@babylonjs/gui 5.14.1 → 5.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -233,6 +233,7 @@ var Container = /** @class */ (function (_super) {
233
233
  * @hidden
234
234
  */
235
235
  Container.prototype._reOrderControl = function (control) {
236
+ var linkedMesh = control.linkedMesh;
236
237
  this.removeControl(control);
237
238
  var wasAdded = false;
238
239
  for (var index = 0; index < this._children.length; index++) {
@@ -246,6 +247,9 @@ var Container = /** @class */ (function (_super) {
246
247
  this._children.push(control);
247
248
  }
248
249
  control.parent = this;
250
+ if (linkedMesh) {
251
+ control.linkWithMesh(linkedMesh);
252
+ }
249
253
  this._markAsDirty();
250
254
  };
251
255
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"container.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/container.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,cAAc,EAAE,6DAA+C;AACxE,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,SAAS,EAAE,6CAA+B;AAEnD;;;GAGG;AACH;IAA+B,6BAAO;IAgHlC;;;OAGG;IACH,mBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SACd;QAFkB,UAAI,GAAJ,IAAI,CAAS;QAnHhC,cAAc;QACP,eAAS,GAAG,IAAI,KAAK,EAAW,CAAC;QACxC,cAAc;QACJ,yBAAmB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAChD,cAAc;QACJ,iBAAW,GAAG,EAAE,CAAC;QAC3B,cAAc;QACJ,2BAAqB,GAAG,KAAK,CAAC;QACxC,cAAc;QACJ,4BAAsB,GAAG,KAAK,CAAC;QACzC,cAAc;QACJ,kCAA4B,GAAY,KAAK,CAAC;QACxD,cAAc;QACJ,0BAAoB,GAA6B,IAAI,CAAC;QAehE;;WAEG;QACI,0BAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,oBAAc,GAAG,CAAC,CAAC;;IAgF1B,CAAC;IApGD,sBAAW,kDAA2B;QAFtC,wJAAwJ;aAExJ;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC;QAC7C,CAAC;aACD,UAAuC,KAAc;YACjD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;gBAC7C,OAAO;aACV;YACD,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OAPA;IAsBD,sBAAW,4CAAqB;QAFhC,oGAAoG;aAEpG;YACI,OAAO,IAAI,CAAC,sBAAsB,CAAC;QACvC,CAAC;aAED,UAAiC,KAAc;YAC3C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;gBACvC,OAAO;aACV;YAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;YAEpC,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aACxB;YAED,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OAdA;IAkBD,sBAAW,2CAAoB;QAF/B,mGAAmG;aAEnG;YACI,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;aAED,UAAgC,KAAc;YAC1C,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;gBACtC,OAAO;aACV;YAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YAEnC,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;aACvB;YAED,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OAdA;IAkBD,sBAAW,iCAAU;QAFrB,oCAAoC;aAEpC;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAa;YAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;gBAC5B,OAAO;aACV;YAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAYD,sBAAW,+BAAQ;QADnB,gCAAgC;aAChC;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAED,sBAAW,iCAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAc;YAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YAEzB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;gBAA/B,IAAM,KAAK,SAAA;gBACZ,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;aAC5B;QACL,CAAC;;;OARA;IAkBS,gCAAY,GAAtB;QACI,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,iDAA6B,GAApC;QACI,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,KAAK,CAAC,kBAAkB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;OAIG;IACI,kCAAc,GAArB,UAAsB,IAAY;QAC9B,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,kCAAc,GAArB,UAAsB,IAAY,EAAE,IAAY;QAC5C,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mCAAe,GAAtB,UAAuB,OAAgB;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,8BAAU,GAAjB,UAAkB,OAA0B;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,CAAC,eAAe,EAAE,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,iCAAa,GAApB;QACI,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAEvC,KAAoB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;YAAzB,IAAM,KAAK,iBAAA;YACZ,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,iCAAa,GAApB,UAAqB,OAAgB;QACjC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,mCAAe,GAAtB,UAAuB,OAAgB;QACnC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE;gBAC/C,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;gBACzC,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,+BAAW,GAAlB,UAAmB,MAAc;QAC7B,iBAAM,WAAW,YAAC,MAAM,CAAC,CAAC;QAE1B,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC7B;IACL,CAAC;IAED;;;OAGG;IACI,8BAAU,GAAjB,UAAkB,MAAc;QAC5B,