@babylonjs/gui 5.0.0-alpha.62 → 5.0.0-alpha.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -28,11 +28,11 @@ var HolographicSlate = /** @class */ (function (_super) {
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  /**
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  * Dimensions of the slate
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  */
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- _this.dimensions = new Vector3(0.7, 0.4, 0.001);
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+ _this.dimensions = new Vector3(21.875, 12.5, 0.001);
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  /**
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  * Minimum dimensions of the slate
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  */
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- _this.minDimensions = new Vector3(0.5, 0.2, 0.001);
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+ _this.minDimensions = new Vector3(15.625, 6.25, 0.001);
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  /**
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  * Default dimensions of the slate
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  */
@@ -40,7 +40,7 @@ var HolographicSlate = /** @class */ (function (_super) {
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  /**
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  * Dimensions of the backplate
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  */
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- _this.backplateDimensions = new Vector3(0.7, 0.02, 0.001);
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+ _this.backplateDimensions = new Vector3(21.875, 0.625, 0.001);
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  /**
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  * Margin between backplate and contentplate
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  */
@@ -215,8 +215,8 @@ var HolographicSlate = /** @class */ (function (_super) {
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  this._positionElements();
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  this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;
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  this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;
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- this._followButton.backMaterial.alpha = 0;
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- this._closeButton.backMaterial.alpha = 0;
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+ this._followButton.isBackplateVisible = false;
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+ this._closeButton.isBackplateVisible = false;
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  this._followButton.onPointerClickObservable.add(function () {
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  _this._defaultBehavior.followBehaviorEnabled = !_this._defaultBehavior.followBehaviorEnabled;
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  if (_this._defaultBehavior.followBehaviorEnabled) {
@@ -1 +1 @@
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- 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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(0.7, 0.4, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(0.5, 0.2, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(0.7, 0.02, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1 }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.backMaterial.alpha = 0;\r\n this._closeButton.backMaterial.alpha = 0;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
1
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{ AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Matrix, Quaternion, Vector2, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { Viewport } from \"@babylonjs/core/Maths/math.viewport\";\r\nimport { PointerDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n /**\r\n * Dimensions of the slate\r\n */\r\n public dimensions = new Vector3(21.875, 12.5, 0.001);\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector3(15.625, 6.25, 0.001);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this.dimensions.clone();\r\n\r\n /**\r\n * Dimensions of the backplate\r\n */\r\n public backplateDimensions = new Vector3(21.875, 0.625, 0.001);\r\n\r\n /**\r\n * Margin between backplate and contentplate\r\n */\r\n public backPlateMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _backPlateMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n private _imageUrl: string;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @hidden */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _backPlate: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected _contentScaleRatio = 1;\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n\r\n if (this._contentPlate) {\r\n this.content = image;\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionElements() {\r\n const followButtonMesh = this._followButton.mesh;\r\n const closeButtonMesh = this._closeButton.mesh;\r\n const backPlate = this._backPlate;\r\n const contentPlate = this._contentPlate;\r\n\r\n if (followButtonMesh && closeButtonMesh && backPlate) {\r\n // World size of a button with 1 scaling\r\n const buttonBaseSize = 1;\r\n\r\n // Buttons take full backPlate on Y axis\r\n const backPlateYScale = this.backplateDimensions.y / buttonBaseSize;\r\n\r\n closeButtonMesh.scaling.setAll(backPlateYScale);\r\n followButtonMesh.scaling.setAll(backPlateYScale);\r\n closeButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - backPlateYScale / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n followButtonMesh.position\r\n .copyFromFloats(\r\n this.backplateDimensions.x - (3 * backPlateYScale) / 2,\r\n -this.backplateDimensions.y / 2,\r\n (-this.backplateDimensions.z / 2) * (this._host.scene.useRightHandedSystem ? -1 : 1)\r\n )\r\n .addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.backplateDimensions.y - this.backPlateMargin;\r\n backPlate.scaling.copyFrom(this.backplateDimensions);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, this.dimensions.z);\r\n backPlate.position.copyFromFloats(this.backplateDimensions.x / 2, -(this.backplateDimensions.y / 2), 0).addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.backplateDimensions.y + this.backPlateMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n const center = this.dimensions.scale(0.5);\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n center.y *= -1;\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate\" + this.name, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._contentPlate = CreateBox(\"contentPlate\" + this.name, { size: 1 }, scene);\r\n\r\n this._backPlate.parent = node;\r\n this._backPlate.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButtonMesh = this._followButton.mesh!;\r\n const closeButtonMesh = this._closeButton.mesh!;\r\n followButtonMesh.parent = node;\r\n closeButtonMesh.parent = node;\r\n\r\n this._positionElements();\r\n\r\n this._followButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = HolographicSlate.ASSETS_BASE_URL + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onPointerClickObservable.add(() => {\r\n this._defaultBehavior.followBehaviorEnabled = !this._defaultBehavior.followBehaviorEnabled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.copyFrom(this.dimensions);\r\n worldDimensions.y -= this.backplateDimensions.y + this.backPlateMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._backPlateMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n // if (pickedPoint) {\r\n // this._backPlateMaterial. = pickedPoint;\r\n // this._backPlateMaterial.hoverColor.a = 1.0;\r\n // } else {\r\n // this._backPlateMaterial.hoverColor.a = 0;\r\n // }\r\n });\r\n\r\n this._contentMaterial = new FluentMaterial(this.name + \"contentMaterial\", mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n\r\n this._rebuildContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /** @hidden **/\r\n public _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._backPlate]);\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose();\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n */\r\n public resetDefaultAspectAndPose() {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.dimensions.copyFrom(this.defaultDimensions);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._backPlateMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._backPlate.dispose();\r\n this._contentPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -87,7 +87,7 @@ var NearMenu = /** @class */ (function (_super) {
87
87
  };
88
88
  NearMenu.prototype._finalProcessing = function () {
89
89
  _super.prototype._finalProcessing.call(this);
90
- this._pinButton.position.copyFromFloats(this._backPlate.scaling.x / 2 + 0.2, this._backPlate.scaling.y / 2, 0);
90
+ this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);
91
91
  };
92
92
  /**
93
93
  * Disposes the near menu
@@ -1 +1 @@
1
- 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{ Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PickingInfo } from \"@babylonjs/core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _pinMaterial: StandardMaterial;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n this._isPinned = value;\r\n\r\n if (this._isPinned) {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.onPointerClickObservable.add(() => (this.isPinned = !this.isPinned));\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n this._pinMaterial = control.backMaterial;\r\n this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats(this._backPlate.scaling.x / 2 + 0.2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/nearMenu.