@babylonjs/gui 5.0.0-beta.1 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. package/2D/advancedDynamicTexture.d.ts +12 -1
  2. package/2D/advancedDynamicTexture.js +26 -2
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/colorpicker.js +2 -2
  5. package/2D/controls/colorpicker.js.map +1 -1
  6. package/2D/controls/container.js +8 -2
  7. package/2D/controls/container.js.map +1 -1
  8. package/2D/controls/control.d.ts +12 -3
  9. package/2D/controls/control.js +47 -17
  10. package/2D/controls/control.js.map +1 -1
  11. package/2D/controls/grid.js +9 -9
  12. package/2D/controls/grid.js.map +1 -1
  13. package/2D/controls/image.js +5 -5
  14. package/2D/controls/image.js.map +1 -1
  15. package/2D/controls/sliders/baseSlider.js +1 -1
  16. package/2D/controls/sliders/baseSlider.js.map +1 -1
  17. package/2D/controls/stackPanel.js +2 -2
  18. package/2D/controls/stackPanel.js.map +1 -1
  19. package/2D/controls/textBlock.js +4 -4
  20. package/2D/controls/textBlock.js.map +1 -1
  21. package/3D/controls/contentDisplay3D.js +1 -1
  22. package/3D/controls/contentDisplay3D.js.map +1 -1
  23. package/3D/controls/holographicBackplate.js +1 -1
  24. package/3D/controls/holographicBackplate.js.map +1 -1
  25. package/3D/controls/holographicSlate.d.ts +25 -23
  26. package/3D/controls/holographicSlate.js +91 -84
  27. package/3D/controls/holographicSlate.js.map +1 -1
  28. package/3D/controls/index.d.ts +0 -1
  29. package/3D/controls/index.js +0 -1
  30. package/3D/controls/index.js.map +1 -1
  31. package/3D/controls/nearMenu.d.ts +0 -1
  32. package/3D/controls/nearMenu.js +8 -6
  33. package/3D/controls/nearMenu.js.map +1 -1
  34. package/3D/controls/slider3D.js +7 -7
  35. package/3D/controls/slider3D.js.map +1 -1
  36. package/3D/controls/touchButton3D.d.ts +21 -0
  37. package/3D/controls/touchButton3D.js +76 -5
  38. package/3D/controls/touchButton3D.js.map +1 -1
  39. package/3D/controls/touchHolographicButton.d.ts +5 -1
  40. package/3D/controls/touchHolographicButton.js +32 -7
  41. package/3D/controls/touchHolographicButton.js.map +1 -1
  42. package/3D/controls/touchHolographicMenu.js +1 -1
  43. package/3D/controls/touchHolographicMenu.js.map +1 -1
  44. package/3D/gizmos/slateGizmo.js +3 -3
  45. package/3D/gizmos/slateGizmo.js.map +1 -1
  46. package/3D/materials/fluent/fluentMaterial.d.ts +1 -1
  47. package/3D/materials/fluent/fluentMaterial.js +2 -2
  48. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  49. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +1 -1
  50. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +3 -3
  51. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  52. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +1 -1
  53. package/3D/materials/fluentButton/fluentButtonMaterial.js +2 -2
  54. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  55. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +1 -1
  56. package/3D/materials/mrdl/mrdlBackplateMaterial.js +2 -2
  57. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  58. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +1 -1
  59. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +2 -2
  60. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  61. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +1 -1
  62. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +1 -1
  63. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  64. package/package.json +2 -5
  65. package/3D/controls/touchToggleButton3D.d.ts +0 -35
  66. package/3D/controls/touchToggleButton3D.js +0 -60
  67. package/3D/controls/touchToggleButton3D.js.map +0 -1
@@ -1,19 +1,22 @@
1
1
  import { __extends } from "tslib";
2
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
3
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
- import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
5
- import { TouchHolographicButton } from "./touchHolographicButton.js";
6
- import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
7
2
  import { ContentDisplay3D } from "./contentDisplay3D.js";
8
- import { Image } from "../../2D/controls/image.js";
9
- import { SlateGizmo } from "../gizmos/slateGizmo.js";
3
+ import { TouchHolographicButton } from "./touchHolographicButton.js";
4
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
5
+ import { Control } from "../../2D/controls/control.js";
6
+ import { TextBlock, TextWrapping } from "../../2D/controls/textBlock.js";
