@babylonjs/core 9.4.1 → 9.5.0

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Files changed (155) hide show
  1. package/Cameras/Inputs/freeCameraTouchInput.js +5 -3
  2. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  3. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +11 -7
  4. package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
  5. package/Cameras/arcRotateCamera.js +2 -1
  6. package/Cameras/arcRotateCamera.js.map +1 -1
  7. package/Cameras/camera.js +1 -0
  8. package/Cameras/camera.js.map +1 -1
  9. package/Cameras/followCamera.js +1 -1
  10. package/Cameras/followCamera.js.map +1 -1
  11. package/Collisions/gpuPicker.d.ts +12 -0
  12. package/Collisions/gpuPicker.js +51 -0
  13. package/Collisions/gpuPicker.js.map +1 -1
  14. package/Culling/ray.core.js +46 -2
  15. package/Culling/ray.core.js.map +1 -1
  16. package/Engines/Native/nativeHelpers.js +26 -0
  17. package/Engines/Native/nativeHelpers.js.map +1 -1
  18. package/Engines/WebGPU/webgpuTextureHelper.js +26 -0
  19. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  20. package/Engines/abstractEngine.js +2 -2
  21. package/Engines/abstractEngine.js.map +1 -1
  22. package/Engines/constants.d.ts +52 -0
  23. package/Engines/constants.js +52 -0
  24. package/Engines/constants.js.map +1 -1
  25. package/Engines/engine.d.ts +13 -0
  26. package/Engines/thinEngine.js +52 -0
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +10 -3
  29. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -1
  30. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.d.ts +1 -0
  31. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js +36 -3
  32. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.js.map +1 -1
  33. package/FlowGraph/flowGraphEventBlock.d.ts +13 -0
  34. package/FlowGraph/flowGraphEventBlock.js +21 -2
  35. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  36. package/FrameGraph/frameGraphTextureManager.js +26 -0
  37. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  38. package/Layers/layer.js +5 -1
  39. package/Layers/layer.js.map +1 -1
  40. package/LensFlares/lensFlareSystem.js +1 -0
  41. package/LensFlares/lensFlareSystem.js.map +1 -1
  42. package/Lights/Clustered/clusteredLightContainer.js +11 -1
  43. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  44. package/Loading/Plugins/babylonFileLoader.js +14 -0
  45. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  46. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +1 -0
  47. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +6 -3
  48. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -1
  49. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +2 -0
  50. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +10 -3
  51. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  52. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +2 -1
  53. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +10 -4
  54. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -1
  55. package/Materials/PBR/openpbrMaterial.d.ts +11 -0
  56. package/Materials/PBR/openpbrMaterial.js +59 -12
  57. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  58. package/Materials/Textures/Loaders/ktxTextureLoader.js +26 -0
  59. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  60. package/Materials/Textures/envCubeTexture.js +33 -15
  61. package/Materials/Textures/envCubeTexture.js.map +1 -1
  62. package/Materials/material.d.ts +16 -1
  63. package/Materials/material.js +16 -1
  64. package/Materials/material.js.map +1 -1
  65. package/Materials/standardMaterial.js +4 -2
  66. package/Materials/standardMaterial.js.map +1 -1
  67. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -1
  68. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +16 -18
  69. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  70. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.d.ts +24 -0
  71. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +93 -18
  72. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
  73. package/Meshes/abstractMesh.js +1 -0
  74. package/Meshes/abstractMesh.js.map +1 -1
  75. package/Meshes/mesh.js +3 -0
  76. package/Meshes/mesh.js.map +1 -1
  77. package/Meshes/transformNode.d.ts +6 -0
  78. package/Meshes/transformNode.js +6 -0
  79. package/Meshes/transformNode.js.map +1 -1
  80. package/Misc/brdfTextureTools.d.ts +12 -0
  81. package/Misc/brdfTextureTools.js +22 -0
  82. package/Misc/brdfTextureTools.js.map +1 -1
  83. package/Misc/depthReducer.js +1 -1
  84. package/Misc/depthReducer.js.map +1 -1
  85. package/Misc/snapshotRenderingHelper.d.ts +7 -1
  86. package/Misc/snapshotRenderingHelper.js +7 -1
  87. package/Misc/snapshotRenderingHelper.js.map +1 -1
  88. package/Misc/textureTools.js +26 -0
  89. package/Misc/textureTools.js.map +1 -1
  90. package/Misc/tools.js +1 -1
  91. package/Misc/tools.js.map +1 -1
  92. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +17 -10
  93. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
  94. package/Particles/Node/Blocks/Update/updateNoiseBlock.js +14 -0
  95. package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
  96. package/Particles/Node/Blocks/particleSourceTextureBlock.js +114 -12
  97. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
  98. package/Particles/Node/nodeParticleBuildState.d.ts +11 -0
  99. package/Particles/Node/nodeParticleBuildState.js +15 -0
  100. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  101. package/Particles/Node/nodeParticleSystemSet.js +23 -22
  102. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  103. package/Particles/gpuParticleSystem.js +1 -0
  104. package/Particles/gpuParticleSystem.js.map +1 -1
  105. package/Particles/thinParticleSystem.js +1 -0
  106. package/Particles/thinParticleSystem.js.map +1 -1
  107. package/PostProcesses/postProcessManager.d.ts +2 -0
  108. package/PostProcesses/postProcessManager.js +14 -8
  109. package/PostProcesses/postProcessManager.js.map +1 -1