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D;;;GAGG;AACH;IAA8B,4BAAoB;IA8F9C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SAQd;QA/EO,eAAS,GAAY,KAAK,CAAC;QAyE/B,KAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,KAAI,CAAC,aAAa,GAAG,KAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,GAAG,CAAC;YAC/E,KAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,eAAe,GAAG,CAAC,CAAC;;IAC7B,CAAC;IAnFD,sBAAW,qCAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;;;OAAA;IAMD,sBAAW,8BAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAc;YAC9B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YAEvB,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;gBAChE,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,KAAK,CAAC;aACvD;iBAAM;gBACH,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;gBACjE,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACtD;QACL,CAAC;;;OAZA;IAcO,mCAAgB,GAAxB,UAAyB,MAAqB;QAA9C,iBAmBC;QAlBG,IAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,eAAe,GAAG,QAAQ,CAAC,iBAAiB,CAAC;QACzE,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,wBAAwB,CAAC,GAAG,CAAC,cAAM,OAAA,CAAC,KAAI,CAAC,QAAQ,GAAG,CAAC,KAAI,CAAC,QAAQ,CAAC,EAAhC,CAAgC,CAAC,CAAC;QAE7E,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAChE,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YACrE,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;YACzC,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEvD,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aAChC;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAES,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,iBAAM,WAAW,YAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3D,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAgB,GAA1B;QACI,iBAAM,gBAAgB,WAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxJ,CAAC;IAiBD;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrF,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;IApHD;;OAEG;IACY,wBAAe,GAAW,2CAA2C,CAAC;IACrF;;OAEG;IACY,0BAAiB,GAAW,aAAa,CAAC;IA8G7D,eAAC;CAAA,AAtHD,CAA8B,oBAAoB,GAsHjD;SAtHY,QAAQ","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PickingInfo } from \"@babylonjs/core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _pinMaterial: StandardMaterial;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n this._isPinned = value;\r\n\r\n if (this._isPinned) {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.25, 0.4, 0.95);\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._pinMaterial.emissiveColor.copyFromFloats(0.08, 0.15, 0.55);\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu.ASSETS_BASE_URL + NearMenu.PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.onPointerClickObservable.add(() => (this.isPinned = !this.isPinned));\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n this._pinMaterial = control.backMaterial;\r\n this._pinMaterial.diffuseColor.copyFromFloats(0, 0, 0);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -84,16 +84,18 @@ var TouchHolographicMenu = /** @class */ (function (_super) {
84
84
  this._currentMax.maximizeInPlace(nodePosition);
85
85
  };
86
86
  TouchHolographicMenu.prototype._updateMargins = function () {
87
- this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
88
- this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
89
- var extendSize = this._currentMax.subtract(this._currentMin);
90
- // Also add a % margin
91
- this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
92
- this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
93
- this._backPlate.scaling.z = 0.001;
94
- for (var i = 0; i < this._children.length; i++) {
95
- this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
96
- this._children[i].position.z -= 0.01;
87
+ if (this._children.length > 0) {
88
+ this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
89
+ this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
90
+ var extendSize = this._currentMax.subtract(this._currentMin);
91
+ // Also add a % margin
92
+ this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
93
+ this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
94
+ this._backPlate.scaling.z = 0.001;
95
+ for (var i = 0; i < this._children.length; i++) {
96
+ this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
97
+ this._children[i].position.z -= 0.01;
98
+ }
97
99
  }
98
100
  this._currentMin = null;
99
101
  this._currentMax = null;
@@ -140,7 +142,7 @@ var TouchHolographicMenu = /** @class */ (function (_super) {
140
142
  /**
141
143
  * Scale for the buttons added to the menu
142
144
  */
143
- TouchHolographicMenu.MENU_BUTTON_SCALE = 0.32;
145
+ TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
144
146
  return TouchHolographicMenu;
145
147
  }(VolumeBasedPanel));
146
148
  export { TouchHolographicMenu };
@@ -1 +1 @@
1
- {"version":3,"file":"touchHolographicMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchHolographicMenu.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAIrD;;GAEG;AACH;IAA0C,wCAAgB;IA4GtD;;;OAGG;IACH,8BAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QA1GO,sBAAgB,GAAG,IAAI,CAAC;;IA0GhC,CAAC;IA/FD,sBAAW,iDAAe;QAJ1B;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;aAED,UAA2B,KAAa;YAAxC,iBAUC;YATG,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAO;oBAC1B,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,cAAc,EAAE,CAAC;aACzB;QACL,CAAC;;;OAZA;IAcS,0CAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,IAAI,IAAI,CAAC,UAAQ,IAAI,CAAC,IAAM,EAAE,KAAK,CAAC,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAkB;QAA5C,iBAgBC;QAfG,IAAI,CAAC,kBAAkB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,WAAW;YAClF,IAAI,WAAW,EAAE;gBACb,KAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,WAAW,CAAC;gBACpD,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aAC9C;iBAAM;gBACH,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;IACvD,CAAC;IAES,2CAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