@babylonjs/core 8.9.0 → 8.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/abstractSound.d.ts +0 -7
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundSource.d.ts +6 -3
- package/AudioV2/abstractAudio/abstractSoundSource.js +1 -2
- package/AudioV2/abstractAudio/abstractSoundSource.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +4 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioSoundSource.js +1 -1
- package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +3 -0
- package/Collisions/gpuPicker.js +26 -2
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +13 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +7 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +17 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +2 -0
- package/FrameGraph/frameGraph.js +2 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +1 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +4 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +4 -4
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Maths/ThinMaths/thinMath.matrix.functions.d.ts +11 -11
- package/Maths/ThinMaths/thinMath.matrix.functions.js.map +1 -1
- package/Maths/math.like.d.ts +2 -2
- package/Maths/math.like.js.map +1 -1
- package/Meshes/csg2.js +1 -1
- package/Meshes/csg2.js.map +1 -1
- package/Misc/minMaxReducer.js +5 -0
- package/Misc/minMaxReducer.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +2 -2
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +4 -4
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/pbr.fragment.js +4 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +7 -2
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +2 -2
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +4 -0
- package/scene.js +21 -15
- package/scene.js.map +1 -1
|
@@ -38,6 +38,9 @@ export declare class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRen
|
|
|
38
38
|
/** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */
|
|
39
39
|
get autoCalcDepthBounds(): boolean;
|
|
40
40
|
set autoCalcDepthBounds(value: boolean);
|
|
41
|
+
/** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */
|
|
42
|
+
get autoCalcDepthBoundsRefreshRate(): number;
|
|
43
|
+
set autoCalcDepthBoundsRefreshRate(value: number);
|
|
41
44
|
/** Gets or sets the maximum shadow Z value. */
|
|
42
45
|
get shadowMaxZ(): number;
|
|
43
46
|
set shadowMaxZ(value: number);
|
|
@@ -72,6 +72,13 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
|
|
|
72
72
|
set autoCalcDepthBounds(value) {
|
|
73
73
|
this._frameGraphTask.autoCalcDepthBounds = value;
|
|
74
74
|
}
|
|
75
|
+
/** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */
|
|
76
|
+
get autoCalcDepthBoundsRefreshRate() {
|
|
77
|
+
return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;
|
|
78
|
+
}
|
|
79
|
+
set autoCalcDepthBoundsRefreshRate(value) {
|
|
80
|
+
this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;
|
|
81
|
+
}
|
|
75
82
|
/** Gets or sets the maximum shadow Z value. */
|
|
76
83
|
get shadowMaxZ() {
|
|
77
84
|
return this._frameGraphTask.shadowMaxZ;
|
|
@@ -95,6 +102,7 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
|
|
|
95
102
|
codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);
|
|
96
103
|
codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);
|
|
97
104
|
codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);
|
|
105
|
+
codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);
|
|
98
106
|
codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);
|
|
99
107
|
return super._dumpPropertiesCode() + codes.join("\n");
|
|
100
108
|
}
|
|
@@ -107,6 +115,7 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
|
|
|
107
115
|
serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;
|
|
108
116
|
serializationObject.depthClamp = this.depthClamp;
|
|
109
117
|
serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;
|
|
118
|
+
serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;
|
|
110
119
|
serializationObject.shadowMaxZ = this.shadowMaxZ;
|
|
111
120
|
return serializationObject;
|
|
112
121
|
}
|
|
@@ -119,6 +128,7 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
|
|
|
119
128
|
this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;
|
|
120
129
|
this.depthClamp = serializationObject.depthClamp;
|
|
121
130
|
this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;
|
|
131
|
+
this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;
|
|
122
132
|
this.shadowMaxZ = serializationObject.shadowMaxZ;
|
|
123
133
|
}
|
|
124
134
|
}
|
|
@@ -149,6 +159,9 @@ __decorate([
|
|
|
149
159
|
__decorate([
|
|
150
160
|
editableInPropertyPage("Auto-Calc depth bounds", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")
|
|
151
161
|
], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "autoCalcDepthBounds", null);
|
|
162
|
+
__decorate([
|
|
163
|
+
editableInPropertyPage("Auto-Calc depth bounds refresh rate", 2 /* PropertyTypeForEdition.Int */, "CSM PROPERTIES")
|
|
164
|
+
], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "autoCalcDepthBoundsRefreshRate", null);
|
|
152
165
|
__decorate([
|
|
153
166
|
editableInPropertyPage("Shadow maxZ", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES")
|
|
154
167
|
], NodeRenderGraphCascadedShadowGeneratorBlock.prototype, "shadowMaxZ", null);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"csmShadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,iDAAiD,CAAC;AAExG;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,uCAAuC;IAGpG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,eAAe,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;IACnG,CAAC;IAED,kCAAkC;IAQlC,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC;IAC5C,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,gGAAgG;IAEhG,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;IACtC,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IACvC,CAAC;IAED,kGAAkG;IAElG,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,iEAAiE;IAEjE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,iDAAiD;IAEjD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,8FAA8F;IAE9F,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,oHAAoH;IAEpH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,+CAA+C;IAE/C,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;IACrD,CAAC;CACJ;AA3HG;IAPC,sBAAsB,CAAC,oBAAoB,uCAA+B,gBAAgB,EAAE;QACzF,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;SAC3B;KACJ,CAAC;8EAGD;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,gBAAgB,CAAC;wEAGtF;AAQD;IADC,sBAAsB,CAAC,oBAAoB,0CAAkC,gBAAgB,CAAC;oFAG9F;AAQD;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yEAGpG;AAQD;IADC,sBAAsB,CAAC,eAAe,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yFAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,gBAAgB,CAAC;6EAGvF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,gBAAgB,CAAC;sFAGlG;AAQD;IADC,sBAAsB,CAAC,aAAa,wCAAgC,gBAAgB,CAAC;6EAGrF;AAqDL,aAAa,CAAC,qDAAqD,EAAE,2CAA2C,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"csmShadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,iDAAiD,CAAC;AAExG;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,uCAAuC;IAGpG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,eAAe,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;IACnG,CAAC;IAED,kCAAkC;IAQlC,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC;IAC5C,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,gGAAgG;IAEhG,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;IACtC,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IACvC,CAAC;IAED,kGAAkG;IAElG,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,iEAAiE;IAEjE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,iDAAiD;IAEjD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,8FAA8F;IAE9F,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,oHAAoH;IAEpH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,wGAAwG;IAExG,IAAW,8BAA8B;QACrC,OAAO,IAAI,CAAC,eAAe,CAAC,8BAA8B,CAAC;IAC/D,CAAC;IAED,IAAW,8BAA8B,CAAC,KAAa;QACnD,IAAI,CAAC,eAAe,CAAC,8BAA8B,GAAG,KAAK,CAAC;IAChE,CAAC;IAED,+CAA+C;IAE/C,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qCAAqC,IAAI,CAAC,8BAA8B,GAAG,CAAC,CAAC;QACjH,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,8BAA8B,GAAG,IAAI,CAAC,8BAA8B,CAAC;QACzF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,8BAA8B,GAAG,mBAAmB,CAAC,8BAA8B,IAAI,CAAC,CAAC;QAC9F,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;IACrD,CAAC;CACJ;AAxIG;IAPC,sBAAsB,CAAC,oBAAoB,uCAA+B,gBAAgB,EAAE;QACzF,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;SAC3B;KACJ,CAAC;8EAGD;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,gBAAgB,CAAC;wEAGtF;AAQD;IADC,sBAAsB,CAAC,oBAAoB,0CAAkC,gBAAgB,CAAC;oFAG9F;AAQD;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yEAGpG;AAQD;IADC,sBAAsB,CAAC,eAAe,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yFAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,gBAAgB,CAAC;6EAGvF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,gBAAgB,CAAC;sFAGlG;AAQD;IADC,sBAAsB,CAAC,qCAAqC,sCAA8B,gBAAgB,CAAC;iGAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,wCAAgC,gBAAgB,CAAC;6EAGrF;AAwDL,aAAa,CAAC,qDAAqD,EAAE,2CAA2C,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n"]}
|
|
@@ -53,6 +53,13 @@ export declare class FrameGraphCascadedShadowGeneratorTask extends FrameGraphSha
|
|
|
53
53
|
*/
|
|
54
54
|
get autoCalcDepthBounds(): boolean;
|
|
55
55
|
set autoCalcDepthBounds(value: boolean);
|
|
56
|
+
private _autoCalcDepthBoundsRefreshRate;
|
|
57
|
+
/**
|
|
58
|
+
* Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true
|
|
59
|
+
* Use 0 to compute just once, 1 to compute on every frame, 2 to compute every two frames and so on...
|
|
60
|
+
*/
|
|
61
|
+
get autoCalcDepthBoundsRefreshRate(): number;
|
|
62
|
+
set autoCalcDepthBoundsRefreshRate(value: number);
|
|
56
63
|
private _shadowMaxZ;
|
|
57
64
|
/**
|
|
58
65
|
* Gets or sets the maximum shadow Z value.
|
|
@@ -14,6 +14,7 @@ export class FrameGraphCascadedShadowGeneratorTask extends FrameGraphShadowGener
|
|
|
14
14
|
this._cascadeBlendPercentage = 0.1;
|
|
15
15
|
this._depthClamp = true;
|
|
16
16
|
this._autoCalcDepthBounds = false;
|
|
17
|
+
this._autoCalcDepthBoundsRefreshRate = 1;
|
|
17
18
|
this._shadowMaxZ = 10000;
|
|
18
19
|
}
|
|
19
20
|
/**
|
|
@@ -127,6 +128,22 @@ export class FrameGraphCascadedShadowGeneratorTask extends FrameGraphShadowGener
|
|
|
127
128
|
this._shadowGenerator.autoCalcDepthBounds = value;
|
|
128
129
|
}
|
|
129
130
|
}
|
|
131
|
+
/**
|
|
132
|
+
* Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true
|
|
133
|
+
* Use 0 to compute just once, 1 to compute on every frame, 2 to compute every two frames and so on...
|
|
134
|
+
*/
|
|
135
|
+
get autoCalcDepthBoundsRefreshRate() {
|
|
136
|
+
return this._autoCalcDepthBoundsRefreshRate;
|
|
137
|
+
}
|
|
138
|
+
set autoCalcDepthBoundsRefreshRate(value) {
|
|
139
|
+
if (value === this._autoCalcDepthBoundsRefreshRate) {
|
|
140
|
+
return;
|
|
141
|
+
}
|
|
142
|
+
this._autoCalcDepthBoundsRefreshRate = value;
|
|
143
|
+
if (this._shadowGenerator) {
|
|
144
|
+
this._shadowGenerator.autoCalcDepthBoundsRefreshRate = value;
|
|
145
|
+
}
|
|
146
|
+
}
|
|
130
147
|
/**
|
|
131
148
|
* Gets or sets the maximum shadow Z value.
