@babylonjs/core 8.52.1 → 8.53.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. package/Animations/animatorAvatar.d.ts +5 -2
  2. package/Animations/animatorAvatar.js +40 -27
  3. package/Animations/animatorAvatar.js.map +1 -1
  4. package/AudioV2/abstractAudio/abstractSound.js +3 -4
  5. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  6. package/AudioV2/abstractAudio/audioBus.js +3 -0
  7. package/AudioV2/abstractAudio/audioBus.js.map +1 -1
  8. package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +1 -1
  9. package/AudioV2/abstractAudio/streamingSoundInstance.js +2 -2
  10. package/AudioV2/abstractAudio/streamingSoundInstance.js.map +1 -1
  11. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.d.ts +4 -1
  12. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js +5 -2
  13. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js.map +1 -1
  14. package/AudioV2/webAudio/webAudioStaticSound.js +3 -3
  15. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  16. package/AudioV2/webAudio/webAudioStreamingSound.js +2 -4
  17. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  18. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -3
  19. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  20. package/Cameras/Inputs/geospatialCameraMouseWheelInput.d.ts +1 -2
  21. package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -2
  22. package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
  23. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +0 -4
  24. package/Cameras/Inputs/geospatialCameraPointersInput.js +1 -5
  25. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  26. package/Cameras/cameraMovement.d.ts +1 -4
  27. package/Cameras/cameraMovement.js +1 -4
  28. package/Cameras/cameraMovement.js.map +1 -1
  29. package/Cameras/geospatialCamera.d.ts +22 -2
  30. package/Cameras/geospatialCamera.js +28 -8
  31. package/Cameras/geospatialCamera.js.map +1 -1
  32. package/Cameras/geospatialCameraMovement.d.ts +11 -1
  33. package/Cameras/geospatialCameraMovement.js +26 -6
  34. package/Cameras/geospatialCameraMovement.js.map +1 -1
  35. package/Debug/physicsViewer.d.ts +1 -0
  36. package/Debug/physicsViewer.js +1 -0
  37. package/Debug/physicsViewer.js.map +1 -1
  38. package/Engines/WebGPU/Extensions/engine.debugging.js +35 -13
  39. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  40. package/Engines/WebGPU/webgpuBufferManager.js +3 -1
  41. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  42. package/Engines/abstractEngine.js +2 -2
  43. package/Engines/abstractEngine.js.map +1 -1
  44. package/Engines/engineFeatures.d.ts +0 -2
  45. package/Engines/engineFeatures.js.map +1 -1
  46. package/Engines/nullEngine.js +4 -1
  47. package/Engines/nullEngine.js.map +1 -1
  48. package/Engines/thinEngine.js +0 -1
  49. package/Engines/thinEngine.js.map +1 -1
  50. package/Engines/thinNativeEngine.js +0 -1
  51. package/Engines/thinNativeEngine.js.map +1 -1
  52. package/Engines/thinWebGPUEngine.d.ts +9 -4
  53. package/Engines/thinWebGPUEngine.js +32 -32
  54. package/Engines/thinWebGPUEngine.js.map +1 -1
  55. package/Engines/webgpuEngine.d.ts +1 -0
  56. package/Engines/webgpuEngine.js +26 -167
  57. package/Engines/webgpuEngine.js.map +1 -1
  58. package/FrameGraph/Passes/renderPass.js +0 -3
  59. package/FrameGraph/Passes/renderPass.js.map +1 -1
  60. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +2 -3
  61. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +5 -29
  62. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  63. package/FrameGraph/frameGraph.d.ts +21 -1
  64. package/FrameGraph/frameGraph.js +52 -0
  65. package/FrameGraph/frameGraph.js.map +1 -1
  66. package/FrameGraph/frameGraphContext.js +1 -1
  67. package/FrameGraph/frameGraphContext.js.map +1 -1
  68. package/FrameGraph/frameGraphTask.d.ts +0 -2
  69. package/FrameGraph/frameGraphTask.js +15 -17
  70. package/FrameGraph/frameGraphTask.js.map +1 -1
  71. package/FrameGraph/frameGraphTextureManager.js +1 -1
  72. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  73. package/FrameGraph/frameGraphUtils.d.ts +1 -2
  74. package/FrameGraph/frameGraphUtils.js +2 -27
  75. package/FrameGraph/frameGraphUtils.js.map +1 -1
  76. package/Gizmos/axisScaleGizmo.js +2 -2
  77. package/Gizmos/axisScaleGizmo.js.map +1 -1
  78. package/Gizmos/cameraGizmo.d.ts +1 -1
  79. package/Gizmos/cameraGizmo.js +1 -1
  80. package/Gizmos/cameraGizmo.js.map +1 -1
  81. package/Gizmos/gizmo.d.ts +4 -4
  82. package/Gizmos/gizmo.js +5 -5
  83. package/Gizmos/gizmo.js.map +1 -1
  84. package/Gizmos/gizmoManager.d.ts +2 -2
  85. package/Gizmos/gizmoManager.js +1 -1
  86. package/Gizmos/gizmoManager.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +2 -2
  88. package/Gizmos/planeRotationGizmo.js +2 -3
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/positionGizmo.d.ts +1 -1
  91. package/Gizmos/positionGizmo.js +2 -2
  92. package/Gizmos/positionGizmo.js.map +1 -1
  93. package/Gizmos/rotationGizmo.d.ts +1 -1
  94. package/Gizmos/rotationGizmo.js +3 -3
  95. package/Gizmos/rotationGizmo.js.map +1 -1
  96. package/Gizmos/scaleGizmo.d.ts +1 -1
  97. package/Gizmos/scaleGizmo.js +1 -1
  98. package/Gizmos/scaleGizmo.js.map +1 -1
  99. package/Helpers/environmentHelper.js +7 -0
  100. package/Helpers/environmentHelper.js.map +1 -1
  101. package/Layers/highlightLayer.d.ts +14 -0
  102. package/Layers/highlightLayer.js +20 -0
  103. package/Layers/highlightLayer.js.map +1 -1
  104. package/Layers/selectionOutlineLayer.d.ts +1 -0
  105. package/Layers/selectionOutlineLayer.js +1 -0
  106. package/Layers/selectionOutlineLayer.js.map +1 -1
  107. package/Layers/thinEffectLayer.js +25 -1
  108. package/Layers/thinEffectLayer.js.map +1 -1
  109. package/Layers/thinHighlightLayer.d.ts +9 -0
  110. package/Layers/thinHighlightLayer.js +19 -3
  111. package/Layers/thinHighlightLayer.js.map +1 -1
  112. package/Lights/Clustered/clusteredLightContainer.js +10 -8
  113. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  114. package/Loading/Plugins/babylonFileLoader.d.ts +2 -0
  115. package/Loading/Plugins/babylonFileLoader.js +2 -0
  116. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  117. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +12 -3
  118. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +33 -8
  119. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -1
  120. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +1 -0
  121. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +1 -0
  122. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -0
  124. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -0
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  126. package/Materials/Textures/renderTargetTexture.js +6 -4
  127. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  128. package/Materials/uniformBuffer.d.ts +0 -4
  129. package/Materials/uniformBuffer.js +0 -8
  130. package/Materials/uniformBuffer.js.map +1 -1
  131. package/Materials/vertexPullingHelper.functions.d.ts +4 -0
  132. package/Materials/vertexPullingHelper.functions.js +4 -2
  133. package/Materials/vertexPullingHelper.functions.js.map +1 -1
  134. package/Meshes/mesh.js +1 -1
  135. package/Meshes/mesh.js.map +1 -1
  136. package/Misc/snapshotRenderingHelper.d.ts +5 -3
  137. package/Misc/snapshotRenderingHelper.js +9 -5
  138. package/Misc/snapshotRenderingHelper.js.map +1 -1
  139. package/Navigation/INavigationEngine.d.ts +2 -2
  140. package/Navigation/INavigationEngine.js.map +1 -1
  141. package/Navigation/Plugins/recastJSPlugin.d.ts +2 -2
  142. package/Navigation/Plugins/recastJSPlugin.js +14 -5
  143. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  144. package/Particles/Node/Blocks/index.d.ts +0 -2
  145. package/Particles/Node/Blocks/index.js +0 -2
  146. package/Particles/Node/Blocks/index.js.map +1 -1
  147. package/Particles/Node/Blocks/particleNumberMathBlock.js +16 -0
  148. package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -1
  149. package/Particles/Node/Blocks/systemBlock.d.ts +0 -4
  150. package/Particles/Node/Blocks/systemBlock.js +1 -32
  151. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  152. package/Particles/Node/nodeParticleSystemSet.helper.js +2 -89
  153. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  154. package/Physics/castingResult.d.ts +4 -1
  155. package/Physics/castingResult.js +1 -1
  156. package/Physics/castingResult.js.map +1 -1
  157. package/Physics/joinedPhysicsEngineComponent.js +1 -1
  158. package/Physics/joinedPhysicsEngineComponent.js.map +1 -1
  159. package/Physics/physicsHelper.d.ts +8 -8
  160. package/Physics/physicsHelper.js +7 -7
  161. package/Physics/physicsHelper.js.map +1 -1
  162. package/Physics/shapeCastResult.d.ts +4 -0
  163. package/Physics/shapeCastResult.js +7 -0
  164. package/Physics/shapeCastResult.js.map +1 -1
  165. package/Physics/v2/IPhysicsEnginePlugin.d.ts +51 -4
  166. package/Physics/v2/IPhysicsEnginePlugin.js +12 -12
