@babylonjs/gui 5.0.0-beta.1 → 5.0.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/2D/advancedDynamicTexture.js +5 -2
  2. package/2D/advancedDynamicTexture.js.map +1 -1
  3. package/2D/controls/container.js +1 -1
  4. package/2D/controls/container.js.map +1 -1
  5. package/2D/controls/control.d.ts +9 -0
  6. package/2D/controls/control.js +28 -1
  7. package/2D/controls/control.js.map +1 -1
  8. package/2D/controls/grid.js +9 -9
  9. package/2D/controls/grid.js.map +1 -1
  10. package/2D/controls/stackPanel.js +2 -2
  11. package/2D/controls/stackPanel.js.map +1 -1
  12. package/2D/controls/textBlock.js +2 -2
  13. package/2D/controls/textBlock.js.map +1 -1
  14. package/3D/controls/holographicBackplate.js +1 -1
  15. package/3D/controls/holographicBackplate.js.map +1 -1
  16. package/3D/controls/holographicSlate.js +3 -2
  17. package/3D/controls/holographicSlate.js.map +1 -1
  18. package/3D/controls/index.d.ts +0 -1
  19. package/3D/controls/index.js +0 -1
  20. package/3D/controls/index.js.map +1 -1
  21. package/3D/controls/nearMenu.d.ts +0 -1
  22. package/3D/controls/nearMenu.js +8 -6
  23. package/3D/controls/nearMenu.js.map +1 -1
  24. package/3D/controls/slider3D.js +7 -7
  25. package/3D/controls/slider3D.js.map +1 -1
  26. package/3D/controls/touchButton3D.d.ts +21 -0
  27. package/3D/controls/touchButton3D.js +62 -6
  28. package/3D/controls/touchButton3D.js.map +1 -1
  29. package/3D/controls/touchHolographicButton.d.ts +5 -1
  30. package/3D/controls/touchHolographicButton.js +32 -7
  31. package/3D/controls/touchHolographicButton.js.map +1 -1
  32. package/3D/controls/touchHolographicMenu.js +1 -1
  33. package/3D/controls/touchHolographicMenu.js.map +1 -1
  34. package/3D/materials/fluent/fluentMaterial.js +1 -1
  35. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  36. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +1 -1
  37. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  38. package/3D/materials/fluentButton/fluentButtonMaterial.js +1 -1
  39. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  40. package/3D/materials/mrdl/mrdlBackplateMaterial.js +1 -1
  41. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  42. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +1 -1
  43. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  44. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +1 -1
  45. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  46. package/package.json +2 -5
  47. package/3D/controls/touchToggleButton3D.d.ts +0 -35
  48. package/3D/controls/touchToggleButton3D.js +0 -60
  49. package/3D/controls/touchToggleButton3D.js.map +0 -1
@@ -164,7 +164,8 @@ var HolographicSlate = /** @class */ (function (_super) {
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  }
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  };
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  HolographicSlate.prototype._applyContentViewport = function () {
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- if (this._contentPlate.material && this._contentPlate.material.albedoTexture) {
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+ var _a;
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+ if (((_a = this._contentPlate) === null || _a === void 0 ? void 0 : _a.material) && this._contentPlate.material.albedoTexture) {
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  var tex = this._contentPlate.material.albedoTexture;
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  tex.uScale = this._contentScaleRatio;
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  tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;
@@ -280,7 +281,7 @@ var HolographicSlate = /** @class */ (function (_super) {
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  };
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  HolographicSlate.prototype._affectMaterial = function (mesh) {
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  // TODO share materials
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- this._backPlateMaterial = new FluentBackplateMaterial(this.name + " plateMaterial", mesh.getScene());
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+ this._backPlateMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
