@babylonjs/core 8.45.4 → 8.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +5 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +2 -0
- package/Cameras/geospatialCamera.js +10 -3
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.d.ts +11 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.js +12 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +1 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +4 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +2 -0
- package/Engines/AbstractEngine/index.js +2 -0
- package/Engines/AbstractEngine/index.js.map +1 -1
- package/Engines/Native/Extensions/index.d.ts +1 -0
- package/Engines/Native/Extensions/index.js +2 -0
- package/Engines/Native/Extensions/index.js.map +1 -0
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.d.ts +27 -0
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.js +96 -0
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.js.map +1 -0
- package/Engines/Native/nativePipelineContext.d.ts +2 -2
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +3 -3
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Native/validatedNativeDataStream.js +2 -2
- package/Engines/Native/validatedNativeDataStream.js.map +1 -1
- package/Engines/abstractEngine.d.ts +9 -0
- package/Engines/abstractEngine.js +13 -4
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +2 -6
- package/Engines/engine.js +2 -13
- package/Engines/engine.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.d.ts +19 -536
- package/Engines/nativeEngine.js +27 -2127
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +2 -0
- package/Engines/nullEngine.js +2 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +537 -0
- package/Engines/thinNativeEngine.js +2033 -0
- package/Engines/thinNativeEngine.js.map +1 -0
- package/Engines/webgpuEngine.d.ts +2 -0
- package/Engines/webgpuEngine.js +2 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Misc/tools.d.ts +3 -1
- package/Misc/tools.js +76 -59
- package/Misc/tools.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +2 -0
- package/Particles/Node/Blocks/index.js +2 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleClampBlock.d.ts +42 -0
- package/Particles/Node/Blocks/particleClampBlock.js +114 -0
- package/Particles/Node/Blocks/particleClampBlock.js.map +1 -0
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/package.json +1 -1
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import { InternalTexture } from "../Materials/Textures/internalTexture.js";
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import { DataBuffer } from "../Buffers/dataBuffer.js";
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import { Observable } from "../Misc/observable.js";
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import { Logger } from "../Misc/logger.js";
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import { AbstractEngine } from "./abstractEngine.js";
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import { ThinEngine } from "./thinEngine.js";
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import { EngineStore } from "./engineStore.js";
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import { ShaderCodeInliner } from "./Processors/shaderCodeInliner.js";
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import { NativeShaderProcessor } from "./Native/nativeShaderProcessors.js";
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import { NativeDataStream } from "./Native/nativeDataStream.js";
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import { NativePipelineContext } from "./Native/nativePipelineContext.js";
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import { NativeRenderTargetWrapper } from "./Native/nativeRenderTargetWrapper.js";
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import { NativeHardwareTexture } from "./Native/nativeHardwareTexture.js";
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import { getNativeAlphaMode, getNativeAttribType, getNativeSamplingMode, getNativeTextureFormat, getNativeStencilDepthFail, getNativeStencilDepthPass, getNativeStencilFunc, getNativeStencilOpFail, getNativeAddressMode, } from "./Native/nativeHelpers.js";
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import { checkNonFloatVertexBuffers } from "../Buffers/buffer.nonFloatVertexBuffers.js";
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import { NativeShaderProcessingContext } from "./Native/nativeShaderProcessingContext.js";
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import "../Buffers/buffer.align.js";
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import { _TimeToken } from "../Instrumentation/timeToken.js";
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import { PerfCounter } from "../Misc/perfCounter.js";
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import { DecodeBase64UrlToBinary } from "../Misc/fileTools.js";
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const onNativeObjectInitialized = new Observable();
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if (typeof self !== "undefined" && !Object.prototype.hasOwnProperty.call(self, "_native")) {
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let __native;
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Object.defineProperty(self, "_native", {
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get: () => __native,
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set: (value) => {
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__native = value;
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if (__native) {
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onNativeObjectInitialized.notifyObservers(__native);
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}
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},
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});
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}
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/**
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* Returns _native only after it has been defined by BabylonNative.
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* @internal
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*/
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export async function AcquireNativeObjectAsync() {
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return await new Promise((resolve) => {
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if (typeof _native === "undefined") {
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onNativeObjectInitialized.addOnce((nativeObject) => resolve(nativeObject));
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}
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else {
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resolve(_native);
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}
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});
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}
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/**
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* Registers a constructor on the _native object. See NativeXRFrame for an example.
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* @internal
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*/
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export async function RegisterNativeTypeAsync(typeName, constructor) {
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(await AcquireNativeObjectAsync())[typeName] = constructor;
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}
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/**
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* Container for accessors for natively-stored mesh data buffers.
