@babylonjs/gui 5.45.1 → 5.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +21 -21
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +1 -1
- package/2D/advancedDynamicTexture.js +159 -159
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.js +12 -12
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.js +17 -17
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.js +28 -28
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.js +40 -40
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.js +191 -191
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.js +18 -18
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.js +9 -9
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/gradient/BaseGradient.d.ts +1 -1
- package/2D/controls/grid.js +14 -14
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.js +33 -33
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/inputText.js +57 -57
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/inputTextArea.js +34 -34
- package/2D/controls/inputTextArea.js.map +1 -1
- package/2D/controls/line.js +22 -22
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/radioButton.js +17 -17
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.js +10 -10
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.js +70 -70
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.js +11 -11
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/sliders/baseSlider.js +25 -25
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.js +9 -9
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.js +15 -15
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.js +13 -13
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.js +14 -14
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.js +17 -17
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/textBlock.js +35 -35
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/toggleButton.js +49 -49
- package/2D/controls/toggleButton.js.map +1 -1
- package/3D/controls/MRTK3/touchHolographicButton.js +127 -127
- package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
- package/3D/controls/container3D.js +12 -12
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/control3D.js +41 -41
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/handMenu.js +11 -11
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.js +9 -9
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.js +23 -23
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.js +34 -34
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/nearMenu.js +13 -13
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/stackPanel3D.js +13 -13
- package/3D/controls/stackPanel3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.js +52 -52
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.js +8 -8
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/volumeBasedPanel.js +15 -15
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.js +15 -15
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/slateGizmo.js +29 -29
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.js +33 -33
- package/3D/gui3DManager.js.map +1 -1
- package/3D/materials/handle/handleMaterial.js +20 -20
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/package.json +2 -2
@@ -1 +1 @@
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type { Scene } from \"core/scene\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport type { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @internal\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overridden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"gizmoHandle.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/gizmos/gizmoHandle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAC1D,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAEpE,OAAO,EAAE,sBAAsB,EAAE,mEAAqD;AAItF;;GAEG;AACH,MAAM,CAAN,IAAY,WAaX;AAbD,WAAY,WAAW;IACnB;;OAEG;IACH,6CAAQ,CAAA;IACR;;OAEG;IACH,+CAAS,CAAA;IACT;;OAEG;IACH,6CAAQ,CAAA;AACZ,CAAC,EAbW,WAAW,KAAX,WAAW,QAatB;AAED;;GAEG;AACH,MAAM,OAAgB,WAAW;IAa7B;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAID;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,KAAK,CAAC;SACpC;aAAM;YACH,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;SACrC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IACD;;OAEG;IACH,IAAW,IAAI,CAAC,KAAc;QAC1B,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,IAAI,CAAC;SACnC;aAAM;YACH,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC;SACpC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAOD;;;;OAIG;IACH,YAAY,KAAiB,EAAE,KAAY;QA9DjC,WAAM,GAAgB,WAAW,CAAC,IAAI,CAAC;QACvC,eAAU,GAAqB,EAAE,CAAC;QA8DxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,iBAAiB,GAAG;YAC1B,MAAM,EAAE,IAAI;SACf,CAAC;IACN,CAAC;IAES,eAAe,CAAC,cAAwB;QAC9C,MAAM,GAAG,GAAG,IAAI,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,cAAc,EAAE;YAChB,GAAG,CAAC,eAAe,GAAG,cAAc,CAAC;SACxC;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,eAAe;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;YAC/B,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC;YAClB,GAAG,CAAC,IAAI,GAAG,KAAK,CAAC;SACpB;QAED,IAAI,KAAK,GAAG,WAAW,CAAC,IAAI,EAAE;YAC1B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;gBAC/B,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC;aACnB;SACJ;aAAM,IAAI,KAAK,GAAG,WAAW,CAAC,KAAK,EAAE;YAClC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;gBAC/B,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC;aACpB;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,WAAmD,EAAE,MAA8C,EAAE,SAAqB;QAC7I,MAAM,YAAY,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAElD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAExE,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;IASD;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAErE,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;QAE5B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;YACpC,QAAQ,CAAC,OAAO,EAAE,CAAC;SACtB;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,WAAW;IACvC;;;OAGG;IACI,UAAU;QACb,qCAAqC;QACrC,MAAM,WAAW,GAAG,SAAS,CAAC,UAAU,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7F,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,WAAW,CAAC,MAAM,GAAG,QAAQ,CAAC;QAE9B,MAAM,GAAG,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACnC,WAAW,CAAC,QAAQ,GAAG,GAAG,CAAC;QAC3B,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAE1B,OAAO,QAAQ,CAAC;IACpB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,WAAW;IACzC;;;OAGG;IACI,UAAU;QACb,6CAA6C;QAC7C,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9F,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7F,MAAM,SAAS,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,aAAa,CAAC,MAAM,GAAG,SAAS,CAAC;QACjC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/B,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACpE,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAClE,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAErC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,QAA0B,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,QAA0B,CAAC,CAAC;QAC7D,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport type { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @internal\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overridden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
|
package/3D/gizmos/slateGizmo.js
CHANGED
@@ -8,6 +8,35 @@ import { CornerHandle, SideHandle } from "./gizmoHandle.js";
|
|
8
8
|
* Gizmo to resize 2D slates
|
9
9
|
*/
|
10
10
|
export class SlateGizmo extends Gizmo {
|
11
|
+
/**
|
12
|
+
* The slate attached to this gizmo
|
13
|
+
*/
|
14
|
+
set attachedSlate(control) {
|
15
|
+
if (control) {
|
16
|
+
this.attachedMesh = control.mesh;
|
17
|
+
this.updateBoundingBox();
|
18
|
+
this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {
|
19
|
+
if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {
|
20
|
+
this._handleHovered.hover = false;
|
21
|
+
this._handleHovered = null;
|
22
|
+
}
|
23
|
+
if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {
|
24
|
+
const handle = pickedMesh.parent.reservedDataStore.handle;
|
25
|
+
if (handle.gizmo === this) {
|
26
|
+
this._handleHovered = handle;
|
27
|
+
this._handleHovered.hover = true;
|
28
|
+
}
|
29
|
+
}
|
30
|
+
});
|
31
|
+
}
|
32
|
+
else if (this._attachedSlate) {
|
33
|
+
this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);
|
34
|
+
}
|
35
|
+
this._attachedSlate = control;
|
36
|
+
}
|
37
|
+
get attachedSlate() {
|
38
|
+
return this._attachedSlate;
|
39
|
+
}
|
11
40
|
constructor(utilityLayer) {
|
12
41
|
super(utilityLayer);
|
13
42
|
this._boundingDimensions = new Vector3(0, 0, 0);
|
@@ -46,35 +75,6 @@ export class SlateGizmo extends Gizmo {
|
|
46
75
|
}
|
47
76
|
});
|
48
77
|
}
|
49
|
-
/**
|
50
|
-
* The slate attached to this gizmo
|
51
|
-
*/
|
52
|
-
set attachedSlate(control) {
|
53
|
-
if (control) {
|
54
|
-
this.attachedMesh = control.mesh;
|
55
|
-
this.updateBoundingBox();
|
56
|
-
this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {
|
57
|
-
if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {
|
58
|
-
this._handleHovered.hover = false;
|
59
|
-
this._handleHovered = null;
|
