@babylonjs/core 8.46.2 → 8.47.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/Behaviors/Cameras/geospatialClippingBehavior.d.ts +39 -0
  2. package/Behaviors/Cameras/geospatialClippingBehavior.js +75 -0
  3. package/Behaviors/Cameras/geospatialClippingBehavior.js.map +1 -0
  4. package/Behaviors/Cameras/index.d.ts +2 -0
  5. package/Behaviors/Cameras/index.js +2 -0
  6. package/Behaviors/Cameras/index.js.map +1 -1
  7. package/Cameras/Inputs/geospatialCameraPointersInput.js +6 -4
  8. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  9. package/Cameras/Limits/geospatialLimits.d.ts +25 -1
  10. package/Cameras/Limits/geospatialLimits.js +60 -3
  11. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  12. package/Cameras/geospatialCamera.d.ts +33 -9
  13. package/Cameras/geospatialCamera.js +114 -42
  14. package/Cameras/geospatialCamera.js.map +1 -1
  15. package/Cameras/geospatialCameraMovement.d.ts +1 -3
  16. package/Cameras/geospatialCameraMovement.js +10 -4
  17. package/Cameras/geospatialCameraMovement.js.map +1 -1
  18. package/Debug/debugLayer.js +11 -3
  19. package/Debug/debugLayer.js.map +1 -1
  20. package/Engines/abstractEngine.js +2 -2
  21. package/Engines/abstractEngine.js.map +1 -1
  22. package/Engines/constants.d.ts +1 -1
  23. package/Engines/constants.js +1 -1
  24. package/Engines/constants.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +3 -2
  26. package/Engines/thinEngine.js.map +1 -1
  27. package/IAssetContainer.d.ts +5 -0
  28. package/IAssetContainer.js.map +1 -1
  29. package/Lights/Clustered/clusteredLightContainer.js +1 -1
  30. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  31. package/Lights/areaLight.d.ts +1 -1
  32. package/Lights/areaLight.js +1 -1
  33. package/Lights/areaLight.js.map +1 -1
  34. package/Lights/rectAreaLight.d.ts +20 -0
  35. package/Lights/rectAreaLight.js +45 -0
  36. package/Lights/rectAreaLight.js.map +1 -1
  37. package/Loading/Plugins/babylonFileLoader.js +2 -0
  38. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  39. package/Materials/Node/Blocks/Dual/lightBlock.js +1 -1
  40. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  42. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  43. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +6 -3
  44. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  45. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  46. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  47. package/Materials/PBR/openpbrMaterial.d.ts +135 -5
  48. package/Materials/PBR/openpbrMaterial.js +205 -22
  49. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  50. package/Materials/effectRenderer.d.ts +2 -1
  51. package/Materials/effectRenderer.js +2 -12
  52. package/Materials/effectRenderer.js.map +1 -1
  53. package/Materials/material.d.ts +1 -1
  54. package/Materials/material.js +1 -1
  55. package/Materials/material.js.map +1 -1
  56. package/Materials/materialHelper.functions.d.ts +2 -1
  57. package/Materials/materialHelper.functions.js +7 -2
  58. package/Materials/materialHelper.functions.js.map +1 -1
  59. package/Materials/materialPluginManager.js +2 -2
  60. package/Materials/materialPluginManager.js.map +1 -1
  61. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +6 -1
  62. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +21 -17
  63. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  64. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +1 -5
  65. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  66. package/Misc/areaLightsTextureTools.d.ts +52 -0
  67. package/Misc/areaLightsTextureTools.js +227 -0
  68. package/Misc/areaLightsTextureTools.js.map +1 -0
  69. package/Misc/decorators.serialization.js +6 -1
  70. package/Misc/decorators.serialization.js.map +1 -1
  71. package/Misc/index.d.ts +3 -0
  72. package/Misc/index.js +4 -0
  73. package/Misc/index.js.map +1 -1
  74. package/Misc/sceneRecorder.d.ts +6 -2
  75. package/Misc/sceneRecorder.js +7 -0
  76. package/Misc/sceneRecorder.js.map +1 -1
  77. package/Particles/Node/Blocks/index.d.ts +3 -0
  78. package/Particles/Node/Blocks/index.js +3 -0
  79. package/Particles/Node/Blocks/index.js.map +1 -1
  80. package/Particles/Node/Blocks/particleNLerpBlock.d.ts +35 -0
  81. package/Particles/Node/Blocks/particleNLerpBlock.js +97 -0
  82. package/Particles/Node/Blocks/particleNLerpBlock.js.map +1 -0
  83. package/Particles/Node/Blocks/particleSmoothStepBlock.d.ts +34 -0
  84. package/Particles/Node/Blocks/particleSmoothStepBlock.js +91 -0
  85. package/Particles/Node/Blocks/particleSmoothStepBlock.js.map +1 -0
  86. package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +4 -0
  87. package/Particles/Node/Blocks/particleSourceTextureBlock.js +9 -3
  88. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
  89. package/Particles/Node/Blocks/particleStepBlock.d.ts +30 -0
  90. package/Particles/Node/Blocks/particleStepBlock.js +84 -0
  91. package/Particles/Node/Blocks/particleStepBlock.js.map +1 -0
  92. package/Particles/Node/nodeParticleSystemSet.d.ts +2 -0
  93. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  94. package/Particles/solidParticleSystem.d.ts +3 -0
  95. package/Particles/solidParticleSystem.js +7 -4
  96. package/Particles/solidParticleSystem.js.map +1 -1
  97. package/Physics/v2/IPhysicsEnginePlugin.d.ts +1 -0
  98. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  99. package/Physics/v2/Plugins/havokPlugin.d.ts +10 -0
  100. package/Physics/v2/Plugins/havokPlugin.js +13 -0
  101. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  102. package/Physics/v2/physicsBody.d.ts +10 -0
  103. package/Physics/v2/physicsBody.js +12 -0
  104. package/Physics/v2/physicsBody.js.map +1 -1
  105. package/Physics/v2/physicsEngineComponent.d.ts +5 -0
  106. package/Physics/v2/physicsEngineComponent.js +13 -0
  107. package/Physics/v2/physicsEngineComponent.js.map +1 -1
  108. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +8 -10
  109. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  110. package/Rendering/utilityLayerRenderer.d.ts +6 -0
  111. package/Rendering/utilityLayerRenderer.js +14 -5
  112. package/Rendering/utilityLayerRenderer.js.map +1 -1
  113. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +7 -9
  114. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  115. package/Shaders/ShadersInclude/helperFunctions.js +4 -0
  116. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  117. package/Shaders/ShadersInclude/lightFragment.js +13 -0
  118. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  119. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
  120. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  121. package/Shaders/ShadersInclude/lightUboDeclaration.js +3 -0
  122. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  123. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +6 -0
  124. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  125. package/Shaders/ShadersInclude/ltcHelperFunctions.js +17 -1
  126. package/Shaders/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  127. package/Shaders/ShadersInclude/{openpbrBlockAmbientOcclusion.d.ts → openpbrAmbientOcclusionData.d.ts} +1 -1
  128. package/Shaders/ShadersInclude/openpbrAmbientOcclusionData.js +15 -0
  129. package/Shaders/ShadersInclude/openpbrAmbientOcclusionData.js.map +1 -0
  130. package/{ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts → Shaders/ShadersInclude/openpbrAmbientOcclusionFunctions.d.ts} +1 -1
  131. package/Shaders/ShadersInclude/openpbrAmbientOcclusionFunctions.js +13 -0
  132. package/Shaders/ShadersInclude/openpbrAmbientOcclusionFunctions.js.map +1 -0
  133. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.d.ts +5 -0
  134. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +26 -0
  135. package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -0
  136. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +18 -7
  137. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  138. package/Shaders/ShadersInclude/openpbrDirectLighting.js +52 -6
  139. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  140. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +109 -6
  141. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  142. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.d.ts +1 -0
  143. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +24 -4
  144. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  145. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +10 -1
  146. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  147. package/Shaders/ShadersInclude/openpbrIblFunctions.js +9 -2
  148. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  149. package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js +1 -0
  150. package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -1
  151. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.d.ts +5 -0
  152. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +47 -0
  153. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -0
  154. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  155. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  156. package/Shaders/ShadersInclude/openpbrVertexDeclaration.d.ts +1 -0
  157. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +17 -4
  158. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  159. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  160. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  161. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +6 -0
  162. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  163. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  164. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  165. package/Shaders/areaLightTextureProcessing.fragment.d.ts +5 -0
  166. package/Shaders/areaLightTextureProcessing.fragment.js +13 -0
  167. package/Shaders/areaLightTextureProcessing.fragment.js.map +1 -0
  168. package/Shaders/openpbr.fragment.d.ts +4 -1
  169. package/Shaders/openpbr.fragment.js +33 -15
  170. package/Shaders/openpbr.fragment.js.map +1 -1
  171. package/Shaders/openpbr.vertex.js +30 -18
  172. package/Shaders/openpbr.vertex.js.map +1 -1
  173. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +10 -12
  174. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  175. package/ShadersWGSL/ShadersInclude/helperFunctions.js +4 -0
  176. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  177. package/ShadersWGSL/ShadersInclude/importanceSampling.js +1 -1
