@babylonjs/core 9.9.1 → 9.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +34 -1
- package/AudioV2/abstractAudio/audioEngineV2.js +54 -0
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +12 -0
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +18 -0
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/index.d.ts +1 -0
- package/AudioV2/abstractAudio/index.js +1 -0
- package/AudioV2/abstractAudio/index.js.map +1 -1
- package/AudioV2/abstractAudio/pure.d.ts +1 -0
- package/AudioV2/abstractAudio/pure.js +1 -0
- package/AudioV2/abstractAudio/pure.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +7 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +12 -0
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +14 -0
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +4 -0
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js +12 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +2 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +4 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +2 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +16 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.d.ts +2 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +5 -2
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/Gizmos/index.d.ts +1 -0
- package/Gizmos/index.js +1 -0
- package/Gizmos/index.js.map +1 -1
- package/Gizmos/pure.d.ts +1 -0
- package/Gizmos/pure.js +1 -0
- package/Gizmos/pure.js.map +1 -1
- package/Gizmos/spatialAudioGizmo.d.ts +55 -0
- package/Gizmos/spatialAudioGizmo.js +151 -0
- package/Gizmos/spatialAudioGizmo.js.map +1 -0
- package/Layers/selectionOutlineLayer.pure.d.ts +9 -2
- package/Layers/selectionOutlineLayer.pure.js +29 -6
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +1 -0
- package/Layers/thinEffectLayer.js +7 -4
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +17 -3
- package/Layers/thinSelectionOutlineLayer.js +82 -17
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +5 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +54 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.d.ts +13 -0
- package/Materials/PBR/openpbrMaterial.pure.js +17 -0
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.d.ts +2 -1
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.js +3 -2
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +32 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +180 -22
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +54 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +130 -13
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +5 -1
- package/Meshes/abstractMesh.pure.js +92 -2
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/thinInstanceMesh.pure.js +143 -2
- package/Meshes/thinInstanceMesh.pure.js.map +1 -1
- package/Meshes/thinInstanceMesh.types.d.ts +2 -1
- package/Meshes/thinInstanceMesh.types.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +12 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.js +8 -0
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.js +4 -2
- package/Rendering/objectRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +54 -5
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +14 -3
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingVoxel.vertex.js +1 -0
- package/Shaders/gaussianSplattingVoxel.vertex.js.map +1 -1
- package/Shaders/selectionOutline.fragment.js +16 -4
- package/Shaders/selectionOutline.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +56 -5
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +2 -3
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +14 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +1 -0
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
- package/ShadersWGSL/selectionOutline.fragment.js +14 -2
- package/ShadersWGSL/selectionOutline.fragment.js.map +1 -1
- package/XR/features/WebXRBodyTracking.pure.d.ts +16 -0
- package/XR/features/WebXRBodyTracking.pure.js +167 -30
- package/XR/features/WebXRBodyTracking.pure.js.map +1 -1
- package/package.json +1 -1
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@@ -584,6 +584,16 @@ export const MixamoAimChildOverrides = {
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["left-hand-wrist" /* WebXRBodyJoint.LEFT_HAND_WRIST */]: "left-hand-middle-metacarpal" /* WebXRBodyJoint.LEFT_HAND_MIDDLE_METACARPAL */,
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["right-hand-wrist" /* WebXRBodyJoint.RIGHT_HAND_WRIST */]: "right-hand-middle-metacarpal" /* WebXRBodyJoint.RIGHT_HAND_MIDDLE_METACARPAL */,
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};
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const HandTwistReferenceJoints = {
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["left-hand-wrist" /* WebXRBodyJoint.LEFT_HAND_WRIST */]: {
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first: "left-hand-index-metacarpal" /* WebXRBodyJoint.LEFT_HAND_INDEX_METACARPAL */,
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second: "left-hand-little-metacarpal" /* WebXRBodyJoint.LEFT_HAND_LITTLE_METACARPAL */,
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},
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["right-hand-wrist" /* WebXRBodyJoint.RIGHT_HAND_WRIST */]: {
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first: "right-hand-index-metacarpal" /* WebXRBodyJoint.RIGHT_HAND_INDEX_METACARPAL */,
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second: "right-hand-little-metacarpal" /* WebXRBodyJoint.RIGHT_HAND_LITTLE_METACARPAL */,
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},
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};
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/**
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* Resolve the Mixamo rig mapping for a given body mesh, auto-detecting the
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* `mixamorig:` bone-name prefix. Falls back to the unprefixed names.
