@babylonjs/core 8.50.0 → 8.50.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +18 -0
- package/Engines/constants.js +18 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/webgpuEngine.js +5 -3
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +2 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/Layers/selectionOutlineLayer.js +1 -0
- package/Layers/selectionOutlineLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +6 -0
- package/Layers/thinSelectionOutlineLayer.js +24 -2
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +2 -15
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +31 -11
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +7 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +80 -8
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +1 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +21 -0
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +5 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +8 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +9 -0
- package/Rendering/depthRenderer.js +42 -6
- package/Rendering/depthRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +12 -2
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +12 -2
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +12 -2
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.fragment.js +11 -4
- package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -1
- package/Shaders/selectionOutline.fragment.js +40 -6
- package/Shaders/selectionOutline.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +4 -3
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/boundingInfo.compute.js +2 -2
- package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js +9 -3
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -1
- package/ShadersWGSL/selectionOutline.fragment.js +40 -6
- package/ShadersWGSL/selectionOutline.fragment.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +5 -4
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/package.json +1 -1
package/Misc/index.d.ts
CHANGED
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@@ -77,6 +77,7 @@ export * from "./bitArray.js";
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export * from "./urlTools.js";
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export * from "./lazy.js";
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export * from "./uniqueIdGenerator.js";
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+
export { workerFunction as KTX2WorkerFunction, initializeWebWorker as KTX2InitializeWebWorker } from "./khronosTextureContainer2Worker.js";
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export * from "../Shaders/rgbdDecode.fragment.js";
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export * from "../Shaders/rgbdEncode.fragment.js";
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export * from "../ShadersWGSL/rgbdDecode.fragment.js";
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package/Misc/index.js
CHANGED
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@@ -80,6 +80,7 @@ export * from "./bitArray.js";
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export * from "./urlTools.js";
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export * from "./lazy.js";
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export * from "./uniqueIdGenerator.js";
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export { workerFunction as KTX2WorkerFunction, initializeWebWorker as KTX2InitializeWebWorker } from "./khronosTextureContainer2Worker.js";
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// RGBDTextureTools
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export * from "../Shaders/rgbdDecode.fragment.js";
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export * from "../Shaders/rgbdEncode.fragment.js";
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package/Misc/index.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,OAAO,CAAC;AACtB,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,gBAAgB,CAAC;AAC/B,4BAA4B;AAC5B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,OAAO,CAAC;AACtB,cAAc,SAAS,CAAC;AACxB,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC;AAChC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,2BAA2B,CAAC;AAC1C,yCAAyC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC1D,cAAc,oBAAoB,CAAC;AACnC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Misc/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,OAAO,CAAC;AACtB,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,gBAAgB,CAAC;AAC/B,4BAA4B;AAC5B,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,OAAO,CAAC;AACtB,cAAc,SAAS,CAAC;AACxB,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,eAAe,CAAC;AAC9B,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC;AAChC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,2BAA2B,CAAC;AAC1C,yCAAyC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC1D,cAAc,oBAAoB,CAAC;AACnC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC;AAC3B,cAAc,YAAY,CAAC;AAC3B,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,cAAc,IAAI,kBAAkB,EAAE,mBAAmB,IAAI,uBAAuB,EAAE,MAAM,kCAAkC,CAAC;AAExI,mBAAmB;AACnB,cAAc,gCAAgC,CAAC;AAC/C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AACnD,cAAc,oCAAoC,CAAC;AAEnD,uBAAuB;AACvB,cAAc,0CAA0C,CAAC;AACzD,cAAc,8CAA8C,CAAC;AAE7D,qBAAqB;AACrB,cAAc,gDAAgD,CAAC;AAC/D,cAAc,oDAAoD,CAAC;AACnE,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./andOrNotEvaluator\";\r\nexport * from \"./assetsManager\";\r\nexport * from \"./basis\";\r\nexport * from \"./dds\";\r\nexport * from \"./decorators\";\r\nexport * from \"./deferred\";\r\nexport * from \"./environmentTextureTools\";\r\nexport * from \"./meshExploder\";\r\nexport * from \"./filesInput\";\r\nexport * from \"./HighDynamicRange/index\";\r\nexport * from \"./khronosTextureContainer\";\r\nexport * from \"./observable\";\r\nexport * from \"./observable.extensions\";\r\nexport * from \"./performanceMonitor\";\r\nexport * from \"./sceneOptimizer\";\r\nexport * from \"./sceneSerializer\";\r\nexport * from \"./smartArray\";\r\nexport * from \"./stringDictionary\";\r\nexport * from \"./tags\";\r\nexport * from \"./textureTools\";\r\n// loaded from texture tools\r\nexport * from \"../Shaders/lodCube.fragment\";\r\nexport * from \"../Shaders/lod.fragment\";\r\nexport * from \"../ShadersWGSL/lodCube.fragment\";\r\nexport * from \"../ShadersWGSL/lod.fragment\";\r\nexport * from \"./tga\";\r\nexport * from \"./tools\";\r\nexport * from \"./videoRecorder\";\r\nexport * from \"./virtualJoystick\";\r\nexport * from \"./workerPool\";\r\nexport * from \"./logger\";\r\nexport * from \"./typeStore\";\r\nexport * from \"./filesInputStore\";\r\nexport * from \"./deepCopier\";\r\nexport * from \"./deepMerger\";\r\nexport * from \"./pivotTools\";\r\nexport * from \"./precisionDate\";\r\nexport * from \"./screenshotTools\";\r\nexport * from \"./webRequest\";\r\nexport * from \"./iInspectable\";\r\nexport * from \"./brdfTextureTools\";\r\nexport * from \"./rgbdTextureTools\";\r\nexport * from \"./gradients\";\r\nexport * from \"./perfCounter\";\r\nexport * from \"./fileRequest\";\r\nexport * from \"./customAnimationFrameRequester\";\r\nexport * from \"./retryStrategy\";\r\nexport * from \"./interfaces/screenshotSize\";\r\nexport * from \"./interfaces/iPerfViewer\";\r\nexport * from \"./fileTools\";\r\nexport * from \"./stringTools\";\r\nexport * from \"./dataReader\";\r\nexport * from \"./minMaxReducer\";\r\nexport * from \"./depthReducer\";\r\nexport * from \"./dataStorage\";\r\nexport * from \"./sceneRecorder\";\r\nexport * from \"./khronosTextureContainer2\";\r\nexport * from \"./trajectoryClassifier\";\r\nexport * from \"./timer\";\r\nexport * from \"./copyTools\";\r\nexport * from \"./reflector\";\r\nexport * from \"./domManagement\";\r\nexport * from \"./pressureObserverWrapper\";\r\nexport * from \"./PerformanceViewer/index\";\r\nexport * from \"./coroutine\";\r\nexport * from \"./guid\";\r\nexport * from \"./error\";\r\nexport * from \"./snapshotRenderingHelper\";\r\n// eslint-disable-next-line import/export\r\nexport * from \"./observableCoroutine\";\r\nexport * from \"./copyTextureToTexture\";\r\nexport * from \"./areaLightsTextureTools\";\r\nexport { DumpTools, EncodeImageAsync } from \"./dumpTools\";\r\nexport * from \"./greasedLineTools\";\r\nexport * from \"./equirectangularCapture\";\r\nexport * from \"./decorators.serialization\";\r\nexport * from \"./asyncLock\";\r\nexport * from \"./bitArray\";\r\nexport * from \"./urlTools\";\r\nexport * from \"./lazy\";\r\nexport * from \"./uniqueIdGenerator\";\r\nexport { workerFunction as KTX2WorkerFunction, initializeWebWorker as KTX2InitializeWebWorker } from \"./khronosTextureContainer2Worker\";\r\n\r\n// RGBDTextureTools\r\nexport * from \"../Shaders/rgbdDecode.fragment\";\r\nexport * from \"../Shaders/rgbdEncode.fragment\";\r\nexport * from \"../ShadersWGSL/rgbdDecode.fragment\";\r\nexport * from \"../ShadersWGSL/rgbdEncode.fragment\";\r\n\r\n// CopyTextureToTexture\r\nexport * from \"../Shaders/copyTextureToTexture.fragment\";\r\nexport * from \"../ShadersWGSL/copyTextureToTexture.fragment\";\r\n\r\n// Area Light Texture\r\nexport * from \"../Shaders/areaLightTextureProcessing.fragment\";\r\nexport * from \"../ShadersWGSL/areaLightTextureProcessing.fragment\";\r\nexport * from \"./tools.internals\";\r\n"]}
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@@ -44,13 +44,34 @@ export class ParticleGradientBlock extends NodeParticleBlock {
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this._linkConnectionTypes(1, this._entryCount);
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this._manageExtendedInputs(this._entryCount);
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}
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_reduce() {
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// Remove the last input if it's not connected and we have more than one entry
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for (let i = this._inputs.length - 2; i >= 1; i--) {
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break;
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}
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const inputToRemove = this._inputs[i];
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inputToRemove.dispose();
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this._inputs.splice(i, 1);
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this.onInputChangedObservable.notifyObservers(inputToRemove);
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}
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// Rename inputs
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for (let i = 1; i < this._inputs.length; i++) {
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}
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}
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_manageExtendedInputs(index) {
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this._inputs[index].onDisconnectionObservable.add(() => {
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});
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/**
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{ RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { ParticleGradientValueBlock } from \"./particleGradientValueBlock\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Lerp } from \"core/Maths/math.scalar.functions\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\n/**\r\n * Block used to define a list of gradient entries\r\n */\r\nexport class ParticleGradientBlock extends NodeParticleBlock {\r\n private _entryCount = 1;\r\n /**\r\n * Creates a new ParticleGradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"gradient\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"value0\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[1];\r\n this._outputs[0]._typeConnectionSourceTranslation = (type) => {\r\n switch (type) {\r\n case NodeParticleBlockConnectionPointTypes.FloatGradient:\r\n return NodeParticleBlockConnectionPointTypes.Float;\r\n case NodeParticleBlockConnectionPointTypes.Vector2Gradient:\r\n return NodeParticleBlockConnectionPointTypes.Vector2;\r\n case NodeParticleBlockConnectionPointTypes.Vector3Gradient:\r\n return NodeParticleBlockConnectionPointTypes.Vector3;\r\n case NodeParticleBlockConnectionPointTypes.Color4Gradient:\r\n return NodeParticleBlockConnectionPointTypes.Color4;\r\n }\r\n return type;\r\n };\r\n\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.FloatGradient |\r\n NodeParticleBlockConnectionPointTypes.Vector2Gradient |\r\n NodeParticleBlockConnectionPointTypes.Vector3Gradient |\r\n NodeParticleBlockConnectionPointTypes.Color4Gradient\r\n );\r\n\r\n this._manageExtendedInputs(1);\r\n }\r\n\r\n private _extend() {\r\n this._entryCount++;\r\n this.registerInput(\"value\" + (this._entryCount - 1), NodeParticleBlockConnectionPointTypes.AutoDetect, true);\r\n this._linkConnectionTypes(1, this._entryCount);\r\n\r\n this._manageExtendedInputs(this._entryCount);\r\n }\r\n\r\n private _manageExtendedInputs(index: number) {\r\n this._inputs[index].onConnectionObservable.add(() => {\r\n if (this._entryCount > index) {\r\n return;\r\n }\r\n\r\n this._extend();\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleGradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n // Building the list of entries in order\r\n const entries: ParticleGradientValueBlock[] = [];\r\n for (let i = 1; i < this._inputs.length; i++) {\r\n if (this._inputs[i].isConnected) {\r\n entries.push(this._inputs[i].connectedPoint?.ownerBlock as ParticleGradientValueBlock);\r\n }\r\n }\r\n\r\n entries.sort((a, b) => {\r\n return a.reference - b.reference;\r\n });\r\n\r\n this.output._storedFunction = (state) => {\r\n const gradient = this.gradient.getConnectedValue(state);\r\n\r\n if (entries.length === 1) {\r\n return entries[0].value.getConnectedValue(state);\r\n }\r\n\r\n // Go down the entries list in reverse order\r\n let nextEntry: Nullable<ParticleGradientValueBlock> = null;\r\n for (let i = entries.length - 1; i >= 0; i--) {\r\n const entry = entries[i];\r\n if (entry.reference <= gradient) {\r\n const currentValue = entry.value.getConnectedValue(state);\r\n if (nextEntry) {\r\n const nextValue = nextEntry.value.getConnectedValue(state);\r\n const nextReference = nextEntry.reference;\r\n const currentReference = entry.reference;\r\n const scale = Math.max(0, Math.min(1, (gradient - currentReference) / (nextReference - currentReference)));\r\n\r\n switch (this.output.type) {\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n return Lerp(currentValue, nextValue, scale);\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return Vector2.Lerp(currentValue, nextValue, scale);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return Vector3.Lerp(currentValue, nextValue, scale);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return Color4.Lerp(currentValue, nextValue, scale);\r\n }\r\n }\r\n return currentValue;\r\n }\r\n\r\n nextEntry = entry;\r\n }\r\n\r\n return 0;\r\n };\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject._entryCount = this._entryCount;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject._entryCount && serializationObject._entryCount > 1) {\r\n for (let i = 1; i < serializationObject._entryCount; i++) {\r\n this._extend();\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleGradientBlock\", ParticleGradientBlock);\r\n"]}
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1
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+
{"version":3,"file":"particleGradientBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleGradientBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAIvG,OAAO,EAAE,IAAI,EAAE,gDAAyC;AACxD,OAAO,EAAE,MAAM,EAAE,qCAA8B;AAC/C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAC1D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAExD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QANR,gBAAW,GAAG,CAAC,CAAC;QAQpB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3F,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,gCAAgC,GAAG,CAAC,IAAI,EAAE,EAAE;YACzD,QAAQ,IAAI,EAAE,CAAC;gBACX,KAAK,qCAAqC,CAAC,aAAa;oBACpD,OAAO,qCAAqC,CAAC,KAAK,CAAC;gBACvD,KAAK,qCAAqC,CAAC,eAAe;oBACtD,OAAO,qCAAqC,CAAC,OAAO,CAAC;gBACzD,KAAK,qCAAqC,CAAC,eAAe;oBACtD,OAAO,qCAAqC,CAAC,OAAO,CAAC;gBACzD,KAAK,qCAAqC,CAAC,cAAc;oBACrD,OAAO,qCAAqC,CAAC,MAAM,CAAC;YAC5D,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,aAAa;YAC/C,qCAAqC,CAAC,eAAe;YACrD,qCAAqC,CAAC,eAAe;YACrD,qCAAqC,CAAC,cAAc,CAC3D,CAAC;QAEF,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;IAClC,CAAC;IAEO,OAAO;QACX,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC7G,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE/C,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACjD,CAAC;IAEO,OAAO;QACX,8EAA8E;QAC9E,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;gBAC9B,MAAM;YACV,CAAC;YACD,MAAM,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACtC,aAAa,CAAC,OAAO,EAAE,CAAC;YACxB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;QACjE,CAAC;QAED,gBAAgB;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,KAAa;QACvC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChD,IAAI,IAAI,CAAC,WAAW,GAAG,KAAK,EAAE,CAAC;gBAC3B,OAAO;YACX,CAAC;YAED,0BAA0B;YAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,yBAAyB,CAAC,GAAG,CAAC,GAAG,EAAE;YACnD,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,wCAAwC;QACxC,MAAM,OAAO,GAAiC,EAAE,CAAC;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,IAAI,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,UAAwC,CAAC,CAAC;YAC3F,CAAC;QACL,CAAC;QAED,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YAClB,OAAO,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC;QACrC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAExD,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,OAAO,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACrD,CAAC;YAED,4CAA4C;YAC5C,IAAI,SAAS,GAAyC,IAAI,CAAC;YAC3D,KAAK,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC3C,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBACzB,IAAI,KAAK,CAAC,SAAS,IAAI,QAAQ,EAAE,CAAC;oBAC9B,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;oBAC1D,IAAI,SAAS,EAAE,CAAC;wBACZ,MAAM,SAAS,GAAG,SAAS,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;wBAC3D,MAAM,aAAa,GAAG,SAAS,CAAC,SAAS,CAAC;wBAC1C,MAAM,gBAAgB,GAAG,KAAK,CAAC,SAAS,CAAC;wBACzC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,QAAQ,GAAG,gBAAgB,CAAC,GAAG,CAAC,aAAa,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;wBAE3G,QAAQ,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;4BACvB,KAAK,qCAAqC,CAAC,KAAK;gCAC5C,OAAO,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;4BAChD,KAAK,qCAAqC,CAAC,OAAO;gCAC9C,OAAO,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;4BACxD,KAAK,qCAAqC,CAAC,OAAO;gCAC9C,OAAO,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;4BACxD,KAAK,qCAAqC,CAAC,MAAM;gCAC7C,OAAO,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;wBAC3D,CAAC;oBACL,CAAC;oBACD,OAAO,YAAY,CAAC;gBACxB,CAAC;gBAED,SAAS,GAAG,KAAK,CAAC;YACtB,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;IACN,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAEnD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,WAAW,IAAI,mBAAmB,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACzE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,mBAAmB,CAAC,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvD,IAAI,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACL,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { ParticleGradientValueBlock } from \"./particleGradientValueBlock\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Lerp } from \"core/Maths/math.scalar.functions\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\n/**\r\n * Block used to define a list of gradient entries\r\n */\r\nexport class ParticleGradientBlock extends NodeParticleBlock {\r\n private _entryCount = 1;\r\n /**\r\n * Creates a new ParticleGradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"gradient\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"value0\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[1];\r\n this._outputs[0]._typeConnectionSourceTranslation = (type) => {\r\n switch (type) {\r\n case NodeParticleBlockConnectionPointTypes.FloatGradient:\r\n return NodeParticleBlockConnectionPointTypes.Float;\r\n case NodeParticleBlockConnectionPointTypes.Vector2Gradient:\r\n return NodeParticleBlockConnectionPointTypes.Vector2;\r\n case NodeParticleBlockConnectionPointTypes.Vector3Gradient:\r\n return NodeParticleBlockConnectionPointTypes.Vector3;\r\n case NodeParticleBlockConnectionPointTypes.Color4Gradient:\r\n return NodeParticleBlockConnectionPointTypes.Color4;\r\n }\r\n return type;\r\n };\r\n\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.FloatGradient |\r\n NodeParticleBlockConnectionPointTypes.Vector2Gradient |\r\n NodeParticleBlockConnectionPointTypes.Vector3Gradient |\r\n NodeParticleBlockConnectionPointTypes.Color4Gradient\r\n );\r\n\r\n this._manageExtendedInputs(1);\r\n }\r\n\r\n private _extend() {\r\n this._entryCount++;\r\n this.registerInput(\"value\" + (this._entryCount - 1), NodeParticleBlockConnectionPointTypes.AutoDetect, true);\r\n this._linkConnectionTypes(1, this._entryCount);\r\n\r\n this._manageExtendedInputs(this._entryCount);\r\n }\r\n\r\n private _reduce() {\r\n // Remove the last input if it's not connected and we have more than one entry\r\n for (let i = this._inputs.length - 2; i >= 1; i--) {\r\n if (this._inputs[i].isConnected) {\r\n break;\r\n }\r\n const inputToRemove = this._inputs[i];\r\n inputToRemove.dispose();\r\n this._inputs.splice(i, 1);\r\n this._entryCount--;\r\n this.onInputChangedObservable.notifyObservers(inputToRemove);\r\n }\r\n\r\n // Rename inputs\r\n for (let i = 1; i < this._inputs.length; i++) {\r\n this._inputs[i].name = \"value\" + (i - 1);\r\n }\r\n }\r\n\r\n private _manageExtendedInputs(index: number) {\r\n this._inputs[index].onConnectionObservable.add(() => {\r\n if (this._entryCount > index) {\r\n return;\r\n }\r\n\r\n // Need to add a new input\r\n this._extend();\r\n });\r\n\r\n this._inputs[index].onDisconnectionObservable.add(() => {\r\n this._reduce();\r\n });\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleGradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n // Building the list of entries in order\r\n const entries: ParticleGradientValueBlock[] = [];\r\n for (let i = 1; i < this._inputs.length; i++) {\r\n if (this._inputs[i].isConnected) {\r\n entries.push(this._inputs[i].connectedPoint?.ownerBlock as ParticleGradientValueBlock);\r\n }\r\n }\r\n\r\n entries.sort((a, b) => {\r\n return a.reference - b.reference;\r\n });\r\n\r\n this.output._storedFunction = (state) => {\r\n const gradient = this.gradient.getConnectedValue(state);\r\n\r\n if (entries.length === 1) {\r\n return entries[0].value.getConnectedValue(state);\r\n }\r\n\r\n // Go down the entries list in reverse order\r\n let nextEntry: Nullable<ParticleGradientValueBlock> = null;\r\n for (let i = entries.length - 1; i >= 0; i--) {\r\n const entry = entries[i];\r\n if (entry.reference <= gradient) {\r\n const currentValue = entry.value.getConnectedValue(state);\r\n if (nextEntry) {\r\n const nextValue = nextEntry.value.getConnectedValue(state);\r\n const nextReference = nextEntry.reference;\r\n const currentReference = entry.reference;\r\n const scale = Math.max(0, Math.min(1, (gradient - currentReference) / (nextReference - currentReference)));\r\n\r\n switch (this.output.type) {\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n return Lerp(currentValue, nextValue, scale);\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return Vector2.Lerp(currentValue, nextValue, scale);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return Vector3.Lerp(currentValue, nextValue, scale);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return Color4.Lerp(currentValue, nextValue, scale);\r\n }\r\n }\r\n return currentValue;\r\n }\r\n\r\n nextEntry = entry;\r\n }\r\n\r\n return 0;\r\n };\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject._entryCount = this._entryCount;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject._entryCount && serializationObject._entryCount > 1) {\r\n for (let i = 1; i < serializationObject._entryCount; i++) {\r\n this._extend();\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleGradientBlock\", ParticleGradientBlock);\r\n"]}
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@@ -42,6 +42,11 @@ export declare class ParticleTextureSourceBlock extends NodeParticleBlock {
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*/
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43
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get textureDataUrl(): string;
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set textureDataUrl(value: string);
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/**
|
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* Gets the texture directly set on this block.