  110. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +12 -9
  111. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  112. package/Rendering/depthRendererSceneComponent.js +6 -6
  113. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  114. package/Rendering/iblCdfGeneratorSceneComponent.d.ts +6 -0
  115. package/Rendering/iblCdfGeneratorSceneComponent.js +16 -0
  116. package/Rendering/iblCdfGeneratorSceneComponent.js.map +1 -1
  117. package/Rendering/prePassRenderer.d.ts +4 -1
  118. package/Rendering/prePassRenderer.js +31 -9
  119. package/Rendering/prePassRenderer.js.map +1 -1
  120. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  121. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  122. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
  123. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  124. package/Shaders/ShadersInclude/openpbrDirectLighting.js +18 -10
  125. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  126. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +36 -14
  127. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  128. package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -5
  129. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  130. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +10 -6
  131. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  132. package/Shaders/openpbr.fragment.js +14 -15
  133. package/Shaders/openpbr.fragment.js.map +1 -1
  134. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
  135. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  136. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
  137. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  138. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +19 -11
  139. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  140. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +3 -3
  141. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
  142. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +36 -14
  143. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  144. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  145. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  146. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +5 -6
  147. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  148. package/ShadersWGSL/openpbr.fragment.js +16 -17
  149. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  150. package/Sprites/spriteManager.js +1 -0
  151. package/Sprites/spriteManager.js.map +1 -1
  152. package/package.json +1 -1
  153. package/scene.d.ts +16 -0
  154. package/scene.js +13 -0
  155. package/scene.js.map +1 -1
@@ -35,13 +35,20 @@ export class FlowGraphMeshPickEventBlock extends FlowGraphEventBlock {
35
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  // returning true here to continue the propagation of the pointer event to the rest of the blocks
36
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  return true;
37
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  }
38
- // check if the mesh is the picked mesh or a descendant
39
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  const mesh = this._getReferencedMesh(context);
40
- if (mesh && pickedInfo.pickInfo?.pickedMesh && (pickedInfo.pickInfo?.pickedMesh === mesh || _IsDescendantOf(pickedInfo.pickInfo?.pickedMesh, mesh))) {
39
+ const pickedMesh = pickedInfo.pickInfo?.pickedMesh;
40
+ // When no target mesh is configured, fire for any picked mesh.
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+ // When a target is configured, require an exact match or descendant match.
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+ // Match by reference first, then by descendant, then by stable name/id as a
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+ // fallback for scene reloads where the object reference changes but the mesh
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+ // identity (name) is preserved (uniqueId increments monotonically and is NOT
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+ // stable across reloads).
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+ const meshMatches = !mesh ? !!pickedMesh : !!(pickedMesh && (pickedMesh === mesh || _IsDescendantOf(pickedMesh, mesh) || pickedMesh.name === mesh.name));
47
+ if (meshMatches && pickedMesh) {
41
48
  this.pointerId.setValue(pickedInfo.event.pointerId, context);
42
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  this.pickOrigin.setValue(pickedInfo.pickInfo.ray?.origin, context);
43
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  this.pickedPoint.setValue(pickedInfo.pickInfo.pickedPoint, context);
44
- this.pickedMesh.setValue(pickedInfo.pickInfo.pickedMesh, context);
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+ this.pickedMesh.setValue(pickedMesh, context);
45
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  this._execute(context);
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  // stop the propagation if the configuration says so
47
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  return !this.config?.stopPropagation;
@@ -1 +1 @@
1