  178. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  179. package/ShadersWGSL/ShadersInclude/lightFragment.js +14 -0
  180. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  181. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +3 -0
  182. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  183. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +6 -0
  184. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  185. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js +19 -1
  186. package/ShadersWGSL/ShadersInclude/ltcHelperFunctions.js.map +1 -1
  187. package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.d.ts +5 -0
  188. package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.js +15 -0
  189. package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.js.map +1 -0
  190. package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionFunctions.d.ts +5 -0
  191. package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionFunctions.js +13 -0
  192. package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionFunctions.js.map +1 -0
  193. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.d.ts +5 -0
  194. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +25 -0
  195. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -0
  196. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +18 -7
  197. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  198. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +52 -6
  199. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  200. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +115 -7
  201. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  202. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +10 -1
  203. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  204. package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js +4 -4
  205. package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
  206. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +10 -3
  207. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  208. package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js +1 -0
  209. package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -1
  210. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.d.ts +5 -0
  211. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +47 -0
  212. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -0
  213. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  214. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  215. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  216. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  217. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +5 -0
  218. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  219. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +1 -1
  220. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  221. package/ShadersWGSL/areaLightTextureProcessing.fragment.d.ts +5 -0
  222. package/ShadersWGSL/areaLightTextureProcessing.fragment.js +12 -0
  223. package/ShadersWGSL/areaLightTextureProcessing.fragment.js.map +1 -0
  224. package/ShadersWGSL/iblVoxelGrid.vertex.js +2 -2
  225. package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
  226. package/ShadersWGSL/openpbr.fragment.d.ts +4 -1
  227. package/ShadersWGSL/openpbr.fragment.js +33 -15
  228. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  229. package/ShadersWGSL/openpbr.vertex.js +12 -0
  230. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  231. package/Sprites/spriteManager.d.ts +3 -0
  232. package/Sprites/spriteManager.js +9 -0
  233. package/Sprites/spriteManager.js.map +1 -1
  234. package/States/alphaCullingState.js +0 -1
  235. package/States/alphaCullingState.js.map +1 -1
  236. package/assetContainer.d.ts +5 -0
  237. package/assetContainer.js +32 -0
  238. package/assetContainer.js.map +1 -1
  239. package/package.json +2 -2
  240. package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js +0 -35
  241. package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +0 -1
  242. package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js +0 -36
  243. package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"materialPluginManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialPluginManager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAkBtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAKrD,OAAO,EAAE,eAAe,EAAE,MAAM,uCAAuC,CAAC;AAExE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAYrD,MAAM,QAAQ,GAAG,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC;AAE5C;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IA2B9B;;;OAGG;IACH,YAAY,QAAkB;QAvB9B,gBAAgB;QACT,aAAQ,GAAyB,EAAE,CAAC;QACjC,mBAAc,GAAyB,EAAE,CAAC;QAC1C,iCAA4B,GAAyB,EAAE,CAAC;QAqB9D,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAA0B;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,EAAE,CAAC;gBACxC,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC;YAC3C,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,EAAE,CAAC;YACtD,4CAA4C;YAC5C,MAAM,eAAe,MAAM,CAAC,IAAI,qCAAqC,IAAI,CAAC,SAAS,CAAC,IAAI,kFAAkF,CAAC;QAC/K,CAAC;QAED,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,EAAE,CAAC;YAC3E,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,GAAG,iBAAiB,GAAG,EAAE,qBAAqB,CAAC,sBAAsB,CAAC;QACjJ,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE7F,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;QAEtD,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAE/B,MAAM,sBAAsB,GAAuD,EAAE,CAAC;QACtF,sBAAsB,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC,GAAG;YAC9F,IAAI,EAAE,SAAS;YACf,OAAO,EAAE,IAAI;SAChB,CAAC;QAEF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,MAAM,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;QACzG,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAA0B;QAC7C,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;YAE5D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3G,IAAI,CAAC,SAAS,CAAC,kDAAkD,GAAG,IAAI,CAAC,gDAAgD,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrI,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAErG,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;gBAChC,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,2CAA2C,GAAG,IAAI,CAAC,yCAAyC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvH,IAAI,CAAC,SAAS,CAAC,4CAA4C,GAAG,IAAI,CAAC,0CAA0C,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzH,IAAI,CAAC,SAAS,CAAC,sCAAsC,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjH,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAyB,IAAY;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACjC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAM,CAAC;YACjC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAmC,CAAC,SAA0C;QACpF,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,OAAO,GAAG,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACnH,CAAC;QACD,SAAS,CAAC,iBAAiB,GAAG,OAAO,CAAC;IAC1C,CAAC;IAES,gDAAgD,CAAC,SAAuC;QAC9F,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,8BAA8B,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1E,CAAC;IACL,CAAC;IAES,oCAAoC,CAAC,SAA2C;QACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QAC3G,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAES,yCAAyC,CAAC,SAAgD;QAChG,IAAI,uBAAuB,GAAG,KAAK,CAAC;QACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,uBAAuB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC3D,IAAI,uBAAuB,EAAE,CAAC;gBAC1B,MAAM;YACV,CAAC;QACL,CAAC;QACD,SAAS,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IAChE,CAAC;IAES,0CAA0C,CAAC,SAAiD;QAClG,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAC7D,CAAC;IACL,CAAC;IAES,kBAAkB,CACxB,EAAU,EACV,IAOwC;QAExC,QAAQ,EAAE,EAAE,CAAC;YACT,oDAA0C,CAAC,CAAC,CAAC;gBACzC,MAAM,SAAS,GAAG,IAAuC,CAAC;gBAC1D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;gBACvD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,iDAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,8CAAmC,CAAC,CAAC,CAAC;gBAClC,MAAM,SAAS,GAAG,IAAgC,CAAC;gBACnD,IAAI,UAAU,GAAG,KAAK,CAAC;gBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;oBAClD,IAAI,UAAU,EAAE,CAAC;wBACb,MAAM;oBACV,CAAC;gBACL,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC;gBAClC,MAAM;YACV,CAAC;YAED,yCAAiC,CAAC,CAAC,CAAC;gBAChC,MAAM,SAAS,GAAG,IAA8B,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,+CAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACrD,MAAM;YACV,CAAC;YAED,gDAAsC,CAAC,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAmC,CAAC;gBACtD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;oBAC7G,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC3B,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACzD,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;gBAC/E,MAAM;YACV,CAAC;YAED,qDAA6C,CAAC,CAAC,CAAC;gBAC5C,MAAM,SAAS,GAAG,IAA0C,CAAC;gBAC7D,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;gBAC7B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;gBAC/B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;gBACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,gCAAwB,CAAC;gBACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;oBACnE,IAAI,QAAQ,EAAE,CAAC;wBACX,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;4BACf,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;gCACjC,IAAI,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oCAC/B,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;oCACzC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oCAChE,IAAI,QAAQ,EAAE,CAAC;wCACX,IAAI,IAAY,CAAC;wCACjB,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;4CACnB,KAAK,MAAM;gDACP,IAAI,GAAG,SAAS,CAAC;gDACjB,MAAM;4CACV,KAAK,OAAO;gDACR,IAAI,GAAG,KAAK,CAAC;gDACb,MAAM;4CACV;gDACI,IAAI,GAAG,GAAG,OAAO,CAAC,IAAI,GAAG,CAAC;gDAC1B,MAAM;wCACd,CAAC;wCAED,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;4CAChB,IAAI,CAAC,eAAe,IAAI,WAAW,OAAO,CAAC,IAAI,WAAW,IAAI,KAAK,SAAS,MAAM,CAAC;wCACvF,CAAC;6CAAM,CAAC;4CACJ,IAAI,CAAC,eAAe,IAAI,WAAW,OAAO,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;wCAClE,CAAC;oCACL,CAAC;yCAAM,CAAC;wCACJ,IAAI,CAAC,eAAe,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC;oCACzG,CAAC;gCACL,CAAC;gCACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BACzC,CAAC;wBACL,CAAC;wBACD,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;4BAClB,IAAI,CAAC,kBAAkB,IAAI,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;wBACtD,CAAC;wBACD,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4BACpB,IAAI,CAAC,oBAAoB,IAAI,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC;wBAC1D,CAAC;wBAED,0FAA0F;wBAC1F,iGAAiG;wBACjG,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