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@@ -784,6 +794,8 @@ export class WebXRTrackedBody {
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this._mappedChildBones = new Map();
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/** Bind-space local child direction for each mapped bone. */
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this._bindLocalAimDirections = new Map();
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/** Bind-space local hand-plane normal used to correct wrist/hand twist from tracked finger positions. */
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this._bindLocalTwistNormals = new Map();
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/**
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* XR joint index to aim each mapped bone at. This can be a mapped joint
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* (same as `_boneToJointIdx.get(aimChildBone)`) or an **unmapped** XR
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@@ -793,6 +805,8 @@ export class WebXRTrackedBody {
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* "where the hand is pointing".
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*/
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this._boneAimTargetJointIdx = new Map();
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/** Per-bone pair of tracked joints that define the hand plane used for twist correction. */
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this._boneTwistReferenceJointIdx = new Map();
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/**
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* Per-mapped-bone bind-pose world rotation in mesh-local space
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* (decomposed from `bone.getFinalMatrix()` at bind time). Used by the
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@@ -838,6 +852,15 @@ export class WebXRTrackedBody {
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this._tempParentAccumRot = new Quaternion();
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/** Scratch quaternion reused for the parent-world intermediate product. */
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this._tempParentAccumTmp = new Quaternion();
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/** Scratch vectors reused by hand twist correction. */
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this._tempTwistFirst = new Vector3();
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this._tempTwistSecond = new Vector3();
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this._tempTwistNormal = new Vector3();
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this._tempCurrentTwistNormal = new Vector3();
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this._tempProjectedTwistNormal = new Vector3();
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this._tempProjectedDesiredTwistNormal = new Vector3();
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this._tempTwistAimAxis = new Vector3();
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this._tempTwistCross = new Vector3();
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/** The skeleton reference for iterating bones in parent-first order. */
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this._skeleton = null;
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/** Cached inverse of the skeleton mesh's world matrix. */
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@@ -940,7 +963,9 @@ export class WebXRTrackedBody {
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this._mappedBoneBindLocals.clear();
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this._mappedChildBones.clear();
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this._bindLocalAimDirections.clear();
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this._bindLocalTwistNormals.clear();
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this._boneAimTargetJointIdx.clear();
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this._boneTwistReferenceJointIdx.clear();
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this._bindBoneWorldRotMeshLocal.clear();
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this._computedBoneNewWorldRot.clear();
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this._computedBoneNewWorldRotFrameId.clear();
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this._bindBoneWorldRotMeshLocal.set(bone, this._tempRotQuat.clone());
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}
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}
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const findBestUnmappedDescendantForJoint = (bone, targetJointName) => {
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const tokens = targetJointName
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.toLowerCase()
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.split(/[_\-\s]+/)
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.filter((t) => t.length >= 4 && t !== "left" && t !== "right" && t !== "hand" && t !== "foot" && t !== "joint" && t !== "body");
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let bestDescendant = null;
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let bestScore = 0;
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const walk = (b) => {
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for (const child of b.children) {
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if (!this._boneToJointIdx.has(child)) {
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const lname = child.name.toLowerCase();
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let score = 0;
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for (const t of tokens) {
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if (lname.indexOf(t) !== -1) {
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score++;
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}
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}
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if (score > bestScore) {
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bestScore = score;
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bestDescendant = child;
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}
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walk(child);
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}
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}
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};
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walk(bone);
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return bestScore > 0 ? bestDescendant : null;
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};
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for (const bone of Array.from(this._boneToJointIdx.keys())) {
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// Prefer an explicit override (XR-joint → XR-joint) when provided.
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const selfJointIdx = this._boneToJointIdx.get(bone);
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// offset).
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if (overrideTargetJointIdx !== -1 && overrideTargetJointName) {
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this._boneAimTargetJointIdx.set(bone, overrideTargetJointIdx);
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// Find best-matching descendant bone: most tokens matched,
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// prefer shorter names (closer to the target).
