@babylonjs/gui 5.0.0-alpha.9 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. package/2D/adtInstrumentation.js +1 -1
  2. package/2D/advancedDynamicTexture.d.ts +165 -125
  3. package/2D/advancedDynamicTexture.js +342 -181
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.d.ts +8 -0
  6. package/2D/controls/button.js +33 -10
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.d.ts +2 -1
  9. package/2D/controls/checkbox.js +10 -8
  10. package/2D/controls/checkbox.js.map +1 -1
  11. package/2D/controls/colorpicker.d.ts +4 -3
  12. package/2D/controls/colorpicker.js +40 -23
  13. package/2D/controls/colorpicker.js.map +1 -1
  14. package/2D/controls/container.d.ts +16 -5
  15. package/2D/controls/container.js +91 -13
  16. package/2D/controls/container.js.map +1 -1
  17. package/2D/controls/control.d.ts +103 -44
  18. package/2D/controls/control.js +278 -129
  19. package/2D/controls/control.js.map +1 -1
  20. package/2D/controls/displayGrid.d.ts +2 -1
  21. package/2D/controls/displayGrid.js +6 -6
  22. package/2D/controls/displayGrid.js.map +1 -1
  23. package/2D/controls/ellipse.d.ts +5 -3
  24. package/2D/controls/ellipse.js +9 -5
  25. package/2D/controls/ellipse.js.map +1 -1
  26. package/2D/controls/focusableButton.d.ts +1 -0
  27. package/2D/controls/focusableButton.js +9 -6
  28. package/2D/controls/focusableButton.js.map +1 -1
  29. package/2D/controls/grid.d.ts +13 -2
  30. package/2D/controls/grid.js +108 -24
  31. package/2D/controls/grid.js.map +1 -1
  32. package/2D/controls/image.d.ts +5 -4
  33. package/2D/controls/image.js +52 -31
  34. package/2D/controls/image.js.map +1 -1
  35. package/2D/controls/index.js +29 -29
  36. package/2D/controls/inputPassword.js +4 -4
  37. package/2D/controls/inputPassword.js.map +1 -1
  38. package/2D/controls/inputText.d.ts +2 -1
  39. package/2D/controls/inputText.js +40 -14
  40. package/2D/controls/inputText.js.map +1 -1
  41. package/2D/controls/line.d.ts +3 -2
  42. package/2D/controls/line.js +8 -8
  43. package/2D/controls/line.js.map +1 -1
  44. package/2D/controls/multiLine.d.ts +4 -3
  45. package/2D/controls/multiLine.js +6 -6
  46. package/2D/controls/multiLine.js.map +1 -1
  47. package/2D/controls/radioButton.d.ts +2 -1
  48. package/2D/controls/radioButton.js +10 -7
  49. package/2D/controls/radioButton.js.map +1 -1
  50. package/2D/controls/rectangle.d.ts +8 -3
  51. package/2D/controls/rectangle.js +21 -5
  52. package/2D/controls/rectangle.js.map +1 -1
  53. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
  54. package/2D/controls/scrollViewers/scrollViewer.js +9 -9
  55. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  56. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
  57. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  58. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  59. package/2D/controls/selector.js +8 -8
  60. package/2D/controls/selector.js.map +1 -1
  61. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  62. package/2D/controls/sliders/baseSlider.js +12 -10
  63. package/2D/controls/sliders/baseSlider.js.map +1 -1
  64. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
  65. package/2D/controls/sliders/imageBasedSlider.js +29 -5
  66. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  67. package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
  68. package/2D/controls/sliders/imageScrollBar.js +3 -3
  69. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  70. package/2D/controls/sliders/scrollBar.d.ts +2 -1
  71. package/2D/controls/sliders/scrollBar.js +3 -3
  72. package/2D/controls/sliders/scrollBar.js.map +1 -1
  73. package/2D/controls/sliders/slider.d.ts +2 -1
  74. package/2D/controls/sliders/slider.js +4 -4
  75. package/2D/controls/sliders/slider.js.map +1 -1
  76. package/2D/controls/stackPanel.d.ts +10 -3
  77. package/2D/controls/stackPanel.js +35 -13
  78. package/2D/controls/stackPanel.js.map +1 -1
  79. package/2D/controls/statics.js +3 -3
  80. package/2D/controls/statics.js.map +1 -1
  81. package/2D/controls/textBlock.d.ts +16 -9
  82. package/2D/controls/textBlock.js +75 -34
  83. package/2D/controls/textBlock.js.map +1 -1
  84. package/2D/controls/textWrapper.js +2 -2
  85. package/2D/controls/textWrapper.js.map +1 -1
  86. package/2D/controls/toggleButton.d.ts +1 -13
  87. package/2D/controls/toggleButton.js +29 -38
  88. package/2D/controls/toggleButton.js.map +1 -1
  89. package/2D/controls/virtualKeyboard.js +5 -5
  90. package/2D/controls/virtualKeyboard.js.map +1 -1
  91. package/2D/index.d.ts +1 -1
  92. package/2D/index.js +9 -9
  93. package/2D/index.js.map +1 -1
  94. package/2D/math2D.d.ts +5 -0
  95. package/2D/math2D.js +14 -2
  96. package/2D/math2D.js.map +1 -1