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  this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
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  // if (pickedPoint) {
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  // this._backPlateMaterial. = pickedPoint;
@@ -1 +1 @@
1
- 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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -17,6 +17,5 @@ export * from "./touchButton3D";
17
17
  export * from "./touchMeshButton3D";
18
18
  export * from "./touchHolographicButton";
19
19
  export * from "./touchHolographicMenu";
20
- export * from "./touchToggleButton3D";
21
20
  export * from "./volumeBasedPanel";
22
21
  export * from "./holographicBackplate";
@@ -17,7 +17,6 @@ export * from "./touchButton3D.js";
17
17
  export * from "./touchMeshButton3D.js";
18
18
  export * from "./touchHolographicButton.js";
19
19
  export * from "./touchHolographicMenu.js";
20
- export * from "./touchToggleButton3D.js";
21
20
  export * from "./volumeBasedPanel.js";
22
21
  export * from "./holographicBackplate.js";
23
22
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./touchToggleButton3D\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
@@ -17,7 +17,6 @@ export declare class NearMenu extends TouchHolographicMenu {
17
17
  */
18
18
  private static PIN_ICON_FILENAME;
19
19
  private _pinButton;
20
- private _pinMaterial;
21
20
  private _dragObserver;
22
21
  private _defaultBehavior;
23
22
  /**
@@ -40,13 +40,16 @@ var NearMenu = /** @class */ (function (_super) {
40
40
  return this._isPinned;
41
41
  },
42
42
  set: function (value) {
43
+ // Tell the pin button to toggle if this was called manually, for clean state control
44
+ if (this._pinButton.isToggled !== value) {
45
+ this._pinButton.isToggled = value;
46
+ return;
47
+ }
43
48
  this._isPinned = value;
44
- if (this._isPinned) {
45
- this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);
49
+ if (value) {
46
50
  this._defaultBehavior.followBehaviorEnabled = false;
47
51
  }
48
52
  else {
49
- this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);
50
53
  this._defaultBehavior.followBehaviorEnabled = true;
51
54
  }
52
55
  },
@@ -59,12 +62,11 @@ var NearMenu = /** @class */ (function (_super) {
59
62
  control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;
60
63
  control.parent = this;
61
64
  control._host = this._host;
62
- control.onPointerClickObservable.add(function () { return (_this.isPinned = !_this.isPinned); });
65
+ control.isToggleButton = true;
66
+ control.onToggleObservable.add(function (newState) { _this.isPinned = newState; });
63
67
  if (this._host.utilityLayer) {
64
68
  control._prepareNode(this._host.utilityLayer.utilityLayerScene);
65
69
  control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
66
- this._pinMaterial = control.backMaterial;
67
- this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);
68
70
  if (control.node) {
69
71
  control.node.parent = parent;
70
72
  }
@@ -1 +1 @@
1
- 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{ Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PickingInfo } from \"@babylonjs/core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _pinMaterial: StandardMaterial;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n this._isPinned = value;\r\n\r\n if (this._isPinned) {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.onPointerClickObservable.add(() => (this.isPinned = !this.isPinned));\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n this._pinMaterial = control.backMaterial;\r\n this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ 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{ Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PickingInfo } from \"@babylonjs/core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => { this.isPinned = newState; });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -160,7 +160,7 @@ var Slider3D = /** @class */ (function (_super) {
160
160
  // Mesh association
161
161
  Slider3D.prototype._createNode = function (scene) {
162
162
  var _this = this;
163
- var sliderBackplate = CreateBox(this.name + "_sliderbackplate", {
163
+ var sliderBackplate = CreateBox("".concat(this.name, "_sliderbackplate"), {
164
164
  width: 1.0,
165
165