60
|
-
}
|
61
|
-
if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {
|
62
|
-
const handle = pickedMesh.parent.reservedDataStore.handle;
|
63
|
-
if (handle.gizmo === this) {
|
64
|
-
this._handleHovered = handle;
|
65
|
-
this._handleHovered.hover = true;
|
66
|
-
}
|
67
|
-
}
|
68
|
-
});
|
69
|
-
}
|
70
|
-
else if (this._attachedSlate) {
|
71
|
-
this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);
|
72
|
-
}
|
73
|
-
this._attachedSlate = control;
|
74
|
-
}
|
75
|
-
get attachedSlate() {
|
76
|
-
return this._attachedSlate;
|
77
|
-
}
|
78
78
|
_createNode() {
|
79
79
|
this._handlesParent = new TransformNode("handlesParent", this.gizmoLayer.utilityLayerScene);
|
80
80
|
this._handlesParent.rotationQuaternion = Quaternion.Identity();
|
@@ -1 +1 @@
|
|
1
|
-
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{ Gizmo } from \"core/Gizmos/gizmo\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PivotTools } from \"core/Misc/pivotTools\";\r\nimport type { UtilityLayerRenderer } from \"core/Rendering/utilityLayerRenderer\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport type { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport type { GizmoHandle } from \"./gizmoHandle\";\r\nimport { CornerHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _handleSize = 0.075;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.set(dimensionsStart.x + offsetDimensionsMasked.x, dimensionsStart.y + offsetDimensionsMasked.y);\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.set(this.attachedSlate.dimensions.x, this.attachedSlate.dimensions.y, Epsilon);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n this.attachedSlate._followButton.isToggled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n const quaternionOrigin = new Quaternion();\r\n const dragOrigin = new Vector3();\r\n const directionOrigin = new Vector3();\r\n const worldPivot = new Vector3();\r\n const worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n this.attachedSlate._followButton.isToggled = false;\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n const angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n this._updateHandlesScaling();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n private _updateHandlesScaling() {\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n const scaledWidth = this._attachedSlate.mesh.scaling.x * this._attachedSlate.dimensions.x;\r\n const scaledHeight = this._attachedSlate.mesh.scaling.y * this._attachedSlate.dimensions.y;\r\n const scale = Math.min(scaledWidth, scaledHeight) * this._handleSize;\r\n for (let index = 0; index < this._corners.length; index++) {\r\n this._corners[index].node.scaling.setAll(scale);\r\n }\r\n for (let index = 0; index < this._sides.length; index++) {\r\n this._sides[index].node.scaling.setAll(scale);\r\n }\r\n }\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n const distanceFromCamera = (this._handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n for (let i = 0; i < this._sides.length; i++) {\r\n this._sides[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
1
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+
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{ Gizmo } from \"core/Gizmos/gizmo\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PivotTools } from \"core/Misc/pivotTools\";\r\nimport type { UtilityLayerRenderer } from \"core/Rendering/utilityLayerRenderer\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport type { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport type { GizmoHandle } from \"./gizmoHandle\";\r\nimport { CornerHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _handleSize = 0.075;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.set(dimensionsStart.x + offsetDimensionsMasked.x, dimensionsStart.y + offsetDimensionsMasked.y);\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.set(this.attachedSlate.dimensions.x, this.attachedSlate.dimensions.y, Epsilon);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n this.attachedSlate._followButton.isToggled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n const quaternionOrigin = new Quaternion();\r\n const dragOrigin = new Vector3();\r\n const directionOrigin = new Vector3();\r\n const worldPivot = new Vector3();\r\n const worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n this.attachedSlate._followButton.isToggled = false;\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n const angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n this._updateHandlesScaling();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n