  97. package/2D/measure.js +1 -1
  98. package/2D/measure.js.map +1 -1
  99. package/2D/multiLinePoint.js +3 -3
  100. package/2D/style.js +2 -2
  101. package/2D/valueAndUnit.d.ts +21 -6
  102. package/2D/valueAndUnit.js +57 -13
  103. package/2D/valueAndUnit.js.map +1 -1
  104. package/2D/xmlLoader.d.ts +17 -3
  105. package/2D/xmlLoader.js +54 -15
  106. package/2D/xmlLoader.js.map +1 -1
  107. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  108. package/3D/behaviors/defaultBehavior.js +122 -0
  109. package/3D/behaviors/defaultBehavior.js.map +1 -0
  110. package/3D/controls/abstractButton3D.d.ts +2 -2
  111. package/3D/controls/abstractButton3D.js +3 -3
  112. package/3D/controls/abstractButton3D.js.map +1 -1
  113. package/3D/controls/button3D.d.ts +0 -24
  114. package/3D/controls/button3D.js +15 -84
  115. package/3D/controls/button3D.js.map +1 -1
  116. package/3D/controls/container3D.js +2 -2
  117. package/3D/controls/contentDisplay3D.d.ts +30 -0
  118. package/3D/controls/contentDisplay3D.js +79 -0
  119. package/3D/controls/contentDisplay3D.js.map +1 -0
  120. package/3D/controls/control3D.d.ts +10 -7
  121. package/3D/controls/control3D.js +27 -19
  122. package/3D/controls/control3D.js.map +1 -1
  123. package/3D/controls/cylinderPanel.js +5 -5
  124. package/3D/controls/handMenu.d.ts +28 -0
  125. package/3D/controls/handMenu.js +48 -0
  126. package/3D/controls/handMenu.js.map +1 -0
  127. package/3D/controls/holographicBackplate.d.ts +48 -0
  128. package/3D/controls/holographicBackplate.js +121 -0
  129. package/3D/controls/holographicBackplate.js.map +1 -0
  130. package/3D/controls/holographicButton.d.ts +1 -1
  131. package/3D/controls/holographicButton.js +35 -31
  132. package/3D/controls/holographicButton.js.map +1 -1
  133. package/3D/controls/holographicSlate.d.ts +118 -0
  134. package/3D/controls/holographicSlate.js +365 -0
  135. package/3D/controls/holographicSlate.js.map +1 -0
  136. package/3D/controls/index.d.ts +7 -0
  137. package/3D/controls/index.js +22 -15
  138. package/3D/controls/index.js.map +1 -1
  139. package/3D/controls/meshButton3D.js +2 -2
  140. package/3D/controls/meshButton3D.js.map +1 -1
  141. package/3D/controls/nearMenu.d.ts +45 -0
  142. package/3D/controls/nearMenu.js +111 -0
  143. package/3D/controls/nearMenu.js.map +1 -0
  144. package/3D/controls/planePanel.js +3 -3
  145. package/3D/controls/scatterPanel.js +4 -4
  146. package/3D/controls/slider3D.d.ts +80 -0
  147. package/3D/controls/slider3D.js +268 -0
  148. package/3D/controls/slider3D.js.map +1 -0
  149. package/3D/controls/spherePanel.js +5 -5
  150. package/3D/controls/stackPanel3D.js +3 -3
  151. package/3D/controls/touchButton3D.d.ts +9 -21
  152. package/3D/controls/touchButton3D.js +52 -224
  153. package/3D/controls/touchButton3D.js.map +1 -1
  154. package/3D/controls/touchHolographicButton.d.ts +20 -3
  155. package/3D/controls/touchHolographicButton.js +137 -67
  156. package/3D/controls/touchHolographicButton.js.map +1 -1
  157. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  158. package/3D/controls/touchHolographicMenu.js +149 -0
  159. package/3D/controls/touchHolographicMenu.js.map +1 -0
  160. package/3D/controls/touchMeshButton3D.d.ts +3 -6
  161. package/3D/controls/touchMeshButton3D.js +6 -14
  162. package/3D/controls/touchMeshButton3D.js.map +1 -1
  163. package/3D/controls/touchToggleButton3D.d.ts +35 -0
  164. package/3D/controls/touchToggleButton3D.js +60 -0
  165. package/3D/controls/touchToggleButton3D.js.map +1 -0
  166. package/3D/controls/volumeBasedPanel.d.ts +1 -1
  167. package/3D/controls/volumeBasedPanel.js +5 -5
  168. package/3D/controls/volumeBasedPanel.js.map +1 -1
  169. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  170. package/3D/gizmos/gizmoHandle.js +210 -0
  171. package/3D/gizmos/gizmoHandle.js.map +1 -0
  172. package/3D/gizmos/index.d.ts +2 -0
  173. package/3D/gizmos/index.js +3 -0
  174. package/3D/gizmos/index.js.map +1 -0
  175. package/3D/gizmos/slateGizmo.d.ts +59 -0
  176. package/3D/gizmos/slateGizmo.js +364 -0
  177. package/3D/gizmos/slateGizmo.js.map +1 -0
  178. package/3D/gui3DManager.d.ts +15 -2
  179. package/3D/gui3DManager.js +62 -41
  180. package/3D/gui3DManager.js.map +1 -1
  181. package/3D/index.d.ts +3 -2
  182. package/3D/index.js +5 -4
  183. package/3D/index.js.map +1 -1
  184. package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
  185. package/3D/materials/fluent/fluentMaterial.js +282 -0
  186. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  187. package/3D/materials/fluent/index.d.ts +1 -0
  188. package/3D/materials/fluent/index.js +2 -0
  189. package/3D/materials/fluent/index.js.map +1 -0