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*/
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class NativeDataBuffer extends DataBuffer {
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}
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/** @internal */
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class CommandBufferEncoder {
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constructor(_engine) {
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this._engine = _engine;
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this._pending = new Array();
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this._isCommandBufferScopeActive = false;
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this._commandStream = ThinNativeEngine._createNativeDataStream();
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this._engine.setCommandDataStream(this._commandStream);
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}
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beginCommandScope() {
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if (this._isCommandBufferScopeActive) {
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throw new Error("Command scope already active.");
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}
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this._isCommandBufferScopeActive = true;
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}
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endCommandScope() {
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if (!this._isCommandBufferScopeActive) {
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throw new Error("Command scope is not active.");
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}
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this._isCommandBufferScopeActive = false;
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this._submit();
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}
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startEncodingCommand(command) {
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this._commandStream.writeNativeData(command);
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}
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encodeCommandArgAsUInt32(commandArg) {
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this._commandStream.writeUint32(commandArg);
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}
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encodeCommandArgAsUInt32s(commandArg) {
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this._commandStream.writeUint32Array(commandArg);
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}
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encodeCommandArgAsInt32(commandArg) {
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this._commandStream.writeInt32(commandArg);
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}
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encodeCommandArgAsInt32s(commandArg) {
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this._commandStream.writeInt32Array(commandArg);
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}
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encodeCommandArgAsFloat32(commandArg) {
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this._commandStream.writeFloat32(commandArg);
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}
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encodeCommandArgAsFloat32s(commandArg) {
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this._commandStream.writeFloat32Array(commandArg);
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}
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encodeCommandArgAsNativeData(commandArg) {
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this._commandStream.writeNativeData(commandArg);
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this._pending.push(commandArg);
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}
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finishEncodingCommand() {
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if (!this._isCommandBufferScopeActive) {
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this._submit();
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}
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}
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_submit() {
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this._engine.submitCommands();
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this._pending.length = 0;
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}
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}
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const remappedAttributesNames = [];
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/** @internal */
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export class ThinNativeEngine extends ThinEngine {
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/** @internal */
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static _createNativeDataStream() {
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return new NativeDataStream();
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}
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constructor(options = {}) {
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super(null, false, undefined, options.adaptToDeviceRatio);
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this._initializeNativeEngine(options.adaptToDeviceRatio ?? false);
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}
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//////////////////////////////////////////////////////////////////////
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/**
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* Keeps as a separate function to use in NativeEngine
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* @internal
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*/
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_initializeNativeEngine(adaptToDeviceRatio) {
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this._engine = new _native.Engine({
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version: AbstractEngine.Version,
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nonFloatVertexBuffers: true,
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});
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this._camera = _native.Camera ? new _native.Camera() : null;
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this._commandBufferEncoder = new CommandBufferEncoder(this._engine);
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this._frameStats = { gpuTimeNs: Number.NaN };
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this._boundBuffersVertexArray = null;
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this._currentDepthTest = _native.Engine.DEPTH_TEST_LEQUAL;
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this._stencilTest;
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this._stencilMask = 255;
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this._stencilFunc = 519;
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this._stencilFuncRef = 0;
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this._stencilFuncMask = 255;
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this._stencilOpStencilFail = 7680;
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this._stencilOpDepthFail = 7680;
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this._stencilOpStencilDepthPass = 7681;
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this._zOffset = 0;
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this._zOffsetUnits = 0;
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this._depthWrite = true;
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// warning for non supported fill mode has already been displayed
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this._fillModeWarningDisplayed = false;
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this._drawCalls = new PerfCounter();
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if (_native.Engine.PROTOCOL_VERSION !== ThinNativeEngine.PROTOCOL_VERSION) {
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throw new Error(`Protocol version mismatch: ${_native.Engine.PROTOCOL_VERSION} (Native) !== ${ThinNativeEngine.PROTOCOL_VERSION} (JS)`);
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}
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if (this._engine.setDeviceLostCallback) {
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this._engine.setDeviceLostCallback(() => {
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this.onContextLostObservable.notifyObservers(this);
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this._contextWasLost = true;
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this._restoreEngineAfterContextLost();
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});
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}
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this._webGLVersion = 2;
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this.disableUniformBuffers = true;
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this._shaderPlatformName = "NATIVE";
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// TODO: Initialize this more correctly based on the hardware capabilities.
