@babylonjs/core 8.54.1 → 8.54.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/Animations/animatable.core.js +1 -1
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animatorAvatar.js +2 -2
  4. package/Animations/animatorAvatar.js.map +1 -1
  5. package/Animations/runtimeAnimation.js +1 -1
  6. package/Animations/runtimeAnimation.js.map +1 -1
  7. package/Audio/audioSceneComponent.js +1 -2
  8. package/Audio/audioSceneComponent.js.map +1 -1
  9. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +3 -3
  10. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
  11. package/AudioV2/webAudio/webAudioEngine.js +1 -1
  12. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  13. package/Behaviors/Meshes/followBehavior.js +1 -1
  14. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  15. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  16. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  17. package/Bones/boneLookController.js +1 -1
  18. package/Bones/boneLookController.js.map +1 -1
  19. package/Buffers/buffer.js +1 -1
  20. package/Buffers/buffer.js.map +1 -1
  21. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
  22. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  23. package/Cameras/camera.js +2 -2
  24. package/Cameras/camera.js.map +1 -1
  25. package/Engines/Extensions/engine.query.js +1 -1
  26. package/Engines/Extensions/engine.query.js.map +1 -1
  27. package/Engines/Processors/shaderProcessor.js +2 -3
  28. package/Engines/Processors/shaderProcessor.js.map +1 -1
  29. package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
  30. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  31. package/Engines/WebGPU/Extensions/engine.debugging.d.ts +87 -0
  32. package/Engines/WebGPU/Extensions/engine.debugging.js +123 -31
  33. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  34. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  35. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  36. package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
  37. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  38. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
  39. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  40. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
  41. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  42. package/Engines/WebGPU/webgpuTextureManager.js +5 -1
  43. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  44. package/Engines/abstractEngine.js +2 -2
  45. package/Engines/abstractEngine.js.map +1 -1
  46. package/Engines/engine.common.js +2 -2
  47. package/Engines/engine.common.js.map +1 -1
  48. package/Engines/engine.js +0 -1
  49. package/Engines/engine.js.map +1 -1
  50. package/Engines/thinEngine.functions.js +1 -1
  51. package/Engines/thinEngine.functions.js.map +1 -1
  52. package/Engines/thinEngine.js +4 -5
  53. package/Engines/thinEngine.js.map +1 -1
  54. package/Engines/thinNativeEngine.js +2 -5
  55. package/Engines/thinNativeEngine.js.map +1 -1
  56. package/Engines/thinWebGPUEngine.d.ts +6 -4
  57. package/Engines/thinWebGPUEngine.js +49 -25
  58. package/Engines/thinWebGPUEngine.js.map +1 -1
  59. package/Engines/webgpuEngine.d.ts +2 -1
  60. package/Engines/webgpuEngine.js +18 -16
  61. package/Engines/webgpuEngine.js.map +1 -1
  62. package/FlowGraph/flowGraph.d.ts +1 -0
  63. package/FlowGraph/flowGraph.js.map +1 -1
  64. package/FlowGraph/flowGraphBlock.d.ts +1 -0
  65. package/FlowGraph/flowGraphBlock.js.map +1 -1
  66. package/FlowGraph/flowGraphContext.d.ts +1 -0
  67. package/FlowGraph/flowGraphContext.js.map +1 -1
  68. package/FlowGraph/flowGraphCoordinator.d.ts +1 -0
  69. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  70. package/FrameGraph/Node/nodeRenderGraph.d.ts +12 -1
  71. package/FrameGraph/Node/nodeRenderGraph.js +36 -2
  72. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  73. package/FrameGraph/Tasks/Layers/baseLayerTask.js +1 -1
  74. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  75. package/Layers/glowLayer.js +1 -1
  76. package/Layers/glowLayer.js.map +1 -1
  77. package/Layers/highlightLayer.js +1 -1
  78. package/Layers/highlightLayer.js.map +1 -1
  79. package/Lights/lightingVolume.js +1 -1
  80. package/Lights/lightingVolume.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/fogBlock.js +1 -1
  82. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  83. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -1
  84. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  85. package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
  86. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/cloudBlock.js +1 -1
  88. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  89. package/Materials/Node/Blocks/curveBlock.js +2 -3
  90. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  91. package/Materials/Node/nodeMaterial.js +1 -2
  92. package/Materials/Node/nodeMaterial.js.map +1 -1
  93. package/Materials/PBR/openpbrMaterial.js +3 -5
  94. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  95. package/Materials/PBR/pbrBaseMaterial.js +2 -3
  96. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  97. package/Materials/Textures/cubeTexture.js +1 -1
  98. package/Materials/Textures/cubeTexture.js.map +1 -1
  99. package/Materials/Textures/htmlElementTexture.js +2 -2
  100. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  101. package/Materials/Textures/multiRenderTarget.js +1 -1
  102. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  103. package/Materials/Textures/renderTargetTexture.js +13 -2
  104. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  105. package/Materials/effect.js +2 -1
  106. package/Materials/effect.js.map +1 -1
  107. package/Materials/materialHelper.functions.js +1 -1
  108. package/Materials/materialHelper.functions.js.map +1 -1
  109. package/Materials/multiMaterial.js +1 -1
  110. package/Materials/multiMaterial.js.map +1 -1
  111. package/Materials/standardMaterial.js +1 -2
  112. package/Materials/standardMaterial.js.map +1 -1
  113. package/Maths/math.geospatial.d.ts +17 -2
  114. package/Maths/math.geospatial.functions.d.ts +16 -2
  115. package/Maths/math.geospatial.functions.js +37 -4
  116. package/Maths/math.geospatial.functions.js.map +1 -1
  117. package/Maths/math.geospatial.js.map +1 -1
  118. package/Maths/math.path.js +1 -1
  119. package/Maths/math.path.js.map +1 -1
  120. package/Maths/math.scalar.functions.js +3 -3
  121. package/Maths/math.scalar.functions.js.map +1 -1
  122. package/Maths/math.vector.js +1 -1
  123. package/Maths/math.vector.js.map +1 -1
  124. package/Meshes/Builders/boxBuilder.js +1 -2
  125. package/Meshes/Builders/boxBuilder.js.map +1 -1
  126. package/Meshes/Builders/cylinderBuilder.js +2 -2
  127. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  128. package/Meshes/Builders/decalBuilder.js +1 -2
  129. package/Meshes/Builders/decalBuilder.js.map +1 -1
  130. package/Meshes/Builders/latheBuilder.js +2 -2
  131. package/Meshes/Builders/latheBuilder.js.map +1 -1
  132. package/Meshes/Builders/linesBuilder.js +11 -15
  133. package/Meshes/Builders/linesBuilder.js.map +1 -1
  134. package/Meshes/Builders/polygonBuilder.js +6 -6
  135. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  136. package/Meshes/Builders/polyhedronBuilder.js +2 -2
  137. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  138. package/Meshes/Builders/ribbonBuilder.js +6 -6
  139. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  140. package/Meshes/Builders/shapeBuilder.js +2 -3
  141. package/Meshes/Builders/shapeBuilder.js.map +1 -1
  142. package/Meshes/Builders/tiledBoxBuilder.js +1 -1
  143. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  144. package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
  145. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  146. package/Meshes/GreasedLine/greasedLineMesh.js +1 -2
  147. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  148. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
  149. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  150. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -1
  151. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  152. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +1 -1
  153. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  154. package/Meshes/Node/Blocks/mappingBlock.js +1 -1
  155. package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
  156. package/Meshes/abstractMesh.js +10 -10
  157. package/Meshes/abstractMesh.js.map +1 -1
  158. package/Meshes/csg.js +1 -1
  159. package/Meshes/csg.js.map +1 -1
  160. package/Meshes/csg2.js +1 -1
  161. package/Meshes/csg2.js.map +1 -1
  162. package/Meshes/geodesicMesh.js +11 -13
  163. package/Meshes/geodesicMesh.js.map +1 -1
  164. package/Meshes/geometry.js +2 -2
  165. package/Meshes/geometry.js.map +1 -1
  166. package/Meshes/groundMesh.js +7 -7
  167. package/Meshes/groundMesh.js.map +1 -1
  168. package/Meshes/mesh.js +2 -5
  169. package/Meshes/mesh.js.map +1 -1
  170. package/Meshes/mesh.vertexData.js +22 -22
  171. package/Meshes/mesh.vertexData.js.map +1 -1
  172. package/Meshes/meshSimplification.js +1 -1
  173. package/Meshes/meshSimplification.js.map +1 -1
  174. package/Meshes/polygonMesh.js +1 -1
  175. package/Meshes/polygonMesh.js.map +1 -1
  176. package/Meshes/trailMesh.js +1 -1
  177. package/Meshes/trailMesh.js.map +1 -1
  178. package/Misc/HighDynamicRange/hdr.js +4 -6
  179. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  180. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  181. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  182. package/Misc/basisWorker.js +1 -1
  183. package/Misc/basisWorker.js.map +1 -1
  184. package/Misc/environmentTextureTools.js +1 -1
  185. package/Misc/environmentTextureTools.js.map +1 -1
  186. package/Misc/meshExploder.js +1 -2
  187. package/Misc/meshExploder.js.map +1 -1
  188. package/Misc/tga.js +2 -2
  189. package/Misc/tga.js.map +1 -1
  190. package/Misc/timer.js +4 -2
  191. package/Misc/timer.js.map +1 -1
  192. package/Misc/tools.d.ts +7 -0
  193. package/Misc/tools.js +25 -7
  194. package/Misc/tools.js.map +1 -1
  195. package/Morph/morphTargetManager.js +1 -1
  196. package/Morph/morphTargetManager.js.map +1 -1
  197. package/Particles/Node/Blocks/Update/updateNoiseBlock.js +1 -1
  198. package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
  199. package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +11 -1
  200. package/Particles/Node/Blocks/particleSourceTextureBlock.js +25 -11
  201. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
  202. package/Particles/Node/nodeParticleSystemSet.helper.js +3 -3
  203. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  204. package/Particles/Node/nodeParticleSystemSet.js +1 -1
  205. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  206. package/Particles/computeShaderParticleSystem.js +2 -0
  207. package/Particles/computeShaderParticleSystem.js.map +1 -1
  208. package/Particles/gpuParticleSystem.d.ts +14 -0
  209. package/Particles/gpuParticleSystem.js +94 -12
  210. package/Particles/gpuParticleSystem.js.map +1 -1
  211. package/Particles/pointsCloudSystem.js +45 -46
  212. package/Particles/pointsCloudSystem.js.map +1 -1
  213. package/Particles/solidParticleSystem.js +1 -2
  214. package/Particles/solidParticleSystem.js.map +1 -1
  215. package/Particles/thinParticleSystem.js +3 -4
  216. package/Particles/thinParticleSystem.js.map +1 -1
  217. package/Particles/webgl2ParticleSystem.js +2 -1
  218. package/Particles/webgl2ParticleSystem.js.map +1 -1
  219. package/Physics/v1/Plugins/ammoJSPlugin.js +0 -8
  220. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  221. package/Physics/v2/characterController.js +3 -7
  222. package/Physics/v2/characterController.js.map +1 -1
  223. package/PostProcesses/postProcess.js +2 -2
  224. package/PostProcesses/postProcess.js.map +1 -1
  225. package/PostProcesses/thinDepthOfFieldEffect.js +2 -2
  226. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
  227. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -5
  228. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  229. package/Rendering/depthRenderer.js +0 -10
  230. package/Rendering/depthRenderer.js.map +1 -1
  231. package/Rendering/depthRendererSceneComponent.js +1 -1
  232. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  233. package/Rendering/geometryBufferRenderer.js +0 -1
  234. package/Rendering/geometryBufferRenderer.js.map +1 -1
  235. package/Rendering/objectRenderer.js +7 -5
  236. package/Rendering/objectRenderer.js.map +1 -1
  237. package/Rendering/utilityLayerRenderer.js +1 -1
  238. package/Rendering/utilityLayerRenderer.js.map +1 -1
  239. package/Shaders/gpuRenderParticles.vertex.js +4 -0
  240. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  241. package/Shaders/gpuUpdateParticles.vertex.js +15 -3
  242. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  243. package/ShadersWGSL/gpuUpdateParticles.compute.js +16 -1
  244. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  245. package/Sprites/spriteManager.js +2 -2
  246. package/Sprites/spriteManager.js.map +1 -1
  247. package/XR/features/WebXRAnchorSystem.js +2 -2
  248. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  249. package/XR/features/WebXRHandTracking.js +1 -1
  250. package/XR/features/WebXRHandTracking.js.map +1 -1
  251. package/XR/features/WebXRNearInteraction.js +1 -1
  252. package/XR/features/WebXRNearInteraction.js.map +1 -1
  253. package/XR/motionController/webXRMicrosoftMixedRealityController.js +1 -1
  254. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  255. package/XR/motionController/webXROculusTouchMotionController.js +1 -1
  256. package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
  257. package/XR/webXRFeaturesManager.js +1 -1
  258. package/XR/webXRFeaturesManager.js.map +1 -1
  259. package/assetContainer.js +1 -1
  260. package/assetContainer.js.map +1 -1
  261. package/package.json +1 -1
  262. package/scene.d.ts +16 -0
  263. package/scene.js +28 -0
  264. package/scene.js.map +1 -1
  265. package/sceneComponent.js +1 -1