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC5B;IACL,CAAC;IAED,cAAc;IACP,mCAAe,GAAtB;QACI,iBAAM,eAAe,WAAE,CAAC;QAExB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;IAED;;;OAGG;IACO,8BAAU,GAApB,UAAqB,OAAgC;QACjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;aAC9C;YAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YACrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/H,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;IACL,CAAC;IAED;;;OAGG;IACI,yBAAK,GAAZ,UAAa,IAA4B;QACrC,iBAAM,KAAK,YAAC,IAAI,CAAC,CAAC;QAElB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACrB;IACL,CAAC;IAED,cAAc;IACJ,iCAAa,GAAvB;QACI,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACO,oCAAgB,GAA1B,UAA2B,aAAsB,EAAE,OAAgC;QAC/E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;YACvE,iBAAM,gBAAgB,YAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAC/C,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,CAAC;YAC3C,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,EAAE;oBAC5F,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;oBACpC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;iBACpC;gBACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;oBAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,cAAc,CAC1C,EAAE,EACF,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAC1E,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EACrB,KAAK,EACL,OAAO,CAAC,oBAAoB,EAC5B,SAAS,CAAC,kBAAkB,EAC5B,KAAK,CACR,CAAC;oBACF,IAAI,CAAC,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;iBAC9F;aACJ;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,2BAAO,GAAd,UAAe,aAAsB,EAAE,OAAgC;;QACnE,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,6CAA6C,CAAC,CAAC;SAClH;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,GAAG;YACC,IAAI,aAAa,GAAG,CAAC,CAAC,CAAC;YACvB,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAE9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAClB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;oBAA/B,IAAM,KAAK,SAAA;oBACZ,KAAK,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAE5D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,EAAE;wBAClD,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;4BACzC,IAAI,IAAI,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gCACnD,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC,qBAAqB,CAAC,CAAC;6BACnI;4BACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;gCACrD,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,CAAC,CAAC;6BACtI;yBACJ;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,aAAa,IAAI,CAAC,EAAE;oBACjD,aAAa,IAAI,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBACtE,IAAI,IAAI,CAAC,KAAK,KAAK,aAAa,GAAG,IAAI,EAAE;wBACrC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;wBAClC,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBACzC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,cAAc,IAAI,CAAC,EAAE;oBACnD,cAAc,IAAI,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC;oBACvE,IAAI,IAAI,CAAC,MAAM,KAAK,cAAc,GAAG,IAAI,EAAE;wBACvC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC;wBACpC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBAC1C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBAED,IAAI,CAAC,YAAY,EAAE,CAAC;aACvB;YACD,YAAY,EAAE,CAAC;SAClB,QAAQ,IAAI,CAAC,cAAc,IAAI,YAAY,GAAG,IAAI,CAAC,cAAc,EAAE;QAEpE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAChD,MAAM,CAAC,KAAK,CAAC,uDAAgD,IAAI,CAAC,IAAI,wBAAc,IAAI,CAAC,QAAQ,MAAG,CAAC,CAAC;SACzG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;SACzB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,gCAAY,GAAtB;QACI,wBAAwB;IAC5B,CAAC;IAED;;;;OAIG;IACI,yBAAK,GAAZ,UAAa,OAAgC,EAAE,oBAA8B;QACzE,IAAM,mCAAmC,GAAG,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,oBAAoB,CAAC;QAC3G,IAAM,eAAe,GAAG,mCAAmC,CAAC,CAAC,CAAkB,IAAI,CAAC,oBAAqB,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QAEjI,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,IAAI,EAAE,CAAC;YACvB,eAAe,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACjF,IAAI,oBAAoB,EAAE;gBACtB,eAAe,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,GAAG,EAAE,oBAAoB,CAAC,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;aAC3I;iBAAM;gBACH,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aAC3I;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEjC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;SAC1C;QAED,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,uDAAuD;YACvD,IAAI,oBAAoB,EAAE;gBACtB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