@babylonjs/core 9.2.0 → 9.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +9 -0
- package/Animations/animation.js +9 -0
- package/Animations/animation.js.map +1 -1
- package/Animations/runtimeAnimation.js +28 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +10 -8
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +21 -21
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Debug/physicsViewer.js +2 -12
- package/Debug/physicsViewer.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/flowGraphBlockFactory.js +14 -1
- package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
- package/FlowGraph/flowGraph.js +6 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +10 -0
- package/FlowGraph/flowGraphEventBlock.js +24 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +23 -4
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/serialization.js +36 -14
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.d.ts +105 -0
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js +318 -0
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +34 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +144 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +26 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +82 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +61 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +207 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +104 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +218 -0
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +217 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +640 -0
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -0
- package/FrameGraph/frameGraph.js +1 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +4 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Layers/thinEffectLayer.js +8 -1
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +8 -5
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +26 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +15 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +3 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +13 -2
- package/Materials/PBR/openpbrMaterial.js +47 -16
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +6 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/envCubeTexture.js +13 -13
- package/Materials/Textures/envCubeTexture.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.d.ts +18 -4
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.js +29 -4
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +48 -8
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +373 -84
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.d.ts +39 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +152 -47
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.d.ts +61 -7
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js +94 -11
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +15 -0
- package/Meshes/mesh.js +40 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.js +2 -2
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/sceneSerializer.js +2 -1
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -1
- package/Misc/textureTools.js +74 -13
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +47 -1
- package/Particles/baseParticleSystem.js +88 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +12 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +61 -25
- package/Particles/gpuParticleSystem.js +249 -75
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +0 -6
- package/Particles/particleSystem.js +3 -14
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +1 -17
- package/Particles/thinParticleSystem.js +1 -50
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.js +18 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +3 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +11 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -19
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -65
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +15 -52
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +129 -220
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthRenderer.js +6 -0
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +14 -5
- package/Rendering/geometryBufferRenderer.js +6 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +4 -6
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +10 -0
- package/Rendering/iblCdfGenerator.js +52 -17
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/index.d.ts +0 -6
- package/Rendering/index.js +0 -6
- package/Rendering/index.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +25 -4
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +6 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +3 -0
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +14 -2
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +24 -6
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/iblShadowVoxelTracing.fragment.js +5 -1
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/Shaders/iblVoxelGrid.fragment.d.ts +1 -0
- package/Shaders/iblVoxelGrid.fragment.js +33 -5
- package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
- package/Shaders/{iblVoxelSlabDebug.fragment.d.ts → lod3D.fragment.d.ts} +1 -1
- package/Shaders/lod3D.fragment.js +13 -0
- package/Shaders/lod3D.fragment.js.map +1 -0
- package/Shaders/openpbr.fragment.js +5 -0
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +37 -5
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +6 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +29 -8
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +5 -1
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
- package/{Shaders/iblVoxelSlabDebug.vertex.d.ts → ShadersWGSL/lod3D.fragment.d.ts} +1 -1
- package/ShadersWGSL/lod3D.fragment.js +13 -0
- package/ShadersWGSL/lod3D.fragment.js.map +1 -0
- package/ShadersWGSL/openpbr.fragment.js +5 -0
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/package.json +1 -1
- package/Shaders/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
- package/Shaders/iblVoxelGrid3dDebug.fragment.js +0 -24
- package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +0 -1
- package/Shaders/iblVoxelSlabDebug.fragment.js +0 -13
- package/Shaders/iblVoxelSlabDebug.fragment.js.map +0 -1
- package/Shaders/iblVoxelSlabDebug.vertex.js +0 -11
- package/Shaders/iblVoxelSlabDebug.vertex.js.map +0 -1
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +0 -23
- package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.d.ts +0 -5
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +0 -14
- package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +0 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.d.ts +0 -5
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +0 -12
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +0 -1
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{"version":3,"file":"flowGraphParser.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphParser.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAK9D,OAAO,EAA0C,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAEtG,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AAEpE,OAAO,EAAE,yBAAyB,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAGhF,OAAO,EAAE,0BAA0B,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAG5E;;;;;GAKG;AACH,MAAM,UAAU,8BAA8B,CAAC,MAAwB,EAAE,QAAgB;IACrF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QACzB,KAAK,MAAM,OAAO,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YACtC,IAAI,OAAO,CAAC,QAAQ,KAAK,QAAQ,EAAE,CAAC;gBAChC,OAAO,OAAO,CAAC;YACnB,CAAC;QACL,CAAC;IACL,CAAC;IACD,MAAM,IAAI,KAAK,CAAC,oDAAoD,GAAG,QAAQ,CAAC,CAAC;AACrF,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,+BAA+B,CAAC,MAAwB,EAAE,QAAgB;IACtF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QACzB,IAAI,KAAK,YAAY,uBAAuB,EAAE,CAAC;YAC3C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACxC,IAAI,QAAQ,CAAC,QAAQ,KAAK,QAAQ,EAAE,CAAC;oBACjC,OAAO,QAAQ,CAAC;gBACpB,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IACD,MAAM,IAAI,KAAK,CAAC,qDAAqD,GAAG,QAAQ,CAAC,CAAC;AACtF,CAAC;AAED;;;;;GAKG;AACH,MAAM,CAAC,KAAK,UAAU,qBAAqB,CAAC,gBAAqB,EAAE,OAA0C;IACzG,MAAM,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,yBAAyB,CAAC;IACnF,MAAM,WAAW,GAAG,IAAI,oBAAoB,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;IAEvE,IAAI,gBAAgB,CAAC,2BAA2B,EAAE,CAAC;QAC/C