  167. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  168. package/Physics/v2/characterController.js.map +1 -1
  169. package/Physics/v2/physicsBody.js.map +1 -1
  170. package/Physics/v2/physicsConstraint.d.ts +1 -1
  171. package/Physics/v2/physicsConstraint.js +1 -1
  172. package/Physics/v2/physicsConstraint.js.map +1 -1
  173. package/Physics/v2/physicsEngine.d.ts +0 -5
  174. package/Physics/v2/physicsEngine.js +0 -5
  175. package/Physics/v2/physicsEngine.js.map +1 -1
  176. package/Physics/v2/physicsEngineComponent.d.ts +1 -1
  177. package/Physics/v2/physicsEngineComponent.js.map +1 -1
  178. package/Physics/v2/physicsMaterial.d.ts +6 -0
  179. package/Physics/v2/physicsMaterial.js +2 -2
  180. package/Physics/v2/physicsMaterial.js.map +1 -1
  181. package/Physics/v2/ragdoll.js.map +1 -1
  182. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -0
  183. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  184. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  185. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +1 -0
  186. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +1 -0
  187. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  188. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +6 -0
  189. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +8 -0
  190. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  191. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -0
  192. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -0
  193. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  194. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +6 -0
  195. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +8 -0
  196. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  197. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -0
  198. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
  199. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  200. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
  201. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -0
  202. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  203. package/Rendering/GlobalIllumination/giRSMManager.d.ts +1 -0
  204. package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
  205. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  206. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +7 -3
  207. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  208. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +3 -1
  209. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  210. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +4 -1
  211. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  212. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -1
  213. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  214. package/Rendering/edgesRenderer.js +1 -0
  215. package/Rendering/edgesRenderer.js.map +1 -1
  216. package/Rendering/geometryBufferRenderer.js +3 -0
  217. package/Rendering/geometryBufferRenderer.js.map +1 -1
  218. package/Rendering/objectRenderer.js +8 -4
  219. package/Rendering/objectRenderer.js.map +1 -1
  220. package/Rendering/prePassRenderer.d.ts +1 -0
  221. package/Rendering/prePassRenderer.js +1 -0
  222. package/Rendering/prePassRenderer.js.map +1 -1
  223. package/Rendering/renderingGroup.d.ts +1 -1
  224. package/Rendering/renderingGroup.js +1 -1
  225. package/Rendering/renderingGroup.js.map +1 -1
  226. package/Rendering/renderingManager.d.ts +1 -1
  227. package/Rendering/renderingManager.js.map +1 -1
  228. package/Shaders/iblVoxelGrid.fragment.js +4 -1
  229. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  230. package/ShadersWGSL/background.fragment.js +1 -1
  231. package/ShadersWGSL/background.fragment.js.map +1 -1
  232. package/ShadersWGSL/background.vertex.js +8 -8
  233. package/ShadersWGSL/background.vertex.js.map +1 -1
  234. package/ShadersWGSL/boundingBoxRenderer.vertex.js +2 -2
  235. package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
  236. package/ShadersWGSL/clearQuad.vertex.js +1 -1
  237. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  238. package/ShadersWGSL/color.vertex.js +1 -1
  239. package/ShadersWGSL/color.vertex.js.map +1 -1
  240. package/ShadersWGSL/depth.vertex.js +3 -3
  241. package/ShadersWGSL/depth.vertex.js.map +1 -1
  242. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +2 -2
  243. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  244. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +2 -2
  245. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  246. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +2 -2
  247. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  248. package/ShadersWGSL/fxaa.vertex.js +1 -1
  249. package/ShadersWGSL/fxaa.vertex.js.map +1 -1
  250. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
  251. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  252. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +3 -3
  253. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  254. package/ShadersWGSL/geometry.vertex.js +4 -4
  255. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  256. package/ShadersWGSL/glowMapGeneration.vertex.js +4 -4
  257. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  258. package/ShadersWGSL/glowMapMerge.vertex.js +1 -1
  259. package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
  260. package/ShadersWGSL/greasedLine.vertex.js +10 -4
  261. package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
  262. package/ShadersWGSL/hdrFiltering.vertex.js +1 -1
  263. package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
  264. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +1 -1
  265. package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
  266. package/ShadersWGSL/iblVoxelGrid.vertex.js +53 -44
  267. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  268. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +1 -1
  269. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
  270. package/ShadersWGSL/kernelBlur.vertex.js +2 -2
  271. package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
  272. package/ShadersWGSL/layer.vertex.js +1 -1
  273. package/ShadersWGSL/layer.vertex.js.map +1 -1
  274. package/ShadersWGSL/lensFlare.vertex.js +1 -1
  275. package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
  276. package/ShadersWGSL/line.vertex.js +2 -2
  277. package/ShadersWGSL/line.vertex.js.map +1 -1
  278. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +2 -2
  279. package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
  280. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +1 -1
  281. package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
  282. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +1 -1
  283. package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
  284. package/ShadersWGSL/particles.vertex.js +9 -9
  285. package/ShadersWGSL/particles.vertex.js.map +1 -1
  286. package/ShadersWGSL/picking.vertex.js +2 -2
  287. package/ShadersWGSL/picking.vertex.js.map +1 -1
  288. package/ShadersWGSL/procedural.vertex.js +1 -1
  289. package/ShadersWGSL/procedural.vertex.js.map +1 -1
  290. package/ShadersWGSL/shadowMap.vertex.js +4 -4
  291. package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
  292. package/ShadersWGSL/sprites.vertex.js +3 -3
  293. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  294. package/XR/features/WebXRControllerPhysics.d.ts +1 -0
  295. package/XR/features/WebXRControllerPhysics.js +1 -2
  296. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  297. package/XR/features/WebXRControllerTeleportation.js +1 -2
  298. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  299. package/XR/features/WebXRDepthSensing.js +1 -0
  300. package/XR/features/WebXRDepthSensing.js.map +1 -1
  301. package/XR/features/WebXRHandTracking.d.ts +1 -0
  302. package/XR/features/WebXRHandTracking.js +5 -7
  303. package/XR/features/WebXRHandTracking.js.map +1 -1
  304. package/XR/features/WebXRWalkingLocomotion.js +1 -1
  305. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  306. package/XR/motionController/webXRMicrosoftMixedRealityController.js +1 -1
  307. package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
  308. package/XR/motionController/webXRMotionControllerManager.js +2 -2
  309. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  310. package/XR/webXRCamera.d.ts +1 -0
  311. package/XR/webXRCamera.js +9 -7
  312. package/XR/webXRCamera.js.map +1 -1
  313. package/XR/webXRExperienceHelper.d.ts +4 -0
  314. package/XR/webXRExperienceHelper.js +25 -5
  315. package/XR/webXRExperienceHelper.js.map +1 -1
  316. package/XR/webXRInput.d.ts +1 -0
  317. package/XR/webXRInput.js +6 -0
  318. package/XR/webXRInput.js.map +1 -1
  319. package/XR/webXRSessionManager.js +5 -4
  320. package/XR/webXRSessionManager.js.map +1 -1
  321. package/package.json +1 -1
