@babylonjs/gui 5.24.0 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (163) hide show
  1. package/2D/advancedDynamicTexture.d.ts +28 -28
  2. package/2D/advancedDynamicTexture.js +36 -33
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/button.d.ts +6 -32
  5. package/2D/controls/button.js +6 -32
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/checkbox.d.ts +2 -8
  8. package/2D/controls/checkbox.js +2 -8
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.d.ts +2 -4
  11. package/2D/controls/colorpicker.js +2 -4
  12. package/2D/controls/colorpicker.js.map +1 -1
  13. package/2D/controls/container.d.ts +20 -43
  14. package/2D/controls/container.js +20 -43
  15. package/2D/controls/container.js.map +1 -1
  16. package/2D/controls/control.d.ts +71 -144
  17. package/2D/controls/control.js +67 -140
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/focusableButton.d.ts +4 -9
  20. package/2D/controls/focusableButton.js +4 -9
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.d.ts +1 -3
  23. package/2D/controls/grid.js +1 -3
  24. package/2D/controls/grid.js.map +1 -1
  25. package/2D/controls/image.d.ts +1 -3
  26. package/2D/controls/image.js +1 -3
  27. package/2D/controls/image.js.map +1 -1
  28. package/2D/controls/inputText.d.ts +10 -18
  29. package/2D/controls/inputText.js +9 -17
  30. package/2D/controls/inputText.js.map +1 -1
  31. package/2D/controls/inputTextArea.d.ts +10 -10
  32. package/2D/controls/inputTextArea.js +9 -9
  33. package/2D/controls/inputTextArea.js.map +1 -1
  34. package/2D/controls/rectangle.d.ts +2 -2
  35. package/2D/controls/rectangle.js +2 -2
  36. package/2D/controls/rectangle.js.map +1 -1
  37. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -7
  38. package/2D/controls/scrollViewers/scrollViewer.js +3 -7
  39. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -10
  41. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -10
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  43. package/2D/controls/selector.d.ts +14 -40
  44. package/2D/controls/selector.js +14 -40
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.d.ts +1 -3
  47. package/2D/controls/sliders/baseSlider.js +1 -3
  48. package/2D/controls/sliders/baseSlider.js.map +1 -1
  49. package/2D/controls/sliders/imageBasedSlider.d.ts +1 -3
  50. package/2D/controls/sliders/imageBasedSlider.js +1 -3
  51. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  52. package/2D/controls/sliders/imageScrollBar.d.ts +1 -3
  53. package/2D/controls/sliders/imageScrollBar.js +1 -3
  54. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  55. package/2D/controls/sliders/scrollBar.d.ts +1 -3
  56. package/2D/controls/sliders/scrollBar.js +1 -3
  57. package/2D/controls/sliders/scrollBar.js.map +1 -1
  58. package/2D/controls/stackPanel.d.ts +2 -6
  59. package/2D/controls/stackPanel.js +2 -6
  60. package/2D/controls/stackPanel.js.map +1 -1
  61. package/2D/controls/statics.d.ts +1 -1
  62. package/2D/controls/statics.js +1 -1
  63. package/2D/controls/statics.js.map +1 -1
  64. package/2D/controls/textBlock.d.ts +1 -2
  65. package/2D/controls/textBlock.js +1 -2
  66. package/2D/controls/textBlock.js.map +1 -1
  67. package/2D/controls/textWrapper.d.ts +1 -1
  68. package/2D/controls/textWrapper.js +1 -1
  69. package/2D/controls/textWrapper.js.map +1 -1
  70. package/2D/controls/toggleButton.d.ts +5 -29
  71. package/2D/controls/toggleButton.js +5 -29
  72. package/2D/controls/toggleButton.js.map +1 -1
  73. package/2D/controls/virtualKeyboard.d.ts +1 -3
  74. package/2D/controls/virtualKeyboard.js +1 -3
  75. package/2D/controls/virtualKeyboard.js.map +1 -1
  76. package/2D/multiLinePoint.d.ts +1 -1
  77. package/2D/multiLinePoint.js.map +1 -1
  78. package/2D/style.d.ts +2 -2
  79. package/2D/style.js +1 -1
  80. package/2D/style.js.map +1 -1
  81. package/3D/controls/button3D.d.ts +1 -1
  82. package/3D/controls/button3D.js.map +1 -1
  83. package/3D/controls/control3D.d.ts +11 -31
  84. package/3D/controls/control3D.js +10 -30
  85. package/3D/controls/control3D.js.map +1 -1
  86. package/3D/controls/holographicSlate.d.ts +5 -6
  87. package/3D/controls/holographicSlate.js +3 -4
  88. package/3D/controls/holographicSlate.js.map +1 -1
  89. package/3D/controls/meshButton3D.d.ts +1 -1
  90. package/3D/controls/meshButton3D.js.map +1 -1
  91. package/3D/controls/touchButton3D.d.ts +1 -4
  92. package/3D/controls/touchButton3D.js +1 -4
  93. package/3D/controls/touchButton3D.js.map +1 -1
  94. package/3D/controls/touchMeshButton3D.d.ts +1 -1
  95. package/3D/controls/touchMeshButton3D.js.map +1 -1
  96. package/3D/gizmos/gizmoHandle.d.ts +1 -1
  97. package/3D/gizmos/gizmoHandle.js.map +1 -1
  98. package/3D/gui3DManager.d.ts +5 -5
  99. package/3D/gui3DManager.js +4 -4
  100. package/3D/gui3DManager.js.map +1 -1
  101. package/3D/materials/fluent/fluentMaterial.d.ts +1 -1
  102. package/3D/materials/fluent/fluentMaterial.js +1 -1
  103. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  104. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +1 -1
  105. package/3D/materials/fluent/shaders/fluent.fragment.js +1 -1
  106. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  107. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +1 -1
  108. package/3D/materials/fluent/shaders/fluent.vertex.js +1 -1
  109. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  110. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +8 -8
  111. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +9 -9
  112. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  113. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +1 -1
  114. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +1 -1
  115. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  116. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +1 -1
  117. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +1 -1
  118. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  119. package/3D/materials/fluentButton/fluentButtonMaterial.js +1 -1
  120. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  121. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +1 -1
  122. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +1 -1
  123. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  124. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +1 -1
  125. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +1 -1
  126. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  127. package/3D/materials/handle/handleMaterial.d.ts +1 -1
  128. package/3D/materials/handle/handleMaterial.js +1 -1
  129. package/3D/materials/handle/handleMaterial.js.map +1 -1
  130. package/3D/materials/handle/shaders/handle.fragment.d.ts +1 -1
  131. package/3D/materials/handle/shaders/handle.fragment.js +1 -1
  132. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  133. package/3D/materials/handle/shaders/handle.vertex.d.ts +1 -1
  134. package/3D/materials/handle/shaders/handle.vertex.js +1 -1
  135. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  136. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +8 -8
  137. package/3D/materials/mrdl/mrdlBackplateMaterial.js +9 -9
  138. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  139. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +10 -10
  140. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +11 -11
  141. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  142. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +10 -10
  143. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +11 -11
  144. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  145. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +1 -1
  146. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +1 -1
  147. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  148. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +1 -1
  149. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +1 -1
  150. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  151. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +1 -1
  152. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +1 -1
  153. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  154. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +1 -1
  155. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +1 -1
  156. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  157. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +1 -1
  158. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +1 -1
  159. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  160. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +1 -1
  161. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +1 -1
  162. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  163. package/package.json +2 -2
@@ -11,19 +11,19 @@ import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTextur
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  */
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  export declare class Container extends Control {
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  name?: string | undefined;
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- /** @hidden */