,WAAW,CAAC,2BAA2B,GAAG,gBAAgB,CAAC,2BAA2B,CAAC;IAC3F,CAAC;IAED,MAAM,OAAO,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;IACrC,uEAAuE;IACvE,IAAI,gBAAgB,CAAC,cAAc,EAAE,CAAC;QAClC,KAAK,MAAM,GAAG,IAAI,gBAAgB,CAAC,cAAc,EAAE,CAAC;YAChD,uDAAuD;YACvD,MAAM,KAAK,GAAG,gBAAgB,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YACnD,0BAA0B,CAAC,GAAG,CAAC,CAAC,YAAY,GAAG,KAAK,CAAC;QACzD,CAAC;IACL,CAAC;IACD,4DAA4D;IAC5D,MAAM,OAAO,CAAC,GAAG,CACb,gBAAgB,CAAC,WAAW,EAAE,GAAG,CAC7B,KAAK,EAAE,eAAoB,EAAE,EAAE,CAAC,MAAM,mBAAmB,CAAC,eAAe,EAAE,EAAE,WAAW,EAAE,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,CAAC,CACxJ,CACJ,CAAC;IACF,OAAO,WAAW,CAAC;AACvB,CAAC;AAED;;;;;GAKG;AACH,MAAM,CAAC,KAAK,UAAU,mBAAmB,CAAC,mBAAyC,EAAE,OAA+B;IAChH,sEAAsE;IACtE,MAAM,eAAe,GAAG,MAAM,OAAO,CAAC,GAAG,CACrC,mBAAmB,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,EAAE,eAAe,EAAE,EAAE;QACxD,MAAM,YAAY,GAAG,YAAY,CAAC,eAAe,CAAC,SAAgC,CAAC,CAAC;QACpF,OAAO,MAAM,YAAY,EAAE,CAAC;IAChC,CAAC,CAAC,CACL,CAAC;IACF,iEAAiE;IACjE,OAAO,cAAc,CAAC,mBAAmB,EAAE,OAAO,EAAE,eAAe,CAAC,CAAC;AACzE,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,cAAc,CAAC,mBAAyC,EAAE,OAA+B,EAAE,eAA0C;IACjJ,MAAM,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC;IAChD,MAAM,MAAM,GAAqB,EAAE,CAAC;IACpC,MAAM,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,yBAAyB,CAAC;IACnF,mBAAmB;IACnB,iEAAiE;IACjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5D,MAAM,eAAe,GAAG,mBAAmB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QACzD,MAAM,KAAK,GAAG,gCAAgC,CAC1C,eAAe,EACf,EAAE,KAAK,EAAE,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,eAAe,EAAE,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,kBAAkB,EAAE,EACxJ,eAAe,CAAC,CAAC,CAAC,CACrB,CAAC;QACF,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACnB,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACtB,IAAI,KAAK,YAAY,mBAAmB,EAAE,CAAC;YACvC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC/B,CAAC;IACL,CAAC;IACD,yCAAyC;IACzC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QACzB,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACpC,KAAK,MAAM,oBAAoB,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;gBAC1D,MAAM,UAAU,GAAG,8BAA8B,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAC;gBAChF,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;YACjC,CAAC;QACL,CAAC;QACD,IAAI,KAAK,YAAY,uBAAuB,EAAE,CAAC;YAC3C,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBAC1C,KAAK,MAAM,oBAAoB,IAAI,SAAS,CAAC,iBAAiB,EAAE,CAAC;oBAC7D,MAAM,UAAU,GAAG,+BAA+B,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAC;oBACjF,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;gBACpC,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IACD,KAAK,MAAM,iBAAiB,IAAI,mBAAmB,CAAC,iBAAiB,EAAE,CAAC;QACpE,qBAAqB,CAAC,iBAAiB,EAAE,EAAE,KAAK,EAAE,kBAAkB,EAAE,EAAE,mBAAmB,CAAC,WAAW,CAAC,CAAC;IAC7G,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,qBAAqB,CAAC,mBAAgD,EAAE,OAAsC,EAAE,WAAqB;IACjJ,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;IAC7C,IAAI,mBAAmB,CAAC,aAAa,EAAE,CAAC;QACpC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC;IAChC,CAAC;IACD,MAAM,CAAC,sBAAsB,GAAG,WAAW,IAAI,KAAK,CAAC;IACrD,MAAM,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,yBAAyB,CAAC;IACnF,MAAM,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IAC/C,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;IAChC,uCAAuC;IACvC,IAAI,mBAAmB,CAAC,cAAc,EAAE,CAAC;QACrC,MAAM,EAAE,GAAG,mBAAmB,CAAC,cAAc,CAAC;QAC9C,MAAM,aAAa,GAAoB;YACnC,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAS,EAAE,EAAE,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAC3D,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAS,EAAE,EAAE,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;YAC9D,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAS,EAAE,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;YACjE,SAAS,EAAE,EAAE,CAAC,SAAS,EAAE,GAAG,CAAC,CAAC,CAAS,EAAE,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;YACrE,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC,CAAS,EAAE,EAAE,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YACpE,UAAU,EAAE,EAAE,CAAC,UAAU,EAAE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{ type IAssetContainer } from \"core/IAssetContainer\";\nimport { blockFactory } from \"./Blocks/flowGraphBlockFactory\";\nimport { type FlowGraphBlockNames } from \"./Blocks/flowGraphBlockNames\";\nimport { type FlowGraph, type IFlowGraphParseOptions } from \"./flowGraph\";\nimport { type FlowGraphBlock, type IFlowGraphBlockParseOptions } from \"./flowGraphBlock\";\nimport { type FlowGraphContext, type IFlowGraphContextParseOptions } from \"./flowGraphContext\";\nimport { type IFlowGraphCoordinatorParseOptions, FlowGraphCoordinator } from \"./flowGraphCoordinator\";\nimport { type FlowGraphDataConnection } from \"./flowGraphDataConnection\";\nimport { FlowGraphEventBlock } from \"./flowGraphEventBlock\";\nimport { FlowGraphExecutionBlock } from \"./flowGraphExecutionBlock\";\nimport { type FlowGraphSignalConnection } from \"./flowGraphSignalConnection\";\nimport { defaultValueParseFunction, needsPathConverter } from \"./serialization\";\nimport { type ISerializedFlowGraph, type ISerializedFlowGraphBlock, type ISerializedFlowGraphContext } from \"./typeDefinitions\";\nimport { type Node } from \"core/node\";\nimport { getRichTypeByFlowGraphType, RichType } from \"./flowGraphRichTypes\";\nimport { type FlowGraphConnection } from \"./flowGraphConnection\";\n\n/**\n * Given a list of blocks, find an output data connection that has a specific unique id\n * @param blocks a list of flow graph blocks\n * @param uniqueId the unique id of a connection\n * @returns the connection that has this unique id. throws an error if none was found\n */\nexport function GetDataOutConnectionByUniqueId(blocks: FlowGraphBlock[], uniqueId: string): FlowGraphDataConnection<any> {\n for (const block of blocks) {\n for (const dataOut of block.dataOutputs) {\n if (dataOut.uniqueId === uniqueId) {\n return dataOut;\n }\n }\n }\n throw new Error(\"Could not find data out connection with unique id \" + uniqueId);\n}\n\n/**\n * Given a list of blocks, find an input signal connection that has a specific unique id\n * @param blocks a list of flow graph blocks\n * @param uniqueId the unique id of a connection\n * @returns the connection that has this unique id. throws an error if none was found\n */\nexport function GetSignalInConnectionByUniqueId(blocks: FlowGraphBlock[], uniqueId: string): FlowGraphSignalConnection {\n for (const block of blocks) {\n if (block instanceof FlowGraphExecutionBlock) {\n for (const signalIn of block.signalInputs) {\n if (signalIn.uniqueId === uniqueId) {\n return signalIn;\n }\n }\n }\n }\n throw new Error(\"Could not find signal in connection with unique id \" + uniqueId);\n}\n\n/**\n * Parses a serialized coordinator.\n * @param serializedObject the object to parse\n * @param options the options to use when parsing\n * @returns the parsed coordinator\n */\nexport async function ParseCoordinatorAsync(serializedObject: any, options: IFlowGraphCoordinatorParseOptions) {\n const valueParseFunction = options.valueParseFunction ?? defaultValueParseFunction;\n const coordinator = new FlowGraphCoordinator({ scene: options.scene });\n\n if (serializedObject.dispatchEventsSynchronously) {\n coordinator.dispatchEventsSynchronously = serializedObject.dispatchEventsSynchronously;\n }\n\n await options.scene.whenReadyAsync();\n // if custom default values are defined, set them in the global context\n if (serializedObject._defaultValues) {\n for (const key in serializedObject._defaultValues) {\n // key is the FlowGraphType, value is the default value\n const value = serializedObject._defaultValues[key];\n getRichTypeByFlowGraphType(key).defaultValue = value;\n }\n }\n // async-parse the flow graphs. This can be done in parallel\n await Promise.all(\n serializedObject._flowGraphs?.map(\n async (serializedGraph: any) => await ParseFlowGraphAsync(serializedGraph, { coordinator, valueParseFunction, pathConverter: options.pathConverter })\n )\n );\n return coordinator;\n}\n\n/**\n * Parses a graph from a given serialization object\n * @param serializationObject the object where the values are written\n * @param options options for parsing the graph\n * @returns the parsed graph\n */\nexport async function ParseFlowGraphAsync(serializationObject: ISerializedFlowGraph, options: IFlowGraphParseOptions): Promise<FlowGraph> {\n // get all classes types needed for the blocks using the block factory\n const resolvedClasses = await Promise.all(\n serializationObject.allBlocks.map(async (serializedBlock) => {\n const classFactory = blockFactory(serializedBlock.className as FlowGraphBlockNames);\n return await classFactory();\n })\n );\n // async will be used when we start using the block async factory\n return ParseFlowGraph(serializationObject, options, resolvedClasses);\n}\n\n/**\n * Parses a graph from a given serialization object\n * @param serializationObject the object where the values are written\n * @param options options for parsing the graph\n * @param resolvedClasses the resolved classes for the blocks\n * @returns the parsed graph\n */\nexport function ParseFlowGraph(serializationObject: ISerializedFlowGraph, options: IFlowGraphParseOptions, resolvedClasses: (typeof FlowGraphBlock)[]) {\n const graph = options.coordinator.createGraph();\n const blocks: FlowGraphBlock[] = [];\n const valueParseFunction = options.valueParseFunction ?? defaultValueParseFunction;\n // Parse all blocks\n // for (const serializedBlock of serializationObject.allBlocks) {\n for (let i = 0; i < serializationObject.allBlocks.length; i++) {\n const serializedBlock = serializationObject.allBlocks[i];\n const block = ParseFlowGraphBlockWithClassType(\n serializedBlock,\n { scene: options.coordinator.config.scene, pathConverter: options.pathConverter, assetsContainer: options.coordinator.config.scene, valueParseFunction },\n resolvedClasses[i]\n );\n blocks.push(block);\n graph.addBlock(block);\n if (block instanceof FlowGraphEventBlock) {\n graph.addEventBlock(block);\n }\n }\n // After parsing all blocks, connect them\n for (const block of blocks) {\n for (const dataIn of block.dataInputs) {\n for (const serializedConnection of dataIn.connectedPointIds) {\n const connection = GetDataOutConnectionByUniqueId(blocks, serializedConnection);\n dataIn.connectTo(connection);\n }\n }\n if (block instanceof FlowGraphExecutionBlock) {\n for (const signalOut of block.signalOutputs) {\n for (const serializedConnection of signalOut.connectedPointIds) {\n const connection = GetSignalInConnectionByUniqueId(blocks, serializedConnection);\n signalOut.connectTo(connection);\n }\n }\n }\n }\n for (const serializedContext of serializationObject.executionContexts) {\n ParseFlowGraphContext(serializedContext, { graph, valueParseFunction }, serializationObject.rightHanded);\n }\n return graph;\n}\n\n/**\n * Parses a context\n * @param serializationObject the object containing the context serialization values\n * @param options the options for parsing the context\n * @param rightHanded whether the serialized data is right handed\n * @returns\n */\nexport function ParseFlowGraphContext(serializationObject: ISerializedFlowGraphContext, options: IFlowGraphContextParseOptions, rightHanded?: boolean): FlowGraphContext {\n const result = options.graph.createContext();\n if (serializationObject.enableLogging) {\n result.enableLogging = true;\n }\n result.treatDataAsRightHanded = rightHanded || false;\n const valueParseFunction = options.valueParseFunction ?? defaultValueParseFunction;\n result.uniqueId = serializationObject.uniqueId;\n const scene = result.getScene();\n // check if assets context is available\n if (serializationObject._assetsContext) {\n const ac = serializationObject._assetsContext;\n const assetsContext: IAssetContainer = {\n meshes: ac.meshes?.map((m: string) => scene.getMeshById(m)),\n lights: ac.lights?.map((l: string) => scene.getLightByName(l)),\n cameras: ac.cameras?.map((c: string) => scene.getCameraByName(c)),\n materials: ac.materials?.map((m: string) => scene.getMaterialById(m)),\n textures: ac.textures?.map((t: string) => scene.getTextureByName(t)),\n animations: ac.animations?.map((a: string) => scene.animations.find((anim) => anim.name === a)),\n skeletons: ac.skeletons?.map((s: string) => scene.getSkeletonByName(s)),\n particleSystems: ac.particleSystems?.map((ps: string) => scene.getParticleSystemById(ps)),\n animationGroups: ac.animationGroups?.map((ag: string) => scene.getAnimationGroupByName(ag)),\n transformNodes: ac.transformNodes?.map((tn: string) => scene.getTransformNodeById(tn)),\n rootNodes: [],\n multiMaterials: [],\n morphTargetManagers: [],\n geometries: [],\n actionManagers: [],\n environmentTexture: null,\n postProcesses: [],\n sounds: null,\n effectLayers: [],\n layers: [],\n reflectionProbes: [],\n lensFlareSystems: [],\n proceduralTextures: [],\n getNodes: function (): Array<Node> {\n throw new Error(\"Function not implemented.\");\n },\n };\n result.assetsContext = assetsContext;\n }\n for (const key in serializationObject._userVariables) {\n const value = valueParseFunction(key, serializationObject._userVariables, result.assetsContext, scene);\n result.userVariables[key] = value;\n }\n for (const key in serializationObject._connectionValues) {\n const value = valueParseFunction(key, serializationObject._connectionValues, result.assetsContext, scene);\n result._setConnectionValueByKey(key, value);\n }\n\n return result;\n}\n\n/**\n * Parses a block from a serialization object\n * This function is async due to the factory method that is used to create the block's class. If you load the class externally use ParseBlockWithClassType\n * @param serializationObject the object to parse from\n * @param parseOptions options for parsing the block\n * @returns the parsed block\n */\nexport async function ParseBlockAsync(serializationObject: ISerializedFlowGraphBlock, parseOptions: IFlowGraphBlockParseOptions): Promise<FlowGraphBlock> {\n const classFactory = blockFactory(serializationObject.className as FlowGraphBlockNames);\n const classType = await classFactory();\n return ParseFlowGraphBlockWithClassType(serializationObject, parseOptions, classType);\n}\n\n/**\n * Parses a block from a serialization object\n * @param serializationObject the object to parse from\n * @param parseOptions options for parsing the block\n * @param classType the class type of the block. This is used when the class is not loaded asynchronously\n * @returns the parsed block\n */\nexport function ParseFlowGraphBlockWithClassType(\n serializationObject: ISerializedFlowGraphBlock,\n parseOptions: IFlowGraphBlockParseOptions,\n classType: typeof FlowGraphBlock\n): FlowGraphBlock {\n const parsedConfig: any = {};\n const valueParseFunction = parseOptions.valueParseFunction ?? defaultValueParseFunction;\n if (serializationObject.config) {\n for (const key in serializationObject.config) {\n parsedConfig[key] = valueParseFunction(key, serializationObject.config, parseOptions.assetsContainer || parseOptions.scene, parseOptions.scene);\n }\n }\n if (needsPathConverter(serializationObject.className)) {\n if (!parseOptions.pathConverter) {\n throw new Error(\"Path converter is required for this block\");\n }\n parsedConfig.pathConverter = parseOptions.pathConverter;\n }\n const obj = new classType(parsedConfig);\n obj.uniqueId = serializationObject.uniqueId;\n for (let i = 0; i < serializationObject.dataInputs.length; i++) {\n const dataInput = obj.getDataInput(serializationObject.dataInputs[i].name);\n if (dataInput) {\n dataInput.deserialize(serializationObject.dataInputs[i]);\n } else {\n throw new Error(\"Could not find data input with name \" + serializationObject.dataInputs[i].name + \" in block \" + serializationObject.className);\n }\n }\n for (let i = 0; i < serializationObject.dataOutputs.length; i++) {\n const dataOutput = obj.getDataOutput(serializationObject.dataOutputs[i].name);\n if (dataOutput) {\n dataOutput.deserialize(serializationObject.dataOutputs[i]);\n } else {\n throw new Error(\"Could not find data output with name \" + serializationObject.dataOutputs[i].name + \" in block \" + serializationObject.className);\n }\n }\n obj.metadata = serializationObject.metadata;\n obj.deserialize && obj.deserialize(serializationObject);\n return obj;\n}\n\n/**\n * Parses a connection from an object\n * @param serializationObject the object to parse from.\n * @param ownerBlock the block that owns the connection.\n * @param classType the class type of the connection.\n * @returns the parsed connection.