|
|
132
149
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"csmShadowGeneratorTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,iDAAiD,CAAC;AAC1F,OAAO,EAAE,6BAA6B,EAAE,MAAM,uBAAuB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AAEpE;;GAEG;AACH,MAAM,OAAO,qCAAsC,SAAQ,6BAA6B;IAAxF;;QAYY,iBAAY,GAAG,uBAAuB,CAAC,sBAAsB,CAAC;QAiB9D,WAAM,GAAG,KAAK,CAAC;QAmBf,uBAAkB,GAAG,KAAK,CAAC;QAmB3B,YAAO,GAAG,GAAG,CAAC;QAmBd,4BAAuB,GAAG,GAAG,CAAC;QAmB9B,gBAAW,GAAG,IAAI,CAAC;QAmBnB,yBAAoB,GAAG,KAAK,CAAC;QAmB7B,gBAAW,GAAG,KAAK,CAAC;IA2ChC,CAAC;IAvLG;;;;OAIG;IACI,MAAM,CAAC,yBAAyB,CAAC,IAAmC;QACvE,OAAQ,IAA8C,CAAC,WAAW,KAAK,SAAS,CAAC;IACrF,CAAC;IAGD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,KAAK,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAGD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,KAAK,CAAC;QACxC,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,KAAK,KAAK,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,GAAG,KAAK,CAAC;QACpD,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,KAAK,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC;QACzC,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,KAAK,KAAK,IAAI,CAAC,uBAAuB,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACzD,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7C,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACtD,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7C,CAAC;IACL,CAAC;IAEkB,sBAAsB;QACrC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YAC5C,MAAM,IAAI,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,8DAA8D,CAAC,CAAC;QACtI,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjJ,IAAI,CAAC,gBAAgB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;IAC1D,CAAC;IAEkB,qBAAqB;QACpC,KAAK,CAAC,qBAAqB,EAAE,CAAC;QAE9B,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,eAAe,KAAK,SAAS,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACpC,eAAe,CAAC,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC5D,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QACtC,eAAe,CAAC,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QACtE,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAChE,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;IAClD,CAAC;CACJ","sourcesContent":["import { CascadedShadowGenerator } from \"../../../Lights/Shadows/cascadedShadowGenerator\";\r\nimport { FrameGraphShadowGeneratorTask } from \"./shadowGeneratorTask\";\r\nimport { DirectionalLight } from \"../../../Lights/directionalLight\";\r\n\r\n/**\r\n * Task used to generate a cascaded shadow map from a list of objects.\r\n */\r\nexport class FrameGraphCascadedShadowGeneratorTask extends FrameGraphShadowGeneratorTask {\r\n protected override _shadowGenerator: CascadedShadowGenerator | undefined;\r\n\r\n /**\r\n * Checks if a shadow generator task is a cascaded shadow generator task.\r\n * @param task The task to check.\r\n * @returns True if the task is a cascaded shadow generator task, else false.\r\n */\r\n public static IsCascadedShadowGenerator(task: FrameGraphShadowGeneratorTask): task is FrameGraphCascadedShadowGeneratorTask {\r\n return (task as FrameGraphCascadedShadowGeneratorTask).numCascades !== undefined;\r\n }\r\n\r\n private _numCascades = CascadedShadowGenerator.DEFAULT_CASCADES_COUNT;\r\n /**\r\n * The number of cascades.\r\n */\r\n public get numCascades() {\r\n return this._numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n if (value === this._numCascades) {\r\n return;\r\n }\r\n\r\n this._numCascades = value;\r\n this._setupShadowGenerator();\r\n }\r\n\r\n private _debug = false;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should display the cascades.\r\n */\r\n public get debug() {\r\n return this._debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n if (value === this._debug) {\r\n return;\r\n }\r\n\r\n this._debug = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.debug = value;\r\n }\r\n }\r\n\r\n private _stabilizeCascades = false;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should stabilize the cascades.\r\n */\r\n public get stabilizeCascades() {\r\n return this._stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n if (value === this._stabilizeCascades) {\r\n return;\r\n }\r\n\r\n this._stabilizeCascades = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.stabilizeCascades = value;\r\n }\r\n }\r\n\r\n private _lambda = 0.5;\r\n /**\r\n * Gets or sets the lambda parameter of the shadow generator.\r\n */\r\n public get lambda() {\r\n return this._lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n if (value === this._lambda) {\r\n return;\r\n }\r\n\r\n this._lambda = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.lambda = value;\r\n }\r\n }\r\n\r\n private _cascadeBlendPercentage = 0.1;\r\n /**\r\n * Gets or sets the cascade blend percentage.\r\n */\r\n public get cascadeBlendPercentage() {\r\n return this._cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n if (value === this._cascadeBlendPercentage) {\r\n return;\r\n }\r\n\r\n this._cascadeBlendPercentage = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.cascadeBlendPercentage = value;\r\n }\r\n }\r\n\r\n private _depthClamp = true;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should use depth clamping.\r\n */\r\n public get depthClamp() {\r\n return this._depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n if (value === this._depthClamp) {\r\n return;\r\n }\r\n\r\n this._depthClamp = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.depthClamp = value;\r\n }\r\n }\r\n\r\n private _autoCalcDepthBounds = false;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds.\r\n */\r\n public get autoCalcDepthBounds() {\r\n return this._autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n if (value === this._autoCalcDepthBounds) {\r\n return;\r\n }\r\n\r\n this._autoCalcDepthBounds = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.autoCalcDepthBounds = value;\r\n }\r\n }\r\n\r\n private _shadowMaxZ = 10000;\r\n /**\r\n * Gets or sets the maximum shadow Z value.\r\n */\r\n public get shadowMaxZ() {\r\n return this._shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n if (value === this._shadowMaxZ) {\r\n return;\r\n }\r\n\r\n this._shadowMaxZ = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.shadowMaxZ = value;\r\n }\r\n }\r\n\r\n protected override _createShadowGenerator() {\r\n if (!(this.light instanceof DirectionalLight)) {\r\n throw new Error(`FrameGraphCascadedShadowGeneratorTask ${this.name}: the CSM shadow generator only supports directional lights.`);\r\n }\r\n this._shadowGenerator = new CascadedShadowGenerator(this.mapSize, this.light, this.useFloat32TextureType, this.camera, this.useRedTextureFormat);\r\n this._shadowGenerator.numCascades = this._numCascades;\r\n }\r\n\r\n protected override _setupShadowGenerator() {\r\n super._setupShadowGenerator();\r\n\r\n const shadowGenerator = this._shadowGenerator;\r\n if (shadowGenerator === undefined) {\r\n return;\r\n }\r\n\r\n shadowGenerator.debug = this._debug;\r\n shadowGenerator.stabilizeCascades = this._stabilizeCascades;\r\n shadowGenerator.lambda = this._lambda;\r\n shadowGenerator.cascadeBlendPercentage = this._cascadeBlendPercentage;\r\n shadowGenerator.depthClamp = this._depthClamp;\r\n shadowGenerator.autoCalcDepthBounds = this._autoCalcDepthBounds;\r\n shadowGenerator.shadowMaxZ = this._shadowMaxZ;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"csmShadowGeneratorTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,iDAAiD,CAAC;AAC1F,OAAO,EAAE,6BAA6B,EAAE,MAAM,uBAAuB,CAAC;AACtE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AAEpE;;GAEG;AACH,MAAM,OAAO,qCAAsC,SAAQ,6BAA6B;IAAxF;;QAYY,iBAAY,GAAG,uBAAuB,CAAC,sBAAsB,CAAC;QAiB9D,WAAM,GAAG,KAAK,CAAC;QAmBf,uBAAkB,GAAG,KAAK,CAAC;QAmB3B,YAAO,GAAG,GAAG,CAAC;QAmBd,4BAAuB,GAAG,GAAG,CAAC;QAmB9B,gBAAW,GAAG,IAAI,CAAC;QAmBnB,yBAAoB,GAAG,KAAK,CAAC;QAmB7B,oCAA+B,GAAG,CAAC,CAAC;QAoBpC,gBAAW,GAAG,KAAK,CAAC;IA2ChC,CAAC;IA3MG;;;;OAIG;IACI,MAAM,CAAC,yBAAyB,CAAC,IAAmC;QACvE,OAAQ,IAA8C,CAAC,WAAW,KAAK,SAAS,CAAC;IACrF,CAAC;IAGD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,KAAK,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAGD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,KAAK,CAAC;QACxC,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,KAAK,KAAK,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACpC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,GAAG,KAAK,CAAC;QACpD,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,KAAK,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,KAAK,CAAC;QACzC,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,KAAK,KAAK,IAAI,CAAC,uBAAuB,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;QACrC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACzD,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7C,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACtC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACtD,CAAC;IACL,CAAC;IAGD;;;OAGG;IACH,IAAW,8BAA8B;QACrC,OAAO,IAAI,CAAC,+BAA+B,CAAC;IAChD,CAAC;IAED,IAAW,8BAA8B,CAAC,KAAa;QACnD,IAAI,KAAK,KAAK,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACjD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,+BAA+B,GAAG,KAAK,CAAC;QAC7C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,8BAA8B,GAAG,KAAK,CAAC;QACjE,CAAC;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC7C,CAAC;IACL,CAAC;IAEkB,sBAAsB;QACrC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YAC5C,MAAM,IAAI,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,8DAA8D,CAAC,CAAC;QACtI,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACjJ,IAAI,CAAC,gBAAgB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;IAC1D,CAAC;IAEkB,qBAAqB;QACpC,KAAK,CAAC,qBAAqB,EAAE,CAAC;QAE9B,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,IAAI,eAAe,KAAK,SAAS,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACpC,eAAe,CAAC,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC5D,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QACtC,eAAe,CAAC,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QACtE,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAChE,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;IAClD,CAAC;CACJ","sourcesContent":["import { CascadedShadowGenerator } from \"../../../Lights/Shadows/cascadedShadowGenerator\";\r\nimport { FrameGraphShadowGeneratorTask } from \"./shadowGeneratorTask\";\r\nimport { DirectionalLight } from \"../../../Lights/directionalLight\";\r\n\r\n/**\r\n * Task used to generate a cascaded shadow map from a list of objects.\r\n */\r\nexport class FrameGraphCascadedShadowGeneratorTask extends FrameGraphShadowGeneratorTask {\r\n protected override _shadowGenerator: CascadedShadowGenerator | undefined;\r\n\r\n /**\r\n * Checks if a shadow generator task is a cascaded shadow generator task.\r\n * @param task The task to check.\r\n * @returns True if the task is a cascaded shadow generator task, else false.\r\n */\r\n public static IsCascadedShadowGenerator(task: FrameGraphShadowGeneratorTask): task is FrameGraphCascadedShadowGeneratorTask {\r\n return (task as FrameGraphCascadedShadowGeneratorTask).numCascades !== undefined;\r\n }\r\n\r\n private _numCascades = CascadedShadowGenerator.DEFAULT_CASCADES_COUNT;\r\n /**\r\n * The number of cascades.\r\n */\r\n public get numCascades() {\r\n return this._numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n if (value === this._numCascades) {\r\n return;\r\n }\r\n\r\n this._numCascades = value;\r\n this._setupShadowGenerator();\r\n }\r\n\r\n private _debug = false;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should display the cascades.\r\n */\r\n public get debug() {\r\n return this._debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n if (value === this._debug) {\r\n return;\r\n }\r\n\r\n this._debug = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.debug = value;\r\n }\r\n }\r\n\r\n private _stabilizeCascades = false;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should stabilize the cascades.\r\n */\r\n public get stabilizeCascades() {\r\n return this._stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n if (value === this._stabilizeCascades) {\r\n return;\r\n }\r\n\r\n this._stabilizeCascades = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.stabilizeCascades = value;\r\n }\r\n }\r\n\r\n private _lambda = 0.5;\r\n /**\r\n * Gets or sets the lambda parameter of the shadow generator.\r\n */\r\n public get lambda() {\r\n return this._lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n if (value === this._lambda) {\r\n return;\r\n }\r\n\r\n this._lambda = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.lambda = value;\r\n }\r\n }\r\n\r\n private _cascadeBlendPercentage = 0.1;\r\n /**\r\n * Gets or sets the cascade blend percentage.\r\n */\r\n public get cascadeBlendPercentage() {\r\n return this._cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n if (value === this._cascadeBlendPercentage) {\r\n return;\r\n }\r\n\r\n this._cascadeBlendPercentage = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.cascadeBlendPercentage = value;\r\n }\r\n }\r\n\r\n private _depthClamp = true;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should use depth clamping.