10
7
  import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
11
- import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
12
- import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
13
- import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
8
+ import { SlateGizmo } from "../gizmos/slateGizmo.js";
9
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
14
10
  import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
15
- import { DomManagement } from "@babylonjs/core/Misc/domManagement.js";
11
+ import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
16
12
  import { Vector4 } from "@babylonjs/core/Maths/math.js";
13
+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
14
+ import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
15
+ import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
16
+ import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
17
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
18
+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
19
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
17
20
  /**
18
21
  * Class used to create a holographic slate
19
22
  * @since 5.0.0
@@ -27,29 +30,30 @@ var HolographicSlate = /** @class */ (function (_super) {
27
30
  function HolographicSlate(name) {
28
31
  var _this = _super.call(this, name) || this;
29
32
  /**
30
- * Dimensions of the slate
33
+ * 2D dimensions of the slate
31
34
  */
32
- _this.dimensions = new Vector3(21.875, 12.5, 0.001);
35
+ _this.dimensions = new Vector2(21.875, 12.5);
33
36
  /**
34
37
  * Minimum dimensions of the slate
35
38
  */
36
- _this.minDimensions = new Vector3(15.625, 6.25, 0.001);
39
+ _this.minDimensions = new Vector2(15.625, 6.25);
37
40
  /**
38
41
  * Default dimensions of the slate
39
42
  */
40
43
  _this.defaultDimensions = _this.dimensions.clone();
41
44
  /**
42
- * Dimensions of the backplate
45
+ * Height of the title bar component
43
46
  */
44
- _this.backplateDimensions = new Vector3(21.875, 0.625, 0.001);
47
+ _this.titleBarHeight = 0.625;
45
48
  /**
46
- * Margin between backplate and contentplate
49
+ * Margin between title bar and contentplate
47
50
  */
48
- _this.backPlateMargin = 0.005;
51
+ _this.titleBarMargin = 0.005;
49
52
  /**
50
53
  * Origin in local coordinates (top left corner)
51
54
  */
52
55
  _this.origin = new Vector3(0, 0, 0);
56
+ _this._titleText = "";
53
57
  _this._contentScaleRatio = 1;
54
58
  _this._followButton = new TouchHolographicButton("followButton" + _this.name);
55
59
  _this._closeButton = new TouchHolographicButton("closeButton" + _this.name);
@@ -71,33 +75,31 @@ var HolographicSlate = /** @class */ (function (_super) {
71
75
  });
72
76
  Object.defineProperty(HolographicSlate.prototype, "renderingGroupId", {
73
77
  get: function () {
74
- return this._backPlate.renderingGroupId;
78
+ return this._titleBar.renderingGroupId;
75
79
  },
76
80
  /**
77
- * Rendering ground id of all the mesh in the button
81
+ * Rendering ground id of all the meshes
78
82
  */
79
83
  set: function (id) {
80
- this._backPlate.renderingGroupId = id;
84
+ this._titleBar.renderingGroupId = id;
85
+ this._titleBarTitle.renderingGroupId = id;
81
86
  this._contentPlate.renderingGroupId = id;
82
87
  },
83
88
  enumerable: false,
84
89
  configurable: true
85
90
  });
86
- Object.defineProperty(HolographicSlate.prototype, "imageUrl", {
87
- /**
88
- * Gets or sets the image url for the button
89
- */
91
+ Object.defineProperty(HolographicSlate.prototype, "title", {
90
92
  get: function () {
91
- return this._imageUrl;
93
+ return this._titleText;
92
94
  },
93
- set: function (value) {
94
- if (this._imageUrl === value) {
95
- return;
95
+ /**
96
+ * The title text displayed at the top of the slate
97
+ */
98
+ set: function (title) {
99
+ this._titleText = title;
100
+ if (this._titleTextComponent) {
101
+ this._titleTextComponent.text = title;
96
102
  }
97
- this._imageUrl = value;
98
- this._rebuildContent();
99
- this._resetContentPositionAndZoom();
100
- this._applyContentViewport();
101
103
  },
102
104
  enumerable: false,
103
105
  configurable: true
@@ -109,18 +111,9 @@ var HolographicSlate = /** @class */ (function (_super) {
109
111
  */
110
112
  HolographicSlate.prototype._applyFacade = function (facadeTexture) {
111
113
  this._contentMaterial.albedoTexture = facadeTexture;
112
- };
113
