@babylonjs/core 9.9.1 → 9.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/AudioV2/abstractAudio/audioEngineV2.d.ts +34 -1
  2. package/AudioV2/abstractAudio/audioEngineV2.js +54 -0
  3. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  4. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +12 -0
  5. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +18 -0
  6. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  7. package/AudioV2/abstractAudio/index.d.ts +1 -0
  8. package/AudioV2/abstractAudio/index.js +1 -0
  9. package/AudioV2/abstractAudio/index.js.map +1 -1
  10. package/AudioV2/abstractAudio/pure.d.ts +1 -0
  11. package/AudioV2/abstractAudio/pure.js +1 -0
  12. package/AudioV2/abstractAudio/pure.js.map +1 -1
  13. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +7 -1
  14. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +12 -0
  15. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
  16. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +14 -0
  17. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  18. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +4 -0
  19. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  20. package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -0
  21. package/AudioV2/abstractAudio/subProperties/spatialAudio.js +12 -0
  22. package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
  23. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +2 -0
  24. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js +4 -0
  25. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.js.map +1 -1
  26. package/AudioV2/webAudio/webAudioEngine.js +2 -1
  27. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  28. package/Engines/abstractEngine.pure.js +2 -2
  29. package/Engines/abstractEngine.pure.js.map +1 -1
  30. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.d.ts +3 -0
  31. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +16 -1
  32. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  33. package/FrameGraph/Tasks/Layers/selectionOutlineTask.d.ts +2 -1
  34. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +5 -2
  35. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  36. package/Gizmos/index.d.ts +1 -0
  37. package/Gizmos/index.js +1 -0
  38. package/Gizmos/index.js.map +1 -1
  39. package/Gizmos/pure.d.ts +1 -0
  40. package/Gizmos/pure.js +1 -0
  41. package/Gizmos/pure.js.map +1 -1
  42. package/Gizmos/spatialAudioGizmo.d.ts +55 -0
  43. package/Gizmos/spatialAudioGizmo.js +151 -0
  44. package/Gizmos/spatialAudioGizmo.js.map +1 -0
  45. package/Layers/selectionOutlineLayer.pure.d.ts +9 -2
  46. package/Layers/selectionOutlineLayer.pure.js +29 -6
  47. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  48. package/Layers/thinEffectLayer.d.ts +1 -0
  49. package/Layers/thinEffectLayer.js +7 -4
  50. package/Layers/thinEffectLayer.js.map +1 -1
  51. package/Layers/thinSelectionOutlineLayer.d.ts +17 -3
  52. package/Layers/thinSelectionOutlineLayer.js +82 -17
  53. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  54. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +5 -0
  55. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +54 -1
  56. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  57. package/Materials/PBR/openpbrMaterial.pure.d.ts +13 -0
  58. package/Materials/PBR/openpbrMaterial.pure.js +17 -0
  59. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  60. package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.d.ts +2 -1
  61. package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.js +3 -2
  62. package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.js.map +1 -1
  63. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +32 -2
  64. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +180 -22
  65. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  66. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +54 -10
  67. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +130 -13
  68. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  69. package/Meshes/abstractMesh.pure.d.ts +5 -1
