@babylonjs/gui 5.0.0-beta.11 → 5.0.0-beta.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/2D/xmlLoader.js CHANGED
@@ -1,5 +1,6 @@
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  import { __awaiter, __generator } from "tslib";
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  import { GetClass } from '@babylonjs/core/Misc/typeStore.js';
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+ var XmlLoaderError = "XmlLoader Exception : XML file is malformed or corrupted.";
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  /**
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  * Class used to load GUI via XML.
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  */
@@ -302,7 +303,13 @@ var XmlLoader = /** @class */ (function () {
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  xhttp.onload = function () {
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  if (xhttp.readyState === 4 && xhttp.status === 200) {
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  if (!xhttp.responseXML) {
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- throw "XmlLoader Exception : XML file is malformed or corrupted.";
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+ if (onError) {
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+ onError(XmlLoaderError);
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+ return;
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+ }
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+ else {
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+ throw XmlLoaderError;
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+ }
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  }
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  var xmlDoc = xhttp.responseXML.documentElement;
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  _this._parseXml(xmlDoc.firstChild, rootNode);
@@ -1 +1 @@
1
- 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{ GetClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\n\r\n/**\r\n* Class used to load GUI via XML.\r\n*/\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n \"textHorizontalAlignment\": 1,\r\n \"textVerticalAlignment\": 2,\r\n \"horizontalAlignment\": 3,\r\n \"verticalAlignment\": 4,\r\n \"stretch\": 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n\r\n try {\r\n let className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n let guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n\r\n let element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n let element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = (node.attributes[i].value == 'true');\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n let rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n\r\n let dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n let splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (let i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n let guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n\r\n let xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n throw \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n }\r\n\r\n let xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}"]}
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{ GetClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n* Class used to load GUI via XML.\r\n*/\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n \"textHorizontalAlignment\": 1,\r\n \"textVerticalAlignment\": 2,\r\n \"horizontalAlignment\": 3,\r\n \"verticalAlignment\": 4,\r\n \"stretch\": 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n\r\n try {\r\n let className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n let guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n\r\n let element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n let element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = (node.attributes[i].value == 'true');\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n let rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n\r\n let dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n let splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (let i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n let guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n\r\n let xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n }\r\n else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n let xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}"]}
@@ -26,22 +26,6 @@ export declare class HolographicSlate extends ContentDisplay3D {
26
26
  */
27
27
  static FOLLOW_ICON_FILENAME: string;
28
28
  private static DEFAULT_TEXT_RESOLUTION_Y;
29
- /**
30
- * 2D dimensions of the slate
31
- */
32
- dimensions: Vector2;
33
- /**
34
- * Minimum dimensions of the slate
35
- */
36
- minDimensions: Vector2;
37
- /**
38
- * Default dimensions of the slate
