@babylonjs/gui 5.0.0-beta.3 → 5.0.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/2D/advancedDynamicTexture.d.ts +1 -1
  2. package/2D/advancedDynamicTexture.js +9 -2
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/colorpicker.js +2 -2
  5. package/2D/controls/colorpicker.js.map +1 -1
  6. package/2D/controls/container.js +8 -2
  7. package/2D/controls/container.js.map +1 -1
  8. package/2D/controls/control.d.ts +11 -2
  9. package/2D/controls/control.js +32 -5
  10. package/2D/controls/control.js.map +1 -1
  11. package/2D/controls/grid.js +9 -9
  12. package/2D/controls/grid.js.map +1 -1
  13. package/2D/controls/image.js +5 -5
  14. package/2D/controls/image.js.map +1 -1
  15. package/2D/controls/stackPanel.js +2 -2
  16. package/2D/controls/stackPanel.js.map +1 -1
  17. package/2D/controls/textBlock.js +4 -4
  18. package/2D/controls/textBlock.js.map +1 -1
  19. package/3D/controls/holographicBackplate.js +1 -1
  20. package/3D/controls/holographicBackplate.js.map +1 -1
  21. package/3D/controls/holographicSlate.js +3 -2
  22. package/3D/controls/holographicSlate.js.map +1 -1
  23. package/3D/controls/index.d.ts +0 -1
  24. package/3D/controls/index.js +0 -1
  25. package/3D/controls/index.js.map +1 -1
  26. package/3D/controls/nearMenu.d.ts +0 -1
  27. package/3D/controls/nearMenu.js +8 -6
  28. package/3D/controls/nearMenu.js.map +1 -1
  29. package/3D/controls/slider3D.js +7 -7
  30. package/3D/controls/slider3D.js.map +1 -1
  31. package/3D/controls/touchButton3D.d.ts +21 -0
  32. package/3D/controls/touchButton3D.js +62 -6
  33. package/3D/controls/touchButton3D.js.map +1 -1
  34. package/3D/controls/touchHolographicButton.d.ts +5 -1
  35. package/3D/controls/touchHolographicButton.js +31 -6
  36. package/3D/controls/touchHolographicButton.js.map +1 -1
  37. package/3D/controls/touchHolographicMenu.js +1 -1
  38. package/3D/controls/touchHolographicMenu.js.map +1 -1
  39. package/3D/materials/fluent/fluentMaterial.d.ts +1 -1
  40. package/3D/materials/fluent/fluentMaterial.js +2 -2
  41. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  42. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +1 -1
  43. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +3 -3
  44. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  45. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +1 -1
  46. package/3D/materials/fluentButton/fluentButtonMaterial.js +2 -2
  47. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  48. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +1 -1
  49. package/3D/materials/mrdl/mrdlBackplateMaterial.js +2 -2
  50. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  51. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +1 -1
  52. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +2 -2
  53. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  54. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +1 -1
  55. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +1 -1
  56. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  57. package/package.json +2 -5
  58. package/3D/controls/touchToggleButton3D.d.ts +0 -35
  59. package/3D/controls/touchToggleButton3D.js +0 -60
  60. package/3D/controls/touchToggleButton3D.js.map +0 -1
@@ -1 +1 @@
1
- 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{ Tools } from \"@babylonjs/core/Misc/tools\";\n\nimport { Container } from \"./container\";\nimport { Measure } from \"../measure\";\nimport { Control } from \"./control\";\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\nimport { serialize } from '@babylonjs/core/Misc/decorators';\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\nimport { ICanvasRenderingContext } from \"@babylonjs/core/Engines/ICanvas\";\n\n/**\n * Class used to create a 2D stack panel container\n */\nexport class StackPanel extends Container {\n private _isVertical = true;\n private _manualWidth = false;\n private _manualHeight = false;\n private _doNotTrackManualChanges = false;\n private _spacing = 0;\n\n /**\n * Gets or sets a boolean indicating that layout warnings should be ignored\n */\n @serialize()\n public ignoreLayoutWarnings = false;\n\n /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/\n @serialize()\n public get isVertical(): boolean {\n return this._isVertical;\n }\n\n public set isVertical(value: boolean) {\n if (this._isVertical === value) {\n return;\n }\n\n this._isVertical = value;\n this._markAsDirty();\n }\n\n /**\n * Gets or sets the spacing (in pixels) between each child.