\r\n }\r\n\r\n // Find closest move\r\n if (Math.abs(currentWidth - underWidth) > previousWidth && underLineRelativeIndex > 0) {\r\n tmpIndex--;\r\n }\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n } else if (this._cursorInfo.currentLineIndex < this._highlightCursorInfo.initialLineIndex) {\r\n this._cursorInfo.globalStartIndex = tmpIndex;\r\n if (this._cursorInfo.globalStartIndex > this._cursorInfo.globalEndIndex) {\r\n this._cursorInfo.globalEndIndex += this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalStartIndex = this._cursorInfo.globalEndIndex - this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.globalEndIndex -= this._cursorInfo.globalStartIndex;\r\n }\r\n } else {\r\n this._cursorInfo.globalEndIndex = tmpIndex;\r\n this._cursorInfo.globalStartIndex = this._highlightCursorInfo.initialStartIndex;\r\n }\r\n }\r\n\r\n this._markAsDirty();\r\n return;\r\n }\r\n\r\n // Printable characters\r\n if (key?.length === 1) {\r\n evt?.preventDefault();\r\n this._currentKey = key;\r\n this.onBeforeKeyAddObservable.notifyObservers(this);\r\n key = this._currentKey;\r\n if (this._addKey) {\r\n this._isTextHighlightOn = false;\r\n this._blinkIsEven = false;\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex, key);\r\n this._cursorInfo.globalStartIndex += key.length;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this._textHasChanged();\r\n }\r\n }\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): { text: string; width: number; lineEnding: string }[] {\r\n const lines = [];\r\n const words = line.split(\" \");\r\n let lineWidth = 0;\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + \" \" + words[n] : words[0];\r\n const metrics = context.measureText(testLine);\r\n const testWidth = metrics.width;\r\n if (testWidth > width) {\r\n if (n > 0) {\r\n // Avoid first word duplication if of too long\r\n lineWidth = context.measureText(line).width;\r\n lines.push({ text: line, width: lineWidth, lineEnding: \" \" });\r\n }\r\n\r\n line = words[n];\r\n\r\n let flushedLine = \"\";\r\n\r\n line.split(\"\").map((char) => {\r\n if (context.measureText(flushedLine + char).width > width) {\r\n lines.push({ text: flushedLine, width: context.measureText(flushedLine).width, lineEnding: \"\" });\r\n flushedLine = \"\";\r\n }\r\n flushedLine += char;\r\n });\r\n\r\n line = flushedLine;\r\n // Measure remaining characters\r\n lineWidth = context.measureText(line).width;\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth, lineEnding: \" \" });\r\n\r\n return lines;\r\n }\r\n\r\n protected _breakLines(refWidth: number, context: ICanvasRenderingContext): object[] {\r\n const lines: { text: string; width: number; lineEnding: string }[] = [];\r\n const _lines = (this.text || this.placeholderText).split(\"\\n\");\r\n\r\n if (this.clipContent) {\r\n for (const _line of _lines) {\r\n lines.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else {\r\n for (const _line of _lines) {\r\n lines.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n lines[lines.length - 1].lineEnding = \"\\n\";\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): { text: string; width: number; lineEnding: string } {\r\n return { text: line, width: context.measureText(line).width, lineEnding: \" \" };\r\n }\r\n\r\n /**\r\n * Processing of child right before the parent measurement update\r\n *\r\n * @param parentMeasure The parent measure\r\n * @param context The rendering canvas\r\n * @internal\r\n */\r\n protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this._wasDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n\r\n let text = this._beforeRenderText(this._textWrapper).text;\r\n\r\n // placeholder conditions and color setting\r\n if (!this.text && this._placeholderText) {\r\n text = this._placeholderText;\r\n }\r\n\r\n // measures the textlength -> this.measure.width\r\n this._textWidth = context.measureText(text).width;\r\n // we double up the margin width\r\n const marginWidth = this._margin.getValueInPixel(this._host, parentMeasure.width) * 2;\r\n\r\n if (this._autoStretchWidth) {\r\n const tmpLines = text.split(\"\\n\");\r\n const longerString = tmpLines.reduce((acc: string, val: string) => {\r\n const valueLength = context.measureText(val).width;\r\n const accLength = context.measureText(acc).width;\r\n return valueLength > accLength ? val : acc;\r\n }, \"\");\r\n\r\n const longerStringWidth = context.measureText(longerString).width;\r\n this.width = Math.min(this._maxWidth.getValueInPixel(this._host, parentMeasure.width), longerStringWidth + marginWidth) + \"px\";\r\n\r\n this.autoStretchWidth = true;\r\n }\r\n\r\n this._availableWidth = this._width.getValueInPixel(this._host, parentMeasure.width) - marginWidth;\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._availableWidth, context);\r\n // can we find a cleaner implementation here?\r\n this._contextForBreakLines = context;\r\n\r\n if (this._autoStretchHeight) {\r\n const textHeight = this._lines.length * this._fontOffset.height;\r\n const totalHeight = textHeight + this._margin.getValueInPixel(this._host, parentMeasure.height) * 2;\r\n this.height = Math.min(this._maxHeight.getValueInPixel(this._host, parentMeasure.height), totalHeight) + \"px\";\r\n\r\n this._autoStretchHeight = true;\r\n }\r\n\r\n this._availableHeight = this._height.getValueInPixel(this._host, parentMeasure.height) - marginWidth;\r\n\r\n if (this._isFocused) {\r\n this._cursorInfo.currentLineIndex = 0;\r\n\r\n let lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n let tmpLength = 0;\r\n\r\n while (tmpLength + lineLength <= this._cursorInfo.globalStartIndex) {\r\n tmpLength += lineLength;\r\n\r\n if (this._cursorInfo.currentLineIndex < this._lines.length - 1) {\r\n this._cursorInfo.currentLineIndex++;\r\n lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _textHasChanged() {\r\n if (!this._prevText && this._textWrapper.text && this.placeholderText) {\r\n this._cursorInfo.currentLineIndex = 0;\r\n this._cursorInfo.globalStartIndex = 1;\r\n this._cursorInfo.globalEndIndex = 1;\r\n this._cursorInfo.relativeStartIndex = 1;\r\n this._cursorInfo.relativeEndIndex = 1;\r\n }\r\n super._textHasChanged();\r\n }\r\n\r\n private _computeScroll() {\r\n this._clipTextLeft = this._currentMeasure.left + this._margin.getValueInPixel(this._host, this._cachedParentMeasure.width);\r\n this._clipTextTop = this._currentMeasure.top + this._margin.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n\r\n if (this._isFocused && this._lines[this._cursorInfo.currentLineIndex].width > this._availableWidth) {\r\n const textLeft = this._clipTextLeft - this._lines[this._cursorInfo.currentLineIndex].width + this._availableWidth;\r\n\r\n if (!this._scrollLeft) {\r\n this._scrollLeft = textLeft;\r\n }\r\n } else {\r\n this._scrollLeft = this._clipTextLeft;\r\n }\r\n\r\n if (this._isFocused && !this._autoStretchHeight) {\r\n const selectedHeight = (this._cursorInfo.currentLineIndex + 1) * this._fontOffset.height;\r\n const textTop = this._clipTextTop - selectedHeight;\r\n\r\n if (!this._scrollTop) {\r\n this._scrollTop = textTop;\r\n }\r\n } else {\r\n this._scrollTop = this._clipTextTop;\r\n }\r\n }\r\n\r\n /**\r\n * Processing of child after the parent measurement update\r\n *\r\n * @internal\r\n */\r\n protected _additionalProcessing(): void {\r\n // Flush the highlighted text each frame\r\n this.highlightedText = \"\";\r\n\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = this._scrollLeft as number;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x += 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x += width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x += (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, x, y);\r\n }\r\n\r\n /**\r\n * Copy the text in the clipboard\r\n *\r\n * @param ev The clipboard