,oCAAoC;QACpC,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAES,+CAAgB,GAA1B;QACI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,mDAAoB,GAA5B,UAA6B,YAAqB;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAY,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACpD,CAAC;IAEO,6CAAc,GAAtB;QACI,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;QACrF,IAAM,UAAU,GAAG,IAAI,CAAC,WAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;QAEjE,sBAAsB;QACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;QAClF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACnF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC;QAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC5C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC;SACxC;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC5B,CAAC;IAUD;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,MAA8B;QAC3C,kGAAkG;QAClG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;QACxC,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;QAED,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,MAAM,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEpE,uIAAuI;QACvI,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,yCAAU,GAAjB,UAAkB,QAAmB;QACjC,MAAM,CAAC,IAAI,CAAC,2FAA2F,CAAC,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChF,CAAC;IAvJD;;OAEG;IACc,sCAAiB,GAAW,IAAI,CAAC;IAqJtD,2BAAC;CAAA,AAlKD,CAA0C,gBAAgB,GAkKzD;SAlKY,oBAAoB","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\n\r\n/**\r\n * Simple menu that can contain holographic buttons\r\n */\r\nexport class TouchHolographicMenu extends VolumeBasedPanel {\r\n protected _backPlate: Mesh;\r\n private _backPlateMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n private _currentMin: Nullable<Vector3>;\r\n private _currentMax: Nullable<Vector3>;\r\n\r\n private _backPlateMargin = 1.25;\r\n\r\n /**\r\n * Scale for the buttons added to the menu\r\n */\r\n protected static MENU_BUTTON_SCALE: number = 0.32;\r\n\r\n /**\r\n * Gets or sets the margin size of the backplate in button size units.\r\n * Setting this to 1, will make the backPlate margin the size of 1 button\r\n */\r\n public get backPlateMargin(): number {\r\n return this._backPlateMargin;\r\n }\r\n\r\n public set backPlateMargin(value: number) {\r\n this._backPlateMargin = value;\r\n\r\n if (this._children.length >= 1) {\r\n this.children.forEach((control) => {\r\n this._updateCurrentMinMax(control.position);\r\n });\r\n\r\n this._updateMargins();\r\n }\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = new Mesh(`menu_${this.name}`, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._backPlate.parent = node;\r\n\r\n return node;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._backPlateMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);\r\n this._backPlateMaterial.renderBorders = true;\r\n this._backPlateMaterial.renderHoverLight = true;\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backPlateMaterial.hoverPosition = pickedPoint;\r\n this._backPlateMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backPlateMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n // Simple plane mapping for the menu\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n\r\n this._updateCurrentMinMax(nodePosition);\r\n }\r\n\r\n protected _finalProcessing() {\r\n this._updateMargins();\r\n }\r\n\r\n private _updateCurrentMinMax(nodePosition: Vector3) {\r\n if (!this._currentMin) {\r\n this._currentMin = nodePosition.clone();\r\n this._currentMax = nodePosition.clone();\r\n }\r\n\r\n this._currentMin.minimizeInPlace(nodePosition);\r\n this._currentMax!.maximizeInPlace(nodePosition);\r\n }\r\n\r\n private _updateMargins() {\r\n this._currentMin!.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);\r\n this._currentMax!.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);\r\n const extendSize = this._currentMax!.subtract(this._currentMin!);\r\n\r\n // Also add a % margin\r\n this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;\r\n this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;\r\n this._backPlate.scaling.z = 0.001;\r\n\r\n for (let i = 0; i < this._children.length; i++) {\r\n this._children[i].position.subtractInPlace(this._currentMin!).subtractInPlace(extendSize.scale(0.5));\r\n this._children[i].position.z -= 0.01;\r\n }\r\n\r\n this._currentMin = null;\r\n this._currentMax = null;\r\n }\r\n\r\n /**\r\n * Creates a holographic menu GUI 3D control\r\n * @param name name of the menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Adds a button to the menu.\r\n * Please note that the back material of the button will be set to transparent as it is attached to the menu.\r\n *\r\n * @param button Button to add\r\n * @returns This menu\r\n */\r\n public addButton(button: TouchHolographicButton): TouchHolographicMenu {\r\n // Block updating the layout until the button is resized (which has to happen after node creation)\r\n let wasLayoutBlocked = this.blockLayout;\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = true;\r\n }\r\n\r\n super.addControl(button);\r\n\r\n button.isBackplateVisible = false;\r\n button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * This method should not be used directly. It is inherited from `Container3D`.