@babylonjs/core 9.6.1 → 9.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatorAvatar.d.ts +2 -0
- package/Animations/animatorAvatar.js +163 -94
- package/Animations/animatorAvatar.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +7 -3
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +10 -0
- package/Engines/constants.js +10 -0
- package/Engines/constants.js.map +1 -1
- package/Events/deviceInputEvents.d.ts +5 -0
- package/Events/deviceInputEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.d.ts +65 -0
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.js +74 -0
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +1 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.d.ts +39 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.js +42 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.d.ts +19 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.js +25 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.d.ts +64 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +50 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +3 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -1
- package/FlowGraph/Blocks/flowGraphBlockFactory.js +7 -0
- package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
- package/FlowGraph/Blocks/flowGraphBlockNames.d.ts +3 -0
- package/FlowGraph/Blocks/flowGraphBlockNames.js +3 -0
- package/FlowGraph/Blocks/flowGraphBlockNames.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +6 -0
- package/FlowGraph/flowGraph.js +10 -1
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +8 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphEventType.d.ts +2 -0
- package/FlowGraph/flowGraphEventType.js +2 -0
- package/FlowGraph/flowGraphEventType.js.map +1 -1
- package/FlowGraph/flowGraphSceneEventCoordinator.d.ts +14 -0
- package/FlowGraph/flowGraphSceneEventCoordinator.js +56 -0
- package/FlowGraph/flowGraphSceneEventCoordinator.js.map +1 -1
- package/FlowGraph/utils.d.ts +7 -0
- package/FlowGraph/utils.js +8 -0
- package/FlowGraph/utils.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +6 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +6 -3
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +8 -0
- package/Materials/PBR/openpbrMaterial.js +16 -0
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.js +8 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +6 -0
- package/Materials/Textures/Procedurals/proceduralTexture.js +3 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/Textures/textureMerger.js +1 -0
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +315 -0
- package/Materials/Textures/textureProcessor.js +792 -0
- package/Materials/Textures/textureProcessor.js.map +1 -0
- package/Materials/material.d.ts +24 -0
- package/Materials/material.js +39 -0
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -0
- package/Materials/standardMaterial.js +6 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +30 -8
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Misc/snapshotRenderingHelper.d.ts +4 -2
- package/Misc/snapshotRenderingHelper.js +33 -22
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +6 -12
- package/Particles/thinParticleSystem.js +23 -21
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v2/characterController.d.ts +104 -1
- package/Physics/v2/characterController.js +355 -1
- package/Physics/v2/characterController.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +3 -3
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +5 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrAmbientOcclusionData.js +1 -1
- package/Shaders/ShadersInclude/openpbrAmbientOcclusionData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js +14 -14
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js +6 -6
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js +3 -3
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js +4 -4
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +7 -3
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js +2 -2
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +5 -5
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +4 -0
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/textureRepetitionFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/textureRepetitionFunctions.js +52 -0
- package/Shaders/ShadersInclude/textureRepetitionFunctions.js.map +1 -0
- package/Shaders/default.fragment.d.ts +1 -0
- package/Shaders/default.fragment.js +8 -6
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/geometry.fragment.js +3 -3
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/openpbr.fragment.d.ts +1 -0
- package/Shaders/openpbr.fragment.js +4 -2
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -0
- package/Shaders/pbr.fragment.js +24 -22
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/textureProcessor.fragment.d.ts +5 -0
- package/Shaders/textureProcessor.fragment.js +156 -0
- package/Shaders/textureProcessor.fragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bumpFragment.js +3 -3
- package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +5 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +15 -15
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +7 -7
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js +4 -4
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js +4 -4
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +7 -3
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js +2 -2
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +6 -6
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +4 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/textureRepetitionFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/textureRepetitionFunctions.js +52 -0
- package/ShadersWGSL/ShadersInclude/textureRepetitionFunctions.js.map +1 -0
- package/ShadersWGSL/default.fragment.d.ts +1 -0
- package/ShadersWGSL/default.fragment.js +8 -6
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +3 -3
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.d.ts +1 -0
- package/ShadersWGSL/openpbr.fragment.js +5 -3
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.vertex.js +1 -1
- package/ShadersWGSL/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.d.ts +1 -0
- package/ShadersWGSL/pbr.fragment.js +24 -22
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/textureProcessor.fragment.d.ts +5 -0
- package/ShadersWGSL/textureProcessor.fragment.js +161 -0
- package/ShadersWGSL/textureProcessor.fragment.js.map +1 -0
- package/SmartAssets/index.d.ts +2 -0
- package/SmartAssets/index.js +2 -0
- package/SmartAssets/index.js.map +1 -0
- package/SmartAssets/smartAssetManager.d.ts +156 -0
- package/SmartAssets/smartAssetManager.js +531 -0
- package/SmartAssets/smartAssetManager.js.map +1 -0
- package/SmartAssets/smartAssetSerializer.d.ts +61 -0
- package/SmartAssets/smartAssetSerializer.js +97 -0
- package/SmartAssets/smartAssetSerializer.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
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@@ -72,21 +72,6 @@ export class ThinParticleSystem extends BaseParticleSystem {
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}
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this._onDisposeObserver = this.onDisposeObservable.add(callback);
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}
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/**
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* Gets or sets a boolean indicating that the particle system should always render at full capacity.