event\r\n * @internal\r\n */\r\n protected _onCopyText(ev: ClipboardEvent): void {\r\n this._isTextHighlightOn = false;\r\n //when write permission to clipbaord data is denied\r\n try {\r\n ev.clipboardData && ev.clipboardData.setData(\"text/plain\", this._highlightedText);\r\n } catch {} //pass\r\n this._host.clipboardData = this._highlightedText;\r\n }\r\n\r\n /**\r\n * Cut the text and copy it in the clipboard\r\n *\r\n * @param ev The clipboard event\r\n * @internal\r\n */\r\n protected _onCutText(ev: ClipboardEvent): void {\r\n if (!this._highlightedText) {\r\n return;\r\n }\r\n //when write permission to clipbaord data is denied\r\n try {\r\n ev.clipboardData && ev.clipboardData.setData(\"text/plain\", this._highlightedText);\r\n } catch {} //pass\r\n\r\n this._host.clipboardData = this._highlightedText;\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n this._textHasChanged();\r\n }\r\n\r\n /**\r\n * Paste the copied text from the clipboard\r\n *\r\n * @param ev The clipboard event\r\n * @internal\r\n */\r\n protected _onPasteText(ev: ClipboardEvent): void {\r\n let data: string = \"\";\r\n if (ev.clipboardData && ev.clipboardData.types.indexOf(\"text/plain\") !== -1) {\r\n data = ev.clipboardData.getData(\"text/plain\");\r\n } else {\r\n //get the cached data; returns blank string by default\r\n data = this._host.clipboardData;\r\n }\r\n\r\n this._isTextHighlightOn = false;\r\n this._prevText = this._textWrapper.text;\r\n this._textWrapper.removePart(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex, data);\r\n\r\n const deltaIndex = data.length - (this._cursorInfo.globalEndIndex - this._cursorInfo.globalStartIndex);\r\n\r\n this._cursorInfo.globalStartIndex += deltaIndex;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this._textHasChanged();\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n this._computeScroll();\r\n\r\n this._scrollLeft = this._scrollLeft ?? 0;\r\n this._scrollTop = this._scrollTop ?? 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n // Background\r\n if (this._isFocused) {\r\n if (this._focusedBackground) {\r\n context.fillStyle = this._isEnabled ? this._focusedBackground : this._disabledColor;\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n } else if (this._background) {\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n // sets the color of the rectangle (border if background available)\r\n if (this.color) {\r\n context.fillStyle = this.color;\r\n }\r\n\r\n const height = this._currentMeasure.height;\r\n const width = this._currentMeasure.width;\r\n let rootY = 0;\r\n\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n context.save();\r\n context.beginPath();\r\n context.fillStyle = this.fontStyle;\r\n if (!this._textWrapper.text && this.placeholderText) {\r\n context.fillStyle = this._placeholderColor;\r\n }\r\n // here we define the visible reactangle to clip it in next line\r\n context.rect(this._clipTextLeft, this._clipTextTop, this._availableWidth + 2, this._availableHeight + 2);\r\n context.clip();\r\n\r\n // Text\r\n rootY += this._scrollTop;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n\r\n context.restore();\r\n\r\n // Cursor\r\n if (this._isFocused) {\r\n // Render cursor\r\n if (!this._blinkIsEven || this._isTextHighlightOn) {\r\n let cursorLeft = this._scrollLeft + context.measureText(this._lines[this._cursorInfo.currentLineIndex].text.substr(0, this._cursorInfo.relativeStartIndex)).width;\r\n\r\n if (cursorLeft < this._clipTextLeft) {\r\n this._scrollLeft += this._clipTextLeft - cursorLeft;\r\n cursorLeft = this._clipTextLeft;\r\n this._markAsDirty();\r\n } else if (cursorLeft > this._clipTextLeft + this._availableWidth) {\r\n this._scrollLeft += this._clipTextLeft + this._availableWidth - cursorLeft;\r\n cursorLeft = this._clipTextLeft + this._availableWidth;\r\n this._markAsDirty();\r\n }\r\n\r\n let cursorTop = this._scrollTop + this._cursorInfo.currentLineIndex * this._fontOffset.height; //cursorTop distance from top to cursor start\r\n\r\n if (cursorTop < this._clipTextTop) {\r\n this._scrollTop += this._clipTextTop - cursorTop;\r\n cursorTop = this._clipTextTop;\r\n this._markAsDirty();\r\n } else if (cursorTop + this._fontOffset.height > this._clipTextTop + this._availableHeight) {\r\n this._scrollTop += this._clipTextTop + this._availableHeight - cursorTop - this._fontOffset.height;\r\n cursorTop = this._clipTextTop + this._availableHeight - this._fontOffset.height;\r\n this._markAsDirty();\r\n }\r\n\r\n if (!this._isTextHighlightOn) {\r\n context.fillRect(cursorLeft, cursorTop, 2, this._fontOffset.height);\r\n }\r\n }\r\n\r\n this._resetBlinking();\r\n\r\n //show the highlighted text\r\n if (this._isTextHighlightOn) {\r\n clearTimeout(this._blinkTimeout);\r\n\r\n this._highlightedText = this.text.substring(this._cursorInfo.globalStartIndex, this._cursorInfo.globalEndIndex);\r\n\r\n context.globalAlpha = this._highligherOpacity;\r\n context.fillStyle = this._textHighlightColor;\r\n\r\n const startLineIndex = Math.min(this._cursorInfo.currentLineIndex, this._highlightCursorInfo.initialLineIndex);\r\n const endLineIndex = Math.max(this._cursorInfo.currentLineIndex, this._highlightCursorInfo.initialLineIndex);\r\n\r\n let highlightRootY = this._scrollTop + startLineIndex * this._fontOffset.height;\r\n\r\n for (let i = startLineIndex; i <= endLineIndex; i++) {\r\n const line = this._lines[i];\r\n\r\n let highlightRootX = this._scrollLeft as number;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n highlightRootX += 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n highlightRootX += width - line.width;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n highlightRootX += (width - line.width) / 2;\r\n break;\r\n }\r\n\r\n const begin = i === startLineIndex ? this._cursorInfo.relativeStartIndex : 0;\r\n const end = i === endLineIndex ? this._cursorInfo.relativeEndIndex : line.text.length;\r\n\r\n const leftOffsetWidth = context.measureText(line.text.substr(0, begin)).width;\r\n const selectedText = line.text.substring(begin, end);\r\n const hightlightWidth = context.measureText(selectedText).width;\r\n\r\n context.fillRect(highlightRootX + leftOffsetWidth, highlightRootY, hightlightWidth, this._fontOffset.height);\r\n\r\n highlightRootY += this._fontOffset.height;\r\n }\r\n\r\n if (this._cursorInfo.globalEndIndex === this._cursorInfo.globalStartIndex) {\r\n this._resetBlinking();\r\n }\r\n }\r\n }\r\n\r\n context.restore();\r\n\r\n // Border\r\n if (this._thickness) {\r\n if (this._isFocused) {\r\n if (this.focusedColor) {\r\n context.strokeStyle = this.focusedColor;\r\n }\r\n } else {\r\n if (this.color) {\r\n context.strokeStyle = this.color;\r\n }\r\n }\r\n\r\n context.lineWidth = this._thickness;\r\n\r\n context.strokeRect(\r\n this._currentMeasure.left + this._thickness / 2,\r\n this._currentMeasure.top + this._thickness / 2,\r\n this._currentMeasure.width - this._thickness,\r\n this._currentMeasure.height - this._thickness\r\n );\r\n }\r\n }\r\n\r\n private _resetBlinking() {\r\n clearTimeout(this._blinkTimeout);\r\n this._blinkTimeout = <any>setTimeout(() => {\r\n this._blinkIsEven = !this._blinkIsEven;\r\n this._markAsDirty();\r\n }, 500);\r\n }\r\n\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n this._clickedCoordinateX = coordinates.x;\r\n this._clickedCoordinateY = coordinates.y;\r\n\r\n this._isTextHighlightOn = false;\r\n this._highlightedText = \"\";\r\n this._isPointerDown = true;\r\n this._host._capturingControl[pointerId] = this;\r\n if (this._host.focusedControl === this) {\r\n // Move cursor\r\n clearTimeout(this._blinkTimeout);\r\n this._markAsDirty();\r\n return true;\r\n }\r\n if (!this._isEnabled) {\r\n return false;\r\n }\r\n this._host.focusedControl = this;\r\n\r\n return true;\r\n }\r\n\r\n // for textselection\r\n