private _updateHandlesScaling() {\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n const scaledWidth = this._attachedSlate.mesh.scaling.x * this._attachedSlate.dimensions.x;\r\n const scaledHeight = this._attachedSlate.mesh.scaling.y * this._attachedSlate.dimensions.y;\r\n const scale = Math.min(scaledWidth, scaledHeight) * this._handleSize;\r\n for (let index = 0; index < this._corners.length; index++) {\r\n this._corners[index].node.scaling.setAll(scale);\r\n }\r\n for (let index = 0; index < this._sides.length; index++) {\r\n this._sides[index].node.scaling.setAll(scale);\r\n }\r\n }\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n const distanceFromCamera = (this._handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n for (let i = 0; i < this._sides.length; i++) {\r\n this._sides[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
package/3D/gui3DManager.js
CHANGED
@@ -10,6 +10,39 @@ import { Container3D } from "./controls/container3D.js";
|
|
10
10
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D
|
11
11
|
*/
|
12
12
|
export class GUI3DManager {
|
13
|
+
/** Gets the hosting scene */
|
14
|
+
get scene() {
|
15
|
+
return this._scene;
|
16
|
+
}
|
17
|
+
/** Gets associated utility layer */
|
18
|
+
get utilityLayer() {
|
19
|
+
return this._utilityLayer;
|
20
|
+
}
|
21
|
+
/** Gets the scaling for all UI elements owned by this manager */
|
22
|
+
get controlScaling() {
|
23
|
+
return this._customControlScaling;
|
24
|
+
}
|
25
|
+
/** Sets the scaling adjustment for all UI elements owned by this manager */
|
26
|
+
set controlScaling(newScale) {
|
27
|
+
if (this._customControlScaling !== newScale && newScale > 0) {
|
28
|
+
const scaleRatio = newScale / this._customControlScaling;
|
29
|
+
this._customControlScaling = newScale;
|
30
|
+
this._rootContainer.children.forEach((control) => {
|
31
|
+
control.scaling.scaleInPlace(scaleRatio);
|
32
|
+
if (newScale !== 1) {
|
33
|
+
control._isScaledByManager = true;
|
34
|
+
}
|
35
|
+
});
|
36
|
+
}
|
37
|
+
}
|
38
|
+
/** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
|
39
|
+
get useRealisticScaling() {
|
40
|
+
return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;
|
41
|
+
}
|
42
|
+
/** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
|
43
|
+
set useRealisticScaling(newValue) {
|
44
|
+
this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;
|
45
|
+
}
|
13
46
|
/**
|
14
47
|
* Creates a new GUI3DManager
|
15
48
|
* @param scene
|
@@ -62,39 +95,6 @@ export class GUI3DManager {
|
|
62
95
|
this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
|
63
96
|
new HemisphericLight("hemi", Vector3.Up(), this._utilityLayer.utilityLayerScene);
|
64
97
|
}
|
65
|
-
/** Gets the hosting scene */
|
66
|
-
get scene() {
|
67
|
-
return this._scene;
|
68
|
-
}
|
69
|
-
/** Gets associated utility layer */
|
70
|
-
get utilityLayer() {
|
71
|
-
return this._utilityLayer;
|
72
|
-
}
|
73
|
-
/** Gets the scaling for all UI elements owned by this manager */
|
74
|
-
get controlScaling() {
|
75
|
-
return this._customControlScaling;
|
76
|
-
}
|
77
|
-
/** Sets the scaling adjustment for all UI elements owned by this manager */
|
78
|
-
set controlScaling(newScale) {
|
79
|
-
if (this._customControlScaling !== newScale && newScale > 0) {
|
80
|
-
const scaleRatio = newScale / this._customControlScaling;
|
81
|
-
this._customControlScaling = newScale;
|
82
|
-
this._rootContainer.children.forEach((control) => {
|
83
|
-
control.scaling.scaleInPlace(scaleRatio);
|
84
|
-
if (newScale !== 1) {
|
85
|
-
control._isScaledByManager = true;
|
86
|
-
}
|
87
|
-
});
|
88
|
-
}
|
89
|
-
}
|
90
|
-
/** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
|
91
|
-
get useRealisticScaling() {
|
92
|
-
return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;
|
93
|
-
}
|
94
|
-
/** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
|
95
|
-
set useRealisticScaling(newValue) {
|
96
|
-
this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;
|
97
|
-
}
|
98
98
|
_handlePointerOut(pointerId, isPointerUp) {
|
99
99
|
const previousControlOver = this._lastControlOver[pointerId];
|
100
100
|
if (previousControlOver) {
|