  190. package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
  191. package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
  192. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  193. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
  194. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
  195. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  196. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
  197. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
  198. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  199. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  200. package/3D/materials/fluentBackplate/index.js +2 -0
  201. package/3D/materials/fluentBackplate/index.js.map +1 -0
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
  204. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  205. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  206. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
  207. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  208. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
  209. package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
  210. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  211. package/3D/materials/fluentButton/index.d.ts +1 -0
  212. package/3D/materials/fluentButton/index.js +2 -0
  213. package/3D/materials/fluentButton/index.js.map +1 -0
  214. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  215. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
  216. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  217. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  218. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
  219. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  220. package/3D/materials/fluentMaterial.d.ts +2 -88
  221. package/3D/materials/fluentMaterial.js +2 -277
  222. package/3D/materials/fluentMaterial.js.map +1 -1
  223. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  224. package/3D/materials/handle/handleMaterial.js +127 -0
  225. package/3D/materials/handle/handleMaterial.js.map +1 -0
  226. package/3D/materials/handle/index.d.ts +1 -0
  227. package/3D/materials/handle/index.js +2 -0
  228. package/3D/materials/handle/index.js.map +1 -0
  229. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  230. package/3D/materials/handle/shaders/handle.fragment.js +7 -0
  231. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  232. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  233. package/3D/materials/handle/shaders/handle.vertex.js +7 -0
  234. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  235. package/3D/materials/index.d.ts +5 -1
  236. package/3D/materials/index.js +5 -1
  237. package/3D/materials/index.js.map +1 -1
  238. package/3D/materials/mrdl/index.d.ts +3 -0
  239. package/3D/materials/mrdl/index.js +4 -0
  240. package/3D/materials/mrdl/index.js.map +1 -0
  241. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
  242. package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
  243. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  244. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
  245. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
  246. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  247. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
  248. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
  249. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  250. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
  252. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  253. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
  255. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  256. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  257. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
  258. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  259. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  262. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  263. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  268. package/3D/vector3WithInfo.js +1 -1
  269. package/index.d.ts +2 -2
  270. package/index.js +2 -2
  271. package/index.js.map +1 -1
  272. package/legacy/legacy.js +2 -2
  273. package/package.json +117 -9
  274. package/3D/materials/shaders/fluent.fragment.js +0 -7
  275. package/3D/materials/shaders/fluent.fragment.js.map +0 -1
  276. package/3D/materials/shaders/fluent.vertex.js.map +0 -1
@@ -1,18 +1,23 @@
1
1
  import { __extends } from "tslib";
2
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
3
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
4
- import { PlaneBuilder } from "@babylonjs/core/Meshes/Builders/planeBuilder";
5
- import { BoxBuilder } from "@babylonjs/core/Meshes/Builders/boxBuilder";
