@babylonjs/gui 5.20.0 → 5.22.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/2D/adtInstrumentation.js +70 -90
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +14 -0
  4. package/2D/advancedDynamicTexture.js +574 -620
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js +76 -90
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.js +86 -106
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.js +395 -415
  11. package/2D/controls/colorpicker.js.map +1 -1
  12. package/2D/controls/container.js +187 -230
  13. package/2D/controls/container.js.map +1 -1
  14. package/2D/controls/control.js +1073 -1353
  15. package/2D/controls/control.js.map +1 -1
  16. package/2D/controls/displayGrid.js +152 -196
  17. package/2D/controls/displayGrid.js.map +1 -1
  18. package/2D/controls/ellipse.js +32 -40
  19. package/2D/controls/ellipse.js.map +1 -1
  20. package/2D/controls/focusableButton.js +30 -35
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.js +172 -212
  23. package/2D/controls/grid.js.map +1 -1
  24. package/2D/controls/image.js +489 -592
  25. package/2D/controls/image.js.map +1 -1
  26. package/2D/controls/inputPassword.js +9 -16
  27. package/2D/controls/inputPassword.js.map +1 -1
  28. package/2D/controls/inputText.js +380 -467
  29. package/2D/controls/inputText.js.map +1 -1
  30. package/2D/controls/inputTextArea.js +234 -273
  31. package/2D/controls/inputTextArea.js.map +1 -1
  32. package/2D/controls/line.js +147 -198
  33. package/2D/controls/line.js.map +1 -1
  34. package/2D/controls/multiLine.js +87 -113
  35. package/2D/controls/multiLine.js.map +1 -1
  36. package/2D/controls/radioButton.js +106 -127
  37. package/2D/controls/radioButton.js.map +1 -1
  38. package/2D/controls/rectangle.js +60 -72
  39. package/2D/controls/rectangle.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewer.js +439 -543
  41. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
  43. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  44. package/2D/controls/selector.js +241 -329
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.js +182 -230
  47. package/2D/controls/sliders/baseSlider.js.map +1 -1
  48. package/2D/controls/sliders/imageBasedSlider.js +86 -109
  49. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  50. package/2D/controls/sliders/imageScrollBar.js +148 -178
  51. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  52. package/2D/controls/sliders/scrollBar.js +64 -80
  53. package/2D/controls/sliders/scrollBar.js.map +1 -1
  54. package/2D/controls/sliders/slider.js +91 -115
  55. package/2D/controls/sliders/slider.js.map +1 -1
  56. package/2D/controls/stackPanel.js +114 -135
  57. package/2D/controls/stackPanel.js.map +1 -1
  58. package/2D/controls/statics.js +5 -5
  59. package/2D/controls/statics.js.map +1 -1
  60. package/2D/controls/textBlock.js +322 -384
  61. package/2D/controls/textBlock.js.map +1 -1
  62. package/2D/controls/textWrapper.js +27 -41
  63. package/2D/controls/textWrapper.js.map +1 -1
  64. package/2D/controls/toggleButton.js +105 -121
  65. package/2D/controls/toggleButton.js.map +1 -1
  66. package/2D/controls/virtualKeyboard.js +101 -123
  67. package/2D/controls/virtualKeyboard.js.map +1 -1
  68. package/2D/math2D.js +62 -70
  69. package/2D/math2D.js.map +1 -1
  70. package/2D/measure.js +30 -32
  71. package/2D/measure.js.map +1 -1
  72. package/2D/multiLinePoint.js +71 -89
  73. package/2D/multiLinePoint.js.map +1 -1
  74. package/2D/style.js +55 -73
  75. package/2D/style.js.map +1 -1
  76. package/2D/valueAndUnit.js +71 -104
  77. package/2D/valueAndUnit.js.map +1 -1
  78. package/2D/xmlLoader.js +70 -84
  79. package/2D/xmlLoader.js.map +1 -1
  80. package/3D/behaviors/defaultBehavior.js +40 -59
  81. package/3D/behaviors/defaultBehavior.js.map +1 -1
  82. package/3D/controls/abstractButton3D.js +8 -12
  83. package/3D/controls/abstractButton3D.js.map +1 -1
  84. package/3D/controls/button3D.js +30 -35
  85. package/3D/controls/button3D.js.map +1 -1
  86. package/3D/controls/container3D.js +57 -71
  87. package/3D/controls/container3D.js.map +1 -1
  88. package/3D/controls/contentDisplay3D.js +47 -60
  89. package/3D/controls/contentDisplay3D.js.map +1 -1
  90. package/3D/controls/control3D.js +123 -158
  91. package/3D/controls/control3D.js.map +1 -1
  92. package/3D/controls/cylinderPanel.js +28 -38
  93. package/3D/controls/cylinderPanel.js.map +1 -1
  94. package/3D/controls/handMenu.js +20 -29
  95. package/3D/controls/handMenu.js.map +1 -1
  96. package/3D/controls/holographicBackplate.js +52 -72
  97. package/3D/controls/holographicBackplate.js.map +1 -1
  98. package/3D/controls/holographicButton.js +160 -200
  99. package/3D/controls/holographicButton.js.map +1 -1
  100. package/3D/controls/holographicSlate.js +176 -206
  101. package/3D/controls/holographicSlate.js.map +1 -1
  102. package/3D/controls/meshButton3D.js +24 -30
  103. package/3D/controls/meshButton3D.js.map +1 -1
  104. package/3D/controls/nearMenu.js +57 -71
  105. package/3D/controls/nearMenu.js.map +1 -1
  106. package/3D/controls/planePanel.js +6 -13
  107. package/3D/controls/planePanel.js.map +1 -1
  108. package/3D/controls/scatterPanel.js +43 -54
  109. package/3D/controls/scatterPanel.js.map +1 -1
  110. package/3D/controls/slider3D.js +168 -222