\r\n */\r\n public get depthClamp() {\r\n return this._depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n if (value === this._depthClamp) {\r\n return;\r\n }\r\n\r\n this._depthClamp = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.depthClamp = value;\r\n }\r\n }\r\n\r\n private _autoCalcDepthBounds = false;\r\n /**\r\n * Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds.\r\n */\r\n public get autoCalcDepthBounds() {\r\n return this._autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n if (value === this._autoCalcDepthBounds) {\r\n return;\r\n }\r\n\r\n this._autoCalcDepthBounds = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.autoCalcDepthBounds = value;\r\n }\r\n }\r\n\r\n private _autoCalcDepthBoundsRefreshRate = 1;\r\n /**\r\n * Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true\r\n * Use 0 to compute just once, 1 to compute on every frame, 2 to compute every two frames and so on...\r\n */\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n if (value === this._autoCalcDepthBoundsRefreshRate) {\r\n return;\r\n }\r\n\r\n this._autoCalcDepthBoundsRefreshRate = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n }\r\n\r\n private _shadowMaxZ = 10000;\r\n /**\r\n * Gets or sets the maximum shadow Z value.\r\n */\r\n public get shadowMaxZ() {\r\n return this._shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n if (value === this._shadowMaxZ) {\r\n return;\r\n }\r\n\r\n this._shadowMaxZ = value;\r\n if (this._shadowGenerator) {\r\n this._shadowGenerator.shadowMaxZ = value;\r\n }\r\n }\r\n\r\n protected override _createShadowGenerator() {\r\n if (!(this.light instanceof DirectionalLight)) {\r\n throw new Error(`FrameGraphCascadedShadowGeneratorTask ${this.name}: the CSM shadow generator only supports directional lights.`);\r\n }\r\n this._shadowGenerator = new CascadedShadowGenerator(this.mapSize, this.light, this.useFloat32TextureType, this.camera, this.useRedTextureFormat);\r\n this._shadowGenerator.numCascades = this._numCascades;\r\n }\r\n\r\n protected override _setupShadowGenerator() {\r\n super._setupShadowGenerator();\r\n\r\n const shadowGenerator = this._shadowGenerator;\r\n if (shadowGenerator === undefined) {\r\n return;\r\n }\r\n\r\n shadowGenerator.debug = this._debug;\r\n shadowGenerator.stabilizeCascades = this._stabilizeCascades;\r\n shadowGenerator.lambda = this._lambda;\r\n shadowGenerator.cascadeBlendPercentage = this._cascadeBlendPercentage;\r\n shadowGenerator.depthClamp = this._depthClamp;\r\n shadowGenerator.autoCalcDepthBounds = this._autoCalcDepthBounds;\r\n shadowGenerator.shadowMaxZ = this._shadowMaxZ;\r\n }\r\n}\r\n"]}
|
|
@@ -5,6 +5,8 @@ import { FrameGraphCullPass } from "./Passes/cullPass.js";
|
|
|
5
5
|
import { FrameGraphContext } from "./frameGraphContext.js";
|
|
6
6
|
import { FrameGraphTextureManager } from "./frameGraphTextureManager.js";
|
|
7
7
|
import { Observable } from "../Misc/observable.js";
|
|
8
|
+
import "../Engines/Extensions/engine.multiRender.js";
|
|
9
|
+
import "../Engines/WebGPU/Extensions/engine.multiRender.js";
|
|
8
10
|
/**
|
|
9
11
|
* Class used to implement a frame graph
|
|
10
12
|
* @experimental
|
package/FrameGraph/frameGraph.js
CHANGED
|
@@ -7,6 +7,8 @@ import { FrameGraphTextureManager } from "./frameGraphTextureManager.js";
|
|
|
7
7
|
import { Observable } from "../Misc/observable.js";
|
|
8
8
|
import { _RetryWithInterval } from "../Misc/timingTools.js";
|
|
9
9
|
import { Logger } from "../Misc/logger.js";
|
|
10
|
+
import "../Engines/Extensions/engine.multiRender.js";
|
|
11
|
+
import "../Engines/WebGPU/Extensions/engine.multiRender.js";
|
|
10
12
|
var FrameGraphPassType;
|
|
11
13
|
(function (FrameGraphPassType) {
|
|
12
14
|
FrameGraphPassType[FrameGraphPassType["Normal"] = 0] = "Normal";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraph.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,8BAA6B;AAClD,OAAO,EAAE,kBAAkB,EAAE,+BAA8B;AAC3D,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAE1C,IAAK,kBAIJ;AAJD,WAAK,kBAAkB;IACnB,+DAAU,CAAA;IACV,+DAAU,CAAA;IACV,2DAAQ,CAAA;AACZ,CAAC,EAJI,kBAAkB,KAAlB,kBAAkB,QAItB;AAED;;;GAGG;AACH,MAAM,OAAO,UAAU;IA6BnB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,wBAAwB;QAC3B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;;;;OAKG;IACH,YACI,KAAY,EACZ,aAAa,GAAG,KAAK,EACJ,yBAAoD,IAAI;QAAxD,2BAAsB,GAAtB,sBAAsB,CAAkC;QA3D5D,WAAM,GAAqB,EAAE,CAAC;QAGvC,0BAAqB,GAA0B,IAAI,CAAC;QACpD,0BAAqB,GAAyB,IAAI,CAAC;QAE3D;;WAEG;QACI,SAAI,GAAG,aAAa,CAAC;QAE5B;;WAEG;QACI,8BAAyB,GAAG,IAAI,CAAC;QAExC;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAc,CAAC;QA0CpD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,cAAc,GAAG,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QACvF,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5C,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAE5F,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAA2B,IAAY;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAM,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAoB;QAC/B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,EAAE,CAAC;YACtC,MAAM,IAAI,KAAK,CAAC,2CAA2C,IAAI,CAAC,IAAI,qDAAqD,IAAI,CAAC,qBAAqB,CAAC,IAAI,IAAI,CAAC,CAAC;QAClK,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACjD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAsC,CAAC;IACjH,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAyB,CAAC;IACpG,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACrD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAuB,CAAC;IAChG,CAAC;IAEO,QAAQ,CAAC,IAAY,EAAE,QAA4B,EAAE,gBAAgB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC9B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,IAA8D,CAAC;QAEnE,QAAQ,QAAQ,EAAE,CAAC;YACf,KAAK,kBAAkB,CAAC,MAAM;gBAC1B,IAAI,GAAG,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACrG,MAAM;YACV,KAAK,kBAAkB,CAAC,IAAI;gBACxB,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACjG,MAAM;YACV;gBACI,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,MAAM;QACd,CAAC;QAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAE5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE5C,IAAI,CAAC;YACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAE5C,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;gBAC7C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACtC,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;YAEhG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,UAAU,EAAE,CAAC;YACtB,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5E,CAAC;YAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC7C,MAAM,CAAC,CAAC;QACZ,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,cAAc,CAAC,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,KAAK;QACzD,IAAI,iBAAiB,GAA0B,IAAI,CAAC;QACpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,IAAI,CAAC,qBAAqB,GAAG,kBAAkB,CAC3C,GAAG,EAAE;gBACD,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;gBAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBAC7B,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnC,IAAI,CAAC,WAAW,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACrC,iBAAiB,GAAG,IAAI,CAAC;oBAC7B,CAAC;oBACD,KAAK,KAAL,KAAK,GAAK,WAAW,EAAC;gBAC1B,CAAC;gBACD,OAAO,KAAK,CAAC;YACjB,CAAC,EACD,GAAG,EAAE;gBACD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,OAAO,EAAE,CAAC;YACd,CAAC,EACD,CAAC,GAAG,EAAE,SAAS,EAAE,EAAE;gBACf,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,SAAS,EAAE,CAAC;oBACb,MAAM,CAAC,KAAK,CAAC,yFAAyF,CAAC,CAAC;oBACxG,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;wBAClB,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;4BACZ,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC5B,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,KAAK,CACR,qEAAqE,iBAAiB,CAAC,CAAC,CAAC,0BAA0B,iBAAiB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACrJ,CAAC;oBACF,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBACtB,CAAC;gBACL,CAAC;YACL,CAAC,EACD,QAAQ,EACR,UAAU,CACb,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QAEvC,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QAE7C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;YAEjC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;gBACxB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAElC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAC/B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAE/B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;CACJ","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type { Scene, AbstractEngine, FrameGraphTask, Nullable, NodeRenderGraph } from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { _RetryWithInterval } from \"core/Misc/timingTools\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nenum FrameGraphPassType {\r\n Normal = 0,\r\n Render = 1,\r\n Cull = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph {\r\n /**\r\n * Gets the texture manager used by the frame graph\r\n */\r\n public readonly textureManager: FrameGraphTextureManager;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _tasks: FrameGraphTask[] = [];\r\n private readonly _passContext: FrameGraphContext;\r\n private readonly _renderContext: FrameGraphRenderContext;\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n private _whenReadyAsyncCancel: Nullable<() => void> = null;\r\n\r\n /**\r\n * Name of the frame graph\r\n */\r\n public name = \"Frame Graph\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)\r\n */\r\n public optimizeTextureAllocation = true;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the scene used by the frame graph\r\n */\r\n public get scene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the list of tasks in the frame graph\r\n */\r\n public get tasks() {\r\n return this._tasks;\r\n }\r\n\r\n /**\r\n * Gets the node render graph linked to the frame graph (if any)\r\n * @returns the linked node render graph or null if none\r\n */\r\n public getLinkedNodeRenderGraph(): Nullable<NodeRenderGraph> {\r\n return this._linkedNodeRenderGraph;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param scene defines the scene the frame graph is associated with\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector (default is false)\r\n * @param _linkedNodeRenderGraph defines the linked node render graph (if any)\r\n */\r\n constructor(\r\n scene: Scene,\r\n debugTextures = false,\r\n private readonly _linkedNodeRenderGraph: Nullable<NodeRenderGraph> = null\r\n ) {\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n this.textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext();\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this.textureManager, scene);\r\n\r\n this._scene.frameGraphs.push(this);\r\n }\r\n\r\n /**\r\n * Gets the class name of the frame graph\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FrameGraph\";\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n }\r\n\r\n /**\r\n * Adds a pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addPass(name: string, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> {\r\n return this._addPass(name, FrameGraphPassType.Normal, whenTaskDisabled) as FrameGraphPass<FrameGraphContext>;\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds a cull pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The cull pass created\r\n */\r\n public addCullPass(name: string, whenTaskDisabled = false): FrameGraphCullPass {\r\n return this._addPass(name, FrameGraphPassType.Cull, whenTaskDisabled) as FrameGraphCullPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.Cull:\r\n pass = new FrameGraphCullPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n */\r\n public build(): void {\r\n this.textureManager._releaseTextures(false);\r\n\r\n try {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n this.textureManager._isRecordingTask = true;\r\n\r\n task.record();\r\n\r\n this.textureManager._isRecordingTask = false;\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this.textureManager._allocateTextures(this.optimizeTextureAllocation ? this._tasks : undefined);\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task.onTexturesAllocatedObservable.notifyObservers(this._renderContext);\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n } catch (e) {\r\n this._tasks.length = 0;\r\n this._currentProcessedTask = null;\r\n this.textureManager._isRecordingTask = false;\r\n throw e;\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed\r\n * This method must be called after the graph has been built (FrameGraph.build called)!\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 30000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public async whenReadyAsync(timeStep = 16, maxTimeout = 30000): Promise<void> {\r\n let firstNotReadyTask: FrameGraphTask | null = null;\r\n return await new Promise((resolve) => {\r\n this._whenReadyAsyncCancel = _RetryWithInterval(\r\n () => {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n const taskIsReady = task.isReady();\r\n if (!taskIsReady && !firstNotReadyTask) {\r\n firstNotReadyTask = task;\r\n }\r\n ready &&= taskIsReady;\r\n }\r\n return ready;\r\n },\r\n () => {\r\n this._whenReadyAsyncCancel = null;\r\n resolve();\r\n },\r\n (err, isTimeout) => {\r\n this._whenReadyAsyncCancel = null;\r\n if (!isTimeout) {\r\n Logger.Error(\"FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.