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+ /** @internal */
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  _children: Control[];
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- /** @hidden */
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+ /** @internal */
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  protected _measureForChildren: Measure;
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- /** @hidden */
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+ /** @internal */
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  protected _background: string;
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- /** @hidden */
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+ /** @internal */
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  protected _adaptWidthToChildren: boolean;
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- /** @hidden */
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+ /** @internal */
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  protected _adaptHeightToChildren: boolean;
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- /** @hidden */
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+ /** @internal */
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  protected _renderToIntermediateTexture: boolean;
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- /** @hidden */
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+ /** @internal */
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  protected _intermediateTexture: Nullable<DynamicTexture>;
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  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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  get renderToIntermediateTexture(): boolean;
@@ -93,70 +93,49 @@ export declare class Container extends Control {
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  */
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  removeControl(control: Control): Container;
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  /**
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- * @param control
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- * @hidden
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+ * @internal
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  */
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  _reOrderControl(control: Control): void;
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  /**
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- * @param offset
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- * @hidden
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+ * @internal
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  */
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  _offsetLeft(offset: number): void;
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  /**
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- * @param offset
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- * @hidden
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+ * @internal
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  */
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  _offsetTop(offset: number): void;
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- /** @hidden */
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+ /** @internal */
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  _markAllAsDirty(): void;
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  /**
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  protected _localDraw(context: ICanvasRenderingContext): void;
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  /**
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- * @param host
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- * @hidden
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+ * @internal
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  */
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  _link(host: AdvancedDynamicTexture): void;
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- /** @hidden */
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+ /** @internal */
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  protected _beforeLayout(): void;
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  /**
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- * @param parentMeasure
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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  /**
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- * @param parentMeasure
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
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  protected _postMeasure(): void;
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  /**
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- * @param context
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- * @param invalidatedRectangle
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- * @hidden
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+ * @internal
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  */
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  _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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  getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
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  /**
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- * @param x
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- * @param y
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- * @param pi
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- * @param type
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- * @param pointerId
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- * @param buttonIndex
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- * @param deltaX
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- * @param deltaY
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- * @hidden
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+ * @internal
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  */
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  _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /**
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- * @param parentMeasure
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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  /**
@@ -167,9 +146,7 @@ export declare class Container extends Control {
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  /** Releases associated resources */
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  dispose(): void;
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  /**
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- * @param serializedObject
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- * @param host
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- * @hidden
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+ * @internal
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  */
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  _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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  }
@@ -19,19 +19,19 @@ export class Container extends Control {
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  constructor(name) {
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  super(name);
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  this.name = name;
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- /** @hidden */
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+ /** @internal */
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  this._children = new Array();
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- /** @hidden */
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+ /** @internal */
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  this._measureForChildren = Measure.Empty();
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- /** @hidden */
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+ /** @internal */
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  this._background = "";
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- /** @hidden */
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+ /** @internal */
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  this._adaptWidthToChildren = false;
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- /** @hidden */
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+ /** @internal */
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  this._adaptHeightToChildren = false;
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- /** @hidden */
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+ /** @internal */
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  this._renderToIntermediateTexture = false;
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- /** @hidden */
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+ /** @internal */
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  this._intermediateTexture = null;