  322. package/scene.js +21 -2
  323. package/scene.js.map +1 -1
  324. package/Particles/Node/Blocks/Update/updateRemapBlock.d.ts +0 -39
  325. package/Particles/Node/Blocks/Update/updateRemapBlock.js +0 -93
  326. package/Particles/Node/Blocks/Update/updateRemapBlock.js.map +0 -1
  327. package/Particles/Node/Blocks/particleFresnelBlock.d.ts +0 -34
  328. package/Particles/Node/Blocks/particleFresnelBlock.js +0 -74
  329. package/Particles/Node/Blocks/particleFresnelBlock.js.map +0 -1
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{ Logger } from \"../Misc/logger\";\r\nimport type { EventState, Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { GizmoCoordinatesMode, Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { DragEvent, DragStartEndEvent } from \"core/Behaviors/Meshes/pointerDragEvents\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<DragStartEndEvent>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<DragEvent>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<DragStartEndEvent>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Additional options for the scale gizmo\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ScaleGizmoOptions {\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _incrementalSnap: boolean = false;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable<DragStartEndEvent>();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable<DragEvent>();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable<DragStartEndEvent>();\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n }\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n }\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered || this.uniformScaleGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging || this.uniformScaleGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.additionalTransformNode = transformNode;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n * @param options More options\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager, options?: ScaleGizmoOptions) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.dragBehavior.onDragStartObservable.add((eventData: DragStartEndEvent, eventState: EventState) =>\r\n this.onDragStartObservable.notifyObservers(eventData, eventState.mask, eventState.target, eventState.currentTarget, eventState.userInfo)\r\n );\r\n gizmo.dragBehavior.onDragObservable.add((eventData: DragEvent, eventState: EventState) =>\r\n this.onDragObservable.notifyObservers(eventData, eventState.mask, eventState.target, eventState.currentTarget, eventState.userInfo)\r\n );\r\n gizmo.dragBehavior.onDragEndObservable.add((eventData: DragStartEndEvent, eventState: EventState) =>\r\n this.onDragEndObservable.notifyObservers(eventData, eventState.mask, eventState.target, eventState.currentTarget, eventState.userInfo)\r\n );\r\n }\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._octahedron, this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.anchorPoint = value;\r\n }\r\n }\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n if (coordinatesMode == GizmoCoordinatesMode.World) {\r\n Logger.Warn(\"Setting coordinates Mode to world on scaling gizmo is not supported.\");\r\n }\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.coordinatesMode = GizmoCoordinatesMode.Local;\r\n }\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n }\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public set incrementalSnap(value: boolean) {\r\n this._incrementalSnap = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.incrementalSnap = value;\r\n }\r\n }\r\n }\r\n public get incrementalSnap() {\r\n return this._incrementalSnap;\r\n }\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n }\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Get the cache set with addToAxisCache for a specific mesh\r\n * @param mesh Axis gizmo mesh\r\n * @returns Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public getAxisCache(mesh: Mesh): GizmoAxisCache | undefined {\r\n return this._gizmoAxisCache.get(mesh);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.uniformScaleGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n }\r\n for (const obs of this._observables) {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n }\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n const meshes = [this._uniformScalingMesh, this._octahedron];\r\n for (const msh of meshes) {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n }\r\n const materials = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of materials) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
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{ Logger } from \"../Misc/logger\";\r\nimport type { EventState, Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { GizmoCoordinatesMode, Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { DragEvent, DragStartEndEvent } from \"core/Behaviors/Meshes/pointerDragEvents\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<DragStartEndEvent>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<DragEvent>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<DragStartEndEvent>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Additional options for the scale gizmo\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ScaleGizmoOptions {\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _incrementalSnap: boolean = false;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable<DragStartEndEvent>();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable<DragEvent>();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable<DragStartEndEvent>();\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n }\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n }\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered || this.uniformScaleGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging || this.uniformScaleGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.additionalTransformNode = transformNode;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n * @param options More options\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager, options?: ScaleGizmoOptions) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.dragBehavior.onDragStartObservable.add((eventData: DragStartEndEvent, eventState: EventState) =>\r\n this.onDragStartObservable.notifyObservers(eventData, eventState.mask, eventState.target, eventState.currentTarget, eventState.userInfo)\r\n );\r\n gizmo.dragBehavior.onDragObservable.add((eventData: DragEvent, eventState: EventState) =>\r\n this.onDragObservable.notifyObservers(eventData, eventState.mask, eventState.target, eventState.currentTarget, eventState.userInfo)\r\n );\r\n gizmo.dragBehavior.onDragEndObservable.add((eventData: DragStartEndEvent, eventState: EventState) =>\r\n this.onDragEndObservable.notifyObservers(eventData, eventState.mask, eventState.target, eventState.currentTarget, eventState.userInfo)\r\n );\r\n }\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._octahedron, this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.anchorPoint = value;\r\n }\r\n }\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Orientation that the gizmo will be displayed with.\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n if (coordinatesMode == GizmoCoordinatesMode.World) {\r\n Logger.Warn(\"Setting coordinates Mode to world on scaling gizmo is not supported.\");\r\n }\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n gizmo.coordinatesMode = GizmoCoordinatesMode.Local;\r\n }\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n }\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public set incrementalSnap(value: boolean) {\r\n this._incrementalSnap = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.incrementalSnap = value;\r\n }\r\n }\r\n }\r\n public get incrementalSnap() {\r\n return this._incrementalSnap;\r\n }\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n }\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Get the cache set with addToAxisCache for a specific mesh\r\n * @param mesh Axis gizmo mesh\r\n * @returns Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public getAxisCache(mesh: Mesh): GizmoAxisCache | undefined {\r\n return this._gizmoAxisCache.get(mesh);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n this.uniformScaleGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n const gizmos = [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo];\r\n for (const gizmo of gizmos) {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n }\r\n for (const obs of this._observables) {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n }\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n const meshes = [this._uniformScalingMesh, this._octahedron];\r\n for (const msh of meshes) {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n }\r\n const materials = [this._coloredMaterial, this._hoverMaterial, this._disableMaterial];\r\n for (const matl of materials) {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -169,6 +169,10 @@ export class EnvironmentHelper {