\n */\nexport function ParseGraphConnectionWithClassType<BlockT extends FlowGraphBlock>(serializationObject: any = {}, ownerBlock: BlockT, classType: typeof FlowGraphConnection) {\n const connection = new classType(serializationObject.name, serializationObject._connectionType, ownerBlock);\n connection.deserialize(serializationObject);\n return connection;\n}\n\n/**\n * Parses a data connection from a serialized object.\n * @param serializationObject the object to parse from\n * @param ownerBlock the block that owns the connection\n * @param classType the class type of the data connection\n * @returns the parsed connection\n */\nexport function ParseGraphDataConnection(serializationObject: any, ownerBlock: FlowGraphBlock, classType: typeof FlowGraphDataConnection): FlowGraphDataConnection<any> {\n const richType = ParseRichType(serializationObject.richType);\n const defaultValue = serializationObject.defaultValue;\n const connection = new classType(serializationObject.name, serializationObject._connectionType, ownerBlock, richType, defaultValue, !!serializationObject._optional);\n connection.deserialize(serializationObject);\n return connection;\n}\n\n/**\n * Parses a rich type from a serialization object.\n * @param serializationObject a serialization object\n * @returns the parsed rich type\n */\nfunction ParseRichType(serializationObject: any): RichType<any> {\n return new RichType(serializationObject.typeName, serializationObject.defaultValue);\n}\n"]}
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1
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+
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{ type IAssetContainer } from \"core/IAssetContainer\";\nimport { blockFactory } from \"./Blocks/flowGraphBlockFactory\";\nimport { type FlowGraphBlockNames } from \"./Blocks/flowGraphBlockNames\";\nimport { type FlowGraph, type IFlowGraphParseOptions } from \"./flowGraph\";\nimport { type FlowGraphBlock, type IFlowGraphBlockParseOptions } from \"./flowGraphBlock\";\nimport { type FlowGraphContext, type IFlowGraphContextParseOptions } from \"./flowGraphContext\";\nimport { type IFlowGraphCoordinatorParseOptions, FlowGraphCoordinator } from \"./flowGraphCoordinator\";\nimport { type FlowGraphDataConnection } from \"./flowGraphDataConnection\";\nimport { FlowGraphEventBlock } from \"./flowGraphEventBlock\";\nimport { FlowGraphExecutionBlock } from \"./flowGraphExecutionBlock\";\nimport { type FlowGraphSignalConnection } from \"./flowGraphSignalConnection\";\nimport { defaultValueParseFunction, needsPathConverter } from \"./serialization\";\nimport { type ISerializedFlowGraph, type ISerializedFlowGraphBlock, type ISerializedFlowGraphContext } from \"./typeDefinitions\";\nimport { type Node } from \"core/node\";\nimport { getRichTypeByFlowGraphType, RichType } from \"./flowGraphRichTypes\";\nimport { type FlowGraphConnection } from \"./flowGraphConnection\";\n\n/**\n * Given a list of blocks, find an output data connection that has a specific unique id\n * @param blocks a list of flow graph blocks\n * @param uniqueId the unique id of a connection\n * @returns the connection that has this unique id. throws an error if none was found\n */\nexport function GetDataOutConnectionByUniqueId(blocks: FlowGraphBlock[], uniqueId: string): FlowGraphDataConnection<any> {\n for (const block of blocks) {\n for (const dataOut of block.dataOutputs) {\n if (dataOut.uniqueId === uniqueId) {\n return dataOut;\n }\n }\n }\n throw new Error(\"Could not find data out connection with unique id \" + uniqueId);\n}\n\n/**\n * Given a list of blocks, find an input signal connection that has a specific unique id\n * @param blocks a list of flow graph blocks\n * @param uniqueId the unique id of a connection\n * @returns the connection that has this unique id. throws an error if none was found\n */\nexport function GetSignalInConnectionByUniqueId(blocks: FlowGraphBlock[], uniqueId: string): FlowGraphSignalConnection {\n for (const block of blocks) {\n if (block instanceof FlowGraphExecutionBlock) {\n for (const signalIn of block.signalInputs) {\n if (signalIn.uniqueId === uniqueId) {\n return signalIn;\n }\n }\n }\n }\n throw new Error(\"Could not find signal in connection with unique id \" + uniqueId);\n}\n\n/**\n * Parses a serialized coordinator.\n * @param serializedObject the object to parse\n * @param options the options to use when parsing\n * @returns the parsed coordinator\n */\nexport async function ParseCoordinatorAsync(serializedObject: any, options: IFlowGraphCoordinatorParseOptions) {\n const valueParseFunction = options.valueParseFunction ?? defaultValueParseFunction;\n const coordinator = new FlowGraphCoordinator({ scene: options.scene });\n\n if (serializedObject.dispatchEventsSynchronously) {\n coordinator.dispatchEventsSynchronously = serializedObject.dispatchEventsSynchronously;\n }\n\n await options.scene.whenReadyAsync();\n // if custom default values are defined, set them in the global context\n if (serializedObject._defaultValues) {\n for (const key in serializedObject._defaultValues) {\n // key is the FlowGraphType, value is the default value\n const value = serializedObject._defaultValues[key];\n getRichTypeByFlowGraphType(key).defaultValue = value;\n }\n }\n // async-parse the flow graphs. This can be done in parallel\n await Promise.all(\n serializedObject._flowGraphs?.map(\n async (serializedGraph: any) => await ParseFlowGraphAsync(serializedGraph, { coordinator, valueParseFunction, pathConverter: options.pathConverter })\n )\n );\n return coordinator;\n}\n\n/**\n * Parses a graph from a given serialization object\n * @param serializationObject the object where the values are written\n * @param options options for parsing the graph\n * @returns the parsed graph\n */\nexport async function ParseFlowGraphAsync(serializationObject: ISerializedFlowGraph, options: IFlowGraphParseOptions): Promise<FlowGraph> {\n // get all classes types needed for the blocks using the block factory\n const resolvedClasses = await Promise.all(\n serializationObject.allBlocks.map(async (serializedBlock) => {\n const classFactory = blockFactory(serializedBlock.className as FlowGraphBlockNames);\n return await classFactory();\n })\n );\n // async will be used when we start using the block async factory\n return ParseFlowGraph(serializationObject, options, resolvedClasses);\n}\n\n/**\n * Parses a graph from a given serialization object\n * @param serializationObject the object where the values are written\n * @param options options for parsing the graph\n * @param resolvedClasses the resolved classes for the blocks\n * @returns the parsed graph\n */\nexport function ParseFlowGraph(serializationObject: ISerializedFlowGraph, options: IFlowGraphParseOptions, resolvedClasses: (typeof FlowGraphBlock)[]) {\n const graph = options.coordinator.createGraph();\n const blocks: FlowGraphBlock[] = [];\n const valueParseFunction = options.valueParseFunction ?? defaultValueParseFunction;\n // Parse all blocks\n // for (const serializedBlock of serializationObject.allBlocks) {\n for (let i = 0; i < serializationObject.allBlocks.length; i++) {\n const serializedBlock = serializationObject.allBlocks[i];\n const block = ParseFlowGraphBlockWithClassType(\n serializedBlock,\n { scene: options.coordinator.config.scene, pathConverter: options.pathConverter, assetsContainer: options.coordinator.config.scene, valueParseFunction },\n resolvedClasses[i]\n );\n blocks.push(block);\n graph.addBlock(block);\n if (block instanceof FlowGraphEventBlock) {\n graph.addEventBlock(block);\n }\n }\n // After parsing all blocks, connect them.\n // Build lookup maps for O(1) connection resolution instead of O(B*P) linear scans.