@babylonjs/core 9.14.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  7. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -2
  8. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  9. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  10. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +37 -10
  11. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  12. package/Cameras/Inputs/flyCameraKeyboardInput.js +19 -9
  13. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  14. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +21 -18
  15. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  16. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  17. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +31 -12
  18. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  19. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  20. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  21. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  22. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  23. package/Cameras/VR/vrExperienceHelper.js +0 -2
  24. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  25. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  26. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  27. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  28. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  29. package/Engines/abstractEngine.pure.js +2 -2
  30. package/Engines/abstractEngine.pure.js.map +1 -1
  31. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  32. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  33. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  34. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +3 -0
  35. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  36. package/Helpers/environmentHelper.js +2 -2
  37. package/Helpers/environmentHelper.js.map +1 -1
  38. package/Lights/Clustered/clusteredLightContainer.pure.js +13 -0
  39. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  40. package/Loading/Plugins/babylonFileLoader.pure.js +3 -3
  41. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  42. package/Materials/Background/backgroundMaterial.pure.js +3 -1
  43. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  44. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +2 -2
  45. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  46. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +2 -2
  47. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
  48. package/Materials/Node/nodeMaterial.pure.js +3 -0
  49. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  50. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  51. package/Materials/PBR/openpbrMaterial.pure.js +3 -1
  52. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  53. package/Materials/PBR/pbrMaterial.pure.js +3 -0
  54. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  55. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js +3 -0
  56. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js.map +1 -1
  57. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js +3 -0
  58. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js.map +1 -1
  59. package/Materials/Textures/cubeTexture.d.ts +0 -1
  60. package/Materials/Textures/cubeTexture.js +0 -1
  61. package/Materials/Textures/cubeTexture.js.map +1 -1
  62. package/Materials/Textures/cubeTexture.pure.js +2 -0
  63. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  64. package/Materials/Textures/dynamicTexture.d.ts +0 -1
  65. package/Materials/Textures/dynamicTexture.js +0 -1
  66. package/Materials/Textures/dynamicTexture.js.map +1 -1
  67. package/Materials/Textures/dynamicTexture.pure.js +2 -0
  68. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  69. package/Materials/Textures/htmlElementTexture.d.ts +0 -2
  70. package/Materials/Textures/htmlElementTexture.js +0 -2
  71. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  72. package/Materials/Textures/htmlElementTexture.pure.js +4 -0
  73. package/Materials/Textures/htmlElementTexture.pure.js.map +1 -1
  74. package/Materials/Textures/multiRenderTarget.d.ts +0 -1
  75. package/Materials/Textures/multiRenderTarget.js +0 -1
  76. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  77. package/Materials/Textures/multiRenderTarget.pure.js +2 -0
  78. package/Materials/Textures/multiRenderTarget.pure.js.map +1 -1
  79. package/Materials/standardMaterial.pure.js +3 -1
  80. package/Materials/standardMaterial.pure.js.map +1 -1