39
- */
40
- readonly defaultDimensions: Vector2;
41
- /**
42
- * Height of the title bar component
43
- */
44
- titleBarHeight: number;
45
29
  /**
46
30
  * Margin between title bar and contentplate
47
31
  */
@@ -50,7 +34,10 @@ export declare class HolographicSlate extends ContentDisplay3D {
50
34
  * Origin in local coordinates (top left corner)
51
35
  */
52
36
  origin: Vector3;
37
+ private _dimensions;
38
+ private _titleBarHeight;
53
39
  private _titleBarMaterial;
40
+ private _backMaterial;
54
41
  private _contentMaterial;
55
42
  private _pickedPointObserver;
56
43
  private _positionChangedObserver;
@@ -68,9 +55,29 @@ export declare class HolographicSlate extends ContentDisplay3D {
68
55
  protected _titleBar: Mesh;
69
56
  protected _titleBarTitle: Mesh;
70
57
  protected _contentPlate: Mesh;
71
- protected _followButton: TouchHolographicButton;
58
+ protected _backPlate: Mesh;
59
+ /** @hidden */
60
+ _followButton: TouchHolographicButton;
72
61
  protected _closeButton: TouchHolographicButton;
73
62
  protected _contentScaleRatio: number;
63
+ /**
64
+ * 2D dimensions of the slate
65
+ */
66
+ get dimensions(): Vector2;
67
+ set dimensions(value: Vector2);
68
+ /**
69
+ * Minimum dimensions of the slate
70
+ */
71
+ minDimensions: Vector2;
72
+ /**
73
+ * Default dimensions of the slate
74
+ */
75
+ readonly defaultDimensions: Vector2;
76
+ /**
77
+ * Height of the title bar component
78
+ */
79
+ get titleBarHeight(): number;
80
+ set titleBarHeight(value: number);
74
81
  /**
75
82
  * Rendering ground id of all the meshes
76
83
  */
@@ -111,8 +118,9 @@ export declare class HolographicSlate extends ContentDisplay3D {
111
118
  _prepareNode(scene: Scene): void;
112
119
  /**
113
120
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
121
+ * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
114
122
  */
115
- resetDefaultAspectAndPose(): void;
123
+ resetDefaultAspectAndPose(resetAspect?: boolean): void;
116
124
  /**
117
125
  * Releases all associated resources
118
126
  */
@@ -17,6 +17,7 @@ import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
17
17
  import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
18
18
  import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
19
19
  import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
20
+ import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
20
21
  /**
21
22
  * Class used to create a holographic slate
22
23
  * @since 5.0.0
@@ -29,22 +30,6 @@ var HolographicSlate = /** @class */ (function (_super) {
29
30
  */
30
31
  function HolographicSlate(name) {
31
32
  var _this = _super.call(this, name) || this;
32
- /**
33
- * 2D dimensions of the slate
34
- */
35
- _this.dimensions = new Vector2(21.875, 12.5);
36
- /**
37
- * Minimum dimensions of the slate
38
- */
39
- _this.minDimensions = new Vector2(15.625, 6.25);
40
- /**
41
- * Default dimensions of the slate
42
- */
43
- _this.defaultDimensions = _this.dimensions.clone();
44
- /**
45
- * Height of the title bar component
46
- */
47
- _this.titleBarHeight = 0.625;
48
33
  /**
49
34
  * Margin between title bar and contentplate
50
35
  */
@@ -53,9 +38,20 @@ var HolographicSlate = /** @class */ (function (_super) {
53
38
  * Origin in local coordinates (top left corner)
54
39
  */
55
40
  _this.origin = new Vector3(0, 0, 0);
41
+ _this._dimensions = new Vector2(21.875, 12.5);
42
+ _this._titleBarHeight = 0.625;
56
43
  _this._titleText = "";
57
44
  _this._contentScaleRatio = 1;
45
+ /**
46
+ * Minimum dimensions of the slate
47
+ */
48
+ _this.minDimensions = new Vector2(15.625, 6.25);
49
+ /**
50
+ * Default dimensions of the slate
51
+ */
52
+ _this.defaultDimensions = _this._dimensions.clone();
58
53
  _this._followButton = new TouchHolographicButton("followButton" + _this.name);
54
+ _this._followButton.isToggleButton = true;
59
55
  _this._closeButton = new TouchHolographicButton("closeButton" + _this.name);
60
56
  _this._contentViewport = new Viewport(0, 0, 1, 1);
61
57
  _this._contentDragBehavior = new PointerDragBehavior({
@@ -73,6 +69,48 @@ var HolographicSlate = /** @class */ (function (_super) {
73
69
  enumerable: false,
74
70
  configurable: true
75
71
  });
72
+ Object.defineProperty(HolographicSlate.prototype, "dimensions", {
73
+ /**
74
+ * 2D dimensions of the slate
75
+ */
76
+ get: function () {
77
+ return this._dimensions;
78
+ },
79
+ set: function (value) {
80
+ //clamp, respecting ratios
81
+ var scale = 1.0;
82
+ if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {
83
+ var newRatio = value.x / value.y;
84
+ var minRatio = this.minDimensions.x / this.minDimensions.y;
85
+ if (minRatio > newRatio) {
86
+ // We just need to make sure the x-val is greater than the min
87
+ scale = this.minDimensions.x / value.x;
88
+ }
89
+ else {
90
+ // We just need to make sure the y-val is greater than the min
91