169
169
  }
170
170
  }
171
171
  if (this._groundMirror && !newOptions.enableGroundMirror) {
172
+ const index = this._scene.customRenderTargets.indexOf(this._groundMirror);
173
+ if (index !== -1) {
174
+ this._scene.customRenderTargets.splice(index, 1);
175
+ }
172
176
  this._groundMirror.dispose();
173
177
  this._groundMirror = null;
174
178
  }
@@ -354,6 +358,9 @@ export class EnvironmentHelper {
354
358
  }
355
359
  }
356
360
  }
361
+ if (this._scene.frameGraph) {
362
+ this._scene.customRenderTargets.push(this._groundMirror);
363
+ }
357
364
  }
358
365
  const gammaGround = this._options.groundColor.toGammaSpace(this._scene.getEngine().useExactSrgbConversions);
359
366
  this._groundMirror.clearColor = new Color4(gammaGround.r, gammaGround.g, gammaGround.b, 1);
@@ -1 +1 @@
1
- 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{ Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { ArcRotateCamera } from \"../Cameras/arcRotateCamera\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { MirrorTexture } from \"../Materials/Textures/mirrorTexture\";\r\nimport { CubeTexture } from \"../Materials/Textures/cubeTexture\";\r\nimport { BackgroundMaterial } from \"../Materials/Background/backgroundMaterial\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Represents the different options available during the creation of\r\n * a Environment helper.\r\n *\r\n * This can control the default ground, skybox and image processing setup of your scene.\r\n */\r\nexport interface IEnvironmentHelperOptions {\r\n /**\r\n * Specifies whether or not to create a ground.\r\n * True by default.\r\n */\r\n createGround: boolean;\r\n /**\r\n * Specifies the ground size.\r\n * 15 by default.\r\n */\r\n groundSize: number;\r\n /**\r\n * The texture used on the ground for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n groundTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the ground texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n groundColor: Color3;\r\n /**\r\n * Specifies the ground opacity.\r\n * 1 by default.\r\n */\r\n groundOpacity: number;\r\n /**\r\n * Enables the ground to receive shadows.\r\n * True by default.\r\n */\r\n enableGroundShadow: boolean;\r\n /**\r\n * Helps preventing the shadow to be fully black on the ground.\r\n * 0.5 by default.\r\n */\r\n groundShadowLevel: number;\r\n /**\r\n * Creates a mirror texture attach to the ground.\r\n * false by default.\r\n */\r\n enableGroundMirror: boolean;\r\n /**\r\n * Specifies the ground mirror size ratio.\r\n * 0.3 by default as the default kernel is 64.\r\n */\r\n groundMirrorSizeRatio: number;\r\n /**\r\n * Specifies the ground mirror blur kernel size.\r\n * 64 by default.\r\n */\r\n groundMirrorBlurKernel: number;\r\n /**\r\n * Specifies the ground mirror visibility amount.\r\n * 1 by default\r\n */\r\n groundMirrorAmount: number;\r\n /**\r\n * Specifies the ground mirror reflectance weight.\r\n * This uses the standard weight of the background material to setup the fresnel effect\r\n * of the mirror.\r\n * 1 by default.\r\n */\r\n groundMirrorFresnelWeight: number;\r\n /**\r\n * Specifies the ground mirror Falloff distance.\r\n * This can helps reducing the size of the reflection.\r\n * 0 by Default.\r\n */\r\n groundMirrorFallOffDistance: number;\r\n /**\r\n * Specifies the ground mirror texture type.\r\n * Unsigned Int by Default.\r\n */\r\n groundMirrorTextureType: number;\r\n /**\r\n * Specifies a bias applied to the ground vertical position to prevent z-fighting with\r\n * the shown objects.\r\n */\r\n groundYBias: number;\r\n\r\n /**\r\n * Specifies whether or not to create a skybox.\r\n * True by default.\r\n */\r\n createSkybox: boolean;\r\n /**\r\n * Specifies the skybox size.\r\n * 20 by default.\r\n */\r\n skyboxSize: number;\r\n /**\r\n * The texture used on the skybox for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n skyboxTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the skybox texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n skyboxColor: Color3;\r\n\r\n /**\r\n * The background rotation around the Y axis of the scene.\r\n * This helps aligning the key lights of your scene with the background.\r\n * 0 by default.\r\n */\r\n backgroundYRotation: number;\r\n\r\n /**\r\n * Compute automatically the size of the elements to best fit with the scene.\r\n */\r\n sizeAuto: boolean;\r\n\r\n /**\r\n * Default position of the rootMesh if autoSize is not true.\r\n */\r\n rootPosition: Vector3;\r\n\r\n /**\r\n * Sets up the image processing in the scene.\r\n * true by default.\r\n */\r\n setupImageProcessing: boolean;\r\n\r\n /**\r\n * The texture used as your environment texture in the scene.\r\n * Comes from the BabylonJS CDN by default and in use if setupImageProcessing is true.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n environmentTexture: string | BaseTexture;\r\n\r\n /**\r\n * The value of the exposure to apply to the scene.\r\n * 0.6 by default if setupImageProcessing is true.\r\n */\r\n cameraExposure: number;\r\n\r\n /**\r\n * The value of the contrast to apply to the scene.\r\n * 1.6 by default if setupImageProcessing is true.\r\n */\r\n cameraContrast: number;\r\n\r\n /**\r\n * Specifies whether or not tonemapping should be enabled in the scene.\r\n * true by default if setupImageProcessing is true.\r\n */\r\n toneMappingEnabled: boolean;\r\n}\r\n\r\ninterface ISceneSize {\r\n groundSize: number;\r\n skyboxSize: number;\r\n rootPosition: Vector3;\r\n}\r\n\r\n/**\r\n * The EnvironmentHelper class can be used to add a fully featured non-expensive background to your scene.\r\n * It includes by default a skybox and a ground relying on the BackgroundMaterial.\r\n * It also helps with the default setup of your ImageProcessingConfiguration.\r\n */\r\nexport class EnvironmentHelper {\r\n /**\r\n * Default ground texture URL.\r\n */\r\n private static _GroundTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundGround.png\";\r\n\r\n /**\r\n * Default skybox texture URL.\r\n */\r\n private static _SkyboxTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundSkybox.dds\";\r\n\r\n /**\r\n * Default environment texture URL.\r\n */\r\n private static _EnvironmentTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/environmentSpecular.env\";\r\n\r\n /**\r\n * Creates the default options for the helper.\r\n * @param scene The scene the environment helper belongs to.\r\n * @returns default options for the helper.\r\n */\r\n private static _GetDefaultOptions(scene: Scene): IEnvironmentHelperOptions {\r\n return {\r\n createGround: true,\r\n groundSize: 15,\r\n groundTexture: Tools.GetAssetUrl(this._GroundTextureCDNUrl),\r\n groundColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n groundOpacity: 0.9,\r\n enableGroundShadow: true,\r\n groundShadowLevel: 0.5,\r\n\r\n enableGroundMirror: false,\r\n groundMirrorSizeRatio: 0.3,\r\n groundMirrorBlurKernel: 64,\r\n groundMirrorAmount: 1,\r\n groundMirrorFresnelWeight: 1,\r\n groundMirrorFallOffDistance: 0,\r\n groundMirrorTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n\r\n groundYBias: 0.00001,\r\n\r\n createSkybox: true,\r\n skyboxSize: 20,\r\n skyboxTexture: Tools.GetAssetUrl(this._SkyboxTextureCDNUrl),\r\n skyboxColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n\r\n backgroundYRotation: 0,\r\n sizeAuto: true,\r\n rootPosition: Vector3.Zero(),\r\n\r\n setupImageProcessing: true,\r\n environmentTexture: Tools.GetAssetUrl(this._EnvironmentTextureCDNUrl),\r\n cameraExposure: 0.8,\r\n cameraContrast: 1.2,\r\n toneMappingEnabled: true,\r\n };\r\n }\r\n\r\n private _rootMesh: Mesh;\r\n /**\r\n * Gets the root mesh created by the helper.\r\n */\r\n public get rootMesh(): Mesh {\r\n return this._rootMesh;\r\n }\r\n\r\n private _skybox: Nullable<Mesh>;\r\n /**\r\n * Gets the skybox created by the helper.\r\n */\r\n public get skybox(): Nullable<Mesh> {\r\n return this._skybox;\r\n }\r\n\r\n private _skyboxTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the skybox texture created by the helper.\r\n */\r\n public get skyboxTexture(): Nullable<BaseTexture> {\r\n return this._skyboxTexture;\r\n }\r\n\r\n private _skyboxMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the skybox material created by the helper.\r\n */\r\n public get skyboxMaterial(): Nullable<BackgroundMaterial> {\r\n return this._skyboxMaterial;\r\n }\r\n\r\n private _ground: Nullable<Mesh>;\r\n /**\r\n * Gets the ground mesh created by the helper.\r\n */\r\n public get ground(): Nullable<Mesh> {\r\n return this._ground;\r\n }\r\n\r\n private _groundTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the ground texture created by the helper.\r\n */\r\n public get groundTexture(): Nullable<BaseTexture> {\r\n return this._groundTexture;\r\n }\r\n\r\n private _groundMirror: Nullable<MirrorTexture>;\r\n /**\r\n * Gets the ground mirror created by the helper.