@babylonjs/core 9.10.0 → 9.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +2 -0
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.d.ts +13 -3
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js +16 -0
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +4 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +22 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +6 -0
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +22 -5
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
- package/Compute/computeEffect.d.ts +6 -0
- package/Compute/computeEffect.js +3 -0
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.pure.d.ts +4 -0
- package/Compute/computeShader.pure.js +1 -0
- package/Compute/computeShader.pure.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +7 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js +154 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +7 -1
- package/Engines/abstractEngine.pure.js +34 -4
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.common.js +61 -1
- package/Engines/engine.common.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -7
- package/Engines/engine.pure.js +0 -34
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.js +15 -8
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +8 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +26 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/PBR/pbrMaterial.pure.d.ts +6 -0
- package/Materials/PBR/pbrMaterial.pure.js +8 -0
- package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js +17 -5
- package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js.map +1 -1
- package/Materials/effect.pure.d.ts +2 -2
- package/Materials/effect.pure.js +12 -6
- package/Materials/effect.pure.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.pure.js +15 -13
- package/Materials/meshDebugPluginMaterial.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingDebugger.pure.d.ts +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingDebugger.pure.js +17 -0
- package/Meshes/GaussianSplatting/gaussianSplattingDebugger.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +4 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +6 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +8 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Misc/tools.pure.js +11 -4
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/computeShaderParticleSystem.pure.js +5 -1
- package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +1 -0
- package/Particles/gpuParticleSystem.pure.js +17 -1
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.fragment.d.ts +5 -0
- package/ShadersWGSL/gpuRenderParticles.fragment.js +50 -0
- package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.d.ts +5 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.js +120 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -0
- package/ShadersWGSL/noise.fragment.d.ts +5 -0
- package/ShadersWGSL/noise.fragment.js +18 -0
- package/ShadersWGSL/noise.fragment.js.map +1 -0
- package/SmartAssets/index.d.ts +1 -1
- package/SmartAssets/index.js +1 -1
- package/SmartAssets/index.js.map +1 -1
- package/SmartAssets/pure.d.ts +1 -0
- package/SmartAssets/pure.js +1 -0
- package/SmartAssets/pure.js.map +1 -1
- package/SmartAssets/{smartAssetManager.js → smartAssetManager.pure.js} +30 -17
- package/SmartAssets/smartAssetManager.pure.js.map +1 -0
- package/package.json +1 -1
- package/SmartAssets/smartAssetManager.js.map +0 -1
- /package/SmartAssets/{smartAssetManager.d.ts → smartAssetManager.pure.d.ts} +0 -0
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"computeShaderParticleSystem.pure.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/computeShaderParticleSystem.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAG7D,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAM3D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AAGnG,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,gBAAgB;AAChB,MAAM,OAAO,2BAA2B;IAWpC,gBAAgB;IAChB,YAAY,MAAyB,EAAE,MAAoB;QAPnD,yBAAoB,GAAoB,EAAE,CAAC;QAC3C,yBAAoB,GAA2C,EAAE,CAAC;QAE1E,gBAAgB;QACA,sBAAiB,GAAG,IAAI,CAAC;QAIrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,gBAAgB;IACT,WAAW;QACd,IAAI,CAAC,oBAAoB,GAAG,SAAgB,CAAC;QAC7C,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;IACvC,CAAC;IAED,gBAAgB;IACT,mBAAmB;QACtB,OAAO,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,IAAI,KAAK,CAAC;IACzD,CAAC;IAED,gBAAgB;IACT,kBAAkB,CAAC,OAAe;QACrC,MAAM,eAAe,GAA0B;YAC3C,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