public _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void {\r\n // Avoid Chromium-like beahavior when this event is fired right after onPointerDown\r\n if (pi.event.movementX === 0 && pi.event.movementY === 0) {\r\n return;\r\n }\r\n\r\n if (this._host.focusedControl === this && this._isPointerDown && !this.isReadOnly) {\r\n this._clickedCoordinateX = coordinates.x;\r\n this._clickedCoordinateY = coordinates.y;\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n this._highlightCursorInfo.initialRelativeStartIndex = this._cursorInfo.relativeStartIndex;\r\n\r\n this._isTextHighlightOn = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n super._onPointerMove(target, coordinates, pointerId, pi);\r\n }\r\n\r\n /**\r\n * Apply the correct position of cursor according to current modification\r\n */\r\n private _updateCursorPosition() {\r\n if (!this._isFocused) {\r\n return;\r\n }\r\n\r\n if (!this._textWrapper.text && this.placeholderText) {\r\n this._cursorInfo.currentLineIndex = 0;\r\n this._cursorInfo.globalStartIndex = 0;\r\n this._cursorInfo.globalEndIndex = 0;\r\n this._cursorInfo.relativeStartIndex = 0;\r\n this._cursorInfo.relativeEndIndex = 0;\r\n } else {\r\n if (this._clickedCoordinateX && this._clickedCoordinateY) {\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo = {\r\n globalStartIndex: 0,\r\n globalEndIndex: 0,\r\n relativeStartIndex: 0,\r\n relativeEndIndex: 0,\r\n currentLineIndex: 0,\r\n };\r\n }\r\n\r\n let globalIndex = 0;\r\n let relativeIndex = 0;\r\n\r\n const lastClickedCoordinateY = this._clickedCoordinateY - (this._scrollTop as number);\r\n\r\n const relativeCoordinateY = Math.floor(lastClickedCoordinateY / this._fontOffset.height);\r\n this._cursorInfo.currentLineIndex = Math.min(Math.max(relativeCoordinateY, 0), this._lines.length - 1);\r\n\r\n let currentSize = 0;\r\n\r\n const relativeXPosition = this._clickedCoordinateX - (this._scrollLeft ?? 0);\r\n\r\n let previousDist = 0;\r\n\r\n for (let index = 0; index < this._cursorInfo.currentLineIndex; index++) {\r\n const line = this._lines[index];\r\n globalIndex += line.text.length + line.lineEnding.length;\r\n }\r\n\r\n while (currentSize < relativeXPosition && this._lines[this._cursorInfo.currentLineIndex].text.length > relativeIndex) {\r\n relativeIndex++;\r\n previousDist = Math.abs(relativeXPosition - currentSize);\r\n currentSize = this._contextForBreakLines.measureText(this._lines[this._cursorInfo.currentLineIndex].text.substr(0, relativeIndex)).width;\r\n }\r\n\r\n // Find closest move\r\n if (Math.abs(relativeXPosition - currentSize) > previousDist && relativeIndex > 0) {\r\n relativeIndex--;\r\n }\r\n\r\n globalIndex += relativeIndex;\r\n\r\n if (!this._isTextHighlightOn) {\r\n this._cursorInfo.globalStartIndex = globalIndex;\r\n this._cursorInfo.relativeStartIndex = relativeIndex;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n this._cursorInfo.relativeEndIndex = this._cursorInfo.relativeStartIndex;\r\n } else {\r\n if (globalIndex < this._highlightCursorInfo.initialStartIndex) {\r\n this._cursorInfo.globalStartIndex = globalIndex;\r\n this._cursorInfo.relativeStartIndex = relativeIndex;\r\n this._cursorInfo.globalEndIndex = this._highlightCursorInfo.initialStartIndex;\r\n this._cursorInfo.relativeEndIndex = this._highlightCursorInfo.initialRelativeStartIndex;\r\n } else {\r\n this._cursorInfo.globalStartIndex = this._highlightCursorInfo.initialStartIndex;\r\n this._cursorInfo.relativeStartIndex = this._highlightCursorInfo.initialRelativeStartIndex;\r\n this._cursorInfo.globalEndIndex = globalIndex;\r\n this._cursorInfo.relativeEndIndex = relativeIndex;\r\n }\r\n }\r\n\r\n // Avoid the caret during highlighting\r\n this._blinkIsEven = this._isTextHighlightOn;\r\n this._clickedCoordinateX = null;\r\n this._clickedCoordinateY = null;\r\n } else {\r\n // Standard behavior same as Current line is at least above the initial