\r\n * Please use `addButton` instead.\r\n * @param _control\r\n * @returns\r\n */\r\n public addControl(_control: Control3D): Container3D {\r\n Logger.Warn(\"TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.\");\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"touchHolographicMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchHolographicMenu.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAIrD;;GAEG;AACH;IAA0C,wCAAgB;IA8GtD;;;OAGG;IACH,8BAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QA5GO,sBAAgB,GAAG,IAAI,CAAC;;IA4GhC,CAAC;IAjGD,sBAAW,iDAAe;QAJ1B;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;aAED,UAA2B,KAAa;YAAxC,iBAUC;YATG,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAO;oBAC1B,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,cAAc,EAAE,CAAC;aACzB;QACL,CAAC;;;OAZA;IAcS,0CAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,IAAI,IAAI,CAAC,UAAQ,IAAI,CAAC,IAAM,EAAE,KAAK,CAAC,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAkB;QAA5C,iBAgBC;QAfG,IAAI,CAAC,kBAAkB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,WAAW;YAClF,IAAI,WAAW,EAAE;gBACb,KAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,WAAW,CAAC;gBACpD,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aAC9C;iBAAM;gBACH,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;IACvD,CAAC;IAES,2CAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,oCAAoC;QACpC,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAES,+CAAgB,GAA1B;QACI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,mDAAoB,GAA5B,UAA6B,YAAqB;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAY,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACpD,CAAC;IAEO,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACvF,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,IAAI,CAAC,WAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;YAEjE,sBAAsB;YACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;YAClF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC;YAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC;aACxC;SACJ;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC5B,CAAC;IAUD;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,MAA8B;QAC3C,kGAAkG;QAClG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;QACxC,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;QAED,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,MAAM,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEpE,uIAAuI;QACvI,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,yCAAU,GAAjB,UAAkB,QAAmB;QACjC,MAAM,CAAC,IAAI,CAAC,2FAA2F,CAAC,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChF,CAAC;IAzJD;;OAEG;IACc,sCAAiB,GAAW,CAAC,CAAC;IAuJnD,2BAAC;CAAA,AApKD,CAA0C,gBAAgB,GAoKzD;SApKY,oBAAoB","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\n\r\n/**\r\n * Simple menu that can contain holographic buttons\r\n */\r\nexport class TouchHolographicMenu extends VolumeBasedPanel {\r\n protected _backPlate: Mesh;\r\n private _backPlateMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n private _currentMin: Nullable<Vector3>;\r\n private _currentMax: Nullable<Vector3>;\r\n\r\n private _backPlateMargin = 1.25;\r\n\r\n /**\r\n * Scale for the buttons added to the menu\r\n */\r\n protected static MENU_BUTTON_SCALE: number = 1;\r\n\r\n /**\r\n * Gets or sets the margin size of the backplate in button size units.\r\n * Setting this to 1, will make the backPlate margin the size of 1 button\r\n */\r\n public get backPlateMargin(): number {\r\n return this._backPlateMargin;\r\n }\r\n\r\n public set backPlateMargin(value: number) {\r\n this._backPlateMargin = value;\r\n\r\n if (this._children.length >= 1) {\r\n this.children.forEach((control) => {\r\n this._updateCurrentMinMax(control.position);\r\n });\r\n\r\n this._updateMargins();\r\n }\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = new Mesh(`menu_${this.name}`, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._backPlate.parent = node;\r\n\r\n return node;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._backPlateMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);\r\n this._backPlateMaterial.renderBorders = true;\r\n this._backPlateMaterial.renderHoverLight = true;\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backPlateMaterial.hoverPosition = pickedPoint;\r\n this._backPlateMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backPlateMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n // Simple plane mapping for the menu\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n\r\n this._updateCurrentMinMax(nodePosition);\r\n }\r\n\r\n protected _finalProcessing() {\r\n this._updateMargins();\r\n }\r\n\r\n private _updateCurrentMinMax(nodePosition: Vector3) {\r\n if (!this._currentMin) {\r\n this._currentMin = nodePosition.clone();\r\n this._currentMax = nodePosition.clone();\r\n }\r\n\r\n this._currentMin.minimizeInPlace(nodePosition);\r\n this._currentMax!.maximizeInPlace(nodePosition);\r\n }\r\n\r\n private _updateMargins() {\r\n if (this._children.length > 0) {\r\n this._currentMin!.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);\r\n this._currentMax!.