YAChC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACrC,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACtC,aAAa,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACvC,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;SAC3C,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QACtE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE,CAAC;YAC7C,eAAe,CAAC,6BAA6B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAC9E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACzC,eAAe,CAAC,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAC1E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE,CAAC;YAC9C,eAAe,CAAC,8BAA8B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAC/E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QACtE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAC5B,eAAe,CAAC,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAChE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACvB,eAAe,CAAC,gBAAgB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QACvE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;YAClC,eAAe,CAAC,mBAAmB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,oBAAoB,EAAE,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAExJ,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,uBAAuB,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,gCAAgC,CAAC,CAAC;QAEvH,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzD,CAAC;QACD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE,CAAC;YAC9C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;QACvE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QAC5D,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAC5B,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,EAAE,CAAC,CAAC;YACjE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;YAC7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,+BAA+B,GAAG,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1F,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAClF,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,yBAAyB,EAAE,CAAC,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChF,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,uBAAuB,EAAE,CAAC,CAAC,CAAC;QACxE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YACpC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;YAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QACnE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QACtF,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEnF,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IAC/E,CAAC;IAED,gBAAgB;IACT,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACxD,CAAC;IAED,gBAAgB;IACT,oBAAoB,CAAC,IAAc;QACtC,MAAM,MAAM,GAAG,IAAI,aAAa,CAC5B,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,MAAM,GAAG,CAAC,EACf,SAAS,CAAC,6BAA6B,GAAG,SAAS,CAAC,0BAA0B,EAC9E,mCAAmC,CACtC,CAAC;QAEF,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,OAAO,MAAM,CAAC,SAAS,EAAE,CAAC;IAC9B,CAAC;IAED,gBAAgB;IACT,eAAe,CAAC,KAAa,EAAE,MAAc,EAAE,WAAiC;QACnF,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACpF,CAAC;IAED,gBAAgB;IACT,uBAAuB,KAAU,CAAC;IAEzC,gBAAgB;IACT,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QAC5F,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;QACpG,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE,CAAC;YAC7C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;QACpH,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACzC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;QAC5G,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE,CAAC;YAC9C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;QACtH,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;QACpG,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAC5B,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QACpF,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YACpC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,KAAK,CAAC,CAAC;QAC1G,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;YAClC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;QACtG,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,CAAC;QAC5F,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,cAAc,EAAE,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;QAEjG,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,gBAAgB;IACT,cAAc;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACxD,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC3C,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QAErC,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,uBAAwB,GAAG,IAAI,CAAC;QAErC,IAAI,CAAC,oBAAqB,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED,gBAAgB;IACT,oBAAoB;QACvB,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;CACJ;AAED,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,mCAAmC;IAC/C,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC;AACtF,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type