\n */\n @serialize()\n public get spacing(): number {\n return this._spacing;\n }\n\n public set spacing(value: number) {\n if (this._spacing === value) {\n return;\n }\n\n this._spacing = value;\n this._markAsDirty();\n }\n\n /**\n * Gets or sets panel width.\n * This value should not be set when in horizontal mode as it will be computed automatically\n */\n @serialize()\n public set width(value: string | number) {\n if (!this._doNotTrackManualChanges) {\n this._manualWidth = true;\n }\n\n if (this._width.toString(this._host) === value) {\n return;\n }\n\n if (this._width.fromString(value)) {\n this._markAsDirty();\n }\n }\n\n public get width(): string | number {\n return this._width.toString(this._host);\n }\n\n /**\n * Gets or sets panel height.\n * This value should not be set when in vertical mode as it will be computed automatically\n */\n @serialize()\n public set height(value: string | number) {\n if (!this._doNotTrackManualChanges) {\n this._manualHeight = true;\n }\n\n if (this._height.toString(this._host) === value) {\n return;\n }\n\n if (this._height.fromString(value)) {\n this._markAsDirty();\n }\n }\n\n public get height(): string | number {\n return this._height.toString(this._host);\n }\n\n /**\n * Creates a new StackPanel\n * @param name defines control name\n */\n constructor(public name?: string) {\n super(name);\n }\n\n protected _getTypeName(): string {\n return \"StackPanel\";\n }\n\n /** @hidden */\n protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void {\n for (var child of this._children) {\n if (this._isVertical) {\n child.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\n } else {\n child.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\n }\n }\n\n super._preMeasure(parentMeasure, context);\n }\n\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\n super._additionalProcessing(parentMeasure, context);\n\n this._measureForChildren.copyFrom(parentMeasure);\n\n this._measureForChildren.left = this._currentMeasure.left;\n this._measureForChildren.top = this._currentMeasure.top;\n\n if (!this.isVertical || this._manualWidth) {\n this._measureForChildren.width = this._currentMeasure.width;\n }\n\n if (this.isVertical || this._manualHeight) {\n this._measureForChildren.height = this._currentMeasure.height;\n }\n }\n\n protected _postMeasure(): void {\n let stackWidth = 0;\n let stackHeight = 0;\n const childrenCount = this._children.length;\n for (let index = 0; index < childrenCount; index++) {\n const child = this._children[index];\n if (!child.isVisible || child.notRenderable) {\n continue;\n }\n\n if (this._isVertical) {\n if (child.top !== stackHeight + \"px\") {\n child.top = stackHeight + \"px\";\n this._rebuildLayout = true;\n child._top.ignoreAdaptiveScaling = true;\n }\n\n if (child._height.isPercentage && !child._automaticSize) {\n if (!this.ignoreLayoutWarnings) {\n Tools.Warn(`Control (Name:${child.name}, UniqueId:${child.uniqueId}) is using height in percentage mode inside a vertical StackPanel`);\n }\n } else {\n stackHeight += child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels + (index < childrenCount - 1 ? this._spacing : 0);\n }\n } else {\n if (child.left !== stackWidth + \"px\") {\n child.left = stackWidth + \"px\";\n this._rebuildLayout = true;\n child._left.ignoreAdaptiveScaling = true;\n }\n\n if (child._width.isPercentage && !child._automaticSize) {\n if (!this.ignoreLayoutWarnings) {\n Tools.Warn(`Control (Name:${child.name}, UniqueId:${child.uniqueId}) is using width in percentage mode inside a horizontal StackPanel`);\n }\n } else {\n stackWidth += child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels + (index < childrenCount - 1 ? this._spacing : 0);\n }\n }\n }\n\n stackWidth += this._paddingLeftInPixels + this._paddingRightInPixels;\n stackHeight += this._paddingTopInPixels + this._paddingBottomInPixels;\n\n this._doNotTrackManualChanges = true;\n\n // Let stack panel width or height default to stackHeight and stackWidth if dimensions are not specified.