  height: 1.0,
166
166
  depth: 1.0,
@@ -171,12 +171,12 @@ var Slider3D = /** @class */ (function (_super) {
171
171
  SceneLoader.ImportMeshAsync(undefined, Slider3D.MODEL_BASE_URL, Slider3D.MODEL_FILENAME, scene)
172
172
  .then(function (result) {
173
173
  var sliderBackplateModel = result.meshes[1];
174
- var sliderBarModel = result.meshes[1].clone(_this.name + "_sliderbar", sliderBackplate);
175
- var sliderThumbModel = result.meshes[1].clone(_this.name + "_sliderthumb", sliderBackplate);
174
+ var sliderBarModel = result.meshes[1].clone("".concat(_this.name, "_sliderbar"), sliderBackplate);
175
+ var sliderThumbModel = result.meshes[1].clone("".concat(_this.name, "_sliderthumb"), sliderBackplate);
176
176
  sliderBackplateModel.visibility = 0;
177
177
  if (_this._sliderBackplateVisible) {
178
178
  sliderBackplateModel.visibility = 1;
179
- sliderBackplateModel.name = _this.name + "_sliderbackplate";
179
+ sliderBackplateModel.name = "".concat(_this.name, "_sliderbackplate");
180
180
  sliderBackplateModel.isPickable = false;
181
181
  sliderBackplateModel.scaling.x = 1;
182
182
  sliderBackplateModel.scaling.z = 0.2;
@@ -214,9 +214,9 @@ var Slider3D = /** @class */ (function (_super) {
214
214
  };
215
215
  Slider3D.prototype._affectMaterial = function (mesh) {
216
216
  var _a, _b, _c;
217
- this._sliderBackplateMaterial = (_a = this._sliderBackplateMaterial) !== null && _a !== void 0 ? _a : new MRDLBackplateMaterial(this.name + "_sliderbackplate_material", mesh.getScene());
218
- this._sliderBarMaterial = (_b = this._sliderBarMaterial) !== null && _b !== void 0 ? _b : new MRDLSliderBarMaterial(this.name + "_sliderbar_material", mesh.getScene());
219
- this._sliderThumbMaterial = (_c = this._sliderThumbMaterial) !== null && _c !== void 0 ? _c : new MRDLSliderThumbMaterial(this.name + "_sliderthumb_material", mesh.getScene());
217
+ this._sliderBackplateMaterial = (_a = this._sliderBackplateMaterial) !== null && _a !== void 0 ? _a : new MRDLBackplateMaterial("".concat(this.name, "_sliderbackplate_material"), mesh.getScene());
218
+ this._sliderBarMaterial = (_b = this._sliderBarMaterial) !== null && _b !== void 0 ? _b : new MRDLSliderBarMaterial("".concat(this.name, "_sliderbar_material"), mesh.getScene());
219
+ this._sliderThumbMaterial = (_c = this._sliderThumbMaterial) !== null && _c !== void 0 ? _c : new MRDLSliderThumbMaterial("".concat(this.name, "_sliderthumb_material"), mesh.getScene());
220
220
  };
221
221
  Slider3D.prototype._createBehavior = function () {
222
222
  var _this = this;
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"@babylonjs/core/Loading/sceneLoader\";\r\nimport { MRDLSliderBarMaterial } from \"../materials/mrdl/mrdlSliderBarMaterial\";\r\nimport { MRDLSliderThumbMaterial } from \"../materials/mrdl/mrdlSliderThumbMaterial\";\r\nimport { MRDLBackplateMaterial } from \"../materials/mrdl/mrdlBackplateMaterial\";\r\n\r\nconst SLIDER_MIN: number = 0;\r\nconst SLIDER_MAX: number = 100;\r\nconst SLIDER_VAL: number = 50;\r\nconst SLIDER_STEP: number = 0;\r\nconst SLIDER_SCALING: number = 1.0;\r\nconst SLIDER_MARGIN: number = 0.2;\r\n\r\n/**\r\n * Class used to create a slider in 3D\r\n */\r\nexport class Slider3D extends Control3D {\r\n /**\r\n * Base Url for the models.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n\r\n /**\r\n * File name for the 8x4 model.\r\n */\r\n public static MODEL_FILENAME: string = 'mrtk-fluent-backplate.glb';\r\n\r\n private _sliderBackplate: AbstractMesh;\r\n private _sliderBackplateMaterial: MRDLBackplateMaterial;\r\n private _sliderBarMaterial: MRDLSliderBarMaterial;\r\n private _sliderThumbMaterial: MRDLSliderThumbMaterial;\r\n private _sliderThumb: AbstractMesh;\r\n private _sliderBar: AbstractMesh;\r\n private _sliderBackplateVisible: boolean;\r\n\r\n private _minimum: number;\r\n private _maximum: number;\r\n private _value: number;\r\n private _step: number;\r\n\r\n /** Observable raised when the sldier value changes */\r\n public onValueChangedObservable = new Observable<number>();\r\n\r\n /**\r\n * Creates a new slider\r\n * @param name defines the control name\r\n * @param sliderBackplateVisible defines if the control has a backplate, default is false\r\n */\r\n constructor(name?: string, sliderBackplateVisible?: boolean) {\r\n