  266. package/sceneComponent.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"lightingVolume.js","sourceRoot":"","sources":["../../../../dev/core/src/Lights/lightingVolume.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,yBAAwB;AAC7C,OAAO,EAAE,SAAS,EAAE,gCAA+B;AACnD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,gCAA+B;AACrE,OAAO,EAAE,gBAAgB,EAAE,8BAAqC;AAChE,OAAO,EAAE,IAAI,EAAE,0BAAyB;AACxC,OAAO,EAAE,aAAa,EAAE,oCAAmC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,wCAAuC;AACtE,OAAO,EAAE,aAAa,EAAE,sCAAqC;AAC7D,OAAO,EAAE,aAAa,EAAE,oCAAmC;AAC3D,OAAO,EAAE,WAAW,EAAE,6CAA4C;AAClE,OAAO,EAAE,YAAY,EAAE,6BAA4B;AAEnD,kDAAiD;AAEjD,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAE9B;;GAEG;AACH,MAAM,OAAO,cAAc;IAyBvB;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAiB,CAAC;IAClC,CAAC;IAED,IAAW,eAAe,CAAC,EAAmB;QAC1C,MAAM,KAAK,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,qCAAqC,CAAC,CAAC;QAC3F,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACnC,CAAC;IAGD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,CAAS;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAID;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,IAAY;QACxB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,gBAAgB;IACT,yBAAyB,CAAC,OAAgB;QAC7C,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC5B,IAAI,CAAC,GAAG,CAAC,qBAAqB,GAAG,OAAO,CAAC;QAC7C,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC7B,IAAI,CAAC,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,eAAiC,EAAE,WAAW,GAAG,EAAE;QA1H1E,qBAAgB,GAAG,IAAI,CAAC;QAQjC,sBAAiB,GAAuC,IAAI,CAAC;QAC7D,8BAAyB,GAA8B,IAAI,CAAC;QAC5D,eAAU,GAAG,CAAC,CAAC;QACf,iBAAY,GAAG,IAAI,CAAC;QACpB,2BAAsB,GAAG,IAAI,OAAO,EAAE,CAAC;QAGvC,uBAAkB,GAAG,IAAI,CAAC;QA8B1B,iBAAY,GAAG,CAAC,CAAC;QAsBjB,eAAU,GAAG,CAAC,CAAC;QAwDnB,MAAM,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QAEvE,IAAI,KAAK,IAAI,CAAC,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,qCAAqC,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,MAAM,GAAG,KAAyB,CAAC;QACxC,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QAEnB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAEhD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE,EAAE,CAAC,CAAC;YAClD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;YAChD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAEvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,YAAY,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QAC5C,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QAC7C,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,WAAW,GAAG,KAAK;QAC7B,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACpD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,SAAS,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;YACrG,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAEpB,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,QAAS,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;gBACtC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,2BAA2B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;YAC7E,CAAC;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE,mBAAmB,CAAC;YAC/E,IAAI,YAAY,IAAI,YAAY,KAAK,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBACnE,IAAI,CAAC,0BAA0B,GAAG,YAAa,CAAC;gBAChD,IAAI,CAAC,GAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,GAAI,CAAC,QAAQ,CAAC;gBACrD,IAAI,CAAC,IAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC,IAAK,CAAC,QAAQ,CAAC;gBACvD,IAAI,CAAC,GAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxD,IAAI,CAAC,IAAK,CAAC,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC7D,CAAC;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,EAAE,CAAC;gBAC7B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBAE1B,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;gBAE7D,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,iCAAiC,CAAC,CAAC;gBAClE,IAAI,CAAC,IAAK,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,CAAC;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAE5D,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,8BAA8B,CAAC,CAAC;YAC/D,IAAI,CAAC,GAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;YAClD,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;YAEhC,IAAI,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;gBACtC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;YACpC,CAAC;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC9B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC;gBACD,KAAK,IAAI,CAAC,uBAAuB,EAAE,CAAC;YACxC,CAAC;YAAC,MAAM,CAAC;gBACL,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,yBAAyB,EAAE,KAAK,CAAC,IAAI,UAAU,CAAC,4BAA4B,CAAC,CAAC,CAAC;QACpF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;QACtC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,GAAG,IAAI,CAAC;QAC1C,CAAC;QACD,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEO,mBAAmB;QACvB,IAAI,IAAI,CAAC,GAAG,EAAE,qBAAqB,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;YACjH,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAO,CAAC,SAAS,CAAC,CAAC;YAC7D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,oBAAoB;QACxB,IAAI,CAAC,GAAG,GAAG,IAAI,aAAa,CAAC,wBAAwB,EAAE,IAAI,CAAC,OAAO,EAAE,gBAAgB,EAAE;YACnF,eAAe,EAAE;gBACb,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBACnC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBAChC,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;aACtC;YACD,OAAO,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,oBAAoB,EAAE,gCAAgC,CAAC,CAAC,CAAC,CAAC,SAAS;YACtG,UAAU,EAAE,wBAAwB;SACvC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,GAAG,IAAI,aAAa,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,EAAE,gBAAgB,EAAE;YACjF,eAAe,EAAE;gBACb,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBACnC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBAChC,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;aACtC;YACD,UAAU,EAAE,qBAAqB;SACpC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACnC,CAAC;IAEO,uBAAuB;QAC3B,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE,mBAAmB,CAAC;YAC/E,IAAI,CAAC,0BAA0B,GAAG,YAAY,IAAI,IAAI,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,IAAI,CAAC,GAAG,EAAE,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxD,IAAI,CAAC,IAAI,EAAE,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,GAAG,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACpD,IAAI,CAAC,IAAI,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzD,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,GAAG,EAAE,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7D,IAAI,CAAC,IAAI,EAAE,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAClE,CAAC;IACL,CAAC;IAEO,uBAAuB;QAC3B,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,yBAAyB,EAAE,KAAK,CAAC,IAAI,UAAU,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjG,IAAI,CAAC,yBAAyB,GAAG,IAAI,eAAe,EAAE,CAAC;QAEvD,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC;QAE9C,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;QAC3B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CACpD,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,EACnC;YACI,IAAI,EAAE,SAAS,CAAC,iBAAiB;YACjC,MAAM,EAAE,SAAS,CAAC,iBAAiB;YACnC,OAAO,EAAE,CAAC;YACV,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,8BAA8B;YAClD,mBAAmB,EAAE,KAAK;SAC7B,CACJ,CAAC;QAEF,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAC9E,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,qBAAqB,CAAC;IACpE,CAAC;IAEO,KAAK,CAAC,uBAAuB;QACjC,IAAI,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACzE,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAEvD,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC;QAEzC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,MAAM,qBAAqB,GAAG,eAAe,EAAE,YAAY,EAAE,EAAE,mBAAmB,CAAC;QAEnF,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,gEAAgE;QAChE,qHAAqH;QACrH,MAAM,CAAC,yBAAyB,CAAC,SAAS,CAAC,4BAA4B,EAAE,qBAAqB,CAAC,CAAC;QAChG,MAAM,CAAC,+BAA+B,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;QAEjE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/D,MAAM,CAAC,+BAA+B,CAAC,qBAAqB,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAE9E,mCAAmC;QACnC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,iBAAiB,CAAC;QAE5C,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC;QAEzC,MAAM,WAAW,GAAG,MAAsB,CAAC;QAC3C,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QACzD,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,OAAO,CAAC;QACxC,MAAM,IAAI,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC;QAE5C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,cAAc,GAAG,CAAC,CAAC;QAE3C,MAAM,iBAAiB,GAAG,eAAe,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;QACvE,iBAAiB,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QAEjD,MAAM,MAAM,GAAG,CAAC,CAAC;QAEjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;QAED,IAAI,QAAQ,GAAG,QAAQ,CAAC;QACxB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC1C,IAAI,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;gBACrF,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACzB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,cAAc,IAAI,CAAC,KAAK,cAAc,EAAE,CAAC;wBACrE,QAAQ,IAAI,CAAC,CAAC;wBACd,SAAS;oBACb,CAAC;oBACD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;wBACd,KAAK,GAAG,CAAC,CAAC;oBACd,CAAC;gBACL,CAAC;gBAED,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,eAAe,EAAE,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,eAAe,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;gBAE9G,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;gBAEvE,SAAS,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBAChC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACpC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACpC,QAAQ,IAAI,CAAC,CAAC;YAClB,CAAC;YACD,KAAK,IAAI,IAAI,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;QAElD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAEO,cAAc,CAAC,KAAK,GAAG,KAAK;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC3E,IAAI,CAAC,QAAS,CAAC,MAAM,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAEhC,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QACpH,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QAElH,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEzF,IAAI,CAAC,QAAS,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5G,IAAI,CAAC,QAAS,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC;QACnG,IAAI,CAAC,QAAS,CAAC,UAAU,CAAC,aAAa,EAAE,cAAc,CAAC,CAAC;QACzD,IAAI,CAAC,QAAS,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAS,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAS,CAAC,YAAY,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;QAC5D,IAAI,CAAC,QAAS,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAEO,eAAe;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnE,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,MAAM,YAAY,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1H,IAAI,CAAC,UAAU,GAAG,IAAI,YAAY,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QAE3B,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,MAAM,YAAY,GAAG,IAAI,CAAC,OAAuB,CAAC;YAElD,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,0BAA0B,GAAG,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAE5J,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,EAAE,UAAU,EAAE,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;YAE9J,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAE/B,IAAI,CAAC,GAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACvC,IAAI,CAAC,IAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAExC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAEO,eAAe;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QAEzC,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QACpH,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QAElH,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEzF,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;QAC/C,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;QAE/C,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,6BAA6B;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;YAED,4BAA4B;YAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;YAED,8BAA8B;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;YAED,2BAA2B;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,4CAA4C;YAC5C,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAEtC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAEtC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAEtC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IAC5D,CAAC;IAEO,cAAc,CAAC,KAAuB;QAC1C,MAAM,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;QAC/G,aAAa,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;QAEzC,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QAEzC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,MAAM,mBAAmB,GAAG,CAAC,CAAC;YAE9B,6BAA6B;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,mBAAmB,GAAG,CAAC,EACvB,eAAe,GAAG,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EACjE,eAAe,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAC9D,CAAC;oBACF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,CAAC,GAAG,CAAC,EAAE,eAAe,GAAG,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;gBAChJ,CAAC;YACL,CAAC;YAED,MAAM,kBAAkB,GAAG,mBAAmB,GAAG,cAAc,GAAG,CAAC,CAAC;YAEpE,4BAA4B;YAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;oBACjJ,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,kBAAkB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBACjI,CAAC;YACL,CAAC;YAED,MAAM,oBAAoB,GAAG,kBAAkB,GAAG,cAAc,GAAG,CAAC,CAAC;YAErE,8BAA8B;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,EAAE,oBAAoB,GAAG,CAAC,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC3H,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;gBACzJ,CAAC;YACL,CAAC;YAED,MAAM,iBAAiB,GAAG,oBAAoB,GAAG,cAAc,GAAG,CAAC,CAAC;YAEpE,2BAA2B;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,iBAAiB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;oBAClI,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,iBAAiB,GAAG,CAAC,GAAG,CAAC,EACzB,eAAe,GAAG,CAAC,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAC3D,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAClE,CAAC;gBACN,CAAC;YACL,CAAC;YAED,4BAA4B;YAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,kBAAkB,GAAG,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC;gBAC/G,IAAI,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC;gBACvI,CAAC;YACL,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,EAAE,mBAAmB,GAAG,cAAc,GAAG,CAAC,EAAE,mBAAmB,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrI,IAAI,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,EAAE,mBAAmB,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,EAAE,oBAAoB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7H,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC;QAED,0BAA0B;QAC1B,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,cAAc,EAAE,EAAE,EAAE,EAAE,CAAC;YAC1C,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,cAAc,EAAE,EAAE,EAAE,EAAE,CAAC;gBAC1C,IAAI,EAAE,GAAG,cAAc,IAAI,EAAE,GAAG,cAAc,EAAE,CAAC;oBAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAChD,eAAe,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EACpD,eAAe,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAC7D,CAAC;oBACF,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAChD,eAAe,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAC1D,eAAe,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CACzD,CAAC;gBACN,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { AbstractEngine, Engine, InternalTexture, Nullable, RenderTargetWrapper, Scene, ShadowGenerator, WebGPUEngine } from \"core/index\";\r\nimport { AbortError } from \"core/Misc/error\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Matrix, Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { ComputeShader } from \"core/Compute/computeShader\";\r\nimport { CopyTextureToTexture } from \"core/Misc/copyTextureToTexture\";\r\nimport { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { StorageBuffer } from \"core/Buffers/storageBuffer\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"core/ShadersWGSL/lightingVolume.compute\";\r\n\r\nconst TmpVec3 = new Vector3();\r\n\r\n/**\r\n * Class used to create a lighting volume from a directional light's shadow generator.\r\n */\r\nexport class LightingVolume {\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _mesh: Mesh;\r\n private readonly _copyTexture?: CopyTextureToTexture;\r\n private readonly _uBuffer?: UniformBuffer;\r\n private readonly _buildFullVolume = true;\r\n private _name: string;\r\n private _cs?: ComputeShader;\r\n private _cs2?: ComputeShader;\r\n private _light?: DirectionalLight;\r\n private _fallbackTexture?: BaseTexture;\r\n private _storageBuffer?: StorageBuffer;\r\n private _depthCopy?: RenderTargetWrapper;\r\n private _readPixelPromise: Nullable<Promise<ArrayBufferView>> = null;\r\n private _readPixelAbortController: Nullable<AbortController> = null;\r\n private _numFrames = 0;\r\n private _firstUpdate = true;\r\n private _currentLightDirection = new Vector3();\r\n private _positions: Float32Array;\r\n private _indices: number[];\r\n private _needFullUpdateUBO = true;\r\n private _currentShadowDepthTexture: Nullable<InternalTexture>;\r\n\r\n private _shadowGenerator?: ShadowGenerator;\r\n /**\r\n * The shadow generator used to create the lighting volume.\r\n */\r\n public get shadowGenerator() {\r\n return this._shadowGenerator!;\r\n }\r\n\r\n public set shadowGenerator(sg: ShadowGenerator) {\r\n const light = sg.getLight();\r\n\r\n if (!(light instanceof DirectionalLight)) {\r\n throw new Error(`LightingVolumeMesh ${this._name}: light must be a directional light`);\r\n }\r\n\r\n this._shadowGenerator = sg;\r\n this._light = light;\r\n\r\n this._updateGeometry();\r\n\r\n if (!this._engine.isWebGPU) {\r\n this._createFallbackTextures();\r\n }\r\n\r\n this._setComputeShaderInputs();\r\n }\r\n\r\n private _tesselation = 0;\r\n /**\r\n * The tesselation level of the lighting volume.