\");\r\n if (err) {\r\n Logger.Error(err);\r\n if (err.stack) {\r\n Logger.Error(err.stack);\r\n }\r\n }\r\n } else {\r\n Logger.Error(\r\n `FrameGraph: Timeout while waiting for the frame graph to be ready.${firstNotReadyTask ? ` First task not ready: ${firstNotReadyTask.name}` : \"\"}`\r\n );\r\n if (err) {\r\n Logger.Error(err);\r\n }\r\n }\r\n },\r\n timeStep,\r\n maxTimeout\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n this._renderContext.bindRenderTarget();\r\n\r\n this.textureManager._updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n const passes = task._getPasses();\r\n\r\n for (const pass of passes) {\r\n pass._execute();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this.textureManager._releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n this.clear();\r\n this.textureManager._dispose();\r\n this._renderContext._dispose();\r\n\r\n const index = this._scene.frameGraphs.indexOf(this);\r\n if (index !== -1) {\r\n this._scene.frameGraphs.splice(index, 1);\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraph.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACvD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,8BAA6B;AAClD,OAAO,EAAE,kBAAkB,EAAE,+BAA8B;AAC3D,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAE1C,qDAAoD;AACpD,4DAA2D;AAE3D,IAAK,kBAIJ;AAJD,WAAK,kBAAkB;IACnB,+DAAU,CAAA;IACV,+DAAU,CAAA;IACV,2DAAQ,CAAA;AACZ,CAAC,EAJI,kBAAkB,KAAlB,kBAAkB,QAItB;AAED;;;GAGG;AACH,MAAM,OAAO,UAAU;IA6BnB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,wBAAwB;QAC3B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;;;;OAKG;IACH,YACI,KAAY,EACZ,aAAa,GAAG,KAAK,EACJ,yBAAoD,IAAI;QAAxD,2BAAsB,GAAtB,sBAAsB,CAAkC;QA3D5D,WAAM,GAAqB,EAAE,CAAC;QAGvC,0BAAqB,GAA0B,IAAI,CAAC;QACpD,0BAAqB,GAAyB,IAAI,CAAC;QAE3D;;WAEG;QACI,SAAI,GAAG,aAAa,CAAC;QAE5B;;WAEG;QACI,8BAAyB,GAAG,IAAI,CAAC;QAExC;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAc,CAAC;QA0CpD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,cAAc,GAAG,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QACvF,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5C,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAE5F,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAA2B,IAAY;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAM,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAoB;QAC/B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,EAAE,CAAC;YACtC,MAAM,IAAI,KAAK,CAAC,2CAA2C,IAAI,CAAC,IAAI,qDAAqD,IAAI,CAAC,qBAAqB,CAAC,IAAI,IAAI,CAAC,CAAC;QAClK,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACjD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAsC,CAAC;IACjH,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAyB,CAAC;IACpG,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACrD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAuB,CAAC;IAChG,CAAC;IAEO,QAAQ,CAAC,IAAY,EAAE,QAA4B,EAAE,gBAAgB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC9B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,IAA8D,CAAC;QAEnE,QAAQ,QAAQ,EAAE,CAAC;YACf,KAAK,kBAAkB,CAAC,MAAM;gBAC1B,IAAI,GAAG,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACrG,MAAM;YACV,KAAK,kBAAkB,CAAC,IAAI;gBACxB,IAAI,GAAG,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACjG,MAAM;YACV;gBACI,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,MAAM;QACd,CAAC;QAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAE5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE5C,IAAI,CAAC;YACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAE5C,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;gBAC7C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACtC,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;YAEhG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,UAAU,EAAE,CAAC;YACtB,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5E,CAAC;YAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC7C,MAAM,CAAC,CAAC;QACZ,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,cAAc,CAAC,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,KAAK;QACzD,IAAI,iBAAiB,GAA0B,IAAI,CAAC;QACpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,IAAI,CAAC,qBAAqB,GAAG,kBAAkB,CAC3C,GAAG,EAAE;gBACD,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;gBAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBAC7B,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnC,IAAI,CAAC,WAAW,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACrC,iBAAiB,GAAG,IAAI,CAAC;oBAC7B,CAAC;oBACD,KAAK,KAAL,KAAK,GAAK,WAAW,EAAC;gBAC1B,CAAC;gBACD,OAAO,KAAK,CAAC;YACjB,CAAC,EACD,GAAG,EAAE;gBACD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,OAAO,EAAE,CAAC;YACd,CAAC,EACD,CAAC,GAAG,EAAE,SAAS,EAAE,EAAE;gBACf,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,SAAS,EAAE,CAAC;oBACb,MAAM,CAAC,KAAK,CAAC,yFAAyF,CAAC,CAAC;oBACxG,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;wBAClB,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;4BACZ,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC5B,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,KAAK,CACR,qEAAqE,iBAAiB,CAAC,CAAC,CAAC,0BAA0B,iBAAiB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACrJ,CAAC;oBACF,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBACtB,CAAC;gBACL,CAAC;YACL,CAAC,EACD,QAAQ,EACR,UAAU,CACb,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QAEvC,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QAE7C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;YAEjC,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;gBACxB,IAAI,CAAC,QAAQ,EAAE,CAAC;YACpB,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAElC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAC/B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAE/B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;CACJ","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type { Scene, AbstractEngine, FrameGraphTask, Nullable, NodeRenderGraph } from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphCullPass } from \"./Passes/cullPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { _RetryWithInterval } from \"core/Misc/timingTools\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport \"core/Engines/Extensions/engine.multiRender\";\r\nimport \"core/Engines/WebGPU/Extensions/engine.multiRender\";\r\n\r\nenum FrameGraphPassType {\r\n Normal = 0,\r\n Render = 1,\r\n Cull = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph {\r\n /**\r\n * Gets the texture manager used by the frame graph\r\n */\r\n public readonly textureManager: FrameGraphTextureManager;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _tasks: FrameGraphTask[] = [];\r\n private readonly _passContext: FrameGraphContext;\r\n private readonly _renderContext: FrameGraphRenderContext;\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n private _whenReadyAsyncCancel: Nullable<() => void> = null;\r\n\r\n /**\r\n * Name of the frame graph\r\n */\r\n public name = \"Frame Graph\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)\r\n */\r\n public optimizeTextureAllocation = true;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the scene used by the frame graph\r\n */\r\n public get scene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the list of tasks in the frame graph\r\n */\r\n public get tasks() {\r\n return this._tasks;\r\n }\r\n\r\n /**\r\n * Gets the node render graph linked to the frame graph (if any)\r\n * @returns the linked node render graph or null if none\r\n */\r\n public getLinkedNodeRenderGraph(): Nullable<NodeRenderGraph> {\r\n return this._linkedNodeRenderGraph;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param scene defines the scene the frame graph is associated with\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector (default is false)\r\n * @param _linkedNodeRenderGraph defines the linked node render graph (if any)\r\n */\r\n constructor(\r\n scene: Scene,\r\n debugTextures = false,\r\n private readonly _linkedNodeRenderGraph: Nullable<NodeRenderGraph> = null\r\n ) {\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n this.textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext();\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this.textureManager, scene);\r\n\r\n this._scene.frameGraphs.push(this);\r\n }\r\n\r\n /**\r\n * Gets the class name of the frame graph\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FrameGraph\";\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n }\r\n\r\n /**\r\n * Adds a pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addPass(name: string, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> {\r\n return this._addPass(name, FrameGraphPassType.Normal, whenTaskDisabled) as FrameGraphPass<FrameGraphContext>;\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds a cull pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The cull pass created\r\n */\r\n public addCullPass(name: string, whenTaskDisabled = false): FrameGraphCullPass {\r\n return this._addPass(name, FrameGraphPassType.Cull, whenTaskDisabled) as FrameGraphCullPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.Cull:\r\n pass = new FrameGraphCullPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n */\r\n public build(): void {\r\n this.textureManager._releaseTextures(false);\r\n\r\n try {\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n this.textureManager._isRecordingTask = true;\r\n\r\n task.record();\r\n\r\n this.textureManager._isRecordingTask = false;\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this.textureManager._allocateTextures(this.optimizeTextureAllocation ? this._tasks : undefined);\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task.onTexturesAllocatedObservable.notifyObservers(this._renderContext);\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n } catch (e) {\r\n this._tasks.length = 0;\r\n this._currentProcessedTask = null;\r\n this.textureManager._isRecordingTask = false;\r\n throw e;\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed\r\n * This method must be called after the graph has been built (FrameGraph.build called)!\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 30000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public async whenReadyAsync(timeStep = 16, maxTimeout = 30000): Promise<void> {\r\n let firstNotReadyTask: FrameGraphTask | null = null;\r\n return await new Promise((resolve) => {\r\n this._whenReadyAsyncCancel = _RetryWithInterval(\r\n () => {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n const taskIsReady = task.isReady();\r\n if (!taskIsReady && !firstNotReadyTask) {\r\n firstNotReadyTask = task;\r\n }\r\n ready &&= taskIsReady;\r\n }\r\n return ready;\r\n },\r\n () => {\r\n this._whenReadyAsyncCancel = null;\r\n resolve();\r\n },\r\n (err, isTimeout) => {\r\n this._whenReadyAsyncCancel = null;\r\n if (!isTimeout) {\r\n Logger.Error(\"FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.\");\r\n if (err) {\r\n Logger.Error(err);\r\n if (err.stack) {\r\n Logger.Error(err.stack);\r\n }\r\n }\r\n } else {\r\n Logger.Error(\r\n `FrameGraph: Timeout while waiting for the frame graph to be ready.${firstNotReadyTask ? ` First task not ready: ${firstNotReadyTask.name}` : \"\"}`\r\n );\r\n if (err) {\r\n Logger.Error(err);\r\n }\r\n }\r\n },\r\n timeStep,\r\n maxTimeout\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n this._renderContext.bindRenderTarget();\r\n\r\n this.textureManager._updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n const passes = task._getPasses();\r\n\r\n for (const pass of passes) {\r\n pass._execute();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this.textureManager._releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n this.clear();\r\n this.textureManager._dispose();\r\n this._renderContext._dispose();\r\n\r\n const index = this._scene.frameGraphs.indexOf(this);\r\n if (index !== -1) {\r\n this._scene.frameGraphs.splice(index, 1);\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -243,7 +243,7 @@ export class PlaneRotationGizmo extends Gizmo {
|
|
|
243
243
|
tmpSnapEvent.snapDistance = angle;
|
|
244
244
|
this.onSnapObservable.notifyObservers(tmpSnapEvent);
|
|
245
245
|
}
|
|
246
|
-
this._angles.y += angle;
|
|
246
|
+
this._angles.y += gizmoLayer.utilityLayerScene.useRightHandedSystem ? -angle : angle;
|
|
247
247
|
this.angle += cameraFlipped ? -angle : angle;
|
|
248
248
|
this._rotationShaderMaterial.setVector3("angles", this._angles);
|
|
249
249
|