6
- import { FadeInOutBehavior } from "@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior";
7
- import { FluentMaterial } from "../materials/fluentMaterial";
8
- import { StackPanel } from "../../2D/controls/stackPanel";
9
- import { Image } from "../../2D/controls/image";
10
- import { TextBlock } from "../../2D/controls/textBlock";
11
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
12
- import { Color3 } from '@babylonjs/core/Maths/math.color';
13
- import { TouchButton3D } from "./touchButton3D";
2
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
4
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
5
+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
6
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
7
+ import { FadeInOutBehavior } from "@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.js";
8
+ import { FluentButtonMaterial } from "../materials/fluentButton/fluentButtonMaterial.js";
9
+ import { StackPanel } from "../../2D/controls/stackPanel.js";
10
+ import { Image } from "../../2D/controls/image.js";
11
+ import { TextBlock } from "../../2D/controls/textBlock.js";
12
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
13
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
14
+ import { TouchButton3D } from "./touchButton3D.js";
15
+ import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
16
+ import { DomManagement } from "@babylonjs/core/Misc/domManagement.js";
17
+ import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
14
18
  /**
15
19
  * Class used to create a holographic button in 3D
20
+ * @since 5.0.0
16
21
  */
17
22
  var TouchHolographicButton = /** @class */ (function (_super) {
18
23
  __extends(TouchHolographicButton, _super);
@@ -24,20 +29,47 @@ var TouchHolographicButton = /** @class */ (function (_super) {
24
29
  if (shareMaterials === void 0) { shareMaterials = true; }
25
30
  var _this = _super.call(this, name) || this;
26
31
  _this._shareMaterials = true;
32
+ _this._isBackplateVisible = true;
33
+ _this._frontPlateDepth = 0.5;
34
+ _this._backPlateDepth = 0.04;
27
35
  _this._shareMaterials = shareMaterials;
28
- // Default animations
29
36
  _this.pointerEnterAnimation = function () {
30
- if (!_this.mesh) {
31
- return;
32
- }
33
- _this._frontPlate.setEnabled(true);
37
+ _this._frontMaterial.leftBlobEnable = true;
38
+ _this._frontMaterial.rightBlobEnable = true;
34
39
  };
35
40
  _this.pointerOutAnimation = function () {
36
- if (!_this.mesh) {
37
- return;
41
+ _this._frontMaterial.leftBlobEnable = false;
42
+ _this._frontMaterial.rightBlobEnable = false;
43
+ };
44
+ _this.pointerDownAnimation = function () {
45
+ if (_this._frontPlate && !_this._isNearPressed) {
46
+ _this._frontPlate.scaling.z = _this._frontPlateDepth * 0.2;
47
+ _this._frontPlate.position = Vector3.Forward(_this._frontPlate._scene.useRightHandedSystem).scale((_this._frontPlateDepth - (0.2 * _this._frontPlateDepth)) / 2);
48
+ _this._textPlate.position = Vector3.Forward(_this._textPlate._scene.useRightHandedSystem).scale(-(_this._backPlateDepth + (0.2 * _this._frontPlateDepth)) / 2);
38
49
  }
39
- _this._frontPlate.setEnabled(false);
40
50
  };
51
+ _this.pointerUpAnimation = function () {
52
+ if (_this._frontPlate) {
53
+ _this._frontPlate.scaling.z = _this._frontPlateDepth;
54
+ _this._frontPlate.position = Vector3.Forward(_this._frontPlate._scene.useRightHandedSystem).scale((_this._frontPlateDepth - _this._frontPlateDepth) / 2);
55
+ _this._textPlate.position = Vector3.Forward(_this._textPlate._scene.useRightHandedSystem).scale(-(_this._backPlateDepth + _this._frontPlateDepth) / 2);
56
+ }
57
+ };
58
+ _this.onPointerMoveObservable.add(function (position) {
59
+ if (_this._frontPlate && _this._isNearPressed) {
60
+ var scale = Vector3.Zero();
61
+ if (_this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {
62
+ var interactionHeight = _this._getInteractionHeight(position, _this._backPlate.position) / scale.z;
63
+ interactionHeight = Scalar.Clamp(interactionHeight - (_this._backPlateDepth / 2), 0.2 * _this._frontPlateDepth, _this._frontPlateDepth);
64
+ _this._frontPlate.scaling.z = interactionHeight;
65
+ _this._frontPlate.position = Vector3.Forward(_this._frontPlate._scene.useRightHandedSystem).scale((_this._frontPlateDepth - interactionHeight) / 2);
66
+ _this._textPlate.position = Vector3.Forward(_this._textPlate._scene.useRightHandedSystem).scale(-(_this._backPlateDepth + interactionHeight) / 2);
67
+ }
68
+ }
69
+ });
70
+ _this._pointerHoverObserver = _this.onPointerMoveObservable.add(function (hoverPosition) {
71
+ _this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;
72
+ });
41
73
  return _this;
42
74
  }
43
75