- HolographicSlate.prototype._rebuildContent = function () {
114
- this._disposeFacadeTexture();
115
- if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
116
- if (this._imageUrl) {
117
- var image = new Image();
118
- image.source = this._imageUrl;
119
- if (this._contentPlate) {
120
- this.content = image;
121
- }
122
- }
123
- }
114
+ this._resetContentPositionAndZoom();
115
+ this._applyContentViewport();
116
+ facadeTexture.attachToMesh(this._contentPlate, true);
124
117
  };
125
118
  HolographicSlate.prototype._addControl = function (control) {
126
119
  control._host = this._host;
@@ -137,26 +130,27 @@ var HolographicSlate = /** @class */ (function (_super) {
137
130
  HolographicSlate.prototype._positionElements = function () {
138
131
  var followButtonMesh = this._followButton.mesh;
139
132
  var closeButtonMesh = this._closeButton.mesh;
140
- var backPlate = this._backPlate;
133
+ var titleBar = this._titleBar;
134
+ var titleBarTitle = this._titleBarTitle;
141
135
  var contentPlate = this._contentPlate;
142
- if (followButtonMesh && closeButtonMesh && backPlate) {
143
- // World size of a button with 1 scaling
144
- var buttonBaseSize = 1;
145
- // Buttons take full backPlate on Y axis
146
- var backPlateYScale = this.backplateDimensions.y / buttonBaseSize;
147
- closeButtonMesh.scaling.setAll(backPlateYScale);
148
- followButtonMesh.scaling.setAll(backPlateYScale);
136
+ if (followButtonMesh && closeButtonMesh && titleBar) {
137
+ closeButtonMesh.scaling.setAll(this.titleBarHeight);
138
+ followButtonMesh.scaling.setAll(this.titleBarHeight);
149
139
  closeButtonMesh.position
150
- .copyFromFloats(this.backplateDimensions.x - backPlateYScale / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
140
+ .copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, (-Epsilon / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
151
141
  .addInPlace(this.origin);
152
142
  followButtonMesh.position
153
- .copyFromFloats(this.backplateDimensions.x - (3 * backPlateYScale) / 2, -this.backplateDimensions.y / 2, (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
143
+ .copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, (-Epsilon / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1))
154
144
  .addInPlace(this.origin);
155
- var contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;
156
- backPlate.scaling.copyFrom(this.backplateDimensions);
157
- contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);
158
- backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);
159
- contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
145
+ var contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;
146
+ titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);
147
+ titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);
148
+ contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
149
+ titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);
150
+ titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), -Epsilon).addInPlace(this.origin);
151
+ contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
152
+ // Update the title's AdvancedDynamicTexture scale to avoid visual stretching
153
+ this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);
160
154
  var aspectRatio = this.dimensions.x / contentPlateHeight;
161
155
  this._contentViewport.width = this._contentScaleRatio;
162
156
  this._contentViewport.height = this._contentScaleRatio / aspectRatio;
@@ -164,7 +158,8 @@ var HolographicSlate = /** @class */ (function (_super) {
164
158
  }
165
159
  };
166
160
  HolographicSlate.prototype._applyContentViewport = function () {
167
- if (this._contentPlate.material && this._contentPlate.material.albedoTexture) {
161
+ var _a;
162
+ if (((_a = this._contentPlate) === null || _a === void 0 ? void 0 : _a.material) && this._contentPlate.material.albedoTexture) {
168
163
  var tex = this._contentPlate.material.albedoTexture;
169
164
  tex.uScale = this._contentScaleRatio;
170
165
  tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;
@@ -185,9 +180,8 @@ var HolographicSlate = /** @class */ (function (_super) {
185
180
  return;
186
181
  }
187
182
  // Update pivot point so it is at the center of geometry
188
- var center = this.dimensions.scale(0.5);
189
183
  // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards
190
- center.y *= -1;
184
+ var center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);
