@babylonjs/gui 5.0.0-beta.8 → 5.0.0-rc.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/2D/advancedDynamicTexture.d.ts +11 -0
  2. package/2D/advancedDynamicTexture.js +95 -48
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/container.d.ts +1 -1
  5. package/2D/controls/container.js.map +1 -1
  6. package/2D/controls/control.d.ts +7 -7
  7. package/2D/controls/control.js +12 -12
  8. package/2D/controls/control.js.map +1 -1
  9. package/2D/controls/inputText.d.ts +2 -0
  10. package/2D/controls/inputText.js +2 -1
  11. package/2D/controls/inputText.js.map +1 -1
  12. package/2D/controls/sliders/baseSlider.js +1 -1
  13. package/2D/controls/sliders/baseSlider.js.map +1 -1
  14. package/2D/controls/textBlock.d.ts +1 -0
  15. package/2D/controls/textBlock.js +17 -7
  16. package/2D/controls/textBlock.js.map +1 -1
  17. package/2D/xmlLoader.js +8 -1
  18. package/2D/xmlLoader.js.map +1 -1
  19. package/3D/controls/contentDisplay3D.js +1 -1
  20. package/3D/controls/contentDisplay3D.js.map +1 -1
  21. package/3D/controls/holographicSlate.d.ts +45 -35
  22. package/3D/controls/holographicSlate.js +172 -113
  23. package/3D/controls/holographicSlate.js.map +1 -1
  24. package/3D/controls/slider3D.d.ts +1 -0
  25. package/3D/controls/slider3D.js +6 -6
  26. package/3D/controls/slider3D.js.map +1 -1
  27. package/3D/controls/touchButton3D.d.ts +12 -1
  28. package/3D/controls/touchButton3D.js +43 -4
  29. package/3D/controls/touchButton3D.js.map +1 -1
  30. package/3D/controls/touchHolographicButton.d.ts +5 -0
  31. package/3D/controls/touchHolographicButton.js +17 -4
  32. package/3D/controls/touchHolographicButton.js.map +1 -1
  33. package/3D/gizmos/slateGizmo.d.ts +2 -4
  34. package/3D/gizmos/slateGizmo.js +24 -18
  35. package/3D/gizmos/slateGizmo.js.map +1 -1
  36. package/3D/gui3DManager.js.map +1 -1
  37. package/package.json +2 -2
@@ -1,19 +1,23 @@
1
1
  import { __extends } from "tslib";
2
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
3
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
- import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
5
- import { TouchHolographicButton } from "./touchHolographicButton.js";
6
- import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
7
2
  import { ContentDisplay3D } from "./contentDisplay3D.js";
8
- import { Image } from "../../2D/controls/image.js";
9
- import { SlateGizmo } from "../gizmos/slateGizmo.js";
3
+ import { TouchHolographicButton } from "./touchHolographicButton.js";
4
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
5
+ import { Control } from "../../2D/controls/control.js";
6
+ import { TextBlock, TextWrapping } from "../../2D/controls/textBlock.js";
10
7
  import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
11
- import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
12
- import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
13
- import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
8
+ import { SlateGizmo } from "../gizmos/slateGizmo.js";
9
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
14
10
  import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
15
- import { DomManagement } from "@babylonjs/core/Misc/domManagement.js";
11
+ import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
16
12
  import { Vector4 } from "@babylonjs/core/Maths/math.js";
13
+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
14
+ import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
15
+ import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
16
+ import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
17
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
18
+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
19
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
20
+ import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
17
21
  /**
18
22
  * Class used to create a holographic slate
19
23
  * @since 5.0.0
@@ -27,31 +31,27 @@ var HolographicSlate = /** @class */ (function (_super) {
27
31
  function HolographicSlate(name) {
28
32
  var _this = _super.call(this, name) || this;
29
33
  /**
30
- * Dimensions of the slate
31
- */
32
- _this.dimensions = new Vector3(21.875, 12.5, 0.001);
33
- /**
34
- * Minimum dimensions of the slate
34
+ * Margin between title bar and contentplate
35
35
  */
36
- _this.minDimensions = new Vector3(15.625, 6.25, 0.001);
36
+ _this.titleBarMargin = 0.005;
37
37
  /**
38
- * Default dimensions of the slate
39
- */
40
- _this.defaultDimensions = _this.dimensions.clone();
41
- /**
42
- * Dimensions of the backplate
38
+ * Origin in local coordinates (top left corner)
43
39
  */
44
- _this.backplateDimensions = new Vector3(21.875, 0.625, 0.001);
40
+ _this.origin = new Vector3(0, 0, 0);
41