this._matrixChanged();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"planeRotationGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/planeRotationGizmo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC/E,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,iCAAiC,CAAC;AAEzC,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAE9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAEjE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAiCxC;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,KAAK;IAiCzC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,+DAA+D;IAC/D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,kFAAkF;IAClF,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACnE,CAAC;IAED,sEAAsE;IACtE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IA4DD;;;;;;;;;;;OAWG;IACH,YACI,WAAoB,EACpB,QAAgB,MAAM,CAAC,IAAI,EAAE,EAC7B,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,YAAY,GAAG,EAAE,EACjB,SAAkC,IAAI;IACtC,6DAA6D;IAC7D,gBAAgB,GAAG,KAAK,EACxB,YAAoB,CAAC,EACrB,aAAqB,MAAM,CAAC,MAAM,EAAE,EACpC,eAAuB,MAAM,CAAC,IAAI,EAAE;QAEpC,KAAK,CAAC,UAAU,CAAC,CAAC;QAlIZ,qBAAgB,GAAoC,IAAI,CAAC;QAEnE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;;WAGG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAA4B,CAAC;QAQrE;;WAEG;QACI,UAAK,GAAW,CAAC,CAAC;QAEzB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAsBb,eAAU,GAAY,IAAI,CAAC;QAC3B,YAAO,GAA4B,IAAI,CAAC;QAMxC,cAAS,GAAY,KAAK,CAAC;QAC3B,YAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QA2E9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,kBAAkB;QAClB,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,UAAU,CAAC;QAC9C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,UAAU,CAAC;QAE/C,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,YAAY,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,0BAA0B;QAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;QAEnG,wBAAwB;QACxB,IAAI,CAAC,qBAAqB,GAAG,WAAW,CACpC,iBAAiB,EACjB;YACI,IAAI,EAAE,GAAG;YACT,SAAS,EAAE,KAAK;SACnB,EACD,IAAI,CAAC,UAAU,CAAC,iBAAiB,CACpC,CAAC;QACF,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QACtD,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QACpD,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAE7C,MAAM,CAAC,YAAY,CAAC,2BAA2B,CAAC,GAAG,kBAAkB,CAAC,0BAA0B,CAAC;QACjG,MAAM,CAAC,YAAY,CAAC,6BAA6B,CAAC,GAAG,kBAAkB,CAAC,4BAA4B,CAAC;QACrG,IAAI,CAAC,uBAAuB,GAAG,IAAI,cAAc,CAC7C,QAAQ,EACR,IAAI,CAAC,UAAU,CAAC,iBAAiB,EACjC;YACI,MAAM,EAAE,eAAe;YACvB,QAAQ,EAAE,eAAe;SAC5B,EACD;YACI,UAAU,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC;YAC9B,QAAQ,EAAE,CAAC,qBAAqB,EAAE,QAAQ,EAAE,eAAe,CAAC;SAC/D,CACJ,CAAC;QACF,IAAI,CAAC,uBAAuB,CAAC,eAAe,GAAG,KAAK,CAAC;QACrD,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC;QAEhC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,GAAG,IAAI,CAAC,uBAAuB,CAAC;QACnE,IAAI,CAAC,qBAAqB,CAAC,UAAU,GAAG,KAAK,CAAC;QAE9C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC;QACjE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,+DAA+D;QAC/D,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CAAC,EAAE,eAAe,EAAE,WAAW,EAAE,CAAC,CAAC;QAC9E,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC;QACjE,IAAI,CAAC,YAAY,CAAC,yCAAyC,GAAG,IAAI,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE9C,0BAA0B;QAC1B,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAEvC,MAAM,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QACpC,MAAM,wBAAwB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/C,IAAI,6BAA6B,GAAG,IAAI,OAAO,EAAE,CAAC;QAElD,IAAI,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAE5C,IAAI,CAAC,qBAAqB,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;gBACxE,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC,cAAc,EAAE,cAAc,EAAE,gBAAgB,CAAC,CAAC;gBAEtF,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;gBACnB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,sCAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACrE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBACtB,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;gBAC5C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;YACnB,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC3C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;QACzC,IAAI,uBAAuB,GAAG,CAAC,CAAC;QAChC,MAAM,SAAS,GAAG,IAAI,MAAM,EAAE,CAAC;QAC/B,MAAM,cAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QACxC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,4IAA4I;gBAC5I,MAAM,SAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvC,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAClD,MAAM,eAAe,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC7C,MAAM,qBAAqB,GAAG,IAAI,CAAC,aAA8B,CAAC;gBAClE,gEAAgE;gBAChE,IAAI,qBAAqB,IAAI,qBAAqB,CAAC,kBAAkB,IAAI,qBAAqB,CAAC,kBAAkB,EAAE,IAAI,qBAAqB,CAAC,QAAQ,EAAE,CAAC;oBACpJ,oEAAoE;oBACpE,8EAA8E;oBAC9E,uEAAuE;oBACvE,6EAA6E;oBAC7E,2DAA2D;oBAC3D,qBAAqB,CAAC,cAAc,EAAE,CAAC,cAAc,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;gBAC1F,CAAC;gBAED,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;gBACzF,kDAAkD;gBAClD,6CAA6C;gBAC7C,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC;gBAChK,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;oBACjE,MAAM,CAAC,IAAI,CACP,6JAA6J,CAChK,CAAC;oBACF,OAAO;gBACX,CAAC;gBACD,cAAc,CAAC,SAAS,EAAE,CAAC;gBAE3B,MAAM,2BAA2B,GAAG,IAAI,CAAC,sCAAsC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;gBACpI,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC;gBACzF,MAAM,cAAc,GAAG,gBAAgB,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC;gBAC1F,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;gBACvD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;gBACnD,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;gBAC/D,wBAAwB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAC/C,6BAA6B,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBACpD,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;oBAC9C,cAAc,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;oBAChD,6BAA6B,GAAG,OAAO,CAAC,oBAAoB,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC;gBAC3G,CAAC;gBACD,0DAA0D;gBAC1D,IAAI,aAAa,GAAG,KAAK,CAAC;gBAC1B,IAAI,UAAU,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC;oBAC5C,MAAM,MAAM,GAAG,UAAU,CAAC,iBAAiB,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC;oBACpH,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,6BAA6B,CAAC,GAAG,CAAC,EAAE,CAAC;wBACzD,wBAAwB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1C,6BAA6B,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC/C,aAAa,GAAG,IAAI,CAAC;oBACzB,CAAC;gBACL,CAAC;gBACD,MAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC;gBAC/E,IAAI,cAAc,EAAE,CAAC;oBACjB,KAAK,GAAG,CAAC,KAAK,CAAC;gBACnB,CAAC;gBAED,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;oBACzD,KAAK,GAAG,CAAC,CAAC;gBACd,CAAC;gBAED,iBAAiB;gBACjB,IAAI,OAAO,GAAG,KAAK,CAAC;gBACpB,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC,EAAE,CAAC;oBACzB,uBAAuB,IAAI,KAAK,CAAC;oBACjC,IAAI,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;wBACxD,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;wBAClF,IAAI,uBAAuB,GAAG,CAAC,EAAE,CAAC;4BAC9B,SAAS,IAAI,CAAC,CAAC,CAAC;wBACpB,CAAC;wBACD,uBAAuB,GAAG,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC;wBACtE,KAAK,GAAG,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;wBACtC,OAAO,GAAG,IAAI,CAAC;oBACnB,CAAC;yBAAM,CAAC;wBACJ,KAAK,GAAG,CAAC,CAAC;oBACd,CAAC;gBACL,CAAC;gBAED,wIAAwI;gBACxI,MAAM,qBAAqB,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAClD,cAAc,CAAC,GAAG,CACd,wBAAwB,CAAC,CAAC,GAAG,qBAAqB,EAClD,wBAAwB,CAAC,CAAC,GAAG,qBAAqB,EAClD,wBAAwB,CAAC,CAAC,GAAG,qBAAqB,EAClD,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CACtB,CAAC;gBAEF,yIAAyI;gBACzI,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;oBAC9B,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;oBAChC,cAAc,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;oBAC7C,UAAU,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;gBAClG,CAAC;gBAED,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;oBAC9C,kDAAkD;oBAClD,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;oBAC7D,cAAc,CAAC,SAAS,EAAE,CAAC;oBAC3B,mBAAmB;oBACnB,MAAM,CAAC,YAAY,CAAC,SAAS,EAAE,cAAc,EAAE,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;gBACxG,CAAC;qBAAM,CAAC;oBACJ,oDAAoD;oBACpD,cAAc,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACtD,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,cAAc,EAAE,CAAC;oBACxE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;oBAC3G,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBACnE,CAAC;gBAED,gBAAgB,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;gBAChD,IAAI,OAAO,EAAE,CAAC;oBACV,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;oBAClC,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;gBACxD,CAAC;gBACD,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,KAAK,CAAC;gBACxB,IAAI,CAAC,KAAK,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG,UAAU,CAAC,oBAAoB,EAAE,CAAC;QAChD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAmB;YAC1B,cAAc,EAAE,CAAC,QAAQ,CAAC;YAC1B,WAAW,EAAE,CAAC,YAAY,CAAC;YAC3B,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,KAAK;YACb,YAAY,EAAE,IAAI,CAAC,YAAY;SAClC,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QAErD,IAAI,CAAC,gBAAgB,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,OAAO;YACX,CAAC;YACD,kIAAkI;YAClI,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC;YACjE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAO,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACxJ,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACnD,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;OAOG;IACO,gBAAgB,CAAC,UAAwB,EAAE,SAAiB,EAAE,YAAoB;QACxF,MAAM,QAAQ,GAAG,WAAW,CACxB,QAAQ,EACR;YACI,QAAQ,EAAE,GAAG;YACb,SAAS,EAAE,IAAI,GAAG,SAAS;YAC3B,YAAY;SACf,EACD,IAAI,CAAC,UAAU,CAAC,iBAAiB,CACpC,CAAC;QACF,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;QACxB,MAAM,YAAY,GAAG,WAAW,CAC5B,EAAE,EACF;YACI,QAAQ,EAAE,GAAG;YACb,SAAS,EAAE,KAAK,GAAG,SAAS;YAC5B,YAAY;SACf,EACD,IAAI,CAAC,UAAU,CAAC,iBAAiB,CACpC,CAAC;QACF,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE9C,2CAA2C;QAC3C,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACtC,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAElC,UAAU,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QACzD,UAAU,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QACrD,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC;IACtC,CAAC;IAEkB,oBAAoB,CAAC,KAAqB;QACzD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpF,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,CAAC;QACzC,CAAC;QACD,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,CAAC;QAC3C,CAAC;QACD,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACtF,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AApcD;;;GAGG;AACW,+BAAY,GAAW,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,AAA7B,CAA8B;AA0CvC,6CAA0B,GAAG;;;;;;;;;;;UAWxC,AAXqC,CAWpC;AAEU,+CAA4B,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KA+B/C,AA/B4C,CA+B3C","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Quaternion, Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport \"../Meshes/Builders/linesBuilder\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { RotationGizmo } from \"./rotationGizmo\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateTorus } from \"../Meshes/Builders/torusBuilder\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for plane rotation gizmo\r\n */\r\nexport interface IPlaneRotationGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** Accumulated relative angle value for rotation on the axis. */\r\n angle: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse */\r\n hoverMaterial: StandardMaterial;\r\n /** Color used to render the drag angle sector when gizmo is rotated with mouse */\r\n rotationColor: Color3;\r\n /** Material used to render when gizmo is disabled. typically grey. */\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single plane rotation gizmo\r\n */\r\nexport class PlaneRotationGizmo extends Gizmo implements IPlaneRotationGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n\r\n /**\r\n * Rotation distance in radians that the gizmo will snap to (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n /**\r\n * The maximum angle between the camera and the rotation allowed for interaction\r\n * If a rotation plane appears 'flat', a lower value allows interaction.