highlight index\r\n this._cursorInfo.relativeStartIndex = 0;\r\n this._cursorInfo.currentLineIndex = 0;\r\n\r\n let lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n let tmpLength = 0;\r\n\r\n while (tmpLength + lineLength <= this._cursorInfo.globalStartIndex) {\r\n tmpLength += lineLength;\r\n\r\n if (this._cursorInfo.currentLineIndex < this._lines.length - 1) {\r\n this._cursorInfo.currentLineIndex++;\r\n lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n }\r\n }\r\n\r\n this._cursorInfo.relativeStartIndex = this._cursorInfo.globalStartIndex - tmpLength;\r\n\r\n if (this._highlightCursorInfo.initialStartIndex !== -1 && this._cursorInfo.globalStartIndex >= this._highlightCursorInfo.initialStartIndex) {\r\n // Current line is at least below the initial highlight index\r\n while (tmpLength + lineLength <= this._cursorInfo.globalEndIndex) {\r\n tmpLength += lineLength;\r\n\r\n if (this._cursorInfo.currentLineIndex < this._lines.length - 1) {\r\n this._cursorInfo.currentLineIndex++;\r\n lineLength = this._lines[this._cursorInfo.currentLineIndex].text.length + this._lines[this._cursorInfo.currentLineIndex].lineEnding.length;\r\n }\r\n }\r\n\r\n this._cursorInfo.relativeEndIndex = this._cursorInfo.globalEndIndex - tmpLength;\r\n } else if (!this._isTextHighlightOn) {\r\n this._cursorInfo.relativeEndIndex = this._cursorInfo.relativeStartIndex;\r\n this._cursorInfo.globalEndIndex = this._cursorInfo.globalStartIndex;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Update all values of cursor information based on cursorIndex value\r\n *\r\n * @param offset The index to take care of\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _updateValueFromCursorIndex(offset: number) {\r\n // Override to avoid parent behavior during _onPointerMove\r\n }\r\n\r\n /**\r\n * Select the word immediatly under the cursor on double click\r\n *\r\n * @param _evt Pointer informations of double click\r\n * @internal\r\n */\r\n protected _processDblClick(_evt: PointerInfo) {\r\n //pre-find the start and end index of the word under cursor, speeds up the rendering\r\n let moveLeft, moveRight;\r\n do {\r\n moveLeft = this._cursorInfo.globalStartIndex > 0 && this._textWrapper.isWord(this._cursorInfo.globalStartIndex - 1) ? --this._cursorInfo.globalStartIndex : 0;\r\n moveRight =\r\n this._cursorInfo.globalEndIndex < this._textWrapper.length && this._textWrapper.isWord(this._cursorInfo.globalEndIndex) ? ++this._cursorInfo.globalEndIndex : 0;\r\n } while (moveLeft || moveRight);\r\n\r\n this._highlightCursorInfo.initialLineIndex = this._cursorInfo.currentLineIndex;\r\n this._highlightCursorInfo.initialStartIndex = this._cursorInfo.globalStartIndex;\r\n\r\n this.onTextHighlightObservable.notifyObservers(this);\r\n\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n this._markAsDirty();\r\n }\r\n\r\n /** @internal */\r\n protected _selectAllText() {\r\n this._isTextHighlightOn = true;\r\n this._blinkIsEven = true;\r\n\r\n this._highlightCursorInfo = {\r\n initialStartIndex: 0,\r\n initialRelativeStartIndex: 0,\r\n initialLineIndex: 0,\r\n };\r\n\r\n this._cursorInfo = {\r\n globalStartIndex: 0,\r\n globalEndIndex: this._textWrapper.length,\r\n relativeEndIndex: this._lines[this._lines.length - 1].text.length,\r\n relativeStartIndex: 0,\r\n currentLineIndex: this._lines.length - 1,\r\n };\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n\r\n this.onLinesReadyObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputTextArea\", InputTextArea);\r\n"]}
@@ -1,5 +1,6 @@
1
1
  import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
- import { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
2
+ import { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
3
4
  import { Vector3, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
4
5
  import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
6
  import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