\n // User can now define their own height and width for stack panel.\n\n let panelWidthChanged = false;\n let panelHeightChanged = false;\n\n if (!this._manualHeight && this._isVertical) { // do not specify height if strictly defined by user\n let previousHeight = this.height;\n this.height = stackHeight + \"px\";\n panelHeightChanged = previousHeight !== this.height || !this._height.ignoreAdaptiveScaling;\n }\n if (!this._manualWidth && !this._isVertical) { // do not specify width if strictly defined by user\n let previousWidth = this.width;\n this.width = stackWidth + \"px\";\n panelWidthChanged = previousWidth !== this.width || !this._width.ignoreAdaptiveScaling;\n }\n\n if (panelHeightChanged) {\n this._height.ignoreAdaptiveScaling = true;\n }\n\n if (panelWidthChanged) {\n this._width.ignoreAdaptiveScaling = true;\n }\n\n this._doNotTrackManualChanges = false;\n\n if (panelWidthChanged || panelHeightChanged) {\n this._rebuildLayout = true;\n }\n\n super._postMeasure();\n }\n\n /**\n * Serializes the current control\n * @param serializationObject defined the JSON serialized object\n */\n public serialize(serializationObject: any) {\n super.serialize(serializationObject);\n serializationObject.manualWidth = this._manualWidth;\n serializationObject.manualHeight = this._manualHeight;\n }\n\n /** @hidden */\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\n this._manualWidth = serializedObject.manualWidth;\n this._manualHeight = serializedObject.manualHeight;\n\n super._parseFromContent(serializedObject, host);\n }\n\n}\nRegisterClass(\"BABYLON.GUI.StackPanel\", StackPanel);"]}
1
+ 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{ Tools } from \"@babylonjs/core/Misc/tools\";\n\nimport { Container } from \"./container\";\nimport { Measure } from \"../measure\";\nimport { Control } from \"./control\";\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\nimport { serialize } from '@babylonjs/core/Misc/decorators';\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\nimport { ICanvasRenderingContext } from \"@babylonjs/core/Engines/ICanvas\";\n\n/**\n * Class used to create a 2D stack panel container\n */\nexport class StackPanel extends Container {\n private _isVertical = true;\n private _manualWidth = false;\n private _manualHeight = false;\n private _doNotTrackManualChanges = false;\n private _spacing = 0;\n\n /**\n * Gets or sets a boolean indicating that layout warnings should be ignored\n */\n @serialize()\n public ignoreLayoutWarnings = false;\n\n /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/\n @serialize()\n public get isVertical(): boolean {\n return this._isVertical;\n }\n\n public set isVertical(value: boolean) {\n if (this._isVertical === value) {\n return;\n }\n\n this._isVertical = value;\n this._markAsDirty();\n }\n\n /**\n * Gets or sets the spacing (in pixels) between each child.\n */\n @serialize()\n public get spacing(): number {\n return this._spacing;\n }\n\n public set spacing(value: number) {\n if (this._spacing === value) {\n return;\n }\n\n this._spacing = value;\n this._markAsDirty();\n }\n\n /**\n * Gets or sets panel width.\n * This value should not be set when in horizontal mode as it will be computed automatically\n */\n @serialize()\n public set width(value: string | number) {\n if (!this._doNotTrackManualChanges) {\n this._manualWidth = true;\n }\n\n if (this._width.toString(this._host) === value) {\n return;\n }\n\n if (this._width.fromString(value)) {\n this._markAsDirty();\n }\n }\n\n public get width(): string | number {\n return this._width.toString(this._host);\n }\n\n /**\n * Gets or sets panel height.\n * This value should not be set when in vertical mode as it will be computed automatically\n */\n @serialize()\n public set height(value: string | number) {\n if (!this._doNotTrackManualChanges) {\n this._manualHeight = true;\n }\n\n if (this._height.toString(this._host) === value) {\n return;\n }\n\n if (this._height.fromString(value)) {\n this._markAsDirty();\n }\n }\n\n public get height(): string | number {\n return this._height.toString(this._host);\n }\n\n /**\n * Creates a new StackPanel\n * @param name defines control name\n */\n constructor(public name?: string) {\n super(name);\n }\n\n protected _getTypeName(): string {\n return \"StackPanel\";\n }\n\n /** @hidden */\n protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void {\n for (var child of this._children) {\n if (this._isVertical) {\n child.