  TouchHolographicButton.prototype._disposeTooltip = function () {
@@ -89,18 +121,18 @@ var TouchHolographicButton = /** @class */ (function (_super) {
89
121
  return;
90
122
  }
91
123
  if (!this._tooltipFade) {
124
+ var rightHandedScene = this._backPlate._scene.useRightHandedSystem;
92
125
  // Create tooltip with mesh and text
93
- this._tooltipMesh = PlaneBuilder.CreatePlane("", { size: 1 }, this._backPlate._scene);
94
- var tooltipBackground = PlaneBuilder.CreatePlane("", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);
126
+ this._tooltipMesh = CreatePlane("", { size: 1 }, this._backPlate._scene);
127
+ var tooltipBackground = CreatePlane("", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);
95
128
  var mat = new StandardMaterial("", this._backPlate._scene);
96
129
  mat.diffuseColor = Color3.FromHexString("#212121");
97
130
  tooltipBackground.material = mat;
98
131
  tooltipBackground.isPickable = false;
99
132
  this._tooltipMesh.addChild(tooltipBackground);
100
- tooltipBackground.position.z = 0.05;
133
+ tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);
101
134
  this._tooltipMesh.scaling.y = 1 / 3;
102
- this._tooltipMesh.position.y = 0.7;
103
- this._tooltipMesh.position.z = -0.15;
135
+ this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));
104
136
  this._tooltipMesh.isPickable = false;
105
137
  this._tooltipMesh.parent = this._backPlate;
106
138
  // Create text texture for the tooltip
@@ -206,6 +238,24 @@ var TouchHolographicButton = /** @class */ (function (_super) {
206
238
  enumerable: false,
207
239
  configurable: true
208
240
  });
241
+ Object.defineProperty(TouchHolographicButton.prototype, "isBackplateVisible", {
242
+ /**
243
+ * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement
244
+ */
245
+ set: function (isVisible) {
246
+ if (this.mesh && !!this._backMaterial) {
247
+ if (isVisible && !this._isBackplateVisible) {
248
+ this._backPlate.visibility = 1;
249
+ }
250
+ else if (!isVisible && this._isBackplateVisible) {
251
+ this._backPlate.visibility = 0;
252
+ }
253
+ }
254
+ this._isBackplateVisible = isVisible;
255
+ },
256
+ enumerable: false,
257
+ configurable: true
258
+ });
209
259
  TouchHolographicButton.prototype._getTypeName = function () {
210
260
  return "TouchHolographicButton";
211
261
  };
@@ -213,14 +263,16 @@ var TouchHolographicButton = /** @class */ (function (_super) {
213
263
  this._disposeFacadeTexture();
214
264
  var panel = new StackPanel();
215
265
  panel.isVertical = true;
216
- if (this._imageUrl) {
217
- var image = new Image();
218
- image.source = this._imageUrl;
219
- image.paddingTop = "40px";
220
- image.height = "180px";
221
- image.width = "100px";
222
- image.paddingBottom = "40px";
223
- panel.addControl(image);
266
+ if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
267
+ if (this._imageUrl) {
268
+ var image = new Image();
269
+ image.source = this._imageUrl;
270
+ image.paddingTop = "40px";
271
+ image.height = "180px";
272
+ image.width = "100px";
273
+ image.paddingBottom = "40px";
274
+ panel.addControl(image);
275
+ }
224
276
  }
225
277
  if (this._text) {
226
278
  var text = new TextBlock();
@@ -230,66 +282,70 @@ var TouchHolographicButton = /** @class */ (function (_super) {
230
282
  text.fontSize = 24;
231
283
  panel.addControl(text);
232
284
  }
233
- if (this._frontPlate) {
234
- this.content = panel;
235
- }
285
+ this.content = panel;
236
286
  };
237
287
  // Mesh association
238
288
  TouchHolographicButton.prototype._createNode = function (scene) {
239
- this._backPlate = BoxBuilder.CreateBox(this.name + "BackMesh", {
289
+ var _this = this;
290
+ var _a;
291
+ this.name = (_a = this.name) !== null && _a !== void 0 ? _a : "TouchHolographicButton";
292
+ var collisionMesh = CreateBox(this.name + "_collisionMesh", {
240
293
  width: 1.0,
241
294
  height: 1.0,
242
- depth: 0.08
295
+ depth: this._frontPlateDepth,
243
296
  }, scene);
244
- this._frontPlate = BoxBuilder.CreateBox(this.name + "FrontMesh", {
297
+ collisionMesh.isPickable = true;
298
+ collisionMesh.isNearPickable = true;
299
+ collisionMesh.visibility = 0;
300
+ collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);
301
+ SceneLoader.ImportMeshAsync(undefined, TouchHolographicButton.MODEL_BASE_URL, TouchHolographicButton.MODEL_FILENAME, scene)
302
+ .then(function (result) {
303
+ var importedFrontPlate = result.meshes[1];
304
+ importedFrontPlate.name = _this.name + "_frontPlate";
305
+ importedFrontPlate.isPickable = false;
306
+ importedFrontPlate.scaling.z = _this._frontPlateDepth;
307
+ importedFrontPlate.parent = collisionMesh;
308
+ if (!!_this._frontMaterial) {
309
+ importedFrontPlate.material = _this._frontMaterial;
310
+ }
311