super(name);\r\n this._sliderBackplateVisible = sliderBackplateVisible || false;\r\n\r\n this._minimum = SLIDER_MIN;\r\n this._maximum = SLIDER_MAX;\r\n this._step = SLIDER_STEP;\r\n this._value = SLIDER_VAL;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this.node) {\r\n return this._sliderThumb;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets minimum value */\r\n public get minimum(): number {\r\n return this._minimum;\r\n }\r\n\r\n public set minimum(value: number) {\r\n if (this._minimum === value) {\r\n return;\r\n }\r\n\r\n this._minimum = Math.max(value, SLIDER_MIN);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets maximum value */\r\n public get maximum(): number {\r\n return this._maximum;\r\n }\r\n\r\n public set maximum(value: number) {\r\n if (this._maximum === value) {\r\n return;\r\n }\r\n\r\n this._maximum = Math.max(value, this._minimum);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets step value */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n public set step(value: number) {\r\n if (this._step === value) {\r\n return;\r\n }\r\n\r\n this._step = Math.max(Math.min(value, this._maximum - this._minimum), SLIDER_STEP);\r\n }\r\n\r\n /** Gets or sets current value */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n public set value(value: number) {\r\n if (this._value === value) {\r\n return;\r\n }\r\n\r\n this._value = Math.max(Math.min(value, this._maximum), this._minimum);\r\n this.onValueChangedObservable.notifyObservers(this._value);\r\n }\r\n\r\n protected get start(): number {\r\n if (!this.node) {\r\n return -SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x - this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n protected get end(): number {\r\n if (!this.node) {\r\n return SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x + this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n /**\r\n * Gets the slider bar material used by this control\r\n */\r\n public get sliderBarMaterial(): MRDLSliderBarMaterial {\r\n return this._sliderBarMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider thumb material used by this control\r\n */\r\n public get sliderThumbMaterial(): MRDLSliderThumbMaterial {\r\n return this._sliderThumbMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider backplate material used by this control\r\n */\r\n public get sliderBackplateMaterial(): MRDLBackplateMaterial {\r\n return this._sliderBackplateMaterial;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const sliderBackplate = CreateBox(`${this.name}_sliderbackplate`, {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n }, scene);\r\n sliderBackplate.isPickable = false;\r\n sliderBackplate.visibility = 0;\r\n sliderBackplate.scaling = new Vector3(1, 0.5, 0.8);\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n Slider3D.MODEL_BASE_URL,\r\n Slider3D.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n const sliderBackplateModel = result.meshes[1];\r\n const sliderBarModel = result.meshes[1].clone(`${this.name}_sliderbar`, sliderBackplate);\r\n const sliderThumbModel = result.meshes[1].clone(`${this.name}_sliderthumb`, sliderBackplate);\r\n sliderBackplateModel.visibility = 0;\r\n\r\n if (this._sliderBackplateVisible) {\r\n sliderBackplateModel.visibility = 1;\r\n sliderBackplateModel.name = `${this.name}_sliderbackplate`;\r\n sliderBackplateModel.isPickable = false;\r\n sliderBackplateModel.scaling.x = 1;\r\n sliderBackplateModel.scaling.z = 0.2;\r\n sliderBackplateModel.parent = sliderBackplate;\r\n if (!!this._sliderBackplateMaterial) {\r\n sliderBackplateModel.material = this._sliderBackplateMaterial;\r\n }\r\n this._sliderBackplate = sliderBackplateModel;\r\n }\r\n\r\n if (!!sliderBarModel) {\r\n sliderBarModel.parent = sliderBackplate;\r\n sliderBarModel.position.z = -0.1;\r\n sliderBarModel.scaling = new Vector3(SLIDER_SCALING - SLIDER_MARGIN, 0.04, 0.3);\r\n sliderBarModel.isPickable = false;\r\n if (!!this._sliderBarMaterial) {\r\n sliderBarModel.material = this._sliderBarMaterial;\r\n }\r\n this._sliderBar = sliderBarModel;\r\n }\r\n\r\n if (!!sliderThumbModel) {\r\n sliderThumbModel.parent = sliderBackplate;\r\n sliderThumbModel.isPickable = true;\r\n sliderThumbModel.position.z = -0.115;\r\n sliderThumbModel.scaling = new Vector3(0.025, 