\n const dataOutMap = new Map<string, FlowGraphDataConnection<any>>();\n const signalInMap = new Map<string, FlowGraphSignalConnection>();\n for (const block of blocks) {\n for (const dataOut of block.dataOutputs) {\n dataOutMap.set(dataOut.uniqueId, dataOut);\n }\n if (block instanceof FlowGraphExecutionBlock) {\n for (const signalIn of block.signalInputs) {\n signalInMap.set(signalIn.uniqueId, signalIn);\n }\n }\n }\n for (const block of blocks) {\n for (const dataIn of block.dataInputs) {\n for (const serializedConnection of dataIn.connectedPointIds) {\n const connection = dataOutMap.get(serializedConnection);\n if (!connection) {\n throw new Error(\"Could not find data out connection with unique id \" + serializedConnection);\n }\n dataIn.connectTo(connection);\n }\n }\n if (block instanceof FlowGraphExecutionBlock) {\n for (const signalOut of block.signalOutputs) {\n for (const serializedConnection of signalOut.connectedPointIds) {\n const connection = signalInMap.get(serializedConnection);\n if (!connection) {\n throw new Error(\"Could not find signal in connection with unique id \" + serializedConnection);\n }\n signalOut.connectTo(connection);\n }\n }\n }\n }\n for (const serializedContext of serializationObject.executionContexts) {\n ParseFlowGraphContext(serializedContext, { graph, valueParseFunction }, serializationObject.rightHanded);\n }\n return graph;\n}\n\n/**\n * Parses a context\n * @param serializationObject the object containing the context serialization values\n * @param options the options for parsing the context\n * @param rightHanded whether the serialized data is right handed\n * @returns\n */\nexport function ParseFlowGraphContext(serializationObject: ISerializedFlowGraphContext, options: IFlowGraphContextParseOptions, rightHanded?: boolean): FlowGraphContext {\n const result = options.graph.createContext();\n if (serializationObject.enableLogging) {\n result.enableLogging = true;\n }\n result.treatDataAsRightHanded = rightHanded || false;\n const valueParseFunction = options.valueParseFunction ?? defaultValueParseFunction;\n result.uniqueId = serializationObject.uniqueId;\n const scene = result.getScene();\n // check if assets context is available\n if (serializationObject._assetsContext) {\n const ac = serializationObject._assetsContext;\n const assetsContext: IAssetContainer = {\n meshes: ac.meshes?.map((m: string) => scene.getMeshById(m)),\n lights: ac.lights?.map((l: string) => scene.getLightByName(l)),\n cameras: ac.cameras?.map((c: string) => scene.getCameraByName(c)),\n materials: ac.materials?.map((m: string) => scene.getMaterialById(m)),\n textures: ac.textures?.map((t: string) => scene.getTextureByName(t)),\n animations: ac.animations?.map((a: string) => scene.animations.find((anim) => anim.name === a)),\n skeletons: ac.skeletons?.map((s: string) => scene.getSkeletonByName(s)),\n particleSystems: ac.particleSystems?.map((ps: string) => scene.getParticleSystemById(ps)),\n animationGroups: ac.animationGroups?.map((ag: string) => scene.getAnimationGroupByName(ag)),\n transformNodes: ac.transformNodes?.map((tn: string) => scene.getTransformNodeById(tn)),\n rootNodes: [],\n multiMaterials: [],\n morphTargetManagers: [],\n geometries: [],\n actionManagers: [],\n environmentTexture: null,\n postProcesses: [],\n sounds: null,\n effectLayers: [],\n layers: [],\n reflectionProbes: [],\n lensFlareSystems: [],\n proceduralTextures: [],\n getNodes: function (): Array<Node> {\n throw new Error(\"Function not implemented.\");\n },\n };\n result.assetsContext = assetsContext;\n }\n for (const key in serializationObject._userVariables) {\n const value = valueParseFunction(key, serializationObject._userVariables, result.assetsContext, scene);\n result.userVariables[key] = value;\n }\n for (const key in serializationObject._connectionValues) {\n const value = valueParseFunction(key, serializationObject._connectionValues, result.assetsContext, scene);\n result._setConnectionValueByKey(key, value);\n }\n\n return result;\n}\n\n/**\n * Parses a block from a serialization object\n * This function is async due to the factory method that is used to create the block's class. If you load the class externally use ParseBlockWithClassType\n * @param serializationObject the object to parse from\n * @param parseOptions options for parsing the block\n * @returns the parsed block\n */\nexport async function ParseBlockAsync(serializationObject: ISerializedFlowGraphBlock, parseOptions: IFlowGraphBlockParseOptions): Promise<FlowGraphBlock> {\n const classFactory = blockFactory(serializationObject.className as FlowGraphBlockNames);\n const classType = await classFactory();\n return ParseFlowGraphBlockWithClassType(serializationObject, parseOptions, classType);\n}\n\n/**\n * Parses a block from a serialization object\n * @param serializationObject the object to parse from\n * @param parseOptions options for parsing the block\n * @param classType the class type of the block. This is used when the class is not loaded asynchronously\n * @returns the parsed block\n */\nexport function ParseFlowGraphBlockWithClassType(\n serializationObject: ISerializedFlowGraphBlock,\n parseOptions: IFlowGraphBlockParseOptions,\n classType: typeof FlowGraphBlock\n): FlowGraphBlock {\n const parsedConfig: any = {};\n const valueParseFunction = parseOptions.valueParseFunction ?? defaultValueParseFunction;\n if (serializationObject.config) {\n for (const key in serializationObject.config) {\n parsedConfig[key] = valueParseFunction(key, serializationObject.config, parseOptions.assetsContainer || parseOptions.scene, parseOptions.scene);\n }\n }\n if (needsPathConverter(serializationObject.className)) {\n if (!parseOptions.pathConverter) {\n throw new Error(\"Block \" + serializationObject.className + \" requires a path converter to be provided in parse options.\");\n }\n parsedConfig.pathConverter = parseOptions.pathConverter;\n }\n const obj = new classType(parsedConfig);\n obj.uniqueId = serializationObject.uniqueId;\n for (let i = 0; i < serializationObject.dataInputs.length; i++) {\n const dataInput = obj.getDataInput(serializationObject.dataInputs[i].name);\n if (dataInput) {\n dataInput.deserialize(serializationObject.dataInputs[i]);\n } else {\n throw new Error(\"Could not find data input with name \" + serializationObject.dataInputs[i].name + \" in block \" + serializationObject.className);\n }\n }\n for (let i = 0; i < serializationObject.dataOutputs.length; i++) {\n const dataOutput = obj.getDataOutput(serializationObject.dataOutputs[i].name);\n if (dataOutput) {\n dataOutput.deserialize(serializationObject.dataOutputs[i]);\n } else {\n throw new Error(\"Could not find data output with name \" + serializationObject.dataOutputs[i].name + \" in block \" + serializationObject.className);\n }\n }\n obj.metadata = serializationObject.metadata;\n obj.deserialize && obj.deserialize(serializationObject);\n return obj;\n}\n\n/**\n * Parses a connection from an object\n * @param serializationObject the object to parse from.\n * @param ownerBlock the block that owns the connection.\n * @param classType the class type of the connection.\n * @returns the parsed connection.\n */\nexport function ParseGraphConnectionWithClassType<BlockT extends FlowGraphBlock>(serializationObject: any = {}, ownerBlock: BlockT, classType: typeof FlowGraphConnection) {\n const connection = new classType(serializationObject.name, serializationObject._connectionType, ownerBlock);\n connection.deserialize(serializationObject);\n return connection;\n}\n\n/**\n * Parses a data connection from a serialized object.\n * @param serializationObject the object to parse from\n * @param ownerBlock the block that owns the connection\n * @param classType the class type of the data connection\n * @returns the parsed connection\n */\nexport function ParseGraphDataConnection(serializationObject: any, ownerBlock: FlowGraphBlock, classType: typeof FlowGraphDataConnection): FlowGraphDataConnection<any> {\n const richType = ParseRichType(serializationObject.richType);\n const defaultValue = serializationObject.defaultValue;\n const connection = new classType(serializationObject.name, serializationObject._connectionType, ownerBlock, richType, defaultValue, !!serializationObject._optional);\n connection.deserialize(serializationObject);\n return connection;\n}\n\n/**\n * Parses a rich type from a serialization object.\n * @param serializationObject a serialization object\n * @returns the parsed rich type\n */\nfunction ParseRichType(serializationObject: any): RichType<any> {\n return new RichType(serializationObject.typeName, serializationObject.defaultValue);\n}\n"]}
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-