+ _this._frontPlate = importedFrontPlate;
312
+ });
313
+ this._backPlate = CreateBox(this.name + "_backPlate", {
245
314
  width: 1.0,
246
315
  height: 1.0,
247
- depth: 0.4
316
+ depth: this._backPlateDepth,
248
317
  }, scene);
249
- this._frontPlate.parent = this._backPlate;
250
- this._frontPlate.position.z = -0.08;
251
- this._frontPlate.isPickable = false;
252
- this._frontPlate.setEnabled(false);
318
+ this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._backPlateDepth / 2);
319
+ this._backPlate.isPickable = false;
253
320
  this._textPlate = _super.prototype._createNode.call(this, scene);
254
- this._textPlate.parent = this._backPlate;
255
- this._textPlate.position.z = -0.08;
321
+ this._textPlate.name = this.name + "_textPlate";
256
322
  this._textPlate.isPickable = false;
257
- this.collisionMesh = this._frontPlate;
258
- this.collidableFrontDirection = this._frontPlate.forward.negate(); // Mesh is facing the wrong way
323
+ this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);
324
+ this._backPlate.addChild(collisionMesh);
325
+ this._backPlate.addChild(this._textPlate);
326
+ this.collisionMesh = collisionMesh;
327
+ this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way
259
328
  return this._backPlate;
260
329
  };
261
330
  TouchHolographicButton.prototype._applyFacade = function (facadeTexture) {
262
331
  this._plateMaterial.emissiveTexture = facadeTexture;
263
332
  this._plateMaterial.opacityTexture = facadeTexture;
333
+ this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);
264
334
  };
265
335
  TouchHolographicButton.prototype._createBackMaterial = function (mesh) {
266
- var _this = this;
267
- this._backMaterial = new FluentMaterial(this.name + "Back Material", mesh.getScene());
268
- this._backMaterial.renderHoverLight = true;
269
- this._backMaterial.albedoColor = new Color3(0.1, 0.1, 0.4);
270
- this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
271
- if (pickedPoint) {
272
- _this._backMaterial.hoverPosition = pickedPoint;
273
- _this._backMaterial.hoverColor.a = 1.0;
274
- }
275
- else {
276
- _this._backMaterial.hoverColor.a = 0;
277
- }
278
- });
336
+ this._backMaterial = new StandardMaterial(this.name + "Back Material", mesh.getScene());
337
+ this._backMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);
279
338
  };
280
339
  TouchHolographicButton.prototype._createFrontMaterial = function (mesh) {
281
- this._frontMaterial = new FluentMaterial(this.name + "Front Material", mesh.getScene());
282
- this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow
283
- this._frontMaterial.alpha = 0.3; // Additive
284
- this._frontMaterial.renderBorders = false;
340
+ this._frontMaterial = new FluentButtonMaterial(this.name + "Front Material", mesh.getScene());
285
341
  };
286
342
  TouchHolographicButton.prototype._createPlateMaterial = function (mesh) {
287
343
  this._plateMaterial = new StandardMaterial(this.name + "Plate Material", mesh.getScene());
288
344
  this._plateMaterial.specularColor = Color3.Black();
289
345
  };
290
346
  TouchHolographicButton.prototype._affectMaterial = function (mesh) {
291
- // Back
292
347
  if (this._shareMaterials) {
348
+ // Back
293
349
  if (!this._host._touchSharedMaterials["backFluentMaterial"]) {
294
350
  this._createBackMaterial(mesh);
295
351
  this._host._touchSharedMaterials["backFluentMaterial"] = this._backMaterial;
@@ -312,8 +368,13 @@ var TouchHolographicButton = /** @class */ (function (_super) {
312
368
  }
313
369
  this._createPlateMaterial(mesh);
314
370
  this._backPlate.material = this._backMaterial;
315
- this._frontPlate.material = this._frontMaterial;
316
371
  this._textPlate.material = this._plateMaterial;
372
+ if (!this._isBackplateVisible) {
373
+ this._backPlate.visibility = 0;
374
+ }
375
+ if (!!this._frontPlate) {
376
+ this._frontPlate.material = this._frontMaterial;
377
+ }
317
378
  this._rebuildContent();
318
379
  };
319
380
  /**
@@ -322,6 +383,7 @@ var TouchHolographicButton = /** @class */ (function (_super) {
322
383
  TouchHolographicButton.prototype.dispose = function () {
323
384
  _super.prototype.dispose.call(this); // will dispose main mesh ie. back plate
324
385
  this._disposeTooltip();
386
+ this.onPointerMoveObservable.remove(this._pointerHoverObserver);
325
387
  if (!this.shareMaterials) {
326
388
  this._backMaterial.dispose();
327
389
  this._frontMaterial.dispose();
@@ -332,6 +394,14 @@ var TouchHolographicButton = /** @class */ (function (_super) {
332
394
  }
333
395
  }
334
396
  };
397
+ /**
398
+ * Base Url for the button model.
399
+ */
400
+ TouchHolographicButton.MODEL_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
401
+ /**
402
+ * File name for the button model.