0.3, 0.6);\r\n sliderThumbModel.position.x = this._convertToPosition(this.value);\r\n sliderThumbModel.addBehavior(this._createBehavior());\r\n if (!!this._sliderThumbMaterial) {\r\n sliderThumbModel.material = this._sliderThumbMaterial;\r\n }\r\n this._sliderThumb = sliderThumbModel;\r\n }\r\n });\r\n\r\n this._affectMaterial(sliderBackplate);\r\n return sliderBackplate;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._sliderBackplateMaterial = this._sliderBackplateMaterial ?? new MRDLBackplateMaterial(`${this.name}_sliderbackplate_material`, mesh.getScene());\r\n this._sliderBarMaterial = this._sliderBarMaterial ?? new MRDLSliderBarMaterial(`${this.name}_sliderbar_material`, mesh.getScene());\r\n this._sliderThumbMaterial = this._sliderThumbMaterial ?? new MRDLSliderThumbMaterial(`${this.name}_sliderthumb_material`, mesh.getScene());\r\n }\r\n\r\n private _createBehavior(): PointerDragBehavior {\r\n const pointerDragBehavior = new PointerDragBehavior({ dragAxis: Vector3.Right() });\r\n pointerDragBehavior.moveAttached = false;\r\n\r\n pointerDragBehavior.onDragObservable.add((event) => {\r\n const newPosition = this._sliderThumb.position.x + event.dragDistance / this.scaling.x;\r\n this._sliderThumb.position.x = Math.max(Math.min(newPosition, this.end), this.start);\r\n this.value = this._convertToValue(this._sliderThumb.position.x);\r\n });\r\n\r\n pointerDragBehavior.onDragEndObservable.add((event) => {\r\n this._sliderThumb.position.x = this._convertToPosition(this.value);\r\n });\r\n\r\n return pointerDragBehavior;\r\n }\r\n\r\n private _convertToPosition(value: number): number {\r\n const position = ((value - this.minimum) / (this.maximum - this.minimum)) * (this.end - this.start) + this.start;\r\n return Math.min(Math.max(position, this.start), this.end);\r\n }\r\n\r\n private _convertToValue(position: number): number {\r\n let value = ((position - this.start) / (this.end - this.start)) * (this.maximum - this.minimum);\r\n value = this.step ? Math.round(value / this.step) * this.step : value;\r\n\r\n return Math.max(Math.min(this.minimum + value, this._maximum), this._minimum);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._sliderBar?.dispose();\r\n this._sliderThumb?.dispose();\r\n this._sliderBarMaterial?.dispose();\r\n this._sliderThumbMaterial?.dispose();\r\n this._sliderBackplate?.dispose();\r\n this._sliderBackplateMaterial?.dispose();\r\n }\r\n}\r\n"]}
1
+ 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"@babylonjs/core/Loading/sceneLoader\";\r\nimport { MRDLSliderBarMaterial } from \"../materials/mrdl/mrdlSliderBarMaterial\";\r\nimport { MRDLSliderThumbMaterial } from \"../materials/mrdl/mrdlSliderThumbMaterial\";\r\nimport { MRDLBackplateMaterial } from \"../materials/mrdl/mrdlBackplateMaterial\";\r\n\r\nconst SLIDER_MIN: number = 0;\r\nconst SLIDER_MAX: number = 100;\r\nconst SLIDER_VAL: number = 50;\r\nconst SLIDER_STEP: number = 0;\r\nconst SLIDER_SCALING: number = 1.0;\r\nconst SLIDER_MARGIN: number = 0.2;\r\n\r\n/**\r\n * Class used to create a slider in 3D\r\n */\r\nexport class Slider3D extends Control3D {\r\n /**\r\n * Base Url for the models.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n\r\n /**\r\n * File name for the 8x4 model.\r\n */\r\n public static MODEL_FILENAME: string = 'mrtk-fluent-backplate.glb';\r\n\r\n private _sliderBackplate: AbstractMesh;\r\n private _sliderBackplateMaterial: MRDLBackplateMaterial;\r\n private _sliderBarMaterial: MRDLSliderBarMaterial;\r\n private _sliderThumbMaterial: MRDLSliderThumbMaterial;\r\n private _sliderThumb: AbstractMesh;\r\n private _sliderBar: AbstractMesh;\r\n private _sliderBackplateVisible: boolean;\r\n\r\n private _minimum: number;\r\n private _maximum: number;\r\n private _value: number;\r\n private _step: number;\r\n\r\n /** Observable raised when the sldier value changes */\r\n public onValueChangedObservable = new Observable<number>();\r\n\r\n /**\r\n * Creates a new slider\r\n * @param name defines the control name\r\n * @param sliderBackplateVisible defines if the control has a backplate, default is false\r\n */\r\n constructor(name?: string, sliderBackplateVisible?: boolean) {\r\n super(name);\r\n this._sliderBackplateVisible = sliderBackplateVisible || false;\r\n\r\n this._minimum = SLIDER_MIN;\r\n