@babylonjs/gui 6.40.0 → 6.41.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -94,8 +94,9 @@ export class MRDLBackglowMaterial extends PushMaterial {
94
94
  }
95
95
  // Methods
96
96
  isReadyForSubMesh(mesh, subMesh) {
97
+ const drawWrapper = subMesh._drawWrapper;
97
98
  if (this.isFrozen) {
98
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
99
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
99
100
  return true;
100
101
  }
101
102
  }
@@ -190,7 +191,7 @@ export class MRDLBackglowMaterial extends PushMaterial {
190
191
  return false;
191
192
  }
192
193
  defines._renderId = scene.getRenderId();
193
- subMesh.effect._wasPreviouslyReady = true;
194
+ drawWrapper._wasPreviouslyReady = true;
194
195
  return true;
195
196
  }
196
197
  bindForSubMesh(world, mesh, subMesh) {
@@ -226,7 +227,7 @@ export class MRDLBackglowMaterial extends PushMaterial {
226
227
  // "Inner Transition"
227
228
  this._activeEffect.setFloat("_Falloff_", this.falloff);
228
229
  this._activeEffect.setFloat("_Bias_", this.bias);
229
- this._afterBind(mesh, this._activeEffect);
230
+ this._afterBind(mesh, this._activeEffect, subMesh);
230
231
  }
231
232
  /**
232
233
  * Get the list of animatables in the material.
@@ -1 +1 @@
1
- {"version":3,"file":"mrdlBackglowMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlBackglowMaterial.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AACtE,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,iCAAiC,CAAC;AACzC,OAAO,+BAA+B,CAAC;AAEvC,cAAc;AACd,MAAM,2BAA4B,SAAQ,eAAe;IACrD;QACI,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,oBAAqB,SAAQ,YAAY;IAsFlD,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAtFvB;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,cAAS,GAAG,IAAI,CAAC;QAExB;;;WAGG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,WAAM,GAAG,GAAG,CAAC;QAEpB;;WAEG;QAEI,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,4BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;WAEG;QAEI,iBAAY,GAAG,IAAI,CAAC;QAE3B;;WAEG;QAEI,UAAK,GAAW,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE5D;;WAEG;QAEI,eAAU,GAAW,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAExE;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,YAAO,GAAG,GAAG,CAAC;QAErB;;WAEG;QAEI,SAAI,GAAG,GAAG,CAAC;QAId,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;QACrC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,2BAA2B,EAAE,CAAC;SAC/D;QAED,MAAM,OAAO,GAAgC,OAAO,CAAC,eAAe,CAAC;QACrE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,cAAc,CAAC;YAClC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,WAAW;gBACX,qBAAqB;gBACrB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,gBAAgB;gBAChB,gBAAgB;gBAChB,cAAc;gBACd,kBAAkB;gBAClB,iBAAiB;gBACjB,UAAU;gBACV,iBAAiB;gBACjB,8BAA8B;gBAC9B,oBAAoB;gBACpB,kBAAkB;gBAClB,SAAS;gBACT,eAAe;gBACf,kBAAkB;gBAClB,WAAW;gBACX,QAAQ;aACX,CAAC;YACF,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAgC,OAAO,CAAC,eAAe,CAAC;QACrE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAE9E,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAChE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAEhF,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,8BAA8B,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEnE,UAAU;QACV,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAEpE,qBAAqB;QACrB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAClG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,8BAA8B,CAAC;QAChE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,oBAAoB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACjH,CAAC;CACJ;AAnTU;IADN,SAAS,EAAE;yDACc;AAMnB;IADN,SAAS,EAAE;uDACY;AAOjB;IADN,SAAS,EAAE;2DACiB;AAMtB;IADN,SAAS,EAAE;0DACc;AAMnB;IADN,SAAS,EAAE;oDACQ;AAMb;IADN,SAAS,EAAE;0DACc;AAMnB;IADN,SAAS,EAAE;qEACyB;AAM9B;IADN,SAAS,EAAE;4DACiB;AAMtB;IADN,SAAS,EAAE;0DACe;AAMpB;IADN,SAAS,EAAE;mDACgD;AAMrD;IADN,SAAS,EAAE;wDAC4D;AAMjE;IADN,SAAS,EAAE;2DACe;AAMpB;IADN,SAAS,EAAE;qDACS;AAMd;IADN,SAAS,EAAE;kDACM;AAsOtB,aAAa,CAAC,kCAAkC,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlBackglow.fragment\";\r\nimport \"./shaders/mrdlBackglow.vertex\";\r\n\r\n/** @hidden */\r\nclass MRDLBackglowMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLBackglowMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the bevel radius on the backglow. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public bevelRadius = 0.16;\r\n\r\n /**\r\n * Gets or sets the line width of the backglow.\r\n */\r\n @serialize()\r\n public lineWidth = 0.16;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backglow.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /**\r\n * Gets or sets the tuning motion of the backglow.\r\n */\r\n @serialize()\r\n public tuningMotion = 0.0;\r\n\r\n /**\r\n * Gets or sets the motion of the backglow.\r\n */\r\n @serialize()\r\n public motion = 1.0;\r\n\r\n /**\r\n * Gets or sets the maximum intensity of the backglow.\r\n */\r\n @serialize()\r\n public maxIntensity = 0.7;\r\n\r\n /**\r\n * Gets or sets the fade-in exponent of the intensity of the backglow.\r\n */\r\n @serialize()\r\n public intensityFadeInExponent = 2.0;\r\n\r\n /**\r\n * Gets or sets the start of the outer fuzz effect on the backglow.\r\n */\r\n @serialize()\r\n public outerFuzzStart = 0.04;\r\n\r\n /**\r\n * Gets or sets the end of the outer fuzz effect on the backglow.\r\n */\r\n @serialize()\r\n public outerFuzzEnd = 0.04;\r\n\r\n /**\r\n * Gets or sets the color of the backglow.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(0.682353, 0.698039, 1, 1);\r\n\r\n /**\r\n * Gets or sets the inner color of the backglow.\r\n */\r\n @serialize()\r\n public innerColor: Color4 = new Color4(0.356863, 0.392157, 0.796078, 1);\r\n\r\n /**\r\n * Gets or sets the blend exponent of the backglow.\r\n */\r\n @serialize()\r\n public blendExponent = 1.5;\r\n\r\n /**\r\n * Gets or sets the falloff of the backglow.\r\n */\r\n @serialize()\r\n public falloff = 2.0;\r\n\r\n /**\r\n * Gets or sets the bias of the backglow.\r\n */\r\n @serialize()\r\n public bias = 0.5;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackglowMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackglowMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackglow\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Bevel_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Tuning_Motion_\",\r\n \"_Motion_\",\r\n \"_Max_Intensity_\",\r\n \"_Intensity_Fade_In_Exponent_\",\r\n \"_Outer_Fuzz_Start_\",\r\n \"_Outer_Fuzz_End_\",\r\n \"_Color_\",\r\n \"_Inner_Color_\",\r\n \"_Blend_Exponent_\",\r\n \"_Falloff_\",\r\n \"_Bias_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLBackglowMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Rounded Rectangle\"\r\n this._activeEffect.setFloat(\"_Bevel_Radius_\", this.bevelRadius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n\r\n // \"Animation\"\r\n this._activeEffect.setFloat(\"_Tuning_Motion_\", this.tuningMotion);\r\n this._activeEffect.setFloat(\"_Motion_\", this.motion);\r\n this._activeEffect.setFloat(\"_Max_Intensity_\", this.maxIntensity);\r\n this._activeEffect.setFloat(\"_Intensity_Fade_In_Exponent_\", this.intensityFadeInExponent);\r\n this._activeEffect.setFloat(\"_Outer_Fuzz_Start_\", this.outerFuzzStart);\r\n this._activeEffect.setFloat(\"_Outer_Fuzz_End_\", this.outerFuzzEnd);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n this._activeEffect.setDirectColor4(\"_Inner_Color_\", this.innerColor);\r\n this._activeEffect.setFloat(\"_Blend_Exponent_\", this.blendExponent);\r\n\r\n // \"Inner Transition\"\r\n this._activeEffect.setFloat(\"_Falloff_\", this.falloff);\r\n this._activeEffect.setFloat(\"_Bias_\", this.bias);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLBackglowMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackglowMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLBackglowMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLBackglowMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackglowMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackglowMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackglowMaterial\", MRDLBackglowMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlBackglowMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlBackglowMaterial.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AACtE,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,iCAAiC,CAAC;AACzC,OAAO,+BAA+B,CAAC;AAEvC,cAAc;AACd,MAAM,2BAA4B,SAAQ,eAAe;IACrD;QACI,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,oBAAqB,SAAQ,YAAY;IAsFlD,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAtFvB;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,cAAS,GAAG,IAAI,CAAC;QAExB;;;WAGG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,WAAM,GAAG,GAAG,CAAC;QAEpB;;WAEG;QAEI,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,4BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;WAEG;QAEI,iBAAY,GAAG,IAAI,CAAC;QAE3B;;WAEG;QAEI,UAAK,GAAW,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE5D;;WAEG;QAEI,eAAU,GAAW,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAExE;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,YAAO,GAAG,GAAG,CAAC;QAErB;;WAEG;QAEI,SAAI,GAAG,GAAG,CAAC;QAId,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;QACrC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;QAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,EAAE;gBACvD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,2BAA2B,EAAE,CAAC;SAC/D;QAED,MAAM,OAAO,GAAgC,OAAO,CAAC,eAAe,CAAC;QACrE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,cAAc,CAAC;YAClC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,WAAW;gBACX,qBAAqB;gBACrB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,gBAAgB;gBAChB,gBAAgB;gBAChB,cAAc;gBACd,kBAAkB;gBAClB,iBAAiB;gBACjB,UAAU;gBACV,iBAAiB;gBACjB,8BAA8B;gBAC9B,oBAAoB;gBACpB,kBAAkB;gBAClB,SAAS;gBACT,eAAe;gBACf,kBAAkB;gBAClB,WAAW;gBACX,QAAQ;aACX,CAAC;YACF,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAgC,OAAO,CAAC,eAAe,CAAC;QACrE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAE9E,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAChE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAEhF,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,8BAA8B,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEnE,UAAU;QACV,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC1D,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAEpE,qBAAqB;QACrB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAClG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,8BAA8B,CAAC;QAChE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,oBAAoB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACjH,CAAC;CACJ;AArTU;IADN,SAAS,EAAE;yDACc;AAMnB;IADN,SAAS,EAAE;uDACY;AAOjB;IADN,SAAS,EAAE;2DACiB;AAMtB;IADN,SAAS,EAAE;0DACc;AAMnB;IADN,SAAS,EAAE;oDACQ;AAMb;IADN,SAAS,EAAE;0DACc;AAMnB;IADN,SAAS,EAAE;qEACyB;AAM9B;IADN,SAAS,EAAE;4DACiB;AAMtB;IADN,SAAS,EAAE;0DACe;AAMpB;IADN,SAAS,EAAE;mDACgD;AAMrD;IADN,SAAS,EAAE;wDAC4D;AAMjE;IADN,SAAS,EAAE;2DACe;AAMpB;IADN,SAAS,EAAE;qDACS;AAMd;IADN,SAAS,EAAE;kDACM;AAwOtB,aAAa,CAAC,kCAAkC,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlBackglow.fragment\";\r\nimport \"./shaders/mrdlBackglow.vertex\";\r\n\r\n/** @hidden */\r\nclass MRDLBackglowMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLBackglowMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the bevel radius on the backglow. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public bevelRadius = 0.16;\r\n\r\n /**\r\n * Gets or sets the line width of the backglow.\r\n */\r\n @serialize()\r\n public lineWidth = 0.16;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backglow.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /**\r\n * Gets or sets the tuning motion of the backglow.\r\n */\r\n @serialize()\r\n public tuningMotion = 0.0;\r\n\r\n /**\r\n * Gets or sets the motion of the backglow.\r\n */\r\n @serialize()\r\n public motion = 1.0;\r\n\r\n /**\r\n * Gets or sets the maximum intensity of the backglow.\r\n */\r\n @serialize()\r\n public maxIntensity = 0.7;\r\n\r\n /**\r\n * Gets or sets the fade-in exponent of the intensity of the backglow.\r\n */\r\n @serialize()\r\n public intensityFadeInExponent = 2.0;\r\n\r\n /**\r\n * Gets or sets the start of the outer fuzz effect on the backglow.\r\n */\r\n @serialize()\r\n public outerFuzzStart = 0.04;\r\n\r\n /**\r\n * Gets or sets the end of the outer fuzz effect on the backglow.\r\n */\r\n @serialize()\r\n public outerFuzzEnd = 0.04;\r\n\r\n /**\r\n * Gets or sets the color of the backglow.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(0.682353, 0.698039, 1, 1);\r\n\r\n /**\r\n * Gets or sets the inner color of the backglow.\r\n */\r\n @serialize()\r\n public innerColor: Color4 = new Color4(0.356863, 0.392157, 0.796078, 1);\r\n\r\n /**\r\n * Gets or sets the blend exponent of the backglow.\r\n */\r\n @serialize()\r\n public blendExponent = 1.5;\r\n\r\n /**\r\n * Gets or sets the falloff of the backglow.\r\n */\r\n @serialize()\r\n public falloff = 2.0;\r\n\r\n /**\r\n * Gets or sets the bias of the backglow.\r\n */\r\n @serialize()\r\n public bias = 0.5;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackglowMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackglowMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackglow\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Bevel_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Tuning_Motion_\",\r\n \"_Motion_\",\r\n \"_Max_Intensity_\",\r\n \"_Intensity_Fade_In_Exponent_\",\r\n \"_Outer_Fuzz_Start_\",\r\n \"_Outer_Fuzz_End_\",\r\n \"_Color_\",\r\n \"_Inner_Color_\",\r\n \"_Blend_Exponent_\",\r\n \"_Falloff_\",\r\n \"_Bias_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLBackglowMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Rounded Rectangle\"\r\n this._activeEffect.setFloat(\"_Bevel_Radius_\", this.bevelRadius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n\r\n // \"Animation\"\r\n this._activeEffect.setFloat(\"_Tuning_Motion_\", this.tuningMotion);\r\n this._activeEffect.setFloat(\"_Motion_\", this.motion);\r\n this._activeEffect.setFloat(\"_Max_Intensity_\", this.maxIntensity);\r\n this._activeEffect.setFloat(\"_Intensity_Fade_In_Exponent_\", this.intensityFadeInExponent);\r\n this._activeEffect.setFloat(\"_Outer_Fuzz_Start_\", this.outerFuzzStart);\r\n this._activeEffect.setFloat(\"_Outer_Fuzz_End_\", this.outerFuzzEnd);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n this._activeEffect.setDirectColor4(\"_Inner_Color_\", this.innerColor);\r\n this._activeEffect.setFloat(\"_Blend_Exponent_\", this.blendExponent);\r\n\r\n // \"Inner Transition\"\r\n this._activeEffect.setFloat(\"_Falloff_\", this.falloff);\r\n this._activeEffect.setFloat(\"_Bias_\", this.bias);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLBackglowMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackglowMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLBackglowMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLBackglowMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackglowMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackglowMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackglowMaterial\", MRDLBackglowMaterial);\r\n"]}
@@ -155,8 +155,9 @@ export class MRDLBackplateMaterial extends PushMaterial {
155
155
  }
156
156
  // Methods
157
157
  isReadyForSubMesh(mesh, subMesh) {
158
+ const drawWrapper = subMesh._drawWrapper;
158
159
  if (this.isFrozen) {
159
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
160
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
160
161
  return true;
161
162
  }
162
163
  }
@@ -265,7 +266,7 @@ export class MRDLBackplateMaterial extends PushMaterial {
265
266
  return false;
266
267
  }
267
268
  defines._renderId = scene.getRenderId();
268
- subMesh.effect._wasPreviouslyReady = true;
269
+ drawWrapper._wasPreviouslyReady = true;
269
270
  return true;
270
271
  }
271
272
  bindForSubMesh(world, mesh, subMesh) {
@@ -324,7 +325,7 @@ export class MRDLBackplateMaterial extends PushMaterial {
324
325
  this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
325
326
  // "Antialiasing"
326
327
  //define SMOOTH_EDGES true;
327
- this._afterBind(mesh, this._activeEffect);
328
+ this._afterBind(mesh, this._activeEffect, subMesh);
328
329
  }
329
330
  /**
330
331
  * Get the list of animatables in the material.
@@ -1 +1 @@
1
- {"version":3,"file":"mrdlBackplateMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AAEtE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAE/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,SAAS,EAAE,6CAA+B;AAEnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,gBAAgB;AAChB,MAAM,4BAA6B,SAAQ,eAAe;IAOtD;QACI,KAAK,EAAE,CAAC;QAPZ;;UAEE;QACK,uBAAkB,GAAG,IAAI,CAAC;QAC1B,iBAAY,GAAG,IAAI,CAAC;QAIvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,YAAY;IA0KnD,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QApKvB;;WAEG;QAEI,WAAM,GAAG,GAAG,CAAC;QAEpB;;WAEG;QAEI,cAAS,GAAG,KAAK,CAAC;QAEzB;;;WAGG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B,gBAAgB;QACT,iBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QAEI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QAEI,cAAS,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAErD;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAEI,qBAAgB,GAAG,GAAG,CAAC;QAE9B;;WAEG;QAEI,sBAAiB,GAAG,GAAG,CAAC;QAE/B,gBAAgB;QACT,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QAEI,mBAAc,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAEpE;;WAEG;QAEI,mBAAc,GAAG,CAAC,CAAC;QAE1B,gBAAgB;QACT,wBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAErD,gBAAgB;QACT,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QAEI,6BAAwB,GAAG,CAAC,CAAC;QAEpC;;WAEG;QAEI,oBAAe,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhD,gBAAgB;QACT,WAAM,GAAG,CAAC,EAAE,CAAC;QAEpB;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC;QAEnB,gBAAgB;QACT,eAAU,GAAG,IAAI,CAAC;QAEzB,gBAAgB;QACT,eAAU,GAAG,CAAC,CAAC;QAEtB,gBAAgB;QACT,oBAAe,GAAG,CAAC,CAAC;QAE3B;;WAEG;QAEI,kBAAa,GAAG,IAAI,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAEhE;;WAEG;QAEI,yBAAoB,GAAG,IAAI,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE5E;;WAEG;QAEI,0BAAqB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7D;;WAEG;QAEI,4BAAuB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE7E;;WAEG;QAEI,6BAAwB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE9E;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QAEI,0BAAqB,GAAG,GAAG,CAAC;QAI/B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,IAAI,CAAC,qBAAqB,GAAG,IAAI,OAAO,CAAC,qBAAqB,CAAC,0BAA0B,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAC3J,CAAC;IAEM,iBAAiB;QACpB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,4BAA4B,EAAE,CAAC;SAChE;QAED,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,eAAe,CAAC;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,UAAU;gBACV,cAAc;gBACd,kBAAkB;gBAClB,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,mBAAmB;gBACnB,oBAAoB;gBACpB,sBAAsB;gBACtB,uBAAuB;gBACvB,QAAQ;gBACR,mBAAmB;gBACnB,mBAAmB;gBACnB,uBAAuB;gBACvB,aAAa;gBACb,yBAAyB;gBACzB,8BAA8B;gBAC9B,oBAAoB;gBACpB,kBAAkB;gBAClB,SAAS;gBACT,aAAa;gBACb,aAAa;gBACb,mBAAmB;gBACnB,kBAAkB;gBAClB,YAAY;gBACZ,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,uBAAuB;gBACvB,YAAY;aACf,CAAC;YACF,MAAM,QAAQ,GAAa,CAAC,kBAAkB,CAAC,CAAC;YAChD,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAExF,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE7E,mBAAmB;QACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5D,gBAAgB;QAChB,iCAAiC;QACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,8BAA8B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,oBAAoB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvE,aAAa;QACb,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,aAAa,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACpF,yBAAyB;QACzB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEjF,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAExD,iBAAiB;QACjB,2BAA2B;QAE3B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACnG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClH,CAAC;;AAlbD;;GAEG;AACW,gDAA0B,GAAG,mFAAmF,AAAtF,CAAuF;AAOxH;IADN,SAAS,EAAE;qDACQ;AAMb;IADN,SAAS,EAAE;wDACa;AAOlB;IADN,SAAS,EAAE;4DACiB;AAStB;IADN,SAAS,EAAE;wDAC8B;AAMnC;IADN,SAAS,EAAE;wDACyC;AAM9C;IADN,SAAS,EAAE;4DACe;AAMpB;IADN,SAAS,EAAE;6DACgB;AAMrB;IADN,SAAS,EAAE;+DACkB;AAMvB;IADN,SAAS,EAAE;gEACmB;AASxB;IADN,SAAS,EAAE;6DACwD;AAM7D;IADN,SAAS,EAAE;6DACc;AAYnB;IADN,SAAS,EAAE;mEACuB;AAM5B;IADN,SAAS,EAAE;uEACwB;AAM7B;IADN,SAAS,EAAE;8DACoC;AASzC;IADN,SAAS,EAAE;sDACO;AAeZ;IADN,SAAS,EAAE;4DACoD;AAMzD;IADN,SAAS,EAAE;mEACgE;AAMrE;IADN,SAAS,EAAE;oEACiD;AAMtD;IADN,SAAS,EAAE;sEACiE;AAMtE;IADN,SAAS,EAAE;uEACkE;AAMvE;IADN,SAAS,EAAE;wDACW;AAMhB;IADN,SAAS,EAAE;wDACS;AAMd;IADN,SAAS,EAAE;oEACuB;AA8QvC,aAAa,CAAC,mCAAmC,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\nimport \"./shaders/mrdlBackplate.fragment\";\r\nimport \"./shaders/mrdlBackplate.vertex\";\r\n\r\n/** @internal */\r\nclass MRDLBackplateMaterialDefines extends MaterialDefines {\r\n /*\r\n \"IRIDESCENCE_ENABLE\", \"SMOOTH_EDGES\"\r\n */\r\n public IRIDESCENCE_ENABLE = true;\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render backplate material with MRDL\r\n */\r\nexport class MRDLBackplateMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the Iridescent Map effect.\r\n */\r\n public static IRIDESCENT_MAP_TEXTURE_URL = \"https://assets.babylonjs.com/meshes/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png\";\r\n private _iridescentMapTexture: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.3;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.003;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @internal */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0, 0, 0, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.2, 0.262745, 0.4, 1);\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopRight = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomRight = 1.0;\r\n\r\n /** @internal */\r\n public _rate = 0;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0;\r\n\r\n /** @internal */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @internal */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /**\r\n * Gets or sets the Tint of the iridescence effect on the backplate.\r\n */\r\n @serialize()\r\n public iridescenceTint = new Color4(1, 1, 1, 1);\r\n\r\n /** @internal */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @internal */\r\n public _reflected = true;\r\n\r\n /** @internal */\r\n public _frequency = 1;\r\n\r\n /** @internal */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);\r\n\r\n /**\r\n * Gets or sets the top left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);\r\n\r\n /**\r\n * Gets or sets the top right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topRightGradientColor = new Color4(0.305882, 0, 1, 1);\r\n\r\n /**\r\n * Gets or sets the bottom left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);\r\n\r\n /**\r\n * Gets or sets the bottom right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgePower = 1;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeLineGradientBlend = 0.5;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n\r\n this._iridescentMapTexture = new Texture(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Filter_Width_\",\r\n \"_Base_Color_\",\r\n \"_Line_Color_\",\r\n \"_Radius_Top_Left_\",\r\n \"_Radius_Top_Right_\",\r\n \"_Radius_Bottom_Left_\",\r\n \"_Radius_Bottom_Right_\",\r\n \"_Rate_\",\r\n \"_Highlight_Color_\",\r\n \"_Highlight_Width_\",\r\n \"_Highlight_Transform_\",\r\n \"_Highlight_\",\r\n \"_Iridescence_Intensity_\",\r\n \"_Iridescence_Edge_Intensity_\",\r\n \"_Iridescence_Tint_\",\r\n \"_Iridescent_Map_\",\r\n \"_Angle_\",\r\n \"_Reflected_\",\r\n \"_Frequency_\",\r\n \"_Vertical_Offset_\",\r\n \"_Gradient_Color_\",\r\n \"_Top_Left_\",\r\n \"_Top_Right_\",\r\n \"_Bottom_Left_\",\r\n \"_Bottom_Right_\",\r\n \"_Edge_Width_\",\r\n \"_Edge_Power_\",\r\n \"_Line_Gradient_Blend_\",\r\n \"_Fade_Out_\",\r\n ];\r\n const samplers: string[] = [\"_Iridescent_Map_\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", this.radiusTopLeft);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", this.radiusTopRight);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", this.radiusBottomLeft);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", this.radiusBottomRight);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n //define IRIDESCENCE_ENABLE true;\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setDirectColor4(\"_Iridescence_Tint_\", this.iridescenceTint);\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMapTexture);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Gradient\"\r\n this._activeEffect.setDirectColor4(\"_Gradient_Color_\", this.gradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Left_\", this.topLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Right_\", this.topRightGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Left_\", this.bottomLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Right_\", this.bottomRightGradientColor);\r\n //define EDGE_ONLY false;\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setFloat(\"_Edge_Power_\", this.edgePower);\r\n this._activeEffect.setFloat(\"_Line_Gradient_Blend_\", this.edgeLineGradientBlend);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MRDLBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackplateMaterial\", MRDLBackplateMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlBackplateMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlBackplateMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AAEtE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAE/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,SAAS,EAAE,6CAA+B;AAEnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,gBAAgB;AAChB,MAAM,4BAA6B,SAAQ,eAAe;IAOtD;QACI,KAAK,EAAE,CAAC;QAPZ;;UAEE;QACK,uBAAkB,GAAG,IAAI,CAAC;QAC1B,iBAAY,GAAG,IAAI,CAAC;QAIvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,YAAY;IA0KnD,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QApKvB;;WAEG;QAEI,WAAM,GAAG,GAAG,CAAC;QAEpB;;WAEG;QAEI,cAAS,GAAG,KAAK,CAAC;QAEzB;;;WAGG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B,gBAAgB;QACT,iBAAY,GAAG,CAAC,CAAC;QAExB;;WAEG;QAEI,cAAS,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C;;WAEG;QAEI,cAAS,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAErD;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAEI,qBAAgB,GAAG,GAAG,CAAC;QAE9B;;WAEG;QAEI,sBAAiB,GAAG,GAAG,CAAC;QAE/B,gBAAgB;QACT,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QAEI,mBAAc,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAEpE;;WAEG;QAEI,mBAAc,GAAG,CAAC,CAAC;QAE1B,gBAAgB;QACT,wBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAErD,gBAAgB;QACT,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QAEI,6BAAwB,GAAG,CAAC,CAAC;QAEpC;;WAEG;QAEI,oBAAe,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhD,gBAAgB;QACT,WAAM,GAAG,CAAC,EAAE,CAAC;QAEpB;;WAEG;QAEI,YAAO,GAAG,CAAC,CAAC;QAEnB,gBAAgB;QACT,eAAU,GAAG,IAAI,CAAC;QAEzB,gBAAgB;QACT,eAAU,GAAG,CAAC,CAAC;QAEtB,gBAAgB;QACT,oBAAe,GAAG,CAAC,CAAC;QAE3B;;WAEG;QAEI,kBAAa,GAAG,IAAI,MAAM,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAEhE;;WAEG;QAEI,yBAAoB,GAAG,IAAI,MAAM,CAAC,UAAU,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE5E;;WAEG;QAEI,0BAAqB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7D;;WAEG;QAEI,4BAAuB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE7E;;WAEG;QAEI,6BAAwB,GAAG,IAAI,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;QAE9E;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,cAAS,GAAG,CAAC,CAAC;QAErB;;WAEG;QAEI,0BAAqB,GAAG,GAAG,CAAC;QAI/B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,IAAI,CAAC,qBAAqB,GAAG,IAAI,OAAO,CAAC,qBAAqB,CAAC,0BAA0B,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAC3J,CAAC;IAEM,iBAAiB;QACpB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;QAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,EAAE;gBACvD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,4BAA4B,EAAE,CAAC;SAChE;QAED,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,eAAe,CAAC;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,UAAU;gBACV,cAAc;gBACd,kBAAkB;gBAClB,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,mBAAmB;gBACnB,oBAAoB;gBACpB,sBAAsB;gBACtB,uBAAuB;gBACvB,QAAQ;gBACR,mBAAmB;gBACnB,mBAAmB;gBACnB,uBAAuB;gBACvB,aAAa;gBACb,yBAAyB;gBACzB,8BAA8B;gBAC9B,oBAAoB;gBACpB,kBAAkB;gBAClB,SAAS;gBACT,aAAa;gBACb,aAAa;gBACb,mBAAmB;gBACnB,kBAAkB;gBAClB,YAAY;gBACZ,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,uBAAuB;gBACvB,YAAY;aACf,CAAC;YACF,MAAM,QAAQ,GAAa,CAAC,kBAAkB,CAAC,CAAC;YAChD,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAExF,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,sBAAsB;QACtB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE7E,mBAAmB;QACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5D,gBAAgB;QAChB,iCAAiC;QACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,8BAA8B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,oBAAoB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvE,aAAa;QACb,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,aAAa,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,eAAe,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QACpF,yBAAyB;QACzB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEjF,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAExD,iBAAiB;QACjB,2BAA2B;QAE3B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACnG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClH,CAAC;;AApbD;;GAEG;AACW,gDAA0B,GAAG,mFAAmF,AAAtF,CAAuF;AAOxH;IADN,SAAS,EAAE;qDACQ;AAMb;IADN,SAAS,EAAE;wDACa;AAOlB;IADN,SAAS,EAAE;4DACiB;AAStB;IADN,SAAS,EAAE;wDAC8B;AAMnC;IADN,SAAS,EAAE;wDACyC;AAM9C;IADN,SAAS,EAAE;4DACe;AAMpB;IADN,SAAS,EAAE;6DACgB;AAMrB;IADN,SAAS,EAAE;+DACkB;AAMvB;IADN,SAAS,EAAE;gEACmB;AASxB;IADN,SAAS,EAAE;6DACwD;AAM7D;IADN,SAAS,EAAE;6DACc;AAYnB;IADN,SAAS,EAAE;mEACuB;AAM5B;IADN,SAAS,EAAE;uEACwB;AAM7B;IADN,SAAS,EAAE;8DACoC;AASzC;IADN,SAAS,EAAE;sDACO;AAeZ;IADN,SAAS,EAAE;4DACoD;AAMzD;IADN,SAAS,EAAE;mEACgE;AAMrE;IADN,SAAS,EAAE;oEACiD;AAMtD;IADN,SAAS,EAAE;sEACiE;AAMtE;IADN,SAAS,EAAE;uEACkE;AAMvE;IADN,SAAS,EAAE;wDACW;AAMhB;IADN,SAAS,EAAE;wDACS;AAMd;IADN,SAAS,EAAE;oEACuB;AAgRvC,aAAa,CAAC,mCAAmC,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\nimport \"./shaders/mrdlBackplate.fragment\";\r\nimport \"./shaders/mrdlBackplate.vertex\";\r\n\r\n/** @internal */\r\nclass MRDLBackplateMaterialDefines extends MaterialDefines {\r\n /*\r\n \"IRIDESCENCE_ENABLE\", \"SMOOTH_EDGES\"\r\n */\r\n public IRIDESCENCE_ENABLE = true;\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render backplate material with MRDL\r\n */\r\nexport class MRDLBackplateMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the Iridescent Map effect.\r\n */\r\n public static IRIDESCENT_MAP_TEXTURE_URL = \"https://assets.babylonjs.com/meshes/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png\";\r\n private _iridescentMapTexture: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.3;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.003;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @internal */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0, 0, 0, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.2, 0.262745, 0.4, 1);\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopRight = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomRight = 1.0;\r\n\r\n /** @internal */\r\n public _rate = 0;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0;\r\n\r\n /** @internal */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @internal */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /**\r\n * Gets or sets the Tint of the iridescence effect on the backplate.\r\n */\r\n @serialize()\r\n public iridescenceTint = new Color4(1, 1, 1, 1);\r\n\r\n /** @internal */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @internal */\r\n public _reflected = true;\r\n\r\n /** @internal */\r\n public _frequency = 1;\r\n\r\n /** @internal */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);\r\n\r\n /**\r\n * Gets or sets the top left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);\r\n\r\n /**\r\n * Gets or sets the top right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topRightGradientColor = new Color4(0.305882, 0, 1, 1);\r\n\r\n /**\r\n * Gets or sets the bottom left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);\r\n\r\n /**\r\n * Gets or sets the bottom right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgePower = 1;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeLineGradientBlend = 0.5;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n\r\n this._iridescentMapTexture = new Texture(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Filter_Width_\",\r\n \"_Base_Color_\",\r\n \"_Line_Color_\",\r\n \"_Radius_Top_Left_\",\r\n \"_Radius_Top_Right_\",\r\n \"_Radius_Bottom_Left_\",\r\n \"_Radius_Bottom_Right_\",\r\n \"_Rate_\",\r\n \"_Highlight_Color_\",\r\n \"_Highlight_Width_\",\r\n \"_Highlight_Transform_\",\r\n \"_Highlight_\",\r\n \"_Iridescence_Intensity_\",\r\n \"_Iridescence_Edge_Intensity_\",\r\n \"_Iridescence_Tint_\",\r\n \"_Iridescent_Map_\",\r\n \"_Angle_\",\r\n \"_Reflected_\",\r\n \"_Frequency_\",\r\n \"_Vertical_Offset_\",\r\n \"_Gradient_Color_\",\r\n \"_Top_Left_\",\r\n \"_Top_Right_\",\r\n \"_Bottom_Left_\",\r\n \"_Bottom_Right_\",\r\n \"_Edge_Width_\",\r\n \"_Edge_Power_\",\r\n \"_Line_Gradient_Blend_\",\r\n \"_Fade_Out_\",\r\n ];\r\n const samplers: string[] = [\"_Iridescent_Map_\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", this.radiusTopLeft);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", this.radiusTopRight);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", this.radiusBottomLeft);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", this.radiusBottomRight);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n //define IRIDESCENCE_ENABLE true;\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setDirectColor4(\"_Iridescence_Tint_\", this.iridescenceTint);\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMapTexture);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Gradient\"\r\n this._activeEffect.setDirectColor4(\"_Gradient_Color_\", this.gradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Left_\", this.topLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Right_\", this.topRightGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Left_\", this.bottomLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Right_\", this.bottomRightGradientColor);\r\n //define EDGE_ONLY false;\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setFloat(\"_Edge_Power_\", this.edgePower);\r\n this._activeEffect.setFloat(\"_Line_Gradient_Blend_\", this.edgeLineGradientBlend);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MRDLBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackplateMaterial\", MRDLBackplateMaterial);\r\n"]}
@@ -194,8 +194,9 @@ export class MRDLFrontplateMaterial extends PushMaterial {
194
194
  }
195
195
  // Methods
196
196
  isReadyForSubMesh(mesh, subMesh) {
197
+ const drawWrapper = subMesh._drawWrapper;
197
198
  if (this.isFrozen) {
198
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
199
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
199
200
  return true;
200
201
  }
201
202
  }
@@ -318,7 +319,7 @@ export class MRDLFrontplateMaterial extends PushMaterial {
318
319
  return false;
319
320
  }
320
321
  defines._renderId = scene.getRenderId();
321
- subMesh.effect._wasPreviouslyReady = true;
322
+ drawWrapper._wasPreviouslyReady = true;
322
323
  return true;
323
324
  }
324
325
  bindForSubMesh(world, mesh, subMesh) {
@@ -386,7 +387,7 @@ export class MRDLFrontplateMaterial extends PushMaterial {
386
387
  this._activeEffect.setFloat("_Use_Global_Right_Index_", this.useGlobalRightIndex ? 1.0 : 0.0);
387
388
  // "Antialiasing"
388
389
  //define SMOOTH_EDGES true;
389
- this._afterBind(mesh, this._activeEffect);
390
+ this._afterBind(mesh, this._activeEffect, subMesh);
390
391
  }
391
392
  /**
392
393
  * Get the list of animatables in the material.
@@ -1 +1 @@
1
- {"version":3,"file":"mrdlFrontplateMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlFrontplateMaterial.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AACtE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,YAAY,EAAE,0CAA4B;AACnD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAE1D,OAAO,mCAAmC,CAAC;AAC3C,OAAO,iCAAiC,CAAC;AAEzC,cAAc;AACd,MAAM,6BAA8B,SAAQ,eAAe;IAMvD;QACI,KAAK,EAAE,CAAC;QANZ;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAIvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,sBAAuB,SAAQ,YAAY;IAwOpD,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAxOvB;;WAEG;QAEI,WAAM,GAAG,IAAI,CAAC;QAErB;;WAEG;QAEI,cAAS,GAAG,IAAI,CAAC;QAExB;;WAEG;QAEI,qBAAgB,GAAG,KAAK,CAAC;QAEhC,cAAc;QACP,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,cAAS,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAE3D;;WAEG;QAEI,eAAU,GAAG,IAAI,CAAC;QAEzB;;WAEG;QAEI,iBAAY,GAAY,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE1D;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,iBAAY,GAAG,KAAK,CAAC;QAE5B;;WAEG;QAEI,gBAAW,GAAG,KAAK,CAAC;QAE3B;;WAEG;QAEI,qBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QAE/B;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;WAEG;QAEI,kBAAa,GAAG,IAAI,CAAC;QAE5B;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,kBAAa,GAAY,IAAI,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;QAE5D;;WAEG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAG,GAAG,CAAC;QAExB;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,sBAAiB,GAAG,GAAG,CAAC;QAE/B;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAEI,uBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;WAEG;QAEI,wBAAmB,GAAG,GAAG,CAAC;QAEjC;;WAEG;QAEI,uBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,wBAAmB,GAAG,IAAI,CAAC;QAOlC;;WAEG;QACI,YAAO,GAAG,GAAG,CAAC;QAMjB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;QACrC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,IAAI,OAAO,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAC/H,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,6BAA6B,EAAE,CAAC;SACjE;QAED,MAAM,OAAO,GAAkC,OAAO,CAAC,eAAe,CAAC;QACvE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,gBAAgB,CAAC;YACpC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,WAAW;gBACX,qBAAqB;gBACrB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,gBAAgB;gBAChB,UAAU;gBACV,cAAc;gBACd,sBAAsB;gBACtB,gBAAgB;gBAChB,cAAc;gBACd,YAAY;gBACZ,gBAAgB;gBAChB,eAAe;gBACf,iBAAiB;gBACjB,kBAAkB;gBAClB,kBAAkB;gBAClB,iBAAiB;gBACjB,sBAAsB;gBACtB,qBAAqB;gBACrB,oBAAoB;gBACpB,mBAAmB;gBACnB,cAAc;gBACd,aAAa;gBACb,uBAAuB;gBACvB,iBAAiB;gBACjB,mBAAmB;gBACnB,oBAAoB;gBACpB,qBAAqB;gBACrB,gBAAgB;gBAChB,eAAe;gBACf,kBAAkB;gBAClB,cAAc;gBACd,gBAAgB;gBAChB,kBAAkB;gBAClB,YAAY;gBACZ,kBAAkB;gBAClB,uBAAuB;gBACvB,qBAAqB;gBACrB,wBAAwB;gBACxB,2BAA2B;gBAC3B,0BAA0B;gBAC1B,yBAAyB;gBACzB,wBAAwB;gBACxB,gCAAgC;gBAChC,iCAAiC;gBACjC,yBAAyB;gBACzB,0BAA0B;aAC7B,CAAC;YACF,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAkC,OAAO,CAAC,eAAe,CAAC;QACvE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAE9E,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAExD,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE5E,WAAW;QACX,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE7D,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE5D,iBAAiB;QACjB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEnE,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,wBAAwB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/E,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,2BAA2B,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0BAA0B,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,wBAAwB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0BAA0B,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE9F,iBAAiB;QACjB,2BAA2B;QAE3B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACpG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAClE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACnH,CAAC;;AAhTD;;GAEG;AACW,uCAAgB,GAAG,EAAE,AAAL,CAAM;AA1N7B;IADN,SAAS,EAAE;sDACS;AAMd;IADN,SAAS,EAAE;yDACY;AAMjB;IADN,SAAS,EAAE;gEACoB;AASzB;IADN,SAAS,EAAE;yDAC+C;AAMpD;IADN,SAAS,EAAE;0DACa;AAMlB;IADN,SAAS,EAAE;4DAC8C;AAMnD;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;4DACgB;AAMrB;IADN,SAAS,EAAE;2DACe;AAMpB;IADN,SAAS,EAAE;gEACoB;AAMzB;IADN,SAAS,EAAE;+DACmB;AAMxB;IADN,SAAS,EAAE;8DACiB;AAMtB;IADN,SAAS,EAAE;6DACgB;AAMrB;IADN,SAAS,EAAE;yDACW;AAMhB;IADN,SAAS,EAAE;wDACU;AAMf;IADN,SAAS,EAAE;gEACmB;AAMxB;IADN,SAAS,EAAE;2DACc;AAMnB;IADN,SAAS,EAAE;6DACgD;AAMrD;IADN,SAAS,EAAE;6DACiB;AAMtB;IADN,SAAS,EAAE;8DACgB;AAMrB;IADN,SAAS,EAAE;0DACY;AAMjB;IADN,SAAS,EAAE;yDACW;AAMhB;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;yDACW;AAMhB;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;wDACU;AAMf;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;iEACmB;AAMxB;IADN,SAAS,EAAE;gEACmB;AAMxB;IADN,SAAS,EAAE;kEACqB;AAM1B;IADN,SAAS,EAAE;qEACwB;AAM7B;IADN,SAAS,EAAE;oEACuB;AAM5B;IADN,SAAS,EAAE;mEACuB;AAM5B;IADN,SAAS,EAAE;mEACqB;AAM1B;IADN,SAAS,EAAE;kEACqB;AAM1B;IADN,SAAS,EAAE;mEACsB;AAqTtC,aAAa,CAAC,oCAAoC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\nimport \"./shaders/mrdlFrontplate.fragment\";\r\nimport \"./shaders/mrdlFrontplate.vertex\";\r\n\r\n/** @hidden */\r\nclass MRDLFrontplateMaterialDefines extends MaterialDefines {\r\n /**\r\n * Sets default value for \"SMOOTH_EDGES\"\r\n */\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLFrontplateMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the corner radius on the frontplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets the line width of the frontplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.01;\r\n\r\n /**\r\n * Gets or sets whether the scale is relative to the frontplate height.\r\n */\r\n @serialize()\r\n public relativeToHeight = false;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the edge color of the frontplate.\r\n */\r\n @serialize()\r\n public edgeColor: Color4 = new Color4(0.53, 0.53, 0.53, 1);\r\n\r\n /**\r\n * Gets or sets whether to enable blob effects on the frontplate.\r\n */\r\n @serialize()\r\n public blobEnable = true;\r\n\r\n /**\r\n * Gets or sets the blob position on the frontplate.\r\n */\r\n @serialize()\r\n public blobPosition: Vector3 = new Vector3(100, 100, 100);\r\n\r\n /**\r\n * Gets or sets the blob intensity of the frontplate.\r\n */\r\n @serialize()\r\n public blobIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the blob near size of the frontplate.\r\n */\r\n @serialize()\r\n public blobNearSize = 0.032;\r\n\r\n /**\r\n * Gets or sets the blob far size of the frontplate.\r\n */\r\n @serialize()\r\n public blobFarSize = 0.048;\r\n\r\n /**\r\n * Gets or sets the blob near distance of the frontplate.\r\n */\r\n @serialize()\r\n public blobNearDistance = 0.008;\r\n\r\n /**\r\n * Gets or sets the blob far distance of the frontplate.\r\n */\r\n @serialize()\r\n public blobFarDistance = 0.064;\r\n\r\n /**\r\n * Gets or sets the blob fade length of the frontplate.\r\n */\r\n @serialize()\r\n public blobFadeLength = 0.04;\r\n\r\n /**\r\n * Gets or sets the blob inner fade of the frontplate.\r\n */\r\n @serialize()\r\n public blobInnerFade = 0.01;\r\n\r\n /**\r\n * Gets or sets the blob pulse of the frontplate.\r\n */\r\n @serialize()\r\n public blobPulse = 0.0;\r\n\r\n /**\r\n * Gets or sets the blob fade effect on the frontplate.\r\n */\r\n @serialize()\r\n public blobFade = 1.0;\r\n\r\n /**\r\n * Gets or sets the maximum size of the blob pulse on the frontplate.\r\n */\r\n @serialize()\r\n public blobPulseMaxSize = 0.05;\r\n\r\n /**\r\n * Gets or sets whether to enable extra blob effects of the frontplate.\r\n */\r\n @serialize()\r\n public blobEnable2 = true;\r\n\r\n /**\r\n * Gets or sets blob2 position of the frontplate.\r\n */\r\n @serialize()\r\n public blobPosition2: Vector3 = new Vector3(10, 10.1, -0.6);\r\n\r\n /**\r\n * Gets or sets the blob2 near size of the frontplate.\r\n */\r\n @serialize()\r\n public blobNearSize2 = 0.008;\r\n\r\n /**\r\n * Gets or sets the blob2 inner fade of the frontplate.\r\n */\r\n @serialize()\r\n public blobInnerFade2 = 0.1;\r\n\r\n /**\r\n * Gets or sets the blob2 pulse of the frontplate.\r\n */\r\n @serialize()\r\n public blobPulse2 = 0.0;\r\n\r\n /**\r\n * Gets or sets the blob2 fade effect on the frontplate.\r\n */\r\n @serialize()\r\n public blobFade2 = 1.0;\r\n\r\n /**\r\n * Gets or sets the gaze intensity of the frontplate.\r\n */\r\n @serialize()\r\n public gazeIntensity = 0.8;\r\n\r\n /**\r\n * Gets or sets the gaze focus of the frontplate.\r\n */\r\n @serialize()\r\n public gazeFocus = 0.0;\r\n\r\n /**\r\n * Gets or sets the selection fuzz of the frontplate.\r\n */\r\n @serialize()\r\n public selectionFuzz = 0.5;\r\n\r\n /**\r\n * Gets or sets the fade intensity of the frontplate.\r\n */\r\n @serialize()\r\n public selected = 1.0;\r\n\r\n /**\r\n * Gets or sets the selection fade intensity of the frontplate.\r\n */\r\n @serialize()\r\n public selectionFade = 0.2;\r\n\r\n /**\r\n * Gets or sets the selection fade size of the frontplate.\r\n */\r\n @serialize()\r\n public selectionFadeSize = 0.0;\r\n\r\n /**\r\n * Gets or sets the selected distance of the frontplate.\r\n */\r\n @serialize()\r\n public selectedDistance = 0.08;\r\n\r\n /**\r\n * Gets or sets the selected fade length of the frontplate.\r\n */\r\n @serialize()\r\n public selectedFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets the proximity maximum intensity of the frontplate.\r\n */\r\n @serialize()\r\n public proximityMaxIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the proximity far distance of the frontplate.\r\n */\r\n @serialize()\r\n public proximityFarDistance = 0.16;\r\n\r\n /**\r\n * Gets or sets the proximity near radius of the frontplate.\r\n */\r\n @serialize()\r\n public proximityNearRadius = 0.016;\r\n\r\n /**\r\n * Gets or sets the proximity anisotropy of the frontplate.\r\n */\r\n @serialize()\r\n public proximityAnisotropy = 1.0;\r\n\r\n /**\r\n * Gets or sets whether to use global left index on the frontplate.\r\n */\r\n @serialize()\r\n public useGlobalLeftIndex = true;\r\n\r\n /**\r\n * Gets or sets whether to use global right index of the frontplate.\r\n */\r\n @serialize()\r\n public useGlobalRightIndex = true;\r\n\r\n /**\r\n * URL pointing to the texture used to define the coloring for the BLOB.\r\n */\r\n public static BLOB_TEXTURE_URL = \"\";\r\n\r\n /**\r\n * Gets or sets the opacity of the frontplate (0.0 - 1.0).\r\n */\r\n public fadeOut = 1.0;\r\n\r\n private _blobTexture: Texture;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n this._blobTexture = new Texture(MRDLFrontplateMaterial.BLOB_TEXTURE_URL, scene, true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLFrontplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLFrontplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlFrontplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Relative_To_Height_\",\r\n \"_Filter_Width_\",\r\n \"_Edge_Color_\",\r\n \"_Fade_Out_\",\r\n \"_Smooth_Edges_\",\r\n \"_Blob_Enable_\",\r\n \"_Blob_Position_\",\r\n \"_Blob_Intensity_\",\r\n \"_Blob_Near_Size_\",\r\n \"_Blob_Far_Size_\",\r\n \"_Blob_Near_Distance_\",\r\n \"_Blob_Far_Distance_\",\r\n \"_Blob_Fade_Length_\",\r\n \"_Blob_Inner_Fade_\",\r\n \"_Blob_Pulse_\",\r\n \"_Blob_Fade_\",\r\n \"_Blob_Pulse_Max_Size_\",\r\n \"_Blob_Enable_2_\",\r\n \"_Blob_Position_2_\",\r\n \"_Blob_Near_Size_2_\",\r\n \"_Blob_Inner_Fade_2_\",\r\n \"_Blob_Pulse_2_\",\r\n \"_Blob_Fade_2_\",\r\n \"_Gaze_Intensity_\",\r\n \"_Gaze_Focus_\",\r\n \"_Blob_Texture_\",\r\n \"_Selection_Fuzz_\",\r\n \"_Selected_\",\r\n \"_Selection_Fade_\",\r\n \"_Selection_Fade_Size_\",\r\n \"_Selected_Distance_\",\r\n \"_Selected_Fade_Length_\",\r\n \"_Proximity_Max_Intensity_\",\r\n \"_Proximity_Far_Distance_\",\r\n \"_Proximity_Near_Radius_\",\r\n \"_Proximity_Anisotropy_\",\r\n \"Global_Left_Index_Tip_Position\",\r\n \"Global_Right_Index_Tip_Position\",\r\n \"_Use_Global_Left_Index_\",\r\n \"_Use_Global_Right_Index_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLFrontplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Relative_To_Height_\", this.relativeToHeight ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Edge_Color_\", this.edgeColor);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Blob\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_\", this.blobEnable ? 