package/3D/gui3DManager.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"gui3DManager.js","sourceRoot":"","sources":["../../../../lts/gui/generated/3D/gui3DManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,gDAAkC;AAE9D,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAEhE,OAAO,EAAE,oBAAoB,EAAE,0DAA4C;AAC3E,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAGvD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD;;;GAGG;AACH,MAAM,OAAO,YAAY;IA2ErB;;;OAGG;IACH,YAAmB,KAAa;QAxExB,0BAAqB,GAAG,GAAG,CAAC;QAGpC,gBAAgB;QACT,qBAAgB,GAAuC,EAAE,CAAC;QACjE,gBAAgB;QACT,qBAAgB,GAAuC,EAAE,CAAC;QAIjE;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAqB,CAAC;QAE5E;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAA0B,CAAC;QAEtE,mBAAmB;QACnB,gBAAgB;QACT,qBAAgB,GAAgC,EAAE,CAAC;QAE1D,gBAAgB;QACT,0BAAqB,GAAgC,EAAE,CAAC;QAgD3D,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAiB,CAAC;QACrD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC,mCAAmC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,yBAAyB,GAAG,CAAC,IAA4B,EAAE,EAAE;;YAC5E,OAAO,IAAI,KAAI,MAAA,MAAA,MAAA,IAAI,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,0CAAE,KAAK,CAAA,CAAC;QACjE,CAAC,CAAC;QAEF,OAAO;QACP,IAAI,CAAC,cAAc,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;QACjC,MAAM,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC;QAE/D,SAAS;QACT,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE;YACnF,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,EAAE;YACrE,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,QAAQ;QACR,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,SAAS,GAAG,KAAK,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtE,IAAI,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;IACrF,CAAC;IA9ED,6BAA6B;IAC7B,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,oCAAoC;IACpC,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,iEAAiE;IACjE,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,4EAA4E;IAC5E,IAAW,cAAc,CAAC,QAAgB;QACtC,IAAI,IAAI,CAAC,qBAAqB,KAAK,QAAQ,IAAI,QAAQ,GAAG,CAAC,EAAE;YACzD,MAAM,UAAU,GAAG,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACzD,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC;YAEtC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,OAAkB,EAAE,EAAE;gBACxD,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAEzC,IAAI,QAAQ,KAAK,CAAC,EAAE;oBAChB,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;iBACrC;YACL,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED,yHAAyH;IACzH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,cAAc,KAAK,YAAY,CAAC,sBAAsB,CAAC;IACvE,CAAC;IAED,yHAAyH;IACzH,IAAW,mBAAmB,CAAC,QAAiB;QAC5C,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7E,CAAC;IAyCO,iBAAiB,CAAC,SAAiB,EAAE,WAAoB;QAC7D,MAAM,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC7D,IAAI,mBAAmB,EAAE;YACrB,mBAAmB,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;SAC3C;QAED,IAAI,WAAW,EAAE;YACb,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9D,CAAC;IAEO,UAAU,CAAC,EAAe;;QAC9B,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,YAAY,EAAE;YAC/G,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,YAAY,GAAkB,EAAE,CAAC,KAAK,CAAC;QAE7C,MAAM,SAAS,GAAG,YAAY,CAAC,SAAS,IAAI,CAAC,CAAC;QAC9C,MAAM,WAAW,GAAG,YAAY,CAAC,MAAM,CAAC;QAExC,MAAM,WAAW,GAAG,EAAE,CAAC,QAAQ,CAAC;QAChC,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;SACpE;QAED,IAAI,CAAC,WAAW,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE;YAClC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAC3E,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAChF;QAED,MAAM,OAAO,GAAc,MAAA,MAAA,WAAW,CAAC,UAAW,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,CAAC;QACrF,IAAI,CAAC,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,CAAC,WAAY,EAAE,CAAA,MAAA,WAAW,CAAC,UAAU,0CAAE,QAAQ,KAAI,IAAI,EAAE,SAAS,EAAE,WAAW,CAAC,EAAE;YAChJ,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBAC3C,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;oBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;iBACpF;gBAED,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE;gBAC/C,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAC/D,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxD;YAED,IAAI,YAAY,CAAC,WAAW,KAAK,OAAO,EAAE;gBACtC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;aAC5C;SACJ;QAED,OAAO,IAAI,CAAC;IACh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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PointerInfo } from \"core/Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport type { Control3D } from \"./controls/control3D\";\r\nimport type { IPointerEvent } from \"core/Events/deviceInputEvents\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n private _customControlScaling = 1.0;\r\n /** @internal */\r\n public _lastPickedControl: Control3D;\r\n /** @internal */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @internal */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n protected static MRTK_REALISTIC_SCALING: number = 0.032;\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @internal */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @internal */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /** Gets the scaling for all UI elements owned by this manager */\r\n public get controlScaling() {\r\n return this._customControlScaling;\r\n }\r\n\r\n /** Sets the scaling adjustment for all UI elements owned by this manager */\r\n public set controlScaling(newScale: number) {\r\n if (this._customControlScaling !