@babylonjs/gui 6.38.1 → 6.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/2D/advancedDynamicTexture.d.ts +1 -1
  2. package/2D/advancedDynamicTexture.js +2 -1
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/button.d.ts +2 -5
  5. package/2D/controls/button.js +6 -6
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/container.d.ts +6 -1
  8. package/2D/controls/container.js +31 -5
  9. package/2D/controls/container.js.map +1 -1
  10. package/2D/controls/control.d.ts +9 -1
  11. package/2D/controls/control.js +16 -2
  12. package/2D/controls/control.js.map +1 -1
  13. package/2D/controls/focusableButton.d.ts +1 -1
  14. package/2D/controls/focusableButton.js +1 -1
  15. package/2D/controls/focusableButton.js.map +1 -1
  16. package/2D/controls/gradient/BaseGradient.d.ts +17 -5
  17. package/2D/controls/gradient/BaseGradient.js +17 -5
  18. package/2D/controls/gradient/BaseGradient.js.map +1 -1
  19. package/2D/controls/grid.d.ts +2 -1
  20. package/2D/controls/grid.js +6 -2
  21. package/2D/controls/grid.js.map +1 -1
  22. package/2D/controls/image.d.ts +2 -1
  23. package/2D/controls/image.js +2 -1
  24. package/2D/controls/image.js.map +1 -1
  25. package/2D/controls/inputText.js +2 -0
  26. package/2D/controls/inputText.js.map +1 -1
  27. package/2D/controls/stackPanel.d.ts +2 -1
  28. package/2D/controls/stackPanel.js +6 -2
  29. package/2D/controls/stackPanel.js.map +1 -1
  30. package/2D/xmlLoader.js +9 -0
  31. package/2D/xmlLoader.js.map +1 -1
  32. package/3D/controls/button3D.d.ts +1 -0
  33. package/3D/controls/button3D.js +1 -0
  34. package/3D/controls/button3D.js.map +1 -1
  35. package/3D/controls/control3D.d.ts +1 -1
  36. package/3D/controls/control3D.js +1 -1
  37. package/3D/controls/control3D.js.map +1 -1
  38. package/3D/controls/holographicSlate.d.ts +1 -1
  39. package/3D/controls/holographicSlate.js +1 -1
  40. package/3D/controls/holographicSlate.js.map +1 -1
  41. package/3D/controls/touchHolographicMenu.d.ts +2 -2
  42. package/3D/controls/touchHolographicMenu.js +2 -2
  43. package/3D/controls/touchHolographicMenu.js.map +1 -1
  44. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"xmlLoader.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/xmlLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,0CAA4B;AAG/C,MAAM,cAAc,GAAG,2DAA2D,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,SAAS;IAuBlB;;;OAGG;IACH,YAAY,cAAmB,IAAI;QA1B3B,WAAM,GAAQ,EAAE,CAAC;QAEjB,eAAU,GAAQ;YACtB,OAAO,EAAE,CAAC;YACV,SAAS,EAAE,CAAC;YACZ,IAAI,EAAE,CAAC;SACV,CAAC;QAEM,cAAS,GAAY,KAAK,CAAC;QAE3B,sBAAiB,GAAQ;YAC7B,uBAAuB,EAAE,CAAC;YAC1B,qBAAqB,EAAE,CAAC;YACxB,mBAAmB,EAAE,CAAC;YACtB,iBAAiB,EAAE,CAAC;YACpB,OAAO,EAAE,CAAC;SACb,CAAC;QAWE,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;SACnC;IACL,CAAC;IAEO,gBAAgB,CAAC,cAAmB;QACxC,IAAI,OAAO,GAAQ,MAAM,CAAC;QAE1B,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC;SAC/B;QACD,IAAI,KAAK,GAAG,cAAc,CAAC;QAC3B,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/B;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,kBAAkB,CAAC,aAAqB;QAC5C,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,OAAO,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACnC,CAAC;IAEO,iBAAiB,CAAC,IAAS,EAAE,MAAW,EAAE,aAAsB,IAAI;QACxE,IAAI;YACA,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3D,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;YAEhC,IAAI,MAAM,IAAI,UAAU,EAAE;gBACtB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;aAC9B;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;oBAC9D,SAAS;iBACZ;gBAED,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;oBAC9D,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;oBAChE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;oBAE9C,SAAS;iBACZ;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,cAAc,EAAE;oBAClD,IAAI,IAAI,CAAC,YAAY,EAAE;wBACnB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;qBACrE;yBAAM;wBACH,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;qBAC1D;iBACJ;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;oBAC7F,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;oBAClH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;iBAC9C;qBAAM,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE;oBACzD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,EAAE;wBAC3E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC;qBACzE;yBAAM;wBACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;qBAC7I;iBACJ;qBAAM;oBACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;iBACxF;aACJ;YAED,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE;gBACrC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,OAAO,CAAC;gBAChF,OAAO,OAAO,CAAC;aAClB;YAED,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;YAClD,IAAI,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;gBAC1C,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;aAC9D;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC;aAC7B;iBAAM;gBACH,MAAM,sFAAsF,CAAC;aAChG;YACD,OAAO,OAAO,CAAC;SAClB;QAAC,OAAO,SAAS,EAAE;YAChB,MAAM,8CAA8C,GAAG,IAAI,CAAC,QAAQ,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,CAAC;SAChG;IACL,CAAC;IAEO,UAAU,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACnD,IAAI,KAAK,CAAC;QACV,IAAI,MAAM,CAAC;QACX,IAAI,OAAO,CAAC;QACZ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC3B,IAAI,KAAK,CAAC;QACV,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,QAAQ,CAAC;QACb,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;gBAC7C,SAAS;aACZ;YACD,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,KAAK,EAAE;gBAC3B,MAAM,qDAAqD,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;aAClF;YACD,SAAS,IAAI,CAAC,CAAC;YACf,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YAE3B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE;gBAC5C,MAAM,4DAA4D,CAAC;aACtE;YACD,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,CAAC,CAAC;YACrE,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAChI,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACrC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;oBAChD,SAAS;iBACZ;gBACD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE;oBACjC,MAAM,wDAAwD,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;iBACxF;gBACD,YAAY,IAAI,CAAC,CAAC;gBAClB,IAAI,SAAS,GAAG,CAAC,IAAI,YAAY,GAAG,kBAAkB,EAAE;oBACpD,MAAM,+IAA+I,CAAC;iBACzJ;gBAED,IAAI,SAAS,IAAI,CAAC,EAAE;oBAChB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;wBAC9C,MAAM,uFAAuF,CAAC;qBACjG;oBACD,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,CAAC;oBACtE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBACtI,OAAO,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;iBAC/C;gBAED,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;wBAC9C,SAAS;qBACZ;oBACD,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;oBAC5D,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;oBACtD,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE;wBACrB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;qBACjD;iBACJ;aACJ;YACD,IAAI,SAAS,IAAI,CAAC,EAAE;gBAChB,kBAAkB,GAAG,YAAY,CAAC;aACrC;YACD,YAAY,GAAG,CAAC,CAAC,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAC5C;IACL,CAAC;IAEO,aAAa,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACtD,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;SAC5C;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAC5C;IACL,CAAC;IAEO,qBAAqB,CAAC,IAAS,EAAE,OAAY,EAAE,QAAa,EAAE,MAAW,EAAE,QAAa;QAC5F,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;SAClD;aAAM;YACH,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;SACvC;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;SAClD;IACL,CAAC;IAEO,wBAAwB,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACjE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QAEpE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC9B,MAAM,qEAAqE,CAAC;SAC/E;aAAM;YACH,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