@babylonjs/gui 6.38.0 → 6.38.1
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- package/2D/advancedDynamicTexture.js +6 -8
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/container.js +4 -7
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.js +11 -14
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/gradient/LinearGradient.js +4 -4
- package/2D/controls/gradient/LinearGradient.js.map +1 -1
- package/2D/controls/gradient/RadialGradient.js +6 -6
- package/2D/controls/gradient/RadialGradient.js.map +1 -1
- package/2D/controls/grid.js +2 -2
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.js +4 -8
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/inputText.js +4 -5
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/inputTextArea.js +7 -9
- package/2D/controls/inputTextArea.js.map +1 -1
- package/2D/controls/textBlock.js +1 -2
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/toggleButton.js +3 -4
- package/2D/controls/toggleButton.js.map +1 -1
- package/3D/controls/MRTK3/touchHolographicButton.js +7 -14
- package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
- package/3D/controls/contentDisplay3D.js +1 -2
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.js +2 -3
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/holographicBackplate.js +1 -2
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicSlate.js +1 -2
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/slider3D.js +10 -13
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/touchButton3D.js +2 -4
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.js +1 -2
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/gui3DManager.js +3 -5
- package/3D/gui3DManager.js.map +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +1 -2
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/package.json +2 -2
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{ Observable } from \"core/Misc/observable\";\r\nimport type { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext, ITextMetrics } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis,\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n private _wordDivider: string = \" \";\r\n private _forceResizeWidth: boolean = false;\r\n private _applyOutlineToUnderline: boolean = false;\r\n\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the TextBlock will be resized to fit its content\r\n\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the TextBlock will be resized to fit its content\r\n\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * If the outline should be applied to the underline/strike-through too. Has different behavior in Edge/Chrome vs Firefox.\r\n */\r\n @serialize()\r\n public get applyOutlineToUnderline(): boolean {\r\n return this._applyOutlineToUnderline;\r\n }\r\n\r\n public set applyOutlineToUnderline(value: boolean) {\r\n if (this._applyOutlineToUnderline === value) {\r\n return;\r\n }\r\n this._applyOutlineToUnderline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n @serialize()\r\n public get wordDivider(): string {\r\n return this._wordDivider;\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n public set wordDivider(value: string) {\r\n if (this._wordDivider === value) {\r\n return;\r\n }\r\n this._wordDivider = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * By default, if a text block has text wrapping other than Clip, its width\r\n * is not resized even if resizeToFit = true. This parameter forces the width\r\n * to be resized.\r\n */\r\n @serialize()\r\n public get forceResizeWidth(): boolean {\r\n return this._forceResizeWidth;\r\n }\r\n\r\n public set forceResizeWidth(value: boolean) {\r\n if (this._forceResizeWidth === value) {\r\n return;\r\n }\r\n this._forceResizeWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (empty string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip || this._forceResizeWidth) {\r\n const newWidth = Math.ceil(this._paddingLeftInPixels) + Math.ceil(this._paddingRightInPixels) + Math.ceil(maxLineWidth);\r\n if (newWidth !== this._width.getValueInPixel(this._host, this._tempParentMeasure.width)) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n this._drawLine(this._currentMeasure.left + x, y + 3, this._currentMeasure.left + x + textWidth, y + 3, context);\r\n }\r\n\r\n if (this._lineThrough) {\r\n this._drawLine(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3, this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3, context);\r\n }\r\n }\r\n\r\n private _drawLine(xFrom: number, yFrom: number, xTo: number, yTo: number, context: ICanvasRenderingContext): void {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(xFrom, yFrom);\r\n context.lineTo(xTo, yTo);\r\n if (this.outlineWidth && this.applyOutlineToUnderline) {\r\n context.stroke();\r\n context.fill();\r\n } else {\r\n const currentStroke = context.strokeStyle;\r\n context.strokeStyle = context.fillStyle;\r\n context.stroke();\r\n context.strokeStyle = currentStroke;\r\n }\r\n context.closePath();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = \"miter\";\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n private _linesTemp: object[] = [];\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n this._linesTemp.length = 0;\r\n const _lines = this.text.split(\"\\n\");\r\n\r\n if (this._textWrapping === TextWrapping.Ellipsis) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrap) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight!, context));\r\n }\r\n } else {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n return this._linesTemp;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n return { text: line, width: this._getTextMetricsWidth(context.measureText(line)) };\r\n }\r\n\r\n //Calculate how many characters approximately we need to remove\r\n private _getCharsToRemove(lineWidth: number, width: number, lineLength: number) {\r\n const diff = lineWidth > width ? lineWidth - width : 0;\r\n // This isn't exact unless the font is monospaced\r\n const charWidth = lineWidth / lineLength;\r\n const removeChars = Math.max(Math.floor(diff / charWidth), 1);\r\n return removeChars;\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n let removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -removeChars);\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line + \"…\"));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n // Add on the end\r\n line += \"…\";\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.splice(characters.length - removeChars, removeChars);\r\n line = `${characters.join(\"\")}…`;\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n private _getTextMetricsWidth(textMetrics: ITextMetrics) {\r\n if (textMetrics.actualBoundingBoxLeft !== undefined) {\r\n return Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n return textMetrics.width;\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n const lines = [];\r\n const words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(this._wordDivider);\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + this._wordDivider + words[n] : words[0];\r\n const testWidth = this._getTextMetricsWidth(context.measureText(testLine));\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n const lines = this._parseLineWordWrap(line, width, context);\r\n for (let n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n const lastLine = lines[n - 2] as { text: string; width: number };\r\n const currentLine = lines[n - 1] as { text: string; width: number };\r\n lines[n - 2] = this._parseLineEllipsis(lastLine.text + this._wordDivider + currentLine.text, width, context);\r\n const linesToRemove = lines.length - n + 1;\r\n for (let i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || !this._lines) {\r\n return;\r\n }\r\n const height = this._currentMeasure.height;\r\n let rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n public isDimensionFullyDefined(dim: \"width\" | \"height\"): boolean {\r\n if (this.resizeToFit) {\r\n return true;\r\n }\r\n return super.isDimensionFullyDefined(dim);\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = EngineStore.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n const lines = this._lines\r\n ? this._lines\r\n : this._breakLines(\r\n this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels,\r\n this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels,\r\n context\r\n );\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
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1
|
+
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{ Observable } from \"core/Misc/observable\";\r\nimport type { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext, ITextMetrics } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis,\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n private _wordDivider: string = \" \";\r\n private _forceResizeWidth: boolean = false;\r\n private _applyOutlineToUnderline: boolean = false;\r\n\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the TextBlock will be resized to fit its content\r\n\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the TextBlock will be resized to fit its content\r\n\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * If the outline should be applied to the underline/strike-through too. Has different behavior in Edge/Chrome vs Firefox.\r\n */\r\n @serialize()\r\n public get applyOutlineToUnderline(): boolean {\r\n return this._applyOutlineToUnderline;\r\n }\r\n\r\n public set applyOutlineToUnderline(value: boolean) {\r\n if (this._applyOutlineToUnderline === value) {\r\n return;\r\n }\r\n this._applyOutlineToUnderline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n @serialize()\r\n public get wordDivider(): string {\r\n return this._wordDivider;\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n public set wordDivider(value: string) {\r\n if (this._wordDivider === value) {\r\n return;\r\n }\r\n this._wordDivider = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * By default, if a text block has text wrapping other than Clip, its width\r\n * is not resized even if resizeToFit = true. This parameter forces the width\r\n * to be resized.\r\n */\r\n @serialize()\r\n public get forceResizeWidth(): boolean {\r\n return this._forceResizeWidth;\r\n }\r\n\r\n public set forceResizeWidth(value: boolean) {\r\n if (this._forceResizeWidth === value) {\r\n return;\r\n }\r\n this._forceResizeWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (empty string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip || this._forceResizeWidth) {\r\n const newWidth = Math.ceil(this._paddingLeftInPixels) + Math.ceil(this._paddingRightInPixels) + Math.ceil(maxLineWidth);\r\n if (newWidth !