1.0 : 0.0);\r\n this._activeEffect.setVector3(\"_Blob_Position_\", this.blobPosition);\r\n this._activeEffect.setFloat(\"_Blob_Intensity_\", this.blobIntensity);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_\", this.blobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Far_Size_\", this.blobFarSize);\r\n this._activeEffect.setFloat(\"_Blob_Near_Distance_\", this.blobNearDistance);\r\n this._activeEffect.setFloat(\"_Blob_Far_Distance_\", this.blobFarDistance);\r\n this._activeEffect.setFloat(\"_Blob_Fade_Length_\", this.blobFadeLength);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_\", this.blobInnerFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_\", this.blobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_\", this.blobFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_Max_Size_\", this.blobPulseMaxSize);\r\n\r\n // \"Blob 2\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_2_\", this.blobEnable2 ? 1.0 : 0.0);\r\n this._activeEffect.setVector3(\"_Blob_Position_2_\", this.blobPosition2);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_2_\", this.blobNearSize2);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_2_\", this.blobInnerFade2);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_2_\", this.blobPulse2);\r\n this._activeEffect.setFloat(\"_Blob_Fade_2_\", this.blobFade2);\r\n\r\n // \"Gaze\"\r\n this._activeEffect.setFloat(\"_Gaze_Intensity_\", this.gazeIntensity);\r\n this._activeEffect.setFloat(\"_Gaze_Focus_\", this.gazeFocus);\r\n\r\n // \"Blob Texture\"\r\n this._activeEffect.setTexture(\"_Blob_Texture_\", this._blobTexture);\r\n\r\n // \"Selection\"\r\n this._activeEffect.setFloat(\"_Selection_Fuzz_\", this.selectionFuzz);\r\n this._activeEffect.setFloat(\"_Selected_\", this.selected);\r\n this._activeEffect.setFloat(\"_Selection_Fade_\", this.selectionFade);\r\n this._activeEffect.setFloat(\"_Selection_Fade_Size_\", this.selectionFadeSize);\r\n this._activeEffect.setFloat(\"_Selected_Distance_\", this.selectedDistance);\r\n this._activeEffect.setFloat(\"_Selected_Fade_Length_\", this.selectedFadeLength);\r\n\r\n // \"Proximity\"\r\n this._activeEffect.setFloat(\"_Proximity_Max_Intensity_\", this.proximityMaxIntensity);\r\n this._activeEffect.setFloat(\"_Proximity_Far_Distance_\", this.proximityFarDistance);\r\n this._activeEffect.setFloat(\"_Proximity_Near_Radius_\", this.proximityNearRadius);\r\n this._activeEffect.setFloat(\"_Proximity_Anisotropy_\", this.proximityAnisotropy);\r\n\r\n // \"Global\"\r\n this._activeEffect.setFloat(\"_Use_Global_Left_Index_\", this.useGlobalLeftIndex ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Use_Global_Right_Index_\", this.useGlobalRightIndex ? 1.0 : 0.0);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLFrontplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLFrontplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLFrontplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLFrontplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLFrontplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLFrontplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLFrontplateMaterial\", MRDLFrontplateMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlFrontplateMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlFrontplateMaterial.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AACtE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,YAAY,EAAE,0CAA4B;AACnD,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAE1D,OAAO,mCAAmC,CAAC;AAC3C,OAAO,iCAAiC,CAAC;AAEzC,cAAc;AACd,MAAM,6BAA8B,SAAQ,eAAe;IAMvD;QACI,KAAK,EAAE,CAAC;QANZ;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAIvB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,sBAAuB,SAAQ,YAAY;IAwOpD,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAxOvB;;WAEG;QAEI,WAAM,GAAG,IAAI,CAAC;QAErB;;WAEG;QAEI,cAAS,GAAG,IAAI,CAAC;QAExB;;WAEG;QAEI,qBAAgB,GAAG,KAAK,CAAC;QAEhC,cAAc;QACP,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,cAAS,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAE3D;;WAEG;QAEI,eAAU,GAAG,IAAI,CAAC;QAEzB;;WAEG;QAEI,iBAAY,GAAY,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE1D;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,iBAAY,GAAG,KAAK,CAAC;QAE5B;;WAEG;QAEI,gBAAW,GAAG,KAAK,CAAC;QAE3B;;WAEG;QAEI,qBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QAE/B;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;WAEG;QAEI,kBAAa,GAAG,IAAI,CAAC;QAE5B;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,kBAAa,GAAY,IAAI,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;QAE5D;;WAEG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,mBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAG,GAAG,CAAC;QAExB;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,cAAS,GAAG,GAAG,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QAEI,kBAAa,GAAG,GAAG,CAAC;QAE3B;;WAEG;QAEI,sBAAiB,GAAG,GAAG,CAAC;QAE/B;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAEI,uBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,0BAAqB,GAAG,IAAI,CAAC;QAEpC;;WAEG;QAEI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;WAEG;QAEI,wBAAmB,GAAG,GAAG,CAAC;QAEjC;;WAEG;QAEI,uBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,wBAAmB,GAAG,IAAI,CAAC;QAOlC;;WAEG;QACI,YAAO,GAAG,GAAG,CAAC;QAMjB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;QACrC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,YAAY,GAAG,IAAI,OAAO,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,oBAAoB,CAAC,CAAC;IAC/H,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;QAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,EAAE;gBACvD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,6BAA6B,EAAE,CAAC;SACjE;QAED,MAAM,OAAO,GAAkC,OAAO,CAAC,eAAe,CAAC;QACvE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAExE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,gBAAgB,CAAC;YACpC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,WAAW;gBACX,qBAAqB;gBACrB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,gBAAgB;gBAChB,UAAU;gBACV,cAAc;gBACd,sBAAsB;gBACtB,gBAAgB;gBAChB,cAAc;gBACd,YAAY;gBACZ,gBAAgB;gBAChB,eAAe;gBACf,iBAAiB;gBACjB,kBAAkB;gBAClB,kBAAkB;gBAClB,iBAAiB;gBACjB,sBAAsB;gBACtB,qBAAqB;gBACrB,oBAAoB;gBACpB,mBAAmB;gBACnB,cAAc;gBACd,aAAa;gBACb,uBAAuB;gBACvB,iBAAiB;gBACjB,mBAAmB;gBACnB,oBAAoB;gBACpB,qBAAqB;gBACrB,gBAAgB;gBAChB,eAAe;gBACf,kBAAkB;gBAClB,cAAc;gBACd,gBAAgB;gBAChB,kBAAkB;gBAClB,YAAY;gBACZ,kBAAkB;gBAClB,uBAAuB;gBACvB,qBAAqB;gBACrB,wBAAwB;gBACxB,2BAA2B;gBAC3B,0BAA0B;gBAC1B,yBAAyB;gBACzB,wBAAwB;gBACxB,gCAAgC;gBAChC,iCAAiC;gBACjC,yBAAyB;gBACzB,0BAA0B;aAC7B,CAAC;YACF,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAkC,OAAO,CAAC,eAAe,CAAC;QACvE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAE9E,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAEnE,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAExD,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACjE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACrE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE5E,WAAW;QACX,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACvE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACxE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE7D,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE5D,iBAAiB;QACjB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEnE,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACpE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,wBAAwB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/E,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,2BAA2B,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACrF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0BAA0B,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,wBAAwB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,yBAAyB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0BAA0B,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE9F,iBAAiB;QACjB,2BAA2B;QAE3B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACpG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAClE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACnH,CAAC;;AAlTD;;GAEG;AACW,uCAAgB,GAAG,EAAE,AAAL,CAAM;AA1N7B;IADN,SAAS,EAAE;sDACS;AAMd;IADN,SAAS,EAAE;yDACY;AAMjB;IADN,SAAS,EAAE;gEACoB;AASzB;IADN,SAAS,EAAE;yDAC+C;AAMpD;IADN,SAAS,EAAE;0DACa;AAMlB;IADN,SAAS,EAAE;4DAC8C;AAMnD;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;4DACgB;AAMrB;IADN,SAAS,EAAE;2DACe;AAMpB;IADN,SAAS,EAAE;gEACoB;AAMzB;IADN,SAAS,EAAE;+DACmB;AAMxB;IADN,SAAS,EAAE;8DACiB;AAMtB;IADN,SAAS,EAAE;6DACgB;AAMrB;IADN,SAAS,EAAE;yDACW;AAMhB;IADN,SAAS,EAAE;wDACU;AAMf;IADN,SAAS,EAAE;gEACmB;AAMxB;IADN,SAAS,EAAE;2DACc;AAMnB;IADN,SAAS,EAAE;6DACgD;AAMrD;IADN,SAAS,EAAE;6DACiB;AAMtB;IADN,SAAS,EAAE;8DACgB;AAMrB;IADN,SAAS,EAAE;0DACY;AAMjB;IADN,SAAS,EAAE;yDACW;AAMhB;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;yDACW;AAMhB;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;wDACU;AAMf;IADN,SAAS,EAAE;6DACe;AAMpB;IADN,SAAS,EAAE;iEACmB;AAMxB;IADN,SAAS,EAAE;gEACmB;AAMxB;IADN,SAAS,EAAE;kEACqB;AAM1B;IADN,SAAS,EAAE;qEACwB;AAM7B;IADN,SAAS,EAAE;oEACuB;AAM5B;IADN,SAAS,EAAE;mEACuB;AAM5B;IADN,SAAS,EAAE;mEACqB;AAM1B;IADN,SAAS,EAAE;kEACqB;AAM1B;IADN,SAAS,EAAE;mEACsB;AAuTtC,aAAa,CAAC,oCAAoC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\nimport \"./shaders/mrdlFrontplate.fragment\";\r\nimport \"./shaders/mrdlFrontplate.vertex\";\r\n\r\n/** @hidden */\r\nclass MRDLFrontplateMaterialDefines extends MaterialDefines {\r\n /**\r\n * Sets default value for \"SMOOTH_EDGES\"\r\n */\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLFrontplateMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the corner radius on the frontplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets the line width of the frontplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.01;\r\n\r\n /**\r\n * Gets or sets whether the scale is relative to the frontplate height.