  70. package/Meshes/abstractMesh.pure.js +92 -2
  71. package/Meshes/abstractMesh.pure.js.map +1 -1
  72. package/Meshes/thinInstanceMesh.pure.js +143 -2
  73. package/Meshes/thinInstanceMesh.pure.js.map +1 -1
  74. package/Meshes/thinInstanceMesh.types.d.ts +2 -1
  75. package/Meshes/thinInstanceMesh.types.js.map +1 -1
  76. package/Misc/tools.pure.js +1 -1
  77. package/Misc/tools.pure.js.map +1 -1
  78. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +12 -1
  79. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  80. package/Rendering/geometryBufferRenderer.pure.js +8 -0
  81. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  82. package/Rendering/objectRenderer.js +4 -2
  83. package/Rendering/objectRenderer.js.map +1 -1
  84. package/Shaders/ShadersInclude/gaussianSplatting.js +54 -5
  85. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  86. package/Shaders/gaussianSplatting.vertex.js +14 -3
  87. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  88. package/Shaders/gaussianSplattingVoxel.vertex.js +1 -0
  89. package/Shaders/gaussianSplattingVoxel.vertex.js.map +1 -1
  90. package/Shaders/selectionOutline.fragment.js +16 -4
  91. package/Shaders/selectionOutline.fragment.js.map +1 -1
  92. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +56 -5
  93. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  94. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +2 -3
  95. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  96. package/ShadersWGSL/gaussianSplatting.vertex.js +14 -3
  97. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  98. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +1 -0
  99. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
  100. package/ShadersWGSL/selectionOutline.fragment.js +14 -2
  101. package/ShadersWGSL/selectionOutline.fragment.js.map +1 -1
  102. package/XR/features/WebXRBodyTracking.pure.d.ts +16 -0
  103. package/XR/features/WebXRBodyTracking.pure.js +167 -30
  104. package/XR/features/WebXRBodyTracking.pure.js.map +1 -1
  105. package/package.json +1 -1
@@ -584,6 +584,16 @@ export const MixamoAimChildOverrides = {
584
584
  ["left-hand-wrist" /* WebXRBodyJoint.LEFT_HAND_WRIST */]: "left-hand-middle-metacarpal" /* WebXRBodyJoint.LEFT_HAND_MIDDLE_METACARPAL */,
585
585
  ["right-hand-wrist" /* WebXRBodyJoint.RIGHT_HAND_WRIST */]: "right-hand-middle-metacarpal" /* WebXRBodyJoint.RIGHT_HAND_MIDDLE_METACARPAL */,
586
586
  };
587
+ const HandTwistReferenceJoints = {
588
+ ["left-hand-wrist" /* WebXRBodyJoint.LEFT_HAND_WRIST */]: {
589
+ first: "left-hand-index-metacarpal" /* WebXRBodyJoint.LEFT_HAND_INDEX_METACARPAL */,
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+ second: "left-hand-little-metacarpal" /* WebXRBodyJoint.LEFT_HAND_LITTLE_METACARPAL */,
591
+ },
592
+ ["right-hand-wrist" /* WebXRBodyJoint.RIGHT_HAND_WRIST */]: {
593
+ first: "right-hand-index-metacarpal" /* WebXRBodyJoint.RIGHT_HAND_INDEX_METACARPAL */,
594
+ second: "right-hand-little-metacarpal" /* WebXRBodyJoint.RIGHT_HAND_LITTLE_METACARPAL */,
595
+ },
596
+ };
587
597
  /**
588
598
  * Resolve the Mixamo rig mapping for a given body mesh, auto-detecting the
589
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  * `mixamorig:` bone-name prefix. Falls back to the unprefixed names.
@@ -784,6 +794,8 @@ export class WebXRTrackedBody {
784
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  this._mappedChildBones = new Map();
785
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  /** Bind-space local child direction for each mapped bone. */
786
796
  this._bindLocalAimDirections = new Map();
797
+ /** Bind-space local hand-plane normal used to correct wrist/hand twist from tracked finger positions. */
798
+ this._bindLocalTwistNormals = new Map();
787
799
  /**
788
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  * XR joint index to aim each mapped bone at. This can be a mapped joint
789
801
  * (same as `_boneToJointIdx.get(aimChildBone)`) or an **unmapped** XR
@@ -793,6 +805,8 @@ export class WebXRTrackedBody {
793
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  * "where the hand is pointing".