this._maximum = SLIDER_MAX;\r\n this._step = SLIDER_STEP;\r\n this._value = SLIDER_VAL;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this.node) {\r\n return this._sliderThumb;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets minimum value */\r\n public get minimum(): number {\r\n return this._minimum;\r\n }\r\n\r\n public set minimum(value: number) {\r\n if (this._minimum === value) {\r\n return;\r\n }\r\n\r\n this._minimum = Math.max(value, SLIDER_MIN);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets maximum value */\r\n public get maximum(): number {\r\n return this._maximum;\r\n }\r\n\r\n public set maximum(value: number) {\r\n if (this._maximum === value) {\r\n return;\r\n }\r\n\r\n this._maximum = Math.max(value, this._minimum);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets step value */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n public set step(value: number) {\r\n if (this._step === value) {\r\n return;\r\n }\r\n\r\n this._step = Math.max(Math.min(value, this._maximum - this._minimum), SLIDER_STEP);\r\n }\r\n\r\n /** Gets or sets current value */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n public set value(value: number) {\r\n if (this._value === value) {\r\n return;\r\n }\r\n\r\n this._value = Math.max(Math.min(value, this._maximum), this._minimum);\r\n this.onValueChangedObservable.notifyObservers(this._value);\r\n }\r\n\r\n protected get start(): number {\r\n if (!this.node) {\r\n return -SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x - this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n protected get end(): number {\r\n if (!this.node) {\r\n return SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x + this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n /**\r\n * Gets the slider bar material used by this control\r\n */\r\n public get sliderBarMaterial(): MRDLSliderBarMaterial {\r\n return this._sliderBarMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider thumb material used by this control\r\n */\r\n public get sliderThumbMaterial(): MRDLSliderThumbMaterial {\r\n return this._sliderThumbMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider backplate material used by this control\r\n */\r\n public get sliderBackplateMaterial(): MRDLBackplateMaterial {\r\n return this._sliderBackplateMaterial;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const sliderBackplate = CreateBox(`${this.name}_sliderbackplate`, {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n }, scene);\r\n sliderBackplate.isPickable = false;\r\n sliderBackplate.visibility = 0;\r\n sliderBackplate.scaling = new Vector3(1, 0.5, 0.8);\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n Slider3D.MODEL_BASE_URL,\r\n Slider3D.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n const sliderBackplateModel = result.meshes[1];\r\n const sliderBarModel = result.meshes[1].clone(`${this.name}_sliderbar`, sliderBackplate);\r\n const sliderThumbModel = result.meshes[1].clone(`${this.name}_sliderthumb`, sliderBackplate);\r\n sliderBackplateModel.visibility = 0;\r\n\r\n if (this._sliderBackplateVisible) {\r\n sliderBackplateModel.visibility = 1;\r\n sliderBackplateModel.name = `${this.name}_sliderbackplate`;\r\n sliderBackplateModel.isPickable = false;\r\n sliderBackplateModel.scaling.x = 1;\r\n sliderBackplateModel.scaling.z = 0.2;\r\n sliderBackplateModel.parent = sliderBackplate;\r\n if (!!this._sliderBackplateMaterial) {\r\n sliderBackplateModel.material = this._sliderBackplateMaterial;\r\n }\r\n this._sliderBackplate = sliderBackplateModel;\r\n }\r\n\r\n if (!!sliderBarModel) {\r\n sliderBarModel.parent = sliderBackplate;\r\n sliderBarModel.position.z = -0.1;\r\n sliderBarModel.scaling = new Vector3(SLIDER_SCALING - SLIDER_MARGIN, 0.04, 0.3);\r\n sliderBarModel.isPickable = false;\r\n if (!!this._sliderBarMaterial) {\r\n sliderBarModel.material = this._sliderBarMaterial;\r\n }\r\n this._sliderBar = sliderBarModel;\r\n }\r\n\r\n if (!!sliderThumbModel) {\r\n sliderThumbModel.parent = sliderBackplate;\r\n sliderThumbModel.isPickable = true;\r\n sliderThumbModel.position.z = -0.115;\r\n sliderThumbModel.scaling = new Vector3(0.025, 0.3, 0.6);\r\n sliderThumbModel.position.x = this._convertToPosition(this.value);\r\n