,oBAAoB,CAAC,EAAE;oBAC9C,SAAS;iBACZ;aACJ;YACD,KAAK,CAAC,OAAO,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;SACxD;QAED,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;YACjC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC/F,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAEM,uCAAmB,GAA1B,UAA2B,OAAkB,EAAE,qBAAsC,EAAE,SAAyC;QAAjF,sCAAA,EAAA,6BAAsC;QACjF,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,IAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtB;YAED,IAAI,CAAC,qBAAqB,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACI,mCAAe,GAAtB,UAAuB,CAAS,EAAE,CAAS,EAAE,EAA6B,EAAE,IAAY,EAAE,SAAiB,EAAE,WAAmB,EAAE,MAAe,EAAE,MAAe;QAC9J,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,yDAAyD;QACzD,IAAM,QAAQ,GAAG,iBAAM,QAAQ,YAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC,+GAA+G;QAC/G,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,2CAA2C;QAC3C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;gBAC/E,IAAI,KAAK,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;iBAC/C;gBACD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5F,CAAC;IAED;;;;OAIG;IACO,yCAAqB,GAA/B,UAAgC,aAAsB,EAAE,OAAgC;QACpF,iBAAM,qBAAqB,YAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,6BAAS,GAAhB,UAAiB,mBAAwB;QACrC,iBAAM,SAAS,YAAC,mBAAmB,CAAC,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,mBAAmB,CAAC,QAAQ,GAAG,EAAE,CAAC;QAElC,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,IAAM,wBAAwB,GAAG,EAAE,CAAC;YACpC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;YAC1C,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/D;IACL,CAAC;IAED,oCAAoC;IAC7B,2BAAO,GAAd;;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACI,qCAAiB,GAAxB,UAAyB,gBAAqB,EAAE,IAA4B;QACxE,iBAAM,iBAAiB,YAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEjB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,OAAO;SACV;QAED,KAAwB,UAAyB,EAAzB,KAAA,gBAAgB,CAAC,QAAQ,EAAzB,cAAyB,EAAzB,IAAyB,EAAE;YAA9C,IAAM,SAAS,SAAA;YAChB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;SACnD;IACL,CAAC;IAxlBD;QADC,SAAS,EAAE;gEAGX;IAkBD;QADC,SAAS,EAAE;qDACc;IAI1B;QADC,SAAS,EAAE;0DAGX;IAkBD;QADC,SAAS,EAAE;yDAGX;IAkBD;QADC,SAAS,EAAE;+CAGX;IAuhBL,gBAAC;CAAA,AA3mBD,CAA+B,OAAO,GA2mBrC;SA3mBY,SAAS;AA4mBtB,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n /** @hidden */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @hidden */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * @param control\r\n * @hidden\r\n */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @param offset\r\n * @hidden\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @param offset\r\n * @hidden\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @hidden\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @param host\r\n * @hidden\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param invalidatedRectangle\r\n * @hidden\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param x\r\n * @param y\r\n * @param pi\r\n * @param type\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param deltaX\r\n * @param deltaY\r\n * @hidden\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @param serializedObject\r\n * @param host\r\n * @hidden\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
1
+ {"version":3,"file":"container.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/container.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAEjD,OAAO,EAAE,cAAc,EAAE,6DAA+C;AACxE,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAC1D,OAAO,EAAE,SAAS,EAAE,6CAA+B;AAEnD;;;GAGG;AACH;IAA+B,6BAAO;IAgHlC;;;OAGG;IACH,mBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SACd;QAFkB,UAAI,GAAJ,IAAI,CAAS;QAnHhC,cAAc;QACP,eAAS,GAAG,IAAI,KAAK,EAAW,CAAC;QACxC,cAAc;QACJ,yBAAmB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAChD,cAAc;QACJ,iBAAW,GAAG,EAAE,CAAC;QAC3B,cAAc;QACJ,2BAAqB,GAAG,KAAK,CAAC;QACxC,cAAc;QACJ,4BAAsB,GAAG,KAAK,CAAC;QACzC,cAAc;QACJ,kCAA4B,GAAY,KAAK,CAAC;QACxD,cAAc;QACJ,0BAAoB,GAA6B,IAAI,CAAC;QAehE;;WAEG;QACI,0BAAoB,GAAG,KAAK,CAAC;QAEpC;;WAEG;QAEI,oBAAc,GAAG,CAAC,CAAC;;IAgF1B,CAAC;IApGD,sBAAW,kDAA2B;QAFtC,wJAAwJ;aAExJ;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC;QAC7C,CAAC;aACD,UAAuC,KAAc;YACjD,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE;gBAC7C,OAAO;aACV;YACD,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OAPA;IAsBD,sBAAW,4CAAqB;QAFhC,oGAAoG;aAEpG;YACI,OAAO,IAAI,CAAC,sBAAsB,CAAC;QACvC,CAAC;aAED,UAAiC,KAAc;YAC3C,IAAI,IAAI,CAAC,sBAAsB,KAAK,KAAK,EAAE;gBACvC,OAAO;aACV;YAED,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;YAEpC,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aACxB;YAED,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OAdA;IAkBD,sBAAW,2CAAoB;QAF/B,mGAAmG;aAEnG;YACI,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;aAED,UAAgC,KAAc;YAC1C,IAAI,IAAI,CAAC,qBAAqB,KAAK,KAAK,EAAE;gBACtC,OAAO;aACV;YAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YAEnC,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;aACvB;YAED,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OAdA;IAkBD,sBAAW,iCAAU;QAFrB,oCAAoC;aAEpC;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAa;YAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;gBAC5B,OAAO;aACV;YAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YACzB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAYD,sBAAW,+BAAQ;QADnB,gCAAgC;aAChC;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAED,sBAAW,iCAAU;aAArB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;aAED,UAAsB,KAAc;YAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;YAEzB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;gBAA/B,IAAM,KAAK,SAAA;gBACZ,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;aAC5B;QACL,CAAC;;;OARA;IAkBS,gCAAY,GAAtB;QACI,OAAO,WAAW,CAAC;IACvB,CAAC;IAEM,iDAA6B,GAApC;QACI,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;YACzB,KAAK,CAAC,kBAAkB,EAAE,CAAC;SAC9B;IACL,CAAC;IAED;;;;OAIG;IACI,kCAAc,GAArB,UAAsB,IAAY;QAC9B,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,kCAAc,GAArB,UAAsB,IAAY,EAAE,IAAY;QAC5C,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,IAAI,KAAK,CAAC,QAAQ,KAAK,IAAI,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mCAAe,GAAtB,UAAuB,OAAgB;QACnC,OAAO,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,8BAAU,GAAjB,UAAkB,OAA0B;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,CAAC,eAAe,EAAE,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,iCAAa,GAApB;QACI,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QAEvC,KAAoB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;YAAzB,IAAM,KAAK,iBAAA;YACZ,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;SAC7B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,iCAAa,GAApB,UAAqB,OAAgB;QACjC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,mCAAe,GAAtB,UAAuB,OAAgB;QACnC,IAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QAEtC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE;gBAC/C,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC;gBACzC,QAAQ,GAAG,IAAI,CAAC;gBAChB,MAAM;aACT;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAChC;QAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QAEtB,IAAI,UAAU,EAAE;YACZ,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,+BAAW,GAAlB,UAAmB,MAAc;QAC7B,iBAAM,WAAW,YAAC,MAAM,CAAC,CAAC;QAE1B,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;SAC7B;IACL,CAAC;IAED;;;OAGG;IACI,8BAAU,GAAjB,UAAkB,MAAc;QAC5B,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SAC5B;IACL,CAAC;IAED,cAAc;IACP,mCAAe,GAAtB;QACI,iBAAM,eAAe,WAAE,CAAC;QAExB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACxD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;IAED;;;OAGG;IACO,8BAAU,GAApB,UAAqB,OAAgC;QACjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;gBACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;aAC9C;YAED,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YACrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YAC/H,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;IACL,CAAC;IAED;;;OAGG;IACI,yBAAK,GAAZ,UAAa,IAA4B;QACrC,iBAAM,KAAK,YAAC,IAAI,CAAC,CAAC;QAElB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACrB;IACL,CAAC;IAED,cAAc;IACJ,iCAAa,GAAvB;QACI,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACO,oCAAgB,GAA1B,UAA2B,aAAsB,EAAE,OAAgC;QAC/E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE;YACvE,iBAAM,gBAAgB,YAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAC/C,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC,CAAC;YAC3C,IAAI,IAAI,CAAC,4BAA4B,EAAE;gBACnC,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,oBAAoB,CAAC,QAAQ,EAAE,EAAE;oBAC5F,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,CAAC;oBACpC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;iBACpC;gBACD,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;oBAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,cAAc,CAC1C,EAAE,EACF,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,EAC1E,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