\r\n */\r\n public get tesselation() {\r\n return this._tesselation;\r\n }\r\n\r\n public set tesselation(n: number) {\r\n this._tesselation = n;\r\n this._createGeometry();\r\n }\r\n\r\n /**\r\n * The mesh used as a support for the lighting volume.\r\n * Note that this mesh is not automatically added to the scene's mesh array.\r\n * If you want to render it, you need to add it manually.\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n private _frequency = 1;\r\n\r\n /**\r\n * The frequency (in number of times you call updateMesh) at which the lighting volume is updated.\r\n */\r\n public get frequency() {\r\n return this._frequency;\r\n }\r\n\r\n public set frequency(value: number) {\r\n this._frequency = value;\r\n this._firstUpdate = true;\r\n }\r\n\r\n /**\r\n * The name of the lighting volume.\r\n */\r\n public get name() {\r\n return this._name;\r\n }\r\n\r\n public set name(name: string) {\r\n this._name = name;\r\n if (this._mesh) {\r\n this._mesh.name = name;\r\n }\r\n }\r\n\r\n /**\r\n * Indicates whether this is the first update of the lighting volume.\r\n * If true, the volume has not yet been updated for the first time.\r\n */\r\n public get firstUpdate() {\r\n return this._firstUpdate;\r\n }\r\n\r\n /** @internal */\r\n public _setComputeShaderFastMode(enabled: boolean) {\r\n if (this._cs) {\r\n this._cs.fastMode = enabled;\r\n this._cs.triggerContextRebuild = enabled;\r\n }\r\n if (this._cs2) {\r\n this._cs2.fastMode = enabled;\r\n this._cs2.triggerContextRebuild = enabled;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new LightingVolume.\r\n * @param name The name of the lighting volume.\r\n * @param scene The scene the lighting volume belongs to.\r\n * @param shadowGenerator The shadow generator used to create the lighting volume. This is optional in the constructor, but must be set before calling updateMesh.\r\n * @param tesselation The tesselation level of the lighting volume (default: 64).\r\n */\r\n constructor(name: string, scene: Scene, shadowGenerator?: ShadowGenerator, tesselation = 64) {\r\n const light = shadowGenerator ? shadowGenerator.getLight() : undefined;\r\n\r\n if (light && !(light instanceof DirectionalLight)) {\r\n throw new Error(`LightingVolumeMesh ${name}: light must be a directional light`);\r\n }\r\n\r\n this._name = name;\r\n this._shadowGenerator = shadowGenerator;\r\n this._light = light as DirectionalLight;\r\n this._indices = [];\r\n\r\n this._engine = scene.getEngine();\r\n this._scene = scene;\r\n\r\n this._mesh = new Mesh(name, this._scene);\r\n scene.meshes.splice(scene.meshes.indexOf(this._mesh), 1);\r\n\r\n if (this._engine.isWebGPU) {\r\n this._uBuffer = new UniformBuffer(this._engine);\r\n\r\n this._uBuffer.addUniform(\"invViewProjMatrix\", 16);\r\n this._uBuffer.addUniform(\"invViewMatrix\", 16);\r\n this._uBuffer.addUniform(\"startVertexIndex\", 1);\r\n this._uBuffer.addUniform(\"step\", 1);\r\n this._uBuffer.addUniform(\"tesselation\", 1);\r\n this._uBuffer.addUniform(\"orthoMin\", 3);\r\n this._uBuffer.addUniform(\"orthoMax\", 3);\r\n this._uBuffer.update();\r\n\r\n this._createComputeShader();\r\n } else {\r\n this._copyTexture = new CopyTextureToTexture(this._engine, false, true);\r\n this._createFallbackTextures();\r\n }\r\n\r\n this._tesselation = tesselation;\r\n this._createGeometry();\r\n }\r\n\r\n /**\r\n * Checks if the lighting volume is ready to be updated.\r\n * @returns True if the volume is ready to be updated.\r\n */\r\n public isReady() {\r\n let isReady = this._mesh.isReady(true);\r\n if (this._cs) {\r\n isReady = this._cs.isReady() && isReady;\r\n }\r\n if (this._cs2) {\r\n isReady = this._cs2.isReady() && isReady;\r\n }\r\n return isReady;\r\n }\r\n\r\n /**\r\n * Updates the lighting volume mesh.\r\n * @param forceUpdate If true, forces the update even if the frequency condition is not met.\r\n */\r\n public update(forceUpdate = false) {\r\n if (this._tesselation === 0 || !this._shadowGenerator) {\r\n return;\r\n }\r\n\r\n if (!forceUpdate && !this._firstUpdate && (this.frequency === 0 || ++this._numFrames < this.frequency)) {\r\n return;\r\n }\r\n\r\n this._numFrames = 0;\r\n\r\n if (this._engine.isWebGPU) {\r\n this._uBuffer!.updateMatrix(\"invViewProjMatrix\", this._shadowGenerator.getTransformMatrix().invertToRef(TmpVectors.Matrix[0]));\r\n\r\n if (this._engine._enableGPUDebugMarkers) {\r\n this._engine._debugPushGroup?.(`Update lighting volume (${this._name})`);\r\n }\r\n\r\n const depthTexture = this._shadowGenerator.getShadowMap()?.depthStencilTexture;\r\n if (depthTexture && depthTexture !== this._currentShadowDepthTexture) {\r\n this._currentShadowDepthTexture = depthTexture!;\r\n this._cs!.triggerContextRebuild = this._cs!.fastMode;\r\n this._cs2!.triggerContextRebuild = this._cs2!.fastMode;\r\n this._cs!.setInternalTexture(\"shadowMap\", depthTexture);\r\n this._cs2!.setInternalTexture(\"shadowMap\", depthTexture);\r\n }\r\n\r\n if (this._needUpdateGeometry()) {\r\n this._fullUpdateUBO(true);\r\n\r\n const dispatchSize = Math.ceil((this._tesselation + 1) / 32);\r\n\r\n this._engine._debugPushGroup?.(`Update vertices of other planes`);\r\n this._cs2!.dispatch(dispatchSize, 1, 1);\r\n this._engine._debugPopGroup?.();\r\n } else {\r\n this._fullUpdateUBO();\r\n }\r\n\r\n const dispatchSize = Math.ceil((this._tesselation + 1) / 8);\r\n\r\n this._engine._debugPushGroup?.(`Update vertices of far plane`);\r\n this._cs!.dispatch(dispatchSize, dispatchSize, 1);\r\n this._engine._debugPopGroup?.();\r\n\r\n if (this._engine._enableGPUDebugMarkers) {\r\n this._engine._debugPopGroup?.();\r\n }\r\n\r\n this._firstUpdate = false;\r\n } else {\r\n try {\r\n void this._fallbackReadPixelAsync();\r\n } catch {\r\n this._readPixelPromise = null;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the lighting volume and associated resources.\r\n */\r\n public dispose() {\r\n this._readPixelAbortController?.abort(new AbortError(\"LightingVolume is disposed\"));\r\n this._readPixelAbortController = null;\r\n this._mesh.dispose();\r\n if (this._fallbackTexture) {\r\n this._fallbackTexture._texture = null;\r\n }\r\n this._fallbackTexture?.dispose();\r\n this._copyTexture?.dispose();\r\n this._storageBuffer?.dispose();\r\n this._uBuffer?.dispose();\r\n this._depthCopy?.dispose();\r\n }\r\n\r\n private _needUpdateGeometry() {\r\n if (this._cs?.triggerContextRebuild || (this._light && !this._currentLightDirection.equals(this._light.direction))) {\r\n this._currentLightDirection.copyFrom(this._light!.direction);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _createComputeShader() {\r\n this._cs = new ComputeShader(\"updateFarPlaneVertices\", this._engine, \"lightingVolume\", {\r\n bindingsMapping: {\r\n shadowMap: { group: 0, binding: 0 },\r\n params: { group: 0, binding: 1 },\r\n positions: { group: 0, binding: 2 },\r\n },\r\n defines: !this._buildFullVolume ? [\"#define KEEP_EDGES\", \"#define MOVE_FAR_DEPTH_TO_NEAR\"] : undefined,\r\n entryPoint: \"updateFarPlaneVertices\",\r\n });\r\n\r\n this._cs2 = new ComputeShader(\"updatePlaneVertices\", this._engine, \"lightingVolume\", {\r\n bindingsMapping: {\r\n shadowMap: { group: 0, binding: 0 },\r\n params: { group: 0, binding: 1 },\r\n positions: { group: 0, binding: 2 },\r\n },\r\n entryPoint: \"updatePlaneVertices\",\r\n });\r\n\r\n this._setComputeShaderInputs();\r\n }\r\n\r\n private _setComputeShaderInputs() {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n if (this._shadowGenerator) {\r\n const depthTexture = this._shadowGenerator.getShadowMap()?.depthStencilTexture;\r\n this._currentShadowDepthTexture = depthTexture || null;\r\n if (depthTexture) {\r\n this._cs?.setInternalTexture(\"shadowMap\", depthTexture);\r\n this._cs2?.setInternalTexture(\"shadowMap\", depthTexture);\r\n }\r\n }\r\n\r\n if (this._uBuffer) {\r\n this._cs?.setUniformBuffer(\"params\", this._uBuffer);\r\n this._cs2?.setUniformBuffer(\"params\", this._uBuffer);\r\n }\r\n if (this._storageBuffer) {\r\n this._cs?.setStorageBuffer(\"positions\", this._storageBuffer);\r\n this._cs2?.setStorageBuffer(\"positions\", this._storageBuffer);\r\n }\r\n }\r\n\r\n private _createFallbackTextures() {\r\n if (!this._shadowGenerator) {\r\n return;\r\n }\r\n\r\n this._readPixelAbortController?.abort(new AbortError(\"Fallback textures are being (re)created\"));\r\n this._readPixelAbortController = new AbortController();\r\n\r\n const mapSize = this._shadowGenerator.mapSize;\r\n\r\n this._depthCopy?.dispose();\r\n this._depthCopy = this._engine.createRenderTargetTexture(\r\n { width: mapSize, height: mapSize },\r\n {\r\n type: Constants.TEXTURETYPE_FLOAT,\r\n format: Constants.TEXTUREFORMAT_RED,\r\n samples: 1,\r\n label: `${this._name} - fallback internal texture`,\r\n generateDepthBuffer: false,\r\n }\r\n );\r\n\r\n this._fallbackTexture?.dispose();\r\n this._fallbackTexture = new BaseTexture(this._scene, this._depthCopy.texture);\r\n this._fallbackTexture.name = `${this._name} - fallback texture`;\r\n }\r\n\r\n private async _fallbackReadPixelAsync() {\r\n if (this._readPixelPromise || !this._fallbackTexture || !this._copyTexture) {\r\n return;\r\n }\r\n\r\n const abortController = this._readPixelAbortController;\r\n\r\n abortController?.signal.throwIfAborted();\r\n\r\n const engine = this._engine as Engine;\r\n\r\n const shadowGenerator = this._shadowGenerator;\r\n const shadowMapDepthTexture = shadowGenerator?.getShadowMap()?.depthStencilTexture;\r\n\r\n if (!shadowMapDepthTexture) {\r\n return;\r\n }\r\n\r\n // Copies the shadow map of the shadow generator into _depthCopy\r\n // That's because we can't read from a depth attachment texture in WebGL. We must first copy it to a regular texture.\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_NEAREST_SAMPLINGMODE, shadowMapDepthTexture);\r\n engine.updateTextureComparisonFunction(shadowMapDepthTexture, 0);\r\n\r\n this._copyTexture.copy(shadowMapDepthTexture, this._depthCopy);\r\n\r\n engine.updateTextureComparisonFunction(shadowMapDepthTexture, Constants.LESS);\r\n\r\n // Gets the texture from GPU to CPU\r\n this._readPixelPromise = this._fallbackTexture.readPixels(0, 0, undefined, true, false);\r\n if (!this._readPixelPromise) {\r\n return;\r\n }\r\n\r\n const buffer = await this._readPixelPromise;\r\n\r\n abortController?.signal.throwIfAborted();\r\n\r\n const depthValues = buffer as Float32Array;\r\n const positions = this._mesh.getVerticesData(\"position\");\r\n const numTesselation = this._tesselation;\r\n const startPos = this._buildFullVolume ? (numTesselation + 1) * 4 * 3 : 4 * 3;\r\n const mapSize = shadowGenerator.mapSize;\r\n const step = (mapSize - 1) / numTesselation;\r\n\r\n if (!positions) {\r\n this._readPixelPromise = null;\r\n return;\r\n }\r\n\r\n const halfTesselation = numTesselation / 2;\r\n\r\n const invViewProjMatrix = shadowGenerator.getTransformMatrix().clone();\r\n invViewProjMatrix.invertToRef(invViewProjMatrix);\r\n\r\n const factor = 4;\r\n\r\n if (this._needUpdateGeometry()) {\r\n this._updateGeometry();\r\n }\r\n\r\n let posIndex = startPos;\r\n let stepY = 0;\r\n for (let y = 0; y < numTesselation + 1; ++y) {\r\n for (let x = 0; x < numTesselation + 1; ++x) {\r\n let depth = depthValues[Math.floor(mapSize * Math.floor(stepY) + x * step) * factor];\r\n if (!this._buildFullVolume) {\r\n if (y === 0 || x === 0 || y === numTesselation || x === numTesselation) {\r\n posIndex += 3;\r\n continue;\r\n }\r\n if (depth === 1) {\r\n depth = 0;\r\n }\r\n }\r\n\r\n TmpVec3.set((x - halfTesselation) / halfTesselation, (y - halfTesselation) / halfTesselation, -1 + 2 * depth);\r\n\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewProjMatrix, TmpVec3);\r\n\r\n positions[posIndex] = TmpVec3.x;\r\n positions[posIndex + 1] = TmpVec3.y;\r\n positions[posIndex + 2] = TmpVec3.z;\r\n posIndex += 3;\r\n }\r\n stepY += step;\r\n }\r\n\r\n this._mesh.setVerticesData(\"position\", positions);\r\n\r\n this._readPixelPromise = null;\r\n this._firstUpdate = false;\r\n }\r\n\r\n private _fullUpdateUBO(force = false) {\r\n const light = this._light;\r\n\r\n if ((!force && !this._needFullUpdateUBO) || !light || !this._shadowGenerator) {\r\n this._uBuffer!.update();\r\n return;\r\n }\r\n\r\n this._needFullUpdateUBO = false;\r\n\r\n const numTesselation = this._tesselation;\r\n const min = TmpVectors.Vector3[0].set(light.orthoLeft, light.orthoBottom, light.shadowMinZ ?? Constants.ShadowMinZ);\r\n const max = TmpVectors.Vector3[1].set(light.orthoRight, light.orthoTop, light.shadowMaxZ ?? Constants.ShadowMaxZ);\r\n\r\n const invViewMatrix = this._shadowGenerator.viewMatrix.invertToRef(TmpVectors.Matrix[1]);\r\n\r\n this._uBuffer!.updateUInt(\"startVertexIndex\", this._buildFullVolume ? (numTesselation + 1) * 4 * 3 : 4 * 3);\r\n this._uBuffer!.updateFloat(\"step\", ((this._shadowGenerator?.mapSize ?? 128) - 1) / numTesselation);\r\n this._uBuffer!.updateUInt(\"tesselation\", numTesselation);\r\n this._uBuffer!.updateVector3(\"orthoMin\", min);\r\n this._uBuffer!.updateVector3(\"orthoMax\", max);\r\n this._uBuffer!.updateMatrix(\"invViewMatrix\", invViewMatrix);\r\n this._uBuffer!.update();\r\n }\r\n\r\n private _createGeometry() {\r\n const light = this._light;\r\n\r\n if (!light) {\r\n return;\r\n }\r\n\r\n this._tesselation = Math.max(Math.ceil(this._tesselation) & ~1, 2);\r\n\r\n const numTesselation = this._tesselation;\r\n const vertexNumber = (numTesselation + 1) * (numTesselation + 1) + (this._buildFullVolume ? (numTesselation + 1) * 4 : 4);\r\n\r\n this._positions = new Float32Array(vertexNumber * 3);\r\n this._indices.length = 0;\r\n\r\n this._createIndices(light);\r\n\r\n this._mesh.setIndices(this._indices, vertexNumber);\r\n\r\n if (this._engine.isWebGPU) {\r\n const webGPUEngine = this._engine as WebGPUEngine;\r\n\r\n this._storageBuffer?.dispose();\r\n this._storageBuffer = new StorageBuffer(webGPUEngine, vertexNumber * 3 * 4, Constants.BUFFER_CREATIONFLAG_VERTEX | Constants.BUFFER_CREATIONFLAG_READWRITE);\r\n\r\n this._mesh.setVerticesBuffer(new VertexBuffer(webGPUEngine, this._storageBuffer.getBuffer(), \"position\", { takeBufferOwnership: false }), true, vertexNumber);\r\n\r\n this._setComputeShaderInputs();\r\n\r\n this._cs!.triggerContextRebuild = true;\r\n this._cs2!.triggerContextRebuild = true;\r\n\r\n this._needFullUpdateUBO = true;\r\n }\r\n\r\n this._updateGeometry();\r\n }\r\n\r\n private _updateGeometry() {\r\n const light = this._light;\r\n\r\n if (!light || !this._shadowGenerator) {\r\n return;\r\n }\r\n\r\n if (this._indices.length === 0) {\r\n this._createGeometry();\r\n return;\r\n }\r\n\r\n if (this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n const numTesselation = this._tesselation;\r\n\r\n const min = TmpVectors.Vector3[0].set(light.orthoLeft, light.orthoBottom, light.shadowMinZ ?? Constants.ShadowMinZ);\r\n const max = TmpVectors.Vector3[1].set(light.orthoRight, light.orthoTop, light.shadowMaxZ ?? Constants.ShadowMaxZ);\r\n\r\n const invViewMatrix = this._shadowGenerator.viewMatrix.invertToRef(TmpVectors.Matrix[1]);\r\n\r\n const stepX = (max.x - min.x) / numTesselation;\r\n const stepY = (max.y - min.y) / numTesselation;\r\n\r\n let vIndex = 0;\r\n\r\n if (this._buildFullVolume) {\r\n // Right faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(max.x, min.y + i * stepY, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n // Left faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(min.x, min.y + i * stepY, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n // Bottom faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(min.x + i * stepX, min.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n // Top faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(min.x + i * stepX, max.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n } else {\r\n // Closes the volume with two near triangles\r\n TmpVec3.set(max.x, min.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n\r\n TmpVec3.set(max.x, max.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n\r\n TmpVec3.set(min.x, min.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n\r\n TmpVec3.set(min.x, max.