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let bestDescendant = null;
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let bestScore = 0;
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const walk = (b) => {
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for (const child of b.children) {
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if (!this._boneToJointIdx.has(child)) {
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const lname = child.name.toLowerCase();
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let score = 0;
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for (const t of tokens) {
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if (lname.indexOf(t) !== -1) {
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score++;
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}
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}
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if (score > bestScore) {
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bestScore = score;
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bestDescendant = child;
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}
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walk(child);
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}
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const twistReferences = HandTwistReferenceJoints[selfJointName];
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if (twistReferences) {
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const firstIdx = BodyJointNameToIndex.get(twistReferences.first);
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const secondIdx = BodyJointNameToIndex.get(twistReferences.second);
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if (firstIdx !== undefined && secondIdx !== undefined) {
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this._boneTwistReferenceJointIdx.set(bone, { first: firstIdx, second: secondIdx });
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}
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}
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-
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if (
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const descendant = bestDescendant;
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}
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const descendant = findBestUnmappedDescendantForJoint(bone, overrideTargetJointName);
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if (descendant) {
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const boneBindPos = bindWorldPositions.get(bone);
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// Walk up: descendant's bind world position isn't in
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// bindWorldPositions (only mapped bones were added).
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}
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}
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}
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if (twistReferences && boneBindPos && descBindFinal && bindWorldRotation) {
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const firstDescendant = findBestUnmappedDescendantForJoint(bone, twistReferences.first);
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const secondDescendant = findBestUnmappedDescendantForJoint(bone, twistReferences.second);
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const firstBindFinal = firstDescendant ? bindPoseFinals.get(firstDescendant) : null;
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const secondBindFinal = secondDescendant ? bindPoseFinals.get(secondDescendant) : null;
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if (firstBindFinal && secondBindFinal) {
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descBindFinal.decompose(undefined, undefined, this._tempPosVec);
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firstBindFinal.decompose(undefined, undefined, this._tempTwistFirst);
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secondBindFinal.decompose(undefined, undefined, this._tempTwistSecond);
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this._storeBindLocalTwistNormalFromPositions(bone, boneBindPos, this._tempPosVec, this._tempTwistFirst, this._tempTwistSecond, bindWorldRotation);
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}
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}
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}
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// If we couldn't find a descendant, bind aim will be
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// computed from tracked-bind positions later (fallback).
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this._tempJointMatrix.multiplyToRef(this._meshWorldMatrixInverse, this._tempLocalMatrix);
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this._tempLocalMatrix.decompose(undefined, undefined, this._desiredFinalPositions[targetIdx]);
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});
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this._boneTwistReferenceJointIdx.forEach((twistReferences) => {
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if (!this._jointHasBone[twistReferences.first]) {
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Matrix.FromArrayToRef(this._jointTransformMatrices, twistReferences.first * 16, this._tempJointMatrix);
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this._tempJointMatrix.multiplyToRef(this._meshWorldMatrixInverse, this._tempLocalMatrix);
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this._tempLocalMatrix.decompose(undefined, undefined, this._desiredFinalPositions[twistReferences.first]);
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}
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if (!this._jointHasBone[twistReferences.second]) {
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Matrix.FromArrayToRef(this._jointTransformMatrices, twistReferences.second * 16, this._tempJointMatrix);
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this._tempJointMatrix.multiplyToRef(this._meshWorldMatrixInverse, this._tempLocalMatrix);
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this._tempLocalMatrix.decompose(undefined, undefined, this._desiredFinalPositions[twistReferences.second]);
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}
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});
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// Auto-capture bind on first frame when enabled.