794
806
  */
795
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  this._boneAimTargetJointIdx = new Map();
808
+ /** Per-bone pair of tracked joints that define the hand plane used for twist correction. */
809
+ this._boneTwistReferenceJointIdx = new Map();
796
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  /**
797
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  * Per-mapped-bone bind-pose world rotation in mesh-local space
798
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  * (decomposed from `bone.getFinalMatrix()` at bind time). Used by the
@@ -838,6 +852,15 @@ export class WebXRTrackedBody {
838
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  this._tempParentAccumRot = new Quaternion();
839
853
  /** Scratch quaternion reused for the parent-world intermediate product. */
840
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  this._tempParentAccumTmp = new Quaternion();
855
+ /** Scratch vectors reused by hand twist correction. */
856
+ this._tempTwistFirst = new Vector3();
857
+ this._tempTwistSecond = new Vector3();
858
+ this._tempTwistNormal = new Vector3();
859
+ this._tempCurrentTwistNormal = new Vector3();
860
+ this._tempProjectedTwistNormal = new Vector3();
861
+ this._tempProjectedDesiredTwistNormal = new Vector3();
862
+ this._tempTwistAimAxis = new Vector3();
863
+ this._tempTwistCross = new Vector3();
841
864
  /** The skeleton reference for iterating bones in parent-first order. */
842
865
  this._skeleton = null;
843
866
  /** Cached inverse of the skeleton mesh's world matrix. */
@@ -940,7 +963,9 @@ export class WebXRTrackedBody {
940
963
  this._mappedBoneBindLocals.clear();
941
964
  this._mappedChildBones.clear();
942
965
  this._bindLocalAimDirections.clear();
966
+ this._bindLocalTwistNormals.clear();
943
967
  this._boneAimTargetJointIdx.clear();
968
+ this._boneTwistReferenceJointIdx.clear();
944
969
  this._bindBoneWorldRotMeshLocal.clear();
945
970
  this._computedBoneNewWorldRot.clear();
946
971
  this._computedBoneNewWorldRotFrameId.clear();
@@ -1023,6 +1048,34 @@ export class WebXRTrackedBody {
1023
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  this._bindBoneWorldRotMeshLocal.set(bone, this._tempRotQuat.clone());
1024
1049
  }
1025
1050
  }
1051
+ const findBestUnmappedDescendantForJoint = (bone, targetJointName) => {
1052
+ const tokens = targetJointName
1053
+ .toLowerCase()
1054
+ .split(/[_\-\s]+/)
1055
+ .filter((t) => t.length >= 4 && t !== "left" && t !== "right" && t !== "hand" && t !== "foot" && t !== "joint" && t !== "body");
1056
+ let bestDescendant = null;
1057
+ let bestScore = 0;
1058
+ const walk = (b) => {
1059
+ for (const child of b.children) {
1060
+ if (!this._boneToJointIdx.has(child)) {
1061
+ const lname = child.name.toLowerCase();
1062
+ let score = 0;
1063
+ for (const t of tokens) {
1064
+ if (lname.indexOf(t) !== -1) {
1065
+ score++;
1066
+ }
1067
+ }
1068
+ if (score > bestScore) {
1069
+ bestScore = score;
1070
+ bestDescendant = child;
1071
+ }
1072
+ walk(child);
1073
+ }
1074
+ }
1075
+ };
1076
+ walk(bone);
1077
+ return bestScore > 0 ? bestDescendant : null;
1078
+ };
1026
1079
  for (const bone of Array.from(this._boneToJointIdx.keys())) {
1027
1080
  // Prefer an explicit override (XR-joint → XR-joint) when provided.
1028
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  const selfJointIdx = this._boneToJointIdx.get(bone);
@@ -1074,37 +1127,16 @@ export class WebXRTrackedBody {
1074
1127
  // offset).
1075
1128
  if (overrideTargetJointIdx !== -1 && overrideTargetJointName) {
1076
1129
  this._boneAimTargetJointIdx.set(bone, overrideTargetJointIdx);
1077
- // Extract significant tokens from target joint name.
1078
- // "LEFT_HAND_MIDDLE_METACARPAL" → ["middle", "metacarpal"]
1079
- const tokens = overrideTargetJointName
1080
- .toLowerCase()
1081
- .split(/[_\-\s]+/)
1082
- .filter((t) => t.length >= 4 && t !== "left" && t !== "right" && t !== "hand" && t !== "foot" && t !== "joint" && t !== "body");
1083
- // Find best-matching descendant bone: most tokens matched,
1084
- // prefer shorter names (closer to the target).
