@babylonjs/gui 5.0.0-beta.6 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/2D/adtInstrumentation.d.ts +2 -2
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +20 -9
  4. package/2D/advancedDynamicTexture.js +17 -0
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.d.ts +6 -6
  7. package/2D/controls/button.js +4 -4
  8. package/2D/controls/button.js.map +1 -1
  9. package/2D/controls/checkbox.d.ts +6 -6
  10. package/2D/controls/checkbox.js +2 -2
  11. package/2D/controls/checkbox.js.map +1 -1
  12. package/2D/controls/colorpicker.d.ts +5 -5
  13. package/2D/controls/colorpicker.js +93 -85
  14. package/2D/controls/colorpicker.js.map +1 -1
  15. package/2D/controls/container.d.ts +7 -7
  16. package/2D/controls/container.js +7 -7
  17. package/2D/controls/container.js.map +1 -1
  18. package/2D/controls/control.d.ts +7 -7
  19. package/2D/controls/control.js +3 -0
  20. package/2D/controls/control.js.map +1 -1
  21. package/2D/controls/displayGrid.d.ts +3 -3
  22. package/2D/controls/displayGrid.js +2 -2
  23. package/2D/controls/displayGrid.js.map +1 -1
  24. package/2D/controls/ellipse.d.ts +1 -1
  25. package/2D/controls/ellipse.js +2 -2
  26. package/2D/controls/ellipse.js.map +1 -1
  27. package/2D/controls/focusableButton.d.ts +5 -5
  28. package/2D/controls/focusableButton.js +2 -2
  29. package/2D/controls/focusableButton.js.map +1 -1
  30. package/2D/controls/focusableControl.d.ts +11 -11
  31. package/2D/controls/focusableControl.js.map +1 -1
  32. package/2D/controls/grid.d.ts +2 -2
  33. package/2D/controls/grid.js +2 -2
  34. package/2D/controls/grid.js.map +1 -1
  35. package/2D/controls/image.d.ts +5 -5
  36. package/2D/controls/image.js +17 -17
  37. package/2D/controls/image.js.map +1 -1
  38. package/2D/controls/index.js.map +1 -1
  39. package/2D/controls/inputPassword.d.ts +1 -1
  40. package/2D/controls/inputPassword.js +2 -2
  41. package/2D/controls/inputPassword.js.map +1 -1
  42. package/2D/controls/inputText.d.ts +8 -8
  43. package/2D/controls/inputText.js +19 -17
  44. package/2D/controls/inputText.js.map +1 -1
  45. package/2D/controls/line.d.ts +3 -3
  46. package/2D/controls/line.js +4 -4
  47. package/2D/controls/line.js.map +1 -1
  48. package/2D/controls/multiLine.d.ts +5 -5
  49. package/2D/controls/multiLine.js +2 -2
  50. package/2D/controls/multiLine.js.map +1 -1
  51. package/2D/controls/radioButton.d.ts +4 -4
  52. package/2D/controls/radioButton.js +2 -2
  53. package/2D/controls/radioButton.js.map +1 -1
  54. package/2D/controls/rectangle.d.ts +1 -1
  55. package/2D/controls/rectangle.js +2 -2
  56. package/2D/controls/rectangle.js.map +1 -1
  57. package/2D/controls/scrollViewers/scrollViewer.d.ts +6 -6
  58. package/2D/controls/scrollViewers/scrollViewer.js +5 -5
  59. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +5 -5
  61. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  62. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  63. package/2D/controls/selector.d.ts +11 -11
  64. package/2D/controls/selector.js +19 -14
  65. package/2D/controls/selector.js.map +1 -1
  66. package/2D/controls/sliders/baseSlider.d.ts +3 -3
  67. package/2D/controls/sliders/baseSlider.js +5 -5
  68. package/2D/controls/sliders/baseSlider.js.map +1 -1
  69. package/2D/controls/sliders/imageBasedSlider.d.ts +5 -5
  70. package/2D/controls/sliders/imageBasedSlider.js +4 -4
  71. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  72. package/2D/controls/sliders/imageScrollBar.d.ts +3 -3
  73. package/2D/controls/sliders/imageScrollBar.js +5 -2
  74. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  75. package/2D/controls/sliders/scrollBar.d.ts +3 -3
  76. package/2D/controls/sliders/scrollBar.js +5 -2
  77. package/2D/controls/sliders/scrollBar.js.map +1 -1
  78. package/2D/controls/sliders/slider.d.ts +3 -3
  79. package/2D/controls/sliders/slider.js +5 -5
  80. package/2D/controls/sliders/slider.js.map +1 -1
  81. package/2D/controls/stackPanel.d.ts +1 -1
  82. package/2D/controls/stackPanel.js +6 -4
  83. package/2D/controls/stackPanel.js.map +1 -1
  84. package/2D/controls/statics.js.map +1 -1
  85. package/2D/controls/textBlock.d.ts +3 -3
  86. package/2D/controls/textBlock.js +5 -3
  87. package/2D/controls/textBlock.js.map +1 -1
  88. package/2D/controls/textWrapper.js.map +1 -1
  89. package/2D/controls/toggleButton.d.ts +3 -3
  90. package/2D/controls/toggleButton.js.map +1 -1
  91. package/2D/controls/virtualKeyboard.d.ts +2 -2
  92. package/2D/controls/virtualKeyboard.js +6 -6
  93. package/2D/controls/virtualKeyboard.js.map +1 -1
  94. package/2D/index.js.map +1 -1
  95. package/2D/math2D.d.ts +2 -2
  96. package/2D/math2D.js +2 -2
  97. package/2D/math2D.js.map +1 -1
  98. package/2D/measure.d.ts +4 -4
  99. package/2D/measure.js +6 -16
  100. package/2D/measure.js.map +1 -1
  101. package/2D/multiLinePoint.d.ts +3 -3
  102. package/2D/multiLinePoint.js +3 -3
  103. package/2D/multiLinePoint.js.map +1 -1
  104. package/2D/style.d.ts +2 -2
  105. package/2D/style.js.map +1 -1
  106. package/2D/valueAndUnit.d.ts +1 -1
  107. package/2D/valueAndUnit.js +4 -2
  108. package/2D/valueAndUnit.js.map +1 -1
  109. package/2D/xmlLoader.d.ts +10 -10
  110. package/2D/xmlLoader.js +17 -17
  111. package/2D/xmlLoader.js.map +1 -1
  112. package/3D/behaviors/defaultBehavior.d.ts +7 -7
  113. package/3D/behaviors/defaultBehavior.js.map +1 -1
  114. package/3D/controls/abstractButton3D.d.ts +2 -2
  115. package/3D/controls/abstractButton3D.js.map +1 -1
  116. package/3D/controls/button3D.d.ts +4 -4
  117. package/3D/controls/button3D.js.map +1 -1
  118. package/3D/controls/container3D.d.ts +3 -3
  119. package/3D/controls/container3D.js +1 -2
  120. package/3D/controls/container3D.js.map +1 -1
  121. package/3D/controls/contentDisplay3D.js.map +1 -1
  122. package/3D/controls/control3D.d.ts +7 -7
  123. package/3D/controls/control3D.js.map +1 -1
  124. package/3D/controls/cylinderPanel.d.ts +2 -2
  125. package/3D/controls/cylinderPanel.js +2 -2
  126. package/3D/controls/cylinderPanel.js.map +1 -1
  127. package/3D/controls/handMenu.d.ts +5 -5
  128. package/3D/controls/handMenu.js.map +1 -1
  129. package/3D/controls/holographicBackplate.d.ts +3 -3
  130. package/3D/controls/holographicBackplate.js +3 -4
  131. package/3D/controls/holographicBackplate.js.map +1 -1
  132. package/3D/controls/holographicButton.d.ts +5 -5
  133. package/3D/controls/holographicButton.js.map +1 -1
  134. package/3D/controls/holographicSlate.d.ts +5 -5
  135. package/3D/controls/holographicSlate.js +4 -0
  136. package/3D/controls/holographicSlate.js.map +1 -1
  137. package/3D/controls/index.js.map +1 -1
  138. package/3D/controls/meshButton3D.d.ts +4 -4
  139. package/3D/controls/meshButton3D.js +1 -2
  140. package/3D/controls/meshButton3D.js.map +1 -1
  141. package/3D/controls/nearMenu.d.ts +3 -3
  142. package/3D/controls/nearMenu.js +3 -1
  143. package/3D/controls/nearMenu.js.map +1 -1
  144. package/3D/controls/planePanel.d.ts +1 -1
  145. package/3D/controls/planePanel.js.map +1 -1
  146. package/3D/controls/scatterPanel.d.ts +2 -2
  147. package/3D/controls/scatterPanel.js +1 -1
  148. package/3D/controls/scatterPanel.js.map +1 -1
  149. package/3D/controls/slider3D.d.ts +5 -5
  150. package/3D/controls/slider3D.js +7 -8
  151. package/3D/controls/slider3D.js.map +1 -1
  152. package/3D/controls/spherePanel.d.ts +2 -2
  153. package/3D/controls/spherePanel.js +2 -2
  154. package/3D/controls/spherePanel.js.map +1 -1
  155. package/3D/controls/stackPanel3D.js +3 -3
  156. package/3D/controls/stackPanel3D.js.map +1 -1