== newScale && newScale > 0) {\r\n const scaleRatio = newScale / this._customControlScaling;\r\n this._customControlScaling = newScale;\r\n\r\n this._rootContainer.children.forEach((control: Control3D) => {\r\n control.scaling.scaleInPlace(scaleRatio);\r\n\r\n if (newScale !== 1) {\r\n control._isScaledByManager = true;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public get useRealisticScaling() {\r\n return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;\r\n }\r\n\r\n /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public set useRealisticScaling(newValue: boolean) {\r\n this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n const utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n const previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n const pointerEvent = <IPointerEvent>pi.event;\r\n\r\n const pointerId = pointerEvent.pointerId || 0;\r\n const buttonIndex = pointerEvent.button;\r\n\r\n const pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n if (this._customControlScaling !== 1) {\r\n control.scaling.scaleInPlace(this._customControlScaling);\r\n control._isScaledByManager = true;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n if (control._isScaledByManager) {\r\n control.scaling.scaleInPlace(1 / this._customControlScaling);\r\n control._isScaledByManager = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (const materialName in this._sharedMaterials) {\r\n if (!Object.prototype.hasOwnProperty.call(this._sharedMaterials, materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (const materialName in this._touchSharedMaterials) {\r\n if (!Object.prototype.hasOwnProperty.call(this._touchSharedMaterials, materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n const utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PointerInfo } from \"core/Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport type { Control3D } from \"./controls/control3D\";\r\nimport type { IPointerEvent } from \"core/Events/deviceInputEvents\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui3D\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n private _customControlScaling = 1.0;\r\n /** @internal */\r\n public _lastPickedControl: Control3D;\r\n /** @internal */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @internal */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n protected static MRTK_REALISTIC_SCALING: number = 0.032;\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @internal */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @internal */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /** Gets the scaling for all UI elements owned by this manager */\r\n public get controlScaling() {\r\n return this._customControlScaling;\r\n }\r\n\r\n /** Sets the scaling adjustment for all UI elements owned by this manager */\r\n public set controlScaling(newScale: number) {\r\n if (this._customControlScaling !== newScale && newScale > 0) {\r\n const scaleRatio = newScale / this._customControlScaling;\r\n this._customControlScaling = newScale;\r\n\r\n this._rootContainer.children.forEach((control: Control3D) => {\r\n control.scaling.scaleInPlace(scaleRatio);\r\n\r\n if (newScale !== 1) {\r\n control._isScaledByManager = true;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public get useRealisticScaling() {\r\n return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;\r\n }\r\n\r\n /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public set useRealisticScaling(newValue: boolean) {\r\n this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n const utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n const previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n const pointerEvent = <IPointerEvent>pi.event;\r\n\r\n const pointerId = pointerEvent.pointerId || 0;\r\n const buttonIndex = pointerEvent.button;\r\n\r\n const pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n if (this._customControlScaling !== 1) {\r\n control.scaling.scaleInPlace(this._customControlScaling);\r\n control._isScaledByManager = true;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n if (control._isScaledByManager) {\r\n control.scaling.scaleInPlace(1 / this._customControlScaling);\r\n control._isScaledByManager = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (const materialName in this._sharedMaterials) {\r\n if (!Object.prototype.hasOwnProperty.call(this._sharedMaterials, materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (const materialName in this._touchSharedMaterials) {\r\n if (!Object.prototype.hasOwnProperty.call(this._touchSharedMaterials, materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n const utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
