@babylonjs/gui 5.0.0-alpha.60 → 5.0.0-alpha.64
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/advancedDynamicTexture.d.ts +153 -135
- package/2D/advancedDynamicTexture.js +258 -157
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/container.js +2 -2
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +66 -32
- package/2D/controls/control.js +180 -76
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/grid.d.ts +5 -3
- package/2D/controls/grid.js +48 -21
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/inputText.js +1 -1
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +7 -1
- package/2D/controls/stackPanel.js +29 -7
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/textBlock.js +5 -5
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/math2D.d.ts +5 -0
- package/2D/math2D.js +12 -0
- package/2D/math2D.js.map +1 -1
- package/2D/valueAndUnit.d.ts +21 -6
- package/2D/valueAndUnit.js +57 -13
- package/2D/valueAndUnit.js.map +1 -1
- package/3D/controls/button3D.js +8 -1
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +2 -0
- package/3D/controls/control3D.js +3 -0
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/holographicButton.js +9 -8
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.js +11 -6
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/nearMenu.js +1 -1
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/touchHolographicButton.js +12 -12
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.js +13 -11
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/gui3DManager.d.ts +10 -0
- package/3D/gui3DManager.js +43 -0
- package/3D/gui3DManager.js.map +1 -1
- package/package.json +2 -2
package/2D/controls/control.d.ts
CHANGED
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@@ -1,7 +1,7 @@
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import { Nullable } from "@babylonjs/core/types";
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import { Observable } from "@babylonjs/core/Misc/observable";
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import { Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector";
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-
import { PointerInfoBase } from
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import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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import { Scene } from "@babylonjs/core/scene";
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import { Container } from "./container";
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@@ -10,7 +10,7 @@ import { ValueAndUnit } from "../valueAndUnit";
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import { Measure } from "../measure";
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import { Style } from "../style";
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import { Matrix2D, Vector2WithInfo } from "../math2D";
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-
import { ICanvasRenderingContext } from
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import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
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/**
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* Root class used for all 2D controls
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* @see https://doc.babylonjs.com/how_to/gui#controls
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@@ -31,6 +31,8 @@ export declare class Control {
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parent: Nullable<Container>;
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/** @hidden */
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_currentMeasure: Measure;
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/** @hidden */
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_tempPaddingMeasure: Measure;
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private _fontFamily;
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private _fontStyle;
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private _fontWeight;
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@@ -63,6 +65,7 @@ export declare class Control {
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_prevCurrentMeasureTransformedIntoGlobalSpace: Measure;
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/** @hidden */
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protected _cachedParentMeasure: Measure;
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private _descendantsOnlyPadding;
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private _paddingLeft;
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private _paddingRight;
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private _paddingTop;
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@@ -97,6 +100,8 @@ export declare class Control {
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private _enterCount;
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private _doNotRender;
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private _downPointerIds;
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private _evaluatedMeasure;
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private _evaluatedParentMeasure;
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protected _isEnabled: boolean;
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protected _disabledColor: string;
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protected _disabledColorItem: string;
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@@ -121,6 +126,10 @@ export declare class Control {
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*/
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get isReadOnly(): boolean;
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set isReadOnly(value: boolean);
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/**
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* Gets the transformed measure, that is the bounding box of the control after applying all transformations
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*/
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get transformedMeasure(): Measure;
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/**
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* Gets or sets an object used to store user defined information for the node
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*/
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@@ -177,36 +186,36 @@ export declare class Control {
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*/
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getClassName(): string;
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/**
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-
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-
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* An event triggered when pointer wheel is scrolled
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*/
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onWheelObservable: Observable<Vector2>;
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/**
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-
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-
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* An event triggered when the pointer moves over the control.
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*/
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onPointerMoveObservable: Observable<Vector2>;
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/**
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-
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* An event triggered when the pointer moves out of the control.
