@babylonjs/gui 5.0.0-beta.7 → 5.0.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,19 +1,23 @@
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  import { __extends } from "tslib";
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- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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- import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
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- import { TouchHolographicButton } from "./touchHolographicButton.js";
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- import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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  import { ContentDisplay3D } from "./contentDisplay3D.js";
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- import { Image } from "../../2D/controls/image.js";
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- import { SlateGizmo } from "../gizmos/slateGizmo.js";
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+ import { TouchHolographicButton } from "./touchHolographicButton.js";
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+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
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+ import { Control } from "../../2D/controls/control.js";
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+ import { TextBlock, TextWrapping } from "../../2D/controls/textBlock.js";
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  import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
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- import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
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- import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
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- import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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+ import { SlateGizmo } from "../gizmos/slateGizmo.js";
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+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
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  import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
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- import { DomManagement } from "@babylonjs/core/Misc/domManagement.js";
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+ import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
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  import { Vector4 } from "@babylonjs/core/Maths/math.js";
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+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
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+ import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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+ import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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+ import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
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+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
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+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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+ import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
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  /**
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  * Class used to create a holographic slate
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  * @since 5.0.0
@@ -27,31 +31,27 @@ var HolographicSlate = /** @class */ (function (_super) {
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  function HolographicSlate(name) {
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  var _this = _super.call(this, name) || this;
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  /**
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- * Dimensions of the slate
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+ * Margin between title bar and contentplate
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  */
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- _this.dimensions = new Vector3(21.875, 12.5, 0.001);
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+ _this.titleBarMargin = 0.005;
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  /**
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- * Minimum dimensions of the slate
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- */
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- _this.minDimensions = new Vector3(15.625, 6.25, 0.001);
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- /**
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- * Default dimensions of the slate
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- */
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- _this.defaultDimensions = _this.dimensions.clone();
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- /**
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- * Dimensions of the backplate
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+ * Origin in local coordinates (top left corner)
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  */
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- _this.backplateDimensions = new Vector3(21.875, 0.625, 0.001);
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+ _this.origin = new Vector3(0, 0, 0);
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+ _this._dimensions = new Vector2(21.875, 12.5);
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+ _this._titleBarHeight = 0.625;
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+ _this._titleText = "";
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+ _this._contentScaleRatio = 1;
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  /**
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- * Margin between backplate and contentplate
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+ * Minimum dimensions of the slate
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  */
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- _this.backPlateMargin = 0.005;
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+ _this.minDimensions = new Vector2(15.625, 6.25);
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  /**
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- * Origin in local coordinates (top left corner)
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+ * Default dimensions of the slate
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  */
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- _this.origin = new Vector3(0, 0, 0);
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- _this._contentScaleRatio = 1;
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+ _this.defaultDimensions = _this._dimensions.clone();
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  _this._followButton = new TouchHolographicButton("followButton" + _this.name);
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+ _this._followButton.isToggleButton = true;