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n this._mesh.setVerticesData(\"position\", this._positions);\r\n }\r\n\r\n private _createIndices(light: DirectionalLight) {\r\n const invViewMatrix = Matrix.LookAtLH(light.position, light.position.add(light.direction), Vector3.UpReadOnly);\r\n invViewMatrix.invertToRef(invViewMatrix);\r\n\r\n const numTesselation = this._tesselation;\r\n\r\n const startFarIndices = this._buildFullVolume ? (numTesselation + 1) * 4 : 4;\r\n\r\n if (this._buildFullVolume) {\r\n const rightFaceStartIndex = 0;\r\n\r\n // Right faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(\r\n rightFaceStartIndex + i,\r\n startFarIndices + numTesselation + (i + 1) * (numTesselation + 1),\r\n startFarIndices + numTesselation + i * (numTesselation + 1)\r\n );\r\n this._indices.push(rightFaceStartIndex + i, rightFaceStartIndex + i + 1, startFarIndices + numTesselation + (i + 1) * (numTesselation + 1));\r\n }\r\n }\r\n\r\n const leftFaceStartIndex = rightFaceStartIndex + numTesselation + 1;\r\n\r\n // Left faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(leftFaceStartIndex + i, startFarIndices + 0 + i * (numTesselation + 1), startFarIndices + 0 + (i + 1) * (numTesselation + 1));\r\n this._indices.push(leftFaceStartIndex + i, startFarIndices + 0 + (i + 1) * (numTesselation + 1), leftFaceStartIndex + i + 1);\r\n }\r\n }\r\n\r\n const bottomFaceStartIndex = leftFaceStartIndex + numTesselation + 1;\r\n\r\n // Bottom faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(bottomFaceStartIndex + i, bottomFaceStartIndex + i + 1, startFarIndices + i + 0 * (numTesselation + 1));\r\n this._indices.push(bottomFaceStartIndex + i + 1, startFarIndices + i + 1 + 0 * (numTesselation + 1), startFarIndices + i + 0 * (numTesselation + 1));\r\n }\r\n }\r\n\r\n const topFaceStartIndex = bottomFaceStartIndex + numTesselation + 1;\r\n\r\n // Top faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(topFaceStartIndex + i, startFarIndices + i + numTesselation * (numTesselation + 1), topFaceStartIndex + i + 1);\r\n this._indices.push(\r\n topFaceStartIndex + i + 1,\r\n startFarIndices + i + numTesselation * (numTesselation + 1),\r\n startFarIndices + i + 1 + numTesselation * (numTesselation + 1)\r\n );\r\n }\r\n }\r\n\r\n // Near faces of the frustum\r\n for (let i = 0; i < numTesselation; ++i) {\r\n this._indices.push(leftFaceStartIndex + i, leftFaceStartIndex + i + 1, topFaceStartIndex + numTesselation - i);\r\n if (i < numTesselation - 1) {\r\n this._indices.push(leftFaceStartIndex + i + 1, topFaceStartIndex + numTesselation - i - 1, topFaceStartIndex + numTesselation - i);\r\n }\r\n }\r\n\r\n for (let i = 0; i < numTesselation; ++i) {\r\n this._indices.push(bottomFaceStartIndex + i, rightFaceStartIndex + numTesselation - i, rightFaceStartIndex + numTesselation - i - 1);\r\n if (i < numTesselation - 1) {\r\n this._indices.push(bottomFaceStartIndex + i, rightFaceStartIndex + numTesselation - i - 1, bottomFaceStartIndex + i + 1);\r\n }\r\n }\r\n } else {\r\n this._indices.push(0, 2, 1);\r\n this._indices.push(2, 3, 1);\r\n }\r\n\r\n // Tesselate the far plane\r\n for (let iy = 0; iy <= numTesselation; ++iy) {\r\n for (let ix = 0; ix <= numTesselation; ++ix) {\r\n if (ix < numTesselation && iy < numTesselation) {\r\n this._indices.push(\r\n startFarIndices + ix + iy * (numTesselation + 1),\r\n startFarIndices + ix + 1 + iy * (numTesselation + 1),\r\n startFarIndices + ix + 1 + (iy + 1) * (numTesselation + 1)\r\n );\r\n this._indices.push(\r\n startFarIndices + ix + iy * (numTesselation + 1),\r\n startFarIndices + ix + 1 + (iy + 1) * (numTesselation + 1),\r\n startFarIndices + ix + (iy + 1) * (numTesselation + 1)\r\n );\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"lightingVolume.js","sourceRoot":"","sources":["../../../../dev/core/src/Lights/lightingVolume.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,yBAAwB;AAC7C,OAAO,EAAE,SAAS,EAAE,gCAA+B;AACnD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,gCAA+B;AACrE,OAAO,EAAE,gBAAgB,EAAE,8BAAqC;AAChE,OAAO,EAAE,IAAI,EAAE,0BAAyB;AACxC,OAAO,EAAE,aAAa,EAAE,oCAAmC;AAC3D,OAAO,EAAE,oBAAoB,EAAE,wCAAuC;AACtE,OAAO,EAAE,aAAa,EAAE,sCAAqC;AAC7D,OAAO,EAAE,aAAa,EAAE,oCAAmC;AAC3D,OAAO,EAAE,WAAW,EAAE,6CAA4C;AAClE,OAAO,EAAE,YAAY,EAAE,6BAA4B;AAEnD,kDAAiD;AAEjD,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAE9B;;GAEG;AACH,MAAM,OAAO,cAAc;IAyBvB;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAiB,CAAC;IAClC,CAAC;IAED,IAAW,eAAe,CAAC,EAAmB;QAC1C,MAAM,KAAK,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,qCAAqC,CAAC,CAAC;QAC3F,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACzB,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACnC,CAAC;IAGD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,CAAS;QAC5B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAID;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,IAAY;QACxB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,gBAAgB;IACT,yBAAyB,CAAC,OAAgB;QAC7C,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC5B,IAAI,CAAC,GAAG,CAAC,qBAAqB,GAAG,OAAO,CAAC;QAC7C,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YAC7B,IAAI,CAAC,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC;QAC9C,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,KAAY,EAAE,eAAiC,EAAE,WAAW,GAAG,EAAE;QA1H1E,qBAAgB,GAAG,IAAI,CAAC;QAQjC,sBAAiB,GAAuC,IAAI,CAAC;QAC7D,8BAAyB,GAA8B,IAAI,CAAC;QAC5D,eAAU,GAAG,CAAC,CAAC;QACf,iBAAY,GAAG,IAAI,CAAC;QACpB,2BAAsB,GAAG,IAAI,OAAO,EAAE,CAAC;QAGvC,uBAAkB,GAAG,IAAI,CAAC;QA8B1B,iBAAY,GAAG,CAAC,CAAC;QAsBjB,eAAU,GAAG,CAAC,CAAC;QAwDnB,MAAM,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QAEvE,IAAI,KAAK,IAAI,CAAC,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,qCAAqC,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,MAAM,GAAG,KAAyB,CAAC;QACxC,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QAEnB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAEhD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE,EAAE,CAAC,CAAC;YAClD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;YAChD,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAEvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,YAAY,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC;YACX,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QAC5C,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,OAAO,CAAC;QAC7C,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,WAAW,GAAG,KAAK;QAC7B,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACpD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,SAAS,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;YACrG,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QAEpB,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,QAAS,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE/H,IAAI,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;gBACtC,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,2BAA2B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;YAC7E,CAAC;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE,mBAAmB,CAAC;YAC/E,IAAI,YAAY,IAAI,YAAY,KAAK,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBACnE,IAAI,CAAC,0BAA0B,GAAG,YAAa,CAAC;gBAChD,IAAI,CAAC,GAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,GAAI,CAAC,QAAQ,CAAC;gBACrD,IAAI,CAAC,IAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC,IAAK,CAAC,QAAQ,CAAC;gBACvD,IAAI,CAAC,GAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxD,IAAI,CAAC,IAAK,CAAC,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC7D,CAAC;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,EAAE,CAAC;gBAC7B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;gBAE1B,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;gBAE7D,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,iCAAiC,CAAC,CAAC;gBAClE,IAAI,CAAC,IAAK,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,CAAC;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAE5D,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC,8BAA8B,CAAC,CAAC;YAC/D,IAAI,CAAC,GAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;YAClD,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;YAEhC,IAAI,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;gBACtC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC;YACpC,CAAC;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC9B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC;gBACD,KAAK,IAAI,CAAC,uBAAuB,EAAE,CAAC;YACxC,CAAC;YAAC,MAAM,CAAC;gBACL,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,yBAAyB,EAAE,KAAK,CAAC,IAAI,UAAU,CAAC,4BAA4B,CAAC,CAAC,CAAC;QACpF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;QACtC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,GAAG,IAAI,CAAC;QAC1C,CAAC;QACD,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,EAAE,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEO,mBAAmB;QACvB,IAAI,IAAI,CAAC,GAAG,EAAE,qBAAqB,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;YACjH,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAO,CAAC,SAAS,CAAC,CAAC;YAC7D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,oBAAoB;QACxB,IAAI,CAAC,GAAG,GAAG,IAAI,aAAa,CAAC,wBAAwB,EAAE,IAAI,CAAC,OAAO,EAAE,gBAAgB,EAAE;YACnF,eAAe,EAAE;gBACb,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBACnC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBAChC,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;aACtC;YACD,OAAO,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,oBAAoB,EAAE,gCAAgC,CAAC,CAAC,CAAC,CAAC,SAAS;YACtG,UAAU,EAAE,wBAAwB;SACvC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,GAAG,IAAI,aAAa,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,EAAE,gBAAgB,EAAE;YACjF,eAAe,EAAE;gBACb,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBACnC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;gBAChC,SAAS,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;aACtC;YACD,UAAU,EAAE,qBAAqB;SACpC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACnC,CAAC;IAEO,uBAAuB;QAC3B,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE,mBAAmB,CAAC;YAC/E,IAAI,CAAC,0BAA0B,GAAG,YAAY,IAAI,IAAI,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,IAAI,CAAC,GAAG,EAAE,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxD,IAAI,CAAC,IAAI,EAAE,kBAAkB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;YAC7D,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,GAAG,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACpD,IAAI,CAAC,IAAI,EAAE,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzD,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,GAAG,EAAE,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7D,IAAI,CAAC,IAAI,EAAE,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAClE,CAAC;IACL,CAAC;IAEO,uBAAuB;QAC3B,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,yBAAyB,EAAE,KAAK,CAAC,IAAI,UAAU,CAAC,yCAAyC,CAAC,CAAC,CAAC;QACjG,IAAI,CAAC,yBAAyB,GAAG,IAAI,eAAe,EAAE,CAAC;QAEvD,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC;QAE9C,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC;QAC3B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CACpD,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,EACnC;YACI,IAAI,EAAE,SAAS,CAAC,iBAAiB;YACjC,MAAM,EAAE,SAAS,CAAC,iBAAiB;YACnC,OAAO,EAAE,CAAC;YACV,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,8BAA8B;YAClD,mBAAmB,EAAE,KAAK;SAC7B,CACJ,CAAC;QAEF,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAC9E,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,KAAK,qBAAqB,CAAC;IACpE,CAAC;IAEO,KAAK,CAAC,uBAAuB;QACjC,IAAI,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACzE,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAEvD,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC;QAEzC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAiB,CAAC;QAEtC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC9C,MAAM,qBAAqB,GAAG,eAAe,EAAE,YAAY,EAAE,EAAE,mBAAmB,CAAC;QAEnF,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,gEAAgE;QAChE,qHAAqH;QACrH,MAAM,CAAC,yBAAyB,CAAC,SAAS,CAAC,4BAA4B,EAAE,qBAAqB,CAAC,CAAC;QAChG,MAAM,CAAC,+BAA+B,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;QAEjE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/D,MAAM,CAAC,+BAA+B,CAAC,qBAAqB,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAE9E,mCAAmC;QACnC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,iBAAiB,CAAC;QAE5C,eAAe,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC;QAEzC,MAAM,WAAW,GAAG,MAAsB,CAAC;QAC3C,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QACzD,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC9E,MAAM,OAAO,GAAG,eAAe,CAAC,OAAO,CAAC;QACxC,MAAM,IAAI,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC;QAE5C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,cAAc,GAAG,CAAC,CAAC;QAE3C,MAAM,iBAAiB,GAAG,eAAe,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;QACvE,iBAAiB,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QAEjD,MAAM,MAAM,GAAG,CAAC,CAAC;QAEjB,IAAI,IAAI,CAAC,mBAAmB,EAAE,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;QAED,IAAI,QAAQ,GAAG,QAAQ,CAAC;QACxB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC1C,IAAI,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;gBACrF,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACzB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,cAAc,IAAI,CAAC,KAAK,cAAc,EAAE,CAAC;wBACrE,QAAQ,IAAI,CAAC,CAAC;wBACd,SAAS;oBACb,CAAC;oBACD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;wBACd,KAAK,GAAG,CAAC,CAAC;oBACd,CAAC;gBACL,CAAC;gBAED,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,eAAe,EAAE,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,eAAe,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;gBAE9G,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;gBAEvE,SAAS,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBAChC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACpC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACpC,QAAQ,IAAI,CAAC,CAAC;YAClB,CAAC;YACD,KAAK,IAAI,IAAI,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;QAElD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAEO,cAAc,CAAC,KAAK,GAAG,KAAK;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC3E,IAAI,CAAC,QAAS,CAAC,MAAM,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAEhC,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QACpH,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QAElH,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEzF,IAAI,CAAC,QAAS,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5G,IAAI,CAAC,QAAS,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC;QACnG,IAAI,CAAC,QAAS,CAAC,UAAU,CAAC,aAAa,EAAE,cAAc,CAAC,CAAC;QACzD,IAAI,CAAC,QAAS,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAS,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAS,CAAC,YAAY,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;QAC5D,IAAI,CAAC,QAAS,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAEO,eAAe;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnE,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QACzC,MAAM,YAAY,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1H,IAAI,CAAC,UAAU,GAAG,IAAI,YAAY,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QAE3B,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,MAAM,YAAY,GAAG,IAAI,CAAC,OAAuB,CAAC;YAElD,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,0BAA0B,GAAG,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAE5J,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,EAAE,UAAU,EAAE,EAAE,mBAAmB,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;YAE9J,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAE/B,IAAI,CAAC,GAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACvC,IAAI,CAAC,IAAK,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAExC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAEO,eAAe;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QAEzC,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QACpH,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,UAAU,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC;QAElH,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAEzF,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;QAC/C,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,cAAc,CAAC;QAE/C,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,6BAA6B;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