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Can also be set by the asset input.\r\n */\r\n targetMesh?: AbstractMesh;\r\n}\r\n/**\r\n * A block that activates when a mesh is picked.\r\n */\r\nexport class FlowGraphMeshPickEventBlock extends FlowGraphEventBlock {\r\n /**\r\n * Input connection: The mesh to listen to.\r\n */\r\n public readonly asset: FlowGraphDataConnection<AbstractMesh>;\r\n\r\n /**\r\n * Output connection: The picked point.\r\n */\r\n public readonly pickedPoint: FlowGraphDataConnection<Vector3>;\r\n\r\n /**\r\n * Output connection: The picked origin.\r\n */\r\n public readonly pickOrigin: FlowGraphDataConnection<Vector3>;\r\n\r\n /**\r\n * Output connection: The pointer id.\r\n */\r\n public readonly pointerId: FlowGraphDataConnection<number>;\r\n\r\n /**\r\n * Output connection: The picked mesh. Possibly NOT the same as the asset (could be a descendant).\r\n */\r\n public readonly pickedMesh: FlowGraphDataConnection<AbstractMesh>;\r\n\r\n /**\r\n * Input connection: The type of the pointer event.\r\n */\r\n public readonly pointerType: FlowGraphDataConnection<PointerEventTypes>;\r\n\r\n /**\r\n * the type of the event this block reacts to\r\n */\r\n public override readonly type: FlowGraphEventType = FlowGraphEventType.MeshPick;\r\n\r\n public constructor(\r\n /**\r\n * the configuration of the block\r\n */\r\n public override config?: IFlowGraphMeshPickEventBlockConfiguration\r\n ) {\r\n super(config);\r\n this.asset = this.registerDataInput(\"asset\", RichTypeAny, config?.targetMesh);\r\n this.pickedPoint = this.registerDataOutput(\"pickedPoint\", RichTypeVector3);\r\n this.pickOrigin = this.registerDataOutput(\"pickOrigin\", RichTypeVector3);\r\n this.pointerId = this.registerDataOutput(\"pointerId\", RichTypeNumber);\r\n this.pickedMesh = this.registerDataOutput(\"pickedMesh\", RichTypeAny);\r\n this.pointerType = this.registerDataInput(\"pointerType\", RichTypeAny, PointerEventTypes.POINTERPICK);\r\n }\r\n\r\n public _getReferencedMesh(context: FlowGraphContext): AbstractMesh {\r\n return this.asset.getValue(context);\r\n }\r\n\r\n public override _executeEvent(context: FlowGraphContext, pickedInfo: PointerInfo): boolean {\r\n // get the pointer type\r\n const pointerType = this.pointerType.getValue(context);\r\n if (pointerType !== pickedInfo.type) {\r\n // returning true here to continue the propagation of the pointer event to the rest of the blocks\r\n return true;\r\n }\r\n // check if the mesh is the picked mesh or a descendant\r\n const mesh = this._getReferencedMesh(context);\r\n if (mesh && pickedInfo.pickInfo?.pickedMesh && (pickedInfo.pickInfo?.pickedMesh === mesh || _IsDescendantOf(pickedInfo.pickInfo?.pickedMesh, mesh))) {\r\n this.pointerId.setValue((pickedInfo.event as PointerEvent).pointerId, context);\r\n this.pickOrigin.setValue(pickedInfo.pickInfo.ray?.origin!, context);\r\n this.pickedPoint.setValue(pickedInfo.pickInfo.pickedPoint!, context);\r\n this.pickedMesh.setValue(pickedInfo.pickInfo.pickedMesh, context);\r\n this._execute(context);\r\n // stop the propagation if the configuration says so\r\n return !this.config?.stopPropagation;\r\n } else {\r\n // reset the outputs\r\n this.pointerId.resetToDefaultValue(context);\r\n this.pickOrigin.resetToDefaultValue(context);\r\n this.pickedPoint.resetToDefaultValue(context);\r\n this.pickedMesh.resetToDefaultValue(context);\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _preparePendingTasks(_context: FlowGraphContext): void {\r\n // no-op\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _cancelPendingTasks(_context: FlowGraphContext): void {\r\n // no-op\r\n }\r\n\r\n /**\r\n * @returns class name of the block.\r\n */\r\n public override getClassName(): string {\r\n return FlowGraphBlockNames.MeshPickEvent;\r\n }\r\n}\r\nRegisterClass(FlowGraphBlockNames.MeshPickEvent, FlowGraphMeshPickEventBlock);\r\n"]}
1
+ {"version":3,"file":"flowGraphMeshPickEventBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAoB,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAGpF,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAG9C,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,mCAAmC,CAAC;AAiBjG;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,mBAAmB;IAoChE;IACI;;OAEG;IACa,MAAkD;QAElE,KAAK,CAAC,MAAM,CAAC,CAAC;QAFE,WAAM,GAAN,MAAM,CAA4C;QATtE;;WAEG;QACsB,SAAI,gDAAmD;QAS5E,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,aAAa,EAAE,eAAe,CAAC,CAAC;QAC3E,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QACzE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QACtE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,YAAY,EAAE,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,WAAW,EAAE,iBAAiB,CAAC,WAAW,CAAC,CAAC;IACzG,CAAC;IAEM,kBAAkB,CAAC,OAAyB;QAC/C,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IACxC,CAAC;IAEe,aAAa,CAAC,OAAyB,EAAE,UAAuB;QAC5E,uBAAuB;QACvB,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACvD,IAAI,WAAW,KAAK,UAAU,CAAC,IAAI,EAAE,CAAC;YAClC,iGAAiG;YACjG,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,MAAM,IAAI,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,UAAU,CAAC,QAAQ,EAAE,UAAU,CAAC;QACnD,+DAA+D;QAC/D,2EAA2E;QAC3E,4EAA4E;QAC5E,6EAA6E;QAC7E,6EAA6E;QAC7E,0BAA0B;QAC1B,MAAM,WAAW,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,eAAe,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,UAAU,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACzJ,IAAI,WAAW,IAAI,UAAU,EAAE,CAAC;YAC5B,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAE,UAAU,CAAC,KAAsB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;YAC/E,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAS,CAAC,GAAG,EAAE,MAAO,EAAE,OAAO,CAAC,CAAC;YACrE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,QAAS,CAAC,WAAY,EAAE,OAAO,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;YAC9C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;YACvB,oDAAoD;YACpD,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,eAAe,CAAC;QACzC,CAAC;aAAM,CAAC;YACJ,oBAAoB;YACpB,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;YAC5C,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;YAC7C,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;YAC9C,IAAI,CAAC,UAAU,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QACjD,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACa,oBAAoB,CAAC,QAA0B;QAC3D,QAAQ;IACZ,CAAC;IAED;;OAEG;IACa,mBAAmB,CAAC,QAA0B;QAC1D,QAAQ;IACZ,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,6EAAyC;IAC7C,CAAC;CACJ;AACD,aAAa,wEAAoC,2BAA2B,CAAC,CAAC","sourcesContent":["import { type AbstractMesh } from \"../../../Meshes/abstractMesh\";\r\nimport { FlowGraphEventBlock } from \"../../flowGraphEventBlock\";\r\nimport { type PointerInfo, PointerEventTypes } from \"../../../Events/pointerEvents\";\r\nimport { type FlowGraphContext } from \"../../flowGraphContext\";\r\nimport { type IFlowGraphBlockConfiguration } from \"../../flowGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { _IsDescendantOf } from \"../../utils\";\r\nimport { FlowGraphBlockNames } from \"../flowGraphBlockNames\";\r\nimport { type FlowGraphDataConnection } from \"core/FlowGraph/flowGraphDataConnection\";\r\nimport { RichTypeAny, RichTypeNumber, RichTypeVector3 } from \"core/FlowGraph/flowGraphRichTypes\";\r\nimport { type Vector3 } from \"core/Maths/math.vector\";\r\nimport { FlowGraphEventType } from \"core/FlowGraph/flowGraphEventType\";\r\n/**\r\n * Configuration for the mesh pick event block.