;4BAC5B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,gBAAgB,CAAC,CAAC;wBACzD,CAAC;oBACL,CAAC;oBACD,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACtC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAES,kBAAkB,CAAC,UAAkB,EAAE,UAAiE;QAC9G,IAAI,CAAC,UAAU,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACjC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,EAAE,CAAC;gBACzC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC/C,CAAC;YACD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAC5D,CAAC;IACL,CAAC;IAES,iBAAiB,CAAC,SAAsC,EAAE,gBAA+D;QAC/H,OAAO,CAAC,UAAkB,EAAE,IAAY,EAAE,EAAE;YACxC,IAAI,gBAAgB,EAAE,CAAC;gBACnB,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACpF,CAAC;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC1F,CAAC;YACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yCAAyC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC9F,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,IAAI,gBAAgB,GAAkC,IAAI,CAAC;YAC3D,KAAK,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;gBAC3B,IAAI,YAAY,GAAG,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,IAAI,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;oBAC9F,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,SAAS;oBACb,CAAC;oBACD,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;wBACzB,IAAI,gBAAgB,KAAK,IAAI,EAAE,CAAC;4BAC5B,MAAM,cAAc,8BAAsB,CAAC;4BAC3C,gBAAgB,GAAG;gCACf,OAAO,EAAE,EAAE,EAAE,+BAA+B;gCAC5C,eAAe,EAAE,SAAS,CAAC,eAAe;gCAC1C,UAAU,EAAE,KAAK;gCACjB,4BAA4B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B;gCACxE,SAAS,EAAE,SAAgB,EAAE,+BAA+B;gCAC5D,sBAAsB,EAAE,IAAI,CAAC,OAAO,CAAC,sBAAsB;gCAC3D,iBAAiB,EAAE,WAAW,CAAC,oBAAoB,CAAC,cAAc,CAAC;gCACnE,oBAAoB,EAAE,WAAW,CAAC,uBAAuB,CAAC,cAAc,CAAC;gCACzE,OAAO,EAAE,SAAgB,EAAE,+BAA+B;gCAC1D,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB;gCAC7C,iBAAiB,EAAE,SAAgB,EAAE,+BAA+B;gCACpE,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe;gCAC7C,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB;gCACzD,wBAAwB,EAAE,SAAgB,EAAE,+BAA+B;6BAC9E,CAAC;wBACN,CAAC;wBACD,gBAAgB,CAAC,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC;wBACxD,eAAe,CAAC,UAAU,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;oBACjF,CAAC;oBACD,YAAY,IAAI,UAAU,GAAG,IAAI,CAAC;gBACtC,CAAC;gBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC1B,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;wBAC9B,oCAAoC;wBACpC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBAEnC,IAAI,UAAU,GAAG,GAAG,CAAC;wBACrB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;4BAC9B,WAAW;4BACX,UAAU,GAAG,EAAE,CAAC;4BAChB,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBACvC,CAAC;6BAAM,CAAC;4BACJ,kBAAkB;4BAClB,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;4BAC7C,IAAI,WAAW,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gCACzC,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gCAC5B,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;4BAC3D,CAAC;wBACL,CAAC;wBAED,IAAI,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC9B,+DAA+D;4BAC/D,UAAU,IAAI,GAAG,CAAC;wBACtB,CAAC;wBAED,MAAM,UAAU,GAAG,IAAI,CAAC;wBACxB,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;wBAC7C,IAAI,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBAChC,OAAO,KAAK,KAAK,IAAI,EAAE,CAAC;4BACpB,IAAI,OAAO,GAAG,YAAY,CAAC;4BAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gCACpC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;4BACjD,CAAC;4BACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;4BACvC,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBAChC,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,MAAM,aAAa,GAAG,UAAU,GAAG,SAAS,CAAC;wBAC7C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,aAAa,CAAC,CAAC;oBACnF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IACN,CAAC;;AA/ZD,sHAAsH;AACvG,sDAAgC,GAA+B,EAAE,AAAjC,CAAkC;AAClE,4CAAsB,GAAW,CAAC,AAAZ,CAAa;AAkBlD;IACI,WAAW,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;QAC7C,4BAA4B,EAAE,CAAC;IACnC,CAAC,CAAC,CAAC;AACP,CAAC,GAAA,CAAA;AA+YL,MAAM,OAAO,GAA2C,EAAE,CAAC;AAC3D,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB,IAAI,gBAAgB,GAAiC,IAAI,CAAC;AAE1D;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,sBAAsB,CAAC,UAAkB,EAAE,OAA8B;IACrF,IAAI,CAAC,MAAM,EAAE,CAAC;QACV,gBAAgB,GAAG,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,QAAkB,EAAE,EAAE;YACrE,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,OAAO,EAAE,CAAC;gBAChC,OAAO,CAAC,QAAQ,CAAC,CAAC;YACtB,CAAC;QACL,CAAC,sCAA8B,CAAC;QAChC,MAAM,GAAG,IAAI,CAAC;IAClB,CAAC;IACD,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC3E,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACtB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;IAC7B,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;IACxC,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,wBAAwB,CAAC,UAAkB;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;QACtC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE,CAAC;YAC/B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,4BAA4B,EAAE,CAAC;YACnC,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,gEAAgE;AAChE,MAAM,UAAU,4BAA4B;IACxC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,KAAK,CAAC;IACf,QAAQ,CAAC,iBAAiB,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IACpD,gBAAgB,GAAG,IAAI,CAAC;AAC5B,CAAC","sourcesContent":["import type { _IProcessingOptions, ShaderCustomProcessingFunction } from \"../Engines/Processors/shaderProcessingOptions\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"./material\";\r\nimport type {\r\n MaterialPluginPrepareEffect,\r\n MaterialPluginBindForSubMesh,\r\n MaterialPluginDisposed,\r\n MaterialPluginGetActiveTextures,\r\n MaterialPluginGetAnimatables,\r\n MaterialPluginGetDefineNames,\r\n MaterialPluginHasTexture,\r\n MaterialPluginIsReadyForSubMesh,\r\n MaterialPluginPrepareDefines,\r\n MaterialPluginPrepareUniformBuffer,\r\n MaterialPluginHardBindForSubMesh,\r\n MaterialPluginHasRenderTargetTextures,\r\n MaterialPluginFillRenderTargetTextures,\r\n} from \"./materialPluginEvent\";\r\nimport { MaterialPluginEvent } from \"./materialPluginEvent\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\nimport type { Scene } from \"../scene\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { MaterialPluginBase } from \"./materialPluginBase\";\r\nimport { ProcessIncludes } from \"../Engines/Processors/shaderProcessor\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\nimport { ShaderStore } from \"../Engines/shaderStore\";\r\n\r\ndeclare module \"./material\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Material {\r\n /**\r\n * Plugin manager for this material\r\n */\r\n pluginManager?: MaterialPluginManager;\r\n }\r\n}\r\n\r\nconst RxOption = new RegExp(\"^([gimus]+)!\");\r\n\r\n/**\r\n * Class that manages the plugins of a material\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginManager {\r\n /** Map a plugin class name to a #define name (used in the vertex/fragment shaders as a marker of the plugin usage) */\r\n private static _MaterialPluginClassToMainDefine: { [name: string]: string } = {};\r\n private static _MaterialPluginCounter: number = 0;\r\n\r\n protected _material: Material;\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n /** @internal */\r\n public _plugins: MaterialPluginBase[] = [];\r\n protected _activePlugins: MaterialPluginBase[] = [];\r\n protected _activePluginsForExtraEvents: MaterialPluginBase[] = [];\r\n protected _codeInjectionPoints: { [shaderType: string]: { [codeName: string]: boolean } };\r\n protected _defineNamesFromPlugins?: { [name: string]: { type: string; default: any } };\r\n protected _uboDeclaration: string;\r\n protected _vertexDeclaration: string;\r\n protected _fragmentDeclaration: string;\r\n protected _uniformList: string[];\r\n protected _samplerList: string[];\r\n protected _uboList: string[];\r\n\r\n static {\r\n EngineStore.OnEnginesDisposedObservable.add(() => {\r\n UnregisterAllMaterialPlugins();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a new instance of the plugin manager\r\n * @param material material that this manager will manage the plugins for\r\n */\r\n constructor(material: Material) {\r\n this._material = material;\r\n this._scene = material.getScene();\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _addPlugin(plugin: MaterialPluginBase): boolean {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === plugin.name) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._material._uniformBufferLayoutBuilt) {\r\n this._material.resetDrawCache();\r\n this._material._createUniformBuffer();\r\n }\r\n\r\n if (!plugin.isCompatible(this._material.shaderLanguage)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `The plugin \"${plugin.name}\" can't be added to the material \"${this._material.name}\" because the plugin is not compatible with the shader language of the material.`;\r\n }\r\n\r\n const pluginClassName = plugin.getClassName();\r\n if (!MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]) {\r\n MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName] = \"MATERIALPLUGIN_\" + ++MaterialPluginManager._MaterialPluginCounter;\r\n }\r\n\r\n this._material._callbackPluginEventGeneric = (id, info) => this._handlePluginEvent(id, info);\r\n\r\n this._plugins.push(plugin);\r\n this._plugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._codeInjectionPoints = {};\r\n\r\n const defineNamesFromPlugins: { [name: string]: { type: string; default: any } } = {};\r\n defineNamesFromPlugins[MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]] = {\r\n type: \"boolean\",\r\n default: true,\r\n };\r\n\r\n for (const plugin of this._plugins) {\r\n plugin.collectDefines(defineNamesFromPlugins);\r\n this._collectPointNames(\"vertex\", plugin.getCustomCode(\"vertex\", this._material.shaderLanguage));\r\n this._collectPointNames(\"fragment\", plugin.getCustomCode(\"fragment\", this._material.shaderLanguage));\r\n }\r\n\r\n this._defineNamesFromPlugins = defineNamesFromPlugins;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _activatePlugin(plugin: MaterialPluginBase): void {\r\n if (this._activePlugins.indexOf(plugin) === -1) {\r\n this._activePlugins.push(plugin);\r\n this._activePlugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this);\r\n this._material._callbackPluginEventPrepareDefinesBeforeAttributes = this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this);\r\n this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this);\r\n this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this);\r\n\r\n