WebGPUEngine } from \"../Engines/webgpuEngine.pure\";\r\nimport { StorageBuffer } from \"../Buffers/storageBuffer\";\r\nimport { ComputeShader } from \"../Compute/computeShader.pure\";\r\nimport { UniformBuffer } from \"../Materials/uniformBuffer\";\r\nimport { type IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\nimport { type Buffer, type VertexBuffer } from \"../Buffers/buffer.pure\";\r\nimport { type GPUParticleSystem } from \"./gpuParticleSystem.pure\";\r\nimport { type DataArray, type Nullable } from \"../types\";\r\nimport { type DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport { type ComputeBindingMapping } from \"../Engines/Extensions/engine.computeShader.pure\";\r\nimport { type Effect } from \"../Materials/effect.pure\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: WebGPUEngine;\r\n private _updateComputeShader: ComputeShader;\r\n private _simParamsComputeShader: UniformBuffer;\r\n private _bufferComputeShader: StorageBuffer[] = [];\r\n private _renderVertexBuffers: Array<{ [key: string]: VertexBuffer }> = [];\r\n\r\n /** @internal */\r\n public readonly alignDataInBuffer = true;\r\n\r\n /** @internal */\r\n constructor(parent: GPUParticleSystem, engine: WebGPUEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n }\r\n\r\n /** @internal */\r\n public contextLost(): void {\r\n this._updateComputeShader = undefined as any;\r\n this._bufferComputeShader.length = 0;\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateComputeShader;\r\n }\r\n\r\n /** @internal */\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateComputeShader?.isReady() ?? false;\r\n }\r\n\r\n /** @internal */\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n params: { group: 0, binding: 0 },\r\n particlesIn: { group: 0, binding: 1 },\r\n particlesOut: { group: 0, binding: 2 },\r\n randomTexture: { group: 0, binding: 3 },\r\n randomTexture2: { group: 0, binding: 4 },\r\n };\r\n if (this._parent._sizeGradientsTexture) {\r\n bindingsMapping[\"sizeGradientTexture\"] = { group: 1, binding: 1 };\r\n }\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n bindingsMapping[\"angularSpeedGradientTexture\"] = { group: 1, binding: 3 };\r\n }\r\n if (this._parent._velocityGradientsTexture) {\r\n bindingsMapping[\"velocityGradientTexture\"] = { group: 1, binding: 5 };\r\n }\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n bindingsMapping[\"limitVelocityGradientTexture\"] = { group: 1, binding: 7 };\r\n }\r\n if (this._parent._dragGradientsTexture) {\r\n bindingsMapping[\"dragGradientTexture\"] = { group: 1, binding: 9 };\r\n }\r\n if (this._parent.noiseTexture) {\r\n bindingsMapping[\"noiseTexture\"] = { group: 1, binding: 11 };\r\n }\r\n if (this._parent.flowMap) {\r\n bindingsMapping[\"flowMapTexture\"] = { group: 1, binding: 13 };\r\n }\r\n if (this._parent._meshPositionTexture) {\r\n bindingsMapping[\"meshPositionTexture\"] = { group: 1, binding: 14 };\r\n }\r\n if (this._parent._meshNormalTexture) {\r\n bindingsMapping[\"meshNormalTexture\"] = { group: 1, binding: 15 };\r\n }\r\n\r\n this._updateComputeShader = new ComputeShader(\"updateParticles\", this._engine, \"gpuUpdateParticles\", { bindingsMapping, defines: defines.split(\"\\n\") });\r\n\r\n this._simParamsComputeShader?.dispose();\r\n this._simParamsComputeShader = new UniformBuffer(this._engine, undefined, undefined, \"ComputeShaderParticleSystemUBO\");\r\n\r\n this._simParamsComputeShader.addUniform(\"currentCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"timeDelta\", 1);\r\n this._simParamsComputeShader.addUniform(\"stopFactor\", 1);\r\n this._simParamsComputeShader.addUniform(\"randomTextureSize\", 1);\r\n this._simParamsComputeShader.addUniform(\"lifeTime\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitPower\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitIndex\", 1);\r\n this._simParamsComputeShader.addUniform(\"emitCount\", 1);\r\n if (!this._parent._colorGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"color1\", 4);\r\n this._simParamsComputeShader.addUniform(\"color2\", 4);\r\n }\r\n