1085
- let bestDescendant = null;
1086
- let bestScore = 0;
1087
- const walk = (b) => {
1088
- for (const child of b.children) {
1089
- if (!this._boneToJointIdx.has(child)) {
1090
- const lname = child.name.toLowerCase();
1091
- let score = 0;
1092
- for (const t of tokens) {
1093
- if (lname.indexOf(t) !== -1) {
1094
- score++;
1095
- }
1096
- }
1097
- if (score > bestScore) {
1098
- bestScore = score;
1099
- bestDescendant = child;
1100
- }
1101
- walk(child);
1102
- }
1130
+ const twistReferences = HandTwistReferenceJoints[selfJointName];
1131
+ if (twistReferences) {
1132
+ const firstIdx = BodyJointNameToIndex.get(twistReferences.first);
1133
+ const secondIdx = BodyJointNameToIndex.get(twistReferences.second);
1134
+ if (firstIdx !== undefined && secondIdx !== undefined) {
1135
+ this._boneTwistReferenceJointIdx.set(bone, { first: firstIdx, second: secondIdx });
1103
1136
  }
1104
- };
1105
- walk(bone);
1106
- if (bestDescendant && bestScore > 0) {
1107
- const descendant = bestDescendant;
1137
+ }
1138
+ const descendant = findBestUnmappedDescendantForJoint(bone, overrideTargetJointName);
1139
+ if (descendant) {
1108
1140
  const boneBindPos = bindWorldPositions.get(bone);
1109
1141
  // Walk up: descendant's bind world position isn't in
1110
1142
  // bindWorldPositions (only mapped bones were added).
@@ -1124,6 +1156,18 @@ export class WebXRTrackedBody {
1124
1156
  }
1125
1157
  }
1126
1158
  }
1159
+ if (twistReferences && boneBindPos && descBindFinal && bindWorldRotation) {
1160
+ const firstDescendant = findBestUnmappedDescendantForJoint(bone, twistReferences.first);
1161
+ const secondDescendant = findBestUnmappedDescendantForJoint(bone, twistReferences.second);
1162
+ const firstBindFinal = firstDescendant ? bindPoseFinals.get(firstDescendant) : null;
1163
+ const secondBindFinal = secondDescendant ? bindPoseFinals.get(secondDescendant) : null;
1164
+ if (firstBindFinal && secondBindFinal) {
1165
+ descBindFinal.decompose(undefined, undefined, this._tempPosVec);
1166
+ firstBindFinal.decompose(undefined, undefined, this._tempTwistFirst);
1167
+ secondBindFinal.decompose(undefined, undefined, this._tempTwistSecond);
1168
+ this._storeBindLocalTwistNormalFromPositions(bone, boneBindPos, this._tempPosVec, this._tempTwistFirst, this._tempTwistSecond, bindWorldRotation);
1169
+ }
1170
+ }
1127
1171
  }
1128
1172
  // If we couldn't find a descendant, bind aim will be
1129
1173
  // computed from tracked-bind positions later (fallback).
@@ -1432,6 +1476,18 @@ export class WebXRTrackedBody {
1432
1476
  this._tempJointMatrix.multiplyToRef(this._meshWorldMatrixInverse, this._tempLocalMatrix);
1433
1477
  this._tempLocalMatrix.decompose(undefined, undefined, this._desiredFinalPositions[targetIdx]);
1434
1478
  });
1479
+ this._boneTwistReferenceJointIdx.forEach((twistReferences) => {
1480
+ if (!this._jointHasBone[twistReferences.first]) {
1481
+ Matrix.FromArrayToRef(this._jointTransformMatrices, twistReferences.first * 16, this._tempJointMatrix);
1482
+ this._tempJointMatrix.multiplyToRef(this._meshWorldMatrixInverse, this._tempLocalMatrix);
1483
+ this._tempLocalMatrix.decompose(undefined, undefined, this._desiredFinalPositions[twistReferences.first]);
1484
+ }
1485
+ if (!this._jointHasBone[twistReferences.second]) {
1486
+ Matrix.FromArrayToRef(this._jointTransformMatrices, twistReferences.second * 16, this._tempJointMatrix);
1487
+ this._tempJointMatrix.multiplyToRef(this._meshWorldMatrixInverse, this._tempLocalMatrix);
1488
+ this._tempLocalMatrix.decompose(undefined, undefined, this._desiredFinalPositions[twistReferences.second]);
1489
+ }
1490
+ });
1435
1491
  // Auto-capture bind on first frame when enabled.