if (plugin.registerForExtraEvents) {\r\n this._activePluginsForExtraEvents.push(plugin);\r\n this._activePluginsForExtraEvents.sort((a, b) => a.priority - b.priority);\r\n this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a plugin from the list of plugins managed by this manager\r\n * @param name name of the plugin\r\n * @returns the plugin if found, else null\r\n */\r\n public getPlugin<T = MaterialPluginBase>(name: string): Nullable<T> {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === name) {\r\n return this._plugins[i] as T;\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n protected _handlePluginEventIsReadyForSubMesh(eventData: MaterialPluginIsReadyForSubMesh): void {\r\n let isReady = true;\r\n for (const plugin of this._activePlugins) {\r\n isReady = isReady && plugin.isReadyForSubMesh(eventData.defines, this._scene, this._engine, eventData.subMesh);\r\n }\r\n eventData.isReadyForSubMesh = isReady;\r\n }\r\n\r\n protected _handlePluginEventPrepareDefinesBeforeAttributes(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefinesBeforeAttributes(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventPrepareDefines(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefines(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHardBindForSubMesh(eventData: MaterialPluginHardBindForSubMesh): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventBindForSubMesh(eventData: MaterialPluginBindForSubMesh): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHasRenderTargetTextures(eventData: MaterialPluginHasRenderTargetTextures): void {\r\n let hasRenderTargetTextures = false;\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n hasRenderTargetTextures = plugin.hasRenderTargetTextures();\r\n if (hasRenderTargetTextures) {\r\n break;\r\n }\r\n }\r\n eventData.hasRenderTargetTextures = hasRenderTargetTextures;\r\n }\r\n\r\n protected _handlePluginEventFillRenderTargetTextures(eventData: MaterialPluginFillRenderTargetTextures): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.fillRenderTargetTextures(eventData.renderTargets);\r\n }\r\n }\r\n\r\n protected _handlePluginEvent(\r\n id: number,\r\n info:\r\n | MaterialPluginGetActiveTextures\r\n | MaterialPluginGetAnimatables\r\n | MaterialPluginHasTexture\r\n | MaterialPluginDisposed\r\n | MaterialPluginGetDefineNames\r\n | MaterialPluginPrepareEffect\r\n | MaterialPluginPrepareUniformBuffer\r\n ): void {\r\n switch (id) {\r\n case MaterialPluginEvent.GetActiveTextures: {\r\n const eventData = info as MaterialPluginGetActiveTextures;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getActiveTextures(eventData.activeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetAnimatables: {\r\n const eventData = info as MaterialPluginGetAnimatables;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getAnimatables(eventData.animatables);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.HasTexture: {\r\n const eventData = info as MaterialPluginHasTexture;\r\n let hasTexture = false;\r\n for (const plugin of this._activePlugins) {\r\n hasTexture = plugin.hasTexture(eventData.texture);\r\n if (hasTexture) {\r\n break;\r\n }\r\n }\r\n eventData.hasTexture = hasTexture;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.Disposed: {\r\n const eventData = info as MaterialPluginDisposed;\r\n for (const plugin of this._plugins) {\r\n plugin.dispose(eventData.forceDisposeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetDefineNames: {\r\n const eventData = info as MaterialPluginGetDefineNames;\r\n eventData.defineNames = this._defineNamesFromPlugins;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareEffect: {\r\n const eventData = info as MaterialPluginPrepareEffect;\r\n for (const plugin of this._activePlugins) {\r\n eventData.fallbackRank = plugin.addFallbacks(eventData.defines, eventData.fallbacks, eventData.fallbackRank);\r\n plugin.getAttributes(eventData.attributes, this._scene, eventData.mesh);\r\n }\r\n if (this._uniformList.length > 0) {\r\n eventData.uniforms.push(...this._uniformList);\r\n }\r\n if (this._samplerList.length > 0) {\r\n eventData.samplers.push(...this._samplerList);\r\n }\r\n if (this._uboList.length > 0) {\r\n eventData.uniformBuffersNames.push(...this._uboList);\r\n }\r\n eventData.customCode = this._injectCustomCode(eventData, eventData.customCode);\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareUniformBuffer: {\r\n const eventData = info as MaterialPluginPrepareUniformBuffer;\r\n this._uboDeclaration = \"\";\r\n this._vertexDeclaration = \"\";\r\n this._fragmentDeclaration = \"\";\r\n this._uniformList = [];\r\n this._samplerList = [];\r\n this._uboList = [];\r\n const isWebGPU = this._material.shaderLanguage === ShaderLanguage.WGSL;\r\n for (const plugin of this._plugins) {\r\n const uniforms = plugin.getUniforms(this._material.shaderLanguage);\r\n if (uniforms) {\r\n if (uniforms.ubo) {\r\n for (const uniform of uniforms.ubo) {\r\n if (uniform.size && uniform.type) {\r\n const arraySize = uniform.arraySize ?? 0;\r\n eventData.ubo.addUniform(uniform.name, uniform.size, arraySize);\r\n if (isWebGPU) {\r\n let type: string;\r\n switch (uniform.type) {\r\n case \"mat4\":\r\n type = \"mat4x4f\";\r\n break;\r\n case \"float\":\r\n type = \"f32\";\r\n break;\r\n default:\r\n type = `${uniform.type}f`;\r\n break;\r\n }\r\n\r\n if (arraySize > 0) {\r\n this._uboDeclaration += `uniform ${uniform.name}: array<${type}, ${arraySize}>;\\n`;\r\n } else {\r\n this._uboDeclaration += `uniform ${uniform.name}: ${type};\\n`;\r\n }\r\n } else {\r\n this._uboDeclaration += `${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : \"\"};\\n`;\r\n }\r\n }\r\n this._uniformList.push(uniform.name);\r\n }\r\n }\r\n if (uniforms.vertex) {\r\n this._vertexDeclaration += uniforms.vertex + \"\\n\";\r\n }\r\n if (uniforms.fragment) {\r\n this._fragmentDeclaration += uniforms.fragment + \"\\n\";\r\n }\r\n\r\n // These are uniforms which are used by the shader but not updated by the plugin directly.\r\n // They still need to be present in the _uniformList so the Effect can determine their locations.\r\n if (uniforms.externalUniforms) {\r\n this._uniformList.push(...uniforms.externalUniforms);\r\n }\r\n }\r\n plugin.getSamplers(this._samplerList);\r\n plugin.getUniformBuffersNames(this._uboList);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected _collectPointNames(shaderType: string, customCode: Nullable<{ [pointName: string]: string }> | undefined): void {\r\n if (!customCode) {\r\n return;\r\n }\r\n for (const pointName in customCode) {\r\n if (!this._codeInjectionPoints[shaderType]) {\r\n this._codeInjectionPoints[shaderType] = {};\r\n }\r\n this._codeInjectionPoints[shaderType][pointName] = true;\r\n }\r\n }\r\n\r\n protected _injectCustomCode(eventData: MaterialPluginPrepareEffect, existingCallback?: (shaderType: string, code: string) => string): ShaderCustomProcessingFunction {\r\n return (shaderType: string, code: string) => {\r\n if (existingCallback) {\r\n code = existingCallback(shaderType, code);\r\n }\r\n if (this._uboDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_UBO_DECLARATION\", this._uboDeclaration);\r\n }\r\n if (this._vertexDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_VERTEX_DECLARATION\", this._vertexDeclaration);\r\n }\r\n if (this._fragmentDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_FRAGMENT_DECLARATION\", this._fragmentDeclaration);\r\n }\r\n const points = this._codeInjectionPoints?.[shaderType];\r\n if (!points) {\r\n return code;\r\n }\r\n let processorOptions: Nullable<_IProcessingOptions> = null;\r\n for (let pointName in points) {\r\n let injectedCode = \"\";\r\n for (const plugin of this._activePlugins) {\r\n let customCode = plugin.getCustomCode(shaderType, this._material.shaderLanguage)?.[pointName];\r\n if (!customCode) {\r\n continue;\r\n }\r\n if (plugin.resolveIncludes) {\r\n if (processorOptions === null) {\r\n const shaderLanguage = ShaderLanguage.GLSL;\r\n processorOptions = {\r\n defines: [], // not used by _ProcessIncludes\r\n indexParameters: eventData.indexParameters,\r\n isFragment: false,\r\n shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader,\r\n processor: undefined as any, // not used by _ProcessIncludes\r\n supportsUniformBuffers: this._engine.supportsUniformBuffers,\r\n shadersRepository: ShaderStore.GetShadersRepository(shaderLanguage),\r\n includesShadersStore: ShaderStore.GetIncludesShadersStore(shaderLanguage),\r\n version: undefined as any, // not used by _ProcessIncludes\r\n platformName: this._engine.shaderPlatformName,\r\n processingContext: undefined as any, // not used by _ProcessIncludes\r\n isNDCHalfZRange: this._engine.isNDCHalfZRange,\r\n useReverseDepthBuffer: this._engine.useReverseDepthBuffer,\r\n processCodeAfterIncludes: undefined as any, // not used by _ProcessIncludes\r\n };\r\n }\r\n processorOptions.isFragment = shaderType === \"fragment\";\r\n ProcessIncludes(customCode, processorOptions, (code) => (customCode = code));\r\n }\r\n injectedCode += customCode + \"\\n\";\r\n }\r\n if (injectedCode.length > 0) {\r\n if (pointName.charAt(0) === \"!\") {\r\n // pointName is a regular expression\r\n pointName = pointName.substring(1);\r\n\r\n let regexFlags = \"g\";\r\n if (pointName.charAt(0) === \"!\") {\r\n // no flags\r\n regexFlags = \"\";\r\n pointName = pointName.substring(1);\r\n } else {\r\n // get the flag(s)\r\n const matchOption = RxOption.exec(pointName);\r\n if (matchOption && matchOption.length >= 2) {\r\n regexFlags = matchOption[1];\r\n pointName = pointName.substring(regexFlags.length + 1);\r\n }\r\n }\r\n\r\n if (regexFlags.indexOf(\"g\") < 0) {\r\n // we force the \"g\" flag so that the regexp object is stateful!\r\n regexFlags += \"g\";\r\n }\r\n\r\n const sourceCode = code;\r\n const rx = new RegExp(pointName, regexFlags);\r\n let match = rx.exec(sourceCode);\r\n while (match !== null) {\r\n let newCode = injectedCode;\r\n for (let i = 0; i < match.length; ++i) {\r\n newCode = newCode.replace(\"$\" + i, match[i]);\r\n }\r\n code = code.replace(match[0], newCode);\r\n match = rx.exec(sourceCode);\r\n }\r\n } else {\r\n const fullPointName = \"#define \" + pointName;\r\n code = code.replace(fullPointName, \"\\n\" + injectedCode + \"\\n\" + fullPointName);\r\n }\r\n }\r\n }\r\n return code;\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Type for plugin material factories.