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\n } else {\n child.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\n }\n }\n\n super._preMeasure(parentMeasure, context);\n }\n\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\n super._additionalProcessing(parentMeasure, context);\n\n this._measureForChildren.copyFrom(parentMeasure);\n\n this._measureForChildren.left = this._currentMeasure.left;\n this._measureForChildren.top = this._currentMeasure.top;\n\n if (!this.isVertical || this._manualWidth) {\n this._measureForChildren.width = this._currentMeasure.width;\n }\n\n if (this.isVertical || this._manualHeight) {\n this._measureForChildren.height = this._currentMeasure.height;\n }\n }\n\n protected _postMeasure(): void {\n let stackWidth = 0;\n let stackHeight = 0;\n const childrenCount = this._children.length;\n for (let index = 0; index < childrenCount; index++) {\n const child = this._children[index];\n if (!child.isVisible || child.notRenderable) {\n continue;\n }\n\n if (this._isVertical) {\n if (child.top !== stackHeight + \"px\") {\n child.top = stackHeight + \"px\";\n this._rebuildLayout = true;\n child._top.ignoreAdaptiveScaling = true;\n }\n\n if (child._height.isPercentage && !child._automaticSize) {\n if (!this.ignoreLayoutWarnings) {\n Tools.Warn(`Control (Name:${child.name}, UniqueId:${child.uniqueId}) is using height in percentage mode inside a vertical StackPanel`);\n }\n } else {\n stackHeight += child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels + (index < childrenCount - 1 ? this._spacing : 0);\n }\n } else {\n if (child.left !== stackWidth + \"px\") {\n child.left = stackWidth + \"px\";\n this._rebuildLayout = true;\n child._left.ignoreAdaptiveScaling = true;\n }\n\n if (child._width.isPercentage && !child._automaticSize) {\n if (!this.ignoreLayoutWarnings) {\n Tools.Warn(`Control (Name:${child.name}, UniqueId:${child.uniqueId}) is using width in percentage mode inside a horizontal StackPanel`);\n }\n } else {\n stackWidth += child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels + (index < childrenCount - 1 ? this._spacing : 0);\n }\n }\n }\n\n stackWidth += this._paddingLeftInPixels + this._paddingRightInPixels;\n stackHeight += this._paddingTopInPixels + this._paddingBottomInPixels;\n\n this._doNotTrackManualChanges = true;\n\n // Let stack panel width or height default to stackHeight and stackWidth if dimensions are not specified.\n // User can now define their own height and width for stack panel.\n\n let panelWidthChanged = false;\n let panelHeightChanged = false;\n\n if (!this._manualHeight && this._isVertical) { // do not specify height if strictly defined by user\n let previousHeight = this.height;\n this.height = stackHeight + \"px\";\n panelHeightChanged = previousHeight !== this.height || !this._height.ignoreAdaptiveScaling;\n }\n if (!this._manualWidth && !this._isVertical) { // do not specify width if strictly defined by user\n let previousWidth = this.width;\n this.width = stackWidth + \"px\";\n panelWidthChanged = previousWidth !== this.width || !this._width.ignoreAdaptiveScaling;\n }\n\n if (panelHeightChanged) {\n this._height.ignoreAdaptiveScaling = true;\n }\n\n if (panelWidthChanged) {\n this._width.ignoreAdaptiveScaling = true;\n }\n\n this._doNotTrackManualChanges = false;\n\n if (panelWidthChanged || panelHeightChanged) {\n this._rebuildLayout = true;\n }\n\n super._postMeasure();\n }\n\n /**\n * Serializes the current control\n * @param serializationObject defined the JSON serialized object\n */\n public serialize(serializationObject: any) {\n super.serialize(serializationObject);\n serializationObject.manualWidth = this._manualWidth;\n serializationObject.manualHeight = this._manualHeight;\n }\n\n /** @hidden */\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\n this._manualWidth = serializedObject.manualWidth;\n this._manualHeight = serializedObject.manualHeight;\n\n super._parseFromContent(serializedObject, host);\n }\n\n}\nRegisterClass(\"BABYLON.GUI.StackPanel\", StackPanel);"]}