\r\n */\r\n @serialize()\r\n public relativeToHeight = false;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the edge color of the frontplate.\r\n */\r\n @serialize()\r\n public edgeColor: Color4 = new Color4(0.53, 0.53, 0.53, 1);\r\n\r\n /**\r\n * Gets or sets whether to enable blob effects on the frontplate.\r\n */\r\n @serialize()\r\n public blobEnable = true;\r\n\r\n /**\r\n * Gets or sets the blob position on the frontplate.\r\n */\r\n @serialize()\r\n public blobPosition: Vector3 = new Vector3(100, 100, 100);\r\n\r\n /**\r\n * Gets or sets the blob intensity of the frontplate.\r\n */\r\n @serialize()\r\n public blobIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the blob near size of the frontplate.\r\n */\r\n @serialize()\r\n public blobNearSize = 0.032;\r\n\r\n /**\r\n * Gets or sets the blob far size of the frontplate.\r\n */\r\n @serialize()\r\n public blobFarSize = 0.048;\r\n\r\n /**\r\n * Gets or sets the blob near distance of the frontplate.\r\n */\r\n @serialize()\r\n public blobNearDistance = 0.008;\r\n\r\n /**\r\n * Gets or sets the blob far distance of the frontplate.\r\n */\r\n @serialize()\r\n public blobFarDistance = 0.064;\r\n\r\n /**\r\n * Gets or sets the blob fade length of the frontplate.\r\n */\r\n @serialize()\r\n public blobFadeLength = 0.04;\r\n\r\n /**\r\n * Gets or sets the blob inner fade of the frontplate.\r\n */\r\n @serialize()\r\n public blobInnerFade = 0.01;\r\n\r\n /**\r\n * Gets or sets the blob pulse of the frontplate.\r\n */\r\n @serialize()\r\n public blobPulse = 0.0;\r\n\r\n /**\r\n * Gets or sets the blob fade effect on the frontplate.\r\n */\r\n @serialize()\r\n public blobFade = 1.0;\r\n\r\n /**\r\n * Gets or sets the maximum size of the blob pulse on the frontplate.\r\n */\r\n @serialize()\r\n public blobPulseMaxSize = 0.05;\r\n\r\n /**\r\n * Gets or sets whether to enable extra blob effects of the frontplate.\r\n */\r\n @serialize()\r\n public blobEnable2 = true;\r\n\r\n /**\r\n * Gets or sets blob2 position of the frontplate.\r\n */\r\n @serialize()\r\n public blobPosition2: Vector3 = new Vector3(10, 10.1, -0.6);\r\n\r\n /**\r\n * Gets or sets the blob2 near size of the frontplate.\r\n */\r\n @serialize()\r\n public blobNearSize2 = 0.008;\r\n\r\n /**\r\n * Gets or sets the blob2 inner fade of the frontplate.\r\n */\r\n @serialize()\r\n public blobInnerFade2 = 0.1;\r\n\r\n /**\r\n * Gets or sets the blob2 pulse of the frontplate.\r\n */\r\n @serialize()\r\n public blobPulse2 = 0.0;\r\n\r\n /**\r\n * Gets or sets the blob2 fade effect on the frontplate.\r\n */\r\n @serialize()\r\n public blobFade2 = 1.0;\r\n\r\n /**\r\n * Gets or sets the gaze intensity of the frontplate.\r\n */\r\n @serialize()\r\n public gazeIntensity = 0.8;\r\n\r\n /**\r\n * Gets or sets the gaze focus of the frontplate.\r\n */\r\n @serialize()\r\n public gazeFocus = 0.0;\r\n\r\n /**\r\n * Gets or sets the selection fuzz of the frontplate.\r\n */\r\n @serialize()\r\n public selectionFuzz = 0.5;\r\n\r\n /**\r\n * Gets or sets the fade intensity of the frontplate.\r\n */\r\n @serialize()\r\n public selected = 1.0;\r\n\r\n /**\r\n * Gets or sets the selection fade intensity of the frontplate.\r\n */\r\n @serialize()\r\n public selectionFade = 0.2;\r\n\r\n /**\r\n * Gets or sets the selection fade size of the frontplate.\r\n */\r\n @serialize()\r\n public selectionFadeSize = 0.0;\r\n\r\n /**\r\n * Gets or sets the selected distance of the frontplate.\r\n */\r\n @serialize()\r\n public selectedDistance = 0.08;\r\n\r\n /**\r\n * Gets or sets the selected fade length of the frontplate.\r\n */\r\n @serialize()\r\n public selectedFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets the proximity maximum intensity of the frontplate.\r\n */\r\n @serialize()\r\n public proximityMaxIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the proximity far distance of the frontplate.\r\n */\r\n @serialize()\r\n public proximityFarDistance = 0.16;\r\n\r\n /**\r\n * Gets or sets the proximity near radius of the frontplate.\r\n */\r\n @serialize()\r\n public proximityNearRadius = 0.016;\r\n\r\n /**\r\n * Gets or sets the proximity anisotropy of the frontplate.\r\n */\r\n @serialize()\r\n public proximityAnisotropy = 1.0;\r\n\r\n /**\r\n * Gets or sets whether to use global left index on the frontplate.\r\n */\r\n @serialize()\r\n public useGlobalLeftIndex = true;\r\n\r\n /**\r\n * Gets or sets whether to use global right index of the frontplate.\r\n */\r\n @serialize()\r\n public useGlobalRightIndex = true;\r\n\r\n /**\r\n * URL pointing to the texture used to define the coloring for the BLOB.\r\n */\r\n public static BLOB_TEXTURE_URL = \"\";\r\n\r\n /**\r\n * Gets or sets the opacity of the frontplate (0.0 - 1.0).\r\n */\r\n public fadeOut = 1.0;\r\n\r\n private _blobTexture: Texture;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n this._blobTexture = new Texture(MRDLFrontplateMaterial.BLOB_TEXTURE_URL, scene, true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLFrontplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLFrontplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlFrontplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Relative_To_Height_\",\r\n \"_Filter_Width_\",\r\n \"_Edge_Color_\",\r\n \"_Fade_Out_\",\r\n \"_Smooth_Edges_\",\r\n \"_Blob_Enable_\",\r\n \"_Blob_Position_\",\r\n \"_Blob_Intensity_\",\r\n \"_Blob_Near_Size_\",\r\n \"_Blob_Far_Size_\",\r\n \"_Blob_Near_Distance_\",\r\n \"_Blob_Far_Distance_\",\r\n \"_Blob_Fade_Length_\",\r\n \"_Blob_Inner_Fade_\",\r\n \"_Blob_Pulse_\",\r\n \"_Blob_Fade_\",\r\n \"_Blob_Pulse_Max_Size_\",\r\n \"_Blob_Enable_2_\",\r\n \"_Blob_Position_2_\",\r\n \"_Blob_Near_Size_2_\",\r\n \"_Blob_Inner_Fade_2_\",\r\n \"_Blob_Pulse_2_\",\r\n \"_Blob_Fade_2_\",\r\n \"_Gaze_Intensity_\",\r\n \"_Gaze_Focus_\",\r\n \"_Blob_Texture_\",\r\n \"_Selection_Fuzz_\",\r\n \"_Selected_\",\r\n \"_Selection_Fade_\",\r\n \"_Selection_Fade_Size_\",\r\n \"_Selected_Distance_\",\r\n \"_Selected_Fade_Length_\",\r\n \"_Proximity_Max_Intensity_\",\r\n \"_Proximity_Far_Distance_\",\r\n \"_Proximity_Near_Radius_\",\r\n \"_Proximity_Anisotropy_\",\r\n \"Global_Left_Index_Tip_Position\",\r\n \"Global_Right_Index_Tip_Position\",\r\n \"_Use_Global_Left_Index_\",\r\n \"_Use_Global_Right_Index_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLFrontplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Relative_To_Height_\", this.relativeToHeight ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Edge_Color_\", this.edgeColor);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Blob\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_\", this.blobEnable ? 1.0 : 0.0);\r\n this._activeEffect.setVector3(\"_Blob_Position_\", this.blobPosition);\r\n this._activeEffect.setFloat(\"_Blob_Intensity_\", this.blobIntensity);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_\", this.blobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Far_Size_\", this.blobFarSize);\r\n this._activeEffect.setFloat(\"_Blob_Near_Distance_\", this.blobNearDistance);\r\n this._activeEffect.setFloat(\"_Blob_Far_Distance_\", this.blobFarDistance);\r\n this._activeEffect.setFloat(\"_Blob_Fade_Length_\", this.blobFadeLength);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_\", this.blobInnerFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_\", this.blobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_\", this.blobFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_Max_Size_\", this.blobPulseMaxSize);\r\n\r\n // \"Blob 2\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_2_\", this.blobEnable2 ? 1.0 : 0.0);\r\n this._activeEffect.setVector3(\"_Blob_Position_2_\", this.blobPosition2);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_2_\", this.blobNearSize2);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_2_\", this.blobInnerFade2);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_2_\", this.blobPulse2);\r\n this._activeEffect.setFloat(\"_Blob_Fade_2_\", this.blobFade2);\r\n\r\n // \"Gaze\"\r\n this._activeEffect.setFloat(\"_Gaze_Intensity_\", this.gazeIntensity);\r\n this._activeEffect.setFloat(\"_Gaze_Focus_\", this.gazeFocus);\r\n\r\n // \"Blob Texture\"\r\n this._activeEffect.setTexture(\"_Blob_Texture_\", this._blobTexture);\r\n\r\n // \"Selection\"\r\n this._activeEffect.setFloat(\"_Selection_Fuzz_\", this.selectionFuzz);\r\n this._activeEffect.setFloat(\"_Selected_\", this.selected);\r\n this._activeEffect.setFloat(\"_Selection_Fade_\", this.selectionFade);\r\n this._activeEffect.setFloat(\"_Selection_Fade_Size_\", this.selectionFadeSize);\r\n this._activeEffect.setFloat(\"_Selected_Distance_\", this.selectedDistance);\r\n this._activeEffect.setFloat(\"_Selected_Fade_Length_\", this.selectedFadeLength);\r\n\r\n // \"Proximity\"\r\n this._activeEffect.setFloat(\"_Proximity_Max_Intensity_\", this.proximityMaxIntensity);\r\n this._activeEffect.setFloat(\"_Proximity_Far_Distance_\", this.proximityFarDistance);\r\n this._activeEffect.setFloat(\"_Proximity_Near_Radius_\", this.proximityNearRadius);\r\n this._activeEffect.setFloat(\"_Proximity_Anisotropy_\", this.proximityAnisotropy);\r\n\r\n // \"Global\"\r\n this._activeEffect.setFloat(\"_Use_Global_Left_Index_\", this.useGlobalLeftIndex ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Use_Global_Right_Index_\", this.useGlobalRightIndex ? 1.0 : 0.0);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLFrontplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLFrontplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLFrontplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLFrontplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLFrontplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLFrontplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLFrontplateMaterial\", MRDLFrontplateMaterial);\r\n"]}