,MAAM,cAAc,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YAChD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC3B,MAAM,qFAAqF,CAAC;aAC/F;YACD,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAI,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;gBAChD,OAAO,GAAG,KAAK,CAAC;aACnB;YAED,IAAI,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE;gBAC9D,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aACnD;YAED,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACtC;iBAAM;gBACH,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;aAC3B;YAED,IAAI,OAAO,EAAE;gBACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACpC,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;iBAC3E;aACJ;iBAAM;gBACH,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE;oBACpB,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;iBAC3E;aACJ;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;aAC5C;SACJ;IACL,CAAC;IAEO,SAAS,CAAC,IAAS,EAAE,MAAW,EAAE,YAAqB,KAAK;QAChE,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;YAC1C,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;aACvD;YACD,OAAO;SACV;QAED,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;SACtE;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAErD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,MAAM,EAAE;YACzB,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;SAC1C;aAAM,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACpD,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;SAC7C;aAAM;YACH,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;SACxD;IACL,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,EAAU;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SACpB;IACL,CAAC;IAED;;;;;;OAMG;IACI,UAAU,CAAC,OAAY,EAAE,QAAa,EAAE,YAAkC,IAAI,EAAE,UAA6C,IAAI;QACpI,MAAM,KAAK,GAAG,IAAI,cAAc,EAAE,CAAC;QACnC,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;YAChB,IAAI,KAAK,CAAC,UAAU,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,GAAG,EAAE;gBAChD,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;oBACpB,IAAI,OAAO,EAAE;wBACT,OAAO,CAAC,cAAc,CAAC,CAAC;wBACxB,OAAO;qBACV;yBAAM;wBACH,MAAM,cAAc,CAAC;qBACxB;iBACJ;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,eAAe,CAAC;gBACjD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC5C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBAEtB,IAAI,SAAS,EAAE;oBACX,SAAS,EAAE,CAAC;iBACf;aACJ;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,OAAO,GAAG;YACZ,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,6CAA6C,CAAC,CAAC;aAC1D;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,IAAI,EAAE,CAAC;IACjB,CAAC;IACD;;;;;OAKG;IACI,KAAK,CAAC,eAAe,CAAC,OAAY,EAAE,QAAa;QACpD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAY,EAAE,MAAW,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["import { GetClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n * Class used to load GUI via XML.\r\n */\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3,\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n textHorizontalAlignment: 1,\r\n textVerticalAlignment: 2,\r\n horizontalAlignment: 3,\r\n verticalAlignment: 4,\r\n stretch: 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n const element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"xmlLoader.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/xmlLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,0CAA4B;AAG/C,MAAM,cAAc,GAAG,2DAA2D,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,SAAS;IAuBlB;;;OAGG;IACH,YAAY,cAAmB,IAAI;QA1B3B,WAAM,GAAQ,EAAE,CAAC;QAEjB,eAAU,GAAQ;YACtB,OAAO,EAAE,CAAC;YACV,SAAS,EAAE,CAAC;YACZ,IAAI,EAAE,CAAC;SACV,CAAC;QAEM,cAAS,GAAY,KAAK,CAAC;QAE3B,sBAAiB,GAAQ;YAC7B,uBAAuB,EAAE,CAAC;YAC1B,qBAAqB,EAAE,CAAC;YACxB,mBAAmB,EAAE,CAAC;YACtB,iBAAiB,EAAE,CAAC;YACpB,OAAO,EAAE,CAAC;SACb,CAAC;QAWE,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;SACnC;IACL,CAAC;IAEO,gBAAgB,CAAC,cAAmB;QACxC,IAAI,OAAO,GAAQ,MAAM,CAAC;QAE1B,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC;SAC/B;QACD,IAAI,KAAK,GAAG,cAAc,CAAC;QAC3B,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC/B;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,kBAAkB,CAAC,aAAqB;QAC5C,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,OAAO,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACnC,CAAC;IAEO,iBAAiB,CAAC,IAAS,EAAE,MAAW,EAAE,aAAsB,IAAI;QACxE,IAAI;YACA,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3D,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;YAEhC,IAAI,MAAM,IAAI,UAAU,EAAE;gBACtB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;aAC9B;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7C,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;oBAC9D,SAAS;iBACZ;gBAED,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;oBAC9D,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;oBAChE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;oBAE9C,SAAS;iBACZ;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,cAAc,EAAE;oBAClD,IAAI,IAAI,CAAC,YAAY,EAAE;wBACnB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;qBACrE;yBAAM;wBACH,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;qBAC1D;iBACJ;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;oBAC7F,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;oBAClH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;iBAC9C;qBAAM,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE;oBACzD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,EAAE;wBAC3E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC;qBACzE;yBAAM;wBACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;qBAC7I;iBACJ;qBAAM;oBACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;iBACxF;aACJ;YAED,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE;gBACrC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,OAAO,CAAC;gBAChF,OAAO,OAAO,CAAC;aAClB;YAED,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;YAClD,IAAI,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;gBAC1C,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;aAC9D;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC;aAC7B;iBAAM;gBACH,4CAA4C;gBAC5C,MAAM,sFAAsF,CAAC;aAChG;YACD,OAAO,OAAO,CAAC;SAClB;QAAC,OAAO,SAAS,EAAE;YAChB,4CAA4C;YAC5C,MAAM,8CAA8C,GAAG,IAAI,CAAC,QAAQ,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,CAAC;SAChG;IACL,CAAC;IAEO,UAAU,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACnD,IAAI,KAAK,CAAC;QACV,IAAI,MAAM,CAAC;QACX,IAAI,OAAO,CAAC;QACZ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC3B,IAAI,KAAK,CAAC;QACV,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,QAAQ,CAAC;QACb,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;gBAC7C,SAAS;aACZ;YACD,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,KAAK,EAAE;gBAC3B,4CAA4C;gBAC5C,MAAM,qDAAqD,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;aAClF;YACD,SAAS,IAAI,CAAC,CAAC;YACf,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YAE3B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE;gBAC5C,4CAA4C;gBAC5C,MAAM,4DAA4D,CAAC;aACtE;YACD,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,CAAC,CAAC;YACrE,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAChI,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACrC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;oBAChD,SAAS;iBACZ;gBACD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE;oBACjC,4CAA4C;oBAC5C,MAAM,wDAAwD,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;iBACxF;gBACD,YAAY,IAAI,CAAC,CAAC;gBAClB,IAAI,SAAS,GAAG,CAAC,IAAI,YAAY,GAAG,kBAAkB,EAAE;oBACpD,4CAA4C;oBAC5C,MAAM,+IAA+I,CAAC;iBACzJ;gBAED,IAAI,SAAS,IAAI,CAAC,EAAE;oBAChB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;wBAC9C,4CAA4C;wBAC5C,MAAM,uFAAuF,CAAC;qBACjG;oBACD,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,CAAC;oBACtE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBACtI,OAAO,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;iBAC/C;