\r\n */\r\nexport interface IFlowGraphMeshPickEventBlockConfiguration extends IFlowGraphBlockConfiguration {\r\n /**\r\n * Should this mesh block propagation of the event.\r\n */\r\n stopPropagation?: boolean;\r\n\r\n /**\r\n * The mesh to listen to. Can also be set by the asset input.\r\n */\r\n targetMesh?: AbstractMesh;\r\n}\r\n/**\r\n * A block that activates when a mesh is picked.\r\n */\r\nexport class FlowGraphMeshPickEventBlock extends FlowGraphEventBlock {\r\n /**\r\n * Input connection: The mesh to listen to.\r\n */\r\n public readonly asset: FlowGraphDataConnection<AbstractMesh>;\r\n\r\n /**\r\n * Output connection: The picked point.\r\n */\r\n public readonly pickedPoint: FlowGraphDataConnection<Vector3>;\r\n\r\n /**\r\n * Output connection: The picked origin.\r\n */\r\n public readonly pickOrigin: FlowGraphDataConnection<Vector3>;\r\n\r\n /**\r\n * Output connection: The pointer id.\r\n */\r\n public readonly pointerId: FlowGraphDataConnection<number>;\r\n\r\n /**\r\n * Output connection: The picked mesh. Possibly NOT the same as the asset (could be a descendant).\r\n */\r\n public readonly pickedMesh: FlowGraphDataConnection<AbstractMesh>;\r\n\r\n /**\r\n * Input connection: The type of the pointer event.\r\n */\r\n public readonly pointerType: FlowGraphDataConnection<PointerEventTypes>;\r\n\r\n /**\r\n * the type of the event this block reacts to\r\n */\r\n public override readonly type: FlowGraphEventType = FlowGraphEventType.MeshPick;\r\n\r\n public constructor(\r\n /**\r\n * the configuration of the block\r\n */\r\n public override config?: IFlowGraphMeshPickEventBlockConfiguration\r\n ) {\r\n super(config);\r\n this.asset = this.registerDataInput(\"asset\", RichTypeAny, config?.targetMesh);\r\n this.pickedPoint = this.registerDataOutput(\"pickedPoint\", RichTypeVector3);\r\n this.pickOrigin = this.registerDataOutput(\"pickOrigin\", RichTypeVector3);\r\n this.pointerId = this.registerDataOutput(\"pointerId\", RichTypeNumber);\r\n this.pickedMesh = this.registerDataOutput(\"pickedMesh\", RichTypeAny);\r\n this.pointerType = this.registerDataInput(\"pointerType\", RichTypeAny, PointerEventTypes.POINTERPICK);\r\n }\r\n\r\n public _getReferencedMesh(context: FlowGraphContext): AbstractMesh {\r\n return this.asset.getValue(context);\r\n }\r\n\r\n public override _executeEvent(context: FlowGraphContext, pickedInfo: PointerInfo): boolean {\r\n // get the pointer type\r\n const pointerType = this.pointerType.getValue(context);\r\n if (pointerType !== pickedInfo.type) {\r\n // returning true here to continue the propagation of the pointer event to the rest of the blocks\r\n return true;\r\n }\r\n const mesh = this._getReferencedMesh(context);\r\n const pickedMesh = pickedInfo.pickInfo?.pickedMesh;\r\n // When no target mesh is configured, fire for any picked mesh.\r\n // When a target is configured, require an exact match or descendant match.\r\n // Match by reference first, then by descendant, then by stable name/id as a\r\n // fallback for scene reloads where the object reference changes but the mesh\r\n // identity (name) is preserved (uniqueId increments monotonically and is NOT\r\n // stable across reloads).\r\n const meshMatches = !mesh ? !!pickedMesh : !!(pickedMesh && (pickedMesh === mesh || _IsDescendantOf(pickedMesh, mesh) || pickedMesh.name === mesh.name));\r\n if (meshMatches && pickedMesh) {\r\n this.pointerId.setValue((pickedInfo.event as PointerEvent).pointerId, context);\r\n this.pickOrigin.setValue(pickedInfo.pickInfo!.ray?.origin!, context);\r\n this.pickedPoint.setValue(pickedInfo.pickInfo!.pickedPoint!, context);\r\n this.pickedMesh.setValue(pickedMesh, context);\r\n this._execute(context);\r\n // stop the propagation if the configuration says so\r\n return !this.config?.stopPropagation;\r\n } else {\r\n // reset the outputs\r\n this.pointerId.resetToDefaultValue(context);\r\n this.pickOrigin.resetToDefaultValue(context);\r\n this.pickedPoint.resetToDefaultValue(context);\r\n this.pickedMesh.resetToDefaultValue(context);\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _preparePendingTasks(_context: FlowGraphContext): void {\r\n // no-op\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _cancelPendingTasks(_context: FlowGraphContext): void {\r\n // no-op\r\n }\r\n\r\n /**\r\n * @returns class name of the block.\r\n */\r\n public override getClassName(): string {\r\n return FlowGraphBlockNames.MeshPickEvent;\r\n }\r\n}\r\nRegisterClass(FlowGraphBlockNames.MeshPickEvent, FlowGraphMeshPickEventBlock);\r\n"]}
@@ -40,6 +40,7 @@ export declare class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWit
40
40
  * @returns class name of the block.
41
41
  */
42
42
  getClassName(): string;
43
+ private _serializeValue;
43
44
  private _getMessageValue;
44
45
  private _getTemplateMatches;
45
46
  }
@@ -45,20 +45,53 @@ export class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSign
45
45
  getClassName() {
46
46
  return "FlowGraphConsoleLogBlock" /* FlowGraphBlockNames.ConsoleLog */;
47
47
  }
48
+ _serializeValue(value) {
49
+ if (value === null || value === undefined) {
50
+ return String(value);
51
+ }
52
+ if (typeof value === "object") {
53
+ // Prefer the object's own toString() (e.g. Vector3 → "{X:1 Y:2 Z:3}").