@@ -4,7 +4,7 @@ import { ValueAndUnit } from "../valueAndUnit.js";
4
4
  import { Control } from "./control.js";
5
5
  import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
6
6
  import { serialize } from '@babylonjs/core/Misc/decorators.js';
7
- import { Engine } from '@babylonjs/core/Engines/engine.js';
7
+ import { EngineStore } from "@babylonjs/core/Engines/engineStore.js";
8
8
  /**
9
9
  * Enum that determines the text-wrapping mode to use.
10
10
  */
@@ -436,7 +436,7 @@ var TextBlock = /** @class */ (function (_super) {
436
436
  else {
437
437
  while (characters.length && lineWidth > width) {
438
438
  characters.pop();
439
- line = characters.join("") + "...";
439
+ line = "".concat(characters.join(""), "...");
440
440
  textMetrics = context.measureText(line);
441
441
  lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);
442
442
  }
@@ -475,7 +475,7 @@ var TextBlock = /** @class */ (function (_super) {
475
475
  if (currentHeight > height && n > 1) {
476
476
  var lastLine = lines[n - 2];
477
477
  var currentLine = lines[n - 1];
478
- lines[n - 2] = this._parseLineEllipsis("" + (lastLine.text + currentLine.text), width, context);
478
+ lines[n - 2] = this._parseLineEllipsis("".concat(lastLine.text + currentLine.text), width, context);
479
479
  var linesToRemove = lines.length - n + 1;
480
480
  for (var i = 0; i < linesToRemove; i++) {
481
481
  lines.pop();
@@ -536,7 +536,7 @@ var TextBlock = /** @class */ (function (_super) {
536
536
  var _a;
537
537
  if (this.text && this.widthInPixels) {
538
538
  // Should abstract platform instead of using LastCreatedEngine
539
- var context_1 = (_a = Engine.LastCreatedEngine) === null || _a === void 0 ? void 0 : _a.createCanvas(0, 0).getContext("2d");
539
+ var context_1 = (_a = EngineStore.LastCreatedEngine) === null || _a === void 0 ? void 0 : _a.createCanvas(0, 0).getContext("2d");
540
540
  if (context_1) {
541
541
  this._applyStates(context_1);
542
542
  if (!this._fontOffset) {
@@ -1 +1 @@
1
- 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{ Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\nimport { Engine } from '@babylonjs/core/Engines/engine';\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (emptry string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip) {\r\n let newWidth = (this._paddingLeftInPixels + this._paddingRightInPixels + maxLineWidth) | 0;\r\n if (newWidth !== this._width.internalValue) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n var width = this._currentMeasure.width;\r\n var x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y + 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y + 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n\r\n if (this._lineThrough) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = 'miter';\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n var lines = [];\r\n var _lines = this.text.split(\"\\n\");\r\n\r\n if (this._textWrapping === TextWrapping.Ellipsis) {\r\n for (var _line of _lines) {\r\n lines.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrap) {\r\n for (var _line of _lines) {\r\n lines.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {\r\n for (var _line of _lines) {\r\n lines.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight!, context));\r\n }\r\n } else {\r\n for (var _line of _lines) {\r\n lines.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n var textMetrics = context.measureText(line);\r\n var lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n var textMetrics = context.measureText(line);\r\n var lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n\r\n if (lineWidth > width) {\r\n line += \"…\";\r\n }\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -2) + \"…\";\r\n textMetrics = context.measureText(line);\r\n lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.pop();\r\n line = `${characters.join(\"\")}...