\r\n */\r\n public static MaxDragAngle: number = (Math.PI * 9) / 20;\r\n\r\n /**\r\n * Accumulated relative angle value for rotation on the axis. Reset to 0 when a dragStart occurs\r\n */\r\n public angle: number = 0;\r\n\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse */\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Color used to render the drag angle sector when gizmo is rotated with mouse */\r\n public set rotationColor(color: Color3) {\r\n this._rotationShaderMaterial.setColor3(\"rotationColor\", color);\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey. */\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<RotationGizmo> = null;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _gizmoMesh: Mesh;\r\n protected _rotationDisplayPlane: Mesh;\r\n protected _dragging: boolean = false;\r\n protected _angles = new Vector3();\r\n\r\n protected static _RotationGizmoVertexShader = `\r\n precision highp float;\r\n attribute vec3 position;\r\n attribute vec2 uv;\r\n uniform mat4 worldViewProjection;\r\n varying vec3 vPosition;\r\n varying vec2 vUV;\r\n\r\n void main(void) {\r\n gl_Position = worldViewProjection * vec4(position, 1.0);\r\n vUV = uv;\r\n }`;\r\n\r\n protected static _RotationGizmoFragmentShader = `\r\n precision highp float;\r\n varying vec2 vUV;\r\n varying vec3 vPosition;\r\n uniform vec3 angles;\r\n uniform vec3 rotationColor;\r\n\r\n #define twopi 6.283185307\r\n\r\n void main(void) {\r\n vec2 uv = vUV - vec2(0.5);\r\n float angle = atan(uv.y, uv.x) + 3.141592;\r\n float delta = gl_FrontFacing ? angles.y : -angles.y;\r\n float begin = angles.x - delta * angles.z;\r\n float start = (begin < (begin + delta)) ? begin : (begin + delta);\r\n float end = (begin > (begin + delta)) ? begin : (begin + delta);\r\n float len = sqrt(dot(uv,uv));\r\n float opacity = 1. - step(0.5, len);\r\n\r\n float base = abs(floor(start / twopi)) * twopi;\r\n start += base;\r\n end += base;\r\n\r\n float intensity = 0.;\r\n for (int i = 0; i < 5; i++)\r\n {\r\n intensity += max(step(start, angle) - step(end, angle), 0.);\r\n angle += twopi;\r\n }\r\n gl_FragColor = vec4(rotationColor, min(intensity * 0.25, 0.8)) * opacity;\r\n }\r\n `;\r\n\r\n protected _rotationShaderMaterial: ShaderMaterial;\r\n\r\n /**\r\n * Creates a PlaneRotationGizmo\r\n * @param planeNormal The normal of the plane which the gizmo will be able to rotate on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param parent\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n planeNormal: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n parent: Nullable<RotationGizmo> = null,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n this._hoverMaterial.specularColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh on root node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n const { rotationMesh, collider } = this._createGizmoMesh(this._gizmoMesh, thickness, tessellation);\r\n\r\n // Setup Rotation Circle\r\n this._rotationDisplayPlane = CreatePlane(\r\n \"rotationDisplay\",\r\n {\r\n size: 0.6,\r\n updatable: false,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n this._rotationDisplayPlane.rotation.z = Math.PI * 0.5;\r\n this._rotationDisplayPlane.parent = this._gizmoMesh;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n\r\n Effect.ShadersStore[\"rotationGizmoVertexShader\"] = PlaneRotationGizmo._RotationGizmoVertexShader;\r\n Effect.ShadersStore[\"rotationGizmoFragmentShader\"] = PlaneRotationGizmo._RotationGizmoFragmentShader;\r\n this._rotationShaderMaterial = new ShaderMaterial(\r\n \"shader\",\r\n this.gizmoLayer.utilityLayerScene,\r\n {\r\n vertex: \"rotationGizmo\",\r\n fragment: \"rotationGizmo\",\r\n },\r\n {\r\n attributes: [\"position\", \"uv\"],\r\n uniforms: [\"worldViewProjection\", \"angles\", \"rotationColor\"],\r\n }\r\n );\r\n this._rotationShaderMaterial.backFaceCulling = false;\r\n this.rotationColor = hoverColor;\r\n\r\n this._rotationDisplayPlane.material = this._rotationShaderMaterial;\r\n this._rotationDisplayPlane.visibility = 0.999;\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(planeNormal));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragPlaneNormal: planeNormal });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this.dragBehavior._useAlternatePickedPointAboveMaxDragAngle = true;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n // Closures for drag logic\r\n const lastDragPosition = new Vector3();\r\n\r\n const rotationMatrix = new Matrix();\r\n const planeNormalTowardsCamera = new Vector3();\r\n let localPlaneNormalTowardsCamera = new Vector3();\r\n\r\n this.dragBehavior.onDragStartObservable.add((e) => {\r\n if (this.attachedNode) {\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationDisplayPlane.setEnabled(true);\r\n\r\n this._rotationDisplayPlane.getWorldMatrix().invertToRef(rotationMatrix);\r\n Vector3.TransformCoordinatesToRef(e.dragPlanePoint, rotationMatrix, lastDragPosition);\r\n\r\n this._angles.x = Math.atan2(lastDragPosition.y, lastDragPosition.x) + Math.PI;\r\n this._angles.y = 0;\r\n this._angles.z = this.updateGizmoRotationToMatchAttachedMesh ? 1 : 0;\r\n this._dragging = true;\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this.angle = 0;\r\n }\r\n });\r\n\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n });\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n let currentSnapDragDistance = 0;\r\n const tmpMatrix = new Matrix();\r\n const amountToRotate = new Quaternion();\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Calc angle over full 360 degree (https://stackoverflow.com/questions/43493711/the-angle-between-two-3d-vectors-with-a-result-range-0-360)\r\n const nodeScale = new Vector3(1, 1, 1);\r\n const nodeQuaternion = new Quaternion(0, 0, 0, 1);\r\n const nodeTranslation = new Vector3(0, 0, 0);\r\n const attachedNodeTransform = this._attachedNode as TransformNode;\r\n // check there is an active pivot for the TransformNode attached\r\n if (attachedNodeTransform && attachedNodeTransform.isUsingPivotMatrix && attachedNodeTransform.isUsingPivotMatrix() && attachedNodeTransform.position) {\r\n // When a TransformNode has an active pivot, even without parenting,\r\n // translation from the world matrix is different from TransformNode.position.\r\n // Pivot works like a virtual parent that's using the node orientation.\r\n // As the world matrix is transformed by the gizmo and then decomposed to TRS\r\n // its translation part must be set to the Node's position.\r\n attachedNodeTransform.getWorldMatrix().setTranslation(attachedNodeTransform.position);\r\n }\r\n\r\n this.attachedNode.getWorldMatrix().decompose(nodeScale, nodeQuaternion, nodeTranslation);\r\n // uniform scaling of absolute value of components\r\n // (-1,1,1) is uniform but (1,1.001,1) is not\r\n const uniformScaling = Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.y)) <= Epsilon && Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.z)) <= Epsilon;\r\n if (!uniformScaling && this.updateGizmoRotationToMatchAttachedMesh) {\r\n Logger.Warn(\r\n \"Unable to use a rotation gizmo matching mesh rotation with non uniform scaling. Use uniform scaling or set updateGizmoRotationToMatchAttachedMesh to false.\"\r\n );\r\n return;\r\n }\r\n nodeQuaternion.normalize();\r\n\r\n const nodeTranslationForOperation = this.updateGizmoPositionToMatchAttachedMesh ? nodeTranslation : this._rootMesh.absolutePosition;\r\n const newVector = event.dragPlanePoint.subtract(nodeTranslationForOperation).normalize();\r\n const originalVector = lastDragPosition.subtract(nodeTranslationForOperation).normalize();\r\n const cross = Vector3.Cross(newVector, originalVector);\r\n const dot = Vector3.Dot(newVector, originalVector);\r\n let angle = Math.atan2(cross.length(), dot) * this.sensitivity;\r\n planeNormalTowardsCamera.copyFrom(planeNormal);\r\n localPlaneNormalTowardsCamera.copyFrom(planeNormal);\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n nodeQuaternion.toRotationMatrix(rotationMatrix);\r\n localPlaneNormalTowardsCamera = Vector3.TransformCoordinates(planeNormalTowardsCamera, rotationMatrix);\r\n }\r\n // Flip up vector depending on which side the camera is on\r\n let cameraFlipped = false;\r\n if (gizmoLayer.utilityLayerScene.activeCamera) {\r\n const camVec = gizmoLayer.utilityLayerScene.activeCamera.position.subtract(nodeTranslationForOperation).normalize();\r\n if (Vector3.Dot(camVec, localPlaneNormalTowardsCamera) > 0) {\r\n planeNormalTowardsCamera.scaleInPlace(-1);\r\n localPlaneNormalTowardsCamera.scaleInPlace(-1);\r\n cameraFlipped = true;\r\n }\r\n }\r\n const halfCircleSide = Vector3.Dot(localPlaneNormalTowardsCamera, cross) > 0.0;\r\n if (halfCircleSide) {\r\n angle = -angle;\r\n }\r\n\r\n TmpVectors.Vector3[0].set(angle, 0, 0);\r\n if (!this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {\r\n angle = 0;\r\n }\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n if (this.snapDistance != 0) {\r\n currentSnapDragDistance += angle;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n let dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n angle = this.snapDistance * dragSteps;\r\n snapped = true;\r\n } else {\r\n angle = 0;\r\n }\r\n }\r\n\r\n // Convert angle and axis to quaternion (http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm)\r\n const quaternionCoefficient = Math.sin(angle / 2);\r\n amountToRotate.set(\r\n planeNormalTowardsCamera.x * quaternionCoefficient,\r\n planeNormalTowardsCamera.y * quaternionCoefficient,\r\n planeNormalTowardsCamera.z * quaternionCoefficient,\r\n Math.cos(angle / 2)\r\n );\r\n\r\n // If the meshes local scale is inverted (eg. loaded gltf file parent with z scale of -1) the rotation needs to be inverted on the y axis\r\n if (tmpMatrix.determinant() > 0) {\r\n const tmpVector = new Vector3();\r\n amountToRotate.toEulerAnglesToRef(tmpVector);\r\n Quaternion.RotationYawPitchRollToRef(tmpVector.y, -tmpVector.x, -tmpVector.z, amountToRotate);\r\n }\r\n\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n // Rotate selected mesh quaternion over fixed axis\r\n nodeQuaternion.multiplyToRef(amountToRotate, nodeQuaternion);\r\n nodeQuaternion.normalize();\r\n // recompose matrix\r\n Matrix.ComposeToRef(nodeScale, nodeQuaternion, nodeTranslation, this.attachedNode.getWorldMatrix());\r\n } else {\r\n // Rotate selected mesh quaternion over rotated axis\r\n amountToRotate.toRotationMatrix(TmpVectors.Matrix[0]);\r\n const translation = this.attachedNode.getWorldMatrix().getTranslation();\r\n this.attachedNode.getWorldMatrix().multiplyToRef(TmpVectors.Matrix[0], this.attachedNode.getWorldMatrix());\r\n this.attachedNode.getWorldMatrix().setTranslation(translation);\r\n }\r\n\r\n lastDragPosition.copyFrom(event.dragPlanePoint);\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = angle;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._angles.y += angle;\r\n this.angle += cameraFlipped ? -angle : angle;\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this._matrixChanged();\r\n }\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n colliderMeshes: [collider],\r\n gizmoMeshes: [rotationMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n // updating here the maxangle because ondragstart is too late (value already used) and the updated value is not taken into account\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = cache.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param tessellation\r\n * @returns\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, tessellation: number) {\r\n const collider = CreateTorus(\r\n \"ignore\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.03 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n collider.visibility = 0;\r\n const rotationMesh = CreateTorus(\r\n \"\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.005 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n rotationMesh.material = this._coloredMaterial;\r\n\r\n // Position arrow pointing in its drag axis\r\n rotationMesh.rotation.x = Math.PI / 2;\r\n collider.rotation.x = Math.PI / 2;\r\n\r\n parentMesh.addChild(rotationMesh, Gizmo.PreserveScaling);\r\n parentMesh.addChild(collider, Gizmo.PreserveScaling);\r\n return { rotationMesh, collider };\r\n }\r\n\r\n protected override _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n if (this._rotationDisplayPlane) {\r\n this._rotationDisplayPlane.dispose();\r\n }\r\n if (this._rotationShaderMaterial) {\r\n this._rotationShaderMaterial.dispose();\r\n }\r\n const materials = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of