== this._width.getValueInPixel(this._host, this._tempParentMeasure.width)) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n this._drawLine(this._currentMeasure.left + x, y + 3, this._currentMeasure.left + x + textWidth, y + 3, context);\r\n }\r\n\r\n if (this._lineThrough) {\r\n this._drawLine(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3, this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3, context);\r\n }\r\n }\r\n\r\n private _drawLine(xFrom: number, yFrom: number, xTo: number, yTo: number, context: ICanvasRenderingContext): void {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(xFrom, yFrom);\r\n context.lineTo(xTo, yTo);\r\n if (this.outlineWidth && this.applyOutlineToUnderline) {\r\n context.stroke();\r\n context.fill();\r\n } else {\r\n const currentStroke = context.strokeStyle;\r\n context.strokeStyle = context.fillStyle;\r\n context.stroke();\r\n context.strokeStyle = currentStroke;\r\n }\r\n context.closePath();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = \"miter\";\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n private _linesTemp: object[] = [];\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n this._linesTemp.length = 0;\r\n const _lines = this.text.split(\"\\n\");\r\n\r\n if (this._textWrapping === TextWrapping.Ellipsis) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrap) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight!, context));\r\n }\r\n } else {\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n return this._linesTemp;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n return { text: line, width: this._getTextMetricsWidth(context.measureText(line)) };\r\n }\r\n\r\n //Calculate how many characters approximately we need to remove\r\n private _getCharsToRemove(lineWidth: number, width: number, lineLength: number) {\r\n const diff = lineWidth > width ? lineWidth - width : 0;\r\n // This isn't exact unless the font is monospaced\r\n const charWidth = lineWidth / lineLength;\r\n const removeChars = Math.max(Math.floor(diff / charWidth), 1);\r\n return removeChars;\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n let removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -removeChars);\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line + \"…\"));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n // Add on the end\r\n line += \"…\";\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.splice(characters.length - removeChars, removeChars);\r\n line = `${characters.join(\"\")}…`;\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n private _getTextMetricsWidth(textMetrics: ITextMetrics) {\r\n if (textMetrics.actualBoundingBoxLeft !== undefined) {\r\n return Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n return textMetrics.width;\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n const lines = [];\r\n const words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(this._wordDivider);\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + this._wordDivider + words[n] : words[0];\r\n const testWidth = this._getTextMetricsWidth(context.measureText(testLine));\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n const lines = this._parseLineWordWrap(line, width, context);\r\n for (let n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n const lastLine = lines[n - 2] as { text: string; width: number };\r\n const currentLine = lines[n - 1] as { text: string; width: number };\r\n lines[n - 2] = this._parseLineEllipsis(lastLine.text + this._wordDivider + currentLine.text, width, context);\r\n const linesToRemove = lines.length - n + 1;\r\n for (let i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || !this._lines) {\r\n return;\r\n }\r\n const height = this._currentMeasure.height;\r\n let rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n public isDimensionFullyDefined(dim: \"width\" | \"height\"): boolean {\r\n if (this.resizeToFit) {\r\n return true;\r\n }\r\n return super.isDimensionFullyDefined(dim);\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = EngineStore.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n const lines = this._lines\r\n ? this._lines\r\n : this._breakLines(\r\n this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels,\r\n this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels,\r\n context\r\n );\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
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@@ -21,7 +21,6 @@ export class ToggleButton extends Rectangle {
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return this._isActive;
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}
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set isActive(value) {
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-
var _a, _b;
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// Function modeled after radioButton.ts
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if (this._isActive === value) {
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return;
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@@ -29,10 +28,10 @@ export class ToggleButton extends Rectangle {
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this._isActive = value;
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// Update the visual state based on the new value
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if (this._isActive) {
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-
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+
this.toActiveAnimation?.();
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}
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else {
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-