  157. package/3D/controls/touchButton3D.d.ts +5 -5
  158. package/3D/controls/touchButton3D.js +4 -3
  159. package/3D/controls/touchButton3D.js.map +1 -1
  160. package/3D/controls/touchHolographicButton.d.ts +5 -5
  161. package/3D/controls/touchHolographicButton.js +6 -7
  162. package/3D/controls/touchHolographicButton.js.map +1 -1
  163. package/3D/controls/touchHolographicMenu.d.ts +6 -6
  164. package/3D/controls/touchHolographicMenu.js.map +1 -1
  165. package/3D/controls/touchMeshButton3D.d.ts +4 -4
  166. package/3D/controls/touchMeshButton3D.js +1 -2
  167. package/3D/controls/touchMeshButton3D.js.map +1 -1
  168. package/3D/controls/volumeBasedPanel.d.ts +9 -9
  169. package/3D/controls/volumeBasedPanel.js +12 -13
  170. package/3D/controls/volumeBasedPanel.js.map +1 -1
  171. package/3D/gizmos/gizmoHandle.d.ts +4 -4
  172. package/3D/gizmos/gizmoHandle.js.map +1 -1
  173. package/3D/gizmos/index.js.map +1 -1
  174. package/3D/gizmos/slateGizmo.d.ts +4 -4
  175. package/3D/gizmos/slateGizmo.js.map +1 -1
  176. package/3D/gui3DManager.d.ts +7 -7
  177. package/3D/gui3DManager.js.map +1 -1
  178. package/3D/index.js.map +1 -1
  179. package/3D/materials/fluent/fluentMaterial.d.ts +10 -10
  180. package/3D/materials/fluent/fluentMaterial.js +16 -5
  181. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  182. package/3D/materials/fluent/index.js.map +1 -1
  183. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +1 -1
  184. package/3D/materials/fluent/shaders/fluent.fragment.js +4 -2
  185. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  186. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +1 -1
  187. package/3D/materials/fluent/shaders/fluent.vertex.js +4 -2
  188. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  189. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +10 -10
  190. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +46 -11
  191. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  192. package/3D/materials/fluentBackplate/index.js.map +1 -1
  193. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +1 -1
  194. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +4 -2
  195. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  196. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +1 -1
  197. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +4 -2
  198. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  199. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +10 -10
  200. package/3D/materials/fluentButton/fluentButtonMaterial.js +6 -4
  201. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  202. package/3D/materials/fluentButton/index.js.map +1 -1
  203. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +1 -1
  204. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +4 -2
  205. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  206. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +1 -1
  207. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +4 -2
  208. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  209. package/3D/materials/fluentMaterial.d.ts +1 -1
  210. package/3D/materials/fluentMaterial.js +1 -1
  211. package/3D/materials/fluentMaterial.js.map +1 -1
  212. package/3D/materials/handle/handleMaterial.d.ts +4 -4
  213. package/3D/materials/handle/handleMaterial.js.map +1 -1
  214. package/3D/materials/handle/index.js.map +1 -1
  215. package/3D/materials/handle/shaders/handle.fragment.d.ts +1 -1
  216. package/3D/materials/handle/shaders/handle.fragment.js +3 -1
  217. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  218. package/3D/materials/handle/shaders/handle.vertex.d.ts +1 -1
  219. package/3D/materials/handle/shaders/handle.vertex.js +4 -2
  220. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  221. package/3D/materials/index.js.map +1 -1
  222. package/3D/materials/mrdl/index.js.map +1 -1
  223. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +14 -14
  224. package/3D/materials/mrdl/mrdlBackplateMaterial.js +41 -14
  225. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  226. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +15 -15
  227. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +87 -22
  228. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  229. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +15 -15
  230. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +87 -22
  231. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  232. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +1 -1
  233. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +4 -2
  234. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  235. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +1 -1
  236. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +4 -2
  237. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  238. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +1 -1
  239. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +4 -2
  240. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  241. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +1 -1
  242. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +4 -2
  243. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  244. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +1 -1
  245. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +4 -2
  246. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  247. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +1 -1
  248. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +4 -2
  249. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  250. package/3D/vector3WithInfo.d.ts +1 -1
  251. package/3D/vector3WithInfo.js.map +1 -1
  252. package/index.js.map +1 -1
  253. package/legacy/legacy.d.ts +1 -1
  254. package/legacy/legacy.js +3 -3
  255. package/legacy/legacy.js.map +1 -1
  256. package/package.json +21 -329
  257. package/readme.md +0 -31
@@ -1 +1 @@
1
- {"version":3,"file":"gui3DManager.js","sourceRoot":"","sources":["../../../sourceES6/gui/src/3D/gui3DManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAY,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAe,iBAAiB,EAAE,MAAM,sCAAsC,CAAC;AAEtF,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAE3E,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAGlE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD;;;GAGG;AACH;IA2EI;;;OAGG;IACH,sBAAmB,KAAa;QAAhC,iBAiCC;QAzGO,0BAAqB,GAAG,GAAG,CAAC;QAGpC,cAAc;QACP,qBAAgB,GAAuC,EAAE,CAAC;QACjE,cAAc;QACP,qBAAgB,GAAuC,EAAE,CAAC;QAIjE;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAqB,CAAC;QAE5E;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAA0B,CAAC;QAEtE,mBAAmB;QACnB,cAAc;QACP,qBAAgB,GAAgC,EAAE,CAAC;QAE1D,cAAc;QACP,0BAAqB,GAAgC,EAAE,CAAC;QAgD3D,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAiB,CAAC;QACrD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAC7D,KAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC,mCAAmC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,yBAAyB,GAAG,UAAC,IAA4B;;YACxE,OAAO,IAAI,KAAI,MAAA,MAAA,MAAA,IAAI,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,0CAAE,KAAK,CAAA,CAAC;QACjE,CAAC,CAAC;QAEF,OAAO;QACP,IAAI,CAAC,cAAc,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;QACjC,IAAI,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC;QAE7D,SAAS;QACT,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,UAAC,SAAS;YAC/E,KAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,EAAE,EAAE,KAAK;YACxE,KAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,QAAQ;QACR,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,SAAS,GAAG,KAAK,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtE,IAAI,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;IACrF,CAAC;IA7ED,sBAAW,+BAAK;QADhB,6BAA6B;aAC7B;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,sCAAY;QADvB,oCAAoC;aACpC;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;;;OAAA;IAGD,sBAAW,wCAAc;QADzB,iEAAiE;aACjE;YACI,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;QAED,4EAA4E;aAC5E,UAA0B,QAAgB;YACtC,IAAI,IAAI,CAAC,qBAAqB,KAAK,QAAQ,IAAI,QAAQ,GAAG,CAAC,EAAE;gBACzD,IAAI,YAAU,GAAG,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC;gBACvD,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC;gBAEtC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAkB;oBACpD,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,YAAU,CAAC,CAAC;oBAEzC,IAAI,QAAQ,KAAK,CAAC,EAAE;wBAChB,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;qBACrC;gBACL,CAAC,CAAC,CAAC;aACN;QACL,CAAC;;;OAhBA;IAmBD,sBAAW,6CAAmB;QAD9B,yHAAyH;aACzH;YACI,OAAO,IAAI,CAAC,cAAc,KAAK,YAAY,CAAC,sBAAsB,CAAC;QACvE,CAAC;QAED,yHAAyH;aACzH,UAA+B,QAAiB;YAC5C,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7E,CAAC;;;OALA;IA8CO,wCAAiB,GAAzB,UAA0B,SAAiB,EAAE,WAAoB;QAC7D,IAAI,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC3D,IAAI,mBAAmB,EAAE;YACrB,mBAAmB,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;SAC3C;QAED,IAAI,WAAW,EAAE;YACb,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9D,CAAC;IAEO,iCAAU,GAAlB,UAAmB,EAAe;;QAC9B,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,YAAY,EAAE;YAC/G,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,YAAY,GAAiB,EAAE,CAAC,KAAK,CAAC;QAE1C,IAAI,SAAS,GAAG,YAAY,CAAC,SAAS,IAAI,CAAC,CAAC;QAC5C,IAAI,WAAW,GAAG,YAAY,CAAC,MAAM,CAAC;QAEtC,IAAI,WAAW,GAAG,EAAE,CAAC,QAAQ,CAAC;QAC9B,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;SACpE;QAED,IAAI,CAAC,WAAW,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE;YAClC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAC3E,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAChF;QAED,IAAM,OAAO,GAAc,MAAA,MAAA,WAAW,CAAC,UAAW,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,CAAC;QACrF,IAAI,CAAC,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,CAAC,WAAY,EAAE,CAAA,MAAA,WAAW,CAAC,UAAU,0CAAE,QAAQ,KAAI,IAAI,EAAE,SAAS,EAAE,WAAW,CAAC,EAAE;YAChJ,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBAC3C,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;oBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;iBACpF;gBAED,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE;gBAC/C,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAC/D,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxD;YAED,IAAI,YAAY,CAAC,WAAW,KAAK,OAAO,EAAE;gBACtC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;aAC5C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAKD,sBAAW,uCAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAED;;;;OAIG;IACI,sCAAe,GAAtB,UAAuB,OAAkB;QACrC,OAAO,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACxD,CAAC;IAED;;;;OAIG;IACI,iCAAU,GAAjB,UAAkB,OAAkB;QAChC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;YAClC,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACzD,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;SACrC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,oCAAa,GAApB,UAAqB,OAAkB;QACnC,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,OAAO,CAAC,kBAAkB,EAAE;YAC5B,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC7D,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;SACtC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,8BAAO,GAAd;QACI,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAE9B,KAAK,IAAI,YAAY,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC5C,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE;gBACrD,SAAS;aACZ;YAED,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC;SACjD;QAED,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,KAAK,IAAI,YAAY,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACjD,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE;gBAC1D,SAAS;aACZ;YAED,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC;SACtD;QAED,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;QAEhC,IAAI,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,aAAa,EAAE;YAChD,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC3E,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QAEjC,IAAI,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC;QAEzF,IAAI,iBAAiB,EAAE;YACnB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;gBACpE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;SACJ;QACD,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACnE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;SACJ;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAChC;IACL,CAAC;IArQgB,mCAAsB,GAAW,KAAK,CAAC;IAsQ5D,mBAAC;CAAA,AArRD,IAqRC;SArRY,YAAY","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"@babylonjs/core/Events/pointerEvents\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { HemisphericLight } from \"@babylonjs/core/Lights/hemisphericLight\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\nimport { IDisposable, Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport { Control3D } from \"./controls/control3D\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/how_to/gui3d\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n private _customControlScaling = 1.0;\r\n /** @hidden */\r\n public _lastPickedControl: Control3D;\r\n /** @hidden */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @hidden */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n protected static MRTK_REALISTIC_SCALING: number = 0.032;\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @hidden */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @hidden */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /** Gets the scaling for all UI elements owned by this manager */\r\n public get controlScaling() {\r\n return this._customControlScaling;\r\n }\r\n\r\n /** Sets the scaling adjustment for all UI elements owned by this manager */\r\n public set controlScaling(newScale: number) {\r\n if (this._customControlScaling !== newScale && newScale > 0) {\r\n let scaleRatio = newScale / this._customControlScaling;\r\n this._customControlScaling = newScale;\r\n\r\n this._rootContainer.children.forEach((control: Control3D) => {\r\n control.scaling.scaleInPlace(scaleRatio);\r\n\r\n if (newScale !== 1) {\r\n control._isScaledByManager = true;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public get useRealisticScaling() {\r\n return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;\r\n }\r\n\r\n /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public set useRealisticScaling(newValue: boolean) {\r\n this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n let utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n var previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n let pointerEvent = <PointerEvent>pi.event;\r\n\r\n let pointerId = pointerEvent.pointerId || 0;\r\n let buttonIndex = pointerEvent.button;\r\n\r\n let pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n if (this._customControlScaling !== 1) {\r\n control.scaling.scaleInPlace(this._customControlScaling);\r\n control._isScaledByManager = true;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n if (control._isScaledByManager) {\r\n control.scaling.scaleInPlace(1 / this._customControlScaling);\r\n control._isScaledByManager = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (var materialName in this._sharedMaterials) {\r\n if (!this._sharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (var materialName in this._touchSharedMaterials) {\r\n if (!this._touchSharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"gui3DManager.