\r\n */\r\n public get groundMirror(): Nullable<MirrorTexture> {\r\n return this._groundMirror;\r\n }\r\n\r\n /**\r\n * Gets the ground mirror render list to helps pushing the meshes\r\n * you wish in the ground reflection.\r\n */\r\n public get groundMirrorRenderList(): Nullable<AbstractMesh[]> {\r\n if (this._groundMirror) {\r\n return this._groundMirror.renderList;\r\n }\r\n return null;\r\n }\r\n\r\n private _groundMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the ground material created by the helper.\r\n */\r\n public get groundMaterial(): Nullable<BackgroundMaterial> {\r\n return this._groundMaterial;\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene;\r\n private _options: IEnvironmentHelperOptions;\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<IEnvironmentHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...EnvironmentHelper._GetDefaultOptions(scene),\r\n ...options,\r\n };\r\n this._scene = scene;\r\n this.onErrorObservable = new Observable();\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Updates the environment according to the new options\r\n * @param options options to configure the helper (IEnvironmentHelperOptions)\r\n */\r\n public updateOptions(options: Partial<IEnvironmentHelperOptions>) {\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n if (this._ground && !newOptions.createGround) {\r\n this._ground.dispose();\r\n this._ground = null;\r\n }\r\n\r\n if (this._groundMaterial && !newOptions.createGround) {\r\n this._groundMaterial.dispose();\r\n this._groundMaterial = null;\r\n }\r\n\r\n if (this._groundTexture) {\r\n if (this._options.groundTexture != newOptions.groundTexture) {\r\n this._groundTexture.dispose();\r\n this._groundTexture = null;\r\n }\r\n }\r\n\r\n if (this._skybox && !newOptions.createSkybox) {\r\n this._skybox.dispose();\r\n this._skybox = null;\r\n }\r\n\r\n if (this._skyboxMaterial && !newOptions.createSkybox) {\r\n this._skyboxMaterial.dispose();\r\n this._skyboxMaterial = null;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n if (this._options.skyboxTexture != newOptions.skyboxTexture) {\r\n this._skyboxTexture.dispose();\r\n this._skyboxTexture = null;\r\n }\r\n }\r\n\r\n if (this._groundMirror && !newOptions.enableGroundMirror) {\r\n this._groundMirror.dispose();\r\n this._groundMirror = null;\r\n }\r\n\r\n if (this._scene.environmentTexture) {\r\n if (this._options.environmentTexture != newOptions.environmentTexture) {\r\n this._scene.environmentTexture.dispose();\r\n }\r\n }\r\n\r\n this._options = newOptions;\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Sets the primary color of all the available elements.\r\n * @param color the main color to affect to the ground and the background\r\n */\r\n public setMainColor(color: Color3): void {\r\n if (this.groundMaterial) {\r\n this.groundMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.skyboxMaterial) {\r\n this.skyboxMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.groundMirror) {\r\n this.groundMirror.clearColor = new Color4(color.r, color.g, color.b, 1.0);\r\n }\r\n }\r\n\r\n /**\r\n * Setup the image processing according to the specified options.\r\n */\r\n private _setupImageProcessing(): void {\r\n if (this._options.setupImageProcessing) {\r\n this._scene.imageProcessingConfiguration.contrast = this._options.cameraContrast;\r\n this._scene.imageProcessingConfiguration.exposure = this._options.cameraExposure;\r\n this._scene.imageProcessingConfiguration.toneMappingEnabled = this._options.toneMappingEnabled;\r\n this._setupEnvironmentTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Setup the environment texture according to the specified options.\r\n */\r\n private _setupEnvironmentTexture(): void {\r\n if (this._scene.environmentTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.environmentTexture instanceof BaseTexture) {\r\n this._scene.environmentTexture = this._options.environmentTexture;\r\n return;\r\n }\r\n\r\n const environmentTexture = CubeTexture.CreateFromPrefilteredData(this._options.environmentTexture, this._scene);\r\n this._scene.environmentTexture = environmentTexture;\r\n }\r\n\r\n /**\r\n * Setup the background according to the specified options.\r\n */\r\n private _setupBackground(): void {\r\n if (!this._rootMesh) {\r\n this._rootMesh = new Mesh(\"BackgroundHelper\", this._scene);\r\n }\r\n this._rootMesh.rotation.y = this._options.backgroundYRotation;\r\n\r\n const sceneSize = this._getSceneSize();\r\n if (this._options.createGround) {\r\n this._setupGround(sceneSize);\r\n this._setupGroundMaterial();\r\n this._setupGroundDiffuseTexture();\r\n\r\n if (this._options.enableGroundMirror) {\r\n this._setupGroundMirrorTexture(sceneSize);\r\n }\r\n this._setupMirrorInGroundMaterial();\r\n }\r\n\r\n if (this._options.createSkybox) {\r\n this._setupSkybox(sceneSize);\r\n this._setupSkyboxMaterial();\r\n this._setupSkyboxReflectionTexture();\r\n }\r\n\r\n this._rootMesh.position.x = sceneSize.rootPosition.x;\r\n this._rootMesh.position.z = sceneSize.rootPosition.z;\r\n this._rootMesh.position.y = sceneSize.rootPosition.y;\r\n }\r\n\r\n /**\r\n * Get the scene sizes according to the setup.\r\n * @returns the different ground and skybox sizes.\r\n */\r\n private _getSceneSize(): ISceneSize {\r\n let groundSize = this._options.groundSize;\r\n let skyboxSize = this._options.skyboxSize;\r\n let rootPosition = this._options.rootPosition;\r\n if (!this._scene.meshes || this._scene.meshes.length === 1) {\r\n // 1 only means the root of the helper.\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n const sceneExtends = this._scene.getWorldExtends((mesh) => {\r\n return mesh !== this._ground && mesh !== this._rootMesh && mesh !== this._skybox;\r\n });\r\n const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);\r\n\r\n if (this._options.sizeAuto) {\r\n if (this._scene.activeCamera instanceof ArcRotateCamera && this._scene.activeCamera.upperRadiusLimit) {\r\n groundSize = this._scene.activeCamera.upperRadiusLimit * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n const sceneDiagonalLength = sceneDiagonal.length();\r\n if (sceneDiagonalLength > groundSize) {\r\n groundSize = sceneDiagonalLength * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n // 10 % bigger.\r\n groundSize *= 1.1;\r\n skyboxSize *= 1.5;\r\n rootPosition = sceneExtends.min.add(sceneDiagonal.scale(0.5));\r\n rootPosition.y = sceneExtends.min.y - this._options.groundYBias;\r\n }\r\n\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n /**\r\n * Setup the ground according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGround(sceneSize: ISceneSize): void {\r\n if (!this._ground || this._ground.isDisposed()) {\r\n this._ground = CreatePlane(\"BackgroundPlane\", { size: sceneSize.groundSize }, this._scene);\r\n this._ground.rotation.x = Math.PI / 2; // Face up by default.\r\n this._ground.isPickable = false;\r\n this._ground.parent = this._rootMesh;\r\n this._ground.onDisposeObservable.add(() => {\r\n this._ground = null;\r\n });\r\n }\r\n\r\n this._ground.receiveShadows = this._options.enableGroundShadow;\r\n }\r\n\r\n /**\r\n * Setup the ground material according to the specified options.\r\n */\r\n private _setupGroundMaterial(): void {\r\n if (!this._groundMaterial) {\r\n this._groundMaterial = new BackgroundMaterial(\"BackgroundPlaneMaterial\", this._scene);\r\n }\r\n this._groundMaterial.alpha = this._options.groundOpacity;\r\n this._groundMaterial.alphaMode = Constants.ALPHA_PREMULTIPLIED_PORTERDUFF;\r\n this._groundMaterial.shadowLevel = this._options.groundShadowLevel;\r\n this._groundMaterial.primaryColor = this._options.groundColor;\r\n this._groundMaterial.useRGBColor = false;\r\n this._groundMaterial.enableNoise = true;\r\n\r\n if (this._ground) {\r\n this._ground.material = this._groundMaterial;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the ground diffuse texture according to the specified options.\r\n */\r\n private _setupGroundDiffuseTexture(): void {\r\n if (!this._groundMaterial) {\r\n return;\r\n }\r\n\r\n if (this._groundTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.groundTexture instanceof BaseTexture) {\r\n this._groundMaterial.diffuseTexture = this._options.groundTexture;\r\n return;\r\n }\r\n\r\n this._groundTexture = new Texture(this._options.groundTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._groundTexture.gammaSpace = false;\r\n this._groundTexture.hasAlpha = true;\r\n this._groundMaterial.diffuseTexture = this._groundTexture;\r\n }\r\n\r\n /**\r\n * Setup the ground mirror texture according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGroundMirrorTexture(sceneSize: ISceneSize): void {\r\n const wrapping = Texture.CLAMP_ADDRESSMODE;\r\n if (!this._groundMirror) {\r\n this._groundMirror = new MirrorTexture(\r\n \"BackgroundPlaneMirrorTexture\",\r\n { ratio: this._options.groundMirrorSizeRatio },\r\n this._scene,\r\n false,\r\n this._options.groundMirrorTextureType,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n true\r\n );\r\n this._groundMirror.mirrorPlane = new Plane(0, -1, 0, sceneSize.rootPosition.y);\r\n this._groundMirror.anisotropicFilteringLevel = 1;\r\n this._groundMirror.wrapU = wrapping;\r\n this._groundMirror.wrapV = wrapping;\r\n\r\n if (this._groundMirror.renderList) {\r\n for (let i = 0; i < this._scene.meshes.length; i++) {\r\n const mesh = this._scene.meshes[i];\r\n if (mesh !