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{ type IAssetContainer } from \"core/IAssetContainer\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport { Matrix, Quaternion, Vector2, Vector3, Vector4 } from \"../Maths/math.vector\";\r\nimport { type Scene } from \"../scene\";\r\nimport { FlowGraphBlockNames } from \"./Blocks/flowGraphBlockNames\";\r\nimport { FlowGraphInteger } from \"./CustomTypes/flowGraphInteger\";\r\nimport { FlowGraphTypes, getRichTypeByFlowGraphType } from \"./flowGraphRichTypes\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { FlowGraphMatrix2D, FlowGraphMatrix3D } from \"./CustomTypes/flowGraphMatrix\";\r\n\r\nfunction IsMeshClassName(className: string) {\r\n return (\r\n className === \"Mesh\" ||\r\n className === \"AbstractMesh\" ||\r\n className === \"GroundMesh\" ||\r\n className === \"InstanceMesh\" ||\r\n className === \"LinesMesh\" ||\r\n className === \"GoldbergMesh\" ||\r\n className === \"GreasedLineMesh\" ||\r\n className === \"TrailMesh\"\r\n );\r\n}\r\n\r\nfunction IsVectorClassName(className: string) {\r\n return (\r\n className === FlowGraphTypes.Vector2 ||\r\n className === FlowGraphTypes.Vector3 ||\r\n className === FlowGraphTypes.Vector4 ||\r\n className === FlowGraphTypes.Quaternion ||\r\n className === FlowGraphTypes.Color3 ||\r\n className === FlowGraphTypes.Color4\r\n );\r\n}\r\n\r\nfunction IsMatrixClassName(className: string) {\r\n return className === FlowGraphTypes.Matrix || className === FlowGraphTypes.Matrix2D || className === FlowGraphTypes.Matrix3D;\r\n}\r\n\r\nfunction IsAnimationGroupClassName(className: string) {\r\n return className === \"AnimationGroup\";\r\n}\r\n\r\nfunction ParseVector(className: string, value: Array<number>, flipHandedness = false) {\r\n if (className === FlowGraphTypes.Vector2) {\r\n return Vector2.FromArray(value);\r\n } else if (className === FlowGraphTypes.Vector3) {\r\n if (flipHandedness) {\r\n value[2] *= -1;\r\n }\r\n return Vector3.FromArray(value);\r\n } else if (className === FlowGraphTypes.Vector4) {\r\n return Vector4.FromArray(value);\r\n } else if (className === FlowGraphTypes.Quaternion) {\r\n if (flipHandedness) {\r\n value[2] *= -1;\r\n value[3] *= -1;\r\n }\r\n return Quaternion.FromArray(value);\r\n } else if (className === FlowGraphTypes.Color3) {\r\n return new Color3(value[0], value[1], value[2]);\r\n } else if (className === FlowGraphTypes.Color4) {\r\n return new Color4(value[0], value[1], value[2], value[3]);\r\n } else {\r\n throw new Error(`Unknown vector class name ${className}`);\r\n }\r\n}\r\n\r\n/**\r\n * The default function that serializes values in a context object to a serialization object\r\n * @param key the key where the value should be stored in the serialization object\r\n * @param value the value to store\r\n * @param serializationObject the object where the value will be stored\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function defaultValueSerializationFunction(key: string, value: any, serializationObject: any) {\r\n const className = value?.getClassName?.() ?? \"\";\r\n if (IsVectorClassName(className) || IsMatrixClassName(className)) {\r\n serializationObject[key] = {\r\n value: value.asArray(),\r\n className,\r\n };\r\n } else if (className === FlowGraphTypes.Integer) {\r\n serializationObject[key] = {\r\n value: value.value,\r\n className,\r\n };\r\n } else {\r\n if (className && (value.id || value.name)) {\r\n serializationObject[key] = {\r\n id: value.id,\r\n name: value.name,\r\n className,\r\n };\r\n } else {\r\n if (typeof value !== \"object\" || value === null) {\r\n serializationObject[key] = value;\r\n } else {\r\n // Plain object (e.g. parsed event config) — store it if JSON-safe,\r\n // otherwise skip (e.g. objects containing functions like pathConverter).\r\n try {\r\n serializationObject[key] = JSON.parse(JSON.stringify(value));\r\n } catch {\r\n Logger.Warn(`FlowGraph serialization: value for key \"${key}\" is not JSON-serializable and was skipped.`);\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The default function that parses values stored in a serialization object\r\n * @param key the key to the value that will be parsed\r\n * @param serializationObject the object that will be parsed\r\n * @param assetsContainer the assets container that will be used to find the objects\r\n * @param scene\r\n * @returns\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function defaultValueParseFunction(key: string, serializationObject: any, assetsContainer: IAssetContainer, scene: Scene) {\r\n const intermediateValue = serializationObject[key];\r\n let finalValue;\r\n const className = intermediateValue?.type ?? intermediateValue?.className;\r\n if (IsMeshClassName(className)) {\r\n let nodes: TransformNode[] = scene.meshes.filter((m) => (intermediateValue.id ? m.id === intermediateValue.id : m.name === intermediateValue.name));\r\n if (nodes.length === 0) {\r\n nodes = scene.transformNodes.filter((m) => (intermediateValue.id ? m.id === intermediateValue.id : m.name === intermediateValue.name));\r\n }\r\n finalValue = intermediateValue.uniqueId ? nodes.find((m) => m.uniqueId === intermediateValue.uniqueId) : nodes[0];\r\n } else if (IsVectorClassName(className)) {\r\n finalValue = ParseVector(className, intermediateValue.value);\r\n } else if (IsAnimationGroupClassName(className)) {\r\n // do not use the scene.getAnimationGroupByName because it is possible that two AGs will have the same name\r\n const ags = scene.animationGroups.filter((ag) => ag.name === intermediateValue.name);\r\n // uniqueId changes on each load. this is used for the glTF loader, that uses serialization after the scene was loaded.\r\n finalValue = ags.length === 1 ? ags[0] : ags.find((ag) => ag.uniqueId === intermediateValue.uniqueId);\r\n } else if (className === FlowGraphTypes.Matrix) {\r\n finalValue = Matrix.FromArray(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Matrix2D) {\r\n finalValue = new FlowGraphMatrix2D(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Matrix3D) {\r\n finalValue = new FlowGraphMatrix3D(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Integer) {\r\n finalValue = FlowGraphInteger.FromValue(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Number || className === FlowGraphTypes.String || className === FlowGraphTypes.Boolean) {\r\n finalValue = intermediateValue.value[0];\r\n } else if (intermediateValue && intermediateValue.value !== undefined) {\r\n finalValue = intermediateValue.value;\r\n } else {\r\n if (Array.isArray(intermediateValue)) {\r\n // configuration data of an event\r\n finalValue = intermediateValue.reduce((acc, val) => {\r\n if (!val.eventData) {\r\n return acc;\r\n }\r\n acc[val.id] = {\r\n type: getRichTypeByFlowGraphType(val.type),\r\n };\r\n if (typeof val.value !== \"undefined\") {\r\n acc[val.id].value = defaultValueParseFunction(\"value\", val, assetsContainer, scene);\r\n }\r\n return acc;\r\n }, {});\r\n } else {\r\n finalValue = intermediateValue;\r\n }\r\n }\r\n return finalValue;\r\n}\r\n\r\n/**\r\n * Given a name of a flow graph block class, return if this\r\n * class needs to be created with a path converter. Used in\r\n * parsing.\r\n * @param className the name of the flow graph block class\r\n * @returns a boolean indicating if the class needs a path converter\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function needsPathConverter(className: string) {\r\n // I am not using the ClassName property here because it was causing a circular dependency\r\n return className === FlowGraphBlockNames.JsonPointerParser;\r\n}\r\n"]}
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1
