@babylonjs/core 8.6.0 → 8.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Collisions/gpuPicker.d.ts +1 -0
- package/Collisions/gpuPicker.js +14 -9
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +12 -0
- package/Engines/constants.js +12 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/webgpuEngine.js +5 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.d.ts +6 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js +4 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +5 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +23 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +6 -0
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +24 -4
- package/Materials/PBR/pbrBaseMaterial.js +83 -8
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +17 -1
- package/Materials/PBR/pbrMaterial.js +21 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +5 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +8 -0
- package/Materials/Textures/baseTexture.js +7 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/materialFlags.d.ts +6 -0
- package/Materials/materialFlags.js +14 -0
- package/Materials/materialFlags.js.map +1 -1
- package/Misc/assetsManager.js +13 -23
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +1 -0
- package/Misc/minMaxReducer.js +3 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Offline/database.js +25 -6
- package/Offline/database.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +12 -0
- package/Rendering/iblCdfGenerator.js +67 -3
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/iblCdfGeneratorSceneComponent.js +4 -0
- package/Rendering/iblCdfGeneratorSceneComponent.js.map +1 -1
- package/Rendering/index.d.ts +2 -0
- package/Rendering/index.js +2 -0
- package/Rendering/index.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +29 -9
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +4 -3
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +21 -0
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +2 -2
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +22 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +11 -2
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +16 -3
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +4 -4
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +8 -2
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +6 -2
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/hdrIrradianceFiltering.fragment.js +1 -1
- package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -1
- package/Shaders/iblDominantDirection.fragment.d.ts +9 -0
- package/Shaders/iblDominantDirection.fragment.js +22 -0
- package/Shaders/iblDominantDirection.fragment.js.map +1 -0
- package/Shaders/pbr.fragment.js +17 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +8 -2
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +28 -8
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +6 -5
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +21 -0
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +2 -2
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +23 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +11 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +19 -3
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +4 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -1
- package/ShadersWGSL/iblDominantDirection.fragment.d.ts +9 -0
- package/ShadersWGSL/iblDominantDirection.fragment.js +22 -0
- package/ShadersWGSL/iblDominantDirection.fragment.js.map +1 -0
- package/ShadersWGSL/minmaxRedux.fragment.d.ts +5 -0
- package/ShadersWGSL/minmaxRedux.fragment.js +32 -0
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -0
- package/ShadersWGSL/pbr.fragment.js +19 -5
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +8 -2
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/package.json +1 -1
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@@ -320,6 +320,9 @@ export class ReflectionBlock extends ReflectionTextureBaseBlock {
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#ifdef USEIRRADIANCEMAP
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, irradianceSampler // ** not handled **
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${isWebGPU ? `, irradianceSamplerSampler` : ""}
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+
#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
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, vReflectionDominantDirection
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+
#endif
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#endif
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#ifndef LODBASEDMICROSFURACE
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#ifdef ${this._define3DName}
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@@ -341,6 +344,9 @@ export class ReflectionBlock extends ReflectionTextureBaseBlock {
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${isWebGPU ? `, icdfSamplerSampler` : ""}
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#endif
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#endif
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+
, viewDirectionW
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, diffuseRoughness
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, surfaceAlbedo
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);
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#endif\n`;
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return code;
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@@ -1 +1 @@
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1
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-