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this.toInactiveAnimation?.();
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}
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this._markAsDirty();
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this.onIsActiveChangedObservable.notifyObservers(value);
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@@ -70,7 +69,7 @@ export class ToggleButton extends Rectangle {
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*/
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this.delegatePickingToChildren = false;
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this._isActive = false;
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-
this.group = group
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+
this.group = group ?? "";
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this.thickness = 0;
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this.isPointerBlocker = true;
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let alphaStore = null;
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@@ -1 +1 @@
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1
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-
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\n\r\n/**\r\n * Class used to create toggle buttons\r\n * @since 5.0.0\r\n */\r\nexport class ToggleButton extends Rectangle {\r\n /**\r\n * Function called to generate the toActive animation\r\n */\r\n public toActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate the toInactive animation\r\n */\r\n public toInactiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is active.\r\n */\r\n public pointerEnterActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is active.\r\n */\r\n public pointerOutActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is active.\r\n */\r\n public pointerDownActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is active.\r\n */\r\n public pointerUpActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is inactive.\r\n */\r\n public pointerEnterInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is inactive.\r\n */\r\n public pointerOutInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is inactive.\r\n */\r\n public pointerDownInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is inactive.\r\n */\r\n public pointerUpInactiveAnimation: () => void;\r\n\r\n /** Observable raised when isActive is changed */\r\n public onIsActiveChangedObservable = new Observable<boolean>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _group: string;\r\n /** Gets or sets group name this toggle button belongs to */\r\n public get group(): string {\r\n return this._group;\r\n }\r\n public set group(value: string) {\r\n if (this._group === value) {\r\n return;\r\n }\r\n\r\n this._group = value;\r\n }\r\n\r\n private _isActive = false;\r\n /** Gets or sets a boolean indicating if the toggle button is active or not */\r\n public get isActive(): boolean {\r\n return this._isActive;\r\n }\r\n public set isActive(value: boolean) {\r\n // Function modeled after radioButton.ts\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n\r\n // Update the visual state based on the new value\r\n if (this._isActive) {\r\n this.toActiveAnimation?.();\r\n } else {\r\n this.toInactiveAnimation?.();\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onIsActiveChangedObservable.notifyObservers(value);\r\n\r\n if (this._isActive && this._host && this._group) {\r\n // A toggle button in a group can only have 1 active element at a given time.\r\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\r\n this._host.executeOnAllControls((control) => {\r\n // Check for control type ToggleButton\r\n if (control.typeName === \"ToggleButton\") {\r\n // Don't do anything to this toggle button\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n const childToggle = <ToggleButton>control;\r\n // If toggle button is in same group, set isActive to false\r\n if (childToggle.group === this.group) {\r\n childToggle.isActive = false;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new ToggleButton\r\n * @param name defines the control name\r\n * @param group defines the toggle group this toggle belongs to\r\n */\r\n constructor(\r\n public name?: string,\r\n group?: string\r\n ) {\r\n super(name);\r\n this.group = group ?? \"\";\r\n\r\n this.thickness = 0;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.toActiveAnimation = () => {\r\n this.thickness = 1;\r\n };\r\n this.toInactiveAnimation = () => {\r\n this.thickness = 0;\r\n };\r\n\r\n this.pointerEnterActiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutActiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownActiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpActiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n\r\n this.pointerEnterInactiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutInactiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownInactiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpInactiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"ToggleButton\";\r\n }\r\n\r\n // While being a container, the toggle button behaves like a control.\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerEnterActiveAnimation) {\r\n this.pointerEnterActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerEnterInactiveAnimation) {\r\n this.pointerEnterInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerOutActiveAnimation) {\r\n this.pointerOutActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerOutInactiveAnimation) {\r\n this.pointerOutInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerDownActiveAnimation) {\r\n this.pointerDownActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerDownInactiveAnimation) {\r\n this.pointerDownInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerUpActiveAnimation) {\r\n this.pointerUpActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerUpInactiveAnimation) {\r\n this.pointerUpInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\r\n"]}