== this._ground && mesh !== this._skybox && mesh !== this._rootMesh) {\r\n this._groundMirror.renderList.push(mesh);\r\n }\r\n }\r\n }\r\n }\r\n\r\n const gammaGround = this._options.groundColor.toGammaSpace(this._scene.getEngine().useExactSrgbConversions);\r\n this._groundMirror.clearColor = new Color4(gammaGround.r, gammaGround.g, gammaGround.b, 1);\r\n this._groundMirror.adaptiveBlurKernel = this._options.groundMirrorBlurKernel;\r\n }\r\n\r\n /**\r\n * Setup the ground to receive the mirror texture.\r\n */\r\n private _setupMirrorInGroundMaterial(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.reflectionTexture = this._groundMirror;\r\n this._groundMaterial.reflectionFresnel = true;\r\n this._groundMaterial.reflectionAmount = this._options.groundMirrorAmount;\r\n this._groundMaterial.reflectionStandardFresnelWeight = this._options.groundMirrorFresnelWeight;\r\n this._groundMaterial.reflectionFalloffDistance = this._options.groundMirrorFallOffDistance;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the skybox according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupSkybox(sceneSize: ISceneSize): void {\r\n if (!this._skybox || this._skybox.isDisposed()) {\r\n this._skybox = CreateBox(\"BackgroundSkybox\", { size: sceneSize.skyboxSize, sideOrientation: Mesh.BACKSIDE }, this._scene);\r\n this._skybox.isPickable = false;\r\n this._skybox.onDisposeObservable.add(() => {\r\n this._skybox = null;\r\n });\r\n }\r\n this._skybox.parent = this._rootMesh;\r\n }\r\n\r\n /**\r\n * Setup the skybox material according to the specified options.\r\n */\r\n private _setupSkyboxMaterial(): void {\r\n if (!this._skybox) {\r\n return;\r\n }\r\n\r\n if (!this._skyboxMaterial) {\r\n this._skyboxMaterial = new BackgroundMaterial(\"BackgroundSkyboxMaterial\", this._scene);\r\n }\r\n this._skyboxMaterial.useRGBColor = false;\r\n this._skyboxMaterial.primaryColor = this._options.skyboxColor;\r\n this._skyboxMaterial.enableNoise = true;\r\n\r\n this._skybox.material = this._skyboxMaterial;\r\n }\r\n\r\n /**\r\n * Setup the skybox reflection texture according to the specified options.\r\n */\r\n private _setupSkyboxReflectionTexture(): void {\r\n if (!this._skyboxMaterial) {\r\n return;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.skyboxTexture instanceof BaseTexture) {\r\n this._skyboxMaterial.reflectionTexture = this._options.skyboxTexture;\r\n return;\r\n }\r\n\r\n this._skyboxTexture = new CubeTexture(this._options.skyboxTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._skyboxTexture.coordinatesMode = Texture.SKYBOX_MODE;\r\n this._skyboxTexture.gammaSpace = false;\r\n this._skyboxMaterial.reflectionTexture = this._skyboxTexture;\r\n }\r\n\r\n private _errorHandler = (message?: string, exception?: any) => {\r\n this.onErrorObservable.notifyObservers({ message: message, exception: exception });\r\n };\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.dispose(true, true);\r\n }\r\n if (this._skyboxMaterial) {\r\n this._skyboxMaterial.dispose(true, true);\r\n }\r\n this._rootMesh.dispose(false);\r\n }\r\n}\r\n"]}
1
+ 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{ Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { ArcRotateCamera } from \"../Cameras/arcRotateCamera\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { MirrorTexture } from \"../Materials/Textures/mirrorTexture\";\r\nimport { CubeTexture } from \"../Materials/Textures/cubeTexture\";\r\nimport { BackgroundMaterial } from \"../Materials/Background/backgroundMaterial\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Represents the different options available during the creation of\r\n * a Environment helper.\r\n *\r\n * This can control the default ground, skybox and image processing setup of your scene.\r\n */\r\nexport interface IEnvironmentHelperOptions {\r\n /**\r\n * Specifies whether or not to create a ground.\r\n * True by default.\r\n */\r\n createGround: boolean;\r\n /**\r\n * Specifies the ground size.\r\n * 15 by default.\r\n */\r\n groundSize: number;\r\n /**\r\n * The texture used on the ground for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n groundTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the ground texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n groundColor: Color3;\r\n /**\r\n * Specifies the ground opacity.\r\n * 1 by default.\r\n */\r\n groundOpacity: number;\r\n /**\r\n * Enables the ground to receive shadows.\r\n * True by default.\r\n */\r\n enableGroundShadow: boolean;\r\n /**\r\n * Helps preventing the shadow to be fully black on the ground.\r\n * 0.5 by default.\r\n */\r\n groundShadowLevel: number;\r\n /**\r\n * Creates a mirror texture attach to the ground.\r\n * false by default.\r\n */\r\n enableGroundMirror: boolean;\r\n /**\r\n * Specifies the ground mirror size ratio.\r\n * 0.3 by default as the default kernel is 64.\r\n */\r\n groundMirrorSizeRatio: number;\r\n /**\r\n * Specifies the ground mirror blur kernel size.\r\n * 64 by default.\r\n */\r\n groundMirrorBlurKernel: number;\r\n /**\r\n * Specifies the ground mirror visibility amount.\r\n * 1 by default\r\n */\r\n groundMirrorAmount: number;\r\n /**\r\n * Specifies the ground mirror reflectance weight.\r\n * This uses the standard weight of the background material to setup the fresnel effect\r\n * of the mirror.\r\n * 1 by default.\r\n */\r\n groundMirrorFresnelWeight: number;\r\n /**\r\n * Specifies the ground mirror Falloff distance.\r\n * This can helps reducing the size of the reflection.\r\n * 0 by Default.\r\n */\r\n groundMirrorFallOffDistance: number;\r\n /**\r\n * Specifies the ground mirror texture type.\r\n * Unsigned Int by Default.\r\n */\r\n groundMirrorTextureType: number;\r\n /**\r\n * Specifies a bias applied to the ground vertical position to prevent z-fighting with\r\n * the shown objects.\r\n */\r\n groundYBias: number;\r\n\r\n /**\r\n * Specifies whether or not to create a skybox.\r\n * True by default.\r\n */\r\n createSkybox: boolean;\r\n /**\r\n * Specifies the skybox size.\r\n * 20 by default.\r\n */\r\n skyboxSize: number;\r\n /**\r\n * The texture used on the skybox for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n skyboxTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the skybox texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n skyboxColor: Color3;\r\n\r\n /**\r\n * The background rotation around the Y axis of the scene.\r\n * This helps aligning the key lights of your scene with the background.\r\n * 0 by default.\r\n */\r\n backgroundYRotation: number;\r\n\r\n /**\r\n * Compute automatically the size of the elements to best fit with the scene.\r\n */\r\n sizeAuto: boolean;\r\n\r\n /**\r\n * Default position of the rootMesh if autoSize is not true.\r\n */\r\n rootPosition: Vector3;\r\n\r\n /**\r\n * Sets up the image processing in the scene.\r\n * true by default.\r\n */\r\n setupImageProcessing: boolean;\r\n\r\n /**\r\n * The texture used as your environment texture in the scene.\r\n * Comes from the BabylonJS CDN by default and in use if setupImageProcessing is true.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n environmentTexture: string | BaseTexture;\r\n\r\n /**\r\n * The value of the exposure to apply to the scene.\r\n * 0.6 by default if setupImageProcessing is true.\r\n */\r\n cameraExposure: number;\r\n\r\n /**\r\n * The value of the contrast to apply to the scene.\r\n * 1.6 by default if setupImageProcessing is true.\r\n */\r\n cameraContrast: number;\r\n\r\n /**\r\n * Specifies whether or not tonemapping should be enabled in the scene.\r\n * true by default if setupImageProcessing is true.\r\n */\r\n toneMappingEnabled: boolean;\r\n}\r\n\r\ninterface ISceneSize {\r\n groundSize: number;\r\n skyboxSize: number;\r\n rootPosition: Vector3;\r\n}\r\n\r\n/**\r\n * The EnvironmentHelper class can be used to add a fully featured non-expensive background to your scene.\r\n * It includes by default a skybox and a ground relying on the BackgroundMaterial.\r\n * It also helps with the default setup of your ImageProcessingConfiguration.\r\n */\r\nexport class EnvironmentHelper {\r\n /**\r\n * Default ground texture URL.\r\n */\r\n private static _GroundTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundGround.png\";\r\n\r\n /**\r\n * Default skybox texture URL.\r\n */\r\n private static _SkyboxTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundSkybox.dds\";\r\n\r\n /**\r\n * Default environment texture URL.