191
185
  center.addInPlace(this.origin);
192
186
  center.z = 0;
193
187
  var origin = new Vector3(0, 0, 0);
@@ -200,15 +194,26 @@ var HolographicSlate = /** @class */ (function (_super) {
200
194
  // Mesh association
201
195
  HolographicSlate.prototype._createNode = function (scene) {
202
196
  var _this = this;
203
- var node = new Mesh("slate" + this.name, scene);
204
- this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
197
+ var node = new Mesh("slate_" + this.name, scene);
198
+ this._titleBar = CreateBox("titleBar_" + this.name, { size: 1 }, scene);
199
+ this._titleBarTitle = CreatePlane("titleText_" + this.name, { size: 1 }, scene);
200
+ this._titleBarTitle.parent = node;
201
+ this._titleBarTitle.isPickable = false;
202
+ var adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);
203
+ this._titleTextComponent = new TextBlock("titleText_" + this.name, this._titleText);
204
+ this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;
205
+ this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
206
+ this._titleTextComponent.color = "white";
207
+ this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;
208
+ this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;
209
+ adt.addControl(this._titleTextComponent);
205
210
  var faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));
206
211
  if (scene.useRightHandedSystem) {
207
212
  faceUV[0].copyFromFloats(0, 1, 1, 0);
208
213
  }
209
- this._contentPlate = CreateBox("contentPlate" + this.name, { size: 1, faceUV: faceUV }, scene);
210
- this._backPlate.parent = node;
211
- this._backPlate.isNearGrabbable = true;
214
+ this._contentPlate = CreateBox("contentPlate_" + this.name, { size: 1, faceUV: faceUV }, scene);
215
+ this._titleBar.parent = node;
216
+ this._titleBar.isNearGrabbable = true;
212
217
  this._contentPlate.parent = node;
213
218
  this._attachContentPlateBehavior();
214
219
  this._addControl(this._followButton);
@@ -255,8 +260,8 @@ var HolographicSlate = /** @class */ (function (_super) {
255
260
  startViewport = _this._contentViewport.clone();
256
261
  worldMatrix = _this.node.computeWorldMatrix(true);
257
262
  origin.copyFrom(event.dragPlanePoint);
258
- worldDimensions.copyFrom(_this.dimensions);
259
- worldDimensions.y -= _this.backplateDimensions.y + _this.backPlateMargin;
263
+ worldDimensions.set(_this.dimensions.x, _this.dimensions.y, Epsilon);
264
+ worldDimensions.y -= _this.titleBarHeight + _this.titleBarMargin;
260
265
  Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);
261
266
  upWorld.copyFromFloats(0, 1, 0);
262
267
  Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);
@@ -280,20 +285,20 @@ var HolographicSlate = /** @class */ (function (_super) {
280
285
  };
281
286
  HolographicSlate.prototype._affectMaterial = function (mesh) {
282
287
  // TODO share materials
283
- this._backPlateMaterial = new FluentBackplateMaterial(this.name + " plateMaterial", mesh.getScene());
284
- this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
285
- // if (pickedPoint) {
286
- // this._backPlateMaterial. = pickedPoint;
287
- // this._backPlateMaterial.hoverColor.a = 1.0;
288
- // } else {
289
- // this._backPlateMaterial.hoverColor.a = 0;
290
- // }
291
- });
288
+ this._titleBarMaterial = new FluentBackplateMaterial("".concat(this.name, " plateMaterial"), mesh.getScene());
289
+ // this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {
290
+ // if (pickedPoint) {
291
+ // this._titleBarMaterial.globalLeftIndexTipPosition = pickedPoint;
292
+ // this._titleBarMaterial.hoverColor.a = 1.0;
293
+ // } else {
294
+ // this._titleBarMaterial.hoverColor.a = 0;
295
+ // }
296
+ // });
292
297
  this._contentMaterial = new FluentMaterial(this.name + "contentMaterial", mesh.getScene());
293
298
  this._contentMaterial.renderBorders = true;
294
- this._backPlate.material = this._backPlateMaterial;
299
+ this._titleBar.material = this._titleBarMaterial;
295
300
  this._contentPlate.material = this._contentMaterial;
296
- this._rebuildContent();
301
+ this._resetContent();
297
302
  this._applyContentViewport();
298
303
  };
299
304
  /** @hidden **/
@@ -303,7 +308,7 @@ var HolographicSlate = /** @class */ (function (_super) {
303
308
  this._gizmo = new SlateGizmo(this._host.utilityLayer);
304
309
  this._gizmo.attachedSlate = this;
305
310
  this._defaultBehavior = new DefaultBehavior();
306