1436
1492
  if (!this._hasTrackedBind && this.autoCaptureBindOnFirstFrame) {
1437
1493
  this._captureTrackedBindFromDesiredFinals();
@@ -1513,6 +1569,45 @@ export class WebXRTrackedBody {
1513
1569
  clearTrackedBind() {
1514
1570
  this._hasTrackedBind = false;
1515
1571
  }
1572
+ _computeNormalFromJointPositions(origin, aimTarget, first, second, result, aimAxisResult) {
1573
+ aimTarget.subtractToRef(origin, aimAxisResult);
1574
+ if (aimAxisResult.lengthSquared() < 1e-8) {
1575
+ return false;
1576
+ }
1577
+ aimAxisResult.normalize();
1578
+ first.subtractToRef(second, this._tempTwistCross);
1579
+ if (this._tempTwistCross.lengthSquared() < 1e-8) {
1580
+ return false;
1581
+ }
1582
+ this._tempTwistCross.normalize();
1583
+ Vector3.CrossToRef(aimAxisResult, this._tempTwistCross, result);
1584
+ if (result.lengthSquared() < 1e-8) {
1585
+ return false;
1586
+ }
1587
+ result.normalize();
1588
+ return true;
1589
+ }
1590
+ _projectOnPlaneToRef(vector, planeNormal, result) {
1591
+ const dot = Vector3.Dot(vector, planeNormal);
1592
+ result.copyFrom(planeNormal).scaleInPlace(-dot).addInPlace(vector);
1593
+ if (result.lengthSquared() < 1e-8) {
1594
+ return false;
1595
+ }
1596
+ result.normalize();
1597
+ return true;
1598
+ }
1599
+ _storeBindLocalTwistNormalFromPositions(bone, origin, aimTarget, first, second, bindWorldRotation) {
1600
+ if (!this._computeNormalFromJointPositions(origin, aimTarget, first, second, this._tempTwistNormal, this._tempTwistAimAxis)) {
1601
+ return;
1602
+ }
1603
+ Quaternion.InverseToRef(bindWorldRotation, this._tempRotQuat2);
1604
+ this._tempTwistNormal.rotateByQuaternionToRef(this._tempRotQuat2, this._tempLocalDirection);
1605
+ if (this._tempLocalDirection.lengthSquared() < 1e-8) {
1606
+ return;
1607
+ }
1608
+ this._tempLocalDirection.normalize();
1609
+ this._bindLocalTwistNormals.set(bone, this._tempLocalDirection.clone());
1610
+ }
1516
1611
  /** Internal: copy current desiredFinals into the tracked-bind slots. */
1517
1612
  _captureTrackedBindFromDesiredFinals() {
1518
1613
  if (!this._trackedBindDesiredFinalRot) {
@@ -1536,6 +1631,14 @@ export class WebXRTrackedBody {
1536
1631
  }
1537
1632
  this._trackedBindDesiredFinalPos[targetIdx].copyFrom(this._desiredFinalPositions[targetIdx]);
1538
1633
  }
1634
+ for (const twistReferences of Array.from(this._boneTwistReferenceJointIdx.values())) {
1635
+ if (!this._jointHasBone[twistReferences.first]) {
1636
+ this._trackedBindDesiredFinalPos[twistReferences.first].copyFrom(this._desiredFinalPositions[twistReferences.first]);
1637
+ }
1638
+ if (!this._jointHasBone[twistReferences.second]) {
1639
+ this._trackedBindDesiredFinalPos[twistReferences.second].copyFrom(this._desiredFinalPositions[twistReferences.second]);
1640
+ }
1641
+ }
1539
1642
  // For any bone whose aim target is UNMAPPED and therefore wasn't
1540
1643
  // resolved at setBodyMesh time, compute its bind-local aim direction
1541
1644