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* This value will not be serialized.
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*/
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get sourceTexture(): Nullable<BaseTexture>;
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/**
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* Directly sets the texture to be used by this block.
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* This value will not be serialized.
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@@ -38,6 +38,13 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
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this._url = "";
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this._sourceTexture = null;
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}
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/**
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* Gets the texture directly set on this block.
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* This value will not be serialized.
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*/
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get sourceTexture() {
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return this._sourceTexture;
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}
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/**
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* Directly sets the texture to be used by this block.
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* This value will not be serialized.
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@@ -121,7 +128,7 @@ export class ParticleTextureSourceBlock extends NodeParticleBlock {
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this._cachedData = {
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width: size.width,
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height: size.height,
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data: data,
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data: new Uint8ClampedArray(data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)),
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};
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resolve(this._cachedData);
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})
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@@ -1 +1 @@
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1
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-
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type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { BaseTexture } from \"../../../Materials/Textures/baseTexture\";\r\nimport type { ProceduralTexture } from \"../../../Materials/Textures/Procedurals/proceduralTexture\";\r\n\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\n\r\n/**\r\n * Interface used to define texture data\r\n */\r\nexport interface INodeParticleTextureData {\r\n /** Width of the texture in pixels */\r\n width: number;\r\n /** Height of the texture in pixels */\r\n height: number;\r\n /** RGBA pixel data */\r\n data: Uint8ClampedArray;\r\n}\r\n\r\n/**\r\n * Block used to provide a texture for particles in a particle system\r\n */\r\nexport class ParticleTextureSourceBlock extends NodeParticleBlock {\r\n private _url: string = \"\";\r\n private _textureDataUrl: string = \"\";\r\n private _sourceTexture: Nullable<BaseTexture> = null;\r\n private _cachedData: Nullable<INodeParticleTextureData> = null;\r\n private _clonedTextures: BaseTexture[] = [];\r\n\r\n /**\r\n * Gets or sets the strenght of the flow map effect\r\n */\r\n public invertY = true;\r\n\r\n /**\r\n * Indicates if the texture data should be serialized as a base64 string.\r\n */\r\n public serializedCachedData: boolean = false;\r\n\r\n /**\r\n * Gets or sets the URL of the texture to be used by this block.\r\n */\r\n public get url(): string {\r\n return this._url;\r\n }\r\n\r\n public set url(value: string) {\r\n if (this._url === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._url = value;\r\n this._textureDataUrl = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets or sets the data URL of the texture to be used by this block.\r\n * This is a base64 encoded string representing the texture data.\r\n */\r\n public get textureDataUrl(): string {\r\n return this._textureDataUrl;\r\n }\r\n\r\n public set textureDataUrl(value: string) {\r\n if (this._textureDataUrl === value) {\r\n return;\r\n }\r\n\r\n this._cachedData = null;\r\n this._textureDataUrl = value;\r\n this._url = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Directly sets the texture to be used by this block.\r\n * This value will not be serialized.\r\n */\r\n public set sourceTexture(value: Nullable<BaseTexture>) {\r\n if (this._sourceTexture === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._sourceTexture = value;\r\n this._url = (value as Texture).url || \"\";\r\n this._textureDataUrl = \"\";\r\n }\r\n\r\n /**\r\n * Create a new ParticleTextureSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture output component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture content as a promise\r\n * @returns a promise that resolves to the texture content, including width, height, and pixel data\r\n */\r\n async extractTextureContentAsync() {\r\n if (!this.texture._storedValue && !this._sourceTexture) {\r\n return null;\r\n }\r\n\r\n if (this._cachedData) {\r\n return this._cachedData;\r\n }\r\n\r\n const texture = this.texture._storedValue || this._sourceTexture;\r\n return await new Promise<\r\n Nullable<{\r\n width: number;\r\n height: number;\r\n data: Uint8ClampedArray;\r\n }>\r\n >((resolve, reject) => {\r\n if (!texture.isReady()) {\r\n texture.onLoadObservable.addOnce(async () => {\r\n try {\r\n this._cachedData = await this.extractTextureContentAsync();\r\n resolve(this._cachedData);\r\n } catch (e) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(e);\r\n }\r\n });\r\n return;\r\n }\r\n const size = texture.getSize();\r\n if (texture.getContent) {\r\n const proceduralTexture = texture as ProceduralTexture;\r\n proceduralTexture\r\n .getContent()\r\n // eslint-disable-next-line github/no-then\r\n ?.then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: data as Uint8ClampedArray,\r\n };\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n } else {\r\n TextureTools.GetTextureDataAsync(texture, size.width, size.height)\r\n // eslint-disable-next-line github/no-then\r\n .then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data),\r\n };\r\n texture.dispose();\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n if (this._sourceTexture) {\r\n // The same NodeParticleSystemSet can be built into multiple scenes/engines\r\n // (original system scene, editor preview scene).