  111. package/3D/controls/slider3D.js.map +1 -1
  112. package/3D/controls/spherePanel.js +29 -39
  113. package/3D/controls/spherePanel.js.map +1 -1
  114. package/3D/controls/stackPanel3D.js +36 -49
  115. package/3D/controls/stackPanel3D.js.map +1 -1
  116. package/3D/controls/touchButton3D.js +126 -154
  117. package/3D/controls/touchButton3D.js.map +1 -1
  118. package/3D/controls/touchHolographicButton.js +223 -272
  119. package/3D/controls/touchHolographicButton.js.map +1 -1
  120. package/3D/controls/touchHolographicMenu.js +55 -66
  121. package/3D/controls/touchHolographicMenu.js.map +1 -1
  122. package/3D/controls/touchMeshButton3D.js +24 -30
  123. package/3D/controls/touchMeshButton3D.js.map +1 -1
  124. package/3D/controls/volumeBasedPanel.js +85 -107
  125. package/3D/controls/volumeBasedPanel.js.map +1 -1
  126. package/3D/gizmos/gizmoHandle.js +68 -103
  127. package/3D/gizmos/gizmoHandle.js.map +1 -1
  128. package/3D/gizmos/slateGizmo.js +165 -182
  129. package/3D/gizmos/slateGizmo.js.map +1 -1
  130. package/3D/gui3DManager.js +76 -101
  131. package/3D/gui3DManager.js.map +1 -1
  132. package/3D/materials/fluent/fluentMaterial.js +110 -119
  133. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  134. package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
  135. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  136. package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
  137. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  138. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
  139. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  140. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
  141. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  142. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
  143. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  144. package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
  145. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  146. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
  147. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  148. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
  149. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  150. package/3D/materials/handle/handleMaterial.js +56 -69
  151. package/3D/materials/handle/handleMaterial.js.map +1 -1
  152. package/3D/materials/handle/shaders/handle.fragment.js +3 -3
  153. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  154. package/3D/materials/handle/shaders/handle.vertex.js +3 -3
  155. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  156. package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
  157. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  158. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
  159. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  160. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
  161. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  162. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
  163. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  164. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
  165. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  166. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
  167. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  168. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
  169. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  170. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
  171. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  172. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
  173. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  174. package/3D/vector3WithInfo.js +6 -12
  175. package/3D/vector3WithInfo.js.map +1 -1
  176. package/legacy/legacy.js +1 -1
  177. package/legacy/legacy.js.map +1 -1
  178. package/package.json +3 -6
@@ -1,77 +1,66 @@
1
- import { __extends } from "tslib";
2
1
  import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
2
  import { Control3D } from "./control3D.js";
4
3
  /**
5
4
  * Class used to create containers for controls
6
5
  */
7
- var Container3D = /** @class */ (function (_super) {
8
- __extends(Container3D, _super);
6
+ export class Container3D extends Control3D {
9
7
  /**
10
8
  * Creates a new container
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9
  * @param name defines the container name
12
10
  */
13
- function Container3D(name) {
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- var _this = _super.call(this, name) || this;
15
- _this._blockLayout = false;
11
+ constructor(name) {
12
+ super(name);
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+ this._blockLayout = false;
16
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  /**
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  * Gets the list of child controls
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  */
19
- _this._children = new Array();
20
- return _this;
17
+ this._children = new Array();
18
+ }
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+ /**
20
+ * Gets the list of child controls
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+ */
22
+ get children() {
23
+ return this._children;
24
+ }
25
+ /**
26
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