- this._defaultBehavior.attach(this.node, [this._backPlate]);
311
+ this._defaultBehavior.attach(this.node, [this._titleBar]);
307
312
  this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(function () {
308
313
  _this._gizmo.updateBoundingBox();
309
314
  });
@@ -335,9 +340,10 @@ var HolographicSlate = /** @class */ (function (_super) {
335
340
  */
336
341
  HolographicSlate.prototype.dispose = function () {
337
342
  _super.prototype.dispose.call(this);
338
- this._backPlateMaterial.dispose();
343
+ this._titleBarMaterial.dispose();
339
344
  this._contentMaterial.dispose();
340
- this._backPlate.dispose();
345
+ this._titleBar.dispose();
346
+ this._titleBarTitle.dispose();
341
347
  this._contentPlate.dispose();
342
348
  this._followButton.dispose();
343
349
  this._closeButton.dispose();
@@ -359,6 +365,7 @@ var HolographicSlate = /** @class */ (function (_super) {
359
365
  * File name for the close icon.
360
366
  */
361
367
  HolographicSlate.FOLLOW_ICON_FILENAME = "IconFollowMe.png";
368
+ HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y = 102.4;
362
369
  return HolographicSlate;
363
370
  }(ContentDisplay3D));
364
371
  export { HolographicSlate };
@@ -1 +1 @@
1
- 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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
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{ ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"@babylonjs/core/Maths/math\";\r\nimport { Epsilon } from \"@babylonjs/core/Maths/math.constants\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public dimensions = new Vector2(21.875, 12.5);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public titleBarHeight = 0.625;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && titleBar) {\r\n closeButtonMesh.scaling.setAll(this.titleBarHeight);\r\n followButtonMesh.scaling.setAll(this.titleBarHeight);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.dimensions.x - this.titleBarHeight / 2,\r\n -this.titleBarHeight / 2,\r\n (-Epsilon / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.dimensions.x - (3 * this.titleBarHeight) / 2,\r\n -this.titleBarHeight / 2,\r\n (-Epsilon / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - (2 * this.titleBarHeight), this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position.copyFromFloats((this.dimensions.x / 2) - this.titleBarHeight, -(this.titleBarHeight / 2), -Epsilon).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x / titleBarTitle.scaling.y, HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n var adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate.DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n const faceUV = new Array(6).fill(new Vector4(0, 0, 1, 1));\r\n if (scene.useRightHandedSystem) {\r\n faceUV[0].copyFromFloats(0, 1, 1, 0);\r\n }\r\n this._contentPlate = CreateBox(\"contentPlate_\" + this.name, { size: 1, faceUV }, scene);\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n // this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._titleBarMaterial.globalLeftIndexTipPosition = pickedPoint;\r\n // this._titleBarMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._titleBarMaterial.hoverColor.a = 0;\r\n // }\r\n // });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -17,6 +17,5 @@ export * from "./touchButton3D";
17
17
  export * from "./touchMeshButton3D";
18
18
  export * from "./touchHolographicButton";
19
19
  export * from "./touchHolographicMenu";
20
- export * from "./touchToggleButton3D";
21
20
  export * from "./volumeBasedPanel";
22
21
  export * from "./holographicBackplate";
@@ -17,7 +17,6 @@ export * from "./touchButton3D.js";
17
17
  export * from "./touchMeshButton3D.js";
18
18
  export * from "./touchHolographicButton.js";
19
19
  export * from "./touchHolographicMenu.js";
20
- export * from "./touchToggleButton3D.js";
21
20
  export * from "./volumeBasedPanel.js";
22
21
  export * from "./holographicBackplate.js";
23
22
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./touchToggleButton3D\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\nexport * from \"./holographicBackplate\";\r\n"]}
@@ -17,7 +17,6 @@ export declare class NearMenu extends TouchHolographicMenu {
17
17
  */
18
18
  private static PIN_ICON_FILENAME;
19
19
  private _pinButton;
20
- private _pinMaterial;
21
20
  private _dragObserver;
22
21
  private _defaultBehavior;
23
22
  /**