+ scale = this.minDimensions.y / value.y;
92
+ }
93
+ }
94
+ this._dimensions.copyFrom(value).scaleInPlace(scale);
95
+ this._updatePivot();
96
+ this._positionElements();
97
+ },
98
+ enumerable: false,
99
+ configurable: true
100
+ });
101
+ Object.defineProperty(HolographicSlate.prototype, "titleBarHeight", {
102
+ /**
103
+ * Height of the title bar component
104
+ */
105
+ get: function () {
106
+ return this._titleBarHeight;
107
+ },
108
+ set: function (value) {
109
+ this._titleBarHeight = value;
110
+ },
111
+ enumerable: false,
112
+ configurable: true
113
+ });
76
114
  Object.defineProperty(HolographicSlate.prototype, "renderingGroupId", {
77
115
  get: function () {
78
116
  return this._titleBar.renderingGroupId;
@@ -84,6 +122,7 @@ var HolographicSlate = /** @class */ (function (_super) {
84
122
  this._titleBar.renderingGroupId = id;
85
123
  this._titleBarTitle.renderingGroupId = id;
86
124
  this._contentPlate.renderingGroupId = id;
125
+ this._backPlate.renderingGroupId = id;
87
126
  },
88
127
  enumerable: false,
89
128
  configurable: true
@@ -128,33 +167,40 @@ var HolographicSlate = /** @class */ (function (_super) {
128
167
  * @hidden
129
168
  */
130
169
  HolographicSlate.prototype._positionElements = function () {
131
- var followButtonMesh = this._followButton.mesh;
132
- var closeButtonMesh = this._closeButton.mesh;
170
+ var followButton = this._followButton;
171
+ var closeButton = this._closeButton;
133
172
  var titleBar = this._titleBar;
134
173
  var titleBarTitle = this._titleBarTitle;
135
174
  var contentPlate = this._contentPlate;
136
- if (followButtonMesh && closeButtonMesh && titleBar) {
137
- closeButtonMesh.scaling.setAll(this.titleBarHeight);
138
- followButtonMesh.scaling.setAll(this.titleBarHeight);
139
- closeButtonMesh.position
140
- .copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, (-Epsilon / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
175
+ var backPlate = this._backPlate;
176
+ if (followButton && closeButton && titleBar) {
177
+ closeButton.scaling.setAll(this.titleBarHeight);
178
+ followButton.scaling.setAll(this.titleBarHeight);
179
+ closeButton.position
180
+ .copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0)
141
181
  .addInPlace(this.origin);
142
- followButtonMesh.position
143
- .copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, (-Epsilon / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
182
+ followButton.position
183
+ .copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0)
144
184
  .addInPlace(this.origin);
145
185
  var contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;
186
+ var rightHandScene = contentPlate.getScene().useRightHandedSystem;
146
187
  titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);
147
188
  titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);
148
189
  contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
190
+ backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
149
191
  titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);
150
- titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), -Epsilon).addInPlace(this.origin);
192
+ titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon).addInPlace(this.origin);
151
193
  contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
194
+ backPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon).addInPlace(this.origin);
152
195
  // Update the title's AdvancedDynamicTexture scale to avoid visual stretching
153
196
  this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);
154
197
  var aspectRatio = this.dimensions.x / contentPlateHeight;
155
198
  this._contentViewport.width = this._contentScaleRatio;
156
199
  this._contentViewport.height = this._contentScaleRatio / aspectRatio;
157
200
  this._applyContentViewport();
201
+ if (this._gizmo) {
202
+ this._gizmo.updateBoundingBox();
203
+ }
158
204
  }
159
205
  };
160
206
  HolographicSlate.prototype._applyContentViewport = function () {
@@ -207,28 +253,34 @@ var HolographicSlate = /** @class */ (function (_super) {
207
253
  this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;
208
254
  this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;
209
255
  adt.addControl(this._titleTextComponent);
210
- var faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));
211
256
  if (scene.useRightHandedSystem) {
212
- faceUV[0].copyFromFloats(0, 1, 1, 0);
257
+ var faceUV = new Vector4(0, 0, 1, 1);
258
+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);
259
+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);
260
+ }
261
+ else {
262
+ var faceUV = new Vector4(0, 0, 1, 1);
263
+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);
264
+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);
213
265
  }
214
- this._contentPlate = CreateBox("contentPlate_" + this.name, { size: 1, faceUV: faceUV }, scene);
215
266
  this._titleBar.parent = node;