27
+ * This is helpful to optimize layout operation when adding multiple children in a row
28
+ */
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+ get blockLayout() {
30
+ return this._blockLayout;
31
+ }
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+ set blockLayout(value) {
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+ if (this._blockLayout === value) {
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+ return;
35
+ }
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+ this._blockLayout = value;
37
+ if (!this._blockLayout) {
38
+ this._arrangeChildren();
39
+ }
21
40
  }
22
- Object.defineProperty(Container3D.prototype, "children", {
23
- /**
24
- * Gets the list of child controls
25
- */
26
- get: function () {
27
- return this._children;
28
- },
29
- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(Container3D.prototype, "blockLayout", {
33
- /**
34
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
35
- * This is helpful to optimize layout operation when adding multiple children in a row
36
- */
37
- get: function () {
38
- return this._blockLayout;
39
- },
40
- set: function (value) {
41
- if (this._blockLayout === value) {
42
- return;
43
- }
44
- this._blockLayout = value;
45
- if (!this._blockLayout) {
46
- this._arrangeChildren();
47
- }
48
- },
49
- enumerable: false,
50
- configurable: true
51
- });
52
41
  /**
53
42
  * Force the container to update the layout. Please note that it will not take blockLayout property in account
54
43
  * @returns the current container
55
44
  */
56
- Container3D.prototype.updateLayout = function () {
45
+ updateLayout() {
57
46
  this._arrangeChildren();
58
47
  return this;
59
- };
48
+ }
60
49
  /**
61
50
  * Gets a boolean indicating if the given control is in the children of this control
62
51
  * @param control defines the control to check
63
52
  * @returns true if the control is in the child list
64
53
  */
65
- Container3D.prototype.containsControl = function (control) {
54
+ containsControl(control) {
66
55
  return this._children.indexOf(control) !== -1;
67
- };
56
+ }
68
57
  /**
69
58
  * Adds a control to the children of this control
70
59
  * @param control defines the control to add
71
60
  * @returns the current container
72
61
  */
73
- Container3D.prototype.addControl = function (control) {
74
- var index = this._children.indexOf(control);
62
+ addControl(control) {
63
+ const index = this._children.indexOf(control);
75
64
  if (index !== -1) {
76
65
  return this;
77
66
  }
@@ -88,53 +77,50 @@ var Container3D = /** @class */ (function (_super) {
88
77
  }
89
78
  }
90
79
  return this;
91
- };
80
+ }
92
81
  /**
93
82
  * This function will be called everytime a new control is added
94
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  */
95
- Container3D.prototype._arrangeChildren = function () { };
96
- Container3D.prototype._createNode = function (scene) {
84
+ _arrangeChildren() { }
85
+ _createNode(scene) {
97
86
  return new TransformNode("ContainerNode", scene);
98
- };
87
+ }
99
88
  /**
100
89
  * Removes a control from the children of this control
101
90
  * @param control defines the control to remove
102
91
  * @returns the current container
103
92
  */
104
- Container3D.prototype.removeControl = function (control) {
105
- var index = this._children.indexOf(control);
93
+ removeControl(control) {
94
+ const index = this._children.indexOf(control);
106
95
  if (index !== -1) {
107
96
  this._children.splice(index, 1);
108
97
  control.parent = null;
109
98
  control._disposeNode();
110
99
  }
111
100
  return this;
112
- };
113
- Container3D.prototype._getTypeName = function () {
101
+ }
102
+ _getTypeName() {
114
103
  return "Container3D";
115
- };
104
+ }
116
105
  /**
117
106
  * Releases all associated resources
118
107
  */
119
- Container3D.prototype.dispose = function () {
120
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
121
- var control = _a[_i];
108
+ dispose() {
109
+ for (const control of this._children) {
122
110
  control.dispose();
123
111
  }
124
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  this._children.length = 0;
125
- _super.prototype.dispose.call(this);
126
- };
127
- /** Control rotation will remain unchanged */
128
- Container3D.UNSET_ORIENTATION = 0;
129
- /** Control will rotate to make it look at sphere central axis */
130
- Container3D.FACEORIGIN_ORIENTATION = 1;
131
- /** Control will rotate to make it look back at sphere central axis */
132
- Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
133
- /** Control will rotate to look at z axis (0, 0, 1) */
134
- Container3D.FACEFORWARD_ORIENTATION = 3;
135
- /** Control will rotate to look at negative z axis (0, 0, -1) */
136
- Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
137
- return Container3D;
138
- }(Control3D));
139
- export { Container3D };
113
+ super.dispose();
114
+ }
115
+ }
116
+ /** Control rotation will remain unchanged */
117
+ Container3D.UNSET_ORIENTATION = 0;
118
+ /** Control will rotate to make it look at sphere central axis */
119
+ Container3D.FACEORIGIN_ORIENTATION = 1;
120
+ /** Control will rotate to make it look back at sphere central axis */
121
+ Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
122
+ /** Control will rotate to look at z axis (0, 0, 1) */