this._simParamsComputeShader.addUniform(\"sizeRange\", 2);\r\n this._simParamsComputeShader.addUniform(\"scaleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"angleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"gravity\", 3);\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"limitVelocityDamping\", 1);\r\n }\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._simParamsComputeShader.addUniform(\"cellInfos\", 4);\r\n }\r\n if (this._parent.noiseTexture) {\r\n this._simParamsComputeShader.addUniform(\"noiseStrength\", 3);\r\n }\r\n if (this._parent.flowMap) {\r\n this._simParamsComputeShader.addUniform(\"flowMapProjection\", 16);\r\n this._simParamsComputeShader.addUniform(\"flowMapStrength\", 1);\r\n }\r\n if (!this._parent.isLocal) {\r\n this._simParamsComputeShader.addUniform(\"emitterWM\", 16);\r\n }\r\n if (this._parent.attractors.length > 0) {\r\n this._simParamsComputeShader.addUniform(\"attractorCount\", 1);\r\n for (let i = 0; i < this._parent.maxAttractors; i++) {\r\n this._simParamsComputeShader.addUniform(\"attractorPositionAndStrength[\" + i + \"]\", 4);\r\n }\r\n }\r\n if (this._parent._startSizeGradients && this._parent._startSizeGradients.length > 0) {\r\n this._simParamsComputeShader.addUniform(\"startSizeGradientFactor\", 1);\r\n }\r\n if (this._parent._lifeTimeGradients && this._parent._lifeTimeGradients.length > 0) {\r\n this._simParamsComputeShader.addUniform(\"lifeTimeGradientRange\", 2);\r\n }\r\n if (this._parent._meshPositionTexture) {\r\n this._simParamsComputeShader.addUniform(\"meshTriangleCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"meshTextureWidth\", 1);\r\n }\r\n if (this._parent.particleEmitterType) {\r\n this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader);\r\n }\r\n\r\n this._updateComputeShader.setUniformBuffer(\"params\", this._simParamsComputeShader);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._simParamsComputeShader);\r\n }\r\n\r\n /** @internal */\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._renderVertexBuffers.push(renderVertexBuffers);\r\n }\r\n\r\n /** @internal */\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n const buffer = new StorageBuffer(\r\n this._engine,\r\n data.length * 4,\r\n Constants.BUFFER_CREATIONFLAG_READWRITE | Constants.BUFFER_CREATIONFLAG_VERTEX,\r\n \"ComputeShaderParticleSystemBuffer\"\r\n );\r\n\r\n buffer.update(data);\r\n this._bufferComputeShader.push(buffer);\r\n\r\n return buffer.getBuffer();\r\n }\r\n\r\n /** @internal */\r\n public bindDrawBuffers(index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>): void {\r\n this._engine.bindBuffers(this._renderVertexBuffers[index], indexBuffer, effect);\r\n }\r\n\r\n /** @internal */\r\n public preUpdateParticleBuffer(): void {}\r\n\r\n /** @internal */\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._simParamsComputeShader.update();\r\n\r\n this._updateComputeShader.setTexture(\"randomTexture\", this._parent._randomTexture, false);\r\n this._updateComputeShader.setTexture(\"randomTexture2\", this._parent._randomTexture2, false);\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"sizeGradientTexture\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"angularSpeedGradientTexture\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"velocityGradientTexture\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"limitVelocityGradientTexture\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"dragGradientTexture\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateComputeShader.setTexture(\"noiseTexture\", this._parent.noiseTexture);\r\n }\r\n\r\n if (this._parent.flowMap) {\r\n this._updateComputeShader.setTexture(\"flowMapTexture\", this._parent.flowMap);\r\n }\r\n\r\n if (this._parent._meshPositionTexture) {\r\n this._updateComputeShader.setTexture(\"meshPositionTexture\", this._parent._meshPositionTexture, false);\r\n }\r\n\r\n if (this._parent._meshNormalTexture) {\r\n this._updateComputeShader.setTexture(\"meshNormalTexture\", this._parent._meshNormalTexture, false);\r\n }\r\n\r\n this._updateComputeShader.setStorageBuffer(\"particlesIn\", this._bufferComputeShader[index]);\r\n this._updateComputeShader.setStorageBuffer(\"particlesOut\", this._bufferComputeShader[index ^ 1]);\r\n\r\n this._updateComputeShader.dispatch(Math.ceil(currentActiveCount / 64));\r\n }\r\n\r\n /** @internal */\r\n public releaseBuffers(): void {\r\n for (let i = 0; i < this._bufferComputeShader.length; ++i) {\r\n this._bufferComputeShader[i].dispose();\r\n }\r\n\r\n this._bufferComputeShader.length = 0;\r\n\r\n this._simParamsComputeShader?.dispose();\r\n (<any>this._simParamsComputeShader) = null;\r\n\r\n (<any>this._updateComputeShader) = null;\r\n }\r\n\r\n /** @internal */\r\n public releaseVertexBuffers(): void {\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for computeShaderParticleSystem.