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{ NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected override _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n Logger.Error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected override _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected override _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture.invertZ : reflectionTexture.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Math.log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public override handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(\r\n this._vEnvironmentIrradianceName,\r\n NodeMaterialBlockConnectionPointTypes.Vector3,\r\n \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\"\r\n );\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n ${state._declareLocalVar(reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = (${(isWebGPU ? \"uniforms.\" : \"\") + this._reflectionMatrixName} * vec4${state.fSuffix}(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n if (!isWebGPU) {\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n }\r\n\r\n const computeReflectionCoordsFunc = isWebGPU\r\n ? `\r\n fn computeReflectionCoordsPBR(worldPos: vec4f, worldNormal: vec3f) -> vec3f {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`\r\n : `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n code += `#ifdef REFLECTION\r\n ${state._declareLocalVar(this._vReflectionInfosName, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(1., 0.);\r\n\r\n ${isWebGPU ? \"var reflectionOut: reflectionOutParams\" : \"reflectionOutParams reflectionOut\"};\r\n\r\n reflectionOut = reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : (isWebGPU ? \"input.\" : \"\") + \"v_\" + this.worldPosition.associatedVariableName}.xyz\r\n , ${normalVarName}\r\n , alphaG\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + this._vReflectionMicrosurfaceInfosName}\r\n , ${this._vReflectionInfosName}\r\n , ${this.reflectionColor}\r\n #ifdef ANISOTROPIC\r\n ,anisotropicOut\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n ,NdotVUnclamped\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n , roughness\r\n #endif\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n , ${isWebGPU ? \"input.\" : \"\"}${this._vEnvironmentIrradianceName}\r\n #endif\r\n #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\r\n , ${this._reflectionMatrixName}\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler // ** not handled **\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n , ${this._2DSamplerName} \r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${this._vReflectionFilteringInfoName}\r\n #ifdef IBL_CDF_FILTERING\r\n , icdfSampler // ** not handled **\r\n ${isWebGPU ? `, icdfSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n );\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
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+
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{ NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected override _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n Logger.Error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected override _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected override _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture.invertZ : reflectionTexture.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Math.log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public override handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(\r\n this._vEnvironmentIrradianceName,\r\n NodeMaterialBlockConnectionPointTypes.Vector3,\r\n \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\"\r\n );\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n ${state._declareLocalVar(reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = (${(isWebGPU ? \"uniforms.\" : \"\") + this._reflectionMatrixName} * vec4${state.fSuffix}(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n if (!isWebGPU) {\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n }\r\n\r\n const computeReflectionCoordsFunc = isWebGPU\r\n ? `\r\n fn computeReflectionCoordsPBR(worldPos: vec4f, worldNormal: vec3f) -> vec3f {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`\r\n : `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n code += `#ifdef REFLECTION\r\n ${state._declareLocalVar(this._vReflectionInfosName, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(1., 0.);\r\n\r\n ${isWebGPU ? \"var reflectionOut: reflectionOutParams\" : \"reflectionOutParams reflectionOut\"};\r\n\r\n reflectionOut = reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : (isWebGPU ? \"input.\" : \"\") + \"v_\" + this.worldPosition.associatedVariableName}.xyz\r\n , ${normalVarName}\r\n , alphaG\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + this._vReflectionMicrosurfaceInfosName}\r\n , ${this._vReflectionInfosName}\r\n , ${this.reflectionColor}\r\n #ifdef ANISOTROPIC\r\n ,anisotropicOut\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n ,NdotVUnclamped\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n , roughness\r\n #endif\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n , ${isWebGPU ? \"input.\" : \"\"}${this._vEnvironmentIrradianceName}\r\n #endif\r\n #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\r\n , ${this._reflectionMatrixName}\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler // ** not handled **\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\r\n , vReflectionDominantDirection\r\n #endif\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n , ${this._2DSamplerName} \r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${this._vReflectionFilteringInfoName}\r\n #ifdef IBL_CDF_FILTERING\r\n , icdfSampler // ** not handled **\r\n ${isWebGPU ? `, icdfSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n , viewDirectionW\r\n , diffuseRoughness\r\n , surfaceAlbedo\r\n );\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
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@@ -31,6 +31,7 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
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NUM_SAMPLES: string;
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@@ -47,8 +48,10 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
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GAMMAALBEDO: boolean;
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BASE_WEIGHT: boolean;
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BASE_WEIGHTDIRECTUV: number;
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BASE_DIFFUSE_ROUGHNESS: boolean;
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BASE_DIFFUSE_ROUGHNESSDIRECTUV: number;
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@@ -122,6 +125,7 @@ export declare class PBRMaterialDefines extends MaterialDefines implements IImag
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USE_IRRADIANCE_DOMINANT_DIRECTION: boolean;
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LODINREFLECTIONALPHA: boolean;
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@@ -269,6 +273,10 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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* (point spot...).