54
+ // Only fall back to JSON.stringify when toString() is the unhelpful default.
55
+ const str = value.toString();
56
+ if (str === "[object Object]") {
57
+ try {
58
+ return JSON.stringify(value);
59
+ }
60
+ catch {
61
+ return str;
62
+ }
63
+ }
64
+ return str;
65
+ }
66
+ return String(value);
67
+ }
48
68
  _getMessageValue(context) {
49
69
  if (this.config?.messageTemplate) {
50
70
  let template = this.config.messageTemplate;
51
71
  const matches = this._getTemplateMatches(template);
72
+ // If the message input is an object, use its keys as the primary
73
+ // source for template placeholders, falling back to named data inputs.
74
+ const messageValue = this.message.getValue(context);
75
+ const messageObj = messageValue !== null && messageValue !== undefined && typeof messageValue === "object" ? messageValue : null;
52
76
  for (const match of matches) {
53
- const value = this.getDataInput(match)?.getValue(context);
77
+ let value;
78
+ if (messageObj !== null && match in messageObj) {
79
+ value = messageObj[match];
80
+ }
81
+ else {
82
+ value = this.getDataInput(match)?.getValue(context);
83
+ }
54
84
  if (value !== undefined) {
55
- // replace all
56
- template = template.replace(new RegExp(`\\{${match}\\}`, "g"), value.toString());
85
+ // Escape regex metacharacters in the placeholder name before building the pattern.
86
+ const escapedMatch = match.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
87
+ template = template.replace(new RegExp(`\\{${escapedMatch}\\}`, "g"), this._serializeValue(value));
57
88
  }
58
89
  }
59
90
  return template;
60
91
  }
61
92
  else {
93
+ // No template — pass the raw value directly so Logger receives the original
94
+ // object (e.g. Vector3) rather than a stringified representation.
62
95
  return this.message.getValue(context);
63
96
  }
64
97
  }
@@ -1 +1 @@
1
- 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{ type FlowGraphContext } from \"../../flowGraphContext\";\r\nimport { type FlowGraphDataConnection } from \"../../flowGraphDataConnection\";\r\nimport { FlowGraphExecutionBlockWithOutSignal } from \"../../flowGraphExecutionBlockWithOutSignal\";\r\nimport { RichTypeAny, RichTypeString } from \"../../flowGraphRichTypes\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { type IFlowGraphBlockConfiguration } from \"../../flowGraphBlock\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { FlowGraphBlockNames } from \"../flowGraphBlockNames\";\r\n\r\n/**\r\n * Configuration for the console log block.\r\n */\r\nexport interface IFlowGraphConsoleLogBlockConfiguration extends IFlowGraphBlockConfiguration {\r\n /**\r\n * An optional message template to use for the log message.\r\n * If provided, the template can hold placeholders for the message value.\r\n * For example, if the template is \"The message is: \\{data\\}\", a new data input called \"data\" will be created.\r\n * The value of the message input will be used to replace the placeholder in the template.\r\n */\r\n messageTemplate?: string;\r\n}\r\n\r\n/**\r\n * Block that logs a message to the console.\r\n */\r\nexport class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSignal {\r\n /**\r\n * Input connection: The message to log.\r\n * Will be ignored if a message template is provided.\r\n */\r\n public readonly message: FlowGraphDataConnection<any>;\r\n\r\n /**\r\n * Input connection: The log type.\r\n */\r\n public readonly logType: FlowGraphDataConnection<\"log\" | \"warn\" | \"error\">;\r\n\r\n /**\r\n * Creates a new console log block.\r\n * @param config optional configuration\r\n */\r\n public constructor(config?: IFlowGraphConsoleLogBlockConfiguration) {\r\n super(config);\r\n this.message = this.registerDataInput(\"message\", RichTypeAny);\r\n this.logType = this.registerDataInput(\"logType\", RichTypeString, \"log\") as FlowGraphDataConnection<\"log\" | \"warn\" | \"error\">;\r\n if (config?.messageTemplate) {\r\n const matches = this._getTemplateMatches(config.messageTemplate);\r\n for (const match of matches) {\r\n this.registerDataInput(match, RichTypeAny);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _execute(context: FlowGraphContext): void {\r\n const typeValue = this.logType.getValue(context);\r\n const messageValue = this._getMessageValue(context);\r\n if (typeValue === \"warn\") {\r\n Logger.Warn(messageValue);\r\n } else if (typeValue === \"error\") {\r\n Logger.Error(messageValue);\r\n } else {\r\n Logger.Log(messageValue);\r\n }\r\n // activate the output flow block\r\n this.out._activateSignal(context);\r\n }\r\n\r\n /**\r\n * @returns class name of the block.\r\n */\r\n public override getClassName(): string {\r\n return FlowGraphBlockNames.ConsoleLog;\r\n }\r\n\r\n private _getMessageValue(context: FlowGraphContext): string {\r\n if (this.config?.messageTemplate) {\r\n let template: string = this.config.messageTemplate;\r\n const matches = this._getTemplateMatches(template);\r\n for (const match of matches) {\r\n const value = this.getDataInput(match)?.getValue(context);\r\n if (value !== undefined) {\r\n // replace all\r\n template = template.replace(new RegExp(`\\\\{${match}\\\\}`, \"g\"), value.toString());\r\n }\r\n }\r\n return template;\r\n } else {\r\n return this.message.getValue(context);\r\n }\r\n }\r\n\r\n private _getTemplateMatches(template: string): string[] {\r\n const regex = /\\{([^}]+)\\}/g;\r\n const matches: string[] = [];\r\n let match;\r\n while ((match = regex.exec(template)) !== null) {\r\n matches.push(match[1]);\r\n }\r\n return matches;\r\n }\r\n}\r\n\r\nRegisterClass(FlowGraphBlockNames.ConsoleLog, FlowGraphConsoleLogBlock);\r\n"]}