;YAED,4BAA4B;YAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;YAED,8BAA8B;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;YAED,2BAA2B;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBAC7C,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;gBACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;gBACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAC1C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,4CAA4C;YAC5C,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAEtC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAEtC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YAEtC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IAC5D,CAAC;IAEO,cAAc,CAAC,KAAuB;QAC1C,MAAM,aAAa,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;QAC/G,aAAa,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;QAEzC,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC;QAEzC,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,MAAM,mBAAmB,GAAG,CAAC,CAAC;YAE9B,6BAA6B;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,mBAAmB,GAAG,CAAC,EACvB,eAAe,GAAG,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EACjE,eAAe,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAC9D,CAAC;oBACF,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,CAAC,GAAG,CAAC,EAAE,eAAe,GAAG,cAAc,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;gBAChJ,CAAC;YACL,CAAC;YAED,MAAM,kBAAkB,GAAG,mBAAmB,GAAG,cAAc,GAAG,CAAC,CAAC;YAEpE,4BAA4B;YAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;oBACjJ,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,kBAAkB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBACjI,CAAC;YACL,CAAC;YAED,MAAM,oBAAoB,GAAG,kBAAkB,GAAG,cAAc,GAAG,CAAC,CAAC;YAErE,8BAA8B;YAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,EAAE,oBAAoB,GAAG,CAAC,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC3H,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC;gBACzJ,CAAC;YACL,CAAC;YAED,MAAM,iBAAiB,GAAG,oBAAoB,GAAG,cAAc,GAAG,CAAC,CAAC;YAEpE,2BAA2B;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACvC,IAAI,CAAC,GAAG,cAAc,EAAE,CAAC;oBACrB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,GAAG,CAAC,EAAE,eAAe,GAAG,CAAC,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAAE,iBAAiB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;oBAClI,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,iBAAiB,GAAG,CAAC,GAAG,CAAC,EACzB,eAAe,GAAG,CAAC,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAC3D,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAClE,CAAC;gBACN,CAAC;YACL,CAAC;YAED,4BAA4B;YAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,kBAAkB,GAAG,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC;gBAC/G,IAAI,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,GAAG,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC;gBACvI,CAAC;YACL,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,EAAE,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,EAAE,mBAAmB,GAAG,cAAc,GAAG,CAAC,EAAE,mBAAmB,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrI,IAAI,CAAC,GAAG,cAAc,GAAG,CAAC,EAAE,CAAC;oBACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,GAAG,CAAC,EAAE,mBAAmB,GAAG,cAAc,GAAG,CAAC,GAAG,CAAC,EAAE,oBAAoB,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7H,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,CAAC;QAED,0BAA0B;QAC1B,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,cAAc,EAAE,EAAE,EAAE,EAAE,CAAC;YAC1C,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,IAAI,cAAc,EAAE,EAAE,EAAE,EAAE,CAAC;gBAC1C,IAAI,EAAE,GAAG,cAAc,IAAI,EAAE,GAAG,cAAc,EAAE,CAAC;oBAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAChD,eAAe,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EACpD,eAAe,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAC7D,CAAC;oBACF,IAAI,CAAC,QAAQ,CAAC,IAAI,CACd,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAChD,eAAe,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,EAC1D,eAAe,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CACzD,CAAC;gBACN,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { AbstractEngine, Engine, InternalTexture, Nullable, RenderTargetWrapper, Scene, ShadowGenerator, WebGPUEngine } from \"core/index\";\r\nimport { AbortError } from \"core/Misc/error\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Matrix, Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { ComputeShader } from \"core/Compute/computeShader\";\r\nimport { CopyTextureToTexture } from \"core/Misc/copyTextureToTexture\";\r\nimport { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { StorageBuffer } from \"core/Buffers/storageBuffer\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"core/ShadersWGSL/lightingVolume.compute\";\r\n\r\nconst TmpVec3 = new Vector3();\r\n\r\n/**\r\n * Class used to create a lighting volume from a directional light's shadow generator.\r\n */\r\nexport class LightingVolume {\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _mesh: Mesh;\r\n private readonly _copyTexture?: CopyTextureToTexture;\r\n private readonly _uBuffer?: UniformBuffer;\r\n private readonly _buildFullVolume = true;\r\n private _name: string;\r\n private _cs?: ComputeShader;\r\n private _cs2?: ComputeShader;\r\n private _light?: DirectionalLight;\r\n private _fallbackTexture?: BaseTexture;\r\n private _storageBuffer?: StorageBuffer;\r\n private _depthCopy?: RenderTargetWrapper;\r\n private _readPixelPromise: Nullable<Promise<ArrayBufferView>> = null;\r\n private _readPixelAbortController: Nullable<AbortController> = null;\r\n private _numFrames = 0;\r\n private _firstUpdate = true;\r\n private _currentLightDirection = new Vector3();\r\n private _positions: Float32Array;\r\n private _indices: number[];\r\n private _needFullUpdateUBO = true;\r\n private _currentShadowDepthTexture: Nullable<InternalTexture>;\r\n\r\n private _shadowGenerator?: ShadowGenerator;\r\n /**\r\n * The shadow generator used to create the lighting volume.\r\n */\r\n public get shadowGenerator() {\r\n return this._shadowGenerator!;\r\n }\r\n\r\n public set shadowGenerator(sg: ShadowGenerator) {\r\n const light = sg.getLight();\r\n\r\n if (!(light instanceof DirectionalLight)) {\r\n throw new Error(`LightingVolumeMesh ${this._name}: light must be a directional light`);\r\n }\r\n\r\n this._shadowGenerator = sg;\r\n this._light = light;\r\n\r\n this._updateGeometry();\r\n\r\n if (!this._engine.isWebGPU) {\r\n this._createFallbackTextures();\r\n }\r\n\r\n this._setComputeShaderInputs();\r\n }\r\n\r\n private _tesselation = 0;\r\n /**\r\n * The tesselation level of the lighting volume.\r\n */\r\n public get tesselation() {\r\n return this._tesselation;\r\n }\r\n\r\n public set tesselation(n: number) {\r\n this._tesselation = n;\r\n this._createGeometry();\r\n }\r\n\r\n /**\r\n * The mesh used as a support for the lighting volume.\r\n * Note that this mesh is not automatically added to the scene's mesh array.\r\n * If you want to render it, you need to add it manually.\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n private _frequency = 1;\r\n\r\n /**\r\n * The frequency (in number of times you call updateMesh) at which the lighting volume is updated.\r\n */\r\n public get frequency() {\r\n return this._frequency;\r\n }\r\n\r\n public set frequency(value: number) {\r\n this._frequency = value;\r\n this._firstUpdate = true;\r\n }\r\n\r\n /**\r\n * The name of the lighting volume.\r\n */\r\n public get name() {\r\n return this._name;\r\n }\r\n\r\n public set name(name: string) {\r\n this._name = name;\r\n if (this._mesh) {\r\n this._mesh.name = name;\r\n }\r\n }\r\n\r\n /**\r\n * Indicates whether this is the first update of the lighting volume.\r\n * If true, the volume has not yet been updated for the first time.\r\n */\r\n public get firstUpdate() {\r\n return this._firstUpdate;\r\n }\r\n\r\n /** @internal */\r\n public _setComputeShaderFastMode(enabled: boolean) {\r\n if (this._cs) {\r\n this._cs.fastMode = enabled;\r\n this._cs.triggerContextRebuild = enabled;\r\n }\r\n if (this._cs2) {\r\n this._cs2.fastMode = enabled;\r\n this._cs2.triggerContextRebuild = enabled;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new LightingVolume.\r\n * @param name The name of the lighting volume.\r\n * @param scene The scene the lighting volume belongs to.\r\n * @param shadowGenerator The shadow generator used to create the lighting volume. This is optional in the constructor, but must be set before calling updateMesh.\r\n * @param tesselation The tesselation level of the lighting volume (default: 64).\r\n */\r\n constructor(name: string, scene: Scene, shadowGenerator?: ShadowGenerator, tesselation = 64) {\r\n const light = shadowGenerator ? shadowGenerator.getLight() : undefined;\r\n\r\n if (light && !(light instanceof DirectionalLight)) {\r\n throw new Error(`LightingVolumeMesh ${name}: light must be a directional light`);\r\n }\r\n\r\n this._name = name;\r\n this._shadowGenerator = shadowGenerator;\r\n this._light = light as DirectionalLight;\r\n this._indices = [];\r\n\r\n this._engine = scene.getEngine();\r\n this._scene = scene;\r\n\r\n this._mesh = new Mesh(name, this._scene);\r\n scene.meshes.splice(scene.meshes.indexOf(this._mesh), 1);\r\n\r\n if (this._engine.isWebGPU) {\r\n this._uBuffer = new UniformBuffer(this._engine);\r\n\r\n this._uBuffer.addUniform(\"invViewProjMatrix\", 16);\r\n this._uBuffer.addUniform(\"invViewMatrix\", 16);\r\n this._uBuffer.addUniform(\"startVertexIndex\", 1);\r\n this._uBuffer.addUniform(\"step\", 1);\r\n this._uBuffer.addUniform(\"tesselation\", 1);\r\n this._uBuffer.addUniform(\"orthoMin\", 3);\r\n this._uBuffer.addUniform(\"orthoMax\", 3);\r\n this._uBuffer.update();\r\n\r\n this._createComputeShader();\r\n } else {\r\n this._copyTexture = new CopyTextureToTexture(this._engine, false, true);\r\n this._createFallbackTextures();\r\n }\r\n\r\n this._tesselation = tesselation;\r\n this._createGeometry();\r\n }\r\n\r\n /**\r\n * Checks if the lighting volume is ready to be updated.\r\n * @returns True if the volume is ready to be updated.\r\n */\r\n public isReady() {\r\n let isReady = this._mesh.isReady(true);\r\n if (this._cs) {\r\n isReady = this._cs.isReady() && isReady;\r\n }\r\n if (this._cs2) {\r\n isReady = this._cs2.isReady() && isReady;\r\n }\r\n return isReady;\r\n }\r\n\r\n /**\r\n * Updates the lighting volume mesh.\r\n * @param forceUpdate If true, forces the update even if the frequency condition is not met.\r\n */\r\n public update(forceUpdate = false) {\r\n if (this._tesselation === 0 || !this._shadowGenerator) {\r\n return;\r\n }\r\n\r\n if (!forceUpdate && !this._firstUpdate && (this.frequency === 0 || ++this._numFrames < this.frequency)) {\r\n return;\r\n }\r\n\r\n this._numFrames = 0;\r\n\r\n if (this._engine.isWebGPU) {\r\n this._uBuffer!.updateMatrix(\"invViewProjMatrix\", this._shadowGenerator.getTransformMatrix().invertToRef(TmpVectors.Matrix[0]));\r\n\r\n if (this._engine._enableGPUDebugMarkers) {\r\n this._engine._debugPushGroup?.(`Update lighting volume (${this._name})`);\r\n }\r\n\r\n const depthTexture = this._shadowGenerator.getShadowMap()?.depthStencilTexture;\r\n if (depthTexture && depthTexture !== this._currentShadowDepthTexture) {\r\n this._currentShadowDepthTexture = depthTexture!;\r\n this._cs!.triggerContextRebuild = this._cs!.fastMode;\r\n this._cs2!.triggerContextRebuild = this._cs2!.fastMode;\r\n this._cs!.setInternalTexture(\"shadowMap\", depthTexture);\r\n this._cs2!.setInternalTexture(\"shadowMap\", depthTexture);\r\n }\r\n\r\n if (this._needUpdateGeometry()) {\r\n this._fullUpdateUBO(true);\r\n\r\n const dispatchSize = Math.ceil((this._tesselation + 1) / 32);\r\n\r\n this._engine._debugPushGroup?.(`Update vertices of other planes`);\r\n this._cs2!.dispatch(dispatchSize, 1, 1);\r\n this._engine._debugPopGroup?.();\r\n } else {\r\n this._fullUpdateUBO();\r\n }\r\n\r\n const dispatchSize = Math.ceil((this._tesselation + 1) / 8);\r\n\r\n this._engine._debugPushGroup?.(`Update vertices of far plane`);\r\n this._cs!.dispatch(dispatchSize, dispatchSize, 1);\r\n this._engine._debugPopGroup?.();\r\n\r\n if (this._engine._enableGPUDebugMarkers) {\r\n this._engine._debugPopGroup?.();\r\n }\r\n\r\n this._firstUpdate = false;\r\n } else {\r\n try {\r\n void this._fallbackReadPixelAsync();\r\n } catch {\r\n this._readPixelPromise = null;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the lighting volume and associated resources.\r\n */\r\n public dispose() {\r\n this._readPixelAbortController?.abort(new AbortError(\"LightingVolume is disposed\"));\r\n this._readPixelAbortController = null;\r\n this._mesh.dispose();\r\n if (this._fallbackTexture) {\r\n this._fallbackTexture._texture = null;\r\n }\r\n this._fallbackTexture?.dispose();\r\n this._copyTexture?.dispose();\r\n this._storageBuffer?.dispose();\r\n this._uBuffer?.dispose();\r\n this._depthCopy?.dispose();\r\n }\r\n\r\n private _needUpdateGeometry() {\r\n if (this._cs?.triggerContextRebuild || (this._light && !this._currentLightDirection.equals(this._light.direction))) {\r\n this._currentLightDirection.copyFrom(this._light!.direction);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _createComputeShader() {\r\n this._cs = new ComputeShader(\"updateFarPlaneVertices\", this._engine, \"lightingVolume\", {\r\n bindingsMapping: {\r\n shadowMap: { group: 0, binding: 0 },\r\n params: { group: 0, binding: 1 },\r\n positions: { group: 0, binding: 2 },\r\n },\r\n defines: !this._buildFullVolume ? [\"#define KEEP_EDGES\", \"#define MOVE_FAR_DEPTH_TO_NEAR\"] : undefined,\r\n entryPoint: \"updateFarPlaneVertices\",\r\n });\r\n\r\n this._cs2 = new ComputeShader(\"updatePlaneVertices\", this._engine, \"lightingVolume\", {\r\n bindingsMapping: {\r\n shadowMap: { group: 0, binding: 0 },\r\n params: { group: 0, binding: 1 },\r\n positions: { group: 0, binding: 2 },\r\n },\r\n entryPoint: \"updatePlaneVertices\",\r\n });\r\n\r\n this._setComputeShaderInputs();\r\n }\r\n\r\n private _setComputeShaderInputs() {\r\n if (!this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n if (this._shadowGenerator) {\r\n const depthTexture = this._shadowGenerator.getShadowMap()?.depthStencilTexture;\r\n this._currentShadowDepthTexture = depthTexture || null;\r\n if (depthTexture) {\r\n this._cs?.setInternalTexture(\"shadowMap\", depthTexture);\r\n this._cs2?.setInternalTexture(\"shadowMap\", depthTexture);\r\n }\r\n }\r\n\r\n if (this._uBuffer) {\r\n this._cs?.setUniformBuffer(\"params\", this._uBuffer);\r\n this._cs2?.setUniformBuffer(\"params\", this._uBuffer);\r\n }\r\n if (this._storageBuffer) {\r\n this._cs?.setStorageBuffer(\"positions\", this._storageBuffer);\r\n this._cs2?.setStorageBuffer(\"positions\", this._storageBuffer);\r\n }\r\n }\r\n\r\n private _createFallbackTextures() {\r\n if (!this._shadowGenerator) {\r\n return;\r\n }\r\n\r\n this._readPixelAbortController?.abort(new AbortError(\"Fallback textures are being (re)created\"));\r\n this._readPixelAbortController = new AbortController();\r\n\r\n const mapSize = this._shadowGenerator.mapSize;\r\n\r\n this._depthCopy?.dispose();\r\n this._depthCopy = this._engine.createRenderTargetTexture(\r\n { width: mapSize, height: mapSize },\r\n {\r\n type: Constants.TEXTURETYPE_FLOAT,\r\n format: Constants.TEXTUREFORMAT_RED,\r\n samples: 1,\r\n label: `${this._name} - fallback internal texture`,\r\n generateDepthBuffer: false,\r\n }\r\n );\r\n\r\n this._fallbackTexture?.dispose();\r\n this._fallbackTexture = new BaseTexture(this._scene, this._depthCopy.texture);\r\n this._fallbackTexture.name = `${this._name} - fallback texture`;\r\n }\r\n\r\n private async _fallbackReadPixelAsync() {\r\n if (this._readPixelPromise || !this._fallbackTexture || !this._copyTexture) {\r\n return;\r\n }\r\n\r\n const abortController = this._readPixelAbortController;\r\n\r\n abortController?.signal.throwIfAborted();\r\n\r\n const engine = this._engine as Engine;\r\n\r\n const shadowGenerator = this._shadowGenerator;\r\n const shadowMapDepthTexture = shadowGenerator?.getShadowMap()?.depthStencilTexture;\r\n\r\n if (!shadowMapDepthTexture) {\r\n return;\r\n }\r\n\r\n // Copies the shadow map of the shadow generator into _depthCopy\r\n // That's because we can't read from a depth attachment texture in WebGL. We must first copy it to a regular texture.