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*/
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static DEFAULT_AO_ON_ANALYTICAL_LIGHTS: number;
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/**
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* Defines the default diffuse model used by the material.
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*/
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static DEFAULT_DIFFUSE_MODEL: number;
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* PBRMaterialLightFalloff Physical: light is falling off following the inverse squared distance law.
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*/
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@@ -327,10 +335,15 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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*/
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_albedoTexture: Nullable<BaseTexture>;
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*
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* Base Weight texture (multiplier to the diffuse and metal lobes).
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* @internal
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_baseWeightTexture: Nullable<BaseTexture>;
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/**
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* Base Diffuse Roughness texture (roughness of the diffuse lobe).
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* @internal
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*/
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_baseDiffuseRoughnessTexture: Nullable<BaseTexture>;
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/**
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* AKA Occlusion Texture in other nomenclature.
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* @internal
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@@ -454,10 +467,16 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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*/
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_albedoColor: Color3;
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/**
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*
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+
* Base Weight (multiplier to the diffuse and metal lobes).
|
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|
* @internal
|
|
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|
*/
|
|
460
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|
_baseWeight: number;
|
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474
|
+
/**
|
|
475
|
+
* Base Diffuse Roughness (roughness of the diffuse lobe).
|
|
476
|
+
* Can also be used to scale the corresponding texture.
|
|
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|
+
* @internal
|
|
478
|
+
*/
|
|
479
|
+
_baseDiffuseRoughness: Nullable<number>;
|
|
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480
|
/**
|
|
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481
|
* AKA Specular Color in other nomenclature.
|
|
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|
* @internal
|
|
@@ -640,6 +659,7 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
|
|
|
640
659
|
*/
|
|
641
660
|
get realTimeFilteringQuality(): number;
|
|
642
661
|
set realTimeFilteringQuality(n: number);
|
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662
|
+
private _baseDiffuseModel;
|
|
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663
|
/**
|
|
644
664
|
* Can this material render to several textures at once
|
|
645
665
|
*/
|
|
@@ -44,6 +44,7 @@ export class PBRMaterialDefines extends MaterialDefines {
|
|
|
44
44
|
this.NUM_SAMPLES = "0";
|
|
45
45
|
this.REALTIME_FILTERING = false;
|
|
46
46
|
this.IBL_CDF_FILTERING = false;
|
|
47
|
+
this.BASE_DIFFUSE_MODEL = 0;
|
|
47
48
|
this.MAINUV1 = false;
|
|
48
49
|
this.MAINUV2 = false;
|
|
49
50
|
this.MAINUV3 = false;
|
|
@@ -60,8 +61,10 @@ export class PBRMaterialDefines extends MaterialDefines {
|
|
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60
61
|
this.GAMMAALBEDO = false;
|
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61
62
|
this.ALBEDODIRECTUV = 0;
|
|
62
63
|
this.VERTEXCOLOR = false;
|
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63
|
-
this.
|
|
64
|
-
this.