1
+ {"version":3,"file":"flowGraphConsoleLogBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,oCAAoC,EAAE,MAAM,4CAA4C,CAAC;AAClG,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAgB1C;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,oCAAoC;IAY9E;;;OAGG;IACH,YAAmB,MAA+C;QAC9D,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAC9D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,cAAc,EAAE,KAAK,CAAsD,CAAC;QAC7H,IAAI,MAAM,EAAE,eAAe,EAAE,CAAC;YAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;YACjE,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;gBAC1B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;YAC/C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,QAAQ,CAAC,OAAyB;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACjD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;QACpD,IAAI,SAAS,KAAK,MAAM,EAAE,CAAC;YACvB,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9B,CAAC;aAAM,IAAI,SAAS,KAAK,OAAO,EAAE,CAAC;YAC/B,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC/B,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC7B,CAAC;QACD,iCAAiC;QACjC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,uEAAsC;IAC1C,CAAC;IAEO,eAAe,CAAC,KAAU;QAC9B,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;YACxC,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC;QACzB,CAAC;QACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC5B,uEAAuE;YACvE,6EAA6E;YAC7E,MAAM,GAAG,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;YAC7B,IAAI,GAAG,KAAK,iBAAiB,EAAE,CAAC;gBAC5B,IAAI,CAAC;oBACD,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACjC,CAAC;gBAAC,MAAM,CAAC;oBACL,OAAO,GAAG,CAAC;gBACf,CAAC;YACL,CAAC;YACD,OAAO,GAAG,CAAC;QACf,CAAC;QACD,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAyB;QAC9C,IAAI,IAAI,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC;YAC/B,IAAI,QAAQ,GAAW,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC;YACnD,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,CAAC;YACnD,iEAAiE;YACjE,uEAAuE;YACvE,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;YACpD,MAAM,UAAU,GAAG,YAAY,KAAK,IAAI,IAAI,YAAY,KAAK,SAAS,IAAI,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC;YACjI,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;gBAC1B,IAAI,KAAU,CAAC;gBACf,IAAI,UAAU,KAAK,IAAI,IAAI,KAAK,IAAI,UAAU,EAAE,CAAC;oBAC7C,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;gBAC9B,CAAC;qBAAM,CAAC;oBACJ,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;gBACxD,CAAC;gBACD,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACtB,mFAAmF;oBACnF,MAAM,YAAY,GAAG,KAAK,CAAC,OAAO,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;oBAClE,QAAQ,GAAG,QAAQ,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,MAAM,YAAY,KAAK,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC;gBACvG,CAAC;YACL,CAAC;YACD,OAAO,QAAQ,CAAC;QACpB,CAAC;aAAM,CAAC;YACJ,4EAA4E;YAC5E,kEAAkE;YAClE,OAAO,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAC1C,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,QAAgB;QACxC,MAAM,KAAK,GAAG,cAAc,CAAC;QAC7B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,IAAI,KAAK,CAAC;QACV,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;YAC7C,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAED,aAAa,kEAAiC,wBAAwB,CAAC,CAAC","sourcesContent":["import { type FlowGraphContext } from \"../../flowGraphContext\";\r\nimport { type FlowGraphDataConnection } from \"../../flowGraphDataConnection\";\r\nimport { FlowGraphExecutionBlockWithOutSignal } from \"../../flowGraphExecutionBlockWithOutSignal\";\r\nimport { RichTypeAny, RichTypeString } from \"../../flowGraphRichTypes\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { type IFlowGraphBlockConfiguration } from \"../../flowGraphBlock\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { FlowGraphBlockNames } from \"../flowGraphBlockNames\";\r\n\r\n/**\r\n * Configuration for the console log block.\r\n */\r\nexport interface IFlowGraphConsoleLogBlockConfiguration extends IFlowGraphBlockConfiguration {\r\n /**\r\n * An optional message template to use for the log message.\r\n * If provided, the template can hold placeholders for the message value.\r\n * For example, if the template is \"The message is: \\{data\\}\", a new data input called \"data\" will be created.\r\n * The value of the message input will be used to replace the placeholder in the template.\r\n */\r\n messageTemplate?: string;\r\n}\r\n\r\n/**\r\n * Block that logs a message to the console.\r\n */\r\nexport class FlowGraphConsoleLogBlock extends FlowGraphExecutionBlockWithOutSignal {\r\n /**\r\n * Input connection: The message to log.\r\n * Will be ignored if a message template is provided.\r\n */\r\n public readonly message: FlowGraphDataConnection<any>;\r\n\r\n /**\r\n * Input connection: The log type.\r\n */\r\n public readonly logType: FlowGraphDataConnection<\"log\" | \"warn\" | \"error\">;\r\n\r\n /**\r\n * Creates a new console log block.