@@ -61,8 +61,9 @@ export class MRDLInnerquadMaterial extends PushMaterial {
61
61
  }
62
62
  // Methods
63
63
  isReadyForSubMesh(mesh, subMesh) {
64
+ const drawWrapper = subMesh._drawWrapper;
64
65
  if (this.isFrozen) {
65
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
66
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
66
67
  return true;
67
68
  }
68
69
  }
@@ -150,7 +151,7 @@ export class MRDLInnerquadMaterial extends PushMaterial {
150
151
  return false;
151
152
  }
152
153
  defines._renderId = scene.getRenderId();
153
- subMesh.effect._wasPreviouslyReady = true;
154
+ drawWrapper._wasPreviouslyReady = true;
154
155
  return true;
155
156
  }
156
157
  bindForSubMesh(world, mesh, subMesh) {
@@ -178,7 +179,7 @@ export class MRDLInnerquadMaterial extends PushMaterial {
178
179
  this._activeEffect.setFloat("_Glow_Fraction_", this.glowFraction);
179
180
  this._activeEffect.setFloat("_Glow_Max_", this.glowMax);
180
181
  this._activeEffect.setFloat("_Glow_Falloff_", this.glowFalloff);
181
- this._afterBind(mesh, this._activeEffect);
182
+ this._afterBind(mesh, this._activeEffect, subMesh);
182
183
  }
183
184
  /**
184
185
  * Get the list of animatables in the material.
@@ -1 +1 @@
1
- {"version":3,"file":"mrdlInnerquadMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlInnerquadMaterial.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AACtE,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,MAAM,4BAA6B,SAAQ,eAAe;IACtD;QACI,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,qBAAsB,SAAQ,YAAY;IAuCnD,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAvCvB;;WAEG;QAEI,UAAK,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACjD;;WAEG;QAEI,WAAM,GAAG,IAAI,CAAC;QAErB;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B,cAAc;QACP,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,YAAO,GAAG,GAAG,CAAC;QAErB;;WAEG;QAEI,gBAAW,GAAG,GAAG,CAAC;QAIrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,4BAA4B,EAAE,CAAC;SAChE;QAED,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAEvE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,eAAe,CAAC;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,WAAW;gBACX,qBAAqB;gBACrB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,gBAAgB;gBAChB,SAAS;gBACT,UAAU;gBACV,gBAAgB;gBAChB,gBAAgB;gBAChB,iBAAiB;gBACjB,YAAY;gBACZ,gBAAgB;aACnB,CAAC;YACF,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAE9E,UAAU;QACV,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1D,UAAU;QACV,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEjE,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACxD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAEhE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACnG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClH,CAAC;CACJ;AAnPU;IADN,SAAS,EAAE;oDACqC;AAK1C;IADN,SAAS,EAAE;qDACS;AAMd;IADN,SAAS,EAAE;0DACc;AASnB;IADN,SAAS,EAAE;2DACc;AAMnB;IADN,SAAS,EAAE;sDACS;AAMd;IADN,SAAS,EAAE;0DACa;AAqN7B,aAAa,CAAC,mCAAmC,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\n\r\nclass MRDLInnerquadMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLInnerquadMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the color of the innerquad.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(1, 1, 1, 0.05);\r\n /**\r\n * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets whether the radius of the innerquad should be fixed.\r\n */\r\n @serialize()\r\n public fixedRadius = true;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the glow fraction of the innerquad.\r\n */\r\n @serialize()\r\n public glowFraction = 0.0;\r\n\r\n /**\r\n * Gets or sets the maximum glow intensity of the innerquad.\r\n */\r\n @serialize()\r\n public glowMax = 0.5;\r\n\r\n /**\r\n * Gets or sets the glow falloff effect of the innerquad.\r\n */\r\n @serialize()\r\n public glowFalloff = 2.0;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_COMBINE;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLInnerquadMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlInnerquad\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Color_\",\r\n \"_Radius_\",\r\n \"_Fixed_Radius_\",\r\n \"_Filter_Width_\",\r\n \"_Glow_Fraction_\",\r\n \"_Glow_Max_\",\r\n \"_Glow_Falloff_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n\r\n // \"Shape\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Fixed_Radius_\", this.fixedRadius ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n\r\n // \"Glow\"\r\n this._activeEffect.setFloat(\"_Glow_Fraction_\", this.glowFraction);\r\n this._activeEffect.setFloat(\"_Glow_Max_\", this.glowMax);\r\n this._activeEffect.setFloat(\"_Glow_Falloff_\", this.glowFalloff);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLInnerquadMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLInnerquadMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLInnerquadMaterial\", MRDLInnerquadMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlInnerquadMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlInnerquadMaterial.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,2CAA6B;AACtE,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,MAAM,4BAA6B,SAAQ,eAAe;IACtD;QACI,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,qBAAsB,SAAQ,YAAY;IAuCnD,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAvCvB;;WAEG;QAEI,UAAK,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACjD;;WAEG;QAEI,WAAM,GAAG,IAAI,CAAC;QAErB;;WAEG;QAEI,gBAAW,GAAG,IAAI,CAAC;QAE1B,cAAc;QACP,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,iBAAY,GAAG,GAAG,CAAC;QAE1B;;WAEG;QAEI,YAAO,GAAG,GAAG,CAAC;QAErB;;WAEG;QAEI,gBAAW,GAAG,GAAG,CAAC;QAIrB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB;QACzD,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;QAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,EAAE;gBACvD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,4BAA4B,EAAE,CAAC;SAChE;QAED,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAEvE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAE1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YAE7D,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,IAAI,OAAO,CAAC,OAAO,EAAE;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;aAC1C;YAED,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,eAAe,CAAC;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,WAAW;gBACX,qBAAqB;gBACrB,MAAM;gBACN,YAAY;gBACZ,gBAAgB;gBAChB,gBAAgB;gBAChB,SAAS;gBACT,UAAU;gBACV,gBAAgB;gBAChB,gBAAgB;gBAChB,iBAAiB;gBACjB,YAAY;gBACZ,gBAAgB;aACnB,CAAC;YACF,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,CACV,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAiC,OAAO,CAAC,eAAe,CAAC;QACtE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;QAE9E,UAAU;QACV,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1D,UAAU;QACV,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAEjE,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACxD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAEhE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,EAAE,CAAC;IACd,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACnG,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClH,CAAC;CACJ;AArPU;IADN,SAAS,EAAE;oDACqC;AAK1C;IADN,SAAS,EAAE;qDACS;AAMd;IADN,SAAS,EAAE;0DACc;AASnB;IADN,SAAS,EAAE;2DACc;AAMnB;IADN,SAAS,EAAE;sDACS;AAMd;IADN,SAAS,EAAE;0DACa;AAuN7B,aAAa,CAAC,mCAAmC,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { SerializationHelper, serialize } from \"core/Misc/decorators\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\n\r\nclass MRDLInnerquadMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLInnerquadMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the color of the innerquad.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(1, 1, 1, 0.05);\r\n /**\r\n * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets whether the radius of the innerquad should be fixed.\r\n */\r\n @serialize()\r\n public fixedRadius = true;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the glow fraction of the innerquad.\r\n */\r\n @serialize()\r\n public glowFraction = 0.0;\r\n\r\n /**\r\n * Gets or sets the maximum glow intensity of the innerquad.\r\n */\r\n @serialize()\r\n public glowMax = 0.5;\r\n\r\n /**\r\n * Gets or sets the glow falloff effect of the innerquad.\r\n */\r\n @serialize()\r\n public glowFalloff = 2.0;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_COMBINE;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLInnerquadMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlInnerquad\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Color_\",\r\n \"_Radius_\",\r\n \"_Fixed_Radius_\",\r\n \"_Filter_Width_\",\r\n \"_Glow_Fraction_\",\r\n \"_Glow_Max_\",\r\n \"_Glow_Falloff_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n\r\n // \"Shape\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Fixed_Radius_\", this.fixedRadius ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n\r\n // \"Glow\"\r\n this._activeEffect.setFloat(\"_Glow_Fraction_\", this.glowFraction);\r\n this._activeEffect.setFloat(\"_Glow_Max_\", this.glowMax);\r\n this._activeEffect.setFloat(\"_Glow_Falloff_\", this.glowFalloff);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLInnerquadMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"MRDLInnerquadMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLInnerquadMaterial\", MRDLInnerquadMaterial);\r\n"]}