`;\r\n textMetrics = context.measureText(line);\r\n lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n var lines = [];\r\n var words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(\" \");\r\n var textMetrics = context.measureText(line);\r\n var lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n\r\n for (var n = 0; n < words.length; n++) {\r\n var testLine = n > 0 ? line + \" \" + words[n] : words[0];\r\n var metrics = context.measureText(testLine);\r\n var testWidth = Math.abs(metrics.actualBoundingBoxLeft) + Math.abs(metrics.actualBoundingBoxRight);\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n textMetrics = context.measureText(line);\r\n lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n var lines = this._parseLineWordWrap(line, width, context);\r\n for (var n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n var lastLine = lines[n - 2] as {text: string; width: number};\r\n var currentLine = lines[n - 1] as {text: string; width: number};\r\n lines[n - 2] = this._parseLineEllipsis(`${lastLine.text + currentLine.text}`, width, context);\r\n var linesToRemove = lines.length - n + 1;\r\n for (var i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n var height = this._currentMeasure.height;\r\n var rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = Engine.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n const lines = this._lines ? this._lines : this._breakLines(this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels, this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels, context);\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
1
+ 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{ Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that the TextBlock will be resized to fit container\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (emptry string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip) {\r\n let newWidth = (this._paddingLeftInPixels + this._paddingRightInPixels + maxLineWidth) | 0;\r\n if (newWidth !== this._width.internalValue) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n var width = this._currentMeasure.width;\r\n var x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y + 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y + 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n\r\n if (this._lineThrough) {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3);\r\n context.lineTo(this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3);\r\n context.stroke();\r\n context.closePath();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = 'miter';\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n var lines = [];\r\n var _lines = this.text.split(\"\\n\");\r\n\r\n if (this._textWrapping === TextWrapping.Ellipsis) {\r\n for (var _line of _lines) {\r\n lines.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrap) {\r\n for (var _line of _lines) {\r\n lines.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n } else if (this._textWrapping === TextWrapping.WordWrapEllipsis) {\r\n for (var _line of _lines) {\r\n lines.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight!, context));\r\n }\r\n } else {\r\n for (var _line of _lines) {\r\n lines.push(this._parseLine(_line, context));\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n var textMetrics = context.measureText(line);\r\n var lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n var textMetrics = context.measureText(line);\r\n var lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n\r\n if (lineWidth > width) {\r\n line += \"…\";\r\n }\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -2) + \"…\";\r\n textMetrics = context.measureText(line);\r\n lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.pop();\r\n line = `${characters.join(\"\")}...