materials) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"planeRotationGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/planeRotationGizmo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC/E,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,iCAAiC,CAAC;AAEzC,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAE,mBAAmB,EAAE,MAAM,yCAAyC,CAAC;AAE9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAEjE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAiCxC;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,KAAK;IAiCzC,4EAA4E;IAC5E,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,+DAA+D;IAC/D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,kFAAkF;IAClF,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,uBAAuB,CAAC,SAAS,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACnE,CAAC;IAED,sEAAsE;IACtE,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IA4DD;;;;;;;;;;;OAWG;IACH,YACI,WAAoB,EACpB,QAAgB,MAAM,CAAC,IAAI,EAAE,EAC7B,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,YAAY,GAAG,EAAE,EACjB,SAAkC,IAAI;IACtC,6DAA6D;IAC7D,gBAAgB,GAAG,KAAK,EACxB,YAAoB,CAAC,EACrB,aAAqB,MAAM,CAAC,MAAM,EAAE,EACpC,eAAuB,MAAM,CAAC,IAAI,EAAE;QAEpC,KAAK,CAAC,UAAU,CAAC,CAAC;QAlIZ,qBAAgB,GAAoC,IAAI,CAAC;QAEnE;;WAEG;QACI,iBAAY,GAAG,CAAC,CAAC;QACxB;;;WAGG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAA4B,CAAC;QAQrE;;WAEG;QACI,UAAK,GAAW,CAAC,CAAC;QAEzB;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAsBb,eAAU,GAAY,IAAI,CAAC;QAC3B,YAAO,GAA4B,IAAI,CAAC;QAMxC,cAAS,GAAY,KAAK,CAAC;QAC3B,YAAO,GAAG,IAAI,OAAO,EAAE,CAAC;QA2E9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,kBAAkB;QAClB,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,KAAK,CAAC,QAAQ,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAEhF,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,UAAU,CAAC;QAC9C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,UAAU,CAAC;QAE/C,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,YAAY,CAAC;QAClD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,0BAA0B;QAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,IAAI,CAAC,EAAE,EAAE,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;QAEnG,wBAAwB;QACxB,IAAI,CAAC,qBAAqB,GAAG,WAAW,CACpC,iBAAiB,EACjB;YACI,IAAI,EAAE,GAAG;YACT,SAAS,EAAE,KAAK;SACnB,EACD,IAAI,CAAC,UAAU,CAAC,iBAAiB,CACpC,CAAC;QACF,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QACtD,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;QACpD,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAE7C,MAAM,CAAC,YAAY,CAAC,2BAA2B,CAAC,GAAG,kBAAkB,CAAC,0BAA0B,CAAC;QACjG,MAAM,CAAC,YAAY,CAAC,6BAA6B,CAAC,GAAG,kBAAkB,CAAC,4BAA4B,CAAC;QACrG,IAAI,CAAC,uBAAuB,GAAG,IAAI,cAAc,CAC7C,QAAQ,EACR,IAAI,CAAC,UAAU,CAAC,iBAAiB,EACjC;YACI,MAAM,EAAE,eAAe;YACvB,QAAQ,EAAE,eAAe;SAC5B,EACD;YACI,UAAU,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC;YAC9B,QAAQ,EAAE,CAAC,qBAAqB,EAAE,QAAQ,EAAE,eAAe,CAAC;SAC/D,CACJ,CAAC;QACF,IAAI,CAAC,uBAAuB,CAAC,eAAe,GAAG,KAAK,CAAC;QACrD,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC;QAEhC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,GAAG,IAAI,CAAC,uBAAuB,CAAC;QACnE,IAAI,CAAC,qBAAqB,CAAC,UAAU,GAAG,KAAK,CAAC;QAE9C,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC;QACjE,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,+DAA+D;QAC/D,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CAAC,EAAE,eAAe,EAAE,WAAW,EAAE,CAAC,CAAC;QAC9E,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC;QACjE,IAAI,CAAC,YAAY,CAAC,yCAAyC,GAAG,IAAI,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE9C,0BAA0B;QAC1B,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAEvC,MAAM,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QACpC,MAAM,wBAAwB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/C,IAAI,6BAA6B,GAAG,IAAI,OAAO,EAAE,CAAC;QAElD,IAAI,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;gBAC5C,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAE5C,IAAI,CAAC,qBAAqB,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;gBACxE,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC,cAAc,EAAE,cAAc,EAAE,gBAAgB,CAAC,CAAC;gBAEtF,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;gBAC9E,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;gBACnB,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,sCAAsC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACrE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBACtB,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC;gBAC5C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;YACnB,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC3C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YACvB,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC;QACzC,IAAI,uBAAuB,GAAG,CAAC,CAAC;QAChC,MAAM,SAAS,GAAG,IAAI,MAAM,EAAE,CAAC;QAC/B,MAAM,cAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QACxC,IAAI,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,4IAA4I;gBAC5I,MAAM,SAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvC,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAClD,MAAM,eAAe,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC7C,MAAM,qBAAqB,GAAG,IAAI,CAAC,aAA8B,CAAC;gBAClE,gEAAgE;gBAChE,IAAI,qBAAqB,IAAI,qBAAqB,CAAC,kBAAkB,IAAI,qBAAqB,CAAC,kBAAkB,EAAE,IAAI,qBAAqB,CAAC,QAAQ,EAAE,CAAC;oBACpJ,oEAAoE;oBACpE,8EAA8E;oBAC9E,uEAAuE;oBACvE,6EAA6E;oBAC7E,2DAA2D;oBAC3D,qBAAqB,CAAC,cAAc,EAAE,CAAC,cAAc,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;gBAC1F,CAAC;gBAED,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,cAAc,EAAE,eAAe,CAAC,CAAC;gBACzF,kDAAkD;gBAClD,6CAA6C;gBAC7C,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC;gBAChK,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;oBACjE,MAAM,CAAC,IAAI,CACP,6JAA6J,CAChK,CAAC;oBACF,OAAO;gBACX,CAAC;gBACD,cAAc,CAAC,SAAS,EAAE,CAAC;gBAE3B,MAAM,2BAA2B,GAAG,IAAI,CAAC,sCAAsC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;gBACpI,MAAM,SAAS,GAAG,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC;gBACzF,MAAM,cAAc,GAAG,gBAAgB,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC;gBAC1F,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;gBACvD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;gBACnD,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;gBAC/D,wBAAwB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAC/C,6BAA6B,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBACpD,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;oBAC9C,cAAc,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;oBAChD,6BAA6B,GAAG,OAAO,CAAC,oBAAoB,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC;gBAC3G,CAAC;gBACD,0DAA0D;gBAC1D,IAAI,aAAa,GAAG,KAAK,CAAC;gBAC1B,IAAI,UAAU,CAAC,iBAAiB,CAAC,YAAY,EAAE,CAAC;oBAC5C,MAAM,MAAM,GAAG,UAAU,CAAC,iBAAiB,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAC,SAAS,EAAE,CAAC;oBACpH,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,6BAA6B,CAAC,GAAG,CAAC,EAAE,CAAC;wBACzD,wBAAwB,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1C,6BAA6B,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC/C,aAAa,GAAG,IAAI,CAAC;oBACzB,CAAC;gBACL,CAAC;gBACD,MAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,6BAA6B,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC;gBAC/E,IAAI,cAAc,EAAE,CAAC;oBACjB,KAAK,GAAG,CAAC,KAAK,CAAC;gBACnB,CAAC;gBAED,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;oBACzD,KAAK,GAAG,CAAC,CAAC;gBACd,CAAC;gBAED,iBAAiB;gBACjB,IAAI,OAAO,GAAG,KAAK,CAAC;gBACpB,IAAI,IAAI,CAAC,YAAY,IAAI,CAAC,EAAE,CAAC;oBACzB,uBAAuB,IAAI,KAAK,CAAC;oBACjC,IAAI,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;wBACxD,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,uBAAuB,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;wBAClF,IAAI,uBAAuB,GAAG,CAAC,EAAE,CAAC;4BAC9B,SAAS,IAAI,CAAC,CAAC,CAAC;wBACpB,CAAC;wBACD,uBAAuB,GAAG,uBAAuB,GAAG,IAAI,CAAC,YAAY,CAAC;wBACtE,KAAK,GAAG,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;wBACtC,OAAO,GAAG,IAAI,CAAC;oBACnB,CAAC;yBAAM,CAAC;wBACJ,KAAK,GAAG,CAAC,CAAC;oBACd,CAAC;gBACL,CAAC;gBAED,wIAAwI;gBACxI,MAAM,qBAAqB,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAClD,cAAc,CAAC,GAAG,CACd,wBAAwB,CAAC,CAAC,GAAG,qBAAqB,EAClD,wBAAwB,CAAC,CAAC,GAAG,qBAAqB,EAClD,wBAAwB,CAAC,CAAC,GAAG,qBAAqB,EAClD,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CACtB,CAAC;gBAEF,yIAAyI;gBACzI,IAAI,SAAS,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,CAAC;oBAC9B,MAAM,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;oBAChC,cAAc,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;oBAC7C,UAAU,CAAC,yBAAyB,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;gBAClG,CAAC;gBAED,IAAI,IAAI,CAAC,sCAAsC,EAAE,CAAC;oBAC9C,kDAAkD;oBAClD,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;oBAC7D,cAAc,CAAC,SAAS,EAAE,CAAC;oBAC3B,mBAAmB;oBACnB,MAAM,CAAC,YAAY,CAAC,SAAS,EAAE,cAAc,EAAE,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;gBACxG,CAAC;qBAAM,CAAC;oBACJ,oDAAoD;oBACpD,cAAc,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACtD,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,cAAc,EAAE,CAAC;oBACxE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC;oBAC3G,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBACnE,CAAC;gBAED,gBAAgB,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;gBAChD,IAAI,OAAO,EAAE,CAAC;oBACV,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC;oBAClC,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;gBACxD,CAAC;gBACD,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,UAAU,CAAC,iBAAiB,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;gBACrF,IAAI,CAAC,KAAK,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;gBAC7C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBAChE,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,KAAK,GAAG,UAAU,CAAC,oBAAoB,EAAE,CAAC;QAChD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;QAEjG,MAAM,KAAK,GAAmB;YAC1B,cAAc,EAAE,CAAC,QAAQ,CAAC;YAC1B,WAAW,EAAE,CAAC,YAAY,CAAC;YAC3B,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,KAAK;YACb,YAAY,EAAE,IAAI,CAAC,YAAY;SAClC,CAAC;QACF,IAAI,CAAC,OAAO,EAAE,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QAErD,IAAI,CAAC,gBAAgB,GAAG,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACzF,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,OAAO;YACX,CAAC;YACD,kIAAkI;YAClI,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,kBAAkB,CAAC,YAAY,CAAC;YACjE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAO,WAAW,EAAE,QAAQ,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,QAAQ,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACxJ,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YACnD,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC5G,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;OAOG;IACO,gBAAgB,CAAC,UAAwB,EAAE,SAAiB,EAAE,YAAoB;QACxF,MAAM,QAAQ,GAAG,WAAW,CACxB,QAAQ,EACR;YACI,QAAQ,EAAE,GAAG;YACb,SAAS,EAAE,IAAI,GAAG,SAAS;YAC3B,YAAY;SACf,EACD,IAAI,CAAC,UAAU,CAAC,iBAAiB,CACpC,CAAC;QACF,QAAQ,CAAC,UAAU,GAAG,CAAC,CAAC;QACxB,MAAM,YAAY,GAAG,WAAW,CAC5B,EAAE,EACF;YACI,QAAQ,EAAE,GAAG;YACb,SAAS,EAAE,KAAK,GAAG,SAAS;YAC5B,YAAY;SACf,EACD,IAAI,CAAC,UAAU,CAAC,iBAAiB,CACpC,CAAC;QACF,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE9C,2CAA2C;QAC3C,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACtC,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QAElC,UAAU,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QACzD,UAAU,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,eAAe,CAAC,CAAC;QACrD,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,CAAC;IACtC,CAAC;IAEkB,oBAAoB,CAAC,KAAqB;QACzD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACrD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;IACL,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACpF,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC9B,CAAC;QACD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,CAAC;QACzC,CAAC;QACD,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,CAAC;QAC3C,CAAC;QACD,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACtF,KAAK,MAAM,IAAI,IAAI,SAAS,EAAE,CAAC;YAC3B,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AApcD;;;GAGG;AACW,+BAAY,GAAW,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,AAA7B,CAA8B;AA0CvC,6CAA0B,GAAG;;;;;;;;;;;UAWxC,AAXqC,CAWpC;AAEU,+CAA4B,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KA+B/C,AA/B4C,CA+B3C","sourcesContent":["import type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Quaternion, Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport \"../Meshes/Builders/linesBuilder\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { RotationGizmo } from \"./rotationGizmo\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateTorus } from \"../Meshes/Builders/torusBuilder\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for plane rotation gizmo\r\n */\r\nexport interface IPlaneRotationGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** Accumulated relative angle value for rotation on the axis. */\r\n angle: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse */\r\n hoverMaterial: StandardMaterial;\r\n /** Color used to render the drag angle sector when gizmo is rotated with mouse */\r\n rotationColor: Color3;\r\n /** Material used to render when gizmo is disabled. typically grey. */\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single plane rotation gizmo\r\n */\r\nexport class PlaneRotationGizmo extends Gizmo implements IPlaneRotationGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n\r\n /**\r\n * Rotation distance in radians that the gizmo will snap to (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n /**\r\n * The maximum angle between the camera and the rotation allowed for interaction\r\n * If a rotation plane appears 'flat', a lower value allows interaction.