\r\n */\r\n private static _EnvironmentTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/environmentSpecular.env\";\r\n\r\n /**\r\n * Creates the default options for the helper.\r\n * @param scene The scene the environment helper belongs to.\r\n * @returns default options for the helper.\r\n */\r\n private static _GetDefaultOptions(scene: Scene): IEnvironmentHelperOptions {\r\n return {\r\n createGround: true,\r\n groundSize: 15,\r\n groundTexture: Tools.GetAssetUrl(this._GroundTextureCDNUrl),\r\n groundColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n groundOpacity: 0.9,\r\n enableGroundShadow: true,\r\n groundShadowLevel: 0.5,\r\n\r\n enableGroundMirror: false,\r\n groundMirrorSizeRatio: 0.3,\r\n groundMirrorBlurKernel: 64,\r\n groundMirrorAmount: 1,\r\n groundMirrorFresnelWeight: 1,\r\n groundMirrorFallOffDistance: 0,\r\n groundMirrorTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n\r\n groundYBias: 0.00001,\r\n\r\n createSkybox: true,\r\n skyboxSize: 20,\r\n skyboxTexture: Tools.GetAssetUrl(this._SkyboxTextureCDNUrl),\r\n skyboxColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n\r\n backgroundYRotation: 0,\r\n sizeAuto: true,\r\n rootPosition: Vector3.Zero(),\r\n\r\n setupImageProcessing: true,\r\n environmentTexture: Tools.GetAssetUrl(this._EnvironmentTextureCDNUrl),\r\n cameraExposure: 0.8,\r\n cameraContrast: 1.2,\r\n toneMappingEnabled: true,\r\n };\r\n }\r\n\r\n private _rootMesh: Mesh;\r\n /**\r\n * Gets the root mesh created by the helper.\r\n */\r\n public get rootMesh(): Mesh {\r\n return this._rootMesh;\r\n }\r\n\r\n private _skybox: Nullable<Mesh>;\r\n /**\r\n * Gets the skybox created by the helper.\r\n */\r\n public get skybox(): Nullable<Mesh> {\r\n return this._skybox;\r\n }\r\n\r\n private _skyboxTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the skybox texture created by the helper.\r\n */\r\n public get skyboxTexture(): Nullable<BaseTexture> {\r\n return this._skyboxTexture;\r\n }\r\n\r\n private _skyboxMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the skybox material created by the helper.\r\n */\r\n public get skyboxMaterial(): Nullable<BackgroundMaterial> {\r\n return this._skyboxMaterial;\r\n }\r\n\r\n private _ground: Nullable<Mesh>;\r\n /**\r\n * Gets the ground mesh created by the helper.\r\n */\r\n public get ground(): Nullable<Mesh> {\r\n return this._ground;\r\n }\r\n\r\n private _groundTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the ground texture created by the helper.\r\n */\r\n public get groundTexture(): Nullable<BaseTexture> {\r\n return this._groundTexture;\r\n }\r\n\r\n private _groundMirror: Nullable<MirrorTexture>;\r\n /**\r\n * Gets the ground mirror created by the helper.\r\n */\r\n public get groundMirror(): Nullable<MirrorTexture> {\r\n return this._groundMirror;\r\n }\r\n\r\n /**\r\n * Gets the ground mirror render list to helps pushing the meshes\r\n * you wish in the ground reflection.\r\n */\r\n public get groundMirrorRenderList(): Nullable<AbstractMesh[]> {\r\n if (this._groundMirror) {\r\n return this._groundMirror.renderList;\r\n }\r\n return null;\r\n }\r\n\r\n private _groundMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the ground material created by the helper.\r\n */\r\n public get groundMaterial(): Nullable<BackgroundMaterial> {\r\n return this._groundMaterial;\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene;\r\n private _options: IEnvironmentHelperOptions;\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<IEnvironmentHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...EnvironmentHelper._GetDefaultOptions(scene),\r\n ...options,\r\n };\r\n this._scene = scene;\r\n this.onErrorObservable = new Observable();\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Updates the environment according to the new options\r\n * @param options options to configure the helper (IEnvironmentHelperOptions)\r\n */\r\n public updateOptions(options: Partial<IEnvironmentHelperOptions>) {\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n if (this._ground && !newOptions.createGround) {\r\n this._ground.dispose();\r\n this._ground = null;\r\n }\r\n\r\n if (this._groundMaterial && !newOptions.createGround) {\r\n this._groundMaterial.dispose();\r\n this._groundMaterial = null;\r\n }\r\n\r\n if (this._groundTexture) {\r\n if (this._options.groundTexture != newOptions.groundTexture) {\r\n this._groundTexture.dispose();\r\n this._groundTexture = null;\r\n }\r\n }\r\n\r\n if (this._skybox && !newOptions.createSkybox) {\r\n this._skybox.dispose();\r\n this._skybox = null;\r\n }\r\n\r\n if (this._skyboxMaterial && !newOptions.createSkybox) {\r\n this._skyboxMaterial.dispose();\r\n this._skyboxMaterial = null;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n if (this._options.skyboxTexture != newOptions.skyboxTexture) {\r\n this._skyboxTexture.dispose();\r\n this._skyboxTexture = null;\r\n }\r\n }\r\n\r\n if (this._groundMirror && !newOptions.enableGroundMirror) {\r\n const index = this._scene.customRenderTargets.indexOf(this._groundMirror);\r\n if (index !== -1) {\r\n this._scene.customRenderTargets.splice(index, 1);\r\n }\r\n this._groundMirror.dispose();\r\n this._groundMirror = null;\r\n }\r\n\r\n if (this._scene.environmentTexture) {\r\n if (this._options.environmentTexture != newOptions.environmentTexture) {\r\n this._scene.environmentTexture.dispose();\r\n }\r\n }\r\n\r\n this._options = newOptions;\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Sets the primary color of all the available elements.\r\n * @param color the main color to affect to the ground and the background\r\n */\r\n public setMainColor(color: Color3): void {\r\n if (this.groundMaterial) {\r\n this.groundMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.skyboxMaterial) {\r\n this.skyboxMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.groundMirror) {\r\n this.groundMirror.clearColor = new Color4(color.r, color.g, color.b, 1.0);\r\n }\r\n }\r\n\r\n /**\r\n * Setup the image processing according to the specified options.\r\n */\r\n private _setupImageProcessing(): void {\r\n if (this._options.setupImageProcessing) {\r\n this._scene.imageProcessingConfiguration.contrast = this._options.cameraContrast;\r\n this._scene.imageProcessingConfiguration.exposure = this._options.cameraExposure;\r\n this._scene.imageProcessingConfiguration.toneMappingEnabled = this._options.toneMappingEnabled;\r\n this._setupEnvironmentTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Setup the environment texture according to the specified options.\r\n */\r\n private _setupEnvironmentTexture(): void {\r\n if (this._scene.environmentTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.environmentTexture instanceof BaseTexture) {\r\n this._scene.environmentTexture = this._options.environmentTexture;\r\n return;\r\n }\r\n\r\n const environmentTexture = CubeTexture.CreateFromPrefilteredData(this._options.environmentTexture, this._scene);\r\n this._scene.environmentTexture = environmentTexture;\r\n }\r\n\r\n /**\r\n * Setup the background according to the specified options.\r\n */\r\n private _setupBackground(): void {\r\n if (!this._rootMesh) {\r\n this._rootMesh = new Mesh(\"BackgroundHelper\", this._scene);\r\n }\r\n this._rootMesh.rotation.y = this._options.backgroundYRotation;\r\n\r\n const sceneSize = this._getSceneSize();\r\n if (this._options.createGround) {\r\n this._setupGround(sceneSize);\r\n this._setupGroundMaterial();\r\n this._setupGroundDiffuseTexture();\r\n\r\n if (this._options.enableGroundMirror) {\r\n this._setupGroundMirrorTexture(sceneSize);\r\n }\r\n this._setupMirrorInGroundMaterial();\r\n }\r\n\r\n if (this._options.createSkybox) {\r\n this._setupSkybox(sceneSize);\r\n this._setupSkyboxMaterial();\r\n this._setupSkyboxReflectionTexture();\r\n }\r\n\r\n this._rootMesh.position.x = sceneSize.rootPosition.x;\r\n this._rootMesh.position.z = sceneSize.rootPosition.z;\r\n this._rootMesh.position.y = sceneSize.rootPosition.y;\r\n }\r\n\r\n /**\r\n * Get the scene sizes according to the setup.\r\n * @returns the different ground and skybox sizes.\r\n */\r\n private _getSceneSize(): ISceneSize {\r\n let groundSize = this._options.groundSize;\r\n let skyboxSize = this._options.skyboxSize;\r\n let rootPosition = this._options.rootPosition;\r\n if (!this._scene.meshes || this._scene.meshes.length === 1) {\r\n // 1 only means the root of the helper.\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n const sceneExtends = this._scene.getWorldExtends((mesh) => {\r\n return mesh !== this._ground && mesh !== this._rootMesh && mesh !== this._skybox;\r\n });\r\n const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);\r\n\r\n if (this._options.sizeAuto) {\r\n if (this._scene.activeCamera instanceof ArcRotateCamera && this._scene.activeCamera.upperRadiusLimit) {\r\n groundSize = this._scene.activeCamera.upperRadiusLimit * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n const sceneDiagonalLength = sceneDiagonal.length();\r\n if (sceneDiagonalLength > groundSize) {\r\n groundSize = sceneDiagonalLength * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n // 10 % bigger.