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  _this._closeButton = new TouchHolographicButton("closeButton" + _this.name);
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  _this._contentViewport = new Viewport(0, 0, 1, 1);
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  _this._contentDragBehavior = new PointerDragBehavior({
@@ -69,35 +69,76 @@ var HolographicSlate = /** @class */ (function (_super) {
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  enumerable: false,
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  configurable: true
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  });
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+ Object.defineProperty(HolographicSlate.prototype, "dimensions", {
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+ /**
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+ * 2D dimensions of the slate
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+ */
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+ get: function () {
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+ return this._dimensions;
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+ },
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+ set: function (value) {
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+ //clamp, respecting ratios
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+ var scale = 1.0;
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+ if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {
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+ var newRatio = value.x / value.y;
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+ var minRatio = this.minDimensions.x / this.minDimensions.y;
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+ if (minRatio > newRatio) {
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+ // We just need to make sure the x-val is greater than the min
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+ scale = this.minDimensions.x / value.x;
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+ }
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+ else {
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+ // We just need to make sure the y-val is greater than the min
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+ scale = this.minDimensions.y / value.y;
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+ }
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+ }
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+ this._dimensions.copyFrom(value).scaleInPlace(scale);
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+ this._updatePivot();
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+ this._positionElements();
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ Object.defineProperty(HolographicSlate.prototype, "titleBarHeight", {
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+ /**
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+ * Height of the title bar component
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+ */
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+ get: function () {
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+ return this._titleBarHeight;
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+ },
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+ set: function (value) {
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+ this._titleBarHeight = value;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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  Object.defineProperty(HolographicSlate.prototype, "renderingGroupId", {
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  get: function () {
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- return this._backPlate.renderingGroupId;
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+ return this._titleBar.renderingGroupId;
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  },
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  /**
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- * Rendering ground id of all the mesh in the button
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+ * Rendering ground id of all the meshes
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  */
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  set: function (id) {
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- this._backPlate.renderingGroupId = id;
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+ this._titleBar.renderingGroupId = id;
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+ this._titleBarTitle.renderingGroupId = id;
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  this._contentPlate.renderingGroupId = id;
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+ this._backPlate.renderingGroupId = id;
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  },
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  enumerable: false,
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  configurable: true
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  });
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- Object.defineProperty(HolographicSlate.prototype, "imageUrl", {
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- /**
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- * Gets or sets the image url for the button
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- */
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+ Object.defineProperty(HolographicSlate.prototype, "title", {
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  get: function () {
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- return this._imageUrl;
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+ return this._titleText;
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  },
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- set: function (value) {
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- if (this._imageUrl === value) {
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- return;
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+ /**
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+ * The title text displayed at the top of the slate
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+ */
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+ set: function (title) {
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+ this._titleText = title;
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+ if (this._titleTextComponent) {
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+ this._titleTextComponent.text = title;
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  }
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- this._imageUrl = value;
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- this._rebuildContent();
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- this._resetContentPositionAndZoom();
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- this._applyContentViewport();
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  },
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  enumerable: false,
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  configurable: true