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);\r\n const extendSize = this._currentMax!.subtract(this._currentMin!);\r\n\r\n // Also add a % margin\r\n this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;\r\n this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;\r\n this._backPlate.scaling.z = 0.001;\r\n\r\n for (let i = 0; i < this._children.length; i++) {\r\n this._children[i].position.subtractInPlace(this._currentMin!).subtractInPlace(extendSize.scale(0.5));\r\n this._children[i].position.z -= 0.01;\r\n }\r\n }\r\n\r\n this._currentMin = null;\r\n this._currentMax = null;\r\n }\r\n\r\n /**\r\n * Creates a holographic menu GUI 3D control\r\n * @param name name of the menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Adds a button to the menu.\r\n * Please note that the back material of the button will be set to transparent as it is attached to the menu.\r\n *\r\n * @param button Button to add\r\n * @returns This menu\r\n */\r\n public addButton(button: TouchHolographicButton): TouchHolographicMenu {\r\n // Block updating the layout until the button is resized (which has to happen after node creation)\r\n let wasLayoutBlocked = this.blockLayout;\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = true;\r\n }\r\n\r\n super.addControl(button);\r\n\r\n button.isBackplateVisible = false;\r\n button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * This method should not be used directly. It is inherited from `Container3D`.\r\n * Please use `addButton` instead.\r\n * @param _control\r\n * @returns\r\n */\r\n public addControl(_control: Control3D): Container3D {\r\n Logger.Warn(\"TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.\");\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n }\r\n}\r\n"]}
@@ -18,6 +18,7 @@ export declare class GUI3DManager implements IDisposable {
18
18
  private _rootContainer;
19
19
  private _pointerObserver;
20
20
  private _pointerOutObserver;
21
+ private _customControlScaling;
21
22
  /** @hidden */
22
23
  _lastPickedControl: Control3D;
23
24
  /** @hidden */
@@ -28,6 +29,7 @@ export declare class GUI3DManager implements IDisposable {
28
29
  _lastControlDown: {
29
30
  [pointerId: number]: Control3D;
30
31
  };
32
+ protected static MRTK_REALISTIC_SCALING: number;
31
33
  /**
32
34
  * Observable raised when the point picked by the pointer events changed
33
35
  */
@@ -48,6 +50,14 @@ export declare class GUI3DManager implements IDisposable {
48
50
  get scene(): Scene;
49
51
  /** Gets associated utility layer */
50
52
  get utilityLayer(): Nullable<UtilityLayerRenderer>;
53
+ /** Gets the scaling for all UI elements owned by this manager */
54
+ get controlScaling(): number;
55
+ /** Sets the scaling adjustment for all UI elements owned by this manager */
56
+ set controlScaling(newScale: number);
57
+ /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
58
+ get useRealisticScaling(): boolean;
59
+ /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
60
+ set useRealisticScaling(newValue: boolean);
51
61
  /**
52
62
  * Creates a new GUI3DManager
53
63
  * @param scene
@@ -16,6 +16,7 @@ var GUI3DManager = /** @class */ (function () {
16
16
  */
17
17
  function GUI3DManager(scene) {
18
18
  var _this = this;
19
+ this._customControlScaling = 1.0;
19
20
  /** @hidden */
20
21
  this._lastControlOver = {};
21
22
  /** @hidden */
@@ -78,6 +79,39 @@ var GUI3DManager = /** @class */ (function () {
78
79
  enumerable: false,
79
80
  configurable: true
80
81
  });
82
+ Object.defineProperty(GUI3DManager.prototype, "controlScaling", {
83
+ /** Gets the scaling for all UI elements owned by this manager */
84
+ get: function () {
85
+ return this._customControlScaling;
86
+ },
87
+ /** Sets the scaling adjustment for all UI elements owned by this manager */
88
+ set: function (newScale) {
89
+ if (this._customControlScaling !== newScale && newScale > 0) {
90
+ var scaleRatio_1 = newScale / this._customControlScaling;
91
+ this._customControlScaling = newScale;
92
+ this._rootContainer.children.forEach(function (control) {
93
+ control.scaling.scaleInPlace(scaleRatio_1);
94
+ if (newScale !== 1) {
95
+ control._isScaledByManager = true;
96
+ }
97
+ });
98
+ }
99
+ },
100
+ enumerable: false,
101
+ configurable: true
102
+ });
103
+ Object.defineProperty(GUI3DManager.prototype, "useRealisticScaling", {
104
+ /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
105
+ get: function () {
106
+ return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;
107
+ },
108
+ /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
109
+ set: function (newValue) {
110
+ this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;
111
+ },
112
+ enumerable: false,
113
+ configurable: true
114
+ });
81
115
  GUI3DManager.prototype._handlePointerOut = function (pointerId, isPointerUp) {
82
116
  var previousControlOver = this._lastControlOver[pointerId];
83
117
  if (previousControlOver) {
@@ -156,6 +190,10 @@ var GUI3DManager = /** @class */ (function () {
156
190
  */
157
191
  GUI3DManager.prototype.addControl = function (control) {
158
192
  this._rootContainer.addControl(control);
193
+ if (this._customControlScaling !== 1) {
194
+ control.scaling.scaleInPlace(this._customControlScaling);
195
+ control._isScaledByManager = true;
196
+ }
159