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if (!this._hasTrackedBind && this.autoCaptureBindOnFirstFrame) {
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this._captureTrackedBindFromDesiredFinals();
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@@ -1513,6 +1569,45 @@ export class WebXRTrackedBody {
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clearTrackedBind() {
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this._hasTrackedBind = false;
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}
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_computeNormalFromJointPositions(origin, aimTarget, first, second, result, aimAxisResult) {
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aimTarget.subtractToRef(origin, aimAxisResult);
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if (aimAxisResult.lengthSquared() < 1e-8) {
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return false;
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1576
|
+
}
|
|
1577
|
+
aimAxisResult.normalize();
|
|
1578
|
+
first.subtractToRef(second, this._tempTwistCross);
|
|
1579
|
+
if (this._tempTwistCross.lengthSquared() < 1e-8) {
|
|
1580
|
+
return false;
|
|
1581
|
+
}
|
|
1582
|
+
this._tempTwistCross.normalize();
|
|
1583
|
+
Vector3.CrossToRef(aimAxisResult, this._tempTwistCross, result);
|
|
1584
|
+
if (result.lengthSquared() < 1e-8) {
|
|
1585
|
+
return false;
|
|
1586
|
+
}
|
|
1587
|
+
result.normalize();
|
|
1588
|
+
return true;
|
|
1589
|
+
}
|
|
1590
|
+
_projectOnPlaneToRef(vector, planeNormal, result) {
|
|
1591
|
+
const dot = Vector3.Dot(vector, planeNormal);
|
|
1592
|
+
result.copyFrom(planeNormal).scaleInPlace(-dot).addInPlace(vector);
|
|
1593
|
+
if (result.lengthSquared() < 1e-8) {
|
|
1594
|
+
return false;
|
|
1595
|
+
}
|
|
1596
|
+
result.normalize();
|
|
1597
|
+
return true;
|
|
1598
|
+
}
|
|
1599
|
+
_storeBindLocalTwistNormalFromPositions(bone, origin, aimTarget, first, second, bindWorldRotation) {
|
|
1600
|
+
if (!this._computeNormalFromJointPositions(origin, aimTarget, first, second, this._tempTwistNormal, this._tempTwistAimAxis)) {
|
|
1601
|
+
return;
|
|
1602
|
+
}
|
|
1603
|
+
Quaternion.InverseToRef(bindWorldRotation, this._tempRotQuat2);
|
|
1604
|
+
this._tempTwistNormal.rotateByQuaternionToRef(this._tempRotQuat2, this._tempLocalDirection);
|
|
1605
|
+
if (this._tempLocalDirection.lengthSquared() < 1e-8) {
|
|
1606
|
+
return;
|
|
1607
|
+
}
|
|
1608
|
+
this._tempLocalDirection.normalize();
|
|
1609
|
+
this._bindLocalTwistNormals.set(bone, this._tempLocalDirection.clone());
|
|
1610
|
+
}
|
|
1516
1611
|
/** Internal: copy current desiredFinals into the tracked-bind slots. */
|
|
1517
1612
|
_captureTrackedBindFromDesiredFinals() {
|
|
1518
1613
|
if (!this._trackedBindDesiredFinalRot) {
|
|
@@ -1536,6 +1631,14 @@ export class WebXRTrackedBody {
|
|
|
1536
1631
|
}
|
|
1537
1632
|
this._trackedBindDesiredFinalPos[targetIdx].copyFrom(this._desiredFinalPositions[targetIdx]);
|
|
1538
1633
|
}
|
|
1634
|
+
for (const twistReferences of Array.from(this._boneTwistReferenceJointIdx.values())) {
|
|
1635
|
+
if (!this._jointHasBone[twistReferences.first]) {
|
|
1636
|
+
this._trackedBindDesiredFinalPos[twistReferences.first].copyFrom(this._desiredFinalPositions[twistReferences.first]);
|
|
1637
|
+
}
|
|
1638
|
+
if (!this._jointHasBone[twistReferences.second]) {
|
|
1639
|
+
this._trackedBindDesiredFinalPos[twistReferences.second].copyFrom(this._desiredFinalPositions[twistReferences.second]);