+ _this._dimensions = new Vector2(21.875, 12.5);
42
+ _this._titleBarHeight = 0.625;
43
+ _this._titleText = "";
44
+ _this._contentScaleRatio = 1;
45
45
  /**
46
- * Margin between backplate and contentplate
46
+ * Minimum dimensions of the slate
47
47
  */
48
- _this.backPlateMargin = 0.005;
48
+ _this.minDimensions = new Vector2(15.625, 6.25);
49
49
  /**
50
- * Origin in local coordinates (top left corner)
50
+ * Default dimensions of the slate
51
51
  */
52
- _this.origin = new Vector3(0, 0, 0);
53
- _this._contentScaleRatio = 1;
52
+ _this.defaultDimensions = _this._dimensions.clone();
54
53
  _this._followButton = new TouchHolographicButton("followButton" + _this.name);
54
+ _this._followButton.isToggleButton = true;
55
55
  _this._closeButton = new TouchHolographicButton("closeButton" + _this.name);
56
56
  _this._contentViewport = new Viewport(0, 0, 1, 1);
57
57
  _this._contentDragBehavior = new PointerDragBehavior({
@@ -69,35 +69,76 @@ var HolographicSlate = /** @class */ (function (_super) {
69
69
  enumerable: false,
70
70
  configurable: true
71
71
  });
72
+ Object.defineProperty(HolographicSlate.prototype, "dimensions", {
73
+ /**
74
+ * 2D dimensions of the slate
75
+ */
76
+ get: function () {
77
+ return this._dimensions;
78
+ },
79
+ set: function (value) {
80
+ //clamp, respecting ratios
81
+ var scale = 1.0;
82
+ if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {
83
+ var newRatio = value.x / value.y;
84
+ var minRatio = this.minDimensions.x / this.minDimensions.y;
85
+ if (minRatio > newRatio) {
86
+ // We just need to make sure the x-val is greater than the min
87
+ scale = this.minDimensions.x / value.x;
88
+ }
89
+ else {
90
+ // We just need to make sure the y-val is greater than the min
91
+ scale = this.minDimensions.y / value.y;
92
+ }
93
+ }
94
+ this._dimensions.copyFrom(value).scaleInPlace(scale);
95
+ this._updatePivot();
96
+ this._positionElements();
97
+ },
98
+ enumerable: false,
99
+ configurable: true
100
+ });
101
+ Object.defineProperty(HolographicSlate.prototype, "titleBarHeight", {
102
+ /**
103
+ * Height of the title bar component
104
+ */
105
+ get: function () {
106
+ return this._titleBarHeight;
107
+ },
108
+ set: function (value) {
109
+ this._titleBarHeight = value;
110
+ },
111
+ enumerable: false,
112
+ configurable: true
113
+ });
72
114
  Object.defineProperty(HolographicSlate.prototype, "renderingGroupId", {
73
115
  get: function () {
74
- return this._backPlate.renderingGroupId;
116
+ return this._titleBar.renderingGroupId;
75
117
  },
76
118
  /**
77
- * Rendering ground id of all the mesh in the button
119
+ * Rendering ground id of all the meshes
78
120
  */
79
121
  set: function (id) {
80
- this._backPlate.renderingGroupId = id;
122
+ this._titleBar.renderingGroupId = id;
123
+ this._titleBarTitle.renderingGroupId = id;
81
124
  this._contentPlate.renderingGroupId = id;
125
+ this._backPlate.renderingGroupId = id;
82
126
  },
83
127
  enumerable: false,
84
128
  configurable: true
85
129
  });
86
- Object.defineProperty(HolographicSlate.prototype, "imageUrl", {
87
- /**
88
- * Gets or sets the image url for the button
89
- */
130
+ Object.defineProperty(HolographicSlate.prototype, "title", {
90
131
  get: function () {
91
- return this._imageUrl;
132
+ return this._titleText;
92
133
  },
93
- set: function (value) {
94
- if (this._imageUrl === value) {
95
- return;
134
+ /**
135
+ * The title text displayed at the top of the slate
136
+ */
137
+ set: function (title) {
138
+ this._titleText = title;
139
+ if (this._titleTextComponent) {
140
+ this._titleTextComponent.text = title;
96
141
  }
97
- this._imageUrl = value;
98
- this._rebuildContent();
99
- this._resetContentPositionAndZoom();
100
- this._applyContentViewport();
101
142
  },
102
143
  enumerable: false,
103
144
  configurable: true
@@ -109,22 +150,9 @@ var HolographicSlate = /** @class */ (function (_super) {
109
150
  */
110
151
  HolographicSlate.prototype._applyFacade = function (facadeTexture) {
111
152
  this._contentMaterial.albedoTexture = facadeTexture;
112
- // We should have a content plate by this point, but check for safety
113
- if (this._contentPlate) {
114
- facadeTexture.attachToMesh(this._contentPlate, true);
115
- }
116
- };
117
- HolographicSlate.prototype._rebuildContent = function () {
118
- this._disposeFacadeTexture();
119
- if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
120
- if (this._imageUrl) {
121
- var image = new Image();
122
- image.source = this._imageUrl;
123
- if (this._contentPlate) {
124
- this.content = image;
125
- }
126
- }
127
- }
153
+ this._resetContentPositionAndZoom();
154
+ this._applyContentViewport();
155
+ facadeTexture.attachToMesh(this._contentPlate, true);
128