gBAED,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;wBAC9C,SAAS;qBACZ;oBACD,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;oBAC5D,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;oBACtD,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE;wBACrB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;qBACjD;iBACJ;aACJ;YACD,IAAI,SAAS,IAAI,CAAC,EAAE;gBAChB,kBAAkB,GAAG,YAAY,CAAC;aACrC;YACD,YAAY,GAAG,CAAC,CAAC,CAAC;SACrB;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAC5C;IACL,CAAC;IAEO,aAAa,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACtD,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;SAC5C;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAC5C;IACL,CAAC;IAEO,qBAAqB,CAAC,IAAS,EAAE,OAAY,EAAE,QAAa,EAAE,MAAW,EAAE,QAAa;QAC5F,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;SAClD;aAAM;YACH,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;SACvC;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;SAClD;IACL,CAAC;IAEO,wBAAwB,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACjE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QAEpE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC9B,4CAA4C;YAC5C,MAAM,qEAAqE,CAAC;SAC/E;aAAM;YACH,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,MAAM,cAAc,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YAChD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC3B,4CAA4C;gBAC5C,MAAM,qFAAqF,CAAC;aAC/F;YACD,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAI,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;gBAChD,OAAO,GAAG,KAAK,CAAC;aACnB;YAED,IAAI,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE;gBAC9D,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aACnD;YAED,IAAI,IAAI,CAAC,YAAY,EAAE;gBACnB,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACtC;iBAAM;gBACH,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;aAC3B;YAED,IAAI,OAAO,EAAE;gBACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACpC,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;iBAC3E;aACJ;iBAAM;gBACH,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE;oBACpB,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;iBAC3E;aACJ;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;aAC5C;SACJ;IACL,CAAC;IAEO,SAAS,CAAC,IAAS,EAAE,MAAW,EAAE,YAAqB,KAAK;QAChE,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;YAC1C,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;aACvD;YACD,OAAO;SACV;QAED,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;SACtE;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAErD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,MAAM,EAAE;YACzB,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;SAC1C;aAAM,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YACpD,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;SAC7C;aAAM;YACH,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;SACxD;IACL,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,EAAU;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SACpB;IACL,CAAC;IAED;;;;;;OAMG;IACI,UAAU,CAAC,OAAY,EAAE,QAAa,EAAE,YAAkC,IAAI,EAAE,UAA6C,IAAI;QACpI,MAAM,KAAK,GAAG,IAAI,cAAc,EAAE,CAAC;QACnC,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;YAChB,IAAI,KAAK,CAAC,UAAU,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,GAAG,EAAE;gBAChD,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;oBACpB,IAAI,OAAO,EAAE;wBACT,OAAO,CAAC,cAAc,CAAC,CAAC;wBACxB,OAAO;qBACV;yBAAM;wBACH,MAAM,cAAc,CAAC;qBACxB;iBACJ;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,eAAe,CAAC;gBACjD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC5C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBAEtB,IAAI,SAAS,EAAE;oBACX,SAAS,EAAE,CAAC;iBACf;aACJ;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,OAAO,GAAG;YACZ,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,6CAA6C,CAAC,CAAC;aAC1D;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,IAAI,EAAE,CAAC;IACjB,CAAC;IACD;;;;;OAKG;IACI,KAAK,CAAC,eAAe,CAAC,OAAY,EAAE,QAAa;QACpD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAY,EAAE,MAAW,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["import { GetClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n * Class used to load GUI via XML.\r\n */\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3,\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n textHorizontalAlignment: 1,\r\n textVerticalAlignment: 2,\r\n horizontalAlignment: 3,\r\n verticalAlignment: 4,\r\n stretch: 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n const element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
@@ -33,6 +33,7 @@ export declare class Button3D extends AbstractButton3D {
33
33
  /**
34
34
  * Creates a new button
35
35
  * @param name defines the control name
36
+ * @param options defines the options used to create the button
36
37
  */
37
38
  constructor(name?: string, options?: IButton3DCreationOptions);
38
39
  /**
@@ -10,6 +10,7 @@ export class Button3D extends AbstractButton3D {
10
10
  /**
11
11
  * Creates a new button
12
12
  * @param name defines the control name
13
+ * @param options defines the options used to create the button
13
14
  */
14
15
  constructor(name, options) {
15
16
  super(name);
@@ -1 +1 @@
1
- {"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/button3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAsB/C;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,gBAAgB;IAQ1C;;;OAGG;IACH,YAAY,IAAa,EAAE,OAAkC;QACzD,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,QAAQ,GAAG;YACZ,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,IAAI;YACX,GAAG,OAAO;SACb,CAAC;QAEF,qBAAqB;QAErB,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,IAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YACT,IAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,IAAI,CAAC,oBAAoB,GAAG,GAAG,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACO,YAAY,CAAC,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,YAAY;QAClB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,MAAM,IAAI,GAAG,SAAS,CAClB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;YAC1B,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM;YAC5B,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;YAC1B,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACpG,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,eAAe,CAAC,IAAkB;QACxC,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;CACJ","sourcesContent":["import { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport type { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Options used to create a button in 3D\r\n */\r\nexport interface IButton3DCreationOptions {\r\n /**\r\n * Width of the button. Default: 1\r\n */\r\n width?: number;\r\n\r\n /**\r\n * Height of the button. Default: 1\r\n */\r\n height?: number;\r\n\r\n /**\r\n * Depth of the button. Default: 0.08\r\n */\r\n depth?: number;\r\n}\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @internal */\r\n protected _currentMaterial: Material;\r\n\r\n protected _options: IButton3DCreationOptions;\r\n protected _height: number;\r\n protected _depth: number;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, options?: IButton3DCreationOptions) {\r\n super(name);\r\n\r\n this._options = {\r\n width: 1,\r\n height: 1,\r\n depth: 0.08,\r\n ...options,\r\n };\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const faceUV = new Array(6);\r\n\r\n for (let i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: this._options.width,\r\n height: this._options.height,\r\n depth: this._options.depth,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n this._contentScaleRatioY = (this._contentScaleRatio * this._options.width!) / this._options.height!;\r\n