123
+ Container3D.FACEFORWARD_ORIENTATION = 3;
124
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
125
+ Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
140
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  //# sourceMappingURL=container3D.js.map
@@ -1 +1 @@
1
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Please note that it will not take blockLayout property in account\r\n * @returns the current container\r\n */\r\n public updateLayout(): Container3D {\r\n this._arrangeChildren();\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the children of this control\r\n * @param control defines the control to check\r\n * @returns true if the control is in the child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a control to the children of this control\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control.parent = this;\r\n control._host = this._host;\r\n\r\n this._children.push(control);\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n\r\n if (control.node) {\r\n control.node.parent = this.node;\r\n }\r\n\r\n if (!this.blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * This function will be called everytime a new control is added\r\n */\r\n protected _arrangeChildren() {}\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n return new TransformNode(\"ContainerNode\", scene);\r\n }\r\n\r\n /**\r\n * Removes a control from the children of this control\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n control._disposeNode();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container3D\";\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n for (const control of this._children) {\r\n control.dispose();\r\n }\r\n\r\n this._children.length = 0;\r\n\r\n super.dispose();\r\n }\r\n\r\n /** Control rotation will remain unchanged */\r\n public static readonly UNSET_ORIENTATION = 0;\r\n\r\n /** Control will rotate to make it look at sphere central axis */\r\n public static readonly FACEORIGIN_ORIENTATION = 1;\r\n\r\n /** Control will rotate to make it look back at sphere central axis */\r\n public static readonly FACEORIGINREVERSED_ORIENTATION = 2;\r\n\r\n /** Control will rotate to look at z axis (0, 0, 1) */\r\n public static readonly FACEFORWARD_ORIENTATION = 3;\r\n\r\n /** Control will rotate to look at negative z axis (0, 0, -1) */\r\n public static readonly FACEFORWARDREVERSED_ORIENTATION = 4;\r\n}\r\n"]}
1
+ {"version":3,"file":"container3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/container3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAG1D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,SAAS;IAmCtC;;;OAGG;IACH,YAAY,IAAa;QACrB,KAAK,CAAC,IAAI,CAAC,CAAC;QAvCR,iBAAY,GAAG,KAAK,CAAC;QAE7B;;WAEG;QACO,cAAS,GAAG,IAAI,KAAK,EAAa,CAAC;IAmC7C,CAAC;IAjCD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC3B;IACL,CAAC;IAUD;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,OAAkB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,OAAkB;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE3B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAEhE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;aACnC;YAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACnB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACO,gBAAgB,KAAI,CAAC;IAErB,WAAW,CAAC,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAkB;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YACtB,OAAO,CAAC,YAAY,EAAE,CAAC;SAC1B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,YAAY;QAClB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS,EAAE;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AAED,8CAA8C;AACvB,6BAAiB,GAAG,CAAC,CAAC;AAE7C,iEAAiE;AAC1C,kCAAsB,GAAG,CAAC,CAAC;AAElD,sEAAsE;AAC/C,0CAA8B,GAAG,CAAC,CAAC;AAE1D,sDAAsD;AAC/B,mCAAuB,GAAG,CAAC,CAAC;AAEnD,gEAAgE;AACzC,2CAA+B,GAAG,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Class used to create containers for controls\r\n */\r\nexport class Container3D extends Control3D {\r\n private _blockLayout = false;\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n protected _children = new Array<Control3D>();\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n public get children(): Array<Control3D> {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the layout must be blocked (default is false).\r\n * This is helpful to optimize layout operation when adding multiple children in a row\r\n */\r\n public get blockLayout(): boolean {\r\n return this._blockLayout;\r\n }\r\n\r\n public set blockLayout(value: boolean) {\r\n if (this._blockLayout === value) {\r\n return;\r\n }\r\n\r\n this._blockLayout = value;\r\n\r\n if (!this._blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new container\r\n * @param name defines the container name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Force the container to update the layout. Please note that it will not take blockLayout property in account\r\n * @returns the current container\r\n */\r\n public updateLayout(): Container3D {\r\n this._arrangeChildren();\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the children of this control\r\n * @param control defines the control to check\r\n * @returns true if the control is in the child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a control to the children of this