`;\r\n textMetrics = context.measureText(line);\r\n lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n var lines = [];\r\n var words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(\" \");\r\n var textMetrics = context.measureText(line);\r\n var lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n\r\n for (var n = 0; n < words.length; n++) {\r\n var testLine = n > 0 ? line + \" \" + words[n] : words[0];\r\n var metrics = context.measureText(testLine);\r\n var testWidth = Math.abs(metrics.actualBoundingBoxLeft) + Math.abs(metrics.actualBoundingBoxRight);\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n textMetrics = context.measureText(line);\r\n lineWidth = Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n var lines = this._parseLineWordWrap(line, width, context);\r\n for (var n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n var lastLine = lines[n - 2] as {text: string; width: number};\r\n var currentLine = lines[n - 1] as {text: string; width: number};\r\n lines[n - 2] = this._parseLineEllipsis(`${lastLine.text + currentLine.text}`, width, context);\r\n var linesToRemove = lines.length - n + 1;\r\n for (var i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n var height = this._currentMeasure.height;\r\n var rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = EngineStore.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font);\r\n }\r\n const lines = this._lines ? this._lines : this._breakLines(this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels, this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels, context);\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
@@ -69,7 +69,7 @@ var HolographicBackplate = /** @class */ (function (_super) {
69
69
  SceneLoader.ImportMeshAsync(undefined, HolographicBackplate.MODEL_BASE_URL, HolographicBackplate.MODEL_FILENAME, scene)
70
70
  .then(function (result) {
71
71
  var importedModel = result.meshes[1];
72
- importedModel.name = _this.name + "_frontPlate";
72
+ importedModel.name = "".concat(_this.name, "_frontPlate");
73
73
  importedModel.isPickable = false;
74
74
  importedModel.parent = collisionMesh;
75
75
  if (!!_this._material) {
@@ -1 +1 @@
1
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\"HolographicBackplate\") + \"_CollisionMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n }, scene);\r\n collisionMesh.isPickable = true;\r\n collisionMesh.visibility = 0;\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n HolographicBackplate.MODEL_BASE_URL,\r\n HolographicBackplate.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n var importedModel = result.meshes[1];\r\n importedModel.name = `${this.name}_frontPlate`;\r\n importedModel.isPickable = false;\r\n importedModel.parent = collisionMesh;\r\n if (!!this._material) {\r\n importedModel.material = this._material;\r\n }\r\n this._model = importedModel;\r\n });\r\n\r\n return collisionMesh;\r\n }\r\n\r\n private _createMaterial(mesh: Mesh) {\r\n this._material = new FluentBackplateMaterial(this.name + \" Material\", mesh.getScene());\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"fluentBackplateMaterial\"]) {\r\n this._createMaterial(mesh);\r\n this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] = this._material;\r\n } else {\r\n this._material = this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] as FluentBackplateMaterial;\r\n }\r\n } else {\r\n this._createMaterial(mesh);\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n if (!this.shareMaterials) {\r\n this._material.dispose();\r\n }\r\n\r\n this._model.dispose();\r\n }\r\n}"]}
1
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\"HolographicBackplate\") + \"_CollisionMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n }, scene);\r\n collisionMesh.isPickable = true;\r\n collisionMesh.visibility = 0;\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n HolographicBackplate.MODEL_BASE_URL,\r\n HolographicBackplate.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n var importedModel = result.meshes[1];\r\n importedModel.name = `${this.name}_frontPlate`;\r\n importedModel.isPickable = false;\r\n importedModel.parent = collisionMesh;\r\n if (!!this._material) {\r\n importedModel.material = this._material;\r\n }\r\n this._model = importedModel;\r\n });\r\n\r\n return collisionMesh;\r\n }\r\n\r\n private _createMaterial(mesh: Mesh) {\r\n this._material = new FluentBackplateMaterial(this.name + \" Material\", mesh.getScene());\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"fluentBackplateMaterial\"]) {\r\n this._createMaterial(mesh);\r\n this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] = this._material;\r\n } else {\r\n this._material = this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] as FluentBackplateMaterial;\r\n }\r\n } else {\r\n this._createMaterial(mesh);\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n if (!this.shareMaterials) {\r\n this._material.dispose();\r\n }\r\n\r\n this._model.dispose();\r\n }\r\n}"]}