  // now — using tracked bind positions for both endpoints and the
@@ -1562,6 +1665,18 @@ export class WebXRTrackedBody {
1562
1665
  this._tempLocalDirection.normalize();
1563
1666
  this._bindLocalAimDirections.set(bone, this._tempLocalDirection.clone());
1564
1667
  }
1668
+ for (const [bone, twistReferences] of Array.from(this._boneTwistReferenceJointIdx)) {
1669
+ if (this._bindLocalTwistNormals.has(bone)) {
1670
+ continue;
1671
+ }
1672
+ const selfJointIdx = this._boneToJointIdx.get(bone);
1673
+ const targetIdx = this._boneAimTargetJointIdx.get(bone);
1674
+ const bindWorldRot = this._bindBoneWorldRotMeshLocal.get(bone);
1675
+ if (selfJointIdx === undefined || targetIdx === undefined || !bindWorldRot) {
1676
+ continue;
1677
+ }
1678
+ this._storeBindLocalTwistNormalFromPositions(bone, this._trackedBindDesiredFinalPos[selfJointIdx], this._trackedBindDesiredFinalPos[targetIdx], this._trackedBindDesiredFinalPos[twistReferences.first], this._trackedBindDesiredFinalPos[twistReferences.second], bindWorldRot);
1679
+ }
1565
1680
  this._hasTrackedBind = true;
1566
1681
  }
1567
1682
  /**
@@ -1644,6 +1759,28 @@ export class WebXRTrackedBody {
1644
1759
  }
1645
1760
  }
1646
1761
  }
1762
+ const twistReferences = this._boneTwistReferenceJointIdx.get(bone);
1763
+ const bindLocalTwistNormal = this._bindLocalTwistNormals.get(bone);
1764
+ if (twistReferences && bindLocalTwistNormal && targetIdx !== undefined) {
1765
+ if (this._computeNormalFromJointPositions(this._desiredFinalPositions[jointIdx], this._desiredFinalPositions[targetIdx], this._desiredFinalPositions[twistReferences.first], this._desiredFinalPositions[twistReferences.second], this._tempTwistNormal, this._tempTwistAimAxis)) {
1766
+ // Rotate bind-space twist normal by the current world orientation,
1767
+ // then rotate around the aimed axis to match the tracked hand plane.
1768
+ bindLocalTwistNormal.rotateByQuaternionToRef(this._tempBoneWorldRot, this._tempCurrentTwistNormal);
1769
+ if (this._projectOnPlaneToRef(this._tempCurrentTwistNormal, this._tempTwistAimAxis, this._tempProjectedTwistNormal) &&
1770
+ this._projectOnPlaneToRef(this._tempTwistNormal, this._tempTwistAimAxis, this._tempProjectedDesiredTwistNormal)) {
1771
+ const dot = Vector3.Dot(this._tempProjectedTwistNormal, this._tempProjectedDesiredTwistNormal);
1772
+ if (dot < -0.9999) {
1773
+ Quaternion.RotationAxisToRef(this._tempTwistAimAxis, Math.PI, this._tempRotQuat2);
1774
+ }
1775
+ else {
1776
+ Quaternion.FromUnitVectorsToRef(this._tempProjectedTwistNormal, this._tempProjectedDesiredTwistNormal, this._tempRotQuat2);
1777
+ }
1778
+ this._tempRotQuat2.multiplyToRef(this._tempBoneWorldRot, this._tempDeltaQuat);
1779
+ this._tempBoneWorldRot.copyFrom(this._tempDeltaQuat);
1780
+ this._tempBoneWorldRot.normalize();
1781
+ }
1782
+ }
1783
+ }
1647
1784
  }
1648
1785
  // Store for children's parent lookup (reuse pooled quaternion).
1649
1786
  let pooled = this._computedBoneNewWorldRot.get(bone);