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/gui3DManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAY,2CAA6B;AAC5D,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAe,iBAAiB,EAAE,gDAAkC;AAE3E,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAEhE,OAAO,EAAE,oBAAoB,EAAE,0DAA4C;AAC3E,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAGvD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD;;;GAGG;AACH;IA2EI;;;OAGG;IACH,sBAAmB,KAAa;QAAhC,iBAiCC;QAzGO,0BAAqB,GAAG,GAAG,CAAC;QAGpC,cAAc;QACP,qBAAgB,GAAuC,EAAE,CAAC;QACjE,cAAc;QACP,qBAAgB,GAAuC,EAAE,CAAC;QAIjE;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAqB,CAAC;QAE5E;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAA0B,CAAC;QAEtE,mBAAmB;QACnB,cAAc;QACP,qBAAgB,GAAgC,EAAE,CAAC;QAE1D,cAAc;QACP,0BAAqB,GAAgC,EAAE,CAAC;QAgD3D,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAiB,CAAC;QACrD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAC7D,KAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC,mCAAmC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,yBAAyB,GAAG,UAAC,IAA4B;;YACxE,OAAO,IAAI,KAAI,MAAA,MAAA,MAAA,IAAI,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,0CAAE,KAAK,CAAA,CAAC;QACjE,CAAC,CAAC;QAEF,OAAO;QACP,IAAI,CAAC,cAAc,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;QACjC,IAAM,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC;QAE/D,SAAS;QACT,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,UAAC,SAAS;YAC/E,KAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,EAAE,EAAE,KAAK;YACxE,KAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,QAAQ;QACR,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,SAAS,GAAG,KAAK,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtE,IAAI,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;IACrF,CAAC;IA7ED,sBAAW,+BAAK;QADhB,6BAA6B;aAC7B;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,sCAAY;QADvB,oCAAoC;aACpC;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;;;OAAA;IAGD,sBAAW,wCAAc;QADzB,iEAAiE;aACjE;YACI,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;QAED,4EAA4E;aAC5E,UAA0B,QAAgB;YACtC,IAAI,IAAI,CAAC,qBAAqB,KAAK,QAAQ,IAAI,QAAQ,GAAG,CAAC,EAAE;gBACzD,IAAM,YAAU,GAAG,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC;gBACzD,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC;gBAEtC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAkB;oBACpD,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,YAAU,CAAC,CAAC;oBAEzC,IAAI,QAAQ,KAAK,CAAC,EAAE;wBAChB,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;qBACrC;gBACL,CAAC,CAAC,CAAC;aACN;QACL,CAAC;;;OAhBA;IAmBD,sBAAW,6CAAmB;QAD9B,yHAAyH;aACzH;YACI,OAAO,IAAI,CAAC,cAAc,KAAK,YAAY,CAAC,sBAAsB,CAAC;QACvE,CAAC;QAED,yHAAyH;aACzH,UAA+B,QAAiB;YAC5C,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7E,CAAC;;;OALA;IA8CO,wCAAiB,GAAzB,UAA0B,SAAiB,EAAE,WAAoB;QAC7D,IAAM,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC7D,IAAI,mBAAmB,EAAE;YACrB,mBAAmB,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;SAC3C;QAED,IAAI,WAAW,EAAE;YACb,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9D,CAAC;IAEO,iCAAU,GAAlB,UAAmB,EAAe;;QAC9B,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,YAAY,EAAE;YAC/G,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,YAAY,GAAiB,EAAE,CAAC,KAAK,CAAC;QAE5C,IAAM,SAAS,GAAG,YAAY,CAAC,SAAS,IAAI,CAAC,CAAC;QAC9C,IAAM,WAAW,GAAG,YAAY,CAAC,MAAM,CAAC;QAExC,IAAM,WAAW,GAAG,EAAE,CAAC,QAAQ,CAAC;QAChC,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;SACpE;QAED,IAAI,CAAC,WAAW,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE;YAClC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAC3E,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAChF;QAED,IAAM,OAAO,GAAc,MAAA,MAAA,WAAW,CAAC,UAAW,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,CAAC;QACrF,IAAI,CAAC,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,CAAC,WAAY,EAAE,CAAA,MAAA,WAAW,CAAC,UAAU,0CAAE,QAAQ,KAAI,IAAI,EAAE,SAAS,EAAE,WAAW,CAAC,EAAE;YAChJ,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBAC3C,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;oBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;iBACpF;gBAED,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE;gBAC/C,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAC/D,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxD;YAED,IAAI,YAAY,CAAC,WAAW,KAAK,OAAO,EAAE;gBACtC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;aAC5C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAKD,sBAAW,uCAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAED;;;;OAIG;IACI,sCAAe,GAAtB,UAAuB,OAAkB;QACrC,OAAO,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACxD,CAAC;IAED;;;;OAIG;IACI,iCAAU,GAAjB,UAAkB,OAAkB;QAChC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;YAClC,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACzD,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;SACrC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,oCAAa,GAApB,UAAqB,OAAkB;QACnC,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC3C,IAAI,OAAO,CAAC,kBAAkB,EAAE;YAC5B,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC7D,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;SACtC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,8BAAO,GAAd;QACI,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAE9B,KAAK,IAAI,YAAY,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC5C,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE;gBACrD,SAAS;aACZ;YAED,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC;SACjD;QAED,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,KAAK,IAAI,YAAY,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACjD,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE;gBAC1D,SAAS;aACZ;YAED,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,CAAC,OAAO,EAAE,CAAC;SACtD;QAED,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;QAEhC,IAAI,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,aAAa,EAAE;YAChD,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC3E,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QAEjC,IAAM,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3F,IAAI,iBAAiB,EAAE;YACnB,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;gBACpE,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;SACJ;QACD,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACnE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;SACJ;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAChC;IACL,CAAC;IArQgB,mCAAsB,GAAW,KAAK,CAAC;IAsQ5D,mBAAC;CAAA,AArRD,IAqRC;SArRY,YAAY","sourcesContent":["import { Nullable } from \"core/types\";\r\nimport { Observable, Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\nimport { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport { Control3D } from \"./controls/control3D\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/how_to/gui3d\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n private _customControlScaling = 1.0;\r\n /** @hidden */\r\n public _lastPickedControl: Control3D;\r\n /** @hidden */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @hidden */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n protected static MRTK_REALISTIC_SCALING: number = 0.032;\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @hidden */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @hidden */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /** Gets the scaling for all UI elements owned by this manager */\r\n public get controlScaling() {\r\n return this._customControlScaling;\r\n }\r\n\r\n /** Sets the scaling adjustment for all UI elements owned by this manager */\r\n public set controlScaling(newScale: number) {\r\n if (this._customControlScaling !