|
|
1640
|
+
}
|
|
1641
|
+
}
|
|
1539
1642
|
// For any bone whose aim target is UNMAPPED and therefore wasn't
|
|
1540
1643
|
// resolved at setBodyMesh time, compute its bind-local aim direction
|
|
1541
1644
|
// now — using tracked bind positions for both endpoints and the
|
|
@@ -1562,6 +1665,18 @@ export class WebXRTrackedBody {
|
|
|
1562
1665
|
this._tempLocalDirection.normalize();
|
|
1563
1666
|
this._bindLocalAimDirections.set(bone, this._tempLocalDirection.clone());
|
|
1564
1667
|
}
|
|
1668
|
+
for (const [bone, twistReferences] of Array.from(this._boneTwistReferenceJointIdx)) {
|
|
1669
|
+
if (this._bindLocalTwistNormals.has(bone)) {
|
|
1670
|
+
continue;
|
|
1671
|
+
}
|
|
1672
|
+
const selfJointIdx = this._boneToJointIdx.get(bone);
|
|
1673
|
+
const targetIdx = this._boneAimTargetJointIdx.get(bone);
|
|
1674
|
+
const bindWorldRot = this._bindBoneWorldRotMeshLocal.get(bone);
|
|
1675
|
+
if (selfJointIdx === undefined || targetIdx === undefined || !bindWorldRot) {
|
|
1676
|
+
continue;
|
|
1677
|
+
}
|
|
1678
|
+
this._storeBindLocalTwistNormalFromPositions(bone, this._trackedBindDesiredFinalPos[selfJointIdx], this._trackedBindDesiredFinalPos[targetIdx], this._trackedBindDesiredFinalPos[twistReferences.first], this._trackedBindDesiredFinalPos[twistReferences.second], bindWorldRot);
|
|
1679
|
+
}
|
|
1565
1680
|
this._hasTrackedBind = true;
|
|
1566
1681
|
}
|
|
1567
1682
|
/**
|
|
@@ -1644,6 +1759,28 @@ export class WebXRTrackedBody {
|
|
|
1644
1759
|
}
|
|
1645
1760
|
}
|
|
1646
1761
|
}
|
|
1762
|
+
const twistReferences = this._boneTwistReferenceJointIdx.get(bone);
|
|
1763
|
+
const bindLocalTwistNormal = this._bindLocalTwistNormals.get(bone);
|
|
1764
|
+
if (twistReferences && bindLocalTwistNormal && targetIdx !== undefined) {
|
|
1765
|
+
if (this._computeNormalFromJointPositions(this._desiredFinalPositions[jointIdx], this._desiredFinalPositions[targetIdx], this._desiredFinalPositions[twistReferences.first], this._desiredFinalPositions[twistReferences.second], this._tempTwistNormal, this._tempTwistAimAxis)) {
|
|
1766
|
+
// Rotate bind-space twist normal by the current world orientation,
|
|
1767
|
+
// then rotate around the aimed axis to match the tracked hand plane.
|
|
1768
|
+
bindLocalTwistNormal.rotateByQuaternionToRef(this._tempBoneWorldRot, this._tempCurrentTwistNormal);
|
|
1769
|
+
if (this._projectOnPlaneToRef(this._tempCurrentTwistNormal, this._tempTwistAimAxis, this._tempProjectedTwistNormal) &&
|
|
1770
|
+
this._projectOnPlaneToRef(this._tempTwistNormal, this._tempTwistAimAxis, this._tempProjectedDesiredTwistNormal)) {
|
|
1771
|
+
const dot = Vector3.Dot(this._tempProjectedTwistNormal, this._tempProjectedDesiredTwistNormal);
|
|
1772
|
+
if (dot < -0.9999) {
|
|
1773
|
+
Quaternion.RotationAxisToRef(this._tempTwistAimAxis, Math.PI, this._tempRotQuat2);
|
|
1774
|
+
}
|
|
1775
|
+
else {
|
|
1776
|
+
Quaternion.FromUnitVectorsToRef(this._tempProjectedTwistNormal, this._tempProjectedDesiredTwistNormal, this._tempRotQuat2);
|
|
1777
|
+
}
|
|
1778
|
+
this._tempRotQuat2.multiplyToRef(this._tempBoneWorldRot, this._tempDeltaQuat);
|
|
1779
|
+
this._tempBoneWorldRot.copyFrom(this._tempDeltaQuat);
|
|
1780
|
+
this._tempBoneWorldRot.normalize();
|
|
1781
|
+
}
|
|
1782
|
+
}
|
|
1783
|
+
}
|
|
1647
1784
|
}
|
|
1648
1785
|
// Store for children's parent lookup (reuse pooled quaternion).
|
|
1649
1786
|
let pooled = this._computedBoneNewWorldRot.get(bone);
|