403
+ */
404
+ TouchHolographicButton.MODEL_FILENAME = "mrtk-fluent-button.glb";
335
405
  return TouchHolographicButton;
336
406
  }(TouchButton3D));
337
407
  export { TouchHolographicButton };
@@ -1 +1 @@
1
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { PlaneBuilder } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { BoxBuilder } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { FluentMaterial } from \"../materials/fluentMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\r\n\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: Mesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _frontMaterial: FluentMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = PlaneBuilder.CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = PlaneBuilder.CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position.z = 0.05;\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position.y = 0.7;\r\n this._tooltipMesh.position.z = -0.15;\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n // Default animations\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(true);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(false);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n if (this._frontPlate) {\r\n this.content = panel;\r\n }\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._backPlate = BoxBuilder.CreateBox(this.name + \"BackMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08\r\n }, scene);\r\n\r\n this._frontPlate = BoxBuilder.CreateBox(this.name + \"FrontMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.4\r\n }, scene);\r\n\r\n this._frontPlate.parent = this._backPlate;\r\n this._frontPlate.position.z = -0.08;\r\n this._frontPlate.isPickable = false;\r\n this._frontPlate.setEnabled(false);\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.parent = this._backPlate;\r\n this._textPlate.position.z = -0.08;\r\n this._textPlate.isPickable = false;\r\n\r\n this.collisionMesh = this._frontPlate;\r\n this.collidableFrontDirection = this._frontPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.renderHoverLight = true;\r\n this._backMaterial.albedoColor = new Color3(0.1, 0.1, 0.4);\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backMaterial.hoverPosition = pickedPoint;\r\n this._backMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentMaterial(this.name + \"Front Material\", mesh.getScene());\r\n this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow\r\n this._frontMaterial.alpha = 0.3; // Additive\r\n this._frontMaterial.renderBorders = false;\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._frontPlate.material = this._frontMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}"]}
1
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"@babylonjs/core/Loading/sceneLoader\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: StandardMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): StandardMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n }\r\n else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this._isNearPressed) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - (0.2 * this._frontPlateDepth)) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + (0.2 * this._frontPlateDepth)) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this._isNearPressed) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.position) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - (this._backPlateDepth / 2), 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(`${this.name}_collisionMesh`, {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n }, scene);\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n TouchHolographicButton.MODEL_BASE_URL,\r\n TouchHolographicButton.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n var importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (!!this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new StandardMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as StandardMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (!!this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -0,0 +1,61 @@
1
+ import { Scene } from "@babylonjs/core/scene";
2
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
3
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
4
+ import { Nullable } from "@babylonjs/core/types";
5
+ import { Control3D } from "./control3D";
6
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
7
+ import { Mesh } from "@babylonjs/core/Meshes/mesh";
8
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
9
+ import { Container3D } from "./container3D";
10
+ import { TouchHolographicButton } from "./touchHolographicButton";
11
+ /**
12
+ * Simple menu that can contain holographic buttons
13
+ */
14
+ export declare class TouchHolographicMenu extends VolumeBasedPanel {
15
+ protected _backPlate: Mesh;
16
+ private _backPlateMaterial;
17
+ private _pickedPointObserver;
18
+ private _currentMin;
19
+ private _currentMax;
20
+ private _backPlateMargin;
21
+ /**
22
+ * Scale for the buttons added to the menu
23
+ */
24
+ protected static MENU_BUTTON_SCALE: number;
25
+ /**
26
+ * Gets or sets the margin size of the backplate in button size units.
27
+ * Setting this to 1, will make the backPlate margin the size of 1 button
28
+ */
29
+ get backPlateMargin(): number;
30
+ set backPlateMargin(value: number);
31
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
32
+ protected _affectMaterial(mesh: AbstractMesh): void;
33
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
34
+ protected _finalProcessing(): void;
35
+ private _updateCurrentMinMax;
36
+ private _updateMargins;
37
+ /**
38
+ * Creates a holographic menu GUI 3D control
39
+ * @param name name of the menu
40
+ */
41
+ constructor(name?: string);
42
+ /**
43
+ * Adds a button to the menu.
44
+ * Please note that the back material of the button will be set to transparent as it is attached to the menu.
45
+ *
46
+ * @param button Button to add
47
+ * @returns This menu
48
+ */
49
+ addButton(button: TouchHolographicButton): TouchHolographicMenu;
50
+ /**
51
+ * This method should not be used directly. It is inherited from `Container3D`.
52
+ * Please use `addButton` instead.
53
+ * @param _control
54
+ * @returns
55
+ */
56
+ addControl(_control: Control3D): Container3D;
57
+ /**
58
+ * Disposes the menu
59
+ */
60
+ dispose(): void;
61
+ }
@@ -0,0 +1,149 @@
1
+ import { __extends } from "tslib";
2
+ import { VolumeBasedPanel } from "./volumeBasedPanel.js";
3
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
5
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
6
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
+ import { Logger } from "@babylonjs/core/Misc/logger.js";
8
+ /**
9
+ * Simple menu that can contain holographic buttons
10
+ */
11
+ var TouchHolographicMenu = /** @class */ (function (_super) {
12
+ __extends(TouchHolographicMenu, _super);
13
+ /**
14
+ * Creates a holographic menu GUI 3D control
15
+ * @param name name of the menu
16
+ */
17
+ function TouchHolographicMenu(name) {
18
+ var _this = _super.call(this, name) || this;
19
+ _this._backPlateMargin = 1.25;
20
+ return _this;
21
+ }
22
+ Object.defineProperty(TouchHolographicMenu.prototype, "backPlateMargin", {
23
+ /**
24
+ * Gets or sets the margin size of the backplate in button size units.