sliderThumbModel.addBehavior(this._createBehavior());\r\n if (!!this._sliderThumbMaterial) {\r\n sliderThumbModel.material = this._sliderThumbMaterial;\r\n }\r\n this._sliderThumb = sliderThumbModel;\r\n }\r\n });\r\n\r\n this._affectMaterial(sliderBackplate);\r\n return sliderBackplate;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._sliderBackplateMaterial = this._sliderBackplateMaterial ?? new MRDLBackplateMaterial(`${this.name}_sliderbackplate_material`, mesh.getScene());\r\n this._sliderBarMaterial = this._sliderBarMaterial ?? new MRDLSliderBarMaterial(`${this.name}_sliderbar_material`, mesh.getScene());\r\n this._sliderThumbMaterial = this._sliderThumbMaterial ?? new MRDLSliderThumbMaterial(`${this.name}_sliderthumb_material`, mesh.getScene());\r\n }\r\n\r\n private _createBehavior(): PointerDragBehavior {\r\n const pointerDragBehavior = new PointerDragBehavior({ dragAxis: Vector3.Right() });\r\n pointerDragBehavior.moveAttached = false;\r\n\r\n pointerDragBehavior.onDragObservable.add((event) => {\r\n const newPosition = this._sliderThumb.position.x + event.dragDistance / this.scaling.x;\r\n this._sliderThumb.position.x = Math.max(Math.min(newPosition, this.end), this.start);\r\n this.value = this._convertToValue(this._sliderThumb.position.x);\r\n });\r\n\r\n pointerDragBehavior.onDragEndObservable.add((event) => {\r\n this._sliderThumb.position.x = this._convertToPosition(this.value);\r\n });\r\n\r\n return pointerDragBehavior;\r\n }\r\n\r\n private _convertToPosition(value: number): number {\r\n const position = ((value - this.minimum) / (this.maximum - this.minimum)) * (this.end - this.start) + this.start;\r\n return Math.min(Math.max(position, this.start), this.end);\r\n }\r\n\r\n private _convertToValue(position: number): number {\r\n let value = ((position - this.start) / (this.end - this.start)) * (this.maximum - this.minimum);\r\n value = this.step ? Math.round(value / this.step) * this.step : value;\r\n\r\n return Math.max(Math.min(this.minimum + value, this._maximum), this._minimum);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._sliderBar?.dispose();\r\n this._sliderThumb?.dispose();\r\n this._sliderBarMaterial?.dispose();\r\n this._sliderThumbMaterial?.dispose();\r\n this._sliderBackplate?.dispose();\r\n this._sliderBackplateMaterial?.dispose();\r\n }\r\n}\r\n"]}
@@ -2,6 +2,7 @@ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
2
2
  import { Mesh } from "@babylonjs/core/Meshes/mesh";
3
3
  import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
4
4
  import { Scene } from "@babylonjs/core/scene";
5
+ import { Observable } from "@babylonjs/core/Misc/observable";
5
6
  import { Button3D } from "./button3D";
6
7
  /**
7
8
  * Class used to create a touchable button in 3D
@@ -10,6 +11,13 @@ export declare class TouchButton3D extends Button3D {
10
11
  private _collisionMesh;
11
12
  private _collidableFrontDirection;
12
13
  protected _isNearPressed: boolean;
14
+ private _isToggleButton;
15
+ private _toggleState;
16
+ private _toggleButtonCallback;
17
+ /**
18
+ * An event triggered when the button is toggled. Only fired if 'isToggleButton' is true
19
+ */
20
+ onToggleObservable: Observable<boolean>;
13
21
  /**
14
22
  * Creates a new touchable button
15
23
  * @param name defines the control name
@@ -30,6 +38,19 @@ export declare class TouchButton3D extends Button3D {
30
38
  * @param collisionMesh the new collision mesh for the button
31
39
  */
32
40
  set collisionMesh(collisionMesh: Mesh);
41
+ /**
42
+ * Setter for if this TouchButton3D should be treated as a toggle button
43
+ * @param value If this TouchHolographicButton should act like a toggle button
44
+ */
45
+ set isToggleButton(value: boolean);
46
+ get isToggleButton(): boolean;
47
+ /**
48
+ * A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true
49
+ * @param newState The new state to set the TouchHolographicButton's toggle state to
50
+ */
51
+ set isToggled(newState: boolean);
52
+ get isToggled(): boolean;
53
+ protected _onToggle(newState: boolean): void;
33
54
  private _isInteractionInFrontOfButton;
34
55
  protected _getInteractionHeight(interactionPos: Vector3, basePos: Vector3): number;
35
56
  /** @hidden */
@@ -3,6 +3,7 @@ import { __extends } from "tslib";
3
3
  import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