|
|
64
|
+
this.BASE_WEIGHT = false;
|
|
65
|
+
this.BASE_WEIGHTDIRECTUV = 0;
|
|
66
|
+
this.BASE_DIFFUSE_ROUGHNESS = false;
|
|
67
|
+
this.BASE_DIFFUSE_ROUGHNESSDIRECTUV = 0;
|
|
65
68
|
this.BAKED_VERTEX_ANIMATION_TEXTURE = false;
|
|
66
69
|
this.AMBIENT = false;
|
|
67
70
|
this.AMBIENTDIRECTUV = 0;
|
|
@@ -135,6 +138,7 @@ export class PBRMaterialDefines extends MaterialDefines {
|
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138
|
this.INVERTCUBICMAP = false;
|
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|
this.USESPHERICALFROMREFLECTIONMAP = false;
|
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|
this.USEIRRADIANCEMAP = false;
|
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|
+
this.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
|
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|
this.USESPHERICALINVERTEX = false;
|
|
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|
this.REFLECTIONMAP_OPPOSITEZ = false;
|
|
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|
this.LODINREFLECTIONALPHA = false;
|
|
@@ -357,10 +361,15 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
357
361
|
*/
|
|
358
362
|
this._albedoTexture = null;
|
|
359
363
|
/**
|
|
360
|
-
*
|
|
364
|
+
* Base Weight texture (multiplier to the diffuse and metal lobes).
|
|
361
365
|
* @internal
|
|
362
366
|
*/
|
|
363
367
|
this._baseWeightTexture = null;
|
|
368
|
+
/**
|
|
369
|
+
* Base Diffuse Roughness texture (roughness of the diffuse lobe).
|
|
370
|
+
* @internal
|
|
371
|
+
*/
|
|
372
|
+
this._baseDiffuseRoughnessTexture = null;
|
|
364
373
|
/**
|
|
365
374
|
* AKA Occlusion Texture in other nomenclature.
|
|
366
375
|
* @internal
|
|
@@ -484,10 +493,16 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
484
493
|
*/
|
|
485
494
|
this._albedoColor = new Color3(1, 1, 1);
|
|
486
495
|
/**
|
|
487
|
-
*
|
|
496
|
+
* Base Weight (multiplier to the diffuse and metal lobes).
|
|
488
497
|
* @internal
|
|
489
498
|
*/
|
|
490
499
|
this._baseWeight = 1;
|
|
500
|
+
/**
|
|
501
|
+
* Base Diffuse Roughness (roughness of the diffuse lobe).
|
|
502
|
+
* Can also be used to scale the corresponding texture.
|
|
503
|
+
* @internal
|
|
504
|
+
*/
|
|
505
|
+
this._baseDiffuseRoughness = null;
|
|
491
506
|
/**
|
|
492
507
|
* AKA Specular Color in other nomenclature.
|
|
493
508
|
* @internal
|
|
@@ -660,6 +675,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
660
675
|
this._forceIrradianceInFragment = false;
|
|
661
676
|
this._realTimeFiltering = false;
|
|
662
677
|
this._realTimeFilteringQuality = 8;
|
|
678
|
+
this._baseDiffuseModel = PBRBaseMaterial.DEFAULT_DIFFUSE_MODEL;
|
|
663
679
|
/**
|
|
664
680
|
* Force normal to face away from face.
|
|
665
681
|
* @internal
|
|
@@ -853,6 +869,11 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
853
869
|
return false;
|
|
854
870
|
}
|
|
855
871
|
}
|
|
872
|
+
if (this._baseDiffuseRoughnessTexture && MaterialFlags.BaseDiffuseRoughnessTextureEnabled) {
|
|
873
|
+
if (!this._baseDiffuseRoughnessTexture.isReadyOrNotBlocking()) {
|
|
874
|
+
return false;
|
|
875
|
+
}
|
|
876
|
+
}
|
|
856
877
|
if (this._ambientTexture && MaterialFlags.AmbientTextureEnabled) {
|
|
857
878
|
if (!this._ambientTexture.isReadyOrNotBlocking()) {