this._setFacadeTextureScaling();\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/button3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAsB/C;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,gBAAgB;IAQ1C;;;;OAIG;IACH,YAAY,IAAa,EAAE,OAAkC;QACzD,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,QAAQ,GAAG;YACZ,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,IAAI;YACX,GAAG,OAAO;SACb,CAAC;QAEF,qBAAqB;QAErB,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,IAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YACT,IAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,IAAI,CAAC,oBAAoB,GAAG,GAAG,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACO,YAAY,CAAC,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,YAAY;QAClB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,MAAM,IAAI,GAAG,SAAS,CAClB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;YAC1B,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM;YAC5B,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;YAC1B,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC;QACpG,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAEhC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,eAAe,CAAC,IAAkB;QACxC,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;CACJ","sourcesContent":["import { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport type { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Options used to create a button in 3D\r\n */\r\nexport interface IButton3DCreationOptions {\r\n /**\r\n * Width of the button. Default: 1\r\n */\r\n width?: number;\r\n\r\n /**\r\n * Height of the button. Default: 1\r\n */\r\n height?: number;\r\n\r\n /**\r\n * Depth of the button. Default: 0.08\r\n */\r\n depth?: number;\r\n}\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @internal */\r\n protected _currentMaterial: Material;\r\n\r\n protected _options: IButton3DCreationOptions;\r\n protected _height: number;\r\n protected _depth: number;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param options defines the options used to create the button\r\n */\r\n constructor(name?: string, options?: IButton3DCreationOptions) {\r\n super(name);\r\n\r\n this._options = {\r\n width: 1,\r\n height: 1,\r\n depth: 0.08,\r\n ...options,\r\n };\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const faceUV = new Array(6);\r\n\r\n for (let i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: this._options.width,\r\n height: this._options.height,\r\n depth: this._options.depth,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n this._contentScaleRatioY = (this._contentScaleRatio * this._options.width!) / this._options.height!;\r\n this._setFacadeTextureScaling();\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -127,7 +127,7 @@ export declare class Control3D implements IDisposable, IBehaviorAware<Control3D>
127
127
  */
128
128
  linkToTransformNode(node: Nullable<TransformNode>): Control3D;
129
129
  /**
130
- * @internal*
130
+ * @internal
131
131
  */
132
132
  _prepareNode(scene: Scene): void;
133
133
  protected _injectGUI3DReservedDataStore(node: TransformNode): any;
@@ -193,7 +193,7 @@ export class Control3D {
193
193
  return this;
194
194
  }
195
195
  /**
196
- * @internal*
196
+ * @internal
197
197
  */
198
198
  _prepareNode(scene) {
199
199
  if (!this._node) {
@@ -1 +1 @@
1
- {"version":3,"file":"control3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/control3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,gDAAkC;AAE9D,OAAO,EAAE,YAAY,EAAE,+CAAiC;AAKxD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;GAEG;AACH,MAAM,OAAO,SAAS;IAalB,uDAAuD;IACvD,IAAW,QAAQ;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;SACzB;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;IAChC,CAAC;IAED,sDAAsD;IACtD,IAAW,OAAO;QACd,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;IAC/B,CAAC;IAiDD;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAA6B;QAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,QAAQ,CAAC,IAAI,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,KAAK,CAAC,SAAS,EAAE;YACjB,oDAAoD;YACpD,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACtC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC1B,CAAC,CAAC,CAAC;SACN;aAAM;YACH,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;SACzB;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAA6B;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;gBACxB,OAAO,QAAQ,CAAC;aACnB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,kEAAkE;IAClE,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;SAC1B;IACL,CAAC;IAED;;;OAGG;IACH;IACI,+BAA+B;IACxB,IAAa;QAAb,SAAI,GAAJ,IAAI,CAAS;QA5LhB,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC,CAAC;QACjB,oBAAe,GAA6B,EAAE,CAAC,CAAC,uEAAuE;QAErH,eAAU,GAAG,IAAI,CAAC;QAI5B,gBAAgB;QACT,uBAAkB,GAAG,KAAK,CAAC;QA8ClC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE3D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE5D;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEnE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEjE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAa,CAAC;QAO9D,YAAY;QACJ,eAAU,GAAG,IAAI,KAAK,EAAuB,CAAC;IAkGnD,CAAC;IAEJ;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAES,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,YAAY,YAAY,EAAE;YACpC,OAAO,IAAI,CAAC,KAAqB,CAAC;SACrC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,IAA6B;QACpD,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,mFAAmF;YAEjJ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,IAAI,EAAE;gBACN,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAEvB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;SACJ;IACL,CAAC;IAES,6BAA6B,CAAC,IAAmB;QACvD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,IAAI,EAAE,CAAC;QAClE,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,wBAAwB;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,eAAe,CAAC,IAAkB;QACxC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAkB;QACvC,OAAQ,OAAyB,CAAC,yBAAyB,KAAK,SAAS,CAAC;IAC9E,CAAC;IAED,WAAW;IAEX;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB;QACzD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAAiB;QACpC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;YACzB,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;SACxB;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEtE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,MAAiB;QAClC,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAErB,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB;QACjG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACvB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE9G,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,WAAoB;QACrH,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;QAElC,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;YACrB,oDAAoD;YACpD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE;YACtB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,EAAE;gBAClE,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;aAClH;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAE5G,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;aAC7B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,YAA8B,IAAI;QACpD,IAAI,SAAS,KAAK,IAAI,EAAE;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC/D;aAAM;YACH,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE;gBACpC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,GAAa,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACpE;YACD,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;gBACrB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAoB,EAAE,kBAAqC,EAAE,SAAiB,EAAE,WAAmB;QACxI,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,kBAAkB,EAAE;YACnD,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SACpF;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;YAEvC,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACnE,IAAI,mBAAmB,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBACrD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC3C;YAED,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBAC9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;YACrF,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBACxC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;aACxG;YACD,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,YAAY;QACZ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,EAAE,CAAC;SACrB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\nimport type { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n return Vector3.Zero();\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = value;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n return new Vector3(1, 1, 1);\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = value;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node as AbstractMesh;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal*\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key as number, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"control3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/control3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,gDAAkC;AAE9D,OAAO,EAAE,YAAY,EAAE,+CAAiC;AAKxD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;GAEG;AACH,MAAM,OAAO,SAAS;IAalB,uDAAuD;IACvD,IAAW,QAAQ;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,OAAO,CAAC,IAAI,EAAE,CAAC;SACzB;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;IAChC,CAAC;IAED,sDAAsD;IACtD,IAAW,OAAO;QACd,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;IAC/B,CAAC;IAiDD;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAA6B;QAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,QAAQ,CAAC,IAAI,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,KAAK,CAAC,SAAS,EAAE;YACjB,oDAAoD;YACpD,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACtC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC1B,CAAC,CAAC,CAAC;SACN;aAAM;YACH,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;SACzB;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAA6B;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;gBACxB,OAAO,QAAQ,CAAC;aACnB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,kEAAkE;IAClE,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;SAC1B;IACL,CAAC;IAED;;;OAGG;IACH;IACI,+BAA+B;IACxB,IAAa;QAAb,SAAI,GAAJ,IAAI,CAAS;QA5LhB,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC,CAAC;QACjB,oBAAe,GAA6B,EAAE,CAAC,CAAC,uEAAuE;QAErH,eAAU,GAAG,IAAI,CAAC;QAI5B,gBAAgB;QACT,uBAAkB,GAAG,KAAK,CAAC;QA8ClC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE3D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE5D;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEnE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEjE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAa,CAAC;QAO9D,YAAY;QACJ,eAAU,GAAG,IAAI,KAAK,EAAuB,CAAC;IAkGnD,CAAC;IAEJ;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAES,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,YAAY,YAAY,EAAE;YACpC,OAAO,IAAI,CAAC,KAAqB,CAAC;SACrC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,IAA6B;QACpD,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,mFAAmF;YAEjJ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,IAAI,EAAE;gBACN,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAEvB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;SACJ;IACL,CAAC;IAES,6BAA6B,CAAC,IAAmB;QACvD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,IAAI,EAAE,CAAC;QAClE,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,wBAAwB;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,eAAe,CAAC,IAAkB;QACxC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAkB;QACvC,OAAQ,OAAyB,CAAC,yBAAyB,KAAK,SAAS,CAAC;IAC9E,CAAC;IAED,WAAW;IAEX;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB;QACzD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAAiB;QACpC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE;YACzB,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;SACxB;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEtE,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAChC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,MAAiB;QAClC,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAErB,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB;QACjG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACvB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE9G,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,WAAoB;QACrH,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;QAElC,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;SAC1C;QAED,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;YACrB,oDAAoD;YACpD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE;YACtB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,EAAE;gBAClE,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;aAClH;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAE5G,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;aAC7B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,YAA8B,IAAI;QACpD,IAAI,SAAS,KAAK,IAAI,EAAE;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC/D;aAAM;YACH,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE;gBACpC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,GAAa,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACpE;YACD,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE;gBACrB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAoB,EAAE,kBAAqC,EAAE,SAAiB,EAAE,WAAmB;QACxI,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,kBAAkB,EAAE;YACnD,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SACpF;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;YAEvC,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACnE,IAAI,mBAAmB,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBACrD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aAC3C;YAED,IAAI,mBAAmB,KAAK,IAAI,EAAE;gBAC9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aAC9B;YAED,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE;YACrF,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBACxC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;aACxG;YACD,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,YAAY;QACZ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,MAAM,EAAE,CAAC;SACrB;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\nimport type { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n return Vector3.Zero();\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = value;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n return new Vector3(1, 1, 1);\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = value;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node as AbstractMesh;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key as number, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
@@ -115,7 +115,7 @@ export declare class HolographicSlate extends ContentDisplay3D {
115
115
  private _attachContentPlateBehavior;
116
116
  protected _affectMaterial(mesh: AbstractMesh): void;
117
117
  /**
118
- * @internal*
118
+ * @internal
119
119
  */
120
120
  _prepareNode(scene: Scene): void;
121
121
  /**
@@ -325,7 +325,7 @@ export class HolographicSlate extends ContentDisplay3D {
325
325
  this._applyContentViewport();
326
326
  }
327
327
  /**
328
- * @internal*
328
+ * @internal
329
329
  */
330
330
  _prepareNode(scene) {
331
331
  super._prepareNode(scene);
@@ -1 +1 @@
1