@@ -1 +1 @@
1
- {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAEtK,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAE7D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AAEvD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AACnC,OAAO,EAAE,8BAA8B,EAAE,8DAAgD;AAEzF,gBAAgB;AAChB,MAAM,OAAO,qBAAsB,SAAQ,eAAe;IAMtD;QACI,KAAK,EAAE,CAAC;QANL,cAAS,GAAG,KAAK,CAAC;QAClB,WAAM,GAAG,KAAK,CAAC;QACf,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;QAInB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,YAAY;IA6E5C;;;;OAIG;IACH,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAlFvB;;WAEG;QAGI,4BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,mBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,gBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,gBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,uBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,qBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,eAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;IAgBtC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;QAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,EAAE;gBACvD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC5C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,MAAM,UAAU,GAAG,QAAQ,CAAC;YAE5B,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,aAAa;gBACb,aAAa;gBACb,oBAAoB;gBACpB,aAAa;gBACb,gBAAgB;gBAChB,YAAY;gBACZ,eAAe;gBACf,aAAa;gBACb,eAAe;aAClB,CAAC;YAEF,MAAM,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACnC,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,8BAA8B,CAAyB;gBACnD,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;YAC1C,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,O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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\nimport { PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\n/** @internal */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent design\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 0.01)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n const scene = this.getScene();\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n const engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n const shaderName = \"fluent\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"innerGlowColor\",\r\n \"albedoColor\",\r\n \"borderWidth\",\r\n \"edgeSmoothingValue\",\r\n \"scaleFactor\",\r\n \"borderMinValue\",\r\n \"hoverColor\",\r\n \"hoverPosition\",\r\n \"hoverRadius\",\r\n \"textureMatrix\",\r\n ];\r\n\r\n const samplers = [\"albedoSampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\nimport { PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\n/** @internal */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent design\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 0.01)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n const scene = this.getScene();\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n const engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n const shaderName = \"fluent\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"innerGlowColor\",\r\n \"albedoColor\",\r\n \"borderWidth\",\r\n \"edgeSmoothingValue\",\r\n \"scaleFactor\",\r\n \"borderMinValue\",\r\n \"hoverColor\",\r\n \"hoverPosition\",\r\n \"hoverRadius\",\r\n \"textureMatrix\",\r\n ];\r\n\r\n const samplers = [\"albedoSampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);\r\n"]}
@@ -1,5 +1,6 @@
1
1
  import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
- import { SerializationHelper, serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
2
+ import { serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
3
4
  import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
4
5
  import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
6
  import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";