control\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control.parent = this;\r\n control._host = this._host;\r\n\r\n this._children.push(control);\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n\r\n if (control.node) {\r\n control.node.parent = this.node;\r\n }\r\n\r\n if (!this.blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * This function will be called everytime a new control is added\r\n */\r\n protected _arrangeChildren() {}\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n return new TransformNode(\"ContainerNode\", scene);\r\n }\r\n\r\n /**\r\n * Removes a control from the children of this control\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n control._disposeNode();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container3D\";\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n for (const control of this._children) {\r\n control.dispose();\r\n }\r\n\r\n this._children.length = 0;\r\n\r\n super.dispose();\r\n }\r\n\r\n /** Control rotation will remain unchanged */\r\n public static readonly UNSET_ORIENTATION = 0;\r\n\r\n /** Control will rotate to make it look at sphere central axis */\r\n public static readonly FACEORIGIN_ORIENTATION = 1;\r\n\r\n /** Control will rotate to make it look back at sphere central axis */\r\n public static readonly FACEORIGINREVERSED_ORIENTATION = 2;\r\n\r\n /** Control will rotate to look at z axis (0, 0, 1) */\r\n public static readonly FACEFORWARD_ORIENTATION = 3;\r\n\r\n /** Control will rotate to look at negative z axis (0, 0, -1) */\r\n public static readonly FACEFORWARDREVERSED_ORIENTATION = 4;\r\n}\r\n"]}
@@ -1,80 +1,67 @@
1
- import { __extends } from "tslib";
2
1
  import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
3
2
  import { Control3D } from "./control3D.js";
4
3
  import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
4
  /**
6
5
  * The base class for controls that display content
7
6
  */
8
- var ContentDisplay3D = /** @class */ (function (_super) {
9
- __extends(ContentDisplay3D, _super);
10
- function ContentDisplay3D() {
11
- var _this = _super !== null && _super.apply(this, arguments) || this;
12
- _this._contentResolution = 512;
13
- _this._contentScaleRatio = 2;
14
- return _this;
7
+ export class ContentDisplay3D extends Control3D {
8
+ constructor() {
9
+ super(...arguments);
10
+ this._contentResolution = 512;
11
+ this._contentScaleRatio = 2;
15
12
  }
16
- Object.defineProperty(ContentDisplay3D.prototype, "content", {
17
- /**
18
- * Gets or sets the GUI 2D content used to display the button's facade
19
- */
20
- get: function () {
21
- return this._content;
22
- },
23
- set: function (value) {
24
- this._content = value;
25
- if (!value || !this._host || !this._host.utilityLayer) {
26
- return;
27
- }
28
- if (!this._facadeTexture) {
29
- this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
30
- this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
31
- this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
32
- this._facadeTexture.premulAlpha = true;
33
- }
34
- else {
35
- this._facadeTexture.rootContainer.clearControls();
36
- }
37
- this._facadeTexture.addControl(value);
38
- this._applyFacade(this._facadeTexture);
39
- },
40
- enumerable: false,
41
- configurable: true
42
- });
43
- Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
44
- /**
45
- * Gets or sets the texture resolution used to render content (512 by default)
46
- */
47
- get: function () {
48
- return this._contentResolution;
49
- },
50
- set: function (value) {
51
- if (this._contentResolution === value) {
52
- return;
53
- }
54
- this._contentResolution = value;
55
- this._resetContent();
56
- },
57
- enumerable: false,
58
- configurable: true
59
- });
60
- ContentDisplay3D.prototype._disposeFacadeTexture = function () {
13
+ /**
14
+ * Gets or sets the GUI 2D content used to display the button's facade
15
+ */
16
+ get content() {
17
+ return this._content;
18
+ }
19
+ set content(value) {
20
+ this._content = value;
21
+ if (!value || !this._host || !this._host.utilityLayer) {
22
+ return;
23
+ }
24
+ if (!this._facadeTexture) {
25
+ this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
26
+ this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
27
+ this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
28
+ this._facadeTexture.premulAlpha = true;
29
+ }
30
+ else {
31
+ this._facadeTexture.rootContainer.clearControls();
32
+ }
33
+ this._facadeTexture.addControl(value);
34
+ this._applyFacade(this._facadeTexture);
35
+ }
36
+ /**
37
+ * Gets or sets the texture resolution used to render content (512 by default)
38
+ */
39
+ get contentResolution() {
40
+ return this._contentResolution;
41
+ }
42
+ set contentResolution(value) {
43
+ if (this._contentResolution === value) {
44
+ return;
45
+ }
46
+ this._contentResolution = value;
47
+ this._resetContent();
48
+ }
49
+ _disposeFacadeTexture() {
61
50
  if (this._facadeTexture) {
62
51
  this._facadeTexture.dispose();
63
52
  this._facadeTexture = null;
64
53
  }
65
- };
66
- ContentDisplay3D.prototype._resetContent = function () {
54
+ }
55
+ _resetContent() {
67
56
  this._disposeFacadeTexture();
68
57
  this.content = this._content;
69
- };
58
+ }
70
59
  /**
71
60
  * Apply the facade texture (created from the content property).