197
  return this;
160
198
  };
161
199
  /**
@@ -165,6 +203,10 @@ var GUI3DManager = /** @class */ (function () {
165
203
  */
166
204
  GUI3DManager.prototype.removeControl = function (control) {
167
205
  this._rootContainer.removeControl(control);
206
+ if (control._isScaledByManager) {
207
+ control.scaling.scaleInPlace(1 / this._customControlScaling);
208
+ control._isScaledByManager = false;
209
+ }
168
210
  return this;
169
211
  };
170
212
  /**
@@ -209,6 +251,7 @@ var GUI3DManager = /** @class */ (function () {
209
251
  this._utilityLayer.dispose();
210
252
  }
211
253
  };
254
+ GUI3DManager.MRTK_REALISTIC_SCALING = 0.032;
212
255
  return GUI3DManager;
213
256
  }());
214
257
  export { GUI3DManager };
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"@babylonjs/core/Events/pointerEvents\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { HemisphericLight } from \"@babylonjs/core/Lights/hemisphericLight\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\nimport { IDisposable, Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport { Control3D } from \"./controls/control3D\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/how_to/gui3d\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n /** @hidden */\r\n public _lastPickedControl: Control3D;\r\n /** @hidden */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @hidden */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @hidden */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @hidden */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n let utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n var previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n let pointerEvent = <PointerEvent>pi.event;\r\n\r\n let pointerId = pointerEvent.pointerId || 0;\r\n let buttonIndex = pointerEvent.button;\r\n\r\n let pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (var materialName in this._sharedMaterials) {\r\n if (!this._sharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (var materialName in this._touchSharedMaterials) {\r\n if (!this._touchSharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
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{"version":3,"file":"gui3DManager.js","sourceRoot":"","sources":["../../../sourceES6/gui/src/3D/gui3DManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAY,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAe,iBAAiB,EAAE,MAAM,sCAAsC,CAAC;AAEtF,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAE3E,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAGlE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD;;;GAGG;AACH;IA2EI;;;OAGG;IACH,sBAAmB,KAAa;QAAhC,iBAiCC;QAzGO,0BAAqB,GAAG,GAAG,CAAC;QAGpC,cAAc;QACP,qBAAgB,GAAuC,EAAE,CAAC;QACjE,cAAc;QACP,qBAAgB,GAAuC,EAAE,CAAC;QAIjE;;WAEG;QACI,mCAA8B,GAAG,IAAI,UAAU,EAAqB,CAAC;QAE5E;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAA0B,CAAC;QAEtE,mBAAmB;QACnB,cAAc;QACP,qBAAgB,GAAgC,EAAE,CAAC;QAE1D,cAAc;QACP,0BAAqB,GAAgC,EAAE,CAAC;QAgD3D,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAiB,CAAC;QACrD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAC7D,KAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,oBAAoB,CAAC,mCAAmC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,yBAAyB,GAAG,UAAC,IAA4B;;YACxE,OAAO,IAAI,KAAI,MAAA,MAAA,MAAA,IAAI,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,0CAAE,KAAK,CAAA,CAAC;QACjE,CAAC,CAAC;QAEF,OAAO;QACP,IAAI,CAAC,cAAc,GAAG,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;QACjC,IAAI,iBAAiB,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC;QAE7D,SAAS;QACT,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,GAAG,CAAC,UAAC,SAAS;YAC/E,KAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,EAAE,EAAE,KAAK;YACxE,KAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,QAAQ;QACR,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,SAAS,GAAG,KAAK,CAAC;QACvD,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,wBAAwB,GAAG,KAAK,CAAC;QACtE,IAAI,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;IACrF,CAAC;IA7ED,sBAAW,+BAAK;QADhB,6BAA6B;aAC7B;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,sCAAY;QADvB,oCAAoC;aACpC;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;;;OAAA;IAGD,sBAAW,wCAAc;QADzB,iEAAiE;aACjE;YACI,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;QAED,4EAA4E;aAC5E,UAA0B,QAAgB;YACtC,IAAI,IAAI,CAAC,qBAAqB,KAAK,QAAQ,IAAI,QAAQ,GAAG,CAAC,EAAE;gBACzD,IAAI,YAAU,GAAG,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC;gBACvD,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC;gBAEtC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAkB;oBACpD,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,YAAU,CAAC,CAAC;oBAEzC,IAAI,QAAQ,KAAK,CAAC,EAAE;wBAChB,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;qBACrC;gBACL,CAAC,CAAC,CAAC;aACN;QACL,CAAC;;;OAhBA;IAmBD,sBAAW,6CAAmB;QAD9B,yHAAyH;aACzH;YACI,OAAO,IAAI,CAAC,cAAc,KAAK,YAAY,CAAC,sBAAsB,CAAC;QACvE,CAAC;QAED,yHAAyH;aACzH,UAA+B,QAAiB;YAC5C,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7E,CAAC;;;OALA;IA8CO,wCAAiB,GAAzB,UAA0B,SAAiB,EAAE,WAAoB;QAC7D,IAAI,mBAAmB,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;QAC3D,IAAI,mBAAmB,EAAE;YACrB,mBAAmB,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;SAC3C;QAED,IAAI,WAAW,EAAE;YACb,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;gBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9D,CAAC;IAEO,iCAAU,GAAlB,UAAmB,EAAe;;QAC9B,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,YAAY,EAAE;YAC/G,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,YAAY,GAAiB,EAAE,CAAC,KAAK,CAAC;QAE1C,IAAI,SAAS,GAAG,YAAY,CAAC,SAAS,IAAI,CAAC,CAAC;QAC5C,IAAI,WAAW,GAAG,YAAY,CAAC,MAAM,CAAC;QAEtC,IAAI,WAAW,GAAG,EAAE,CAAC,QAAQ,CAAC;QAC9B,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;SACpE;QAED,IAAI,CAAC,WAAW,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE;YAClC,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,CAAC,CAAC;YAC3E,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,WAAW,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;SAChF;QAED,IAAM,OAAO,GAAc,MAAA,MAAA,WAAW,CAAC,UAAW,CAAC,iBAAiB,0CAAE,KAAK,0CAAE,OAAO,CAAC;QACrF,IAAI,CAAC,CAAC,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,CAAC,WAAY,EAAE,CAAA,MAAA,WAAW,CAAC,UAAU,0CAAE,QAAQ,KAAI,IAAI,EAAE,SAAS,EAAE,WAAW,CAAC,EAAE;YAChJ,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE;gBAC3C,IAAI,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE;oBAClC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;iBACpF;gBAED,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;aAC3C;SACJ;QAED,IAAI,EAAE,CAAC,IAAI,KAAK,iBAAiB,CAAC,SAAS,EAAE;YACzC,IAAI,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,EAAE;gBAC/C,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,cAAc,EAAE,CAAC;gBAC/D,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxD;YAED,IAAI,YAAY,CAAC,WAAW,KAAK,OAAO,EAAE;gBACtC,IAAI,CAAC,iBAAiB,CA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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"@babylonjs/core/Events/pointerEvents\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { HemisphericLight } from \"@babylonjs/core/Lights/hemisphericLight\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\nimport { IDisposable, Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport { Control3D } from \"./controls/control3D\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/how_to/gui3d\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n private _customControlScaling = 1.0;\r\n /** @hidden */\r\n public _lastPickedControl: Control3D;\r\n /** @hidden */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @hidden */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n protected static MRTK_REALISTIC_SCALING: number = 0.032;\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @hidden */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @hidden */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /** Gets the scaling for all UI elements owned by this manager */\r\n public get controlScaling() {\r\n return this._customControlScaling;\r\n }\r\n\r\n /** Sets the scaling adjustment for all UI elements owned by this manager */\r\n public set controlScaling(newScale: number) {\r\n if (this._customControlScaling !== newScale && newScale > 0) {\r\n let scaleRatio = newScale / this._customControlScaling;\r\n this._customControlScaling = newScale;\r\n\r\n this._rootContainer.children.forEach((control: Control3D) => {\r\n control.scaling.scaleInPlace(scaleRatio);\r\n\r\n if (newScale !== 1) {\r\n control._isScaledByManager = true;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public get useRealisticScaling() {\r\n return this.controlScaling === GUI3DManager.MRTK_REALISTIC_SCALING;\r\n }\r\n\r\n /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */\r\n public set useRealisticScaling(newValue: boolean) {\r\n this.controlScaling = newValue ? GUI3DManager.MRTK_REALISTIC_SCALING : 1;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n let utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n var previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n let pointerEvent = <PointerEvent>pi.event;\r\n\r\n let pointerId = pointerEvent.pointerId || 0;\r\n let buttonIndex = pointerEvent.button;\r\n\r\n let pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n if (this._customControlScaling !== 1) {\r\n control.scaling.scaleInPlace(this._customControlScaling);\r\n control._isScaledByManager = true;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n if (control._isScaledByManager) {\r\n control.scaling.scaleInPlace(1 / this._customControlScaling);\r\n control._isScaledByManager = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (var materialName in this._sharedMaterials) {\r\n if (!this._sharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (var materialName in this._touchSharedMaterials) {\r\n if (!this._touchSharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -4,7 +4,7 @@
4
4
  },
5
5
  "name": "@babylonjs/gui",
6
6
  "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
7
- "version": "5.0.0-alpha.62",
7
+ "version": "5.0.0-alpha.63",
8
8
  "repository": {
9
9
  "type": "git",
10
10
  "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -329,7 +329,7 @@
329
329
  ],
330
330
  "license": "Apache-2.0",
331
331
  "dependencies": {
332
- "@babylonjs/core": "5.0.0-alpha.62",
332
+ "@babylonjs/core": "5.0.0-alpha.63",
333
333
  "tslib": "^2.3.1"
334
334
  },
335
335
  "engines": {