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1
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+
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\n\r\n/**\r\n * Class used to create toggle buttons\r\n * @since 5.0.0\r\n */\r\nexport class ToggleButton extends Rectangle {\r\n /**\r\n * Function called to generate the toActive animation\r\n */\r\n public toActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate the toInactive animation\r\n */\r\n public toInactiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is active.\r\n */\r\n public pointerEnterActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is active.\r\n */\r\n public pointerOutActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is active.\r\n */\r\n public pointerDownActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is active.\r\n */\r\n public pointerUpActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is inactive.\r\n */\r\n public pointerEnterInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is inactive.\r\n */\r\n public pointerOutInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is inactive.\r\n */\r\n public pointerDownInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is inactive.\r\n */\r\n public pointerUpInactiveAnimation: () => void;\r\n\r\n /** Observable raised when isActive is changed */\r\n public onIsActiveChangedObservable = new Observable<boolean>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _group: string;\r\n /** Gets or sets group name this toggle button belongs to */\r\n public get group(): string {\r\n return this._group;\r\n }\r\n public set group(value: string) {\r\n if (this._group === value) {\r\n return;\r\n }\r\n\r\n this._group = value;\r\n }\r\n\r\n private _isActive = false;\r\n /** Gets or sets a boolean indicating if the toggle button is active or not */\r\n public get isActive(): boolean {\r\n return this._isActive;\r\n }\r\n public set isActive(value: boolean) {\r\n // Function modeled after radioButton.ts\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n\r\n // Update the visual state based on the new value\r\n if (this._isActive) {\r\n this.toActiveAnimation?.();\r\n } else {\r\n this.toInactiveAnimation?.();\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onIsActiveChangedObservable.notifyObservers(value);\r\n\r\n if (this._isActive && this._host && this._group) {\r\n // A toggle button in a group can only have 1 active element at a given time.\r\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\r\n this._host.executeOnAllControls((control) => {\r\n // Check for control type ToggleButton\r\n if (control.typeName === \"ToggleButton\") {\r\n // Don't do anything to this toggle button\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n const childToggle = <ToggleButton>control;\r\n // If toggle button is in same group, set isActive to false\r\n if (childToggle.group === this.group) {\r\n childToggle.isActive = false;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new ToggleButton\r\n * @param name defines the control name\r\n * @param group defines the toggle group this toggle belongs to\r\n */\r\n constructor(\r\n public name?: string,\r\n group?: string\r\n ) {\r\n super(name);\r\n this.group = group ?? \"\";\r\n\r\n this.thickness = 0;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.toActiveAnimation = () => {\r\n this.thickness = 1;\r\n };\r\n this.toInactiveAnimation = () => {\r\n this.thickness = 0;\r\n };\r\n\r\n this.pointerEnterActiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutActiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownActiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpActiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n\r\n this.pointerEnterInactiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutInactiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownInactiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpInactiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"ToggleButton\";\r\n }\r\n\r\n // While being a container, the toggle button behaves like a control.\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerEnterActiveAnimation) {\r\n this.pointerEnterActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerEnterInactiveAnimation) {\r\n this.pointerEnterInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerOutActiveAnimation) {\r\n this.pointerOutActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerOutInactiveAnimation) {\r\n this.pointerOutInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerDownActiveAnimation) {\r\n this.pointerDownActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerDownInactiveAnimation) {\r\n this.pointerDownInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerUpActiveAnimation) {\r\n this.pointerUpActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerUpInactiveAnimation) {\r\n this.pointerUpInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\r\n"]}