\r\n engine.updateTextureSamplingMode(Constants.TEXTURE_NEAREST_SAMPLINGMODE, shadowMapDepthTexture);\r\n engine.updateTextureComparisonFunction(shadowMapDepthTexture, 0);\r\n\r\n this._copyTexture.copy(shadowMapDepthTexture, this._depthCopy);\r\n\r\n engine.updateTextureComparisonFunction(shadowMapDepthTexture, Constants.LESS);\r\n\r\n // Gets the texture from GPU to CPU\r\n this._readPixelPromise = this._fallbackTexture.readPixels(0, 0, undefined, true, false);\r\n if (!this._readPixelPromise) {\r\n return;\r\n }\r\n\r\n const buffer = await this._readPixelPromise;\r\n\r\n abortController?.signal.throwIfAborted();\r\n\r\n const depthValues = buffer as Float32Array;\r\n const positions = this._mesh.getVerticesData(\"position\");\r\n const numTesselation = this._tesselation;\r\n const startPos = this._buildFullVolume ? (numTesselation + 1) * 4 * 3 : 4 * 3;\r\n const mapSize = shadowGenerator.mapSize;\r\n const step = (mapSize - 1) / numTesselation;\r\n\r\n if (!positions) {\r\n this._readPixelPromise = null;\r\n return;\r\n }\r\n\r\n const halfTesselation = numTesselation / 2;\r\n\r\n const invViewProjMatrix = shadowGenerator.getTransformMatrix().clone();\r\n invViewProjMatrix.invertToRef(invViewProjMatrix);\r\n\r\n const factor = 4;\r\n\r\n if (this._needUpdateGeometry()) {\r\n this._updateGeometry();\r\n }\r\n\r\n let posIndex = startPos;\r\n let stepY = 0;\r\n for (let y = 0; y < numTesselation + 1; ++y) {\r\n for (let x = 0; x < numTesselation + 1; ++x) {\r\n let depth = depthValues[Math.floor(mapSize * Math.floor(stepY) + x * step) * factor];\r\n if (!this._buildFullVolume) {\r\n if (y === 0 || x === 0 || y === numTesselation || x === numTesselation) {\r\n posIndex += 3;\r\n continue;\r\n }\r\n if (depth === 1) {\r\n depth = 0;\r\n }\r\n }\r\n\r\n TmpVec3.set((x - halfTesselation) / halfTesselation, (y - halfTesselation) / halfTesselation, -1 + 2 * depth);\r\n\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewProjMatrix, TmpVec3);\r\n\r\n positions[posIndex] = TmpVec3.x;\r\n positions[posIndex + 1] = TmpVec3.y;\r\n positions[posIndex + 2] = TmpVec3.z;\r\n posIndex += 3;\r\n }\r\n stepY += step;\r\n }\r\n\r\n this._mesh.setVerticesData(\"position\", positions);\r\n\r\n this._readPixelPromise = null;\r\n this._firstUpdate = false;\r\n }\r\n\r\n private _fullUpdateUBO(force = false) {\r\n const light = this._light;\r\n\r\n if ((!force && !this._needFullUpdateUBO) || !light || !this._shadowGenerator) {\r\n this._uBuffer!.update();\r\n return;\r\n }\r\n\r\n this._needFullUpdateUBO = false;\r\n\r\n const numTesselation = this._tesselation;\r\n const min = TmpVectors.Vector3[0].set(light.orthoLeft, light.orthoBottom, light.shadowMinZ ?? Constants.ShadowMinZ);\r\n const max = TmpVectors.Vector3[1].set(light.orthoRight, light.orthoTop, light.shadowMaxZ ?? Constants.ShadowMaxZ);\r\n\r\n const invViewMatrix = this._shadowGenerator.viewMatrix.invertToRef(TmpVectors.Matrix[1]);\r\n\r\n this._uBuffer!.updateUInt(\"startVertexIndex\", this._buildFullVolume ? (numTesselation + 1) * 4 * 3 : 4 * 3);\r\n this._uBuffer!.updateFloat(\"step\", ((this._shadowGenerator?.mapSize ?? 128) - 1) / numTesselation);\r\n this._uBuffer!.updateUInt(\"tesselation\", numTesselation);\r\n this._uBuffer!.updateVector3(\"orthoMin\", min);\r\n this._uBuffer!.updateVector3(\"orthoMax\", max);\r\n this._uBuffer!.updateMatrix(\"invViewMatrix\", invViewMatrix);\r\n this._uBuffer!.update();\r\n }\r\n\r\n private _createGeometry() {\r\n const light = this._light;\r\n\r\n if (!light) {\r\n return;\r\n }\r\n\r\n this._tesselation = Math.max(Math.ceil(this._tesselation) & ~1, 2);\r\n\r\n const numTesselation = this._tesselation;\r\n const vertexNumber = (numTesselation + 1) * (numTesselation + 1) + (this._buildFullVolume ? (numTesselation + 1) * 4 : 4);\r\n\r\n this._positions = new Float32Array(vertexNumber * 3);\r\n this._indices.length = 0;\r\n\r\n this._createIndices(light);\r\n\r\n this._mesh.setIndices(this._indices, vertexNumber);\r\n\r\n if (this._engine.isWebGPU) {\r\n const webGPUEngine = this._engine as WebGPUEngine;\r\n\r\n this._storageBuffer?.dispose();\r\n this._storageBuffer = new StorageBuffer(webGPUEngine, vertexNumber * 3 * 4, Constants.BUFFER_CREATIONFLAG_VERTEX | Constants.BUFFER_CREATIONFLAG_READWRITE);\r\n\r\n this._mesh.setVerticesBuffer(new VertexBuffer(webGPUEngine, this._storageBuffer.getBuffer(), \"position\", { takeBufferOwnership: false }), true, vertexNumber);\r\n\r\n this._setComputeShaderInputs();\r\n\r\n this._cs!.triggerContextRebuild = true;\r\n this._cs2!.triggerContextRebuild = true;\r\n\r\n this._needFullUpdateUBO = true;\r\n }\r\n\r\n this._updateGeometry();\r\n }\r\n\r\n private _updateGeometry() {\r\n const light = this._light;\r\n\r\n if (!light || !this._shadowGenerator) {\r\n return;\r\n }\r\n\r\n if (this._indices.length === 0) {\r\n this._createGeometry();\r\n return;\r\n }\r\n\r\n if (this._engine.isWebGPU) {\r\n return;\r\n }\r\n\r\n const numTesselation = this._tesselation;\r\n\r\n const min = TmpVectors.Vector3[0].set(light.orthoLeft, light.orthoBottom, light.shadowMinZ ?? Constants.ShadowMinZ);\r\n const max = TmpVectors.Vector3[1].set(light.orthoRight, light.orthoTop, light.shadowMaxZ ?? Constants.ShadowMaxZ);\r\n\r\n const invViewMatrix = this._shadowGenerator.viewMatrix.invertToRef(TmpVectors.Matrix[1]);\r\n\r\n const stepX = (max.x - min.x) / numTesselation;\r\n const stepY = (max.y - min.y) / numTesselation;\r\n\r\n let vIndex = 0;\r\n\r\n if (this._buildFullVolume) {\r\n // Right faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(max.x, min.y + i * stepY, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n // Left faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(min.x, min.y + i * stepY, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n // Bottom faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(min.x + i * stepX, min.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n\r\n // Top faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n TmpVec3.set(min.x + i * stepX, max.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n }\r\n } else {\r\n // Closes the volume with two near triangles\r\n TmpVec3.set(max.x, min.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n\r\n TmpVec3.set(max.x, max.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n\r\n TmpVec3.set(min.x, min.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex++] = TmpVec3.z;\r\n\r\n TmpVec3.set(min.x, max.y, min.z);\r\n Vector3.TransformCoordinatesToRef(TmpVec3, invViewMatrix, TmpVec3);\r\n this._positions[vIndex++] = TmpVec3.x;\r\n this._positions[vIndex++] = TmpVec3.y;\r\n this._positions[vIndex] = TmpVec3.z;\r\n }\r\n\r\n this._mesh.setVerticesData(\"position\", this._positions);\r\n }\r\n\r\n private _createIndices(light: DirectionalLight) {\r\n const invViewMatrix = Matrix.LookAtLH(light.position, light.position.add(light.direction), Vector3.UpReadOnly);\r\n invViewMatrix.invertToRef(invViewMatrix);\r\n\r\n const numTesselation = this._tesselation;\r\n\r\n const startFarIndices = this._buildFullVolume ? (numTesselation + 1) * 4 : 4;\r\n\r\n if (this._buildFullVolume) {\r\n const rightFaceStartIndex = 0;\r\n\r\n // Right faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(\r\n rightFaceStartIndex + i,\r\n startFarIndices + numTesselation + (i + 1) * (numTesselation + 1),\r\n startFarIndices + numTesselation + i * (numTesselation + 1)\r\n );\r\n this._indices.push(rightFaceStartIndex + i, rightFaceStartIndex + i + 1, startFarIndices + numTesselation + (i + 1) * (numTesselation + 1));\r\n }\r\n }\r\n\r\n const leftFaceStartIndex = rightFaceStartIndex + numTesselation + 1;\r\n\r\n // Left faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(leftFaceStartIndex + i, startFarIndices + 0 + i * (numTesselation + 1), startFarIndices + 0 + (i + 1) * (numTesselation + 1));\r\n this._indices.push(leftFaceStartIndex + i, startFarIndices + 0 + (i + 1) * (numTesselation + 1), leftFaceStartIndex + i + 1);\r\n }\r\n }\r\n\r\n const bottomFaceStartIndex = leftFaceStartIndex + numTesselation + 1;\r\n\r\n // Bottom faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(bottomFaceStartIndex + i, bottomFaceStartIndex + i + 1, startFarIndices + i + 0 * (numTesselation + 1));\r\n this._indices.push(bottomFaceStartIndex + i + 1, startFarIndices + i + 1 + 0 * (numTesselation + 1), startFarIndices + i + 0 * (numTesselation + 1));\r\n }\r\n }\r\n\r\n const topFaceStartIndex = bottomFaceStartIndex + numTesselation + 1;\r\n\r\n // Top faces of the frustum\r\n for (let i = 0; i <= numTesselation; ++i) {\r\n if (i < numTesselation) {\r\n this._indices.push(topFaceStartIndex + i, startFarIndices + i + numTesselation * (numTesselation + 1), topFaceStartIndex + i + 1);\r\n this._indices.push(\r\n topFaceStartIndex + i + 1,\r\n startFarIndices + i + numTesselation * (numTesselation + 1),\r\n startFarIndices + i + 1 + numTesselation * (numTesselation + 1)\r\n );\r\n }\r\n }\r\n\r\n // Near faces of the frustum\r\n for (let i = 0; i < numTesselation; ++i) {\r\n this._indices.push(leftFaceStartIndex + i, leftFaceStartIndex + i + 1, topFaceStartIndex + numTesselation - i);\r\n if (i < numTesselation - 1) {\r\n this._indices.push(leftFaceStartIndex + i + 1, topFaceStartIndex + numTesselation - i - 1, topFaceStartIndex + numTesselation - i);\r\n }\r\n }\r\n\r\n for (let i = 0; i < numTesselation; ++i) {\r\n this._indices.push(bottomFaceStartIndex + i, rightFaceStartIndex + numTesselation - i, rightFaceStartIndex + numTesselation - i - 1);\r\n if (i < numTesselation - 1) {\r\n this._indices.push(bottomFaceStartIndex + i, rightFaceStartIndex + numTesselation - i - 1, bottomFaceStartIndex + i + 1);\r\n }\r\n }\r\n } else {\r\n this._indices.push(0, 2, 1);\r\n this._indices.push(2, 3, 1);\r\n }\r\n\r\n // Tesselate the far plane\r\n for (let iy = 0; iy <= numTesselation; ++iy) {\r\n for (let ix = 0; ix <= numTesselation; ++ix) {\r\n if (ix < numTesselation && iy < numTesselation) {\r\n this._indices.push(\r\n startFarIndices + ix + iy * (numTesselation + 1),\r\n startFarIndices + ix + 1 + iy * (numTesselation + 1),\r\n startFarIndices + ix + 1 + (iy + 1) * (numTesselation + 1)\r\n );\r\n this._indices.push(\r\n startFarIndices + ix + iy * (numTesselation + 1),\r\n startFarIndices + ix + 1 + (iy + 1) * (numTesselation + 1),\r\n startFarIndices + ix + (iy + 1) * (numTesselation + 1)\r\n );\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -135,7 +135,7 @@ export class FogBlock extends NodeMaterialBlock {
135
135
  if (state.target === NodeMaterialBlockTargets.Fragment) {
136
136
  state.sharedData.blocksWithDefines.push(this);
137
137
  state.sharedData.bindableBlocks.push(this);
138
- let replaceStrings = [];
138
+ let replaceStrings;
139
139
  let prefix1 = "";
140
140
  let prefix2 = "";
141
141
  if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
@@ -1 +1 @@
1
- {"version":3,"file":"fogBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/fogBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,WAAW,EAAE,6CAAgD;AAGtE;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAI3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;QAE/D,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAC3H,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAEjH,WAAW;QACX,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACxH,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE3H,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/G,IAAI,CAAC,KAAK,CAAC,0CAA0C,CACjD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,MAAM,CAC9I,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,0CAA0C,CACpD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,MAAM,CAC9I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,mEAAmE;QACnE,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,MAAM,MAAM,CAAC,+DAA+D,CAAC,CAAC;QAClF,CAAC;aAAM,CAAC;YACJ,MAAM,MAAM,CAAC,2DAA2D,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACzB,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAExI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACb,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAC9D,CAAC;YACD,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEhJ,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,EAAE,SAAS,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;gBACpG,aAAa,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC;YACtE,CAAC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACa,cAAc,CAAC,OAA4B,EAAE,YAA0B,EAAE,IAAmB;QACxG,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;OAKG;IACa,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IACzG,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACrD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,cAAc,GAAG,EAAE,CAAC;YACxB,IAAI,OAAO,GAAG,EAAE,CAAC;YACjB,IAAI,OAAO,GAAG,EAAE,CAAC;YAEjB,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC/C,cAAc,GAAG;oBACb,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,yDAAyD,EAAE;oBACtG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,WAAW,EAAE;oBACvD,EAAE,MAAM,EAAE,8BAA8B,EAAE,OAAO,EAAE,cAAc,EAAE;iBACtE,CAAC;gBAEF,OAAO,GAAG,iBAAiB,CAAC;gBAC5B,OAAO,GAAG,WAAW,CAAC;YAC1B,CAAC;iBAAM,CAAC;gBACJ,cAAc,GAAG,CAAC,EAAE,MAAM,EAAE,yBAAyB,EAAE,OAAO,EAAE,wDAAwD,EAAE,CAAC,CAAC;YAChI,CAAC;YAED,KAAK,CAAC,wBAAwB,CAAC,wBAAwB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;gBACvE,cAAc,EAAE,IAAI;gBACpB,cAAc,EAAE,IAAI;gBACpB,WAAW,EAAE,KAAK;gBAClB,cAAc,EAAE,cAAc;aACjC,CAAC,CAAC;YAEH,MAAM,mBAAmB,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;YAC9D,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;YAClE,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEhC,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAEjG,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;YAC1C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,KAAK,CAAC,oBAAoB,OAAO,GAAG,IAAI,CAAC,gBAAgB,KAAK,OAAO,GAAG,IAAI,CAAC,cAAc,MAAM,CAAC;YAClN,KAAK,CAAC,iBAAiB;gBACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;oBAC5B,MAAM,mBAAmB,MAAM,KAAK,CAAC,sBAAsB,iBAAiB,mBAAmB,OAAO,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YACnJ,KAAK,CAAC,iBAAiB,IAAI,UAAU,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,OAAO,KAAK,CAAC,sBAAsB,SAAS,CAAC;YAC9G,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAC1C,CAAC;aAAM,CAAC;YACJ,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;YACnE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YACnG,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;YACpF,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,gBAAgB,OAAO,IAAI,CAAC,sBAAsB,MAAM,QAAQ,CAAC,sBAAsB,UAAU,CAAC;QAClJ,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { GetFogState } from \"core/Materials/materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add support for scene fog\r\n */\r\nexport class FogBlock extends NodeMaterialBlock {\r\n private _fogDistanceName: string;\r\n private _fogParameters: string;\r\n\r\n /**\r\n * Create a new FogBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment, false);\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"view\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n\r\n // Fragment\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"fogColor\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.input.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n this.fogColor.