\r\n */\r\nexport type PluginMaterialFactory = (material: Material) => Nullable<MaterialPluginBase>;\r\n\r\nconst Plugins: Array<[string, PluginMaterialFactory]> = [];\r\nlet Inited = false;\r\nlet MaterialObserver: Nullable<Observer<Material>> = null;\r\n\r\n/**\r\n * Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.\r\n * @param pluginName The plugin name\r\n * @param factory The factory function which allows to create the plugin\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterMaterialPlugin(pluginName: string, factory: PluginMaterialFactory): void {\r\n if (!Inited) {\r\n MaterialObserver = Material.OnEventObservable.add((material: Material) => {\r\n for (const [, factory] of Plugins) {\r\n factory(material);\r\n }\r\n }, MaterialPluginEvent.Created);\r\n Inited = true;\r\n }\r\n const existing = Plugins.filter(([name, _factory]) => name === pluginName);\r\n if (existing.length > 0) {\r\n existing[0][1] = factory;\r\n } else {\r\n Plugins.push([pluginName, factory]);\r\n }\r\n}\r\n\r\n/**\r\n * Removes a material plugin from the list of global plugins.\r\n * @param pluginName The plugin name\r\n * @returns true if the plugin has been removed, else false\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterMaterialPlugin(pluginName: string): boolean {\r\n for (let i = 0; i < Plugins.length; ++i) {\r\n if (Plugins[i][0] === pluginName) {\r\n Plugins.splice(i, 1);\r\n if (Plugins.length === 0) {\r\n UnregisterAllMaterialPlugins();\r\n }\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * Clear the list of global material plugins\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterAllMaterialPlugins(): void {\r\n Plugins.length = 0;\r\n Inited = false;\r\n Material.OnEventObservable.remove(MaterialObserver);\r\n MaterialObserver = null;\r\n}\r\n"]}
1
+ {"version":3,"file":"materialPluginManager.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialPluginManager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAkBtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAKrD,OAAO,EAAE,eAAe,EAAE,MAAM,uCAAuC,CAAC;AAExE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAYrD,MAAM,QAAQ,GAAG,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC;AAE5C;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IA2B9B;;;OAGG;IACH,YAAY,QAAkB;QAvB9B,gBAAgB;QACT,aAAQ,GAAyB,EAAE,CAAC;QACjC,mBAAc,GAAyB,EAAE,CAAC;QAC1C,iCAA4B,GAAyB,EAAE,CAAC;QAqB9D,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAA0B;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,EAAE,CAAC;gBACxC,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC;YAC3C,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,EAAE,CAAC;YACtD,4CAA4C;YAC5C,MAAM,eAAe,MAAM,CAAC,IAAI,qCAAqC,IAAI,CAAC,SAAS,CAAC,IAAI,kFAAkF,CAAC;QAC/K,CAAC;QAED,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,EAAE,CAAC;YAC3E,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,GAAG,iBAAiB,GAAG,EAAE,qBAAqB,CAAC,sBAAsB,CAAC;QACjJ,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE7F,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;QAEtD,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAE/B,MAAM,sBAAsB,GAAuD,EAAE,CAAC;QACtF,sBAAsB,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC,GAAG;YAC9F,IAAI,EAAE,SAAS;YACf,OAAO,EAAE,IAAI;SAChB,CAAC;QAEF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,MAAM,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;QACzG,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAA0B;QAC7C,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;YAE5D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3G,IAAI,CAAC,SAAS,CAAC,kDAAkD,GAAG,IAAI,CAAC,gDAAgD,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrI,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAErG,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;gBAChC,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,2CAA2C,GAAG,IAAI,CAAC,yCAAyC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvH,IAAI,CAAC,SAAS,CAAC,4CAA4C,GAAG,IAAI,CAAC,0CAA0C,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzH,IAAI,CAAC,SAAS,CAAC,sCAAsC,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjH,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAyB,IAAY;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACjC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAM,CAAC;YACjC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAmC,CAAC,SAA0C;QACpF,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,OAAO,GAAG,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACnH,CAAC;QACD,SAAS,CAAC,iBAAiB,GAAG,OAAO,CAAC;IAC1C,CAAC;IAES,gDAAgD,CAAC,SAAuC;QAC9F,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,8BAA8B,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1E,CAAC;IACL,CAAC;IAES,oCAAoC,CAAC,SAA2C;QACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QAC3G,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAES,yCAAyC,CAAC,SAAgD;QAChG,IAAI,uBAAuB,GAAG,KAAK,CAAC;QACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,uBAAuB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC3D,IAAI,uBAAuB,EAAE,CAAC;gBAC1B,MAAM;YACV,CAAC;QACL,CAAC;QACD,SAAS,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IAChE,CAAC;IAES,0CAA0C,CAAC,SAAiD;QAClG,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAC7D,CAAC;IACL,CAAC;IAES,kBAAkB,CACxB,EAAU,EACV,IAOwC;QAExC,QAAQ,EAAE,EAAE,CAAC;YACT,oDAA0C,CAAC,CAAC,CAAC;gBACzC,MAAM,SAAS,GAAG,IAAuC,CAAC;gBAC1D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;gBACvD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,iDAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,8CAAmC,CAAC,CAAC,CAAC;gBAClC,MAAM,SAAS,GAAG,IAAgC,CAAC;gBACnD,IAAI,UAAU,GAAG,KAAK,CAAC;gBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;oBAClD,IAAI,UAAU,EAAE,CAAC;wBACb,MAAM;oBACV,CAAC;gBACL,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC;gBAClC,MAAM;YACV,CAAC;YAED,yCAAiC,CAAC,CAAC,CAAC;gBAChC,MAAM,SAAS,GAAG,IAA8B,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,+CAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACrD,MAAM;YACV,CAAC;YAED,gDAAsC,CAAC,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAmC,CAAC;gBACtD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;oBAC7G,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC3B,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACzD,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;gBAC/E,MAAM;YACV,CAAC;YAED,qDAA6C,CAAC,CAAC,CAAC;gBAC5C,MAAM,SAAS,GAAG,IAA0C,CAAC;gBAC7D,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;gBAC7B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;gBAC/B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;gBACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,gCAAwB,CAAC;gBACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;oBACnE,IAAI,QAAQ,EAAE,CAAC;wBACX,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;4BACf,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;gCACjC,IAAI,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oCAC/B,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;oCACzC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oCAChE,IAAI,QAAQ,EAAE,CAAC;wCACX,IAAI,IAAY,CAAC;wCACjB,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;4CACnB,KAAK,MAAM;gDACP,IAAI,GAAG,SAAS,CAAC;gDACjB,MAAM;4CACV,KAAK,OAAO;gDACR,IAAI,GAAG,KAAK,CAAC;gDACb,MAAM;4CACV;gDACI,IAAI,GAAG,GAAG,OAAO,CAAC,IAAI,GAAG,CAAC;gDAC1B,MAAM;wCACd,CAAC;wCAED,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;4CAChB,IAAI,CAAC,eAAe,IAAI,WAAW,OAAO,CAAC,IAAI,WAAW,IAAI,KAAK,SAAS,MAAM,CAAC;wCACvF,CAAC;6CAAM,CAAC;4CACJ,IAAI,CAAC,eAAe,IAAI,WAAW,OAAO,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;wCAClE,CAAC;oCACL,CAAC;yCAAM,CAAC;wCACJ,IAAI,CAAC,eAAe,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC;oCACzG,CAAC;gCACL,CAAC;gCACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BACzC,CAAC;wBACL,CAAC;wBACD,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;4BAClB,IAAI,CAAC,kBAAkB,IAAI,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;wBACtD,CAAC;wBACD,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4BACpB,IAAI,CAAC,oBAAoB,IAAI,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC;wBAC1D,CAAC;wBAED,0FAA0F;wBAC1F,iGAAiG;wBACjG,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;4BAC5B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,gBAAgB,CAAC,CAAC;wBACzD,CAAC;oBACL,CAAC;oBACD,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACtC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAES,kBAAkB,CAAC,UAAkB,EAAE,UAAiE;QAC9G,IAAI,CAAC,UAAU,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACjC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,EAAE,CAAC;gBACzC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC/C,CAAC;YACD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAC5D,CAAC;IACL,CAAC;IAES,iBAAiB,CAAC,SAAsC,EAAE,gBAA+D;QAC/H,OAAO,CAAC,UAAkB,EAAE,IAAY,EAAE,EAAE;YACxC,IAAI,gBAAgB,EAAE,CAAC;gBACnB,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACpF,CAAC;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC1F,CAAC;YACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yCAAyC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC9F,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,IAAI,gBAAgB,GAAkC,IAAI,CAAC;YAC3D,KAAK,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;gBAC3B,IAAI,YAAY,GAAG,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC;oBACrD,IAAI,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,cAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;oBAC/E,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,SAAS;oBACb,CAAC;oBACD,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;wBACzB,IAAI,gBAAgB,KAAK,IAAI,EAAE,CAAC;4BAC5B,gBAAgB,GAAG;gCACf,OAAO,EAAE,EAAE,EAAE,+BAA+B;gCAC5C,eAAe,EAAE,SAAS,CAAC,eAAe;gCAC1C,UAAU,EAAE,KAAK;gCACjB,4BAA4B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B;gCACxE,SAAS,EAAE,SAAgB,EAAE,+BAA+B;gCAC5D,sBAAsB,EAAE,IAAI,CAAC,OAAO,CAAC,sBAAsB;gCAC3D,iBAAiB,EAAE,WAAW,CAAC,oBAAoB,CAAC,cAAc,CAAC;gCACnE,oBAAoB,EAAE,WAAW,CAAC,uBAAuB,CAAC,cAAc,CAAC;gCACzE,OAAO,EAAE,SAAgB,EAAE,+BAA+B;gCAC1D,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB;gCAC7C,iBAAiB,EAAE,SAAgB,EAAE,+BAA+B;gCACpE,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe;gCAC7C,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB;gCACzD,wBAAwB,EAAE,SAAgB,EAAE,+BAA+B;6BAC9E,CAAC;wBACN,CAAC;wBACD,gBAAgB,CAAC,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC;wBACxD,eAAe,CAAC,UAAU,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;oBACjF,CAAC;oBACD,YAAY,IAAI,UAAU,GAAG,IAAI,CAAC;gBACtC,CAAC;gBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC1B,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;wBAC9B,oCAAoC;wBACpC