\r\n // Textures are engine-specific, so we need to handle cross-engine cases.\r\n const sourceScene = this._sourceTexture.getScene?.();\r\n const sourceEngine = sourceScene?.getEngine?.();\r\n const targetEngine = state.scene.getEngine();\r\n\r\n if (sourceEngine && sourceEngine !== targetEngine) {\r\n // Cross-engine: recreate texture from URL if available, preserving invertY\r\n const url = (this._sourceTexture as Texture).url || this._url;\r\n if (url) {\r\n const invertY = (this._sourceTexture as Texture).invertY ?? this.invertY;\r\n const tex = new Texture(url, state.scene, undefined, invertY);\r\n this._copyTextureProperties(this._sourceTexture, tex);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n return;\r\n }\r\n // No URL available - use the source texture directly as fallback\r\n // This may not render correctly but avoids breaking completely\r\n this.texture._storedValue = this._sourceTexture;\r\n return;\r\n }\r\n\r\n // Same engine: clone works correctly and preserves all properties\r\n const cloned = this._sourceTexture.clone();\r\n if (cloned) {\r\n this._clonedTextures.push(cloned);\r\n this.texture._storedValue = cloned;\r\n } else {\r\n this.texture._storedValue = this._sourceTexture;\r\n }\r\n return;\r\n }\r\n\r\n if (!this._textureDataUrl && !this._url) {\r\n this.texture._storedValue = null;\r\n return;\r\n }\r\n\r\n if (this._textureDataUrl) {\r\n const tex = new Texture(this._textureDataUrl, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n return;\r\n }\r\n\r\n const tex = new Texture(this._url, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialization object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.url = this.url;\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n serializationObject.invertY = this.invertY;\r\n\r\n if (this.serializedCachedData) {\r\n serializationObject.textureDataUrl = this.textureDataUrl;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes this block from a serialization object\r\n * @param serializationObject the serialization object\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.url = serializationObject.url;\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.invertY = !!serializationObject.invertY;\r\n\r\n if (serializationObject.textureDataUrl) {\r\n this.textureDataUrl = serializationObject.textureDataUrl;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the block and its associated resources\r\n */\r\n public override dispose(): void {\r\n // Dispose all cloned textures we created\r\n for (const tex of this._clonedTextures) {\r\n tex.dispose();\r\n }\r\n this._clonedTextures = [];\r\n this.texture._storedValue = null;\r\n // Never dispose _sourceTexture - it's owned by the caller\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Copies texture properties from source to target texture\r\n * @param source - The source texture to copy properties from\r\n * @param target - The target texture to copy properties to\r\n */\r\n private _copyTextureProperties(source: BaseTexture, target: BaseTexture): void {\r\n // BaseTexture properties\r\n target.hasAlpha = source.hasAlpha;\r\n target.level = source.level;\r\n target.coordinatesIndex = source.coordinatesIndex;\r\n target.coordinatesMode = source.coordinatesMode;\r\n target.wrapU = source.wrapU;\r\n target.wrapV = source.wrapV;\r\n target.wrapR = source.wrapR;\r\n target.anisotropicFilteringLevel = source.anisotropicFilteringLevel;\r\n\r\n // Texture-specific properties (if both are Texture instances)\r\n const sourceTexture = source as Texture;\r\n const targetTexture = target as Texture;\r\n if (sourceTexture.uOffset !== undefined && targetTexture.uOffset !== undefined) {\r\n targetTexture.uOffset = sourceTexture.uOffset;\r\n targetTexture.vOffset = sourceTexture.vOffset;\r\n targetTexture.uScale = sourceTexture.uScale;\r\n targetTexture.vScale = sourceTexture.vScale;\r\n targetTexture.uAng = sourceTexture.uAng;\r\n targetTexture.vAng = sourceTexture.vAng;\r\n targetTexture.wAng = sourceTexture.wAng;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureSourceBlock\", ParticleTextureSourceBlock);\r\n"]}
|
|
1
|
+
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type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { BaseTexture } from \"../../../Materials/Textures/baseTexture\";\r\nimport type { ProceduralTexture } from \"../../../Materials/Textures/Procedurals/proceduralTexture\";\r\n\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { TextureTools } from \"core/Misc/textureTools\";\r\n\r\n/**\r\n * Interface used to define texture data\r\n */\r\nexport interface INodeParticleTextureData {\r\n /** Width of the texture in pixels */\r\n width: number;\r\n /** Height of the texture in pixels */\r\n height: number;\r\n /** RGBA pixel data */\r\n data: Uint8ClampedArray;\r\n}\r\n\r\n/**\r\n * Block used to provide a texture for particles in a particle system\r\n */\r\nexport class ParticleTextureSourceBlock extends NodeParticleBlock {\r\n private _url: string = \"\";\r\n private _textureDataUrl: string = \"\";\r\n private _sourceTexture: Nullable<BaseTexture> = null;\r\n private _cachedData: Nullable<INodeParticleTextureData> = null;\r\n private _clonedTextures: BaseTexture[] = [];\r\n\r\n /**\r\n * Gets or sets the strenght of the flow map effect\r\n */\r\n public invertY = true;\r\n\r\n /**\r\n * Indicates if the texture data should be serialized as a base64 string.\r\n */\r\n public serializedCachedData: boolean = false;\r\n\r\n /**\r\n * Gets or sets the URL of the texture to be used by this block.\r\n */\r\n public get url(): string {\r\n return this._url;\r\n }\r\n\r\n public set url(value: string) {\r\n if (this._url === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._url = value;\r\n this._textureDataUrl = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets or sets the data URL of the texture to be used by this block.\r\n * This is a base64 encoded string representing the texture data.\r\n */\r\n public get textureDataUrl(): string {\r\n return this._textureDataUrl;\r\n }\r\n\r\n public set textureDataUrl(value: string) {\r\n if (this._textureDataUrl === value) {\r\n return;\r\n }\r\n\r\n this._cachedData = null;\r\n this._textureDataUrl = value;\r\n this._url = \"\";\r\n this._sourceTexture = null;\r\n }\r\n\r\n /**\r\n * Gets the texture directly set on this block.\r\n * This value will not be serialized.\r\n */\r\n public get sourceTexture(): Nullable<BaseTexture> {\r\n return this._sourceTexture;\r\n }\r\n\r\n /**\r\n * Directly sets the texture to be used by this block.