\r\n groundSize *= 1.1;\r\n skyboxSize *= 1.5;\r\n rootPosition = sceneExtends.min.add(sceneDiagonal.scale(0.5));\r\n rootPosition.y = sceneExtends.min.y - this._options.groundYBias;\r\n }\r\n\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n /**\r\n * Setup the ground according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGround(sceneSize: ISceneSize): void {\r\n if (!this._ground || this._ground.isDisposed()) {\r\n this._ground = CreatePlane(\"BackgroundPlane\", { size: sceneSize.groundSize }, this._scene);\r\n this._ground.rotation.x = Math.PI / 2; // Face up by default.\r\n this._ground.isPickable = false;\r\n this._ground.parent = this._rootMesh;\r\n this._ground.onDisposeObservable.add(() => {\r\n this._ground = null;\r\n });\r\n }\r\n\r\n this._ground.receiveShadows = this._options.enableGroundShadow;\r\n }\r\n\r\n /**\r\n * Setup the ground material according to the specified options.\r\n */\r\n private _setupGroundMaterial(): void {\r\n if (!this._groundMaterial) {\r\n this._groundMaterial = new BackgroundMaterial(\"BackgroundPlaneMaterial\", this._scene);\r\n }\r\n this._groundMaterial.alpha = this._options.groundOpacity;\r\n this._groundMaterial.alphaMode = Constants.ALPHA_PREMULTIPLIED_PORTERDUFF;\r\n this._groundMaterial.shadowLevel = this._options.groundShadowLevel;\r\n this._groundMaterial.primaryColor = this._options.groundColor;\r\n this._groundMaterial.useRGBColor = false;\r\n this._groundMaterial.enableNoise = true;\r\n\r\n if (this._ground) {\r\n this._ground.material = this._groundMaterial;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the ground diffuse texture according to the specified options.\r\n */\r\n private _setupGroundDiffuseTexture(): void {\r\n if (!this._groundMaterial) {\r\n return;\r\n }\r\n\r\n if (this._groundTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.groundTexture instanceof BaseTexture) {\r\n this._groundMaterial.diffuseTexture = this._options.groundTexture;\r\n return;\r\n }\r\n\r\n this._groundTexture = new Texture(this._options.groundTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._groundTexture.gammaSpace = false;\r\n this._groundTexture.hasAlpha = true;\r\n this._groundMaterial.diffuseTexture = this._groundTexture;\r\n }\r\n\r\n /**\r\n * Setup the ground mirror texture according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGroundMirrorTexture(sceneSize: ISceneSize): void {\r\n const wrapping = Texture.CLAMP_ADDRESSMODE;\r\n if (!this._groundMirror) {\r\n this._groundMirror = new MirrorTexture(\r\n \"BackgroundPlaneMirrorTexture\",\r\n { ratio: this._options.groundMirrorSizeRatio },\r\n this._scene,\r\n false,\r\n this._options.groundMirrorTextureType,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n true\r\n );\r\n this._groundMirror.mirrorPlane = new Plane(0, -1, 0, sceneSize.rootPosition.y);\r\n this._groundMirror.anisotropicFilteringLevel = 1;\r\n this._groundMirror.wrapU = wrapping;\r\n this._groundMirror.wrapV = wrapping;\r\n\r\n if (this._groundMirror.renderList) {\r\n for (let i = 0; i < this._scene.meshes.length; i++) {\r\n const mesh = this._scene.meshes[i];\r\n if (mesh !== this._ground && mesh !== this._skybox && mesh !== this._rootMesh) {\r\n this._groundMirror.renderList.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n if (this._scene.frameGraph) {\r\n this._scene.customRenderTargets.push(this._groundMirror);\r\n }\r\n }\r\n\r\n const gammaGround = this._options.groundColor.toGammaSpace(this._scene.getEngine().useExactSrgbConversions);\r\n this._groundMirror.clearColor = new Color4(gammaGround.r, gammaGround.g, gammaGround.b, 1);\r\n this._groundMirror.adaptiveBlurKernel = this._options.groundMirrorBlurKernel;\r\n }\r\n\r\n /**\r\n * Setup the ground to receive the mirror texture.\r\n */\r\n private _setupMirrorInGroundMaterial(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.reflectionTexture = this._groundMirror;\r\n this._groundMaterial.reflectionFresnel = true;\r\n this._groundMaterial.reflectionAmount = this._options.groundMirrorAmount;\r\n this._groundMaterial.reflectionStandardFresnelWeight = this._options.groundMirrorFresnelWeight;\r\n this._groundMaterial.reflectionFalloffDistance = this._options.groundMirrorFallOffDistance;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the skybox according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupSkybox(sceneSize: ISceneSize): void {\r\n if (!this._skybox || this._skybox.isDisposed()) {\r\n this._skybox = CreateBox(\"BackgroundSkybox\", { size: sceneSize.skyboxSize, sideOrientation: Mesh.BACKSIDE }, this._scene);\r\n this._skybox.isPickable = false;\r\n this._skybox.onDisposeObservable.add(() => {\r\n this._skybox = null;\r\n });\r\n }\r\n this._skybox.parent = this._rootMesh;\r\n }\r\n\r\n /**\r\n * Setup the skybox material according to the specified options.\r\n */\r\n private _setupSkyboxMaterial(): void {\r\n if (!this._skybox) {\r\n return;\r\n }\r\n\r\n if (!this._skyboxMaterial) {\r\n this._skyboxMaterial = new BackgroundMaterial(\"BackgroundSkyboxMaterial\", this._scene);\r\n }\r\n this._skyboxMaterial.useRGBColor = false;\r\n this._skyboxMaterial.primaryColor = this._options.skyboxColor;\r\n this._skyboxMaterial.enableNoise = true;\r\n\r\n this._skybox.material = this._skyboxMaterial;\r\n }\r\n\r\n /**\r\n * Setup the skybox reflection texture according to the specified options.\r\n */\r\n private _setupSkyboxReflectionTexture(): void {\r\n if (!this._skyboxMaterial) {\r\n return;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.skyboxTexture instanceof BaseTexture) {\r\n this._skyboxMaterial.reflectionTexture = this._options.skyboxTexture;\r\n return;\r\n }\r\n\r\n this._skyboxTexture = new CubeTexture(this._options.skyboxTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._skyboxTexture.coordinatesMode = Texture.SKYBOX_MODE;\r\n this._skyboxTexture.gammaSpace = false;\r\n this._skyboxMaterial.reflectionTexture = this._skyboxTexture;\r\n }\r\n\r\n private _errorHandler = (message?: string, exception?: any) => {\r\n this.onErrorObservable.notifyObservers({ message: message, exception: exception });\r\n };\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.dispose(true, true);\r\n }\r\n if (this._skyboxMaterial) {\r\n this._skyboxMaterial.dispose(true, true);\r\n }\r\n this._rootMesh.dispose(false);\r\n }\r\n}\r\n"]}
@@ -26,6 +26,10 @@ declare module "../scene.js" {
26
26
  * of the highlight layer.
27
27
  */
28
28
  export interface IHighlightLayerOptions extends IThinHighlightLayerOptions {
29
+ /**
30
+ * Whether or not to generate a stencil buffer. Default: false
31
+ */
32
+ generateStencilBuffer?: boolean;
29
33
  }
30
34
  /**
31
35
  * The highlight layer Helps adding a glow effect around a mesh.
@@ -72,6 +76,16 @@ export declare class HighlightLayer extends EffectLayer {
72
76
  * Gets the vertical size of the blur.
73
77
  */
74
78
  get blurVerticalSize(): number;
79
+ /**
80
+ * Number of stencil bits used by the highlight layer (default: 8).
81
+ * The layer uses the numStencilBits highest bits of the stencil buffer.
82
+ */
83
+ get numStencilBits(): number;
84
+ set numStencilBits(value: number);
85
+ /**
86
+ * Gets the stencil reference value used for the meshes rendered by the highlight layer.
87
+ */
88
+ get stencilReference(): number;
75
89
  /**
76
90
  * An event triggered when the highlight layer is being blurred.
77
91
  */
@@ -124,6 +124,22 @@ export class HighlightLayer extends EffectLayer {
124
124
  get blurVerticalSize() {
125
125
  return this._thinEffectLayer.blurVerticalSize;
126
126
  }
127
+ /**
128
+ * Number of stencil bits used by the highlight layer (default: 8).
129
+ * The layer uses the numStencilBits highest bits of the stencil buffer.
130
+ */
131
+ get numStencilBits() {
132
+ return this._thinEffectLayer.numStencilBits;
133
+ }
134
+ set numStencilBits(value) {
135
+ this._thinEffectLayer.numStencilBits = value;
136
+ }
137
+ /**
138
+ * Gets the stencil reference value used for the meshes rendered by the highlight layer.
139
+ */
140
+ get stencilReference() {
141
+ return this._thinEffectLayer.stencilReference;
142
+ }
127
143
  /**
128
144
  * Instantiates a new highlight Layer and references it to the scene..
129
145
  * @param name The name of the layer
@@ -158,6 +174,7 @@ export class HighlightLayer extends EffectLayer {
158
174
  mainTextureFormat: 5,
159
175
  forceGLSL: false,
160
176
  isStroke: false,
177
+ generateStencilBuffer: false,
161
178
  ...options,
162
179
  };
163
180
  // Initialize the layer
@@ -487,6 +504,9 @@ __decorate([
487
504
  __decorate([
488
505
  serialize()
489
506
  ], HighlightLayer.prototype, "blurVerticalSize", null);
507
+ __decorate([
508
+ serialize()
509
+ ], HighlightLayer.prototype, "numStencilBits", null);
490
510
  __decorate([
491
511
  serialize("options")
492
512
  ], HighlightLayer.prototype, "_options", void 0);