156
  };
129
157
  HolographicSlate.prototype._addControl = function (control) {
130
158
  control._host = this._host;
@@ -139,32 +167,40 @@ var HolographicSlate = /** @class */ (function (_super) {
139
167
  * @hidden
140
168
  */
141
169
  HolographicSlate.prototype._positionElements = function () {
142
- var followButtonMesh = this._followButton.mesh;
143
- var closeButtonMesh = this._closeButton.mesh;
144
- var backPlate = this._backPlate;
170
+ var followButton = this._followButton;
171
+ var closeButton = this._closeButton;
172
+ var titleBar = this._titleBar;
173
+ var titleBarTitle = this._titleBarTitle;
145
174
  var contentPlate = this._contentPlate;
146
- if (followButtonMesh && closeButtonMesh && backPlate) {
147
- // World size of a button with 1 scaling
148
- var buttonBaseSize = 1;
149
- // Buttons take full backPlate on Y axis
150
- var backPlateYScale = this.backplateDimensions.y / buttonBaseSize;
151
- closeButtonMesh.scaling.setAll(backPlateYScale);
152
- followButtonMesh.scaling.setAll(backPlateYScale);
153
- closeButtonMesh.position
154
- .copyFromFloats(this.backplateDimensions.x - backPlateYScale / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
175
+ var backPlate = this._backPlate;
176
+ if (followButton && closeButton && titleBar) {
177
+ closeButton.scaling.setAll(this.titleBarHeight);
178
+ followButton.scaling.setAll(this.titleBarHeight);
179
+ closeButton.position
180
+ .copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0)
155
181
  .addInPlace(this.origin);
156
- followButtonMesh.position
157
- .copyFromFloats(this.backplateDimensions.x - (3 * backPlateYScale) / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
182
+ followButton.position
183
+ .copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0)
158
184
  .addInPlace(this.origin);
159
- var contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;
160
- backPlate.scaling.copyFrom(this.backplateDimensions);
161
- contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);
162
- backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);
163
- contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
185
+ var contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;
186
+ var rightHandScene = contentPlate.getScene().useRightHandedSystem;
187
+ titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);
188
+ titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);
189
+ contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
190
+ backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
191
+ titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);
192
+ titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon).addInPlace(this.origin);
193
+ contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
194
+ backPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon).addInPlace(this.origin);
195
+ // Update the title's AdvancedDynamicTexture scale to avoid visual stretching
196
+ this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);
164
197
  var aspectRatio = this.dimensions.x / contentPlateHeight;
165
198
  this._contentViewport.width = this._contentScaleRatio;
166
199
  this._contentViewport.height = this._contentScaleRatio / aspectRatio;
167
200
  this._applyContentViewport();
201
+ if (this._gizmo) {
202
+ this._gizmo.updateBoundingBox();
203
+ }
168
204
  }
169
205
  };
170
206
  HolographicSlate.prototype._applyContentViewport = function () {
@@ -190,9 +226,8 @@ var HolographicSlate = /** @class */ (function (_super) {
190
226
  return;
191
227
  }
192
228
  // Update pivot point so it is at the center of geometry
193
- var center = this.dimensions.scale(0.5);
194
229
  // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards
195
- center.y *= -1;
230
+ var center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);
196
231
  center.addInPlace(this.origin);
197
232
  center.z = 0;
198
233
  var origin = new Vector3(0, 0, 0);
@@ -205,30 +240,47 @@ var HolographicSlate = /** @class */ (function (_super) {
205
240
  // Mesh association
206
241
  HolographicSlate.prototype._createNode = function (scene) {
207
242
  var _this = this;
208
- var node = new Mesh("slate" + this.name, scene);
209
- this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
210
- var faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));
243
+ var node = new Mesh("slate_" + this.name, scene);
244
+ this._titleBar = CreateBox("titleBar_" + this.name, { size: 1 }, scene);
245
+ this._titleBarTitle = CreatePlane("titleText_" + this.name, { size: 1 }, scene);
246
+ this._titleBarTitle.parent = node;
247
+ this._titleBarTitle.isPickable = false;
248
+ var adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);
249