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterComputeShaderParticleSystem(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ComputeShaderParticleSystem\", ComputeShaderParticleSystem);\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"computeShaderParticleSystem.pure.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/computeShaderParticleSystem.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAG7D,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAM3D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AAGnG,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,gBAAgB;AAChB,MAAM,OAAO,2BAA2B;IAWpC,gBAAgB;IAChB,YAAY,MAAyB,EAAE,MAAoB;QAPnD,yBAAoB,GAAoB,EAAE,CAAC;QAC3C,yBAAoB,GAA2C,EAAE,CAAC;QAE1E,gBAAgB;QACA,sBAAiB,GAAG,IAAI,CAAC;QAIrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,gBAAgB;IACT,WAAW;QACd,IAAI,CAAC,oBAAoB,GAAG,SAAgB,CAAC;QAC7C,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;IACvC,CAAC;IAED,gBAAgB;IACT,mBAAmB;QACtB,OAAO,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,IAAI,KAAK,CAAC;IACzD,CAAC;IAED,gBAAgB;IACT,kBAAkB,CAAC,OAAe;QACrC,MAAM,eAAe,GAA0B;YAC3C,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YAChC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACrC,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACtC,aAAa,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACvC,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;SAC3C,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QACtE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE,CAAC;YAC7C,eAAe,CAAC,6BAA6B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAC9E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACzC,eAAe,CAAC,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAC1E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE,CAAC;YAC9C,eAAe,CAAC,8BAA8B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAC/E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QACtE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAC5B,eAAe,CAAC,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAChE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACvB,eAAe,CAAC,gBAAgB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QACvE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;YAClC,eAAe,CAAC,mBAAmB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QACrE,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,oBAAoB,EAAE;YACjG,eAAe;YACf,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC;YAC5B,gCAAgC,EAAE,IAAI;SACzC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,uBAAuB,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,gCAAgC,CAAC,CAAC;QAEvH,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzD,CAAC;QACD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE,CAAC;YAC9C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;QACvE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE,CAAC;YACvC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QAC5D,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAC5B,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,EAAE,CAAC,CAAC;YACjE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;YAC7D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,+BAA+B,GAAG,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;YAC1F,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAClF,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,yBAAyB,EAAE,CAAC,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChF,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,uBAAuB,EAAE,CAAC,CAAC,CAAC;QACxE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YACpC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;YAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QACnE,CAAC;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QACtF,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEnF,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IAC/E,CAAC;IAED,gBAAgB;IACT,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACxD,CAAC;IAED,gBAAgB;IACT,oBAAoB,CAAC,IAAc;QACtC,MAAM,MAAM,GAAG,IAAI,aAAa,CAC5B,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,MAAM,GAAG,CAAC,EACf,SAAS,CAAC,6BAA6B,GAAG,SAAS,CAAC,0BAA0B,EAC9E,mCAAmC,CACtC,CAAC;QAEF,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,OAAO,MAAM,CAAC,SAAS,EAAE,CAAC;IAC9B,CAAC;IAED,gBAAgB;IACT,eAAe,CAAC,KAAa,EAAE,MAAc,EAAE,WAAiC;QACnF,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACpF,CAAC;IAED,gBAAgB;IACT,uBAAuB,KAAU,CAAC;IAEzC,gBAAgB;IACT,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QAC5F,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;QACpG,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE,CAAC;YAC7C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;QACpH,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC;YACzC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;QAC5G,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE,CAAC;YAC9C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;QACtH,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YACrC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;QACpG,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YAC5B,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QACpF,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACjF,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YACpC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,KAAK,CAAC,CAAC;QAC1G,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;YAClC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;QACtG,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC,CAAC;QAC5F,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,cAAc,EAAE,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;QAEjG,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,gBAAgB;IACT,cAAc;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACxD,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC3C,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QAErC,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,uBAAwB,GAAG,IAAI,CAAC;QAErC,IAAI,CAAC,oBAAqB,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED,gBAAgB;IACT,oBAAoB;QACvB,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;CACJ;AAED,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,mCAAmC;IAC/C,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,qCAAqC,EAAE,2BAA2B,CAAC,CAAC;AACtF,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type WebGPUEngine } from \"../Engines/webgpuEngine.pure\";\r\nimport { StorageBuffer } from \"../Buffers/storageBuffer\";\r\nimport { ComputeShader } from \"../Compute/computeShader.pure\";\r\nimport { UniformBuffer } from \"../Materials/uniformBuffer\";\r\nimport { type IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\nimport { type Buffer, type VertexBuffer } from \"../Buffers/buffer.pure\";\r\nimport { type GPUParticleSystem } from \"./gpuParticleSystem.pure\";\r\nimport { type DataArray, type Nullable } from \"../types\";\r\nimport { type DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport { type ComputeBindingMapping } from \"../Engines/Extensions/engine.computeShader.pure\";\r\nimport { type Effect } from \"../Materials/effect.pure\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: WebGPUEngine;\r\n private _updateComputeShader: ComputeShader;\r\n private _simParamsComputeShader: UniformBuffer;\r\n private _bufferComputeShader: StorageBuffer[] = [];\r\n private _renderVertexBuffers: Array<{ [key: string]: VertexBuffer }> = [];\r\n\r\n /** @internal */\r\n public readonly alignDataInBuffer = true;\r\n\r\n /** @internal */\r\n constructor(parent: GPUParticleSystem, engine: WebGPUEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n }\r\n\r\n /** @internal */\r\n public contextLost(): void {\r\n this._updateComputeShader = undefined as any;\r\n this._bufferComputeShader.length = 0;\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateComputeShader;\r\n }\r\n\r\n /** @internal */\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateComputeShader?.isReady() ?? false;\r\n }\r\n\r\n /** @internal */\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n params: { group: 0, binding: 0 },\r\n particlesIn: { group: 0, binding: 1 },\r\n particlesOut: { group: 0, binding: 2 },\r\n randomTexture: { group: 0, binding: 3 },\r\n randomTexture2: { group: 0, binding: 4 },\r\n };\r\n if (this._parent._sizeGradientsTexture) {\r\n bindingsMapping[\"sizeGradientTexture\"] = { group: 1, binding: 1 };\r\n }\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n bindingsMapping[\"angularSpeedGradientTexture\"] = { group: 1, binding: 3 };\r\n }\r\n if (this._parent._velocityGradientsTexture) {\r\n