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* When enabled, the draw call always emits `getCapacity()` quads/instances and inactive slots are zero-filled in the
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* vertex buffer (collapsing them to degenerate triangles that produce no fragments).
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* This makes the particle system compatible with FAST snapshot rendering, where the recorded draw call parameters
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* are baked into the GPU bundle. Activate via `SnapshotRenderingHelper.fixParticleSystem(ps)`.
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* Note: vertex shader cost scales with capacity rather than the live particle count, so size capacity realistically.
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* This property is runtime-only and is not persisted by `serialize()` / `Parse()`.
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*/
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get useFixedCapacityForSnapshot() {
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return this._useFixedCapacityForSnapshot;
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}
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set useFixedCapacityForSnapshot(value) {
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this._useFixedCapacityForSnapshot = value;
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}
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/**
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* Gets a boolean indicating that the particle system was disposed
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*/
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@@ -334,6 +319,7 @@ export class ThinParticleSystem extends BaseParticleSystem {
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this._scaledGravity = Vector3.Zero();
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this._currentRenderId = -1;
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this._useInstancing = false;
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/** @internal */
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this._useFixedCapacityForSnapshot = false;
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this._fixedCapacityHighWaterMark = 0;
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this._isDisposed = false;
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if (this._useFixedCapacityForSnapshot) {
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// The vertex buffer is uploaded at full capacity so the FAST-snapshot bundle's draw call stays valid.
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// Inactive slots must be zeroed so they collapse to degenerate (size=0) quads that emit no fragments.
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// Float32Array starts zeroed and `_appendParticleVertices` overwrites only the active range, so we
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// only need to clear slots that were active in a previous frame and aren't anymore — i.e. the range
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// [currentCount, highWaterMark). When the active count grows we just bump the high-water mark.
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const stride = this._vertexBufferSize * (this._useInstancing ? 1 : 4);
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const currentCount = this._particles.length;
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if (currentCount < this._fixedCapacityHighWaterMark) {
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this._vertexData.fill(0, currentCount * stride, this._fixedCapacityHighWaterMark * stride);
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}
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this._fixedCapacityHighWaterMark = currentCount;
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}
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this._vertexBuffer.updateDirectly(this._vertexData, 0, this._capacity);
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}
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this.stop();
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}
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}
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/** @internal */
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_initFixedCapacitySnapshotData() {
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return false;
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}
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this._useFixedCapacityForSnapshot = true;
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this._vertexData.fill(0);
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this._fixedCapacityHighWaterMark = 0;
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this._vertexBuffer?.updateDirectly(this._vertexData, 0, this._capacity);
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return true;
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}
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/** @internal */
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_clearFixedCapacitySnapshotData() {
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if (!this._useFixedCapacityForSnapshot || !this._vertexBuffer || this._fixedCapacityHighWaterMark === 0) {
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return;
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}
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const stride = this._vertexBufferSize * (this._useInstancing ? 1 : 4);
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this._vertexData.fill(0, 0, this._fixedCapacityHighWaterMark * stride);
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this._fixedCapacityHighWaterMark = 0;
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this._vertexBuffer.updateDirectly(this._vertexData, 0, this._capacity);
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}
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/**
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* Internal only. Calculates the current emit rate based on the gradients if any.
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* @returns The emit rate
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