@@ -109,18 +150,9 @@ var HolographicSlate = /** @class */ (function (_super) {
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  */
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  HolographicSlate.prototype._applyFacade = function (facadeTexture) {
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  this._contentMaterial.albedoTexture = facadeTexture;
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- };
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- HolographicSlate.prototype._rebuildContent = function () {
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- this._disposeFacadeTexture();
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- if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
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- if (this._imageUrl) {
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- var image = new Image();
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- image.source = this._imageUrl;
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- if (this._contentPlate) {
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- this.content = image;
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- }
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- }
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- }
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+ this._resetContentPositionAndZoom();
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+ this._applyContentViewport();
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+ facadeTexture.attachToMesh(this._contentPlate, true);
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  };
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  HolographicSlate.prototype._addControl = function (control) {
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  control._host = this._host;
@@ -135,32 +167,40 @@ var HolographicSlate = /** @class */ (function (_super) {
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  * @hidden
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  */
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  HolographicSlate.prototype._positionElements = function () {
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- var followButtonMesh = this._followButton.mesh;
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- var closeButtonMesh = this._closeButton.mesh;
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- var backPlate = this._backPlate;
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+ var followButton = this._followButton;
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+ var closeButton = this._closeButton;
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+ var titleBar = this._titleBar;
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+ var titleBarTitle = this._titleBarTitle;
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  var contentPlate = this._contentPlate;
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- if (followButtonMesh && closeButtonMesh && backPlate) {
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- // World size of a button with 1 scaling
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- var buttonBaseSize = 1;
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- // Buttons take full backPlate on Y axis
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- var backPlateYScale = this.backplateDimensions.y / buttonBaseSize;
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- closeButtonMesh.scaling.setAll(backPlateYScale);
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- followButtonMesh.scaling.setAll(backPlateYScale);
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- closeButtonMesh.position
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- .copyFromFloats(this.backplateDimensions.x - backPlateYScale / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
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+ var backPlate = this._backPlate;
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+ if (followButton && closeButton && titleBar) {
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+ closeButton.scaling.setAll(this.titleBarHeight);
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+ followButton.scaling.setAll(this.titleBarHeight);
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+ closeButton.position
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+ .copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0)
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  .addInPlace(this.origin);
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- followButtonMesh.position
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- .copyFromFloats(this.backplateDimensions.x - (3 * backPlateYScale) / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
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+ followButton.position
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+ .copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0)
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  .addInPlace(this.origin);
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- var contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;
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- backPlate.scaling.copyFrom(this.backplateDimensions);
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- contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);
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- backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);
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- contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
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+ var contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;
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+ var rightHandScene = contentPlate.getScene().useRightHandedSystem;
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+ titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);
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+ titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);
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+ contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
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+ backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
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+ titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);
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+ titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon).addInPlace(this.origin);
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+ contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
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+ backPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon).addInPlace(this.origin);
195
+ // Update the title's AdvancedDynamicTexture scale to avoid visual stretching
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+ this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);
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  var aspectRatio = this.dimensions.x / contentPlateHeight;