bindingsMapping[\"velocityGradientTexture\"] = { group: 1, binding: 5 };\r\n }\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n bindingsMapping[\"limitVelocityGradientTexture\"] = { group: 1, binding: 7 };\r\n }\r\n if (this._parent._dragGradientsTexture) {\r\n bindingsMapping[\"dragGradientTexture\"] = { group: 1, binding: 9 };\r\n }\r\n if (this._parent.noiseTexture) {\r\n bindingsMapping[\"noiseTexture\"] = { group: 1, binding: 11 };\r\n }\r\n if (this._parent.flowMap) {\r\n bindingsMapping[\"flowMapTexture\"] = { group: 1, binding: 13 };\r\n }\r\n if (this._parent._meshPositionTexture) {\r\n bindingsMapping[\"meshPositionTexture\"] = { group: 1, binding: 14 };\r\n }\r\n if (this._parent._meshNormalTexture) {\r\n bindingsMapping[\"meshNormalTexture\"] = { group: 1, binding: 15 };\r\n }\r\n\r\n this._updateComputeShader = new ComputeShader(\"updateParticles\", this._engine, \"gpuUpdateParticles\", {\r\n bindingsMapping,\r\n defines: defines.split(\"\\n\"),\r\n useExplicitComputePipelineLayout: true,\r\n });\r\n\r\n this._simParamsComputeShader?.dispose();\r\n this._simParamsComputeShader = new UniformBuffer(this._engine, undefined, undefined, \"ComputeShaderParticleSystemUBO\");\r\n\r\n this._simParamsComputeShader.addUniform(\"currentCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"timeDelta\", 1);\r\n this._simParamsComputeShader.addUniform(\"stopFactor\", 1);\r\n this._simParamsComputeShader.addUniform(\"randomTextureSize\", 1);\r\n this._simParamsComputeShader.addUniform(\"lifeTime\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitPower\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitIndex\", 1);\r\n this._simParamsComputeShader.addUniform(\"emitCount\", 1);\r\n if (!this._parent._colorGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"color1\", 4);\r\n this._simParamsComputeShader.addUniform(\"color2\", 4);\r\n }\r\n this._simParamsComputeShader.addUniform(\"sizeRange\", 2);\r\n this._simParamsComputeShader.addUniform(\"scaleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"angleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"gravity\", 3);\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"limitVelocityDamping\", 1);\r\n }\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._simParamsComputeShader.addUniform(\"cellInfos\", 4);\r\n }\r\n if (this._parent.noiseTexture) {\r\n this._simParamsComputeShader.addUniform(\"noiseStrength\", 3);\r\n }\r\n if (this._parent.flowMap) {\r\n this._simParamsComputeShader.addUniform(\"flowMapProjection\", 16);\r\n this._simParamsComputeShader.addUniform(\"flowMapStrength\", 1);\r\n }\r\n if (!this._parent.isLocal) {\r\n this._simParamsComputeShader.addUniform(\"emitterWM\", 16);\r\n }\r\n if (this._parent.attractors.length > 0) {\r\n this._simParamsComputeShader.addUniform(\"attractorCount\", 1);\r\n for (let i = 0; i < this._parent.maxAttractors; i++) {\r\n this._simParamsComputeShader.addUniform(\"attractorPositionAndStrength[\" + i + \"]\", 4);\r\n }\r\n }\r\n if (this._parent._startSizeGradients && this._parent._startSizeGradients.length > 0) {\r\n this._simParamsComputeShader.addUniform(\"startSizeGradientFactor\", 1);\r\n }\r\n if (this._parent._lifeTimeGradients && this._parent._lifeTimeGradients.length > 0) {\r\n this._simParamsComputeShader.addUniform(\"lifeTimeGradientRange\", 2);\r\n }\r\n if (this._parent._meshPositionTexture) {\r\n this._simParamsComputeShader.addUniform(\"meshTriangleCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"meshTextureWidth\", 1);\r\n }\r\n if (this._parent.particleEmitterType) {\r\n this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader);\r\n }\r\n\r\n this._updateComputeShader.setUniformBuffer(\"params\", this._simParamsComputeShader);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._simParamsComputeShader);\r\n }\r\n\r\n /** @internal */\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._renderVertexBuffers.push(renderVertexBuffers);\r\n }\r\n\r\n /** @internal */\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n const buffer = new StorageBuffer(\r\n this._engine,\r\n data.length * 4,\r\n Constants.BUFFER_CREATIONFLAG_READWRITE | Constants.BUFFER_CREATIONFLAG_VERTEX,\r\n \"ComputeShaderParticleSystemBuffer\"\r\n );\r\n\r\n buffer.update(data);\r\n this._bufferComputeShader.push(buffer);\r\n\r\n return buffer.getBuffer();\r\n }\r\n\r\n /** @internal */\r\n public bindDrawBuffers(index: number, effect: Effect, indexBuffer: Nullable<DataBuffer>): void {\r\n