== newScale && newScale > 0) {\r\n const scaleRatio = newScale / this._customControlScaling;\r\n this._customControlScaling = newScale;\r\n\r\n this._rootContainer.children.forEach((control: Control3D) => {\r\n control.scaling.scaleInPlace(scaleRatio);\r\n\r\n if (newScale !== 1) {\r\n control._isScaledByManager = true;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public get useRealisticScaling() {\r\n return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;\r\n }\r\n\r\n /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public set useRealisticScaling(newValue: boolean) {\r\n this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n const utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n const previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n const pointerEvent = <PointerEvent>pi.event;\r\n\r\n const pointerId = pointerEvent.pointerId || 0;\r\n const buttonIndex = pointerEvent.button;\r\n\r\n const pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n if (this._customControlScaling !== 1) {\r\n control.scaling.scaleInPlace(this._customControlScaling);\r\n control._isScaledByManager = true;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n if (control._isScaledByManager) {\r\n control.scaling.scaleInPlace(1 / this._customControlScaling);\r\n control._isScaledByManager = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (var materialName in this._sharedMaterials) {\r\n if (!this._sharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (var materialName in this._touchSharedMaterials) {\r\n if (!this._touchSharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n const utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
package/3D/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/gui/src/3D/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAE/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC","sourcesContent":["export * from \"./controls/index\";\r\nexport * from \"./materials/index\";\r\nexport * from \"./gizmos/index\";\r\n\r\nexport * from \"./gui3DManager\";\r\nexport * from \"./vector3WithInfo\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../lts/gui/generated/3D/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAE/B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC","sourcesContent":["export * from \"./controls/index\";\r\nexport * from \"./materials/index\";\r\nexport * from \"./gizmos/index\";\r\n\r\nexport * from \"./gui3DManager\";\r\nexport * from \"./vector3WithInfo\";\r\n"]}
@@ -1,13 +1,13 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Vector3, Matrix } from "@babylonjs/core/Maths/math.vector";
3
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
4
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines";
5
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
7
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
8
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
9
- import { Scene } from "@babylonjs/core/scene";
10
- import { Color3, Color4 } from "@babylonjs/core/Maths/math.color";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
4
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
6
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
8
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import { Color3, Color4 } from "@babylonjs/core/Maths/math.color.js";
11
11
  import "./shaders/fluent.vertex";
12
12
  import "./shaders/fluent.fragment";
13
13
  /** @hidden */
@@ -71,7 +71,7 @@ var FluentMaterial = /** @class */ (function (_super) {
71
71
  /**
72
72
  * Gets or sets the radius used to render the hover light (default is 1.0)
73
73
  */
74
- _this.hoverRadius = 1.0;
74
+ _this.hoverRadius = 0.01;
75
75
  /**
76
76
  * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))
77
77
  */
@@ -133,8 +133,19 @@ var FluentMaterial = /** @class */ (function (_super) {
133
133
  attribs.push(VertexBuffer.NormalKind);
134
134
  attribs.push(VertexBuffer.UVKind);
135
135
  var shaderName = "fluent";
136
- var uniforms = ["world", "viewProjection", "innerGlowColor", "albedoColor", "borderWidth", "edgeSmoothingValue", "scaleFactor", "borderMinValue",
137
- "hoverColor", "hoverPosition", "hoverRadius", "textureMatrix"
136
+ var uniforms = [
137
+ "world",
138
+ "viewProjection",
139
+ "innerGlowColor",
140
+ "albedoColor",
141
+ "borderWidth",
142
+ "edgeSmoothingValue",
143
+ "scaleFactor",
144
+ "borderMinValue",
145
+ "hoverColor",
146
+ "hoverPosition",
147
+ "hoverRadius",
148
+ "textureMatrix",
138
149
  ];
139
150
  var samplers = ["albedoSampler"];
140
151
  var uniformBuffers = new Array();
@@ -143,7 +154,7 @@ var FluentMaterial = /** @class */ (function (_super) {
143
154
  uniformBuffersNames: uniformBuffers,
144
155
  samplers: samplers,
145
156
  defines: defines,
146
- maxSimultaneousLights: 4
157
+ maxSimultaneousLights: 4,
147
158
  });
148
159
  var join = defines.toString();
149
160
  subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
@@ -155,7 +166,7 @@ var FluentMaterial = /** @class */ (function (_super) {
155
166
  fallbacks: null,
156
167
  onCompiled: this.onCompiled,
157
168
  onError: this.onError,
158
- indexParameters: { maxSimultaneousLights: 4 }
169
+ indexParameters: { maxSimultaneousLights: 4 },
159
170
  }, engine), defines, this._materialContext);
160
171
  }
161
172
  if (!subMesh.effect || !subMesh.effect.isReady()) {
@@ -1 +1 @@
1
- {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AACjL,OAAO,EAAE,OAAO,EAAU,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAEhF,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAK9D,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAElE,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC,cAAc;AACd;IAA2C,yCAAe;IAMtD;QAAA,YACI,iBAAO,SAEV;QARM,eAAS,GAAG,KAAK,CAAC;QAClB,YAAM,GAAG,KAAK,CAAC;QACf,gBAAU,GAAG,KAAK,CAAC;QACnB,aAAO,GAAG,KAAK,CAAC;QAInB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,4BAAC;AAAD,CAAC,AAVD,CAA2C,eAAe,GAUzD;;AAED;;GAEG;AACH;IAAoC,kCAAY;IA8E5C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnFD;;WAEG;QAGI,6BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,iBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,mBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,wBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,gBAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,mBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;;IAgBtC,CAAC;IAEM,0CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,yCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,4CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC/B,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAI,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC1C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,IAAI,UAAU,GAAG,QAAQ,CAAC;YAE1B,IAAI,QAAQ,GAAG,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB;gBAC5I,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,eAAe;aAChE,CAAC;YAEF,IAAI,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACjC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAEzC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,IAAI,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC9B,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAC/B;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EAAE,MAAM,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAEnD;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtE;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACpE,IAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;gBACtD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,0CAAiB,GAAxB;QACI,IAAI,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAE/C,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,mCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,8BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAzC,CAAyC,EAAE,IAAI,CAAC,CAAC;IAC5F,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,GAAG,4BAA4B,CAAC;QAC9D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,UAAU;IACI,oBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAtC,CAAsC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC3G,CAAC;IA1QD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEAChB;IAMrC;QADC,iBAAiB,EAAE;0DAC8B;IAMlD;QADC,iBAAiB,EAAE;uDAC4B;IAOhD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAM7B;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,SAAS,EAAE;8DACqB;IAMjC;QADC,SAAS,EAAE;0DACgB;IAO5B;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAMhC;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,iBAAiB,EAAE;sDAC+B;IAMnD;QADC,kBAAkB,EAAE;yDACiB;IAGtC;QADC,kBAAkB,CAAC,eAAe,CAAC;0DACU;IAI9C;QADC,gBAAgB,CAAC,yCAAyC,CAAC;yDAChB;IAsMhD,qBAAC;CAAA,AAlRD,CAAoC,YAAY,GAkR/C;SAlRY,cAAc;AAoR3B,aAAa,CAAC,4BAA4B,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Vector3, Matrix, TmpVectors } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"@babylonjs/core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\n\r\n/** @hidden */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent desgin\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 1.0)\r\n */\r\n @serialize()\r\n public hoverRadius = 1.0;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n var scene = this.getScene();\r\n var defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n var engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n var attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n var shaderName = \"fluent\";\r\n\r\n var uniforms = [\"world\", \"viewProjection\", \"innerGlowColor\", \"albedoColor\", \"borderWidth\", \"edgeSmoothingValue\", \"scaleFactor\", \"borderMinValue\",\r\n \"hoverColor\", \"hoverPosition\", \"hoverRadius\", \"textureMatrix\"\r\n ];\r\n\r\n var samplers = [\"albedoSampler\"];\r\n var uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4\r\n });\r\n\r\n var join = defines.toString();\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 }\r\n }, engine), defines, this._materialContext);\r\n\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n var scene = this.getScene();\r\n\r\n var defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n var effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n var activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n var serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);"]}
1
+ {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../../../lts/gui/generated/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AACtK,OAAO,EAAE,OAAO,EAAU,UAAU,EAAE,6CAA+B;AAErE,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAKnD,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AAEvD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC,cAAc;AACd;IAA2C,yCAAe;IAMtD;QAAA,YACI,iBAAO,SAEV;QARM,eAAS,GAAG,KAAK,CAAC;QAClB,YAAM,GAAG,KAAK,CAAC;QACf,gBAAU,GAAG,KAAK,CAAC;QACnB,aAAO,GAAG,KAAK,CAAC;QAInB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,4BAAC;AAAD,CAAC,AAVD,CAA2C,eAAe,GAUzD;;AAED;;GAEG;AACH;IAAoC,kCAAY;IA6E5C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnFD;;WAEG;QAGI,6BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,iBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,mBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,wBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,iBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,gBAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,mBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;;IAgBtC,CAAC;IAEM,0CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,yCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,4CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC5C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,IAAM,UAAU,GAAG,QAAQ,CAAC;YAE5B,IAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,gBAAgB;gBAChB,gBAAgB;gBAChB,aAAa;gBACb,aAAa;gBACb,oBAAoB;gBACpB,aAAa;gBACb,gBAAgB;gBAChB,YAAY;gBACZ,eAAe;gBACf,aAAa;gBACb,eAAe;aAClB,CAAC;YAEF,IAAM,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACnC,IAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,IAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAM,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtE;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACpE,IAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;gBACtD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,0CAAiB,GAAxB;QACI,IAAM,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAEjD,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,mCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,8BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAzC,CAAyC,EAAE,IAAI,CAAC,CAAC;IAC5F,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,4BAA4B,CAAC;QAC9D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,UAAU;IACI,oBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAtC,CAAsC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC3G,CAAC;IA3RD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEAChB;IAMrC;QADC,iBAAiB,EAAE;0DAC8B;IAMlD;QADC,iBAAiB,EAAE;uDAC4B;IAOhD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAM7B;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,SAAS,EAAE;8DACqB;IAMjC;QADC,SAAS,EAAE;0DACgB;IAO5B;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAMhC;QADC,SAAS,EAAE;uDACc;IAM1B;QADC,iBAAiB,EAAE;sDAC+B;IAMnD;QADC,kBAAkB,EAAE;yDACiB;IAGtC;QADC,kBAAkB,CAAC,eAAe,CAAC;0DACU;IAI9C;QADC,gBAAgB,CAAC,yCAAyC,CAAC;yDAChB;IAuNhD,qBAAC;CAAA,AAlSD,CAAoC,YAAY,GAkS/C;SAlSY,cAAc;AAoS3B,aAAa,CAAC,4BAA4B,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Vector3, Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"core/Meshes/subMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\n\r\n/** @hidden */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent desgin\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 1.0)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n const scene = this.getScene();\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n const engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n const shaderName = \"fluent\";\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"innerGlowColor\",\r\n \"albedoColor\",\r\n \"borderWidth\",\r\n \"edgeSmoothingValue\",\r\n \"scaleFactor\",\r\n \"borderMinValue\",\r\n \"hoverColor\",\r\n \"hoverPosition\",\r\n \"hoverRadius\",\r\n \"textureMatrix\",\r\n ];\r\n\r\n const samplers = [\"albedoSampler\"];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n const join = defines.toString();\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/fluent/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC","sourcesContent":["export * from \"./fluentMaterial\";"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../lts/gui/generated/3D/materials/fluent/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC","sourcesContent":["export * from \"./fluentMaterial\";\r\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @hidden */
2
- export declare var fluentPixelShader: {
2
+ export declare const fluentPixelShader: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -1,6 +1,8 @@
1
+ // Do not edit.