\r\n * This value will not be serialized.\r\n */\r\n public set sourceTexture(value: Nullable<BaseTexture>) {\r\n if (this._sourceTexture === value) {\r\n return;\r\n }\r\n this._cachedData = null;\r\n this._sourceTexture = value;\r\n this._url = (value as Texture).url || \"\";\r\n this._textureDataUrl = \"\";\r\n }\r\n\r\n /**\r\n * Create a new ParticleTextureSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the texture output component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture content as a promise\r\n * @returns a promise that resolves to the texture content, including width, height, and pixel data\r\n */\r\n async extractTextureContentAsync() {\r\n if (!this.texture._storedValue && !this._sourceTexture) {\r\n return null;\r\n }\r\n\r\n if (this._cachedData) {\r\n return this._cachedData;\r\n }\r\n\r\n const texture = this.texture._storedValue || this._sourceTexture;\r\n return await new Promise<\r\n Nullable<{\r\n width: number;\r\n height: number;\r\n data: Uint8ClampedArray;\r\n }>\r\n >((resolve, reject) => {\r\n if (!texture.isReady()) {\r\n texture.onLoadObservable.addOnce(async () => {\r\n try {\r\n this._cachedData = await this.extractTextureContentAsync();\r\n resolve(this._cachedData);\r\n } catch (e) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(e);\r\n }\r\n });\r\n return;\r\n }\r\n const size = texture.getSize();\r\n if (texture.getContent) {\r\n const proceduralTexture = texture as ProceduralTexture;\r\n proceduralTexture\r\n .getContent()\r\n // eslint-disable-next-line github/no-then\r\n ?.then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength)),\r\n };\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n } else {\r\n TextureTools.GetTextureDataAsync(texture, size.width, size.height)\r\n // eslint-disable-next-line github/no-then\r\n .then((data) => {\r\n this._cachedData = {\r\n width: size.width,\r\n height: size.height,\r\n data: new Uint8ClampedArray(data),\r\n };\r\n texture.dispose();\r\n resolve(this._cachedData);\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(reject);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n if (this._sourceTexture) {\r\n // The same NodeParticleSystemSet can be built into multiple scenes/engines\r\n // (original system scene, editor preview scene).\r\n // Textures are engine-specific, so we need to handle cross-engine cases.\r\n const sourceScene = this._sourceTexture.getScene?.();\r\n const sourceEngine = sourceScene?.getEngine?.();\r\n const targetEngine = state.scene.getEngine();\r\n\r\n if (sourceEngine && sourceEngine !== targetEngine) {\r\n // Cross-engine: recreate texture from URL if available, preserving invertY\r\n const url = (this._sourceTexture as Texture).url || this._url;\r\n if (url) {\r\n const invertY = (this._sourceTexture as Texture).invertY ?? this.invertY;\r\n const tex = new Texture(url, state.scene, undefined, invertY);\r\n this._copyTextureProperties(this._sourceTexture, tex);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n return;\r\n }\r\n // No URL available - use the source texture directly as fallback\r\n // This may not render correctly but avoids breaking completely\r\n this.texture._storedValue = this._sourceTexture;\r\n return;\r\n }\r\n\r\n // Same engine: clone works correctly and preserves all properties\r\n const cloned = this._sourceTexture.clone();\r\n if (cloned) {\r\n this._clonedTextures.push(cloned);\r\n this.texture._storedValue = cloned;\r\n } else {\r\n this.texture._storedValue = this._sourceTexture;\r\n }\r\n return;\r\n }\r\n\r\n if (!this._textureDataUrl && !this._url) {\r\n this.texture._storedValue = null;\r\n return;\r\n }\r\n\r\n if (this._textureDataUrl) {\r\n const tex = new Texture(this._textureDataUrl, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n return;\r\n }\r\n\r\n const tex = new Texture(this._url, state.scene, undefined, this.invertY);\r\n this._clonedTextures.push(tex);\r\n this.texture._storedValue = tex;\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialization object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.url = this.url;\r\n serializationObject.serializedCachedData = this.serializedCachedData;\r\n serializationObject.invertY = this.invertY;\r\n\r\n if (this.serializedCachedData) {\r\n serializationObject.textureDataUrl = this.textureDataUrl;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes this block from a serialization object\r\n * @param serializationObject the serialization object\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.url = serializationObject.url;\r\n this.serializedCachedData = !!serializationObject.serializedCachedData;\r\n this.invertY = !!serializationObject.invertY;\r\n\r\n if (serializationObject.textureDataUrl) {\r\n this.textureDataUrl = serializationObject.textureDataUrl;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the block and its associated resources\r\n */\r\n public override dispose(): void {\r\n // Dispose all cloned textures we created\r\n for (const tex of this._clonedTextures) {\r\n tex.dispose();\r\n }\r\n this._clonedTextures = [];\r\n this.texture._storedValue = null;\r\n // Never dispose _sourceTexture - it's owned by the caller\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Copies texture properties from source to target texture\r\n * @param source - The source texture to copy properties from\r\n * @param target - The target texture to copy properties to\r\n */\r\n private _copyTextureProperties(source: BaseTexture, target: BaseTexture): void {\r\n // BaseTexture properties\r\n target.hasAlpha = source.hasAlpha;\r\n target.level = source.level;\r\n target.coordinatesIndex = source.coordinatesIndex;\r\n target.coordinatesMode = source.coordinatesMode;\r\n target.wrapU = source.wrapU;\r\n target.wrapV = source.wrapV;\r\n target.wrapR = source.wrapR;\r\n target.anisotropicFilteringLevel = source.anisotropicFilteringLevel;\r\n\r\n // Texture-specific properties (if both are Texture instances)\r\n const sourceTexture = source as Texture;\r\n const targetTexture = target as Texture;\r\n if (sourceTexture.uOffset !== undefined && targetTexture.uOffset !== undefined) {\r\n targetTexture.uOffset = sourceTexture.uOffset;\r\n targetTexture.vOffset = sourceTexture.vOffset;\r\n targetTexture.uScale = sourceTexture.uScale;\r\n targetTexture.vScale = sourceTexture.vScale;\r\n targetTexture.uAng = sourceTexture.uAng;\r\n targetTexture.vAng = sourceTexture.vAng;\r\n targetTexture.wAng = sourceTexture.wAng;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureSourceBlock\", ParticleTextureSourceBlock);\r\n"]}