|
|
858
879
|
return false;
|
|
@@ -1105,6 +1126,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1105
1126
|
"vAmbientColor",
|
|
1106
1127
|
"vAlbedoColor",
|
|
1107
1128
|
"baseWeight",
|
|
1129
|
+
"baseDiffuseRoughness",
|
|
1108
1130
|
"vReflectivityColor",
|
|
1109
1131
|
"vMetallicReflectanceFactors",
|
|
1110
1132
|
"vEmissiveColor",
|
|
@@ -1115,6 +1137,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1115
1137
|
"pointSize",
|
|
1116
1138
|
"vAlbedoInfos",
|
|
1117
1139
|
"vBaseWeightInfos",
|
|
1140
|
+
"vBaseDiffuseRoughnessInfos",
|
|
1118
1141
|
"vAmbientInfos",
|
|
1119
1142
|
"vOpacityInfos",
|
|
1120
1143
|
"vReflectionInfos",
|
|
@@ -1131,6 +1154,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1131
1154
|
"mBones",
|
|
1132
1155
|
"albedoMatrix",
|
|
1133
1156
|
"baseWeightMatrix",
|
|
1157
|
+
"baseDiffuseRoughnessMatrix",
|
|
1134
1158
|
"ambientMatrix",
|
|
1135
1159
|
"opacityMatrix",
|
|
1136
1160
|
"reflectionMatrix",
|
|
@@ -1163,6 +1187,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1163
1187
|
"vSphericalL21",
|
|
1164
1188
|
"vSphericalL22",
|
|
1165
1189
|
"vReflectionMicrosurfaceInfos",
|
|
1190
|
+
"vReflectionDominantDirection",
|
|
1166
1191
|
"vTangentSpaceParams",
|
|
1167
1192
|
"boneTextureWidth",
|
|
1168
1193
|
"vDebugMode",
|
|
@@ -1172,6 +1197,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1172
1197
|
const samplers = [
|
|
1173
1198
|
"albedoSampler",
|
|
1174
1199
|
"baseWeightSampler",
|
|
1200
|
+
"baseDiffuseRoughnessSampler",
|
|
1175
1201
|
"reflectivitySampler",
|
|
1176
1202
|
"ambientSampler",
|
|
1177
1203
|
"emissiveSampler",
|
|
@@ -1262,6 +1288,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1262
1288
|
// Lights
|
|
1263
1289
|
PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
|
|
1264
1290
|
defines._needNormals = true;
|
|
1291
|
+
defines.BASE_DIFFUSE_MODEL = this._baseDiffuseModel;
|
|
1265
1292
|
// Multiview
|
|
1266
1293
|
PrepareDefinesForMultiview(scene, defines);
|
|
1267
1294
|
// PrePass
|
|
@@ -1279,7 +1306,8 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1279
1306
|
}
|
|
1280
1307
|
if (scene.texturesEnabled) {
|
|
1281
1308
|
defines.ALBEDODIRECTUV = 0;
|
|
1282
|
-
defines.
|
|
1309
|
+
defines.BASE_WEIGHTDIRECTUV = 0;
|
|
1310
|
+
defines.BASE_DIFFUSE_ROUGHNESSDIRECTUV = 0;
|
|
1283
1311
|
defines.AMBIENTDIRECTUV = 0;
|
|
1284
1312
|
defines.OPACITYDIRECTUV = 0;
|
|
1285
1313
|
defines.EMISSIVEDIRECTUV = 0;
|
|
@@ -1300,10 +1328,16 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1300
1328
|
defines.ALBEDO = false;
|
|
1301
1329
|
}
|
|
1302
1330
|
if (this._baseWeightTexture && MaterialFlags.BaseWeightTextureEnabled) {
|
|
1303
|
-
PrepareDefinesForMergedUV(this._baseWeightTexture, defines, "
|
|
1331
|
+
PrepareDefinesForMergedUV(this._baseWeightTexture, defines, "BASE_WEIGHT");
|
|
1332
|
+
}
|
|
1333
|
+
else {
|
|
1334
|
+
defines.BASE_WEIGHT = false;
|
|
1335
|
+
}
|
|
1336
|
+
if (this._baseDiffuseRoughnessTexture && MaterialFlags.BaseDiffuseRoughnessTextureEnabled) {
|
|
1337
|
+
PrepareDefinesForMergedUV(this._baseDiffuseRoughnessTexture, defines, "BASE_DIFFUSE_ROUGHNESS");
|
|
1304
1338
|
}
|
|
1305
1339
|
else {
|
|
1306
|
-
defines.