EACrB,KAAK,EACL,OAAO,CAAC,oBAAoB,EAC5B,SAAS,CAAC,kBAAkB,EAC5B,KAAK,CACR,CAAC;oBACF,IAAI,CAAC,oBAAoB,CAAC,QAAQ,GAAG,IAAI,CAAC;iBAC7C;qBAAM;oBACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;iBAC9F;aACJ;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,2BAAO,GAAd,UAAe,aAAsB,EAAE,OAAgC;;QACnE,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,CAAC,EAAE;YAC1D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,6CAA6C,CAAC,CAAC;SAClH;QAED,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,GAAG;YACC,IAAI,aAAa,GAAG,CAAC,CAAC,CAAC;YACvB,IAAI,cAAc,GAAG,CAAC,CAAC,CAAC;YACxB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;YAE9C,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBAClB,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;oBAA/B,IAAM,KAAK,SAAA;oBACZ,KAAK,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;oBAE5D,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,OAAO,CAAC,EAAE;wBAClD,IAAI,KAAK,CAAC,SAAS,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;4BACzC,IAAI,IAAI,CAAC,oBAAoB,IAAI,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE;gCACnD,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,KAAK,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC,oBAAoB,GAAG,KAAK,CAAC,qBAAqB,CAAC,CAAC;6BACnI;4BACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE;gCACrD,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,CAAC,CAAC;6BACtI;yBACJ;qBACJ;iBACJ;gBAED,IAAI,IAAI,CAAC,oBAAoB,IAAI,aAAa,IAAI,CAAC,EAAE;oBACjD,aAAa,IAAI,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBACtE,IAAI,IAAI,CAAC,KAAK,KAAK,aAAa,GAAG,IAAI,EAAE;wBACrC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,KAAK,GAAG,aAAa,GAAG,IAAI,CAAC;wBAClC,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBACzC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBACD,IAAI,IAAI,CAAC,qBAAqB,IAAI,cAAc,IAAI,CAAC,EAAE;oBACnD,cAAc,IAAI,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC;oBACvE,IAAI,IAAI,CAAC,MAAM,KAAK,cAAc,GAAG,IAAI,EAAE;wBACvC,MAAA,IAAI,CAAC,MAAM,0CAAE,YAAY,EAAE,CAAC;wBAC5B,IAAI,CAAC,MAAM,GAAG,cAAc,GAAG,IAAI,CAAC;wBACpC,IAAI,CAAC,OAAO,CAAC,qBAAqB,GAAG,IAAI,CAAC;wBAC1C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;iBACJ;gBAED,IAAI,CAAC,YAAY,EAAE,CAAC;aACvB;YACD,YAAY,EAAE,CAAC;SAClB,QAAQ,IAAI,CAAC,cAAc,IAAI,YAAY,GAAG,IAAI,CAAC,cAAc,EAAE;QAEpE,IAAI,YAAY,IAAI,CAAC,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAChD,MAAM,CAAC,KAAK,CAAC,uDAAgD,IAAI,CAAC,IAAI,wBAAc,IAAI,CAAC,QAAQ,MAAG,CAAC,CAAC;SACzG;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;SACzB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,gCAAY,GAAtB;QACI,wBAAwB;IAC5B,CAAC;IAED;;;;OAIG;IACI,yBAAK,GAAZ,UAAa,OAAgC,EAAE,oBAA8B;QACzE,IAAM,mCAAmC,GAAG,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,oBAAoB,CAAC;QAC3G,IAAM,eAAe,GAAG,mCAAmC,CAAC,CAAC,CAAkB,IAAI,CAAC,oBAAqB,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;QAEjI,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,IAAI,EAAE,CAAC;YACvB,eAAe,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YACjF,IAAI,oBAAoB,EAAE;gBACtB,eAAe,CAAC,SAAS,CAAC,oBAAoB,CAAC,IAAI,EAAE,oBAAoB,CAAC,GAAG,EAAE,oBAAoB,CAAC,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;aAC3I;iBAAM;gBACH,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aAC3I;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QAEjC,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC;SAC1C;QAED,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAM,KAAK,SAAA;YACZ,uDAAuD;YACvD,IAAI,oBAAoB,EAAE;gBACtB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,oBAAoB,CAAC,EAAE;oBAC9C,SAAS;iBACZ;aACJ;YACD,KAAK,CAAC,OAAO,CAAC,eAAe,EAAE,oBAAoB,CAAC,CAAC;SACxD;QAED,IAAI,mCAAmC,EAAE;YACrC,eAAe,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;YACjC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC/F,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAEM,uCAAmB,GAA1B,UAA2B,OAAkB,EAAE,qBAAsC,EAAE,SAAyC;QAAjF,sCAAA,EAAA,6BAAsC;QACjF,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,IAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,CAAC,EAAE;gBAC/B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtB;YAED,IAAI,CAAC,qBAAqB,EAAE;gBACxB,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACI,mCAAe,GAAtB,UAAuB,CAAS,EAAE,CAAS,EAAE,EAA6B,EAAE,IAAY,EAAE,SAAiB,EAAE,WAAmB,EAAE,MAAe,EAAE,MAAe;QAC9J,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,yDAAyD;QACzD,IAAM,QAAQ,GAAG,iBAAM,QAAQ,YAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEtC,+GAA+G;QAC/G,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QAED,2CAA2C;QAC3C,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACpC,IAAI,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;gBAC/E,IAAI,KAAK,CAAC,WAAW,EAAE;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;iBAC/C;gBACD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YACxB,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5F,CAAC;IAED;;;;OAIG;IACO,yCAAqB,GAA/B,UAAgC,aAAsB,EAAE,OAAgC;QACpF,iBAAM,qBAAqB,YAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,6BAAS,GAAhB,UAAiB,mBAAwB;QACrC,iBAAM,SAAS,YAAC,mBAAmB,CAAC,CAAC;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YACvB,OAAO;SACV;QAED,mBAAmB,CAAC,QAAQ,GAAG,EAAE,CAAC;QAElC,KAAoB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA9B,IAAM,KAAK,SAAA;YACZ,IAAM,wBAAwB,GAAG,EAAE,CAAC;YACpC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC;YAC1C,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/D;IACL,CAAC;IAED,oCAAoC;IAC7B,2BAAO,GAAd;;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,KAAK,EAAE,EAAE;YAC5D,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,OAAO,EAAE,CAAC;SAClC;QACD,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACI,qCAAiB,GAAxB,UAAyB,gBAAqB,EAAE,IAA4B;QACxE,iBAAM,iBAAiB,YAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEjB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAC5B,OAAO;SACV;QAED,KAAwB,UAAyB,EAAzB,KAAA,gBAAgB,CAAC,QAAQ,EAAzB,cAAyB,EAAzB,IAAyB,EAAE;YAA9C,IAAM,SAAS,SAAA;YAChB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC;SACnD;IACL,CAAC;IA9lBD;QADC,SAAS,EAAE;gEAGX;IAkBD;QADC,SAAS,EAAE;qDACc;IAI1B;QADC,SAAS,EAAE;0DAGX;IAkBD;QADC,SAAS,EAAE;yDAGX;IAkBD;QADC,SAAS,EAAE;+CAGX;IA6hBL,gBAAC;CAAA,AAjnBD,CAA+B,OAAO,GAinBrC;SAjnBY,SAAS;AAknBtB,aAAa,CAAC,uBAAuB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n /** @hidden */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @hidden */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * @param control\r\n * @hidden\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @param offset\r\n * @hidden\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @param offset\r\n * @hidden\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @hidden\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @param host\r\n * @hidden\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param invalidatedRectangle\r\n * @hidden\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @param x\r\n * @param y\r\n * @param pi\r\n * @param type\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param deltaX\r\n * @param deltaY\r\n * @hidden\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @param serializedObject\r\n * @param host\r\n * @hidden\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
@@ -56,7 +56,7 @@ export declare class FluentMaterial extends PushMaterial {
56
56
  */
57
57
  renderHoverLight: boolean;
58
58
  /**
59
- * Gets or sets the radius used to render the hover light (default is 1.0)
59
+ * Gets or sets the radius used to render the hover light (default is 0.01)
60
60
  */
61
61
  hoverRadius: number;
62
62
  /**
@@ -69,7 +69,7 @@ var FluentMaterial = /** @class */ (function (_super) {
69
69
  */
70
70
  _this.renderHoverLight = false;
71
71
  /**
72
- * Gets or sets the radius used to render the hover light (default is 1.0)
72
+ * Gets or sets the radius used to render the hover light (default is 0.01)
73
73
  */
74
74
  _this.hoverRadius = 0.01;
75
75
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../../../lts/gui/generated/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAEtK,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAE7D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AAEvD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC,cAAc;AACd;IAA2C,yCAAe;IAMtD;QAAA,YACI,iBAAO,SAEV;QARM,eAAS,GAAG,KAAK,CAAC;QAClB,YAAM,GAAG,KAAK,CAAC;QACf,gBAAU,GAAG,KAAK,CAAC;QACnB,aAAO,GAAG,KAAK,CAAC;QAInB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,4BAAC;AAAD,CAAC,AAVD,CAA2C,eAAe,GAUzD;;AAED;;GAEG;AACH;IAAoC,kCAAY;IA6E5C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnFD;;WAEG;QAGI,6BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,iBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,mBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,wBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,iBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,gBAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,mBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;;IAgBtC,CAAC;IAEM,0CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,yCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,4CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC5C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,IAAM,UAAU,GAAG,QAAQ,CAAC;YAE5B,IAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,aAAa;gBACb,aAAa;gBACb,oBAAoB;gBACpB,aAAa;gBACb,gBAAgB;gBAChB,YAAY;gBACZ,eAAe;gBACf,aAAa;gBACb,eAAe;aAClB,CAAC;YAEF,IAAM,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACnC,IAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,IAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtE;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACpE,IAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;gBACtD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,0CAAiB,GAAxB;QACI,IAAM,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAEjD,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,mCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,8BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAzC,CAAyC,EAAE,IAAI,CAAC,CAAC;IAC5F,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,4BAA4B,CAAC;QAC9D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,UAAU;IACI,oBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAtC,CAAsC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC3G,CAAC;IA3RD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEAChB;IAMrC;QADC,iBAAiB,EAAE;0DAC8B;IAMlD;QADC,iBAAiB,EAAE;uDAC4B;IAOhD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAM7B;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,SAAS,EAAE;8DACqB;IAMjC;QADC,SAAS,EAAE;0DACgB;IAO5B;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAMhC;QADC,SAAS,EAAE;uDACc;IAM1B;QADC,iBAAiB,EAAE;sDAC+B;IAMnD;QADC,kBAAkB,EAAE;yDACiB;IAGtC;QADC,kBAAkB,CAAC,eAAe,CAAC;0DACU;IAI9C;QADC,gBAAgB,CAAC,yCAAyC,CAAC;yDAChB;IAuNhD,qBAAC;CAAA,AAlSD,CAAoC,YAAY,GAkS/C;SAlSY,cAAc;AAoS3B,aAAa,CAAC,4BAA4B,EAAE,cAAc,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\n\r\n/** @hidden */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent design\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 1.0)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n const scene = this.getScene();\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n const engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n const shaderName = \"fluent\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"innerGlowColor\",\r\n \"albedoColor\",\r\n \"borderWidth\",\r\n \"edgeSmoothingValue\",\r\n \"scaleFactor\",\r\n \"borderMinValue\",\r\n \"hoverColor\",\r\n \"hoverPosition\",\r\n \"hoverRadius\",\r\n \"textureMatrix\",\r\n ];\r\n\r\n const samplers = [\"albedoSampler\"];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);\r\n"]}
1
+ {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../../../lts/gui/generated/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAEtK,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAE7D,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AAEvD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC,cAAc;AACd;IAA2C,yCAAe;IAMtD;QAAA,YACI,iBAAO,SAEV;QARM,eAAS,GAAG,KAAK,CAAC;QAClB,YAAM,GAAG,KAAK,CAAC;QACf,gBAAU,GAAG,KAAK,CAAC;QACnB,aAAO,GAAG,KAAK,CAAC;QAInB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,4BAAC;AAAD,CAAC,AAVD,CAA2C,eAAe,GAUzD;;AAED;;GAEG;AACH;IAAoC,kCAAY;IA6E5C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnFD;;WAEG;QAGI,6BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,iBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,mBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,wBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,iBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,gBAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,mBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;;IAgBtC,CAAC;IAEM,0CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,yCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,4CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB;QACzD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC5C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,IAAM,UAAU,GAAG,QAAQ,CAAC;YAE5B,IAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,aAAa;gBACb,aAAa;gBACb,oBAAoB;gBACpB,aAAa;gBACb,gBAAgB;gBAChB,YAAY;gBACZ,eAAe;gBACf,aAAa;gBACb,eAAe;aAClB,CAAC;YAEF,IAAM,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACnC,IAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,IAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtE;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACpE,IAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;gBACtD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,0CAAiB,GAAxB;QACI,IAAM,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAEjD,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,mCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,8BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAzC,CAAyC,EAAE,IAAI,CAAC,CAAC;IAC5F,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,4BAA4B,CAAC;QAC9D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,UAAU;IACI,oBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAtC,CAAsC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC3G,CAAC;IA3RD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEAChB;IAMrC;QADC,iBAAiB,EAAE;0DAC8B;IAMlD;QADC,iBAAiB,EAAE;uDAC4B;IAOhD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAM7B;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,SAAS,EAAE;8DACqB;IAMjC;QADC,SAAS,EAAE;0DACgB;IAO5B;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAMhC;QADC,SAAS,EAAE;uDACc;IAM1B;QADC,iBAAiB,EAAE;sDAC+B;IAMnD;QADC,kBAAkB,EAAE;yDACiB;IAGtC;QADC,kBAAkB,CAAC,eAAe,CAAC;0DACU;IAI9C;QADC,gBAAgB,CAAC,yCAAyC,CAAC;yDAChB;IAuNhD,qBAAC;CAAA,AAlSD,CAAoC,YAAY,GAkS/C;SAlSY,cAAc;AAoS3B,aAAa,CAAC,4BAA4B,EAAE,cAAc,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\n\r\n/** @hidden */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent design\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 0.01)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n const scene = this.getScene();\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n const engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n const shaderName = \"fluent\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"innerGlowColor\",\r\n \"albedoColor\",\r\n \"borderWidth\",\r\n \"edgeSmoothingValue\",\r\n \"scaleFactor\",\r\n \"borderMinValue\",\r\n \"hoverColor\",\r\n \"hoverPosition\",\r\n \"hoverRadius\",\r\n \"textureMatrix\",\r\n ];\r\n\r\n const samplers = [\"albedoSampler\"];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);\r\n"]}
package/legacy/legacy.js CHANGED
@@ -9,7 +9,9 @@ import * as GUI from "../index.js";
9
9
  var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
10
10
  if (typeof globalObject !== "undefined") {
11
11
  globalObject.BABYLON = globalObject.BABYLON || {};
12
- globalObject.BABYLON.GUI = GUI;
12
+ if (!globalObject.BABYLON.GUI) {
13
+ globalObject.BABYLON.GUI = GUI;
14
+ }
13
15
  }
14
16
  export * from "../index.js";
15
17
  //# sourceMappingURL=legacy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/legacy/legacy.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,GAAG,MAAM,UAAU,CAAC;AAChC;;;;;GAKG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IAC/B,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAC1D,YAAa,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;CACzC;AACD,cAAc,UAAU,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as GUI from \"../index\";\n/**\n * Legacy support, defining window.BABYLON.GUI (global variable).\n *\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\n (<any>globalObject).BABYLON.GUI = GUI;\n}\nexport * from \"../index\";\n"]}
1
+ {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/legacy/legacy.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,GAAG,MAAM,UAAU,CAAC;AAChC;;;;;GAKG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IAC/B,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,IAAI,CAAO,YAAa,CAAC,OAAO,CAAC,GAAG,EAAE;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;KACzC;CACJ;AACD,cAAc,UAAU,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as GUI from \"../index\";\n/**\n * Legacy support, defining window.BABYLON.GUI (global variable).\n *\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\n if (!(<any>globalObject).BABYLON.GUI) {\n (<any>globalObject).BABYLON.GUI = GUI;\n }\n}\nexport * from \"../index\";\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/gui",
3
- "version": "5.14.1",
3
+ "version": "5.15.0",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -22,7 +22,7 @@
22
22
  "tslib": "^2.4.0"
23
23
  },
24
24
  "devDependencies": {
25
- "@babylonjs/core": "^5.14.1",
25
+ "@babylonjs/core": "^5.15.0",
26
26
  "@dev/build-tools": "^1.0.0",
27
27
  "@lts/gui": "1.0.0",
28
28
  "rimraf": "^3.0.2",