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@@ -38,6 +38,15 @@ export declare class DepthRenderer {
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enabled: boolean;
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/** Force writing the transparent objects into the depth map */
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private _alphaBlendedDepth;
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private _alphaBlendedDepthMaterialCache;
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get alphaBlendedDepth(): boolean;
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set alphaBlendedDepth(value: boolean);
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get shaderLanguage() {
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/**
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* Enable or disable the alpha blending for depth rendering. When enabled,
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get alphaBlendedDepth() {
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}
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set alphaBlendedDepth(value) {
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}
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this._alphaBlendedDepth = value;
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this._alphaBlendedDepthMaterialCache.clear();
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}
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@@ -47,6 +63,8 @@ export class DepthRenderer {
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this.enabled = true;
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/** Force writing the transparent objects into the depth map */
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this.forceDepthWriteTransparentMeshes = false;
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this._alphaBlendedDepth = false;
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this._alphaBlendedDepthMaterialCache = new Map();
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/**
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* the camera it is created for.
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@@ -159,12 +177,17 @@ export class DepthRenderer {
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if (this.isReady(subMesh, hardwareInstancedRendering) && camera) {
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if (
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const
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if (effectiveMesh.getClassName() === "GaussianSplattingMesh") {
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const cachedAlphaBlendedDepth = this._alphaBlendedDepthMaterialCache.get(effectiveMesh.uniqueId);
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// Recreate material if it doesn't exist or if alphaBlendedDepth changed
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if (renderingMaterial === undefined || cachedAlphaBlendedDepth !== this.alphaBlendedDepth) {
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const gsMaterial = effectiveMesh.material;
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renderingMaterial = gsMaterial.makeDepthRenderingMaterial(this._scene, this._shaderLanguage, this.alphaBlendedDepth);
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this.setMaterialForRendering(effectiveMesh, renderingMaterial);
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this._alphaBlendedDepthMaterialCache.set(effectiveMesh.uniqueId, this.alphaBlendedDepth);
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if (!renderingMaterial.isReady()) {
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return;
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}
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}
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}
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let drawWrapper = subMesh._getDrawWrapper();
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effect.setFloat("pointSize", material.pointSize);
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}
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}
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// Alpha blending for transparent materials
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if (this.alphaBlendedDepth && material.needAlphaBlendingForMesh(effectiveMesh)) {
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engine.setAlphaMode(2);
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}
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else {
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engine.setAlphaMode(0);
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}
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// Draw
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renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) => effect.setMatrix("world", world));
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}
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};
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this._depthMap.customRenderFunction = (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes, depthOnlySubMeshes) => {
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const engine = this._scene.getEngine();
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// Save the current alpha mode to restore it after rendering
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const previousAlphaMode = engine.getAlphaMode();
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let index;
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if (depthOnlySubMeshes.length) {
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for (index = 0; index < depthOnlySubMeshes.length; index++) {
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@@ -255,6 +288,9 @@ export class DepthRenderer {
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transparentSubMeshes.data[index].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate = false;
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}
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}
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if (this.alphaBlendedDepth) {
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engine.setAlphaMode(previousAlphaMode);
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}
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};
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}
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async _initShaderSourceAsync(forceGLSL = false) {
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