  81. package/Misc/decorators.functions.d.ts +7 -0
  82. package/Misc/decorators.functions.js +86 -35
  83. package/Misc/decorators.functions.js.map +1 -1
  84. package/Misc/snapshotRenderingHelper.d.ts +4 -1
  85. package/Misc/snapshotRenderingHelper.js.map +1 -1
  86. package/Misc/symbolMetadataPolyfill.d.ts +11 -0
  87. package/Misc/symbolMetadataPolyfill.js +22 -0
  88. package/Misc/symbolMetadataPolyfill.js.map +1 -0
  89. package/Misc/tools.pure.js +1 -1
  90. package/Misc/tools.pure.js.map +1 -1
  91. package/Particles/gpuParticleSystem.d.ts +0 -1
  92. package/Particles/gpuParticleSystem.js +0 -1
  93. package/Particles/gpuParticleSystem.js.map +1 -1
  94. package/Particles/thinParticleSystem.d.ts +0 -1
  95. package/Particles/thinParticleSystem.js +0 -1
  96. package/Particles/thinParticleSystem.js.map +1 -1
  97. package/Particles/thinParticleSystem.pure.js +2 -0
  98. package/Particles/thinParticleSystem.pure.js.map +1 -1
  99. package/Particles/webgl2ParticleSystem.pure.js +2 -0
  100. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  101. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +0 -1
  102. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +0 -1
  103. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  104. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +7 -0
  105. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  106. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +0 -1
  107. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +0 -1
  108. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  109. package/PostProcesses/postProcess.pure.js +5 -0
  110. package/PostProcesses/postProcess.pure.js.map +1 -1
  111. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
  112. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
  113. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  114. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
  115. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
  116. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
  117. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
  118. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  119. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
  120. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  121. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
  122. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
  123. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  124. package/Rendering/prePassRenderer.d.ts +0 -2
  125. package/Rendering/prePassRenderer.js +0 -2
  126. package/Rendering/prePassRenderer.js.map +1 -1
  127. package/Rendering/prePassRenderer.pure.js +2 -0
  128. package/Rendering/prePassRenderer.pure.js.map +1 -1
  129. package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
  130. package/Rendering/thinDepthPeelingRenderer.js +0 -1
  131. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  132. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
  133. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  134. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  135. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  136. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
  137. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  138. package/index.d.ts +1 -0
  139. package/index.js +1 -0
  140. package/index.js.map +1 -1
  141. package/package.json +3 -11
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { type Effect } from \"../../Materials/effect.pure\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type IColor4Like } from \"../../Maths/math.like\";\r\nimport { type VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine.pure\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { WebGPUCacheRenderPipelineTree } from \"./webgpuCacheRenderPipelineTree\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { renderableTextureFormatToIndex } from \"./webgpuTextureManager\";\r\n\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUClearQuad {\r\n private _device: GPUDevice;\r\n private _engine: WebGPUEngine;\r\n private _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n private _effect: Effect;\r\n private _bindGroups: { [id: string]: GPUBindGroup[] } = {};\r\n private _depthTextureFormat: GPUTextureFormat | undefined;\r\n private _bundleCache: { [key: string]: GPURenderBundle } = {};\r\n private _keyTemp: number[] = [];\r\n\r\n public setDepthStencilFormat(format: GPUTextureFormat | undefined): void {\r\n