|
|
1340
|
+
defines.BASE_DIFFUSE_ROUGHNESS = false;
|
|
1307
1341
|
}
|
|
1308
1342
|
if (this._ambientTexture && MaterialFlags.AmbientTextureEnabled) {
|
|
1309
1343
|
PrepareDefinesForMergedUV(this._ambientTexture, defines, "AMBIENT");
|
|
@@ -1389,12 +1423,20 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1389
1423
|
defines.USEIRRADIANCEMAP = true;
|
|
1390
1424
|
defines.USESPHERICALFROMREFLECTIONMAP = false;
|
|
1391
1425
|
defines.USESPHERICALINVERTEX = false;
|
|
1426
|
+
if (reflectionTexture.irradianceTexture._dominantDirection) {
|
|
1427
|
+
defines.USE_IRRADIANCE_DOMINANT_DIRECTION = true;
|
|
1428
|
+
}
|
|
1392
1429
|
}
|
|
1393
1430
|
// Assume using spherical polynomial if the reflection texture is a cube map
|
|
1394
1431
|
else if (reflectionTexture.isCube) {
|
|
1395
1432
|
defines.USESPHERICALFROMREFLECTIONMAP = true;
|
|
1396
1433
|
defines.USEIRRADIANCEMAP = false;
|
|
1397
|
-
|
|
1434
|
+
defines.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
|
|
1435
|
+
if (this._forceIrradianceInFragment ||
|
|
1436
|
+
this.realTimeFiltering ||
|
|
1437
|
+
this._twoSidedLighting ||
|
|
1438
|
+
engine.getCaps().maxVaryingVectors <= 8 ||
|
|
1439
|
+
this._baseDiffuseRoughnessTexture) {
|
|
1398
1440
|
defines.USESPHERICALINVERTEX = false;
|
|
1399
1441
|
}
|
|
1400
1442
|
else {
|
|
@@ -1419,6 +1461,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1419
1461
|
defines.INVERTCUBICMAP = false;
|
|
1420
1462
|
defines.USESPHERICALFROMREFLECTIONMAP = false;
|
|
1421
1463
|
defines.USEIRRADIANCEMAP = false;
|
|
1464
|
+
defines.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
|
|
1422
1465
|
defines.USESPHERICALINVERTEX = false;
|
|
1423
1466
|
defines.REFLECTIONMAP_OPPOSITEZ = false;
|
|
1424
1467
|
defines.LODINREFLECTIONALPHA = false;
|
|
@@ -1631,6 +1674,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1631
1674
|
const ubo = this._uniformBuffer;
|
|
1632
1675
|
ubo.addUniform("vAlbedoInfos", 2);
|
|
1633
1676
|
ubo.addUniform("vBaseWeightInfos", 2);
|
|
1677
|
+
ubo.addUniform("vBaseDiffuseRoughnessInfos", 2);
|
|
1634
1678
|
ubo.addUniform("vAmbientInfos", 4);
|
|
1635
1679
|
ubo.addUniform("vOpacityInfos", 2);
|
|
1636
1680
|
ubo.addUniform("vEmissiveInfos", 2);
|
|
@@ -1644,6 +1688,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1644
1688
|
ubo.addUniform("vBumpInfos", 3);
|
|
1645
1689
|
ubo.addUniform("albedoMatrix", 16);
|
|
1646
1690
|
ubo.addUniform("baseWeightMatrix", 16);
|
|
1691
|
+
ubo.addUniform("baseDiffuseRoughnessMatrix", 16);
|
|
1647
1692
|
ubo.addUniform("ambientMatrix", 16);
|
|
1648
1693
|
ubo.addUniform("opacityMatrix", 16);
|
|
1649
1694
|
ubo.addUniform("emissiveMatrix", 16);
|
|
@@ -1656,8 +1701,10 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1656
1701
|
ubo.addUniform("vReflectionColor", 3);
|
|
1657
1702
|
ubo.addUniform("vAlbedoColor", 4);
|
|
1658
1703