1
2
  import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
- var name = 'fluentPixelShader';
3
- var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\n#ifdef TEXTURE\nuniform sampler2D albedoSampler;\nuniform mat4 textureMatrix;\nvec2 finalUV;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef TEXTURE\nfinalUV=vec2(textureMatrix*vec4(vUV,1.0,0.0));\nalbedo=texture2D(albedoSampler,finalUV).rgb;\n#endif\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER\nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover);\nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\n\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y);\n#endif\ngl_FragColor=vec4(albedo,alpha);\n}";
3
+ var name = "fluentPixelShader";
4
+ var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\n#ifdef TEXTURE\nuniform sampler2D albedoSampler;\nuniform mat4 textureMatrix;\nvec2 finalUV;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef TEXTURE\nfinalUV=vec2(textureMatrix*vec4(vUV,1.0,0.0));\nalbedo=texture2D(albedoSampler,finalUV).rgb;\n#endif\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER \nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover); \nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y); \n#endif\ngl_FragColor=vec4(albedo,alpha);\n}";
5
+ // Sideeffect
4
6
  ShaderStore.ShadersStore[name] = shader;
5
7
  /** @hidden */
6
8
  export var fluentPixelShader = { name: name, shader: shader };
@@ -1 +1 @@
1
- {"version":3,"file":"fluent.fragment.js","sourceRoot":"","sources":["../../../../../../sourceES6/gui/src/3D/materials/fluent/shaders/fluent.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,mBAAmB,CAAC;AAC/B,IAAI,MAAM,GAAG,8qDAwDX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,iBAAiB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\n\nlet name = 'fluentPixelShader';\nlet shader = `precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\n#ifdef TEXTURE\nuniform sampler2D albedoSampler;\nuniform mat4 textureMatrix;\nvec2 finalUV;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef TEXTURE\nfinalUV=vec2(textureMatrix*vec4(vUV,1.0,0.0));\nalbedo=texture2D(albedoSampler,finalUV).rgb;\n#endif\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER\nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover);\nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\n\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y);\n#endif\ngl_FragColor=vec4(albedo,alpha);\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var fluentPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fluent.fragment.js","sourceRoot":"","sources":["../../../../../../../../lts/gui/generated/3D/materials/fluent/shaders/fluent.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAEvD,IAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,IAAM,MAAM,GAAG,+qDAuDb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,iBAAiB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"fluentPixelShader\";\nconst shader = `precision highp float;\rvarying vec2 vUV;\runiform vec4 albedoColor;\r#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\r#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\runiform float edgeSmoothingValue;\runiform float borderMinValue;\r#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\runiform vec3 hoverPosition;\runiform vec4 hoverColor;\runiform float hoverRadius;\r#endif\n#ifdef TEXTURE\nuniform sampler2D albedoSampler;\runiform mat4 textureMatrix;\rvec2 finalUV;\r#endif\nvoid main(void) {\rvec3 albedo=albedoColor.rgb;\rfloat alpha=albedoColor.a;\r#ifdef TEXTURE\nfinalUV=vec2(textureMatrix*vec4(vUV,1.0,0.0));\ralbedo=texture2D(albedoSampler,finalUV).rgb;\r#endif\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\ralbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\r#else\nfloat pointToHover=1.0;\r#endif\n#ifdef BORDER \nfloat borderPower=10.0;\rfloat inverseBorderPower=1.0/borderPower;\rvec3 borderColor=albedo*borderPower;\rvec2 distanceToEdge;\rdistanceToEdge.x=abs(vUV.x-0.5)*2.0;\rdistanceToEdge.y=abs(vUV.y-0.5)*2.0;\rfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\rsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\rborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover); \ralbedo+=borderColor;\ralpha=max(alpha,borderValue);\r#endif\n#ifdef INNERGLOW\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\ruvGlow=uvGlow*uvGlow;\ruvGlow=uvGlow*uvGlow;\ralbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y); \r#endif\ngl_FragColor=vec4(albedo,alpha);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const fluentPixelShader = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @hidden */
2
- export declare var fluentVertexShader: {
2
+ export declare const fluentVertexShader: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -1,6 +1,8 @@
1
+ // Do not edit.