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FogBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the fog color input component\r\n */\r\n public get fogColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Initialize the block\r\n * @param state - the build state\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\");\r\n } else {\r\n await import(\"../../../../Shaders/ShadersInclude/fogFragmentDeclaration\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - the node material\r\n * @param additionalFilteringInfo - optional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.view.isConnected) {\r\n let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));\r\n\r\n if (!viewInput) {\r\n viewInput = new InputBlock(\"view\");\r\n viewInput.setAsSystemValue(NodeMaterialSystemValues.View);\r\n }\r\n viewInput.output.connectTo(this.view);\r\n }\r\n if (!this.fogColor.isConnected) {\r\n let fogColorInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.FogColor && additionalFilteringInfo(b));\r\n\r\n if (!fogColorInput) {\r\n fogColorInput = new InputBlock(\"fogColor\", undefined, NodeMaterialBlockConnectionPointTypes.Color3);\r\n fogColorInput.setAsSystemValue(NodeMaterialSystemValues.FogColor);\r\n }\r\n fogColorInput.output.connectTo(this.fogColor);\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the material defines\r\n * @param nodeMaterial - the node material\r\n * @param mesh - the mesh to prepare for\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const scene = mesh.getScene();\r\n defines.setValue(\"FOG\", nodeMaterial.fogEnabled && GetFogState(mesh, scene));\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - the effect to bind to\r\n * @param nodeMaterial - the node material\r\n * @param mesh - the mesh to bind for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const scene = mesh.getScene();\r\n effect.setFloat4(this._fogParameters, scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n let replaceStrings = [];\r\n let prefix1 = \"\";\r\n let prefix2 = \"\";\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n replaceStrings = [\r\n { search: /fn CalcFogFactor\\(\\)/, replace: \"fn CalcFogFactor(vFogDistance: vec3f, vFogInfos: vec4f)\" },\r\n { search: /uniforms.vFogInfos/g, replace: \"vFogInfos\" },\r\n { search: /fragmentInputs.vFogDistance/g, replace: \"vFogDistance\" },\r\n ];\r\n\r\n prefix1 = \"fragmentInputs.\";\r\n prefix2 = \"uniforms.\";\r\n } else {\r\n replaceStrings = [{ search: /float CalcFogFactor\\(\\)/, replace: \"float CalcFogFactor(vec3 vFogDistance, vec4 vFogInfos)\" }];\r\n }\r\n\r\n state._emitFunctionFromInclude(\"fogFragmentDeclaration\", `//${this.name}`, {\r\n removeUniforms: true,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const tempFogVariablename = state._getFreeVariableName(\"fog\");\r\n const color = this.input;\r\n const fogColor = this.fogColor;\r\n this._fogParameters = state._getFreeVariableName(\"fogParameters\");\r\n const output = this._outputs[0];\r\n\r\n state._emitUniformFromString(this._fogParameters, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n state.compilationString += `#ifdef FOG\\n`;\r\n state.compilationString += `${state._declareLocalVar(tempFogVariablename, NodeMaterialBlockConnectionPointTypes.Float)} = CalcFogFactor(${prefix1}${this._fogDistanceName}, ${prefix2}${this._fogParameters});\\n`;\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${tempFogVariablename} * ${color.associatedVariableName}.rgb + (1.0 - ${tempFogVariablename}) * ${fogColor.associatedVariableName}.rgb;\\n`;\r\n state.compilationString += `#else\\n${state._declareOutput(output)} = ${color.associatedVariableName}.rgb;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n } else {\r\n const worldPos = this.worldPosition;\r\n const view = this.view;\r\n this._fogDistanceName = state._getFreeVariableName(\"vFogDistance\");\r\n state._emitVaryingFromString(this._fogDistanceName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"vertexOutputs.\" : \"\";\r\n state.compilationString += `${prefix}${this._fogDistanceName} = (${view.associatedVariableName} * ${worldPos.associatedVariableName}).xyz;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FogBlock\", FogBlock);\r\n"]}
1
+ {"version":3,"file":"fogBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/fogBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,WAAW,EAAE,6CAAgD;AAGtE;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAI3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;QAE/D,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAC3H,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAEjH,WAAW;QACX,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACxH,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE3H,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/G,IAAI,CAAC,KAAK,CAAC,0CAA0C,CACjD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,MAAM,CAC9I,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,0CAA0C,CACpD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,MAAM,CAC9I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,mEAAmE;QACnE,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;YACzC,MAAM,MAAM,CAAC,+DAA+D,CAAC,CAAC;QAClF,CAAC;aAAM,CAAC;YACJ,MAAM,MAAM,CAAC,2DAA2D,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACzB,IAAI,SAAS,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAExI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACb,SAAS,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;gBACnC,SAAS,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;YAC9D,CAAC;YACD,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,QAAQ,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEhJ,IAAI,CAAC,aAAa,EAAE,CAAC;gBACjB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,EAAE,SAAS,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;gBACpG,aAAa,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC;YACtE,CAAC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACa,cAAc,CAAC,OAA4B,EAAE,YAA0B,EAAE,IAAmB;QACxG,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,OAAO,CAAC,QAAQ,CAAC,KAAK,EAAE,YAAY,CAAC,UAAU,IAAI,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;OAKG;IACa,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC;IACzG,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACrD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,cAAqD,CAAC;YAC1D,IAAI,OAAO,GAAG,EAAE,CAAC;YACjB,IAAI,OAAO,GAAG,EAAE,CAAC;YAEjB,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC/C,cAAc,GAAG;oBACb,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,yDAAyD,EAAE;oBACtG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,WAAW,EAAE;oBACvD,EAAE,MAAM,EAAE,8BAA8B,EAAE,OAAO,EAAE,cAAc,EAAE;iBACtE,CAAC;gBAEF,OAAO,GAAG,iBAAiB,CAAC;gBAC5B,OAAO,GAAG,WAAW,CAAC;YAC1B,CAAC;iBAAM,CAAC;gBACJ,cAAc,GAAG,CAAC,EAAE,MAAM,EAAE,yBAAyB,EAAE,OAAO,EAAE,wDAAwD,EAAE,CAAC,CAAC;YAChI,CAAC;YAED,KAAK,CAAC,wBAAwB,CAAC,wBAAwB,EAAE,KAAK,IAAI,CAAC,IAAI,EAAE,EAAE;gBACvE,cAAc,EAAE,IAAI;gBACpB,cAAc,EAAE,IAAI;gBACpB,WAAW,EAAE,KAAK;gBAClB,cAAc,EAAE,cAAc;aACjC,CAAC,CAAC;YAEH,MAAM,mBAAmB,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;YAC9D,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;YAClE,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAEhC,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YAEjG,KAAK,CAAC,iBAAiB,IAAI,cAAc,CAAC;YAC1C,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,KAAK,CAAC,oBAAoB,OAAO,GAAG,IAAI,CAAC,gBAAgB,KAAK,OAAO,GAAG,IAAI,CAAC,cAAc,MAAM,CAAC;YAClN,KAAK,CAAC,iBAAiB;gBACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC;oBAC5B,MAAM,mBAAmB,MAAM,KAAK,CAAC,sBAAsB,iBAAiB,mBAAmB,OAAO,QAAQ,CAAC,sBAAsB,SAAS,CAAC;YACnJ,KAAK,CAAC,iBAAiB,IAAI,UAAU,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,OAAO,KAAK,CAAC,sBAAsB,SAAS,CAAC;YAC9G,KAAK,CAAC,iBAAiB,IAAI,UAAU,CAAC;QAC1C,CAAC;aAAM,CAAC;YACJ,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;YACnE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;YACnG,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;YACpF,KAAK,CAAC,iBAAiB,IAAI,GAAG,MAAM,GAAG,IAAI,CAAC,gBAAgB,OAAO,IAAI,CAAC,sBAAsB,MAAM,QAAQ,CAAC,sBAAsB,UAAU,CAAC;QAClJ,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport { GetFogState } from \"core/Materials/materialHelper.functions\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to add support for scene fog\r\n */\r\nexport class FogBlock extends NodeMaterialBlock {\r\n private _fogDistanceName: string;\r\n private _fogParameters: string;\r\n\r\n /**\r\n * Create a new FogBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment, false);\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"view\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n\r\n // Fragment\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"fogColor\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.input.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n this.fogColor.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Color4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"FogBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the fog color input component\r\n */\r\n public get fogColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Initialize the block\r\n * @param state - the build state\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\");\r\n } else {\r\n await import(\"../../../../Shaders/ShadersInclude/fogFragmentDeclaration\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - the node material\r\n * @param additionalFilteringInfo - optional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.view.isConnected) {\r\n let viewInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.View && additionalFilteringInfo(b));\r\n\r\n if (!viewInput) {\r\n viewInput = new InputBlock(\"view\");\r\n viewInput.setAsSystemValue(NodeMaterialSystemValues.View);\r\n }\r\n viewInput.output.connectTo(this.view);\r\n }\r\n if (!this.fogColor.isConnected) {\r\n let fogColorInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.FogColor && additionalFilteringInfo(b));\r\n\r\n if (!fogColorInput) {\r\n fogColorInput = new InputBlock(\"fogColor\", undefined, NodeMaterialBlockConnectionPointTypes.Color3);\r\n fogColorInput.setAsSystemValue(NodeMaterialSystemValues.FogColor);\r\n }\r\n fogColorInput.output.connectTo(this.fogColor);\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the material defines\r\n * @param nodeMaterial - the node material\r\n * @param mesh - the mesh to prepare for\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial, mesh?: AbstractMesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const scene = mesh.getScene();\r\n defines.setValue(\"FOG\", nodeMaterial.fogEnabled && GetFogState(mesh, scene));\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - the effect to bind to\r\n * @param nodeMaterial - the node material\r\n * @param mesh - the mesh to bind for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const scene = mesh.getScene();\r\n effect.setFloat4(this._fogParameters, scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n let replaceStrings: { search: RegExp; replace: string }[];\r\n let prefix1 = \"\";\r\n let prefix2 = \"\";\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n replaceStrings = [\r\n { search: /fn CalcFogFactor\\(\\)/, replace: \"fn CalcFogFactor(vFogDistance: vec3f, vFogInfos: vec4f)\" },\r\n { search: /uniforms.vFogInfos/g, replace: \"vFogInfos\" },\r\n { search: /fragmentInputs.vFogDistance/g, replace: \"vFogDistance\" },\r\n ];\r\n\r\n prefix1 = \"fragmentInputs.\";\r\n prefix2 = \"uniforms.\";\r\n } else {\r\n replaceStrings = [{ search: /float CalcFogFactor\\(\\)/, replace: \"float CalcFogFactor(vec3 vFogDistance, vec4 vFogInfos)\" }];\r\n }\r\n\r\n state._emitFunctionFromInclude(\"fogFragmentDeclaration\", `//${this.name}`, {\r\n removeUniforms: true,\r\n removeVaryings: true,\r\n removeIfDef: false,\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const tempFogVariablename = state._getFreeVariableName(\"fog\");\r\n const color = this.input;\r\n const fogColor = this.fogColor;\r\n this._fogParameters = state._getFreeVariableName(\"fogParameters\");\r\n const output = this._outputs[0];\r\n\r\n state._emitUniformFromString(this._fogParameters, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n state.compilationString += `#ifdef FOG\\n`;\r\n state.compilationString += `${state._declareLocalVar(tempFogVariablename, NodeMaterialBlockConnectionPointTypes.Float)} = CalcFogFactor(${prefix1}${this._fogDistanceName}, ${prefix2}${this._fogParameters});\\n`;\r\n state.compilationString +=\r\n state._declareOutput(output) +\r\n ` = ${tempFogVariablename} * ${color.associatedVariableName}.rgb + (1.0 - ${tempFogVariablename}) * ${fogColor.associatedVariableName}.rgb;\\n`;\r\n state.compilationString += `#else\\n${state._declareOutput(output)} = ${color.associatedVariableName}.rgb;\\n`;\r\n state.compilationString += `#endif\\n`;\r\n } else {\r\n const worldPos = this.worldPosition;\r\n const view = this.view;\r\n this._fogDistanceName = state._getFreeVariableName(\"vFogDistance\");\r\n state._emitVaryingFromString(this._fogDistanceName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"vertexOutputs.\" : \"\";\r\n state.compilationString += `${prefix}${this._fogDistanceName} = (${view.associatedVariableName} * ${worldPos.associatedVariableName}).xyz;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FogBlock\", FogBlock);\r\n"]}
@@ -99,7 +99,7 @@ export class ImageSourceBlock extends NodeMaterialBlock {
99
99
  state.sharedData.bindableBlocks.push(this);
100
100
  }
101
101
  if (this.dimensions.isConnected) {
102
- let affect = "";
102
+ let affect;
103
103
  if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
104
104
  affect = `vec2f(textureDimensions(${this._samplerName}, 0).xy)`;
105
105
  }
@@ -1 +1 @@
1
- {"version":3,"file":"imageSourceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/imageSourceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IAGnD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA0B;QACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,OAAO,EAAE,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE,CAAC;YACpB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE,CAAC;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAExD,IAAI,CAAC,cAAc,CACf,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,uDAA+C,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrF,CAAC;IAED;;;;OAIG;IACa,IAAI,CAAC,MAAc,EAAE,aAA2B;QAC5D,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;;OAGG;IACa,OAAO;QACnB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE,CAAC;YACvD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACnD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE1D,eAAe;YACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;YAC9B,IAAI,MAAM,GAAW,EAAE,CAAC;YACxB,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC/C,MAAM,GAAG,2BAA2B,IAAI,CAAC,YAAY,UAAU,CAAC;YACpE,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,oBAAoB,IAAI,CAAC,YAAY,UAAU,CAAC;YAC7D,CAAC;YAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,MAAM,KAAK,CAAC;QACzF,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;YACrC,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACjD,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB,CAAC,aAAa,GAAG,KAAK;QACxD,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,aAAa,EAAE,CAAC;YACjC,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,MAAM,CAAC;QAC1L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;QACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;QACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;QACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACa,SAAS,CAAC,aAAa,GAAG,KAAK;QAC3C,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IACI,CAAC,aAAa;YACd,IAAI,CAAC,OAAO;YACZ,CAAC,YAAY,CAAC,wCAAwC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YACvF,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAChD,CAAC;YACC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;QAC3D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe,EAAE,WAAqC;QACvH,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;QAErE,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;YACxE,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;gBAChD,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACzD,OAAO,GAAG,EAAE,CAAC;gBACjB,CAAC;qBAAM,IAAI,WAAW,EAAE,CAAC;oBACrB,mBAAmB,CAAC,OAAO,CAAC,GAAG,GAAG,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;oBAC/E,mBAAmB,CAAC,OAAO,CAAC,IAAI,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC;gBACvE,CAAC;YACL,CAAC;YACD,IAAI,mBAAmB,CAAC,OAAO,CAAC,YAAY,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;gBAC5F,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;YACzF,CAAC;QACL,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to provide an image for a TextureBlock\r\n */\r\nexport class ImageSourceBlock extends NodeMaterialBlock {\r\n private _samplerName: string;\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get samplerName(): string {\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Creates a new ImageSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"dimensions\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - the effect to bind to\r\n * @param _nodeMaterial - the node material\r\n */\r\n public override bind(effect: Effect, _nodeMaterial: NodeMaterial) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ImageSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the dimension component\r\n */\r\n public get dimensions(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n this._samplerName = state._getFreeVariableName(this.name);\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (this.dimensions.isConnected) {\r\n let affect: string = \"\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n affect = `vec2f(textureDimensions(${this._samplerName}, 0).xy)`;\r\n } else {\r\n affect = `vec2(textureSize(${this._samplerName}, 0).xy)`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(this.dimensions)} = ${affect};\\n`;\r\n }\r\n\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode(ignoreTexture = false) {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture || ignoreTexture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @param ignoreTexture - whether to skip texture serialization\r\n * @returns the serialized object\r\n */\r\n public override serialize(ignoreTexture = false): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (\r\n !ignoreTexture &&\r\n this.texture &&\r\n (NodeMaterial.AllowSerializationOfRenderTargetTextures || !this.texture.isRenderTarget) &&\r\n this.texture.getClassName() !