216
267
  this._titleBar.isNearGrabbable = true;
217
268
  this._contentPlate.parent = node;
269
+ this._backPlate.parent = node;
218
270
  this._attachContentPlateBehavior();
219
271
  this._addControl(this._followButton);
220
272
  this._addControl(this._closeButton);
221
- var followButtonMesh = this._followButton.mesh;
222
- var closeButtonMesh = this._closeButton.mesh;
223
- followButtonMesh.parent = node;
224
- closeButtonMesh.parent = node;
273
+ var followButton = this._followButton;
274
+ var closeButton = this._closeButton;
275
+ followButton.node.parent = node;
276
+ closeButton.node.parent = node;
225
277
  this._positionElements();
226
278
  this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;
227
279
  this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;
228
280
  this._followButton.isBackplateVisible = false;
229
281
  this._closeButton.isBackplateVisible = false;
230
- this._followButton.onPointerClickObservable.add(function () {
231
- _this._defaultBehavior.followBehaviorEnabled = !_this._defaultBehavior.followBehaviorEnabled;
282
+ this._followButton.onToggleObservable.add(function (isToggled) {
283
+ _this._defaultBehavior.followBehaviorEnabled = isToggled;
232
284
  if (_this._defaultBehavior.followBehaviorEnabled) {
233
285
  _this._defaultBehavior.followBehavior.recenter();
234
286
  }
@@ -286,18 +338,15 @@ var HolographicSlate = /** @class */ (function (_super) {
286
338
  HolographicSlate.prototype._affectMaterial = function (mesh) {
287
339
  // TODO share materials
288
340
  this._titleBarMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
289
- // this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {
290
- // if (pickedPoint) {
291
- // this._titleBarMaterial.globalLeftIndexTipPosition = pickedPoint;
292
- // this._titleBarMaterial.hoverColor.a = 1.0;
293
- // } else {
294
- // this._titleBarMaterial.hoverColor.a = 0;
295
- // }
296
- // });
297
- this._contentMaterial = new FluentMaterial(this.name + "contentMaterial", mesh.getScene());
341
+ this._contentMaterial = new FluentMaterial("".concat(this.name, " contentMaterial"), mesh.getScene());
298
342
  this._contentMaterial.renderBorders = true;
343
+ this._backMaterial = new FluentBackplateMaterial("".concat(this.name, " backPlate"), mesh.getScene());
344
+ this._backMaterial.lineWidth = Epsilon;
345
+ this._backMaterial.radius = 0.005;
346
+ this._backMaterial.backFaceCulling = true;
299
347
  this._titleBar.material = this._titleBarMaterial;
300
348
  this._contentPlate.material = this._contentMaterial;
349
+ this._backPlate.material = this._backMaterial;
301
350
  this._resetContent();
302
351
  this._applyContentViewport();
303
352
  };
@@ -309,16 +358,21 @@ var HolographicSlate = /** @class */ (function (_super) {
309
358
  this._gizmo.attachedSlate = this;
310
359
  this._defaultBehavior = new DefaultBehavior();
311
360
  this._defaultBehavior.attach(this.node, [this._titleBar]);
361
+ this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(function () {
362
+ _this._followButton.isToggled = false;
363
+ });
312
364
  this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(function () {
313
365
  _this._gizmo.updateBoundingBox();
314
366
  });
315
367
  this._updatePivot();
316
- this.resetDefaultAspectAndPose();
368
+ this.resetDefaultAspectAndPose(false);
317
369
  };
318
370
  /**
319
371
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
372
+ * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
320
373
  */
321
- HolographicSlate.prototype.resetDefaultAspectAndPose = function () {
374
+ HolographicSlate.prototype.resetDefaultAspectAndPose = function (resetAspect) {
375
+ if (resetAspect === void 0) { resetAspect = true; }
322
376
  if (!this._host || !this._host.utilityLayer || !this.node) {
323
377
  return;
324
378
  }
@@ -327,12 +381,14 @@ var HolographicSlate = /** @class */ (function (_super) {
327
381
  if (camera) {
328
382
  var worldMatrix = camera.getWorldMatrix();
329
383
  var backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);
330
- this.dimensions.copyFrom(this.defaultDimensions);
331
384
  this.origin.setAll(0);
332
385
  this._gizmo.updateBoundingBox();
333
386
  var pivot = this.node.getAbsolutePivotPoint();
334
387
  this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);
335
388
  this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));
389
+ if (resetAspect) {
390
+ this.dimensions = this.defaultDimensions;
391
+ }
336
392
  }
337
393
  };
338
394
  /**
@@ -345,6 +401,7 @@ var HolographicSlate = /** @class */ (function (_super) {
345
401
  this._titleBar.dispose();
346
402
  this._titleBarTitle.dispose();
347
403
  this._contentPlate.dispose();
404
+ this._backPlate.dispose();
348
405
  this._followButton.dispose();
349
406
  this._closeButton.dispose();
350
407
  this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);