this._depthTextureFormat = format;\r\n this._cacheRenderPipeline.setDepthStencilFormat(format);\r\n }\r\n\r\n public setColorFormat(format: GPUTextureFormat | null): void {\r\n this._cacheRenderPipeline.setColorFormat(format);\r\n }\r\n\r\n public setMRTAttachments(attachments: number[], textureArray: InternalTexture[], textureCount: number): void {\r\n this._cacheRenderPipeline.setMRT(textureArray, textureCount);\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n }\r\n\r\n constructor(device: GPUDevice, engine: WebGPUEngine, emptyVertexBuffer: VertexBuffer) {\r\n this._device = device;\r\n this._engine = engine;\r\n\r\n this._cacheRenderPipeline = new WebGPUCacheRenderPipelineTree(this._device, emptyVertexBuffer);\r\n this._cacheRenderPipeline.setDepthTestEnabled(false);\r\n this._cacheRenderPipeline.setStencilReadMask(0xff);\r\n\r\n this._effect = engine.createEffect(\"clearQuad\", [], [\"color\", \"depthValue\"], undefined, undefined, undefined, undefined, undefined, undefined, ShaderLanguage.WGSL);\r\n }\r\n\r\n public clear(\r\n renderPass: Nullable<GPURenderPassEncoder>,\r\n clearColor?: Nullable<IColor4Like>,\r\n clearDepth?: boolean,\r\n clearStencil?: boolean,\r\n sampleCount = 1\r\n ): Nullable<GPURenderBundle> {\r\n let renderPass2: GPURenderPassEncoder | GPURenderBundleEncoder;\r\n let bundle: Nullable<GPURenderBundle> = null;\r\n let bundleKey: string;\r\n\r\n const isRTTPass = !!this._engine._currentRenderTarget;\r\n\r\n if (renderPass) {\r\n renderPass2 = renderPass;\r\n } else {\r\n let idx = 0;\r\n this._keyTemp.length = 0;\r\n for (let i = 0; i < this._cacheRenderPipeline.colorFormats.length; ++i) {\r\n this._keyTemp[idx++] = renderableTextureFormatToIndex[this._cacheRenderPipeline.colorFormats[i] ?? \"\"];\r\n }\r\n\r\n const depthStencilFormatIndex = renderableTextureFormatToIndex[this._depthTextureFormat ?? 0];\r\n\r\n this._keyTemp[idx] =\r\n (clearColor ? clearColor.r + clearColor.g * 256 + clearColor.b * 256 * 256 + clearColor.a * 256 * 256 * 256 : 0) +\r\n (clearDepth ? 2 ** 32 : 0) +\r\n (clearStencil ? 2 ** 33 : 0) +\r\n (this._engine.useReverseDepthBuffer ? 2 ** 34 : 0) +\r\n (isRTTPass ? 2 ** 35 : 0) +\r\n (sampleCount > 1 ? 2 ** 36 : 0) +\r\n depthStencilFormatIndex * 2 ** 37;\r\n\r\n bundleKey = this._keyTemp.join(\"_\");\r\n bundle = this._bundleCache[bundleKey];\r\n\r\n if (bundle) {\r\n return bundle;\r\n }\r\n\r\n renderPass2 = this._device.createRenderBundleEncoder({\r\n label: \"clearQuadRenderBundle\",\r\n colorFormats: this._cacheRenderPipeline.colorFormats,\r\n depthStencilFormat: this._depthTextureFormat,\r\n sampleCount: WebGPUTextureHelper.GetSample(sampleCount),\r\n });\r\n }\r\n\r\n this._cacheRenderPipeline.setDepthWriteEnabled(!!clearDepth);\r\n this._cacheRenderPipeline.setStencilEnabled(!!clearStencil && !!this._depthTextureFormat && WebGPUTextureHelper.HasStencilAspect(this._depthTextureFormat));\r\n this._cacheRenderPipeline.setStencilWriteMask(clearStencil ? 0xff : 0);\r\n this._cacheRenderPipeline.setStencilCompare(clearStencil ? Constants.ALWAYS : Constants.NEVER);\r\n this._cacheRenderPipeline.setStencilPassOp(clearStencil ? Constants.REPLACE : Constants.KEEP);\r\n this._cacheRenderPipeline.setWriteMask(clearColor ? 0xf : 0);\r\n\r\n const pipeline = this._cacheRenderPipeline.getRenderPipeline(Constants.MATERIAL_TriangleStripDrawMode, this._effect, sampleCount);\r\n\r\n const webgpuPipelineContext = this._effect._pipelineContext as WebGPUPipelineContext;\r\n\r\n if (clearColor) {\r\n this._effect.setDirectColor4(\"color\", clearColor);\r\n }\r\n\r\n this._effect.setFloat(\"depthValue\", this._engine.useReverseDepthBuffer ? this._engine._clearReverseDepthValue : this._engine._clearDepthValue);\r\n\r\n webgpuPipelineContext.uniformBuffer!.update();\r\n\r\n const bufferInternals = isRTTPass ? this._engine._ubInvertY : this._engine._ubDontInvertY;\r\n const bufferLeftOver = webgpuPipelineContext.uniformBuffer!.getBuffer() as WebGPUDataBuffer;\r\n\r\n const key = bufferLeftOver.uniqueId + \"-\" + bufferInternals.uniqueId;\r\n\r\n let bindGroups = this._bindGroups[key];\r\n\r\n if (!bindGroups) {\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts[0];\r\n bindGroups = this._bindGroups[key] = [];\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup0-${key}`,\r\n layout: bindGroupLayouts[0],\r\n entries: [],\r\n })\r\n );\r\n if (!WebGPUShaderProcessingContext._SimplifiedKnownBindings) {\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup1-${key}`,\r\n layout: bindGroupLayouts[1],\r\n entries: [],\r\n })\r\n );\r\n }\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup${WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2}-${key}`,\r\n layout: bindGroupLayouts[WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2],\r\n entries: [\r\n {\r\n binding: 0,\r\n resource: {\r\n buffer: bufferInternals.underlyingResource,\r\n size: bufferInternals.capacity,\r\n },\r\n },\r\n {\r\n binding: 1,\r\n resource: {\r\n buffer: bufferLeftOver.underlyingResource,\r\n size: bufferLeftOver.capacity,\r\n },\r\n },\r\n ],\r\n })\r\n );\r\n }\r\n\r\n renderPass2.setPipeline(pipeline);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n renderPass2.setBindGroup(i, bindGroups[i]);\r\n }\r\n renderPass2.draw(4, 1, 0, 0);\r\n\r\n if (!renderPass) {\r\n bundle = (renderPass2 as GPURenderBundleEncoder).finish();\r\n this._bundleCache[bundleKey!] = bundle;\r\n }\r\n\r\n return bundle;\r\n }\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { type Effect } from \"../../Materials/effect.pure\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type IColor4Like } from \"../../Maths/math.like\";\r\nimport { type VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine.pure\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { WebGPUCacheRenderPipelineTree } from \"./webgpuCacheRenderPipelineTree\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { renderableTextureFormatToIndex } from \"./webgpuTextureManager\";\r\n\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUClearQuad {\r\n private _device: GPUDevice;\r\n private _engine: WebGPUEngine;\r\n private _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n private _effect: Effect;\r\n private _bindGroups: { [id: string]: GPUBindGroup[] } = {};\r\n private _depthTextureFormat: GPUTextureFormat | undefined;\r\n private _bundleCache: { [key: string]: GPURenderBundle } = {};\r\n private _keyTemp: number[] = [];\r\n\r\n public setDepthStencilFormat(format: GPUTextureFormat | undefined): void {\r\n this._depthTextureFormat = format;\r\n this._cacheRenderPipeline.setDepthStencilFormat(format);\r\n }\r\n\r\n public setColorFormat(format: GPUTextureFormat | null): void {\r\n this._cacheRenderPipeline.setColorFormat(format);\r\n }\r\n\r\n public setMRTAttachments(attachments: number[], textureArray: InternalTexture[], textureCount: number): void {\r\n this._cacheRenderPipeline.setMRT(textureArray, textureCount);\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n }\r\n\r\n constructor(device: GPUDevice, engine: WebGPUEngine, emptyVertexBuffer: VertexBuffer) {\r\n this._device = device;\r\n this._engine = engine;\r\n\r\n this._cacheRenderPipeline = new WebGPUCacheRenderPipelineTree(this._device, emptyVertexBuffer);\r\n this._cacheRenderPipeline.setDepthTestEnabled(false);\r\n this._cacheRenderPipeline.setStencilReadMask(0xff);\r\n\r\n this._effect = engine.createEffect(\r\n \"clearQuad\",\r\n [],\r\n [\"color\", \"depthValue\"],\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n ShaderLanguage.WGSL,\r\n // On the pure import path the wrapper modules that eagerly register the clearQuad shaders are not in the\r\n // module graph, so load the generated shader modules here to guarantee they are present in the ShaderStore\r\n // before the effect compiles (otherwise the engine falls back to fetching clearQuad.*.fx and 404s).\r\n async () => {\r\n await Promise.all([import(\"../../ShadersWGSL/clearQuad.vertex\"), import(\"../../ShadersWGSL/clearQuad.fragment\")]);\r\n }\r\n );\r\n }\r\n\r\n public clear(\r\n renderPass: Nullable<GPURenderPassEncoder>,\r\n clearColor?: Nullable<IColor4Like>,\r\n clearDepth?: boolean,\r\n clearStencil?: boolean,\r\n sampleCount = 1\r\n ): Nullable<GPURenderBundle> {\r\n let renderPass2: GPURenderPassEncoder | GPURenderBundleEncoder;\r\n let bundle: Nullable<GPURenderBundle> = null;\r\n let bundleKey: string;\r\n\r\n const isRTTPass = !!this._engine._currentRenderTarget;\r\n\r\n if (renderPass) {\r\n renderPass2 = renderPass;\r\n } else {\r\n let idx = 0;\r\n this._keyTemp.length = 0;\r\n for (let i = 0; i < this._cacheRenderPipeline.colorFormats.length; ++i) {\r\n this._keyTemp[idx++] = renderableTextureFormatToIndex[this._cacheRenderPipeline.colorFormats[i] ?? \"\"];\r\n }\r\n\r\n const depthStencilFormatIndex = renderableTextureFormatToIndex[this._depthTextureFormat ?? 0];\r\n\r\n this._keyTemp[idx] =\r\n (clearColor ? clearColor.r + clearColor.g * 256 + clearColor.b * 256 * 256 + clearColor.a * 256 * 256 * 256 : 0) +\r\n (clearDepth ? 