+ this._titleTextComponent = new TextBlock("titleText_" + this.name, this._titleText);
250
+ this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;
251
+ this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
252
+ this._titleTextComponent.color = "white";
253
+ this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;
254
+ this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;
255
+ adt.addControl(this._titleTextComponent);
211
256
  if (scene.useRightHandedSystem) {
212
- faceUV[0].copyFromFloats(0, 1, 1, 0);
257
+ var faceUV = new Vector4(0, 0, 1, 1);
258
+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);
259
+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);
213
260
  }
214
- this._contentPlate = CreateBox("contentPlate" + this.name, { size: 1, faceUV: faceUV }, scene);
215
- this._backPlate.parent = node;
216
- this._backPlate.isNearGrabbable = true;
261
+ else {
262
+ var faceUV = new Vector4(0, 0, 1, 1);
263
+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);
264
+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);
265
+ }
266
+ this._titleBar.parent = node;
267
+ this._titleBar.isNearGrabbable = true;
217
268
  this._contentPlate.parent = node;
269
+ this._backPlate.parent = node;
218
270
  this._attachContentPlateBehavior();
219
271
  this._addControl(this._followButton);
220
272
  this._addControl(this._closeButton);
221
- var followButtonMesh = this._followButton.mesh;
222
- var closeButtonMesh = this._closeButton.mesh;
223
- followButtonMesh.parent = node;
224
- closeButtonMesh.parent = node;
273
+ var followButton = this._followButton;
274
+ var closeButton = this._closeButton;
275
+ followButton.node.parent = node;
276
+ closeButton.node.parent = node;
225
277
  this._positionElements();
226
278
  this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;
227
279
  this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;
228
280
  this._followButton.isBackplateVisible = false;
229
281
  this._closeButton.isBackplateVisible = false;
230
- this._followButton.onPointerClickObservable.add(function () {
231
- _this._defaultBehavior.followBehaviorEnabled = !_this._defaultBehavior.followBehaviorEnabled;
282
+ this._followButton.onToggleObservable.add(function (isToggled) {
283
+ _this._defaultBehavior.followBehaviorEnabled = isToggled;
232
284
  if (_this._defaultBehavior.followBehaviorEnabled) {
233
285
  _this._defaultBehavior.followBehavior.recenter();
234
286
  }
@@ -260,8 +312,8 @@ var HolographicSlate = /** @class */ (function (_super) {
260
312
  startViewport = _this._contentViewport.clone();
261
313
  worldMatrix = _this.node.computeWorldMatrix(true);
262
314
  origin.copyFrom(event.dragPlanePoint);
263
- worldDimensions.copyFrom(_this.dimensions);
264
- worldDimensions.y -= _this.backplateDimensions.y + _this.backPlateMargin;
315
+ worldDimensions.set(_this.dimensions.x, _this.dimensions.y, Epsilon);
316
+ worldDimensions.y -= _this.titleBarHeight + _this.titleBarMargin;
265
317
  Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);
266
318
  upWorld.copyFromFloats(0, 1, 0);
267
319
  Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);
@@ -285,20 +337,17 @@ var HolographicSlate = /** @class */ (function (_super) {
285
337
  };
286
338
  HolographicSlate.prototype._affectMaterial = function (mesh) {
287
339
  // TODO share materials
288
- this._backPlateMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
289
- this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
290
- // if (pickedPoint) {
291
- // this._backPlateMaterial. = pickedPoint;
292
- // this._backPlateMaterial.hoverColor.a = 1.0;
293
- // } else {
294
- // this._backPlateMaterial.hoverColor.a = 0;
295
- // }
296
- });
297
- this._contentMaterial = new FluentMaterial(this.name + "contentMaterial", mesh.getScene());
340
+ this._titleBarMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
341
+ this._contentMaterial = new FluentMaterial("".concat(this.name, " contentMaterial"), mesh.getScene());
298
342
  this._contentMaterial.renderBorders = true;
299
- this._backPlate.material = this._backPlateMaterial;
343
+ this._backMaterial = new FluentBackplateMaterial("".concat(this.name, " backPlate"), mesh.getScene());
344
+ this._backMaterial.lineWidth = Epsilon;
345
+ this._backMaterial.radius = 0.005;
346
+ this._backMaterial.backFaceCulling = true;
347
+ this._titleBar.material = this._titleBarMaterial;
300
348
  this._contentPlate.material = this._contentMaterial;
301
- this._rebuildContent();
349
+ this._backPlate.material = this._backMaterial;
350
+ this._resetContent();
302
351
  this._applyContentViewport();
303
352
  };
304
353
  /** @hidden **/
@@ -308,17 +357,22 @@ var HolographicSlate = /** @class */ (function (_super) {
308
357
  this._gizmo = new SlateGizmo(this._host.utilityLayer);