\r\n */\r\n public static MaxDragAngle: number = (Math.PI * 9) / 20;\r\n\r\n /**\r\n * Accumulated relative angle value for rotation on the axis. Reset to 0 when a dragStart occurs\r\n */\r\n public angle: number = 0;\r\n\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse */\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Color used to render the drag angle sector when gizmo is rotated with mouse */\r\n public set rotationColor(color: Color3) {\r\n this._rotationShaderMaterial.setColor3(\"rotationColor\", color);\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey. */\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<RotationGizmo> = null;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _gizmoMesh: Mesh;\r\n protected _rotationDisplayPlane: Mesh;\r\n protected _dragging: boolean = false;\r\n protected _angles = new Vector3();\r\n\r\n protected static _RotationGizmoVertexShader = `\r\n precision highp float;\r\n attribute vec3 position;\r\n attribute vec2 uv;\r\n uniform mat4 worldViewProjection;\r\n varying vec3 vPosition;\r\n varying vec2 vUV;\r\n\r\n void main(void) {\r\n gl_Position = worldViewProjection * vec4(position, 1.0);\r\n vUV = uv;\r\n }`;\r\n\r\n protected static _RotationGizmoFragmentShader = `\r\n precision highp float;\r\n varying vec2 vUV;\r\n varying vec3 vPosition;\r\n uniform vec3 angles;\r\n uniform vec3 rotationColor;\r\n\r\n #define twopi 6.283185307\r\n\r\n void main(void) {\r\n vec2 uv = vUV - vec2(0.5);\r\n float angle = atan(uv.y, uv.x) + 3.141592;\r\n float delta = gl_FrontFacing ? angles.y : -angles.y;\r\n float begin = angles.x - delta * angles.z;\r\n float start = (begin < (begin + delta)) ? begin : (begin + delta);\r\n float end = (begin > (begin + delta)) ? begin : (begin + delta);\r\n float len = sqrt(dot(uv,uv));\r\n float opacity = 1. - step(0.5, len);\r\n\r\n float base = abs(floor(start / twopi)) * twopi;\r\n start += base;\r\n end += base;\r\n\r\n float intensity = 0.;\r\n for (int i = 0; i < 5; i++)\r\n {\r\n intensity += max(step(start, angle) - step(end, angle), 0.);\r\n angle += twopi;\r\n }\r\n gl_FragColor = vec4(rotationColor, min(intensity * 0.25, 0.8)) * opacity;\r\n }\r\n `;\r\n\r\n protected _rotationShaderMaterial: ShaderMaterial;\r\n\r\n /**\r\n * Creates a PlaneRotationGizmo\r\n * @param planeNormal The normal of the plane which the gizmo will be able to rotate on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param parent\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n planeNormal: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n parent: Nullable<RotationGizmo> = null,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n this._hoverMaterial.specularColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh on root node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n const { rotationMesh, collider } = this._createGizmoMesh(this._gizmoMesh, thickness, tessellation);\r\n\r\n // Setup Rotation Circle\r\n this._rotationDisplayPlane = CreatePlane(\r\n \"rotationDisplay\",\r\n {\r\n size: 0.6,\r\n updatable: false,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n this._rotationDisplayPlane.rotation.z = Math.PI * 0.5;\r\n this._rotationDisplayPlane.parent = this._gizmoMesh;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n\r\n Effect.ShadersStore[\"rotationGizmoVertexShader\"] = PlaneRotationGizmo._RotationGizmoVertexShader;\r\n Effect.ShadersStore[\"rotationGizmoFragmentShader\"] = PlaneRotationGizmo._RotationGizmoFragmentShader;\r\n this._rotationShaderMaterial = new ShaderMaterial(\r\n \"shader\",\r\n this.gizmoLayer.utilityLayerScene,\r\n {\r\n vertex: \"rotationGizmo\",\r\n fragment: \"rotationGizmo\",\r\n },\r\n {\r\n attributes: [\"position\", \"uv\"],\r\n uniforms: [\"worldViewProjection\", \"angles\", \"rotationColor\"],\r\n }\r\n );\r\n this._rotationShaderMaterial.backFaceCulling = false;\r\n this.rotationColor = hoverColor;\r\n\r\n this._rotationDisplayPlane.material = this._rotationShaderMaterial;\r\n this._rotationDisplayPlane.visibility = 0.999;\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(planeNormal));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragPlaneNormal: planeNormal });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this.dragBehavior._useAlternatePickedPointAboveMaxDragAngle = true;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n // Closures for drag logic\r\n const lastDragPosition = new Vector3();\r\n\r\n const rotationMatrix = new Matrix();\r\n const planeNormalTowardsCamera = new Vector3();\r\n let localPlaneNormalTowardsCamera = new Vector3();\r\n\r\n this.dragBehavior.onDragStartObservable.add((e) => {\r\n if (this.attachedNode) {\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationDisplayPlane.setEnabled(true);\r\n\r\n this._rotationDisplayPlane.getWorldMatrix().invertToRef(rotationMatrix);\r\n Vector3.TransformCoordinatesToRef(e.dragPlanePoint, rotationMatrix, lastDragPosition);\r\n\r\n this._angles.x = Math.atan2(lastDragPosition.y, lastDragPosition.x) + Math.PI;\r\n this._angles.y = 0;\r\n this._angles.z = this.updateGizmoRotationToMatchAttachedMesh ? 1 : 0;\r\n this._dragging = true;\r\n lastDragPosition.copyFrom(e.dragPlanePoint);\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this.angle = 0;\r\n }\r\n });\r\n\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n this._rotationDisplayPlane.setEnabled(false);\r\n });\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n let currentSnapDragDistance = 0;\r\n const tmpMatrix = new Matrix();\r\n const amountToRotate = new Quaternion();\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Calc angle over full 360 degree (https://stackoverflow.com/questions/43493711/the-angle-between-two-3d-vectors-with-a-result-range-0-360)\r\n const nodeScale = new Vector3(1, 1, 1);\r\n const nodeQuaternion = new Quaternion(0, 0, 0, 1);\r\n const nodeTranslation = new Vector3(0, 0, 0);\r\n const attachedNodeTransform = this._attachedNode as TransformNode;\r\n // check there is an active pivot for the TransformNode attached\r\n if (attachedNodeTransform && attachedNodeTransform.isUsingPivotMatrix && attachedNodeTransform.isUsingPivotMatrix() && attachedNodeTransform.position) {\r\n // When a TransformNode has an active pivot, even without parenting,\r\n // translation from the world matrix is different from TransformNode.position.\r\n // Pivot works like a virtual parent that's using the node orientation.\r\n // As the world matrix is transformed by the gizmo and then decomposed to TRS\r\n // its translation part must be set to the Node's position.\r\n attachedNodeTransform.getWorldMatrix().setTranslation(attachedNodeTransform.position);\r\n }\r\n\r\n this.attachedNode.getWorldMatrix().decompose(nodeScale, nodeQuaternion, nodeTranslation);\r\n // uniform scaling of absolute value of components\r\n // (-1,1,1) is uniform but (1,1.001,1) is not\r\n const uniformScaling = Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.y)) <= Epsilon && Math.abs(Math.abs(nodeScale.x) - Math.abs(nodeScale.z)) <= Epsilon;\r\n if (!uniformScaling && this.updateGizmoRotationToMatchAttachedMesh) {\r\n Logger.Warn(\r\n \"Unable to use a rotation gizmo matching mesh rotation with non uniform scaling. Use uniform scaling or set updateGizmoRotationToMatchAttachedMesh to false.\"\r\n );\r\n return;\r\n }\r\n nodeQuaternion.normalize();\r\n\r\n const nodeTranslationForOperation = this.updateGizmoPositionToMatchAttachedMesh ? nodeTranslation : this._rootMesh.absolutePosition;\r\n const newVector = event.dragPlanePoint.subtract(nodeTranslationForOperation).normalize();\r\n const originalVector = lastDragPosition.subtract(nodeTranslationForOperation).normalize();\r\n const cross = Vector3.Cross(newVector, originalVector);\r\n const dot = Vector3.Dot(newVector, originalVector);\r\n let angle = Math.atan2(cross.length(), dot) * this.sensitivity;\r\n planeNormalTowardsCamera.copyFrom(planeNormal);\r\n localPlaneNormalTowardsCamera.copyFrom(planeNormal);\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n nodeQuaternion.toRotationMatrix(rotationMatrix);\r\n localPlaneNormalTowardsCamera = Vector3.TransformCoordinates(planeNormalTowardsCamera, rotationMatrix);\r\n }\r\n // Flip up vector depending on which side the camera is on\r\n let cameraFlipped = false;\r\n if (gizmoLayer.utilityLayerScene.activeCamera) {\r\n const camVec = gizmoLayer.utilityLayerScene.activeCamera.position.subtract(nodeTranslationForOperation).normalize();\r\n if (Vector3.Dot(camVec, localPlaneNormalTowardsCamera) > 0) {\r\n planeNormalTowardsCamera.scaleInPlace(-1);\r\n localPlaneNormalTowardsCamera.scaleInPlace(-1);\r\n cameraFlipped = true;\r\n }\r\n }\r\n const halfCircleSide = Vector3.Dot(localPlaneNormalTowardsCamera, cross) > 0.0;\r\n if (halfCircleSide) {\r\n angle = -angle;\r\n }\r\n\r\n TmpVectors.Vector3[0].set(angle, 0, 0);\r\n if (!this.dragBehavior.validateDrag(TmpVectors.Vector3[0])) {\r\n angle = 0;\r\n }\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n if (this.snapDistance != 0) {\r\n currentSnapDragDistance += angle;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n let dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n angle = this.snapDistance * dragSteps;\r\n snapped = true;\r\n } else {\r\n angle = 0;\r\n }\r\n }\r\n\r\n // Convert angle and axis to quaternion (http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm)\r\n const quaternionCoefficient = Math.sin(angle / 2);\r\n amountToRotate.set(\r\n planeNormalTowardsCamera.x * quaternionCoefficient,\r\n planeNormalTowardsCamera.y * quaternionCoefficient,\r\n planeNormalTowardsCamera.z * quaternionCoefficient,\r\n Math.cos(angle / 2)\r\n );\r\n\r\n // If the meshes local scale is inverted (eg. loaded gltf file parent with z scale of -1) the rotation needs to be inverted on the y axis\r\n if (tmpMatrix.determinant() > 0) {\r\n const tmpVector = new Vector3();\r\n amountToRotate.toEulerAnglesToRef(tmpVector);\r\n Quaternion.RotationYawPitchRollToRef(tmpVector.y, -tmpVector.x, -tmpVector.z, amountToRotate);\r\n }\r\n\r\n if (this.updateGizmoRotationToMatchAttachedMesh) {\r\n // Rotate selected mesh quaternion over fixed axis\r\n nodeQuaternion.multiplyToRef(amountToRotate, nodeQuaternion);\r\n nodeQuaternion.normalize();\r\n // recompose matrix\r\n Matrix.ComposeToRef(nodeScale, nodeQuaternion, nodeTranslation, this.attachedNode.getWorldMatrix());\r\n } else {\r\n // Rotate selected mesh quaternion over rotated axis\r\n amountToRotate.toRotationMatrix(TmpVectors.Matrix[0]);\r\n const translation = this.attachedNode.getWorldMatrix().getTranslation();\r\n this.attachedNode.getWorldMatrix().multiplyToRef(TmpVectors.Matrix[0], this.attachedNode.getWorldMatrix());\r\n this.attachedNode.getWorldMatrix().setTranslation(translation);\r\n }\r\n\r\n lastDragPosition.copyFrom(event.dragPlanePoint);\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = angle;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._angles.y += gizmoLayer.utilityLayerScene.useRightHandedSystem ? -angle : angle;\r\n this.angle += cameraFlipped ? -angle : angle;\r\n this._rotationShaderMaterial.setVector3(\"angles\", this._angles);\r\n this._matrixChanged();\r\n }\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n colliderMeshes: [collider],\r\n gizmoMeshes: [rotationMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n // updating here the maxangle because ondragstart is too late (value already used) and the updated value is not taken into account\r\n this.dragBehavior.maxDragAngle = PlaneRotationGizmo.MaxDragAngle;\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = cache.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param tessellation\r\n * @returns\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, tessellation: number) {\r\n const collider = CreateTorus(\r\n \"ignore\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.03 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n collider.visibility = 0;\r\n const rotationMesh = CreateTorus(\r\n \"\",\r\n {\r\n diameter: 0.6,\r\n thickness: 0.005 * thickness,\r\n tessellation,\r\n },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n rotationMesh.material = this._coloredMaterial;\r\n\r\n // Position arrow pointing in its drag axis\r\n rotationMesh.rotation.x = Math.PI / 2;\r\n collider.rotation.x = Math.PI / 2;\r\n\r\n parentMesh.addChild(rotationMesh, Gizmo.PreserveScaling);\r\n parentMesh.addChild(collider, Gizmo.PreserveScaling);\r\n return { rotationMesh, collider };\r\n }\r\n\r\n protected override _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n if (this._rotationDisplayPlane) {\r\n this._rotationDisplayPlane.dispose();\r\n }\r\n if (this._rotationShaderMaterial) {\r\n this._rotationShaderMaterial.dispose();\r\n }\r\n const materials = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of materials) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -139,13 +139,16 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
|
|
|
139
139
|
${state._declareLocalVar("vTintColor", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});
|
|
140
140
|
${state._declareLocalVar("vSubSurfaceIntensity", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);
|
|
141
141
|
${state._declareLocalVar("dispersion", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};
|
|
142
|
+
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
143
|
+
vec3 vSpecularEnvironmentReflectance = vec3(max(colorSpecularEnvironmentReflectance.r, max(colorSpecularEnvironmentReflectance.g, colorSpecularEnvironmentReflectance.b)));
|
|
144
|
+
#endif
|
|
142
145
|
subSurfaceOut = subSurfaceBlock(
|
|
143
146
|
vSubSurfaceIntensity
|
|
144
147
|
, vThicknessParam
|
|
145
148
|
, vTintColor
|
|
146
149
|
, normalW
|
|
147
150
|
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
|
|
148
|
-
,
|
|
151
|
+
, vSpecularEnvironmentReflectance
|
|
149
152
|
#else
|
|
150
153
|
, baseSpecularEnvironmentReflectance
|
|
151
154
|
#endif
|