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  /**
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  * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
@@ -198,8 +198,7 @@ export class Container extends Control {
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  return this;
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  }
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  /**
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- * @param control
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- * @hidden
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+ * @internal
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  */
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  _reOrderControl(control) {
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  const linkedMesh = control.linkedMesh;
@@ -222,8 +221,7 @@ export class Container extends Control {
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  this._markAsDirty();
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  }
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  /**
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- * @param offset
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- * @hidden
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+ * @internal
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  */
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  _offsetLeft(offset) {
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  super._offsetLeft(offset);
@@ -232,8 +230,7 @@ export class Container extends Control {
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  }
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  }
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  /**
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  */
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  _offsetTop(offset) {
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  super._offsetTop(offset);
@@ -241,7 +238,7 @@ export class Container extends Control {
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  child._offsetTop(offset);
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  }
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  }
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- /** @hidden */
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+ /** @internal */
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  _markAllAsDirty() {
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  super._markAllAsDirty();
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  for (let index = 0; index < this._children.length; index++) {
@@ -249,8 +246,7 @@ export class Container extends Control {
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  }
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  }
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  /**
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+ * @internal
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  */
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  _localDraw(context) {
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  if (this._background) {
@@ -267,8 +263,7 @@ export class Container extends Control {
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  }
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  }
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  /**
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- * @hidden
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+ * @internal
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  */
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  _link(host) {
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  super._link(host);
@@ -276,14 +271,12 @@ export class Container extends Control {
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  child._link(host);
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  }
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  }
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- /** @hidden */
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+ /** @internal */
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  _beforeLayout() {
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  // Do nothing
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  }
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  /**
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  _processMeasures(parentMeasure, context) {
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  if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
@@ -305,9 +298,7 @@ export class Container extends Control {
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  }
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  }
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  /**
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  _layout(parentMeasure, context) {
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  if (!this.isDirty && (!this.isVisible || this.notRenderable)) {
@@ -376,9 +367,7 @@ export class Container extends Control {
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  // Do nothing by default
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  }
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  /**
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- * @hidden
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+ * @internal
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  */
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  _draw(context, invalidatedRectangle) {
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  const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;
@@ -431,15 +420,7 @@ export class Container extends Control {
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  }
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  }
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  /**
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- * @param x
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- * @param y
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- * @param pi
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- * @param type
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- * @param pointerId
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- * @param buttonIndex
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- * @param deltaX
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- * @param deltaY
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- * @hidden
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+ * @internal
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  */
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  _processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
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  if (!this._isEnabled || !this.isVisible || this.notRenderable) {
@@ -470,9 +451,7 @@ export class Container extends Control {
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  return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
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  }
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  /**
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  _additionalProcessing(parentMeasure, context) {
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  super._additionalProcessing(parentMeasure, context);
@@ -503,9 +482,7 @@ export class Container extends Control {
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  this._intermediateTexture?.dispose();
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  }
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  /**
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- * @param serializedObject
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- * @param host
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- * @hidden
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+ * @internal
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  */
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  _parseFromContent(serializedObject, host) {
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  super._parseFromContent(serializedObject, host);
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n /** @hidden */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @hidden */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * @param control\r\n * @hidden\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @param offset\r\n * @hidden\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @param offset\r\n * @hidden\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @hidden\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @param host\r\n * @hidden\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param invalidatedRectangle\r\n * @hidden\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param x\r\n * @param y\r\n * @param pi\r\n * @param type\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param deltaX\r\n * @param deltaY\r\n * @hidden\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @param serializedObject\r\n * @param host\r\n * @hidden\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}