@@ -7,6 +7,26 @@ import "./shaders/handle.fragment.js";
|
|
7
7
|
* Class used to render gizmo handles with fluent design
|
8
8
|
*/
|
9
9
|
export class HandleMaterial extends ShaderMaterial {
|
10
|
+
/**
|
11
|
+
* Is the material indicating hovering state
|
12
|
+
*/
|
13
|
+
get hover() {
|
14
|
+
return this._hover;
|
15
|
+
}
|
16
|
+
set hover(b) {
|
17
|
+
this._hover = b;
|
18
|
+
this._updateInterpolationTarget();
|
19
|
+
}
|
20
|
+
/**
|
21
|
+
* Is the material indicating drag state
|
22
|
+
*/
|
23
|
+
get drag() {
|
24
|
+
return this._drag;
|
25
|
+
}
|
26
|
+
set drag(b) {
|
27
|
+
this._drag = b;
|
28
|
+
this._updateInterpolationTarget();
|
29
|
+
}
|
10
30
|
/**
|
11
31
|
* Creates a handle material
|
12
32
|
* @param name Name of the material
|
@@ -69,26 +89,6 @@ export class HandleMaterial extends ShaderMaterial {
|
|
69
89
|
this._lastTick = tick;
|
70
90
|
});
|
71
91
|
}
|
72
|
-
/**
|
73
|
-
* Is the material indicating hovering state
|
74
|
-
*/
|
75
|
-
get hover() {
|
76
|
-
return this._hover;
|
77
|
-
}
|
78
|
-
set hover(b) {
|
79
|
-
this._hover = b;
|
80
|
-
this._updateInterpolationTarget();
|
81
|
-
}
|
82
|
-
/**
|
83
|
-
* Is the material indicating drag state
|
84
|
-
*/
|
85
|
-
get drag() {
|
86
|
-
return this._drag;
|
87
|
-
}
|
88
|
-
set drag(b) {
|
89
|
-
this._drag = b;
|
90
|
-
this._updateInterpolationTarget();
|
91
|
-
}
|
92
92
|
_updateInterpolationTarget() {
|
93
93
|
if (this.drag) {
|
94
94
|
this._targetColor = this.hoverColor;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"handleMaterial.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/materials/handle/handleMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAI/D,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,4CAA8B;AAC1D,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAEjD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;
|
1
|
+
{"version":3,"file":"handleMaterial.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/materials/handle/handleMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAI/D,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,4CAA8B;AAC1D,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAEjD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAU9C;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,CAAU;QACvB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,CAAU;QACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAEf,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACtC,CAAC;IAqCD;;;;OAIG;IACH,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE;YACzB,UAAU,EAAE,CAAC,UAAU,CAAC;YACxB,QAAQ,EAAE,CAAC,qBAAqB,EAAE,OAAO,EAAE,OAAO,EAAE,gBAAgB,CAAC;YACrE,iBAAiB,EAAE,KAAK;YACxB,gBAAgB,EAAE,KAAK;SAC1B,CAAC,CAAC;QAjFC,WAAM,GAAY,KAAK,CAAC;QACxB,UAAK,GAAY,KAAK,CAAC;QAEvB,WAAM,GAAW,IAAI,MAAM,EAAE,CAAC;QAC9B,WAAM,GAAW,CAAC,CAAC;QAGnB,cAAS,GAAG,CAAC,CAAC,CAAC;QA4BvB;;WAEG;QACI,oBAAe,GAAW,GAAG,CAAC;QAErC;;WAEG;QACI,eAAU,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAEvD;;WAEG;QACI,cAAS,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/C;;WAEG;QACI,eAAU,GAAW,IAAI,CAAC;QAEjC;;WAEG;QACI,cAAS,GAAW,IAAI,CAAC;QAEhC;;WAEG;QACI,cAAS,GAAW,IAAI,CAAC;QAEhC;;WAEG;QACI,oBAAe,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAe7C,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,2CAA2C;QAC3C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACrE,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACxB,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;YAEpC,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC;YAClD,MAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAElH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC;YACvE,SAAS,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YAC9D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAE7C,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACrC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACpC,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAExD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,0BAA0B;QAC9B,IAAI,IAAI,CAAC,IAAI,EAAE;YACX,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC;YACpC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;SACtC;aAAM,IAAI,IAAI,CAAC,KAAK,EAAE;YACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC;YACpC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC;SACvC;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;YACnC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;SACtC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,EAAE,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1E,CAAC;CACJ","sourcesContent":["import { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Color3, TmpColors } from \"core/Maths/math.color\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport \"./shaders/handle.vertex\";\r\nimport \"./shaders/handle.fragment\";\r\n\r\n/**\r\n * Class used to render gizmo handles with fluent design\r\n */\r\nexport class HandleMaterial extends ShaderMaterial {\r\n private _hover: boolean = false;\r\n private _drag: boolean = false;\r\n private _onBeforeRender: Nullable<Observer<Scene>>;\r\n private _color: Color3 = new Color3();\r\n private _scale: number = 1;\r\n private _targetColor: Color3;\r\n private _targetScale: number;\r\n private _lastTick = -1;\r\n\r\n /**\r\n * Is the material indicating hovering state\r\n */\r\n public get hover(): boolean {\r\n return this._hover;\r\n }\r\n\r\n public set hover(b: boolean) {\r\n this._hover = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Is the material indicating drag state\r\n */\r\n public get drag(): boolean {\r\n return this._drag;\r\n }\r\n\r\n public set drag(b: boolean) {\r\n this._drag = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Length of animation\r\n */\r\n public animationLength: number = 100;\r\n\r\n /**\r\n * Color of the handle when hovered\r\n */\r\n public hoverColor: Color3 = new Color3(0, 0.467, 0.84);\r\n\r\n /**\r\n * Color of the handle when idle\r\n */\r\n public baseColor: Color3 = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Scale of the handle when hovered\r\n */\r\n public hoverScale: number = 0.75;\r\n\r\n /**\r\n * Scale of the handle when idle\r\n */\r\n public baseScale: number = 0.35;\r\n\r\n /**\r\n * Scale of the handle when dragged\r\n */\r\n public dragScale: number = 0.55;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _positionOffset: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Creates a handle material\r\n * @param name Name of the material\r\n * @param scene Scene\r\n */\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene, \"handle\", {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldViewProjection\", \"color\", \"scale\", \"positionOffset\"],\r\n needAlphaBlending: false,\r\n needAlphaTesting: false,\r\n });\r\n\r\n this._updateInterpolationTarget();\r\n\r\n // Register callback for scene after render\r\n this._lastTick = Date.now();\r\n this._onBeforeRender = this.getScene().onBeforeRenderObservable.add(() => {\r\n const tick = Date.now();\r\n const delta = tick - this._lastTick;\r\n\r\n const scaleDiff = this._targetScale - this._scale;\r\n const colorDiff = TmpColors.Color3[0].copyFrom(this._targetColor).subtractToRef(this._color, TmpColors.Color3[0]);\r\n\r\n this._scale = this._scale + (scaleDiff * delta) / this.animationLength;\r\n colorDiff.scaleToRef(delta / this.animationLength, colorDiff);\r\n this._color.addToRef(colorDiff, this._color);\r\n\r\n this.setColor3(\"color\", this._color);\r\n this.setFloat(\"scale\", this._scale);\r\n this.setVector3(\"positionOffset\", this._positionOffset);\r\n\r\n this._lastTick = tick;\r\n });\r\n }\r\n\r\n private _updateInterpolationTarget() {\r\n if (this.drag) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.dragScale;\r\n } else if (this.hover) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.hoverScale;\r\n } else {\r\n this._targetColor = this.baseColor;\r\n this._targetScale = this.baseScale;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the handle material\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);\r\n }\r\n}\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/gui",
|
3
|
-
"version": "5.
|
3
|
+
"version": "5.46.0",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,7 +18,7 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^5.
|
21
|
+
"@babylonjs/core": "^5.46.0",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/gui": "1.0.0",
|
24
24
|
"rimraf": "^3.0.2",
|