161
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  this._contentViewport.width = this._contentScaleRatio;
162
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  this._contentViewport.height = this._contentScaleRatio / aspectRatio;
163
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  this._applyContentViewport();
201
+ if (this._gizmo) {
202
+ this._gizmo.updateBoundingBox();
203
+ }
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  }
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  };
166
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  HolographicSlate.prototype._applyContentViewport = function () {
@@ -186,9 +226,8 @@ var HolographicSlate = /** @class */ (function (_super) {
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  return;
187
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  }
188
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  // Update pivot point so it is at the center of geometry
189
- var center = this.dimensions.scale(0.5);
190
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  // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards
191
- center.y *= -1;
230
+ var center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);
192
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  center.addInPlace(this.origin);
193
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  center.z = 0;
194
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  var origin = new Vector3(0, 0, 0);
@@ -201,30 +240,47 @@ var HolographicSlate = /** @class */ (function (_super) {
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  // Mesh association
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  HolographicSlate.prototype._createNode = function (scene) {
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  var _this = this;
204
- var node = new Mesh("slate" + this.name, scene);
205
- this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
206
- var faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));
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+ var node = new Mesh("slate_" + this.name, scene);
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+ this._titleBar = CreateBox("titleBar_" + this.name, { size: 1 }, scene);
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+ this._titleBarTitle = CreatePlane("titleText_" + this.name, { size: 1 }, scene);
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+ this._titleBarTitle.parent = node;
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+ this._titleBarTitle.isPickable = false;
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+ var adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);
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+ this._titleTextComponent = new TextBlock("titleText_" + this.name, this._titleText);
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+ this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;
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+ this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
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+ this._titleTextComponent.color = "white";
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+ this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;
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+ this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;
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+ adt.addControl(this._titleTextComponent);
207
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  if (scene.useRightHandedSystem) {
208
- faceUV[0].copyFromFloats(0, 1, 1, 0);
257
+ var faceUV = new Vector4(0, 0, 1, 1);
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+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);
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+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);
209
260
  }
210
- this._contentPlate = CreateBox("contentPlate" + this.name, { size: 1, faceUV: faceUV }, scene);
211
- this._backPlate.parent = node;
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- this._backPlate.isNearGrabbable = true;
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+ else {
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+ var faceUV = new Vector4(0, 0, 1, 1);
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+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);
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+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);
265
+ }
266
+ this._titleBar.parent = node;
267
+ this._titleBar.isNearGrabbable = true;
213
268
  this._contentPlate.parent = node;
269
+ this._backPlate.parent = node;
214
270
  this._attachContentPlateBehavior();
215
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  this._addControl(this._followButton);
216
272
  this._addControl(this._closeButton);
217
- var followButtonMesh = this._followButton.mesh;
218
- var closeButtonMesh = this._closeButton.mesh;
219
- followButtonMesh.parent = node;
220
- closeButtonMesh.parent = node;
273
+ var followButton = this._followButton;
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+ var closeButton = this._closeButton;
275
+ followButton.node.parent = node;
276
+ closeButton.node.parent = node;
221
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  this._positionElements();
222
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  this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;
223
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  this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;
224
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  this._followButton.isBackplateVisible = false;
225
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  this._closeButton.isBackplateVisible = false;
226
- this._followButton.onPointerClickObservable.add(function () {
227
- _this._defaultBehavior.followBehaviorEnabled = !_this._defaultBehavior.followBehaviorEnabled;
282
+ this._followButton.onToggleObservable.add(function (isToggled) {
283
+ _this._defaultBehavior.followBehaviorEnabled = isToggled;
228
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  if (_this._defaultBehavior.followBehaviorEnabled) {
229
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  _this._defaultBehavior.followBehavior.recenter();
230
286
  }
@@ -256,8 +312,8 @@ var HolographicSlate = /** @class */ (function (_super) {
256
312
  startViewport = _this._contentViewport.clone();
257
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  worldMatrix = _this.node.computeWorldMatrix(true);
258
314
  origin.copyFrom(event.dragPlanePoint);
259
- worldDimensions.copyFrom(_this.dimensions);
260
- worldDimensions.y -= _this.backplateDimensions.y + _this.backPlateMargin;
315
+ worldDimensions.set(_this.dimensions.x, _this.dimensions.y, Epsilon);
316
+ worldDimensions.y -= _this.titleBarHeight + _this.titleBarMargin;
261
317
  Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);
262
318
  upWorld.copyFromFloats(0, 1, 0);
263
319
  Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);
@@ -281,20 +337,17 @@ var HolographicSlate = /** @class */ (function (_super) {
281
337