|
ubo.addUniform("baseWeight", 1);
|
|
1704
|
+
ubo.addUniform("baseDiffuseRoughness", 1);
|
|
1659
1705
|
ubo.addUniform("vLightingIntensity", 4);
|
|
1660
1706
|
ubo.addUniform("vReflectionMicrosurfaceInfos", 3);
|
|
1707
|
+
ubo.addUniform("vReflectionDominantDirection", 3);
|
|
1661
1708
|
ubo.addUniform("pointSize", 1);
|
|
1662
1709
|
ubo.addUniform("vReflectivityColor", 4);
|
|
1663
1710
|
ubo.addUniform("vEmissiveColor", 3);
|
|
@@ -1739,6 +1786,10 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1739
1786
|
ubo.updateFloat2("vBaseWeightInfos", this._baseWeightTexture.coordinatesIndex, this._baseWeightTexture.level);
|
|
1740
1787
|
BindTextureMatrix(this._baseWeightTexture, ubo, "baseWeight");
|
|
1741
1788
|
}
|
|
1789
|
+
if (this._baseDiffuseRoughnessTexture && MaterialFlags.BaseDiffuseRoughnessTextureEnabled) {
|
|
1790
|
+
ubo.updateFloat2("vBaseDiffuseRoughnessInfos", this._baseDiffuseRoughnessTexture.coordinatesIndex, this._baseDiffuseRoughnessTexture.level);
|
|
1791
|
+
BindTextureMatrix(this._baseDiffuseRoughnessTexture, ubo, "baseDiffuseRoughness");
|
|
1792
|
+
}
|
|
1742
1793
|
if (this._ambientTexture && MaterialFlags.AmbientTextureEnabled) {
|
|
1743
1794
|
ubo.updateFloat4("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level, this._ambientTextureStrength, this._ambientTextureImpactOnAnalyticalLights);
|
|
1744
1795
|
BindTextureMatrix(this._ambientTexture, ubo, "ambient");
|
|
@@ -1787,6 +1838,12 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1787
1838
|
}
|
|
1788
1839
|
}
|
|
1789
1840
|
}
|
|
1841
|
+
else {
|
|
1842
|
+
// If we're using an irradiance map with a dominant direction assigned, set it.
|
|
1843
|
+
if (defines.USEIRRADIANCEMAP && defines.USE_IRRADIANCE_DOMINANT_DIRECTION) {
|
|
1844
|
+
ubo.updateVector3("vReflectionDominantDirection", reflectionTexture.irradianceTexture._dominantDirection);
|
|
1845
|
+
}
|
|
1846
|
+
}
|
|
1790
1847
|
ubo.updateFloat3("vReflectionMicrosurfaceInfos", reflectionTexture.getSize().width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);
|
|
1791
1848
|
}
|
|
1792
1849
|
if (this._emissiveTexture && MaterialFlags.EmissiveTextureEnabled) {
|
|
@@ -1863,6 +1920,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1863
1920
|
ubo.updateColor4("vAlbedoColor", this._albedoColor, this.alpha);
|
|
1864
1921
|
}
|
|
1865
1922
|
ubo.updateFloat("baseWeight", this._baseWeight);
|
|
1923
|
+
ubo.updateFloat("baseDiffuseRoughness", this._baseDiffuseRoughness || 0.0);
|
|
1866
1924
|
// Misc
|
|
1867
1925
|
this._lightingInfos.x = this._directIntensity;
|
|
1868
1926
|
this._lightingInfos.y = this._emissiveIntensity;
|
|
@@ -1882,6 +1940,9 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1882
1940
|
if (this._baseWeightTexture && MaterialFlags.BaseWeightTextureEnabled) {
|
|
1883
1941
|
ubo.setTexture("baseWeightSampler", this._baseWeightTexture);