2 ** 32 : 0) +\r\n (clearStencil ? 2 ** 33 : 0) +\r\n (this._engine.useReverseDepthBuffer ? 2 ** 34 : 0) +\r\n (isRTTPass ? 2 ** 35 : 0) +\r\n (sampleCount > 1 ? 2 ** 36 : 0) +\r\n depthStencilFormatIndex * 2 ** 37;\r\n\r\n bundleKey = this._keyTemp.join(\"_\");\r\n bundle = this._bundleCache[bundleKey];\r\n\r\n if (bundle) {\r\n return bundle;\r\n }\r\n\r\n renderPass2 = this._device.createRenderBundleEncoder({\r\n label: \"clearQuadRenderBundle\",\r\n colorFormats: this._cacheRenderPipeline.colorFormats,\r\n depthStencilFormat: this._depthTextureFormat,\r\n sampleCount: WebGPUTextureHelper.GetSample(sampleCount),\r\n });\r\n }\r\n\r\n this._cacheRenderPipeline.setDepthWriteEnabled(!!clearDepth);\r\n this._cacheRenderPipeline.setStencilEnabled(!!clearStencil && !!this._depthTextureFormat && WebGPUTextureHelper.HasStencilAspect(this._depthTextureFormat));\r\n this._cacheRenderPipeline.setStencilWriteMask(clearStencil ? 0xff : 0);\r\n this._cacheRenderPipeline.setStencilCompare(clearStencil ? Constants.ALWAYS : Constants.NEVER);\r\n this._cacheRenderPipeline.setStencilPassOp(clearStencil ? Constants.REPLACE : Constants.KEEP);\r\n this._cacheRenderPipeline.setWriteMask(clearColor ? 0xf : 0);\r\n\r\n const pipeline = this._cacheRenderPipeline.getRenderPipeline(Constants.MATERIAL_TriangleStripDrawMode, this._effect, sampleCount);\r\n\r\n const webgpuPipelineContext = this._effect._pipelineContext as WebGPUPipelineContext;\r\n\r\n if (clearColor) {\r\n this._effect.setDirectColor4(\"color\", clearColor);\r\n }\r\n\r\n this._effect.setFloat(\"depthValue\", this._engine.useReverseDepthBuffer ? this._engine._clearReverseDepthValue : this._engine._clearDepthValue);\r\n\r\n webgpuPipelineContext.uniformBuffer!.update();\r\n\r\n const bufferInternals = isRTTPass ? this._engine._ubInvertY : this._engine._ubDontInvertY;\r\n const bufferLeftOver = webgpuPipelineContext.uniformBuffer!.getBuffer() as WebGPUDataBuffer;\r\n\r\n const key = bufferLeftOver.uniqueId + \"-\" + bufferInternals.uniqueId;\r\n\r\n let bindGroups = this._bindGroups[key];\r\n\r\n if (!bindGroups) {\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts[0];\r\n bindGroups = this._bindGroups[key] = [];\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup0-${key}`,\r\n layout: bindGroupLayouts[0],\r\n entries: [],\r\n })\r\n );\r\n if (!WebGPUShaderProcessingContext._SimplifiedKnownBindings) {\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup1-${key}`,\r\n layout: bindGroupLayouts[1],\r\n entries: [],\r\n })\r\n );\r\n }\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup${WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2}-${key}`,\r\n layout: bindGroupLayouts[WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2],\r\n entries: [\r\n {\r\n binding: 0,\r\n resource: {\r\n buffer: bufferInternals.underlyingResource,\r\n size: bufferInternals.capacity,\r\n },\r\n },\r\n {\r\n binding: 1,\r\n resource: {\r\n buffer: bufferLeftOver.underlyingResource,\r\n size: bufferLeftOver.capacity,\r\n },\r\n },\r\n ],\r\n })\r\n );\r\n }\r\n\r\n renderPass2.setPipeline(pipeline);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n renderPass2.setBindGroup(i, bindGroups[i]);\r\n }\r\n renderPass2.draw(4, 1, 0, 0);\r\n\r\n if (!renderPass) {\r\n bundle = (renderPass2 as GPURenderBundleEncoder).finish();\r\n this._bundleCache[bundleKey!] = bundle;\r\n }\r\n\r\n return bundle;\r\n }\r\n}\r\n"]}
@@ -839,13 +839,13 @@ export class AbstractEngine {
839
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  */
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  // Not mixed with Version for tooling purpose.
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  static get NpmPackage() {
842
- return "babylonjs@9.14.0";
842
+ return "babylonjs@9.15.0";
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  }
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  /**
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  * Returns the current version of the framework
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  */
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  static get Version() {
848
- return "9.14.0";
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+ return "9.15.0";
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  }
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  /**
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  * Gets the HTML canvas attached with the current webGL context