this._engine.bindBuffers(this._renderVertexBuffers[index], indexBuffer, effect);\r\n }\r\n\r\n /** @internal */\r\n public preUpdateParticleBuffer(): void {}\r\n\r\n /** @internal */\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._simParamsComputeShader.update();\r\n\r\n this._updateComputeShader.setTexture(\"randomTexture\", this._parent._randomTexture, false);\r\n this._updateComputeShader.setTexture(\"randomTexture2\", this._parent._randomTexture2, false);\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"sizeGradientTexture\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"angularSpeedGradientTexture\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"velocityGradientTexture\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"limitVelocityGradientTexture\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"dragGradientTexture\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateComputeShader.setTexture(\"noiseTexture\", this._parent.noiseTexture);\r\n }\r\n\r\n if (this._parent.flowMap) {\r\n this._updateComputeShader.setTexture(\"flowMapTexture\", this._parent.flowMap);\r\n }\r\n\r\n if (this._parent._meshPositionTexture) {\r\n this._updateComputeShader.setTexture(\"meshPositionTexture\", this._parent._meshPositionTexture, false);\r\n }\r\n\r\n if (this._parent._meshNormalTexture) {\r\n this._updateComputeShader.setTexture(\"meshNormalTexture\", this._parent._meshNormalTexture, false);\r\n }\r\n\r\n this._updateComputeShader.setStorageBuffer(\"particlesIn\", this._bufferComputeShader[index]);\r\n this._updateComputeShader.setStorageBuffer(\"particlesOut\", this._bufferComputeShader[index ^ 1]);\r\n\r\n this._updateComputeShader.dispatch(Math.ceil(currentActiveCount / 64));\r\n }\r\n\r\n /** @internal */\r\n public releaseBuffers(): void {\r\n for (let i = 0; i < this._bufferComputeShader.length; ++i) {\r\n this._bufferComputeShader[i].dispose();\r\n }\r\n\r\n this._bufferComputeShader.length = 0;\r\n\r\n this._simParamsComputeShader?.dispose();\r\n (<any>this._simParamsComputeShader) = null;\r\n\r\n (<any>this._updateComputeShader) = null;\r\n }\r\n\r\n /** @internal */\r\n public releaseVertexBuffers(): void {\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for computeShaderParticleSystem.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterComputeShaderParticleSystem(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.ComputeShaderParticleSystem\", ComputeShaderParticleSystem);\r\n}\r\n"]}
|
|
@@ -63,6 +63,7 @@ export declare class GPUParticleSystem extends BaseParticleSystem implements IDi
|
|
|
63
63
|
private _actualFrame;
|
|
64
64
|
private _drawWrappers;
|
|
65
65
|
private _customWrappers;
|
|
66
|
+
private _renderShadersLoaded;
|
|
66
67
|
private readonly _rawTextureWidth;
|
|
67
68
|
private _platform;
|
|
68
69
|
private _rebuildingAfterContextLost;
|
|
@@ -686,6 +686,7 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
|
|
686
686
|
/** Indicates that the update of particles is done in the animate function (and not in render). Default: false */
|
|
687
687
|
this.updateInAnimate = false;
|
|
688
688
|
this._actualFrame = 0;
|
|
689
|
+
this._renderShadersLoaded = false;
|
|
689
690
|
this._rawTextureWidth = 256;
|
|
690
691
|
this._rebuildingAfterContextLost = false;
|
|
691
692
|
// Emit rate gradient caching (mirrors ThinParticleSystem)
|
|
@@ -1177,7 +1178,22 @@ export class GPUParticleSystem extends BaseParticleSystem {
|
|
|
1177
1178
|
const uniforms = [];
|
|
1178
1179
|
const samplers = [];
|
|
1179
1180
|
this.fillUniformsAttributesAndSamplerNames(uniforms, attributes, samplers);
|
|
1180
|
-
|
|
1181
|
+
const shaderLanguage = this._engine.isWebGPU ? 1 /* ShaderLanguage.WGSL */ : 0 /* ShaderLanguage.GLSL */;
|
|
1182
|
+
drawWrapper.setEffect(this._engine.createEffect("gpuRenderParticles", {
|
|
1183
|
+
attributes,
|
|
1184
|
+
uniformsNames: uniforms,
|
|
1185
|
+
samplers,
|
|
1186
|
+
defines: join,
|
|
1187
|
+
shaderLanguage,
|
|
1188
|
+
extraInitializationsAsync: this._renderShadersLoaded
|
|
1189
|
+
? undefined
|
|
1190
|
+
: async () => {
|
|
1191
|
+
if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
1192
|
+
await Promise.all([import("../ShadersWGSL/gpuRenderParticles.vertex.js"), import("../ShadersWGSL/gpuRenderParticles.fragment.js")]);
|
|
1193
|
+
}
|
|
1194
|
+
this._renderShadersLoaded = true;
|
|
1195
|
+
},
|
|
1196
|
+
}, this._engine), join);
|
|
1181
1197
|
}
|
|
1182
1198
|
return drawWrapper;
|
|
1183
1199
|
}
|