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBAEnC,IAAI,UAAU,GAAG,GAAG,CAAC;wBACrB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;4BAC9B,WAAW;4BACX,UAAU,GAAG,EAAE,CAAC;4BAChB,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBACvC,CAAC;6BAAM,CAAC;4BACJ,kBAAkB;4BAClB,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;4BAC7C,IAAI,WAAW,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gCACzC,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gCAC5B,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;4BAC3D,CAAC;wBACL,CAAC;wBAED,IAAI,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC9B,+DAA+D;4BAC/D,UAAU,IAAI,GAAG,CAAC;wBACtB,CAAC;wBAED,MAAM,UAAU,GAAG,IAAI,CAAC;wBACxB,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;wBAC7C,IAAI,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBAChC,OAAO,KAAK,KAAK,IAAI,EAAE,CAAC;4BACpB,IAAI,OAAO,GAAG,YAAY,CAAC;4BAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gCACpC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;4BACjD,CAAC;4BACD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;4BACvC,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBAChC,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,MAAM,aAAa,GAAG,UAAU,GAAG,SAAS,CAAC;wBAC7C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,aAAa,CAAC,CAAC;oBACnF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IACN,CAAC;;AA/ZD,sHAAsH;AACvG,sDAAgC,GAA+B,EAAE,AAAjC,CAAkC;AAClE,4CAAsB,GAAW,CAAC,AAAZ,CAAa;AAkBlD;IACI,WAAW,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;QAC7C,4BAA4B,EAAE,CAAC;IACnC,CAAC,CAAC,CAAC;AACP,CAAC,GAAA,CAAA;AA+YL,MAAM,OAAO,GAA2C,EAAE,CAAC;AAC3D,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB,IAAI,gBAAgB,GAAiC,IAAI,CAAC;AAE1D;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,sBAAsB,CAAC,UAAkB,EAAE,OAA8B;IACrF,IAAI,CAAC,MAAM,EAAE,CAAC;QACV,gBAAgB,GAAG,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,QAAkB,EAAE,EAAE;YACrE,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,OAAO,EAAE,CAAC;gBAChC,OAAO,CAAC,QAAQ,CAAC,CAAC;YACtB,CAAC;QACL,CAAC,sCAA8B,CAAC;QAChC,MAAM,GAAG,IAAI,CAAC;IAClB,CAAC;IACD,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC3E,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACtB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;IAC7B,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;IACxC,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,wBAAwB,CAAC,UAAkB;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;QACtC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE,CAAC;YAC/B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,4BAA4B,EAAE,CAAC;YACnC,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,gEAAgE;AAChE,MAAM,UAAU,4BAA4B;IACxC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,KAAK,CAAC;IACf,QAAQ,CAAC,iBAAiB,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IACpD,gBAAgB,GAAG,IAAI,CAAC;AAC5B,CAAC","sourcesContent":["import type { _IProcessingOptions, ShaderCustomProcessingFunction } from \"../Engines/Processors/shaderProcessingOptions\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Material } from \"./material\";\r\nimport type {\r\n MaterialPluginPrepareEffect,\r\n MaterialPluginBindForSubMesh,\r\n MaterialPluginDisposed,\r\n MaterialPluginGetActiveTextures,\r\n MaterialPluginGetAnimatables,\r\n MaterialPluginGetDefineNames,\r\n MaterialPluginHasTexture,\r\n MaterialPluginIsReadyForSubMesh,\r\n MaterialPluginPrepareDefines,\r\n MaterialPluginPrepareUniformBuffer,\r\n MaterialPluginHardBindForSubMesh,\r\n MaterialPluginHasRenderTargetTextures,\r\n MaterialPluginFillRenderTargetTextures,\r\n} from \"./materialPluginEvent\";\r\nimport { MaterialPluginEvent } from \"./materialPluginEvent\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\nimport type { Scene } from \"../scene\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { MaterialPluginBase } from \"./materialPluginBase\";\r\nimport { ProcessIncludes } from \"../Engines/Processors/shaderProcessor\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\nimport { ShaderStore } from \"../Engines/shaderStore\";\r\n\r\ndeclare module \"./material\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Material {\r\n /**\r\n * Plugin manager for this material\r\n */\r\n pluginManager?: MaterialPluginManager;\r\n }\r\n}\r\n\r\nconst RxOption = new RegExp(\"^([gimus]+)!\");\r\n\r\n/**\r\n * Class that manages the plugins of a material\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginManager {\r\n /** Map a plugin class name to a #define name (used in the vertex/fragment shaders as a marker of the plugin usage) */\r\n private static _MaterialPluginClassToMainDefine: { [name: string]: string } = {};\r\n private static _MaterialPluginCounter: number = 0;\r\n\r\n protected _material: Material;\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n /** @internal */\r\n public _plugins: MaterialPluginBase[] = [];\r\n protected _activePlugins: MaterialPluginBase[] = [];\r\n protected _activePluginsForExtraEvents: MaterialPluginBase[] = [];\r\n protected _codeInjectionPoints: { [shaderType: string]: { [codeName: string]: boolean } };\r\n protected _defineNamesFromPlugins?: { [name: string]: { type: string; default: any } };\r\n protected _uboDeclaration: string;\r\n protected _vertexDeclaration: string;\r\n protected _fragmentDeclaration: string;\r\n protected _uniformList: string[];\r\n protected _samplerList: string[];\r\n protected _uboList: string[];\r\n\r\n static {\r\n EngineStore.OnEnginesDisposedObservable.add(() => {\r\n UnregisterAllMaterialPlugins();\r\n });\r\n }\r\n\r\n /**\r\n * Creates a new instance of the plugin manager\r\n * @param material material that this manager will manage the plugins for\r\n */\r\n constructor(material: Material) {\r\n this._material = material;\r\n this._scene = material.getScene();\r\n this._engine = this._scene.getEngine();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _addPlugin(plugin: MaterialPluginBase): boolean {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === plugin.name) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._material._uniformBufferLayoutBuilt) {\r\n this._material.resetDrawCache();\r\n this._material._createUniformBuffer();\r\n }\r\n\r\n if (!plugin.isCompatible(this._material.shaderLanguage)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `The plugin \"${plugin.name}\" can't be added to the material \"${this._material.name}\" because the plugin is not compatible with the shader language of the material.`;\r\n }\r\n\r\n const pluginClassName = plugin.getClassName();\r\n if (!MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]) {\r\n MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName] = \"MATERIALPLUGIN_\" + ++MaterialPluginManager._MaterialPluginCounter;\r\n }\r\n\r\n this._material._callbackPluginEventGeneric = (id, info) => this._handlePluginEvent(id, info);\r\n\r\n this._plugins.push(plugin);\r\n this._plugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._codeInjectionPoints = {};\r\n\r\n const defineNamesFromPlugins: { [name: string]: { type: string; default: any } } = {};\r\n defineNamesFromPlugins[MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]] = {\r\n type: \"boolean\",\r\n default: true,\r\n };\r\n\r\n for (const plugin of this._plugins) {\r\n plugin.collectDefines(defineNamesFromPlugins);\r\n this._collectPointNames(\"vertex\", plugin.getCustomCode(\"vertex\", this._material.shaderLanguage));\r\n this._collectPointNames(\"fragment\", plugin.getCustomCode(\"fragment\", this._material.shaderLanguage));\r\n }\r\n\r\n this._defineNamesFromPlugins = defineNamesFromPlugins;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _activatePlugin(plugin: MaterialPluginBase): void {\r\n if (this._activePlugins.indexOf(plugin) === -1) {\r\n this._activePlugins.push(plugin);\r\n this._activePlugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this);\r\n this._material._callbackPluginEventPrepareDefinesBeforeAttributes = this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this);\r\n this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this);\r\n this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this);\r\n\r\n if (plugin.registerForExtraEvents) {\r\n this._activePluginsForExtraEvents.push(plugin);\r\n this._activePluginsForExtraEvents.sort((a, b) => a.priority - b.priority);\r\n this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a plugin from the list of plugins managed by this manager\r\n * @param name name of the plugin\r\n * @returns the plugin if found, else null\r\n */\r\n public getPlugin<T = MaterialPluginBase>(name: string): Nullable<T> {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === name) {\r\n return this._plugins[i] as T;\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n protected _handlePluginEventIsReadyForSubMesh(eventData: MaterialPluginIsReadyForSubMesh): void {\r\n let isReady = true;\r\n for (const plugin of this._activePlugins) {\r\n isReady = isReady && plugin.isReadyForSubMesh(eventData.defines, this._scene, this._engine, eventData.subMesh);\r\n }\r\n eventData.isReadyForSubMesh = isReady;\r\n }\r\n\r\n protected _handlePluginEventPrepareDefinesBeforeAttributes(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefinesBeforeAttributes(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventPrepareDefines(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefines(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHardBindForSubMesh(eventData: MaterialPluginHardBindForSubMesh): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventBindForSubMesh(eventData: MaterialPluginBindForSubMesh): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHasRenderTargetTextures(eventData: MaterialPluginHasRenderTargetTextures): void {\r\n let hasRenderTargetTextures = false;\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n hasRenderTargetTextures = plugin.hasRenderTargetTextures();\r\n if (hasRenderTargetTextures) {\r\n break;\r\n }\r\n }\r\n eventData.hasRenderTargetTextures = hasRenderTargetTextures;\r\n }\r\n\r\n protected _handlePluginEventFillRenderTargetTextures(eventData: MaterialPluginFillRenderTargetTextures): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.fillRenderTargetTextures(eventData.renderTargets);\r\n }\r\n }\r\n\r\n protected _handlePluginEvent(\r\n id: number,\r\n info:\r\n | MaterialPluginGetActiveTextures\r\n | MaterialPluginGetAnimatables\r\n | MaterialPluginHasTexture\r\n | MaterialPluginDisposed\r\n | MaterialPluginGetDefineNames\r\n | MaterialPluginPrepareEffect\r\n | MaterialPluginPrepareUniformBuffer\r\n ): void {\r\n switch (id) {\r\n case MaterialPluginEvent.GetActiveTextures: {\r\n const eventData = info as MaterialPluginGetActiveTextures;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getActiveTextures(eventData.activeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetAnimatables: {\r\n const eventData = info as MaterialPluginGetAnimatables;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getAnimatables(eventData.animatables);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.HasTexture: {\r\n const eventData = info as MaterialPluginHasTexture;\r\n let hasTexture = false;\r\n for (const plugin of this._activePlugins) {\r\n hasTexture = plugin.hasTexture(eventData.texture);\r\n if (hasTexture) {\r\n break;\r\n }\r\n }\r\n eventData.hasTexture = hasTexture;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.Disposed: {\r\n const eventData = info as MaterialPluginDisposed;\r\n for (const plugin of this._plugins) {\r\n plugin.dispose(eventData.forceDisposeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetDefineNames: {\r\n const eventData = info as MaterialPluginGetDefineNames;\r\n eventData.defineNames = this._defineNamesFromPlugins;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareEffect: {\r\n const eventData = info as MaterialPluginPrepareEffect;\r\n for (const plugin of this._activePlugins) {\r\n eventData.fallbackRank = plugin.addFallbacks(eventData.defines, eventData.fallbacks, eventData.fallbackRank);\r\n plugin.getAttributes(eventData.attributes, this._scene, eventData.mesh);\r\n }\r\n if (this._uniformList.length > 0) {\r\n eventData.uniforms.push(...this._uniformList);\r\n }\r\n if (this._samplerList.length > 0) {\r\n eventData.samplers.push(...this._samplerList);\r\n }\r\n if (this._uboList.length > 0) {\r\n eventData.uniformBuffersNames.push(...this._uboList);\r\n }\r\n eventData.customCode = this._injectCustomCode(eventData, eventData.customCode);\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareUniformBuffer: {\r\n const eventData = info as MaterialPluginPrepareUniformBuffer;\r\n this._uboDeclaration = \"\";\r\n this._vertexDeclaration = \"\";\r\n this._fragmentDeclaration = \"\";\r\n this._uniformList = [];\r\n this._samplerList = [];\r\n this._uboList = [];\r\n const isWebGPU = this._material.shaderLanguage === ShaderLanguage.WGSL;\r\n for (const plugin of this._plugins) {\r\n const uniforms = plugin.getUniforms(this._material.shaderLanguage);\r\n if (uniforms) {\r\n if (uniforms.ubo) {\r\n for (const uniform of uniforms.ubo) {\r\n if (uniform.size && uniform.type) {\r\n const arraySize = uniform.arraySize ?? 0;\r\n eventData.ubo.addUniform(uniform.name, uniform.size, arraySize);\r\n if (isWebGPU) {\r\n let type: string;\r\n switch (uniform.type) {\r\n case \"mat4\":\r\n type = \"mat4x4f\";\r\n break;\r\n case \"float\":\r\n type = \"f32\";\r\n break;\r\n default:\r\n type = `${uniform.type}f`;\r\n break;\r\n }\r\n\r\n if (arraySize > 0) {\r\n this._uboDeclaration += `uniform ${uniform.name}: array<${type}, ${arraySize}>;\\n`;\r\n } else {\r\n this._uboDeclaration += `uniform ${uniform.name}: ${type};\\n`;\r\n }\r\n } else {\r\n this._uboDeclaration += `${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : \"\"};\\n`;\r\n }\r\n }\r\n this._uniformList.push(uniform.name);\r\n }\r\n }\r\n if (uniforms.vertex) {\r\n this._vertexDeclaration += uniforms.vertex + \"\\n\";\r\n }\r\n if (uniforms.fragment) {\r\n this._fragmentDeclaration += uniforms.fragment + \"\\n\";\r\n }\r\n\r\n // These are uniforms which are used by the shader but not updated by the plugin directly.\r\n // They still need to be present in the _uniformList so the Effect can determine their locations.\r\n if (uniforms.externalUniforms) {\r\n this._uniformList.push(...uniforms.externalUniforms);\r\n }\r\n }\r\n plugin.getSamplers(this._samplerList);\r\n plugin.getUniformBuffersNames(this._uboList);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected _collectPointNames(shaderType: string, customCode: Nullable<{ [pointName: string]: string }> | undefined): void {\r\n if (!customCode) {\r\n return;\r\n }\r\n for (const pointName in customCode) {\r\n if (!this._codeInjectionPoints[shaderType]) {\r\n this._codeInjectionPoints[shaderType] = {};\r\n }\r\n this._codeInjectionPoints[shaderType][pointName] = true;\r\n }\r\n }\r\n\r\n protected _injectCustomCode(eventData: MaterialPluginPrepareEffect, existingCallback?: (shaderType: string, code: string) => string): ShaderCustomProcessingFunction {\r\n return (shaderType: string, code: string) => {\r\n if (existingCallback) {\r\n code = existingCallback(shaderType, code);\r\n }\r\n if (this._uboDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_UBO_DECLARATION\", this._uboDeclaration);\r\n }\r\n if (this._vertexDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_VERTEX_DECLARATION\", this._vertexDeclaration);\r\n }\r\n if (this._fragmentDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_FRAGMENT_DECLARATION\", this._fragmentDeclaration);\r\n }\r\n const points = this._codeInjectionPoints?.[shaderType];\r\n if (!points) {\r\n return code;\r\n }\r\n let processorOptions: Nullable<_IProcessingOptions> = null;\r\n for (let pointName in points) {\r\n let injectedCode = \"\";\r\n for (const plugin of this._activePlugins) {\r\n const shaderLanguage = this._material.shaderLanguage;\r\n let customCode = plugin.getCustomCode(shaderType, shaderLanguage)?.[pointName];\r\n if (!customCode) {\r\n continue;\r\n }\r\n if (plugin.resolveIncludes) {\r\n if (processorOptions === null) {\r\n processorOptions = {\r\n defines: [], // not used by _ProcessIncludes\r\n indexParameters: eventData.indexParameters,\r\n isFragment: false,\r\n shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader,\r\n processor: undefined as any, // not used by _ProcessIncludes\r\n supportsUniformBuffers: this._engine.supportsUniformBuffers,\r\n shadersRepository: ShaderStore.GetShadersRepository(shaderLanguage),\r\n includesShadersStore: ShaderStore.GetIncludesShadersStore(shaderLanguage),\r\n version: undefined as any, // not used by _ProcessIncludes\r\n platformName: this._engine.shaderPlatformName,\r\n processingContext: undefined as any, // not used by _ProcessIncludes\r\n isNDCHalfZRange: this._engine.isNDCHalfZRange,\r\n useReverseDepthBuffer: this._engine.useReverseDepthBuffer,\r\n processCodeAfterIncludes: undefined as any, // not used by _ProcessIncludes\r\n };\r\n }\r\n processorOptions.isFragment = shaderType === \"fragment\";\r\n ProcessIncludes(customCode, processorOptions, (code) => (customCode = code));\r\n }\r\n injectedCode += customCode + \"\\n\";\r\n }\r\n if (injectedCode.length > 0) {\r\n if (pointName.charAt(0) === \"!\") {\r\n // pointName is a regular expression\r\n pointName = pointName.substring(1);\r\n\r\n let regexFlags = \"g\";\r\n if (pointName.charAt(0) === \"!\") {\r\n // no flags\r\n regexFlags = \"\";\r\n pointName = pointName.substring(1);\r\n } else {\r\n // get the flag(s)\r\n const matchOption = RxOption.exec(pointName);\r\n if (matchOption && matchOption.length >= 2) {\r\n regexFlags = matchOption[1];\r\n pointName = pointName.substring(regexFlags.length + 1);\r\n }\r\n }\r\n\r\n if (regexFlags.indexOf(\"g\") < 0) {\r\n // we force the \"g\" flag so that the regexp object is stateful!\r\n regexFlags += \"g\";\r\n }\r\n\r\n const sourceCode = code;\r\n const rx = new RegExp(pointName, regexFlags);\r\n let match = rx.exec(sourceCode);\r\n while (match !== null) {\r\n let newCode = injectedCode;\r\n for (let i = 0; i < match.length; ++i) {\r\n newCode = newCode.replace(\"$\" + i, match[i]);\r\n }\r\n code = code.replace(match[0], newCode);\r\n match = rx.exec(sourceCode);\r\n }\r\n } else {\r\n const fullPointName = \"#define \" + pointName;\r\n code = code.replace(fullPointName, \"\\n\" + injectedCode + \"\\n\" + fullPointName);\r\n }\r\n }\r\n }\r\n return code;\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Type for plugin material factories.\r\n */\r\nexport type PluginMaterialFactory = (material: Material) => Nullable<MaterialPluginBase>;\r\n\r\nconst Plugins: Array<[string, PluginMaterialFactory]> = [];\r\nlet Inited = false;\r\nlet MaterialObserver: Nullable<Observer<Material>> = null;\r\n\r\n/**\r\n * Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.\r\n * @param pluginName The plugin name\r\n * @param factory The factory function which allows to create the plugin\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterMaterialPlugin(pluginName: string, factory: PluginMaterialFactory): void {\r\n if (!Inited) {\r\n MaterialObserver = Material.OnEventObservable.add((material: Material) => {\r\n for (const [, factory] of Plugins) {\r\n factory(material);\r\n }\r\n }, MaterialPluginEvent.Created);\r\n Inited = true;\r\n }\r\n const existing = Plugins.filter(([name, _factory]) => name === pluginName);\r\n if (existing.length > 0) {\r\n existing[0][1] = factory;\r\n } else {\r\n Plugins.push([pluginName, factory]);\r\n }\r\n}\r\n\r\n/**\r\n * Removes a material plugin from the list of global plugins.\r\n * @param pluginName The plugin name\r\n * @returns true if the plugin has been removed, else false\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterMaterialPlugin(pluginName: string): boolean {\r\n for (let i = 0; i < Plugins.length; ++i) {\r\n if (Plugins[i][0] === pluginName) {\r\n Plugins.splice(i, 1);\r\n if (Plugins.length === 0) {\r\n UnregisterAllMaterialPlugins();\r\n }\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * Clear the list of global material plugins\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterAllMaterialPlugins(): void {\r\n Plugins.length = 0;\r\n Inited = false;\r\n Material.OnEventObservable.remove(MaterialObserver);\r\n MaterialObserver = null;\r\n}\r\n"]}
@@ -185,7 +185,7 @@ export interface PLYHeader {
185
185
  export declare class GaussianSplattingMesh extends Mesh {
186
186
  private _vertexCount;
187
187
  private _worker;
188
- private _modelViewMatrix;
188
+ private _modelViewProjectionMatrix;
189
189
  private _depthMix;
190
190
  private _canPostToWorker;
191
191
  private _readyToDisplay;
@@ -210,6 +210,11 @@ export declare class GaussianSplattingMesh extends Mesh {
210
210
  private _shDegree;
211
211
  private static readonly _BatchSize;
212
212
  private _cameraViewInfos;
213
+ private static readonly _DefaultViewUpdateThreshold;
214
+ /**
215
+ * Cosine value of the angle threshold to update view dependent splat sorting. Default is 0.0001.