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{ type IAssetContainer } from \"core/IAssetContainer\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport { Matrix, Quaternion, Vector2, Vector3, Vector4 } from \"../Maths/math.vector\";\r\nimport { type Scene } from \"../scene\";\r\nimport { FlowGraphBlockNames } from \"./Blocks/flowGraphBlockNames\";\r\nimport { FlowGraphInteger } from \"./CustomTypes/flowGraphInteger\";\r\nimport { FlowGraphTypes, getRichTypeByFlowGraphType } from \"./flowGraphRichTypes\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { FlowGraphMatrix2D, FlowGraphMatrix3D } from \"./CustomTypes/flowGraphMatrix\";\r\n\r\nfunction IsMeshClassName(className: string) {\r\n return (\r\n className === \"Mesh\" ||\r\n className === \"AbstractMesh\" ||\r\n className === \"TransformNode\" ||\r\n className === \"GroundMesh\" ||\r\n className === \"InstancedMesh\" ||\r\n className === \"InstanceMesh\" ||\r\n className === \"LinesMesh\" ||\r\n className === \"GoldbergMesh\" ||\r\n className === \"GreasedLineMesh\" ||\r\n className === \"TrailMesh\"\r\n );\r\n}\r\n\r\nfunction IsVectorClassName(className: string) {\r\n return (\r\n className === FlowGraphTypes.Vector2 ||\r\n className === FlowGraphTypes.Vector3 ||\r\n className === FlowGraphTypes.Vector4 ||\r\n className === FlowGraphTypes.Quaternion ||\r\n className === FlowGraphTypes.Color3 ||\r\n className === FlowGraphTypes.Color4\r\n );\r\n}\r\n\r\nfunction IsMatrixClassName(className: string) {\r\n return className === FlowGraphTypes.Matrix || className === FlowGraphTypes.Matrix2D || className === FlowGraphTypes.Matrix3D;\r\n}\r\n\r\nfunction IsAnimationGroupClassName(className: string) {\r\n return className === \"AnimationGroup\";\r\n}\r\n\r\nfunction ParseVector(className: string, value: Array<number>, flipHandedness = false) {\r\n if (className === FlowGraphTypes.Vector2) {\r\n return Vector2.FromArray(value);\r\n } else if (className === FlowGraphTypes.Vector3) {\r\n if (flipHandedness) {\r\n value[2] *= -1;\r\n }\r\n return Vector3.FromArray(value);\r\n } else if (className === FlowGraphTypes.Vector4) {\r\n return Vector4.FromArray(value);\r\n } else if (className === FlowGraphTypes.Quaternion) {\r\n if (flipHandedness) {\r\n value[2] *= -1;\r\n value[3] *= -1;\r\n }\r\n return Quaternion.FromArray(value);\r\n } else if (className === FlowGraphTypes.Color3) {\r\n return new Color3(value[0], value[1], value[2]);\r\n } else if (className === FlowGraphTypes.Color4) {\r\n return new Color4(value[0], value[1], value[2], value[3]);\r\n } else {\r\n throw new Error(`Unknown vector class name ${className}`);\r\n }\r\n}\r\n\r\n/**\r\n * The default function that serializes values in a context object to a serialization object\r\n * @param key the key where the value should be stored in the serialization object\r\n * @param value the value to store\r\n * @param serializationObject the object where the value will be stored\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function defaultValueSerializationFunction(key: string, value: any, serializationObject: any) {\r\n const className = value?.getClassName?.() ?? \"\";\r\n if (IsVectorClassName(className) || IsMatrixClassName(className)) {\r\n serializationObject[key] = {\r\n value: value.asArray(),\r\n className,\r\n };\r\n } else if (className === FlowGraphTypes.Integer) {\r\n serializationObject[key] = {\r\n value: value.value,\r\n className,\r\n };\r\n } else {\r\n if (className && (value.id || value.name)) {\r\n serializationObject[key] = {\r\n id: value.id,\r\n name: value.name,\r\n className,\r\n uniqueId: value.uniqueId,\r\n };\r\n } else {\r\n if (typeof value !== \"object\" || value === null) {\r\n serializationObject[key] = value;\r\n } else {\r\n // Skip known non-serializable keys immediately to avoid\r\n // expensive JSON.stringify attempts on large object trees\r\n // (e.g. pathConverter holds the entire glTF parse tree).\r\n if (key === \"pathConverter\") {\r\n return;\r\n }\r\n // Quick check: if any own property is a function, the object\r\n // is not JSON-safe and stringify would be wasteful.\r\n const hasFunction = Object.values(value).some((v) => typeof v === \"function\");\r\n if (hasFunction) {\r\n return;\r\n }\r\n // Plain object (e.g. parsed event config) — store it if JSON-safe.\r\n try {\r\n serializationObject[key] = JSON.parse(JSON.stringify(value));\r\n } catch {\r\n Logger.Warn(`FlowGraph serialization: value for key \"${key}\" is not JSON-serializable and was skipped.`);\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * The default function that parses values stored in a serialization object\r\n * @param key the key to the value that will be parsed\r\n * @param serializationObject the object that will be parsed\r\n * @param assetsContainer the assets container that will be used to find the objects\r\n * @param scene\r\n * @returns\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function defaultValueParseFunction(key: string, serializationObject: any, assetsContainer: IAssetContainer, scene: Scene) {\r\n const intermediateValue = serializationObject[key];\r\n let finalValue;\r\n const className = intermediateValue?.type ?? intermediateValue?.className;\r\n if (IsMeshClassName(className)) {\r\n let nodes: TransformNode[] = scene.meshes.filter((m) => (intermediateValue.id ? m.id === intermediateValue.id : m.name === intermediateValue.name));\r\n if (nodes.length === 0) {\r\n nodes = scene.transformNodes.filter((m) => (intermediateValue.id ? m.id === intermediateValue.id : m.name === intermediateValue.name));\r\n }\r\n finalValue = intermediateValue.uniqueId ? nodes.find((m) => m.uniqueId === intermediateValue.uniqueId) : nodes[0];\r\n } else if (IsVectorClassName(className)) {\r\n finalValue = ParseVector(className, intermediateValue.value);\r\n } else if (IsAnimationGroupClassName(className)) {\r\n // do not use the scene.getAnimationGroupByName because it is possible that two AGs will have the same name\r\n const ags = scene.animationGroups.filter((ag) => ag.name === intermediateValue.name);\r\n // uniqueId changes on each load. this is used for the glTF loader, that uses serialization after the scene was loaded.\r\n finalValue = ags.length === 1 ? ags[0] : ags.find((ag) => ag.uniqueId === intermediateValue.uniqueId);\r\n } else if (className === FlowGraphTypes.Matrix) {\r\n finalValue = Matrix.FromArray(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Matrix2D) {\r\n finalValue = new FlowGraphMatrix2D(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Matrix3D) {\r\n finalValue = new FlowGraphMatrix3D(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Integer) {\r\n finalValue = FlowGraphInteger.FromValue(intermediateValue.value);\r\n } else if (className === FlowGraphTypes.Number || className === FlowGraphTypes.String || className === FlowGraphTypes.Boolean) {\r\n finalValue = intermediateValue.value[0];\r\n } else if (intermediateValue && intermediateValue.value !== undefined) {\r\n finalValue = intermediateValue.value;\r\n } else {\r\n if (Array.isArray(intermediateValue)) {\r\n // Check if this is an event configuration array (objects with id/eventData)\r\n // versus a plain array of primitives (e.g. variable name lists)\r\n if (intermediateValue.length > 0 && typeof intermediateValue[0] === \"object\" && intermediateValue[0] !== null && \"eventData\" in intermediateValue[0]) {\r\n // configuration data of an event\r\n finalValue = intermediateValue.reduce((acc, val) => {\r\n if (!val.eventData) {\r\n return acc;\r\n }\r\n acc[val.id] = {\r\n type: getRichTypeByFlowGraphType(val.type),\r\n };\r\n if (typeof val.value !== \"undefined\") {\r\n acc[val.id].value = defaultValueParseFunction(\"value\", val, assetsContainer, scene);\r\n }\r\n return acc;\r\n }, {});\r\n } else {\r\n // Plain array of primitives — return as-is\r\n finalValue = intermediateValue;\r\n }\r\n } else {\r\n finalValue = intermediateValue;\r\n }\r\n }\r\n return finalValue;\r\n}\r\n\r\n/**\r\n * Given a name of a flow graph block class, return if this\r\n * class needs to be created with a path converter. Used in\r\n * parsing.\r\n * @param className the name of the flow graph block class\r\n * @returns a boolean indicating if the class needs a path converter\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function needsPathConverter(className: string) {\r\n // I am not using the ClassName property here because it was causing a circular dependency\r\n return className === FlowGraphBlockNames.JsonPointerParser;\r\n}\r\n"]}
|
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@@ -0,0 +1,105 @@
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1
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+
import { type FrameGraph, type NodeRenderGraphBuildState, type NodeRenderGraphConnectionPoint, type Scene } from "../../../../index.js";
|
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2
|
+
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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3
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+
import { FrameGraphIblShadowsRendererTask } from "../../../Tasks/Rendering/iblShadowsRendererTask.js";
|
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4
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+
/**
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5
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+
* Block that implements IBL (image-based lighting) shadows using voxel tracing.