== \"VideoTexture\"\r\n ) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root url\r\n * @param urlRewriter - optional url rewriter\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n super._deserialize(serializationObject, scene, rootUrl, urlRewriter);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) {\r\n if (serializationObject.texture.url !== undefined) {\r\n if (serializationObject.texture.url.indexOf(\"data:\") === 0) {\r\n rootUrl = \"\";\r\n } else if (urlRewriter) {\r\n serializationObject.texture.url = urlRewriter(serializationObject.texture.url);\r\n serializationObject.texture.name = serializationObject.texture.url;\r\n }\r\n }\r\n if (serializationObject.texture.base64String || serializationObject.texture.url !== undefined) {\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ImageSourceBlock\", ImageSourceBlock);\r\n"]}
1
+ {"version":3,"file":"imageSourceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/imageSourceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IAGnD;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,OAA0B;QACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,OAAO,EAAE,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE,CAAC;YACpB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,OAAO,IAAI,KAAK,EAAE,CAAC;YACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;gBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,iBAAiB,CAAC,CAAC;QAExD,IAAI,CAAC,cAAc,CACf,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,uDAA+C,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrF,CAAC;IAED;;;;OAIG;IACa,IAAI,CAAC,MAAc,EAAE,aAA2B;QAC5D,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,OAAO;QACX,CAAC;QAED,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;;OAGG;IACa,OAAO;QACnB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE,CAAC;YACvD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACnD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE1D,eAAe;YACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/C,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC;YAC9B,IAAI,MAAc,CAAC;YACnB,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC/C,MAAM,GAAG,2BAA2B,IAAI,CAAC,YAAY,UAAU,CAAC;YACpE,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,oBAAoB,IAAI,CAAC,YAAY,UAAU,CAAC;YAC7D,CAAC;YAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,MAAM,KAAK,CAAC;QACzF,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;YACrC,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QACjD,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB,CAAC,aAAa,GAAG,KAAK;QACxD,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,aAAa,EAAE,CAAC;YACjC,OAAO,UAAU,CAAC;QACtB,CAAC;QAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,MAAM,CAAC;QAC1L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;QACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;QACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;QACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;QACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;OAIG;IACa,SAAS,CAAC,aAAa,GAAG,KAAK;QAC3C,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IACI,CAAC,aAAa;YACd,IAAI,CAAC,OAAO;YACZ,CAAC,YAAY,CAAC,wCAAwC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YACvF,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAChD,CAAC;YACC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;QAC3D,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe,EAAE,WAAqC;QACvH,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;QAErE,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,EAAE,CAAC;YACxE,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;gBAChD,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACzD,OAAO,GAAG,EAAE,CAAC;gBACjB,CAAC;qBAAM,IAAI,WAAW,EAAE,CAAC;oBACrB,mBAAmB,CAAC,OAAO,CAAC,GAAG,GAAG,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;oBAC/E,mBAAmB,CAAC,OAAO,CAAC,IAAI,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC;gBACvE,CAAC;YACL,CAAC;YACD,IAAI,mBAAmB,CAAC,OAAO,CAAC,YAAY,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;gBAC5F,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;YACzF,CAAC;QACL,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to provide an image for a TextureBlock\r\n */\r\nexport class ImageSourceBlock extends NodeMaterialBlock {\r\n private _samplerName: string;\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get samplerName(): string {\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Creates a new ImageSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"dimensions\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - the effect to bind to\r\n * @param _nodeMaterial - the node material\r\n */\r\n public override bind(effect: Effect, _nodeMaterial: NodeMaterial) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ImageSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the dimension component\r\n */\r\n public get dimensions(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n this._samplerName = state._getFreeVariableName(this.name);\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (this.dimensions.isConnected) {\r\n let affect: string;\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n affect = `vec2f(textureDimensions(${this._samplerName}, 0).xy)`;\r\n } else {\r\n affect = `vec2(textureSize(${this._samplerName}, 0).xy)`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(this.dimensions)} = ${affect};\\n`;\r\n }\r\n\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode(ignoreTexture = false) {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture || ignoreTexture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @param ignoreTexture - whether to skip texture serialization\r\n * @returns the serialized object\r\n */\r\n public override serialize(ignoreTexture = false): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (\r\n !ignoreTexture &&\r\n this.texture &&\r\n (NodeMaterial.AllowSerializationOfRenderTargetTextures || !this.texture.isRenderTarget) &&\r\n this.texture.getClassName() !== \"VideoTexture\"\r\n ) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root url\r\n * @param urlRewriter - optional url rewriter\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n super._deserialize(serializationObject, scene, rootUrl, urlRewriter);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) {\r\n if (serializationObject.texture.url !== undefined) {\r\n if (serializationObject.texture.url.indexOf(\"data:\") === 0) {\r\n rootUrl = \"\";\r\n } else if (urlRewriter) {\r\n serializationObject.texture.url = urlRewriter(serializationObject.texture.url);\r\n serializationObject.texture.name = serializationObject.texture.url;\r\n }\r\n }\r\n if (serializationObject.texture.base64String || serializationObject.texture.url !== undefined) {\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ImageSourceBlock\", ImageSourceBlock);\r\n"]}
@@ -90,13 +90,12 @@ export class SheenBlock extends NodeMaterialBlock {
90
90
  * @returns the shader code
91
91
  */
92
92
  getCode(reflectionBlock, state) {
93
- let code = "";
94
93
  const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;
95
94
  const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : "1.";
96
95
  const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : "0.";
97
96
  const texture = `vec4${state.fSuffix}(0.)`;
98
97
  const isWebGPU = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */;
99
- code = `#ifdef SHEEN
98
+ const code = `#ifdef SHEEN
100
99
  ${isWebGPU ? "var sheenOut: sheenOutParams" : "sheenOutParams sheenOut"};
101
100
 
102
101
  ${state._declareLocalVar("vSheenColor", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});
@@ -1 +1 @@
1
- {"version":3,"file":"sheenBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/sheenBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAOxG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAgBnD;;;;WAIG;QAEI,kBAAa,GAAY,KAAK,CAAC;QAEtC;;WAEG;QAEI,wBAAmB,GAAY,KAAK,CAAC;QA1BxC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACnH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEtH,IAAI,CAAC,cAAc,CACf,OAAO,EACP,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,OAAO,EAAE,IAAI,uDAA+C,UAAU,EAAE,YAAY,CAAC,CACpI,CAAC;IACN,CAAC;IAgBD;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,cAAc,CAAC,OAA4B;QACvD,OAAO,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChC,OAAO,CAAC,QAAQ,CAAC,sCAAsC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACtE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACtE,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,eAA0C,EAAE,KAA6B;QACpF,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,OAAO,MAAM,CAAC;QACtG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5F,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5F,MAAM,OAAO,GAAG,OAAO,KAAK,CAAC,OAAO,MAAM,CAAC;QAC3C,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,IAAI,GAAG;cACD,QAAQ,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,yBAAyB;;cAErE,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,OAAO,IAAI,KAAK,KAAK,SAAS;;;;;oBAK5H,SAAS;;;;oBAIT,OAAO;kBACT,QAAQ,CAAC,CAAC,CAAC,KAAK,OAAO,SAAS,CAAC,CAAC,CAAC,EAAE;;;;;;;;;;;;;;oBAcnC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,eAAe,EAAE,iCAAiC;oBAChF,eAAe,EAAE,qBAAqB;oBACtC,eAAe,EAAE,eAAe;oBAChC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE;yBACtB,eAAe,EAAE,aAAa;wBAC/B,eAAe,EAAE,gBAAgB;sBACnC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,gBAAgB,SAAS,CAAC,CAAC,CAAC,EAAE;;wBAE7D,eAAe,EAAE,cAAc;sBACjC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,cAAc,SAAS,CAAC,CAAC,CAAC,EAAE;;;;;6BAKtD,eAAe,EAAE,aAAa;4BAC/B,eAAe,EAAE,gBAAgB;0BACnC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,gBAAgB,SAAS,CAAC,CAAC,CAAC,EAAE;4BAC7D,eAAe,EAAE,gBAAgB;0BACnC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,gBAAgB,SAAS,CAAC,CAAC,CAAC,EAAE;;4BAE7D,eAAe,EAAE,cAAc;0BACjC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,cAAc,SAAS,CAAC,CAAC,CAAC,EAAE;4BAC3D,eAAe,EAAE,cAAc;0BACjC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,cAAc,SAAS,CAAC,CAAC,CAAC,EAAE;;;+BAGxD,eAAe,EAAE,iBAAiB;;;+BAGlC,eAAe,EAAE,iBAAiB,8DAA8D,eAAe,EAAE,aAAa;;;;;;;;;iBAS5I,CAAC;QAEV,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACrD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,KAAK,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;QAE/F,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;IACvE,CAAC;CACJ;AAlMU;IADN,sBAAsB,CAAC,gBAAgB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iDAClG;AAM/B;IADN,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;uDACpG;AA8LhD,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectanceF0\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
1
+ {"version":3,"file":"sheenBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/sheenBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAOxG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAgBnD;;;;WAIG;QAEI,kBAAa,GAAY,KAAK,CAAC;QAEtC;;WAEG;QAEI,wBAAmB,GAAY,KAAK,CAAC;QA1BxC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACnH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEtH,IAAI,CAAC,cAAc,CACf,OAAO,EACP,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,OAAO,EAAE,IAAI,uDAA+C,UAAU,EAAE,YAAY,CAAC,CACpI,CAAC;IACN,CAAC;IAgBD;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,cAAc,CAAC,OAA4B;QACvD,OAAO,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChC,OAAO,CAAC,QAAQ,CAAC,sCAAsC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACtE,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACtE,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,eAA0C,EAAE,KAA6B;QACpF,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,OAAO,MAAM,CAAC;QACtG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5F,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5F,MAAM,OAAO,GAAG,OAAO,KAAK,CAAC,OAAO,MAAM,CAAC;QAC3C,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,MAAM,IAAI,GAAG;cACP,QAAQ,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,yBAAyB;;cAErE,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,OAAO,IAAI,KAAK,KAAK,SAAS;;;;;oBAK5H,SAAS;;;;oBAIT,OAAO;kBACT,QAAQ,CAAC,CAAC,CAAC,KAAK,OAAO,SAAS,CAAC,CAAC,CAAC,EAAE;;;;;;;;;;;;;;oBAcnC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,eAAe,EAAE,iCAAiC;oBAChF,eAAe,EAAE,qBAAqB;oBACtC,eAAe,EAAE,eAAe;oBAChC,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE;yBACtB,eAAe,EAAE,aAAa;wBAC/B,eAAe,EAAE,gBAAgB;sBACnC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,gBAAgB,SAAS,CAAC,CAAC,CAAC,EAAE;;wBAE7D,eAAe,EAAE,cAAc;sBACjC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,cAAc,SAAS,CAAC,CAAC,CAAC,EAAE;;;;;6BAKtD,eAAe,EAAE,aAAa;4BAC/B,eAAe,EAAE,gBAAgB;0BACnC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,gBAAgB,SAAS,CAAC,CAAC,CAAC,EAAE;4BAC7D,eAAe,EAAE,gBAAgB;0BACnC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,gBAAgB,SAAS,CAAC,CAAC,CAAC,EAAE;;4BAE7D,eAAe,EAAE,cAAc;0BACjC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,cAAc,SAAS,CAAC,CAAC,CAAC,EAAE;4BAC3D,eAAe,EAAE,cAAc;0BACjC,QAAQ,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,cAAc,SAAS,CAAC,CAAC,CAAC,EAAE;;;+BAGxD,eAAe,EAAE,iBAAiB;;;+BAGlC,eAAe,EAAE,iBAAiB,8DAA8D,eAAe,EAAE,aAAa;;;;;;;;;iBAS5I,CAAC;QAEV,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE,CAAC;YACrD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,KAAK,CAAC;QACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;QAE/F,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;IACvE,CAAC;CACJ;AAhMU;IADN,sBAAsB,CAAC,gBAAgB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iDAClG;AAM/B;IADN,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;uDACpG;AA4LhD,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n const code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectanceF0\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
@@ -166,7 +166,7 @@ export class CloudBlock extends NodeMaterialBlock {
166
166
  if (this.offsetZ.isConnected && seedType === NodeMaterialBlockConnectionPointTypes.Vector3) {
167
167
  state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\n`;
168
168
  }
169
- let chaosValue = "";
169
+ let chaosValue;
170
170
  if (this.chaos.isConnected) {
171
171
  chaosValue = this.chaos.associatedVariableName;
172
172
  }