@@ -164,7 +164,8 @@ var HolographicSlate = /** @class */ (function (_super) {
164
164
  }
165
165
  };
166
166
  HolographicSlate.prototype._applyContentViewport = function () {
167
- if (this._contentPlate.material && this._contentPlate.material.albedoTexture) {
167
+ var _a;
168
+ if (((_a = this._contentPlate) === null || _a === void 0 ? void 0 : _a.material) && this._contentPlate.material.albedoTexture) {
168
169
  var tex = this._contentPlate.material.albedoTexture;
169
170
  tex.uScale = this._contentScaleRatio;
170
171
  tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;
@@ -280,7 +281,7 @@ var HolographicSlate = /** @class */ (function (_super) {
280
281
  };
281
282
  HolographicSlate.prototype._affectMaterial = function (mesh) {
282
283
  // TODO share materials
283
- this._backPlateMaterial = new FluentBackplateMaterial(this.name + " plateMaterial", mesh.getScene());
284
+ this._backPlateMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
284
285
  this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
285
286
  // if (pickedPoint) {
286
287
  // this._backPlateMaterial. = pickedPoint;
@@ -1 +1 @@
1
- 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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -17,6 +17,5 @@ export * from "./touchButton3D";
17
17
  export * from "./touchMeshButton3D";
18
18
  export * from "./touchHolographicButton";
19
19
  export * from "./touchHolographicMenu";
20
- export * from "./touchToggleButton3D";
21
20
  export * from "./volumeBasedPanel";
22
21
  export * from "./holographicBackplate";
@@ -17,7 +17,6 @@ export * from "./touchButton3D.js";
17
17
  export * from "./touchMeshButton3D.js";
18
18
  export * from "./touchHolographicButton.js";
19
19
  export * from "./touchHolographicMenu.js";
20
- export * from "./touchToggleButton3D.js";
21
20
  export * from "./volumeBasedPanel.js";
22
21
  export * from "./holographicBackplate.js";
23
22
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./touchToggleButton3D\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
@@ -17,7 +17,6 @@ export declare class NearMenu extends TouchHolographicMenu {
17
17
  */
18
18
  private static PIN_ICON_FILENAME;
19
19
  private _pinButton;
20
- private _pinMaterial;
21
20
  private _dragObserver;
22
21
  private _defaultBehavior;
23
22
  /**
@@ -40,13 +40,16 @@ var NearMenu = /** @class */ (function (_super) {
40
40
  return this._isPinned;
41
41
  },
42
42
  set: function (value) {
43
+ // Tell the pin button to toggle if this was called manually, for clean state control
44
+ if (this._pinButton.isToggled !== value) {
45
+ this._pinButton.isToggled = value;
46
+ return;
47
+ }
43
48
  this._isPinned = value;
44
- if (this._isPinned) {
45
- this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);
49
+ if (value) {
46
50
  this._defaultBehavior.followBehaviorEnabled = false;
47
51
  }
48
52
  else {
49
- this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);
50
53
  this._defaultBehavior.followBehaviorEnabled = true;
51
54
  }
52
55
  },
@@ -59,12 +62,11 @@ var NearMenu = /** @class */ (function (_super) {
59
62
  control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;
60
63
  control.parent = this;
61
64
  control._host = this._host;
62
- control.onPointerClickObservable.add(function () { return (_this.isPinned = !_this.isPinned); });
65
+ control.isToggleButton = true;
66
+ control.onToggleObservable.add(function (newState) { _this.isPinned = newState; });
63
67
  if (this._host.utilityLayer) {
64
68
  control._prepareNode(this._host.utilityLayer.utilityLayerScene);
65
69
  control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
66
- this._pinMaterial = control.backMaterial;
67
- this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);
68
70
  if (control.node) {
69
71
  control.node.parent = parent;
70
72
  }