|
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6
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+
*/
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7
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+
export declare class NodeRenderGraphIblShadowsRendererBlock extends NodeRenderGraphBlock {
|
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8
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+
protected _frameGraphTask: FrameGraphIblShadowsRendererTask;
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9
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+
/**
|
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10
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+
* Gets the frame graph task associated with this block
|
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11
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+
*/
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12
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+
get task(): FrameGraphIblShadowsRendererTask;
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13
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+
/**
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14
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+
* Create a new NodeRenderGraphIblShadowsRendererBlock
|
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15
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+
* @param name defines the block name
|
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16
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+
* @param frameGraph defines the hosting frame graph
|
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17
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+
* @param scene defines the hosting scene
|
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18
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+
*/
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19
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+
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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20
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+
/** Number of tracing sample directions */
|
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21
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+
get sampleDirections(): number;
|
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22
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+
set sampleDirections(value: number);
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23
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+
/** Whether traced shadows preserve environment color */
|
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24
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+
get coloredShadows(): boolean;
|
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25
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+
set coloredShadows(value: boolean);
|
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26
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+
/** Opacity of voxel-traced shadows */
|
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27
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+
get voxelShadowOpacity(): number;
|
|
28
|
+
set voxelShadowOpacity(value: number);
|
|
29
|
+
/** Opacity of screen-space shadows */
|
|
30
|
+
get ssShadowOpacity(): number;
|
|
31
|
+
set ssShadowOpacity(value: number);
|
|
32
|
+
/** Number of screen-space shadow samples */
|
|
33
|
+
get ssShadowSampleCount(): number;
|
|
34
|
+
set ssShadowSampleCount(value: number);
|
|
35
|
+
/** Stride used by screen-space shadow sampling */
|
|
36
|
+
get ssShadowStride(): number;
|
|
37
|
+
set ssShadowStride(value: number);
|
|
38
|
+
/** Distance scale used by screen-space shadow tracing */
|
|
39
|
+
get ssShadowDistanceScale(): number;
|
|
40
|
+
set ssShadowDistanceScale(value: number);
|
|
41
|
+
/** Thickness scale used by screen-space shadow tracing */
|
|
42
|
+
get ssShadowThicknessScale(): number;
|
|
43
|
+
set ssShadowThicknessScale(value: number);
|
|
44
|
+
/** Voxel tracing normal bias */
|
|
45
|
+
get voxelNormalBias(): number;
|
|
46
|
+
set voxelNormalBias(value: number);
|
|
47
|
+
/** Voxel tracing direction bias */
|
|
48
|
+
get voxelDirectionBias(): number;
|
|
49
|
+
set voxelDirectionBias(value: number);
|
|
50
|
+
/** Environment rotation in radians */
|
|
51
|
+
get envRotation(): number;
|
|
52
|
+
set envRotation(value: number);
|
|
53
|
+
/** Temporal shadow remanence while moving */
|
|
54
|
+
get shadowRemanence(): number;
|
|
55
|
+
set shadowRemanence(value: number);
|
|
56
|
+
/** Final material shadow opacity */
|
|
57
|
+
get shadowOpacity(): number;
|
|
58
|
+
set shadowOpacity(value: number);
|
|
59
|
+
/** Voxelization resolution exponent (actual resolution is 2^value) */
|
|
60
|
+
get resolutionExp(): number;
|
|
61
|
+
set resolutionExp(value: number);
|
|
62
|
+
/** Voxelization refresh rate (-1: manual, 0: every frame, N: skip N frames) */
|
|
63
|
+
get refreshRate(): number;
|
|
64
|
+
set refreshRate(value: number);
|
|
65
|
+
/** Whether tri-planar voxelization is used */
|
|
66
|
+
get triPlanarVoxelization(): boolean;
|
|
67
|
+
set triPlanarVoxelization(value: boolean);
|
|
68
|
+
/**
|
|
69
|
+
* Gets the current class name
|
|
70
|
+
* @returns the class name
|
|
71
|
+
*/
|
|
72
|
+
getClassName(): string;
|
|
73
|
+
/**
|
|
74
|
+
* Gets the depth texture input component
|
|
75
|
+
*/
|
|
76
|
+
get depth(): NodeRenderGraphConnectionPoint;
|
|
77
|
+
/**
|
|
78
|
+
* Gets the normal texture input component
|
|
79
|
+
*/
|
|
80
|
+
get normal(): NodeRenderGraphConnectionPoint;
|
|
81
|
+
/**
|
|
82
|
+
* Gets the position texture input component
|
|
83
|
+
*/
|
|
84
|
+
get position(): NodeRenderGraphConnectionPoint;
|
|
85
|
+
/**
|
|
86
|
+
* Gets the velocity texture input component
|
|
87
|
+
*/
|
|
88
|
+
get velocity(): NodeRenderGraphConnectionPoint;
|
|
89
|
+
/**
|
|
90
|
+
* Gets the camera input component
|
|
91
|
+
*/
|
|
92
|
+
get camera(): NodeRenderGraphConnectionPoint;
|
|
93
|
+
/**
|
|
94
|
+
* Gets the objects input component
|
|
95
|
+
*/
|
|
96
|
+
get objects(): NodeRenderGraphConnectionPoint;
|
|
97
|
+
/**
|
|
98
|
+
* Gets the output component
|
|
99
|
+
*/
|
|
100
|
+
get output(): NodeRenderGraphConnectionPoint;
|
|
101
|
+
protected _buildBlock(state: NodeRenderGraphBuildState): void;
|
|
102
|
+
protected _dumpPropertiesCode(): string;
|
|
103
|
+
serialize(): any;
|
|
104
|
+
_deserialize(serializationObject: any): void;
|
|
105
|
+
}
|