216
+ */
217
+ viewUpdateThreshold: number;
213
218
  protected _disableDepthSort: boolean;
214
219
  /**
215
220
  * If true, disables depth sorting of the splats (default: false)
@@ -296,7 +296,7 @@ export class GaussianSplattingMesh extends Mesh {
296
296
  super(name, scene);
297
297
  this._vertexCount = 0;
298
298
  this._worker = null;
299
- this._modelViewMatrix = Matrix.Identity();
299
+ this._modelViewProjectionMatrix = Matrix.Identity();
300
300
  this._canPostToWorker = true;
301
301
  this._readyToDisplay = false;
302
302
  this._covariancesATexture = null;
@@ -315,6 +315,10 @@ export class GaussianSplattingMesh extends Mesh {
315
315
  this._sortIsDirty = false;
316
316
  this._shDegree = 0;
317
317
  this._cameraViewInfos = new Map();
318
+ /**
319
+ * Cosine value of the angle threshold to update view dependent splat sorting. Default is 0.0001.
320
+ */
321
+ this.viewUpdateThreshold = GaussianSplattingMesh._DefaultViewUpdateThreshold;
318
322
  this._disableDepthSort = false;
319
323
  this._loadingPromise = null;
320
324
  this.subMeshes = [];
@@ -378,11 +382,14 @@ export class GaussianSplattingMesh extends Mesh {
378
382
  return true;
379
383
  }
380
384
  _getCameraDirection(camera) {
381
- const cameraMatrix = camera.getViewMatrix();
382
- this.getWorldMatrix().multiplyToRef(cameraMatrix, this._modelViewMatrix);
385
+ const cameraViewMatrix = camera.getViewMatrix();
386
+ const cameraProjectionMatrix = camera.getProjectionMatrix();
387
+ const cameraViewProjectionMatrix = TmpVectors.Matrix[0];
388
+ cameraViewMatrix.multiplyToRef(cameraProjectionMatrix, cameraViewProjectionMatrix);
389
+ this.getWorldMatrix().multiplyToRef(cameraViewProjectionMatrix, this._modelViewProjectionMatrix);
383
390
  // return vector used to compute distance to camera
384
391
  const localDirection = TmpVectors.Vector3[1];
385
- localDirection.set(this._modelViewMatrix.m[2], this._modelViewMatrix.m[6], this._modelViewMatrix.m[10]);
392
+ localDirection.set(this._modelViewProjectionMatrix.m[8], this._modelViewProjectionMatrix.m[9], this._modelViewProjectionMatrix.m[10]);
386
393
  localDirection.normalize();
387
394
  return localDirection;
388
395
  }
@@ -439,20 +446,19 @@ export class GaussianSplattingMesh extends Mesh {
439
446
  const cameraDirection = this._getCameraDirection(camera);
440
447
  const previousCameraDirection = cameraViewInfos.cameraDirection;
441
448
  const dot = Vector3.Dot(cameraDirection, previousCameraDirection);
442
- if ((forced || Math.abs(dot - 1) >= 0.01) && this._canPostToWorker) {
449
+ if ((forced || Math.abs(dot - 1) >= this.viewUpdateThreshold) && this._canPostToWorker) {
443
450
  cameraViewInfos.cameraDirection.copyFrom(cameraDirection);
444
451
  cameraViewInfos.frameIdLastUpdate = frameId;
445
452
  this._canPostToWorker = false;
446
453
  if (this._worker) {
447
454
  this._worker.postMessage({
448
- view: this._modelViewMatrix.m,
455
+ modelViewProjection: this._modelViewProjectionMatrix.m,
449
456
  depthMix: this._depthMix,
450
- useRightHandedSystem: this._scene.useRightHandedSystem,
451
457
  cameraId: camera.uniqueId,
452
458
  }, [this._depthMix.buffer]);
453
459
  }
454
460
  else if (_native && _native.sortSplats) {
455
- _native.sortSplats(this._modelViewMatrix, this._splatPositions, this._splatIndex, this._scene.useRightHandedSystem);
461
+ _native.sortSplats(this._modelViewProjectionMatrix, this._splatPositions, this._splatIndex, this._scene.useRightHandedSystem);
456
462
  if (cameraViewInfos.splatIndexBufferSet) {
457
463
  cameraViewInfos.mesh.thinInstanceBufferUpdated("splatIndex");
458
464
  }
@@ -1220,7 +1226,7 @@ export class GaussianSplattingMesh extends Mesh {
1220
1226
  newGS.makeGeometryUnique();
1221
1227
  newGS._vertexCount = this._vertexCount;
1222
1228
  newGS._copyTextures(this);
1223
- newGS._modelViewMatrix = Matrix.Identity();
1229
+ newGS._modelViewProjectionMatrix = Matrix.Identity();
1224
1230
  newGS._splatPositions = this._splatPositions;
1225
1231
  newGS._readyToDisplay = false;
1226
1232
  newGS._disableDepthSort = this._disableDepthSort;
@@ -1555,6 +1561,7 @@ GaussianSplattingMesh._SplatBatchSize = 327680;
1555
1561
  // batch size between 2 yield calls during the PLY to splat conversion.
1556
1562
  GaussianSplattingMesh._PlyConversionBatchSize = 32768;
1557
1563
  GaussianSplattingMesh._BatchSize = 16; // 16 splats per instance
1564
+ GaussianSplattingMesh._DefaultViewUpdateThreshold = 1e-4;
1558
1565
  /**
1559
1566
  * Set the number of batch (a batch is 16384 splats) after which a display update is performed
1560
1567
  * A value of 0 (default) means display update will not happens before splat is ready.
@@ -1573,11 +1580,11 @@ GaussianSplattingMesh._CreateWorker = function (self) {
1573
1580
  // udpate on view changed
1574
1581
  else {
1575
1582
  const cameraId = e.data.cameraId;
1576
- const viewProj = e.data.view;
1583
+ const modelViewProjection = e.data.modelViewProjection;
1577
1584
  const vertexCountPadded = (positions.length / 4 + 15) & ~0xf;
1578
- if (!positions || !viewProj) {
1585
+ if (!positions || !modelViewProjection) {
1579
1586
  // Sanity check, it shouldn't happen!
1580
- throw new Error("positions or view is not defined!");
1587
+ throw new Error("positions or modelViewProjection matrix is not defined!");
1581
1588
  }
1582
1589
  depthMix = e.data.depthMix;
1583
1590
  indices = new Uint32Array(depthMix.buffer);
@@ -1586,12 +1593,9 @@ GaussianSplattingMesh._CreateWorker = function (self) {
1586
1593
  for (let j = 0; j < vertexCountPadded; j++) {
1587
1594
  indices[2 * j] = j;
1588
1595
  }
1589
- let depthFactor = -1;
1590
- if (e.data.useRightHandedSystem) {
1591
- depthFactor = 1;
1592
- }
1593
1596
  for (let j = 0; j < vertexCountPadded; j++) {
1594
- floatMix[2 * j + 1] = 10000 + (viewProj[2] * positions[4 * j + 0] + viewProj[6] * positions[4 * j + 1] + viewProj[10] * positions[4 * j + 2]) * depthFactor;
1597
+ floatMix[2 * j + 1] =
1598
+ 10000 - (modelViewProjection[2] * positions[4 * j + 0] + modelViewProjection[6] * positions[4 * j + 1] + modelViewProjection[10] * positions[4 * j + 2]);
1595
1599
  }
1596
1600
  depthMix.sort();
1597
1601
  self.postMessage({ depthMix, cameraId }, [depthMix.buffer]);