  };
282
338
  HolographicSlate.prototype._affectMaterial = function (mesh) {
283
339
  // TODO share materials
284
- this._backPlateMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
285
- this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
286
- // if (pickedPoint) {
287
- // this._backPlateMaterial. = pickedPoint;
288
- // this._backPlateMaterial.hoverColor.a = 1.0;
289
- // } else {
290
- // this._backPlateMaterial.hoverColor.a = 0;
291
- // }
292
- });
293
- this._contentMaterial = new FluentMaterial(this.name + "contentMaterial", mesh.getScene());
340
+ this._titleBarMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
341
+ this._contentMaterial = new FluentMaterial("".concat(this.name, " contentMaterial"), mesh.getScene());
294
342
  this._contentMaterial.renderBorders = true;
295
- this._backPlate.material = this._backPlateMaterial;
343
+ this._backMaterial = new FluentBackplateMaterial("".concat(this.name, " backPlate"), mesh.getScene());
344
+ this._backMaterial.lineWidth = Epsilon;
345
+ this._backMaterial.radius = 0.005;
346
+ this._backMaterial.backFaceCulling = true;
347
+ this._titleBar.material = this._titleBarMaterial;
296
348
  this._contentPlate.material = this._contentMaterial;
297
- this._rebuildContent();
349
+ this._backPlate.material = this._backMaterial;
350
+ this._resetContent();
298
351
  this._applyContentViewport();
299
352
  };
300
353
  /** @hidden **/
@@ -304,17 +357,22 @@ var HolographicSlate = /** @class */ (function (_super) {
304
357
  this._gizmo = new SlateGizmo(this._host.utilityLayer);
305
358
  this._gizmo.attachedSlate = this;
306
359
  this._defaultBehavior = new DefaultBehavior();
307
- this._defaultBehavior.attach(this.node, [this._backPlate]);
360
+ this._defaultBehavior.attach(this.node, [this._titleBar]);
361
+ this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(function () {
362
+ _this._followButton.isToggled = false;
363
+ });
308
364
  this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(function () {
309
365
  _this._gizmo.updateBoundingBox();
310
366
  });
311
367
  this._updatePivot();
312
- this.resetDefaultAspectAndPose();
368
+ this.resetDefaultAspectAndPose(false);
313
369
  };
314
370
  /**
315
371
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
372
+ * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
316
373
  */
317
- HolographicSlate.prototype.resetDefaultAspectAndPose = function () {
374
+ HolographicSlate.prototype.resetDefaultAspectAndPose = function (resetAspect) {
375
+ if (resetAspect === void 0) { resetAspect = true; }
318
376
  if (!this._host || !this._host.utilityLayer || !this.node) {
319
377
  return;
320
378
  }
@@ -323,12 +381,14 @@ var HolographicSlate = /** @class */ (function (_super) {
323
381
  if (camera) {
324
382
  var worldMatrix = camera.getWorldMatrix();
325
383
  var backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);
326
- this.dimensions.copyFrom(this.defaultDimensions);
327
384
  this.origin.setAll(0);
328
385
  this._gizmo.updateBoundingBox();
329
386
  var pivot = this.node.getAbsolutePivotPoint();
330
387
  this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);
331
388
  this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));
389
+ if (resetAspect) {
390
+ this.dimensions = this.defaultDimensions;
391
+ }
332
392
  }
333
393
  };
334
394
  /**
@@ -336,10 +396,12 @@ var HolographicSlate = /** @class */ (function (_super) {
336
396
  */
337
397
  HolographicSlate.prototype.dispose = function () {
338
398
  _super.prototype.dispose.call(this);
339
- this._backPlateMaterial.dispose();
399
+ this._titleBarMaterial.dispose();
340
400
  this._contentMaterial.dispose();
341
- this._backPlate.dispose();
401
+ this._titleBar.dispose();
402
+ this._titleBarTitle.dispose();
342
403
  this._contentPlate.dispose();
404
+ this._backPlate.dispose();
343
405
  this._followButton.dispose();
344
406
  this._closeButton.dispose();
345
407
  this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
@@ -360,6 +422,7 @@ var HolographicSlate = /** @class */ (function (_super) {
360
422
  * File name for the close icon.
361
423
  */
362
424
  HolographicSlate.FOLLOW_ICON_FILENAME = "IconFollowMe.png";
425
+ HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y = 102.4;
363
426
  return HolographicSlate;
364
427
  }(ContentDisplay3D));
365
428
  export { HolographicSlate };
@@ -1 +1 @@
1
- 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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
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{ ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\nimport { Epsilon } from \"@babylonjs/core/Maths/math.constants\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { VertexData } from \"@babylonjs/core/Meshes/mesh.vertexData\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @hidden */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n }\r\n else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position\r\n .copyFromFloats(\r\n this.dimensions.x - this.titleBarHeight / 2,\r\n -this.titleBarHeight / 2,\r\n 0\r\n )\r\n .addInPlace(this.origin);\r\n followButton.position\r\n .copyFromFloats(\r\n this.dimensions.x - (3 * this.titleBarHeight) / 2,\r\n -this.titleBarHeight / 2,\r\n 0\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon).addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n var adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n }\r\n else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -10,7 +10,8 @@ import { Button3D } from "./button3D";
10
10
  export declare class TouchButton3D extends Button3D {
11
11
  private _collisionMesh;
12
12
  private _collidableFrontDirection;
13
- protected _isNearPressed: boolean;
13
+ private _isNearPressed;
14
+ private _interactionSurfaceHeight;
14
15
  private _isToggleButton;
15
16
  private _toggleState;
16
17
  private _toggleButtonCallback;
@@ -24,6 +25,10 @@ export declare class TouchButton3D extends Button3D {
24
25
  * @param collisionMesh mesh to track collisions with
25
26
  */
26
27
  constructor(name?: string, collisionMesh?: Mesh);
28
+ /**
29
+ * Whether the current interaction is caused by near interaction or not
30
+ */
31
+ get isActiveNearInteraction(): boolean;
27
32
  /**
28
33
  * Sets the front-facing direction of the button. Pass in Vector3.Zero to allow interactions from any direction
29
34
  * @param frontDir the forward direction of the button
@@ -52,6 +57,12 @@ export declare class TouchButton3D extends Button3D {
52
57
  get isToggled(): boolean;
53
58
  protected _onToggle(newState: boolean): void;
54
59
  private _isInteractionInFrontOfButton;
60
+ /**
61
+ * Get the height of the touchPoint from the collidable part of the button
62
+ * @param touchPoint the point to compare to the button, in absolute position
63
+ * @returns the depth of the touch point into the front of the button
64
+ */
65
+ getPressDepth(touchPoint: Vector3): number;
55
66
  protected _getInteractionHeight(interactionPos: Vector3, basePos: Vector3): number;
56
67
  /** @hidden */
57
68
  _generatePointerEventType(providedType: number, nearMeshPosition: Vector3, activeInteractionCount: number): number;