4
  import { PointerEventTypes } from "@babylonjs/core/Events/pointerEvents.js";
5
5
  import { TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
6
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
6
7
  import { Button3D } from "./button3D.js";
7
8
  /**
8
9
  * Class used to create a touchable button in 3D
@@ -17,6 +18,13 @@ var TouchButton3D = /** @class */ (function (_super) {
17
18
  function TouchButton3D(name, collisionMesh) {
18
19
  var _this = _super.call(this, name) || this;
19
20
  _this._isNearPressed = false;
21
+ _this._isToggleButton = false;
22
+ _this._toggleState = false;
23
+ _this._toggleButtonCallback = function () { _this._onToggle(!_this._toggleState); };
24
+ /**
25
+ * An event triggered when the button is toggled. Only fired if 'isToggleButton' is true
26
+ */
27
+ _this.onToggleObservable = new Observable();
20
28
  _this.collidableFrontDirection = Vector3.Zero();
21
29
  if (collisionMesh) {
22
30
  _this.collisionMesh = collisionMesh;
@@ -59,12 +67,10 @@ var TouchButton3D = /** @class */ (function (_super) {
59
67
  * @param collisionMesh the new collision mesh for the button
60
68
  */
61
69
  set: function (collisionMesh) {
62
- if (this._collisionMesh) {
63
- this._collisionMesh.dispose();
64
- }
65
- // parent the mesh to sync transforms
66
- if (!collisionMesh.parent && this.mesh) {
67
- collisionMesh.setParent(this.mesh);
70
+ var _a, _b;
71
+ // Remove the GUI3DManager's data from the previous collision mesh's reserved data store
72
+ if ((_b = (_a = this._collisionMesh) === null || _a === void 0 ? void 0 : _a.reservedDataStore) === null || _b === void 0 ? void 0 : _b.GUI3D) {
73
+ this._collisionMesh.reservedDataStore.GUI3D = {};
68
74
  }
69
75
  this._collisionMesh = collisionMesh;
70
76
  this._injectGUI3DReservedDataStore(this._collisionMesh).control = this;
@@ -74,6 +80,53 @@ var TouchButton3D = /** @class */ (function (_super) {
74
80
  enumerable: false,
75
81
  configurable: true
76
82
  });
83
+ Object.defineProperty(TouchButton3D.prototype, "isToggleButton", {
84
+ get: function () {
85
+ return this._isToggleButton;
86
+ },
87
+ /**
88
+ * Setter for if this TouchButton3D should be treated as a toggle button
89
+ * @param value If this TouchHolographicButton should act like a toggle button
90
+ */
91
+ set: function (value) {
92
+ if (value === this._isToggleButton) {
93
+ return;
94
+ }
95
+ this._isToggleButton = value;
96
+ if (value) {
97
+ this.onPointerUpObservable.add(this._toggleButtonCallback);
98
+ }
99
+ else {
100
+ this.onPointerUpObservable.removeCallback(this._toggleButtonCallback);
101
+ // Safety check, reset the button if it's toggled on but no longer a toggle button
102
+ if (this._toggleState) {
103
+ this._onToggle(false);
104
+ }
105
+ }
106
+ },
107
+ enumerable: false,
108
+ configurable: true
109
+ });
110
+ Object.defineProperty(TouchButton3D.prototype, "isToggled", {
111
+ get: function () {
112
+ return this._toggleState;
113
+ },
114
+ /**
115
+ * A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true
116
+ * @param newState The new state to set the TouchHolographicButton's toggle state to
117
+ */
118
+ set: function (newState) {
119
+ if (this._isToggleButton && this._toggleState !== newState) {
120
+ this._onToggle(newState);
121
+ }
122
+ },
123
+ enumerable: false,
124
+ configurable: true
125
+ });
126
+ TouchButton3D.prototype._onToggle = function (newState) {
127
+ this._toggleState = newState;
128
+ this.onToggleObservable.notifyObservers(newState);
129
+ };
77
130
  // Returns true if the collidable is in front of the button, or if the button has no front direction
78
131
  TouchButton3D.prototype._isInteractionInFrontOfButton = function (collidablePos) {
79
132
  return this._getInteractionHeight(collidablePos, this._collisionMesh.getAbsolutePosition()) > 0;
@@ -123,6 +176,9 @@ var TouchButton3D = /** @class */ (function (_super) {
123
176
  */
124
177
  TouchButton3D.prototype.dispose = function () {
125
178
  _super.prototype.dispose.call(this);
179
+ // Clean up toggle observables
180
+ this.onPointerUpObservable.removeCallback(this._toggleButtonCallback);
181
+ this.onToggleObservable.clear();
126
182
  if (this._collisionMesh) {
127
183
  this._collisionMesh.dispose();
128
184
  }