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@@ -111,8 +111,7 @@ export class TouchHolographicButton extends TouchButton3D {
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}
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}
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get tooltipText() {
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-
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return ((_a = this._tooltipTextBlock) === null || _a === void 0 ? void 0 : _a.text) || null;
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return this._tooltipTextBlock?.text || null;
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}
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/**
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* Gets or sets text for the button
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@@ -436,8 +435,7 @@ export class TouchHolographicButton extends TouchButton3D {
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}
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// Mesh association
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_createNode(scene) {
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-
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this.name = (_a = this.name) !== null && _a !== void 0 ? _a : "TouchHolographicButton";
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this.name = this.name ?? "TouchHolographicButton";
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const backPlateMesh = this._createBackPlate(scene);
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const collisionMesh = this._createFrontPlate(scene);
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const innerQuadMesh = this._createInnerQuad(scene);
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@@ -726,37 +724,32 @@ export class TouchHolographicButton extends TouchButton3D {
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animationGroup.play();
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}
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_createBackMaterial(mesh) {
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-
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this._backMaterial = (_a = this._backMaterial) !== null && _a !== void 0 ? _a : new MRDLBackplateMaterial(this.name + "backPlateMaterial", mesh.getScene());
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this._backMaterial = this._backMaterial ?? new MRDLBackplateMaterial(this.name + "backPlateMaterial", mesh.getScene());
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this._backMaterial.absoluteSizes = true;
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this._backMaterial.radius = this.radius;
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this._backMaterial.lineWidth = 0.02;
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}
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_createFrontMaterial(mesh) {
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-
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this._frontMaterial = (_a = this._frontMaterial) !== null && _a !== void 0 ? _a : new MRDLFrontplateMaterial(this.name + "Front Material", mesh.getScene());
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this._frontMaterial = this._frontMaterial ?? new MRDLFrontplateMaterial(this.name + "Front Material", mesh.getScene());
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this.frontMaterial.radius = this.innerQuadRadius;
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this.frontMaterial.fadeOut = 0.0;
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}
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_createBackGlowMaterial(mesh) {
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var _a;
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const glowRadius = this.radius + 0.04;
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-
this._backGlowMaterial =
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|
+
this._backGlowMaterial = this._backGlowMaterial ?? new MRDLBackglowMaterial(this.name + "Back Glow Material", mesh.getScene());
|
745
740
|
this._backGlowMaterial.bevelRadius = glowRadius;
|
746
741
|
this._backGlowMaterial.lineWidth = glowRadius;
|
747
742
|
this._backGlowMaterial.motion = 0.0;
|
748
743
|
}
|
749
744
|
_createInnerQuadMaterial(mesh) {
|
750
|
-
|
751
|
-
this._innerQuadMaterial = (_a = this._innerQuadMaterial) !== null && _a !== void 0 ? _a : new MRDLInnerquadMaterial("inner_quad", mesh.getScene());
|
745
|
+
this._innerQuadMaterial = this._innerQuadMaterial ?? new MRDLInnerquadMaterial("inner_quad", mesh.getScene());
|
752
746
|
this._innerQuadMaterial.radius = this.innerQuadRadius;
|
753
747
|
if (this.isToggleButton) {
|
754
748
|
this._innerQuadMaterial.color = this.innerQuadColor;
|
755
749
|
}
|
756
750
|
}
|
757
751
|
_createPlateMaterial(mesh) {
|
758
|
-
|
759
|
-
this._plateMaterial = (_a = this._plateMaterial) !== null && _a !== void 0 ? _a : new StandardMaterial(this.name + "Plate Material", mesh.getScene());
|
752
|
+
this._plateMaterial = this._plateMaterial ?? new StandardMaterial(this.name + "Plate Material", mesh.getScene());
|
760
753
|
this._plateMaterial.specularColor = Color3.Black();
|
761
754
|
}
|
762
755
|
_onToggle(newState) {
|