|
|
1884
1942
|
}
|
|
1943
|
+
if (this._baseDiffuseRoughnessTexture && MaterialFlags.BaseDiffuseRoughnessTextureEnabled) {
|
|
1944
|
+
ubo.setTexture("baseDiffuseRoughnessSampler", this._baseDiffuseRoughnessTexture);
|
|
1945
|
+
}
|
|
1885
1946
|
if (this._ambientTexture && MaterialFlags.AmbientTextureEnabled) {
|
|
1886
1947
|
ubo.setTexture("ambientSampler", this._ambientTexture);
|
|
1887
1948
|
}
|
|
@@ -1992,6 +2053,9 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
1992
2053
|
if (this._baseWeightTexture && this._baseWeightTexture.animations && this._baseWeightTexture.animations.length > 0) {
|
|
1993
2054
|
results.push(this._baseWeightTexture);
|
|
1994
2055
|
}
|
|
2056
|
+
if (this._baseDiffuseRoughnessTexture && this._baseDiffuseRoughnessTexture.animations && this._baseDiffuseRoughnessTexture.animations.length > 0) {
|
|
2057
|
+
results.push(this._baseDiffuseRoughnessTexture);
|
|
2058
|
+
}
|
|
1995
2059
|
if (this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0) {
|
|
1996
2060
|
results.push(this._ambientTexture);
|
|
1997
2061
|
}
|
|
@@ -2049,6 +2113,9 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
2049
2113
|
if (this._baseWeightTexture) {
|
|
2050
2114
|
activeTextures.push(this._baseWeightTexture);
|
|
2051
2115
|
}
|
|
2116
|
+
if (this._baseDiffuseRoughnessTexture) {
|
|
2117
|
+
activeTextures.push(this._baseDiffuseRoughnessTexture);
|
|
2118
|
+
}
|
|
2052
2119
|
if (this._ambientTexture) {
|
|
2053
2120
|
activeTextures.push(this._ambientTexture);
|
|
2054
2121
|
}
|
|
@@ -2099,6 +2166,9 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
2099
2166
|
if (this._baseWeightTexture === texture) {
|
|
2100
2167
|
return true;
|
|
2101
2168
|
}
|
|
2169
|
+
if (this._baseDiffuseRoughnessTexture === texture) {
|
|
2170
|
+
return true;
|
|
2171
|
+
}
|
|
2102
2172
|
if (this._ambientTexture === texture) {
|
|
2103
2173
|
return true;
|
|
2104
2174
|
}
|
|
@@ -2163,6 +2233,7 @@ export class PBRBaseMaterial extends PushMaterial {
|
|
|
2163
2233
|
}
|
|
2164
2234
|
this._albedoTexture?.dispose();
|
|
2165
2235
|
this._baseWeightTexture?.dispose();
|
|
2236
|
+
this._baseDiffuseRoughnessTexture?.dispose();
|
|
2166
2237
|
this._ambientTexture?.dispose();
|
|
2167
2238
|
this._opacityTexture?.dispose();
|
|
2168
2239
|
this._reflectionTexture?.dispose();
|
|
@@ -2204,6 +2275,10 @@ PBRBaseMaterial.PBRMATERIAL_ALPHATESTANDBLEND = Material.MATERIAL_ALPHATESTANDBL
|
|
|
2204
2275
|
* (point spot...).
|
|
2205
2276
|
*/
|
|
2206
2277
|
PBRBaseMaterial.DEFAULT_AO_ON_ANALYTICAL_LIGHTS = 0;
|
|
2278
|
+
/**
|
|
2279
|
+
* Defines the default diffuse model used by the material.
|
|
2280
|
+
*/
|
|
2281
|
+
PBRBaseMaterial.DEFAULT_DIFFUSE_MODEL = 0;
|
|
2207
2282
|
/**
|
|
2208
2283
|
* PBRMaterialLightFalloff Physical: light is falling off following the inverse squared distance law.
|
|
2209
2284
|
*/
|