@babylonjs/core 9.12.1 → 9.13.0

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Files changed (52) hide show
  1. package/Collisions/gpuPicker.d.ts +111 -4
  2. package/Collisions/gpuPicker.js +673 -106
  3. package/Collisions/gpuPicker.js.map +1 -1
  4. package/Engines/Native/nativeInterfaces.d.ts +1 -0
  5. package/Engines/Native/nativeInterfaces.js.map +1 -1
  6. package/Engines/abstractEngine.pure.js +2 -2
  7. package/Engines/abstractEngine.pure.js.map +1 -1
  8. package/Engines/nullEngine.pure.js +5 -1
  9. package/Engines/nullEngine.pure.js.map +1 -1
  10. package/Engines/thinNativeEngine.pure.d.ts +3 -0
  11. package/Engines/thinNativeEngine.pure.js +43 -4
  12. package/Engines/thinNativeEngine.pure.js.map +1 -1
  13. package/Loading/sceneLoader.d.ts +5 -1
  14. package/Loading/sceneLoader.js +298 -401
  15. package/Loading/sceneLoader.js.map +1 -1
  16. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  17. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  18. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  19. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  20. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  21. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  22. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
  23. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  24. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +27 -0
  25. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +44 -0
  26. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  27. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.d.ts +2 -0
  28. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +195 -47
  29. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
  30. package/Misc/tools.pure.js +1 -1
  31. package/Misc/tools.pure.js.map +1 -1
  32. package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
  33. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  34. package/Shaders/gaussianSplatting.fragment.js +17 -1
  35. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  36. package/Shaders/gaussianSplatting.vertex.js +1 -1
  37. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  38. package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
  39. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
  40. package/Shaders/picking.fragment.js +39 -3
  41. package/Shaders/picking.fragment.js.map +1 -1
  42. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  43. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  44. package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
  45. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  46. package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
  47. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  48. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
  49. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  50. package/ShadersWGSL/picking.fragment.js +22 -1
  51. package/ShadersWGSL/picking.fragment.js.map +1 -1
  52. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"picking.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/picking.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;CAiBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"pickingPixelShader\";\nconst shader = `#if defined(INSTANCES)\nflat varying vMeshID: f32;\n#else\nuniform meshID: f32;\n#endif\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var id: i32;\n#if defined(INSTANCES)\nid=i32(input.vMeshID);\n#else\nid=i32(uniforms.meshID);\n#endif\nvar color=vec3f(\nf32((id>>16) & 0xFF),\nf32((id>>8) & 0xFF),\nf32(id & 0xFF),\n)/255.0;fragmentOutputs.color=vec4f(color,1.0);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n\n/** @internal */\nexport const pickingPixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"picking.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/picking.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,MAAM,QAAQ,GAAG,CAAC,oBAAoB,CAAC,CAAC;AACxC,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAClD,WAAW,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IAChE,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { packingFunctionsWGSL } from \"./ShadersInclude/packingFunctions\";\n\nconst name = \"pickingPixelShader\";\nconst shader = `#if defined(INSTANCES)\nflat varying vMeshID: f32;\n#else\nuniform meshID: f32;\n#endif\n#ifdef GPUPICKER_PACK_DEPTH\n#include<packingFunctions>\n#endif\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var id: i32;\n#if defined(INSTANCES)\nid=i32(input.vMeshID);\n#else\nid=i32(uniforms.meshID);\n#endif\nvar color=vec3f(\nf32((id>>16) & 0xFF),\nf32((id>>8) & 0xFF),\nf32(id & 0xFF),\n)/255.0;\n#ifdef GPUPICKER_DEPTH\nfragmentOutputs.fragData0=vec4f(color,1.0);\n#ifdef GPUPICKER_PACK_DEPTH\nfragmentOutputs.fragData1=pack(fragmentInputs.position.z);\n#else\nfragmentOutputs.fragData1=vec4f(fragmentInputs.position.z,0.0,0.0,1.0);\n#endif\n#else\nfragmentOutputs.color=vec4f(color,1.0);\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [packingFunctionsWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const pickingPixelShaderWGSL = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/core",
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- "version": "9.12.1",
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+ "version": "9.13.0",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",