309
358
  this._gizmo.attachedSlate = this;
310
359
  this._defaultBehavior = new DefaultBehavior();
311
- this._defaultBehavior.attach(this.node, [this._backPlate]);
360
+ this._defaultBehavior.attach(this.node, [this._titleBar]);
361
+ this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(function () {
362
+ _this._followButton.isToggled = false;
363
+ });
312
364
  this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(function () {
313
365
  _this._gizmo.updateBoundingBox();
314
366
  });
315
367
  this._updatePivot();
316
- this.resetDefaultAspectAndPose();
368
+ this.resetDefaultAspectAndPose(false);
317
369
  };
318
370
  /**
319
371
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
372
+ * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
320
373
  */
321
- HolographicSlate.prototype.resetDefaultAspectAndPose = function () {
374
+ HolographicSlate.prototype.resetDefaultAspectAndPose = function (resetAspect) {
375
+ if (resetAspect === void 0) { resetAspect = true; }
322
376
  if (!this._host || !this._host.utilityLayer || !this.node) {
323
377
  return;
324
378
  }
@@ -327,12 +381,14 @@ var HolographicSlate = /** @class */ (function (_super) {
327
381
  if (camera) {
328
382
  var worldMatrix = camera.getWorldMatrix();
329
383
  var backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);
330
- this.dimensions.copyFrom(this.defaultDimensions);
331
384
  this.origin.setAll(0);
332
385
  this._gizmo.updateBoundingBox();
333
386
  var pivot = this.node.getAbsolutePivotPoint();
334
387
  this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);
335
388
  this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));
389
+ if (resetAspect) {
390
+ this.dimensions = this.defaultDimensions;
391
+ }
336
392
  }
337
393
  };
338
394
  /**
@@ -340,10 +396,12 @@ var HolographicSlate = /** @class */ (function (_super) {
340
396
  */
341
397
  HolographicSlate.prototype.dispose = function () {
342
398
  _super.prototype.dispose.call(this);
343
- this._backPlateMaterial.dispose();
399
+ this._titleBarMaterial.dispose();
344
400
  this._contentMaterial.dispose();
345
- this._backPlate.dispose();
401
+ this._titleBar.dispose();
402
+ this._titleBarTitle.dispose();
346
403
  this._contentPlate.dispose();
404
+ this._backPlate.dispose();
347
405
  this._followButton.dispose();
348
406
  this._closeButton.dispose();
349
407
  this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
@@ -364,6 +422,7 @@ var HolographicSlate = /** @class */ (function (_super) {
364
422
  * File name for the close icon.
365
423
  */
366
424
  HolographicSlate.FOLLOW_ICON_FILENAME = "IconFollowMe.png";
425
+ HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y = 102.4;
367
426
  return HolographicSlate;
368
427
  }(ContentDisplay3D));
369
428
  export { HolographicSlate };
@@ -1 +1 @@
1
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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n\r\n // We should have a content plate by this point, but check for safety\r\n if (this._contentPlate) {\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
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{ ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\nimport { Epsilon } from \"@babylonjs/core/Maths/math.constants\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { VertexData } from \"@babylonjs/core/Meshes/mesh.vertexData\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @hidden */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n }\r\n else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position\r\n .copyFromFloats(\r\n this.dimensions.x - this.titleBarHeight / 2,\r\n -this.titleBarHeight / 2,\r\n 0\r\n )\r\n .addInPlace(this.origin);\r\n followButton.position\r\n .copyFromFloats(\r\n this.dimensions.x - (3 * this.titleBarHeight) / 2,\r\n -this.titleBarHeight / 2,\r\n 0\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon).addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n var adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n }\r\n else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -30,6 +30,7 @@ export declare class Slider3D extends Control3D {
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  private _maximum;
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  private _value;
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  private _step;
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+ private _draggedPosition;
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  /** Observable raised when the sldier value changes */
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  onValueChangedObservable: Observable<number>;
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  /**