- {"version":3,"file":"holographicSlate.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/holographicSlate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,mBAAmB,EAAE,gEAAkD;AAEhF,OAAO,EAAE,OAAO,EAAE,sCAAwB;AAC1C,OAAO,EAAE,OAAO,EAAE,gDAAkC;AACpD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAEhD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACtE,OAAO,EAAE,QAAQ,EAAE,+CAAiC;AAEpD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAEhE,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAKzD;;;GAGG;AACH,MAAM,OAAO,gBAAiB,SAAQ,gBAAgB;IA0ClD;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAcD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,IAAW,UAAU,CAAC,KAAK;QACvB,0BAA0B;QAC1B,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;YACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC7D,IAAI,QAAQ,GAAG,QAAQ,EAAE;gBACrB,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;iBAAM;gBACH,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;SACJ;QAED,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAYD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACD,IAAW,cAAc,CAAC,KAAK;QAC3B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,SAAS,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC1C,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,KAAK,CAAC;SACzC;IACL,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QA1HhB;;WAEG;QACI,mBAAc,GAAG,KAAK,CAAC;QAE9B;;WAEG;QACI,WAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7B,gBAAW,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACxC,oBAAe,GAAG,KAAK,CAAC;QAQxB,eAAU,GAAG,EAAE,CAAC;QAwBd,uBAAkB,GAAG,CAAC,CAAC;QA4BjC;;WAEG;QACI,kBAAa,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEjD;;WAEG;QACa,sBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QA6CzD,IAAI,CAAC,aAAa,GAAG,IAAI,sBAAsB,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1E,IAAI,CAAC,gBAAgB,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC;YAChD,eAAe,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACzC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACO,YAAY,CAAC,aAAqC;QACxD,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,aAAa,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAEO,WAAW,CAAC,OAAkB;QAClC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;SACnE;IACL,CAAC;IAES,YAAY;QAClB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAElC,IAAI,YAAY,IAAI,WAAW,IAAI,QAAQ,EAAE;YACzC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAChD,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACjD,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACtI,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7I,MAAM,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YACzF,MAAM,cAAc,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;YAEpE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACtE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACrG,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YACpF,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YAEjF,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/G,aAAa,CAAC,QAAQ;iBACjB,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;iBAC5H,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7B,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9J,SAAS,CAAC,QAAQ;iBACb,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC;iBACjJ,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7B,6EAA6E;YAC7E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CACjC,CAAC,gBAAgB,CAAC,0BAA0B,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,EACjG,gBAAgB,CAAC,0BAA0B,CAC9C,CAAC;YAEF,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,kBAAkB,CAAC;YAC3D,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtD,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC;YAErE,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,MAAM,EAAE;gBACb,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;aACnC;SACJ;IACL,CAAC;IAEO,qBAAqB;QACzB,IAAI,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAK,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAa,EAAE;YAC/F,MAAM,GAAG,GAAI,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAwB,CAAC;YACrF,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACrC,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;YACpG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;SACzC;IACL,CAAC;IAEO,4BAA4B;QAChC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACzF,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO;SACV;QAED,wDAAwD;QACxD,qHAAqH;QACrH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC;QACvF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QAEb,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;QACtF,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAChC,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QACxF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACnE,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAEnD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC;QAEvC,MAAM,GAAG,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,mBAAmB,GAAG,IAAI,SAAS,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,YAAY,GAAG,YAAY,CAAC,QAAQ,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QACrF,IAAI,CAAC,mBAAmB,CAAC,KAAK,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACvF,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEzC,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,EAAE,KAAK,CAAC,CAAC;SACtH;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;SACrH;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,2BAA2B,EAAE,CAAC;QAEnC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,YAAY,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,WAAW,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAEhC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAEzB,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,oBAAoB,CAAC;QACvG,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,mBAAmB,CAAC;QAErG,IAAI,CAAC,aAAa,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YACpD,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACxD,IAAI,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE;gBAC7C,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;aACnD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChD,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAChD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,2BAA2B;QAC/B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,oBAAoB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,oBAAoB,CAAC,+BAA+B,GAAG,IAAI,CAAC;QACjE,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,KAAK,CAAC;QAElD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAI,aAAuB,CAAC;QAC5B,IAAI,WAAmB,CAAC;QAExB,IAAI,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1D,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9C,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAEjD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;YACnE,eAAe,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YAC/D,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;YAC5E,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;YAC5D,UAAU,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,OAAO,CAAC,oBAAoB,CAAC,UAAU,EAAE,WAAW,EAAE,UAAU,CAAC,CAAC;YAClE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC;YAChE,UAAU,CAAC,SAAS,EAAE,CAAC;YACvB,UAAU,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC,CAAC;QAC1E,CAAC,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACrD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/B,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;YAE9F,4FAA4F;YAC5F,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjI,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAClI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC,CAAC,CAAC;IACP,CAAC;IAES,eAAe,CAAC,IAAkB;QACxC,uBAAuB;QACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAEpG,IAAI,CAAC,gBAAgB,GAAG,IAAI,cAAc,CAAC,GAAG,IAAI,CAAC,IAAI,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC;QAE3C,IAAI,CAAC,aAAa,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,OAAO,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC;QACvD,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAY,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YACpE,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,KAAK,CAAC;QACzC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YAC1G,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACpC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,yBAAyB,CAAC,cAAuB,IAAI;QACxD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACvD,OAAO;SACV;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC;QACxD,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,oBAAoB,CAAC,EAAE,WAAW,CAAC,CAAC;YACpG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAChD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,EAAE;gBACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC;aAC5C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAEhC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAE1B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE3G,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC;IACvC,CAAC;;AAldD;;GAEG;AACW,gCAAe,GAAW,2CAA2C,AAAtD,CAAuD;AACpF;;GAEG;AACW,oCAAmB,GAAW,eAAe,AAA1B,CAA2B;AAC5D;;GAEG;AACW,qCAAoB,GAAW,kBAAkB,AAA7B,CAA8B;AAEjD,2CAA0B,GAAG,KAAK,AAAR,CAAS","sourcesContent":["import { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"core/Maths/math\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Quaternion, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Viewport } from \"core/Maths/math.viewport\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static _DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @internal */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @internal */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n } else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position.copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n followButton.position.copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - 2 * this.titleBarHeight, this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position\r\n .copyFromFloats(this.dimensions.x / 2 - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon)\r\n .addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position\r\n .copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon)\r\n .addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(\r\n (HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x) / titleBarTitle.scaling.y,\r\n HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y\r\n );\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n const adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n } else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * @internal*\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"holographicSlate.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/holographicSlate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,mBAAmB,EAAE,gEAAkD;AAEhF,OAAO,EAAE,OAAO,EAAE,sCAAwB;AAC1C,OAAO,EAAE,OAAO,EAAE,gDAAkC;AACpD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAEhD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACtE,OAAO,EAAE,QAAQ,EAAE,+CAAiC;AAEpD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,WAAW,EAAE,wDAA0C;AAEhE,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAKzD;;;GAGG;AACH,MAAM,OAAO,gBAAiB,SAAQ,gBAAgB;IA0ClD;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAcD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,IAAW,UAAU,CAAC,KAAK;QACvB,0BAA0B;QAC1B,IAAI,KAAK,GAAG,GAAG,CAAC;QAChB,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE;YAClE,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;YACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;YAC7D,IAAI,QAAQ,GAAG,QAAQ,EAAE;gBACrB,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;iBAAM;gBACH,8DAA8D;gBAC9D,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAC1C;SACJ;QAED,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAYD;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IACD,IAAW,cAAc,CAAC,KAAK;QAC3B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,SAAS,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC1C,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC1C,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,KAAK,CAAC;SACzC;IACL,CAAC;IACD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QA1HhB;;WAEG;QACI,mBAAc,GAAG,KAAK,CAAC;QAE9B;;WAEG;QACI,WAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7B,gBAAW,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACxC,oBAAe,GAAG,KAAK,CAAC;QAQxB,eAAU,GAAG,EAAE,CAAC;QAwBd,uBAAkB,GAAG,CAAC,CAAC;QA4BjC;;WAEG;QACI,kBAAa,GAAG,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEjD;;WAEG;QACa,sBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QA6CzD,IAAI,CAAC,aAAa,GAAG,IAAI,sBAAsB,CAAC,cAAc,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,IAAI,sBAAsB,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1E,IAAI,CAAC,gBAAgB,GAAG,IAAI,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC;YAChD,eAAe,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACzC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACO,YAAY,CAAC,aAAqC;QACxD,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,aAAa,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAEO,WAAW,CAAC,OAAkB;QAClC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;SACnE;IACL,CAAC;IAES,YAAY;QAClB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAElC,IAAI,YAAY,IAAI,WAAW,IAAI,QAAQ,EAAE;YACzC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAChD,YAAY,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACjD,WAAW,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACtI,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7I,MAAM,kBAAkB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YACzF,MAAM,cAAc,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC;YAEpE,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACtE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;YACrG,YAAY,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YACpF,SAAS,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,CAAC;YAEjF,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/G,aAAa,CAAC,QAAQ;iBACjB,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;iBAC5H,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7B,YAAY,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC9J,SAAS,CAAC,QAAQ;iBACb,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,GAAG,kBAAkB,GAAG,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC;iBACjJ,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7B,6EAA6E;YAC7E,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CACjC,CAAC,gBAAgB,CAAC,0BAA0B,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC,EACjG,gBAAgB,CAAC,0BAA0B,CAC9C,CAAC;YAEF,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,kBAAkB,CAAC;YAC3D,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtD,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC;YAErE,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,MAAM,EAAE;gBACb,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;aACnC;SACJ;IACL,CAAC;IAEO,qBAAqB;QACzB,IAAI,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAK,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAa,EAAE;YAC/F,MAAM,GAAG,GAAI,IAAI,CAAC,aAAa,CAAC,QAA2B,CAAC,aAAwB,CAAC;YACrF,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACrC,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC;YACpG,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;YACtC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;SACzC;IACL,CAAC;IAEO,4BAA4B;QAChC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC;QACzF,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO;SACV;QAED,wDAAwD;QACxD,qHAAqH;QACrH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,EAAE,OAAO,CAAC,CAAC;QACvF,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC;QAEb,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;QACtF,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAChC,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QACxF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACnE,CAAC;IAED,mBAAmB;IACT,WAAW