25
+ * Setting this to 1, will make the backPlate margin the size of 1 button
26
+ */
27
+ get: function () {
28
+ return this._backPlateMargin;
29
+ },
30
+ set: function (value) {
31
+ var _this = this;
32
+ this._backPlateMargin = value;
33
+ if (this._children.length >= 1) {
34
+ this.children.forEach(function (control) {
35
+ _this._updateCurrentMinMax(control.position);
36
+ });
37
+ this._updateMargins();
38
+ }
39
+ },
40
+ enumerable: false,
41
+ configurable: true
42
+ });
43
+ TouchHolographicMenu.prototype._createNode = function (scene) {
44
+ var node = new Mesh("menu_" + this.name, scene);
45
+ this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
46
+ this._backPlate.parent = node;
47
+ return node;
48
+ };
49
+ TouchHolographicMenu.prototype._affectMaterial = function (mesh) {
50
+ var _this = this;
51
+ this._backPlateMaterial = new FluentMaterial(this.name + "backPlateMaterial", mesh.getScene());
52
+ this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);
53
+ this._backPlateMaterial.renderBorders = true;
54
+ this._backPlateMaterial.renderHoverLight = true;
55
+ this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
56
+ if (pickedPoint) {
57
+ _this._backPlateMaterial.hoverPosition = pickedPoint;
58
+ _this._backPlateMaterial.hoverColor.a = 1.0;
59
+ }
60
+ else {
61
+ _this._backPlateMaterial.hoverColor.a = 0;
62
+ }
63
+ });
64
+ this._backPlate.material = this._backPlateMaterial;
65
+ };
66
+ TouchHolographicMenu.prototype._mapGridNode = function (control, nodePosition) {
67
+ // Simple plane mapping for the menu
68
+ var mesh = control.mesh;
69
+ if (!mesh) {
70
+ return;
71
+ }
72
+ control.position = nodePosition.clone();
73
+ this._updateCurrentMinMax(nodePosition);
74
+ };
75
+ TouchHolographicMenu.prototype._finalProcessing = function () {
76
+ this._updateMargins();
77
+ };
78
+ TouchHolographicMenu.prototype._updateCurrentMinMax = function (nodePosition) {
79
+ if (!this._currentMin) {
80
+ this._currentMin = nodePosition.clone();
81
+ this._currentMax = nodePosition.clone();
82
+ }
83
+ this._currentMin.minimizeInPlace(nodePosition);
84
+ this._currentMax.maximizeInPlace(nodePosition);
85
+ };
86
+ TouchHolographicMenu.prototype._updateMargins = function () {
87
+ if (this._children.length > 0) {
88
+ this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
89
+ this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
90
+ var extendSize = this._currentMax.subtract(this._currentMin);
91
+ // Also add a % margin
92
+ this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
93
+ this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
94
+ this._backPlate.scaling.z = 0.001;
95
+ for (var i = 0; i < this._children.length; i++) {
96
+ this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
97
+ this._children[i].position.z -= 0.01;
98
+ }
99
+ }
100
+ this._currentMin = null;
101
+ this._currentMax = null;
102
+ };
103
+ /**
104
+ * Adds a button to the menu.
105
+ * Please note that the back material of the button will be set to transparent as it is attached to the menu.
106
+ *
107
+ * @param button Button to add
108
+ * @returns This menu
109
+ */
110
+ TouchHolographicMenu.prototype.addButton = function (button) {
111
+ // Block updating the layout until the button is resized (which has to happen after node creation)
112
+ var wasLayoutBlocked = this.blockLayout;
113
+ if (!wasLayoutBlocked) {
114
+ this.blockLayout = true;
115
+ }
116
+ _super.prototype.addControl.call(this, button);
117
+ button.isBackplateVisible = false;
118
+ button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
119
+ // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh
120
+ if (!wasLayoutBlocked) {
121
+ this.blockLayout = false;
122
+ }
123
+ return this;
124
+ };
125
+ /**
126
+ * This method should not be used directly. It is inherited from `Container3D`.
127
+ * Please use `addButton` instead.
128
+ * @param _control
129
+ * @returns
130
+ */
131
+ TouchHolographicMenu.prototype.addControl = function (_control) {
132
+ Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");
133
+ return this;
134
+ };
135
+ /**
136
+ * Disposes the menu
137
+ */
138
+ TouchHolographicMenu.prototype.dispose = function () {
139
+ _super.prototype.dispose.call(this);
140
+ this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
141
+ };
142
+ /**
143
+ * Scale for the buttons added to the menu
144
+ */
145
+ TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
146
+ return TouchHolographicMenu;
147
+ }(VolumeBasedPanel));
148
+ export { TouchHolographicMenu };
149
+ //# sourceMappingURL=touchHolographicMenu.js.map