1
2
  import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
2
- var name = 'fluentVertexShader';
3
- var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth;\nif (abs(normal.x) == 1.0)\n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y) == 1.0)\n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse\n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n}\n#endif\nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n";
3
+ var name = "fluentVertexShader";
4
+ var shader = "precision highp float;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth; \nif (abs(normal.x)==1.0) \n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y)==1.0) \n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse \n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n} \n#endif \nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n";
5
+ // Sideeffect
4
6
  ShaderStore.ShadersStore[name] = shader;
5
7
  /** @hidden */
6
8
  export var fluentVertexShader = { name: name, shader: shader };
@@ -1 +1 @@
1
- {"version":3,"file":"fluent.vertex.js","sourceRoot":"","sources":["../../../../../../sourceES6/gui/src/3D/materials/fluent/shaders/fluent.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,oBAAoB,CAAC;AAChC,IAAI,MAAM,GAAG,y+CAsEZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,kBAAkB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\n\nlet name = 'fluentVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth;\nif (abs(normal.x) == 1.0)\n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y) == 1.0)\n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse\n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n}\n#endif\nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var fluentVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fluent.vertex.js","sourceRoot":"","sources":["../../../../../../../../lts/gui/generated/3D/materials/fluent/shaders/fluent.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAEvD,IAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,IAAM,MAAM,GAAG,u+CAoEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,kBAAkB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"fluentVertexShader\";\nconst shader = `precision highp float;\rattribute vec3 position;\rattribute vec3 normal;\rattribute vec2 uv;\runiform mat4 world;\runiform mat4 viewProjection;\rvarying vec2 vUV;\r#ifdef BORDER\nvarying vec2 scaleInfo;\runiform float borderWidth;\runiform vec3 scaleFactor;\r#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\r#endif\nvoid main(void) {\rvUV=uv;\r#ifdef BORDER\nvec3 scale=scaleFactor;\rfloat minScale=min(min(scale.x,scale.y),scale.z);\rfloat maxScale=max(max(scale.x,scale.y),scale.z);\rfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\rfloat areaYZ=scale.y*scale.z;\rfloat areaXZ=scale.x*scale.z;\rfloat areaXY=scale.x*scale.y;\rfloat scaledBorderWidth=borderWidth; \rif (abs(normal.x)==1.0) \r{\rscale.x=scale.y;\rscale.y=scale.z;\rif (areaYZ>areaXZ && areaYZ>areaXY)\r{\rscaledBorderWidth*=minOverMiddleScale;\r}\r}\relse if (abs(normal.y)==1.0) \r{\rscale.x=scale.z;\rif (areaXZ>areaXY && areaXZ>areaYZ)\r{\rscaledBorderWidth*=minOverMiddleScale;\r}\r}\relse \r{\rif (areaXY>areaYZ && areaXY>areaXZ)\r{\rscaledBorderWidth*=minOverMiddleScale;\r}\r}\rfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\rif (scale.x>scale.y)\r{\rscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\rscaleInfo.y=1.0-scaledBorderWidth;\r}\relse\r{\rscaleInfo.x=1.0-scaledBorderWidth;\rscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\r} \r#endif \nvec4 worldPos=world*vec4(position,1.0);\r#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\r#endif\ngl_Position=viewProjection*worldPos;\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const fluentVertexShader = { name, shader };\n"]}
@@ -1,13 +1,13 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Matrix, Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector";
3
- import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface";
4
- import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
5
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
7
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
8
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
9
- import { Scene } from "@babylonjs/core/scene";
10
- import { Color4 } from "@babylonjs/core/Maths/math.color";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Matrix, Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
+ import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
6
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
8
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
11
  import "./shaders/fluentBackplate.fragment";
12
12
  import "./shaders/fluentBackplate.vertex";
13
13
  /**
@@ -210,15 +210,50 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
210
210
  var shaderName = "fluentBackplate";
211
211
  var join = defines.toString();
212
212
  var uniforms = [
213
- "world", "viewProjection", "cameraPosition",
214
- "_Radius_", "_Line_Width_", "_Absolute_Sizes_", "_Filter_Width_", "_Base_Color_", "_Line_Color_",
215
- "_Radius_Top_Left_", "_Radius_Top_Right_", "_Radius_Bottom_Left_", "_Radius_Bottom_Right_",
216
- "_Blob_Position_", "_Blob_Intensity_", "_Blob_Near_Size_", "_Blob_Far_Size_", "_Blob_Near_Distance_",
217
- "_Blob_Far_Distance_", "_Blob_Fade_Length_", "_Blob_Pulse_", "_Blob_Fade_", "_Blob_Texture_",
218
- "_Blob_Position_2_", "_Blob_Near_Size_2_", "_Blob_Pulse_2_", "_Blob_Fade_2_", "_Rate_", "_Highlight_Color_",
219
- "_Highlight_Width_", "_Highlight_Transform_", "_Highlight_", "_Iridescence_Intensity_", "_Iridescence_Edge_Intensity_",
220
- "_Angle_", "_Fade_Out_", "_Reflected_", "_Frequency_", "_Vertical_Offset_", "_Iridescent_Map_",
221
- "_Use_Global_Left_Index_", "_Use_Global_Right_Index_", "Global_Left_Index_Tip_Position", "Global_Right_Index_Tip_Position"
213
+ "world",
214
+ "viewProjection",
215
+ "cameraPosition",
216
+ "_Radius_",
217
+ "_Line_Width_",
218
+ "_Absolute_Sizes_",
219
+ "_Filter_Width_",
220
+ "_Base_Color_",
221
+ "_Line_Color_",
222
+ "_Radius_Top_Left_",
223
+ "_Radius_Top_Right_",
224
+ "_Radius_Bottom_Left_",
225
+ "_Radius_Bottom_Right_",
226
+ "_Blob_Position_",
227
+ "_Blob_Intensity_",
228
+ "_Blob_Near_Size_",
229
+ "_Blob_Far_Size_",
230
+ "_Blob_Near_Distance_",
231
+ "_Blob_Far_Distance_",
232
+ "_Blob_Fade_Length_",
233
+ "_Blob_Pulse_",
234
+ "_Blob_Fade_",
235
+ "_Blob_Texture_",
236
+ "_Blob_Position_2_",
237
+ "_Blob_Near_Size_2_",
238
+ "_Blob_Pulse_2_",
239
+ "_Blob_Fade_2_",
240
+ "_Rate_",
241
+ "_Highlight_Color_",
242
+ "_Highlight_Width_",
243
+ "_Highlight_Transform_",
244
+ "_Highlight_",
245
+ "_Iridescence_Intensity_",
246
+ "_Iridescence_Edge_Intensity_",
247
+ "_Angle_",
248
+ "_Fade_Out_",
249
+ "_Reflected_",
250
+ "_Frequency_",
251
+ "_Vertical_Offset_",
252
+ "_Iridescent_Map_",
253
+ "_Use_Global_Left_Index_",
254
+ "_Use_Global_Right_Index_",
255
+ "Global_Left_Index_Tip_Position",
256
+ "Global_Right_Index_Tip_Position",
222
257
  ];
223
258
  var samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
224
259
  var uniformBuffers = new Array();
@@ -227,7 +262,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
227
262
  uniformBuffersNames: uniformBuffers,
228
263
  samplers: samplers,
229
264
  defines: defines,
230
- maxSimultaneousLights: 4
265
+ maxSimultaneousLights: 4,
231
266
  });
232
267
  subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
233
268
  attributes: attribs,
@@ -238,7 +273,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
238
273
  fallbacks: fallbacks,
239
274
  onCompiled: this.onCompiled,
240
275
  onError: this.onError,
241
- indexParameters: { maxSimultaneousLights: 4 }
276
+ indexParameters: { maxSimultaneousLights: 4 },
242
277
  }, engine), defines, this._materialContext);
243
278
  }
244
279
  if (!subMesh.effect || !subMesh.effect.isReady()) {