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*/
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onPointerOutObservable: Observable<Control>;
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/**
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-
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-
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* An event triggered when the pointer taps the control
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*/
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onPointerDownObservable: Observable<Vector2WithInfo>;
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/**
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-
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-
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* An event triggered when pointer up
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*/
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onPointerUpObservable: Observable<Vector2WithInfo>;
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/**
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-
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* An event triggered when a control is clicked on
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*/
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onPointerClickObservable: Observable<Vector2WithInfo>;
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/**
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-
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-
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* An event triggered when pointer enters the control
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*/
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onPointerEnterObservable: Observable<Control>;
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/**
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-
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-
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* An event triggered when the control is marked as dirty
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*/
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onDirtyObservable: Observable<Control>;
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/**
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* An event triggered before drawing the control
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@@ -217,8 +226,8 @@ export declare class Control {
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*/
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onAfterDrawObservable: Observable<Control>;
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/**
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-
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-
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* An event triggered when the control has been disposed
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*/
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onDisposeObservable: Observable<Control>;
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/**
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* Get the hosting AdvancedDynamicTexture
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@@ -255,27 +264,27 @@ export declare class Control {
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set highlightColor(value: string);
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/** Gets or sets a value indicating the scale factor on X axis (1 by default)
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* @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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*/
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get scaleX(): number;
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set scaleX(value: number);
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/** Gets or sets a value indicating the scale factor on Y axis (1 by default)
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* @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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*/
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get scaleY(): number;
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set scaleY(value: number);
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/** Gets or sets the rotation angle (0 by default)
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* @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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-
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*/
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get rotation(): number;
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set rotation(value: number);
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/** Gets or sets the transformation center on Y axis (0 by default)
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* @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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*/
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get transformCenterY(): number;
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set transformCenterY(value: number);
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/** Gets or sets the transformation center on X axis (0 by default)
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* @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
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*/
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get transformCenterX(): number;
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set transformCenterX(value: number);
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/**
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@@ -363,6 +372,12 @@ export declare class Control {
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* Gets the current linked mesh (or null if none)
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*/
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get linkedMesh(): Nullable<TransformNode>;
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/**
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* Gets or sets a value indicating the padding should work like in CSS.
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* Basically, it will add the padding amount on each side of the parent control for its children.
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*/
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get descendantsOnlyPadding(): boolean;
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set descendantsOnlyPadding(value: boolean);
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/**
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* Gets or sets a value indicating the padding to use on the left of the control
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* @see https://doc.babylonjs.com/how_to/gui#position-and-size
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*/
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get paddingLeftInPixels(): number;
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set paddingLeftInPixels(value: number);
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/** @hidden */
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get _paddingLeftInPixels(): number;
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/**
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* Gets or sets a value indicating the padding to use on the right of the control
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* @see https://doc.babylonjs.com/how_to/gui#position-and-size
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*/
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get paddingRightInPixels(): number;
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set paddingRightInPixels(value: number);
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/** @hidden */
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get _paddingRightInPixels(): number;
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/**
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* Gets or sets a value indicating the padding to use on the top of the control
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* @see https://doc.babylonjs.com/how_to/gui#position-and-size
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*/
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get paddingTopInPixels(): number;
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set paddingTopInPixels(value: number);
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get _paddingTopInPixels(): number;
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/**
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* Gets or sets a value indicating the padding to use on the bottom of the control
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*/
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get paddingBottomInPixels(): number;
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set paddingBottomInPixels(value: number);
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/** @hidden */
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get _paddingBottomInPixels(): number;
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/**
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* Gets or sets a value indicating the left coordinate of the control
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* @see https://doc.babylonjs.com/how_to/gui#position-and-size
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/** Gets or sets front color of control if it's disabled */
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get disabledColorItem(): string;
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set disabledColorItem(value: string);
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/**
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* Gets/sets the overlap group of the control.
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* Controls with overlapGroup set to a number can be deoverlapped.
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* Controls with overlapGroup set to undefined are not deoverlapped.
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* @see https://doc.babylonjs.com/how_to/gui#deoverlapping
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*/
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overlapGroup?: number;
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/**
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* Gets/sets the deoverlap movement multiplier
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*/
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overlapDeltaMultiplier?: number;
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/**
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* Creates a new control
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* @param name defines the name of the control
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linkWithMesh(mesh: Nullable<TransformNode>): void;
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/**
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* Shorthand funtion to set the top, right, bottom, and left padding values on the control.
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* @param { string | number} paddingTop - The value of the top padding.
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* @param { string | number} paddingRight - The value of the right padding. If omitted, top is used.
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* @param { string | number} paddingBottom - The value of the bottom padding. If omitted, top is used.
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* @param { string | number} paddingLeft - The value of the left padding. If omitted, right is used.
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* @see https://doc.babylonjs.com/how_to/gui#position-and-size
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*/
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setPadding(paddingTop: string | number, paddingRight?: string | number, paddingBottom?: string | number, paddingLeft?: string | number): void;
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/**
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* Shorthand funtion to set the top, right, bottom, and left padding values in pixels on the control.
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