@@ -40,13 +40,16 @@ var NearMenu = /** @class */ (function (_super) {
40
40
  return this._isPinned;
41
41
  },
42
42
  set: function (value) {
43
+ // Tell the pin button to toggle if this was called manually, for clean state control
44
+ if (this._pinButton.isToggled !== value) {
45
+ this._pinButton.isToggled = value;
46
+ return;
47
+ }
43
48
  this._isPinned = value;
44
- if (this._isPinned) {
45
- this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);
49
+ if (value) {
46
50
  this._defaultBehavior.followBehaviorEnabled = false;
47
51
  }
48
52
  else {
49
- this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);
50
53
  this._defaultBehavior.followBehaviorEnabled = true;
51
54
  }
52
55
  },
@@ -59,12 +62,11 @@ var NearMenu = /** @class */ (function (_super) {
59
62
  control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;
60
63
  control.parent = this;
61
64
  control._host = this._host;
62
- control.onPointerClickObservable.add(function () { return (_this.isPinned = !_this.isPinned); });
65
+ control.isToggleButton = true;
66
+ control.onToggleObservable.add(function (newState) { _this.isPinned = newState; });
63
67
  if (this._host.utilityLayer) {
64
68
  control._prepareNode(this._host.utilityLayer.utilityLayerScene);
65
69
  control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
66
- this._pinMaterial = control.backMaterial;
67
- this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);
68
70
  if (control.node) {
69
71
  control.node.parent = parent;
70
72
  }
@@ -1 +1 @@
1
- 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{ Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PickingInfo } from \"@babylonjs/core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _pinMaterial: StandardMaterial;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n this._isPinned = value;\r\n\r\n if (this._isPinned) {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.onPointerClickObservable.add(() => (this.isPinned = !this.isPinned));\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n this._pinMaterial = control.backMaterial;\r\n this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/nearMenu.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D;;;GAGG;AACH;IAA8B,4BAAoB;IAgG9C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SAQd;QAlFO,eAAS,GAAY,KAAK,CAAC;QA4E/B,KAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,KAAI,CAAC,aAAa,GAAG,KAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,GAAG,CAAC;YAC/E,KAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,eAAe,GAAG,CAAC,CAAC;;IAC7B,CAAC;IAtFD,sBAAW,qCAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;;;OAAA;IAMD,sBAAW,8BAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAc;YAC9B,qFAAqF;YACrF,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,KAAK,KAAK,EAAE;gBACrC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;gBAClC,OAAO;aACV;YAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YAEvB,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,KAAK,CAAC;aACvD;iBAAM;gBACH,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACtD;QACL,CAAC;;;OAhBA;IAkBO,mCAAgB,GAAxB,UAAyB,MAAqB;QAA9C,iBAkBC;QAjBG,IAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,eAAe,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QACzE,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAC9B,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,UAAC,QAAQ,IAAO,KAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAE5E,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAChE,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YAErE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aAChC;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAES,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,iBAAM,WAAW,YAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3D,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAgB,GAA1B;QACI,iBAAM,gBAAgB,WAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxJ,CAAC;IAiBD;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrF,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;IAtHD;;OAEG;IACY,wBAAe,GAAW,2CAA2C,CAAC;IACrF;;OAEG;IACY,0BAAiB,GAAW,aAAa,CAAC;IAgH7D,eAAC;CAAA,AAxHD,CAA8B,oBAAoB,GAwHjD;SAxHY,QAAQ","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PickingInfo } from \"@babylonjs/core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => { this.isPinned = newState; });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}