\r\n * @param config optional configuration\r\n */\r\n public constructor(config?: IFlowGraphConsoleLogBlockConfiguration) {\r\n super(config);\r\n this.message = this.registerDataInput(\"message\", RichTypeAny);\r\n this.logType = this.registerDataInput(\"logType\", RichTypeString, \"log\") as FlowGraphDataConnection<\"log\" | \"warn\" | \"error\">;\r\n if (config?.messageTemplate) {\r\n const matches = this._getTemplateMatches(config.messageTemplate);\r\n for (const match of matches) {\r\n this.registerDataInput(match, RichTypeAny);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _execute(context: FlowGraphContext): void {\r\n const typeValue = this.logType.getValue(context);\r\n const messageValue = this._getMessageValue(context);\r\n if (typeValue === \"warn\") {\r\n Logger.Warn(messageValue);\r\n } else if (typeValue === \"error\") {\r\n Logger.Error(messageValue);\r\n } else {\r\n Logger.Log(messageValue);\r\n }\r\n // activate the output flow block\r\n this.out._activateSignal(context);\r\n }\r\n\r\n /**\r\n * @returns class name of the block.\r\n */\r\n public override getClassName(): string {\r\n return FlowGraphBlockNames.ConsoleLog;\r\n }\r\n\r\n private _serializeValue(value: any): string {\r\n if (value === null || value === undefined) {\r\n return String(value);\r\n }\r\n if (typeof value === \"object\") {\r\n // Prefer the object's own toString() (e.g. Vector3 → \"{X:1 Y:2 Z:3}\").\r\n // Only fall back to JSON.stringify when toString() is the unhelpful default.\r\n const str = value.toString();\r\n if (str === \"[object Object]\") {\r\n try {\r\n return JSON.stringify(value);\r\n } catch {\r\n return str;\r\n }\r\n }\r\n return str;\r\n }\r\n return String(value);\r\n }\r\n\r\n private _getMessageValue(context: FlowGraphContext): string {\r\n if (this.config?.messageTemplate) {\r\n let template: string = this.config.messageTemplate;\r\n const matches = this._getTemplateMatches(template);\r\n // If the message input is an object, use its keys as the primary\r\n // source for template placeholders, falling back to named data inputs.\r\n const messageValue = this.message.getValue(context);\r\n const messageObj = messageValue !== null && messageValue !== undefined && typeof messageValue === \"object\" ? messageValue : null;\r\n for (const match of matches) {\r\n let value: any;\r\n if (messageObj !== null && match in messageObj) {\r\n value = messageObj[match];\r\n } else {\r\n value = this.getDataInput(match)?.getValue(context);\r\n }\r\n if (value !== undefined) {\r\n // Escape regex metacharacters in the placeholder name before building the pattern.\r\n const escapedMatch = match.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\r\n template = template.replace(new RegExp(`\\\\{${escapedMatch}\\\\}`, \"g\"), this._serializeValue(value));\r\n }\r\n }\r\n return template;\r\n } else {\r\n // No template — pass the raw value directly so Logger receives the original\r\n // object (e.g. Vector3) rather than a stringified representation.\r\n return this.message.getValue(context);\r\n }\r\n }\r\n\r\n private _getTemplateMatches(template: string): string[] {\r\n const regex = /\\{([^}]+)\\}/g;\r\n const matches: string[] = [];\r\n let match;\r\n while ((match = regex.exec(template)) !== null) {\r\n matches.push(match[1]);\r\n }\r\n return matches;\r\n }\r\n}\r\n\r\nRegisterClass(FlowGraphBlockNames.ConsoleLog, FlowGraphConsoleLogBlock);\r\n"]}
@@ -1,4 +1,5 @@
1
1
  import { FlowGraphAsyncExecutionBlock } from "./flowGraphAsyncExecutionBlock.js";
2
+ import { type IFlowGraphBlockConfiguration } from "./flowGraphBlock.js";
2
3
  import { type FlowGraphContext } from "./flowGraphContext.js";
3
4
  import { FlowGraphEventType } from "./flowGraphEventType.js";
4
5
  /**
@@ -11,6 +12,18 @@ export declare abstract class FlowGraphEventBlock extends FlowGraphAsyncExecutio
11
12
  * For example, scene start should have a negative priority because it should be initialized last.
12
13
  */
13
14
  initPriority: number;
15
+ /**
16
+ * Creates a new event block.
17
+ * @param config optional configuration
18
+ */
19
+ constructor(config?: IFlowGraphBlockConfiguration);
20
+ /**
21
+ * Deserializes from an object.
22
+ * Filters out the legacy "in" signal input that existed before event blocks
23
+ * stopped exposing it, so old serialized graphs load without error.
24
+ * @param serializationObject the object to deserialize from
25
+ */
26
+ deserialize(serializationObject: any): void;
14
27
  /**
15
28
  * The type of the event
16
29
  */
@@ -4,8 +4,12 @@ import { FlowGraphAsyncExecutionBlock } from "./flowGraphAsyncExecutionBlock.js"
4
4
  * its output signal when the event is triggered.
5
5
  */
6
6
  export class FlowGraphEventBlock extends FlowGraphAsyncExecutionBlock {
7
- constructor() {
8
- super(...arguments);
7
+ /**
8
+ * Creates a new event block.
9
+ * @param config optional configuration
10
+ */
11
+ constructor(config) {
12
+ super(config);
9
13
  /**
10
14
  * the priority of initialization of this block.
11
15
  * For example, scene start should have a negative priority because it should be initialized last.
@@ -15,6 +19,21 @@ export class FlowGraphEventBlock extends FlowGraphAsyncExecutionBlock {
15
19
  * The type of the event
16
20
  */
17
21
  this.type = "NoTrigger" /* FlowGraphEventType.NoTrigger */;
22
+ // Event blocks are driven by scene events, not by an incoming signal.
23
+ // Remove the inherited `in` port so it is not shown in the editor UI
24
+ // and cannot be accidentally wired.
25
+ this._unregisterSignalInput("in");
26
+ }
27
+ /**
28
+ * Deserializes from an object.