,CAAC,KAAY;QAC9B,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAEnD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACxE,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,cAAc,CAAC,UAAU,GAAG,KAAK,CAAC;QAEvC,MAAM,GAAG,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,mBAAmB,GAAG,IAAI,SAAS,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,YAAY,GAAG,YAAY,CAAC,QAAQ,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QACrF,IAAI,CAAC,mBAAmB,CAAC,KAAK,GAAG,OAAO,CAAC;QACzC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACpF,IAAI,CAAC,mBAAmB,CAAC,WAAW,GAAG,gBAAgB,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACvF,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEzC,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,EAAE,KAAK,CAAC,CAAC;SACtH;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3I,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,UAAU,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;SACrH;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC;QACtC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,2BAA2B,EAAE,CAAC;QAEnC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QAEtC,YAAY,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QACjC,WAAW,CAAC,IAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAEhC,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAEzB,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,oBAAoB,CAAC;QACvG,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,gBAAgB,CAAC,eAAe,GAAG,gBAAgB,CAAC,mBAAmB,CAAC;QAErG,IAAI,CAAC,aAAa,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAC9C,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAE7C,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YACpD,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACxD,IAAI,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,EAAE;gBAC7C,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;aACnD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChD,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAChD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,2BAA2B;QAC/B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,oBAAoB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC/C,IAAI,CAAC,oBAAoB,CAAC,+BAA+B,GAAG,IAAI,CAAC;QACjE,IAAI,CAAC,oBAAoB,CAAC,eAAe,GAAG,KAAK,CAAC;QAElD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,MAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAI,aAAuB,CAAC;QAC5B,IAAI,WAAmB,CAAC;QAExB,IAAI,CAAC,oBAAoB,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1D,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9C,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAEjD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;YACnE,eAAe,CAAC,CAAC,IAAI,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;YAC/D,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;YAC5E,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,WAAW,EAAE,OAAO,CAAC,CAAC;YAC5D,UAAU,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACnC,OAAO,CAAC,oBAAoB,CAAC,UAAU,EAAE,WAAW,EAAE,UAAU,CAAC,CAAC;YAClE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,eAAe,CAAC,CAAC,CAAC;YAChE,UAAU,CAAC,SAAS,EAAE,CAAC;YACvB,UAAU,CAAC,YAAY,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC,CAAC;QAC1E,CAAC,CAAC,CAAC;QAEH,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACrD,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/B,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;YAE9F,4FAA4F;YAC5F,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACjI,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAClI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC,CAAC,CAAC;IACP,CAAC;IAES,eAAe,CAAC,IAAkB;QACxC,uBAAuB;QACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAEpG,IAAI,CAAC,gBAAgB,GAAG,IAAI,cAAc,CAAC,GAAG,IAAI,CAAC,IAAI,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC;QAE3C,IAAI,CAAC,aAAa,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,CAAC,IAAI,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,OAAO,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,YAAa,CAAC,CAAC;QACvD,IAAI,CAAC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAY,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAClE,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YACpE,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,KAAK,CAAC;QACzC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YAC1G,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACpC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,yBAAyB,CAAC,cAAuB,IAAI;QACxD,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACvD,OAAO;SACV;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC;QACxD,MAAM,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,MAAM,WAAW,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,oBAAoB,CAAC,EAAE,WAAW,CAAC,CAAC;YACpG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAChD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAC9F,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,EAAE;gBACb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC;aAC5C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAEhC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAE1B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC5E,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAE3G,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC;IACvC,CAAC;;AAldD;;GAEG;AACW,gCAAe,GAAW,2CAA2C,AAAtD,CAAuD;AACpF;;GAEG;AACW,oCAAmB,GAAW,eAAe,AAA1B,CAA2B;AAC5D;;GAEG;AACW,qCAAoB,GAAW,kBAAkB,AAA7B,CAA8B;AAEjD,2CAA0B,GAAG,KAAK,AAAR,CAAS","sourcesContent":["import { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"core/Maths/math\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Quaternion, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Viewport } from \"core/Maths/math.viewport\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static _DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @internal */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @internal */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n } else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position.copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n followButton.position.copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - 2 * this.titleBarHeight, this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position\r\n .copyFromFloats(this.dimensions.x / 2 - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon)\r\n .addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position\r\n .copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon)\r\n .addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(\r\n (HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x) / titleBarTitle.scaling.y,\r\n HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y\r\n );\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n const adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n } else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -50,8 +50,8 @@ export declare class TouchHolographicMenu extends VolumeBasedPanel {
50
50
  /**
51
51
  * This method should not be used directly. It is inherited from `Container3D`.
52
52
  * Please use `addButton` instead.
53
- * @param _control
54
- * @returns
53
+ * @param _control the control to add
54
+ * @returns the current container
55
55
  */
56
56
  addControl(_control: Control3D): Container3D;
57
57
  /**
@@ -116,8 +116,8 @@ export class TouchHolographicMenu extends VolumeBasedPanel {
116
116
  /**
117
117
  * This method should not be used directly. It is inherited from `Container3D`.
118
118
  * Please use `addButton` instead.
119
- * @param _control
120
- * @returns
119
+ * @param _control the control to add
120
+ * @returns the current container
121
121
  */
122
122
  addControl(_control) {
123
123
  Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");