72
61
  * This function can be overloaded by child classes
73
62
  * @param facadeTexture defines the AdvancedDynamicTexture to use
74
63
  */
75
64
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
76
- ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
77
- return ContentDisplay3D;
78
- }(Control3D));
79
- export { ContentDisplay3D };
65
+ _applyFacade(facadeTexture) { }
66
+ }
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  //# sourceMappingURL=contentDisplay3D.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"contentDisplay3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/contentDisplay3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAE1D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,SAAS;IAA/C;;QAGc,uBAAkB,GAAG,GAAG,CAAC;QACzB,uBAAkB,GAAG,CAAC,CAAC;IAwErC,CAAC;IAtEG;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACnD,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,sBAAsB,CAC5C,QAAQ,EACR,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,EACzC,IAAI,EACJ,OAAO,CAAC,sBAAsB,CACjC,CAAC;YACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;SAC1C;aAAM;YACH,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;SACrD;QAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAEtC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE;YACnC,OAAO;SACV;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAES,qBAAqB;QAC3B,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;IACL,CAAC;IAES,aAAa;QACnB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,YAAY,CAAC,aAAqC,IAAG,CAAC;CACnE","sourcesContent":["import type { Control } from \"../../2D/controls/control\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\n/**\r\n * The base class for controls that display content\r\n */\r\nexport class ContentDisplay3D extends Control3D {\r\n private _content: Control;\r\n private _facadeTexture: Nullable<AdvancedDynamicTexture>;\r\n protected _contentResolution = 512;\r\n protected _contentScaleRatio = 2;\r\n\r\n /**\r\n * Gets or sets the GUI 2D content used to display the button's facade\r\n */\r\n public get content(): Control {\r\n return this._content;\r\n }\r\n\r\n public set content(value: Control) {\r\n this._content = value;\r\n\r\n if (!value || !this._host || !this._host.utilityLayer) {\r\n return;\r\n }\r\n\r\n if (!this._facadeTexture) {\r\n this._facadeTexture = new AdvancedDynamicTexture(\r\n \"Facade\",\r\n this._contentResolution,\r\n this._contentResolution,\r\n this._host.utilityLayer.utilityLayerScene,\r\n true,\r\n Texture.TRILINEAR_SAMPLINGMODE\r\n );\r\n this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;\r\n this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;\r\n this._facadeTexture.premulAlpha = true;\r\n } else {\r\n this._facadeTexture.rootContainer.clearControls();\r\n }\r\n\r\n this._facadeTexture.addControl(value);\r\n\r\n this._applyFacade(this._facadeTexture);\r\n }\r\n\r\n /**\r\n * Gets or sets the texture resolution used to render content (512 by default)\r\n */\r\n public get contentResolution(): number {\r\n return this._contentResolution;\r\n }\r\n\r\n public set contentResolution(value: number) {\r\n if (this._contentResolution === value) {\r\n return;\r\n }\r\n\r\n this._contentResolution = value;\r\n this._resetContent();\r\n }\r\n\r\n protected _disposeFacadeTexture() {\r\n if (this._facadeTexture) {\r\n this._facadeTexture.dispose();\r\n this._facadeTexture = null;\r\n }\r\n }\r\n\r\n protected _resetContent() {\r\n this._disposeFacadeTexture();\r\n this.content = this._content;\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {}\r\n}\r\n"]}