29
+ * Filters out the legacy "in" signal input that existed before event blocks
30
+ * stopped exposing it, so old serialized graphs load without error.
31
+ * @param serializationObject the object to deserialize from
32
+ */
33
+ deserialize(serializationObject) {
34
+ const filtered = { ...serializationObject };
35
+ filtered.signalInputs = (serializationObject.signalInputs ?? []).filter((s) => s.name !== "in");
36
+ super.deserialize(filtered);
18
37
  }
19
38
  /**
20
39
  * @internal
@@ -1 +1 @@
1
- {"version":3,"file":"flowGraphEventBlock.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphEventBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAI9E;;;GAGG;AACH,MAAM,OAAgB,mBAAoB,SAAQ,4BAA4B;IAA9E;;QACI;;;WAGG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACa,SAAI,kDAAoD;IAyC5E,CAAC;IAxCG;;OAEG;IACI,QAAQ,CAAC,OAAyB;QACrC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACjC,iEAAiE;QACjE,2DAA2D;QAC3D,8DAA8D;QAC9D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;IAED;;;;;;;;OAQG;IACa,kBAAkB,CAAC,OAAyB;QACxD,IAAI,OAAO,CAAC,qBAAqB,CAAC,IAAI,EAAE,cAAc,EAAE,KAAK,CAAC,EAAE,CAAC;YAC7D,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;YAClC,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC/B,mEAAmE;QACnE,mDAAmD;QACnD,OAAO,CAAC,qBAAqB,CAAC,IAAI,EAAE,cAAc,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;CASJ","sourcesContent":["import { FlowGraphAsyncExecutionBlock } from \"./flowGraphAsyncExecutionBlock\";\r\nimport { type FlowGraphContext } from \"./flowGraphContext\";\r\nimport { FlowGraphEventType } from \"./flowGraphEventType\";\r\n\r\n/**\r\n * A type of block that listens to an event observable and activates\r\n * its output signal when the event is triggered.\r\n */\r\nexport abstract class FlowGraphEventBlock extends FlowGraphAsyncExecutionBlock {\r\n /**\r\n * the priority of initialization of this block.\r\n * For example, scene start should have a negative priority because it should be initialized last.\r\n */\r\n public initPriority: number = 0;\r\n\r\n /**\r\n * The type of the event\r\n */\r\n public readonly type: FlowGraphEventType = FlowGraphEventType.NoTrigger;\r\n /**\r\n * @internal\r\n */\r\n public _execute(context: FlowGraphContext): void {\r\n context._notifyExecuteNode(this);\r\n // Fire both signals: KHR_interactivity graphs connect to `done`,\r\n // while editor-authored graphs typically connect to `out`.\r\n // Both must fire so that either wiring style works correctly.\r\n this.done._activateSignal(context);\r\n this.out._activateSignal(context);\r\n }\r\n\r\n /**\r\n * @internal\r\n * Override _startPendingTasks so that event blocks do NOT fire the\r\n * `out` signal at graph-start time. The base FlowGraphAsyncExecutionBlock\r\n * fires `out` immediately in _startPendingTasks (useful for async blocks\r\n * like PlayAnimation that start a task and let sync flow continue).\r\n * Event blocks should only fire their output signals when the actual\r\n * event occurs, which is handled by _execute.\r\n */\r\n public override _startPendingTasks(context: FlowGraphContext): void {\r\n if (context._getExecutionVariable(this, \"_initialized\", false)) {\r\n this._cancelPendingTasks(context);\r\n this._resetAfterCanceled(context);\r\n }\r\n this._preparePendingTasks(context);\r\n context._addPendingBlock(this);\r\n // Do NOT fire out._activateSignal — event blocks fire both out and\r\n // done in _execute when the actual event triggers.\r\n context._setExecutionVariable(this, \"_initialized\", true);\r\n }\r\n\r\n /**\r\n * Execute the event. This function should be called by the flow graph when the event is triggered.\r\n * @param context the context in which the event is executed\r\n * @param payload the payload of the event\r\n * @returns a boolean indicating if the event should stop propagation. if false, the event will stop propagating.\r\n */\r\n public abstract _executeEvent(context: FlowGraphContext, payload: any): boolean;\r\n}\r\n"]}
1
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@@ -913,6 +913,32 @@ export class FrameGraphTextureManager {
913
913
  return { width: 4, height: 4, length: 8 };
914
914
  case 37808:
915
915
  return { width: 4, height: 4, length: 16 };
916
+ case 37809:
917
+ return { width: 5, height: 4, length: 16 };
918
+ case 37810:
919
+ return { width: 5, height: 5, length: 16 };
920
+ case 37811:
921
+ return { width: 6, height: 5, length: 16 };
922
+ case 37812:
923
+ return { width: 6, height: 6, length: 16 };
924
+ case 37813:
925
+ return { width: 8, height: 5, length: 16 };
926
+ case 37814:
927
+ return { width: 8, height: 6, length: 16 };
928
+ case 37815:
929
+ return { width: 8, height: 8, length: 16 };
930
+ case 37816:
931
+ return { width: 10, height: 5, length: 16 };
932
+ case 37817:
933
+ return { width: 10, height: 6, length: 16 };
934
+ case 37818:
935
+ return { width: 10, height: 8, length: 16 };
936
+ case 37819:
937
+ return { width: 10, height: 10, length: 16 };
938
+ case 37820:
939
+ return { width: 12, height: 10, length: 16 };
940
+ case 37821:
941
+ return { width: 12, height: 12, length: 16 };
916
942
  case 36196:
917
943
  case 37492:
918
944
  return { width: 4, height: 4, length: 8 };