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// Init caps
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this._caps = {
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maxTexturesImageUnits: 16,
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maxVertexTextureImageUnits: 16,
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maxCombinedTexturesImageUnits: 32,
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maxTextureSize: _native.Engine.CAPS_LIMITS_MAX_TEXTURE_SIZE,
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maxCubemapTextureSize: 512,
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maxRenderTextureSize: 512,
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maxVertexAttribs: 16,
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maxVaryingVectors: 16,
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maxDrawBuffers: 8,
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maxFragmentUniformVectors: 16,
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maxVertexUniformVectors: 16,
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shaderFloatPrecision: 23, // TODO: is this correct?
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standardDerivatives: true,
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astc: null,
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pvrtc: null,
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etc1: null,
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etc2: null,
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bptc: null,
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maxAnisotropy: 16, // TODO: Retrieve this smartly. Currently set to D3D11 maximum allowable value.
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uintIndices: true,
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fragmentDepthSupported: false,
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highPrecisionShaderSupported: true,
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colorBufferFloat: false,
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blendFloat: false,
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supportFloatTexturesResolve: false,
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rg11b10ufColorRenderable: false,
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textureFloat: true,
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textureFloatLinearFiltering: true,
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textureFloatRender: true,
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textureHalfFloat: true,
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textureHalfFloatLinearFiltering: true,
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textureHalfFloatRender: true,
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textureLOD: true,
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texelFetch: false,
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drawBuffersExtension: false,
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depthTextureExtension: false,
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vertexArrayObject: true,
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instancedArrays: true,
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supportOcclusionQuery: false,
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canUseTimestampForTimerQuery: false,
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blendMinMax: false,
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maxMSAASamples: 16,
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canUseGLInstanceID: true,
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canUseGLVertexID: true,
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supportComputeShaders: false,
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supportSRGBBuffers: true,
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supportTransformFeedbacks: false,
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textureMaxLevel: false,
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texture2DArrayMaxLayerCount: _native.Engine.CAPS_LIMITS_MAX_TEXTURE_LAYERS,
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disableMorphTargetTexture: false,
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parallelShaderCompile: { COMPLETION_STATUS_KHR: 0 },
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textureNorm16: false,
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blendParametersPerTarget: false,
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dualSourceBlending: false,
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};
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this._features = {
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forceBitmapOverHTMLImageElement: true,
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supportRenderAndCopyToLodForFloatTextures: false,
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supportDepthStencilTexture: false,
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supportShadowSamplers: false,
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uniformBufferHardCheckMatrix: false,
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allowTexturePrefiltering: false,
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trackUbosInFrame: false,
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checkUbosContentBeforeUpload: false,
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supportCSM: false,
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basisNeedsPOT: false,
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support3DTextures: false,
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needTypeSuffixInShaderConstants: false,
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supportMSAA: true,
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supportSSAO2: false,
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supportIBLShadows: false,
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supportExtendedTextureFormats: false,
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supportSwitchCaseInShader: false,
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supportSyncTextureRead: false,
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needsInvertingBitmap: true,
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useUBOBindingCache: true,
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needShaderCodeInlining: true,
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needToAlwaysBindUniformBuffers: false,
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supportRenderPasses: true,
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supportSpriteInstancing: false,
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forceVertexBufferStrideAndOffsetMultiple4Bytes: true,
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_checkNonFloatVertexBuffersDontRecreatePipelineContext: false,
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_collectUbosUpdatedInFrame: false,
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};
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Logger.Log("Babylon Native (v" + AbstractEngine.Version + ") launched");
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// Wrappers
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if (typeof URL === "undefined") {
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window.URL = {
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createObjectURL: function () { },
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revokeObjectURL: function () { },
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};
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}
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// TODO: Remove in next protocol version update
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if (typeof Blob === "undefined") {
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window.Blob = function (v) {
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return v;
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};
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271
|
+
}
|
|
272
|
+
// polyfill for Chakra
|
|
273
|
+
if (!Array.prototype.flat) {
|
|
274
|
+
Object.defineProperty(Array.prototype, "flat", {
|
|
275
|
+
configurable: true,
|
|
276
|
+
value: function flat() {
|
|
277
|
+
const depth = isNaN(arguments[0]) ? 1 : Number(arguments[0]);
|
|
278
|
+
return depth
|
|
279
|
+
? Array.prototype.reduce.call(this, function (acc, cur) {
|
|
280
|
+
if (Array.isArray(cur)) {
|
|
281
|
+
// eslint-disable-next-line prefer-spread
|
|
282
|
+
acc.push.apply(acc, flat.call(cur, depth - 1));
|
|
283
|
+
}
|
|
284
|
+
else {
|
|
285
|
+
acc.push(cur);
|
|
286
|
+
}
|
|
287
|
+
return acc;
|
|
288
|
+
}, [])
|
|
289
|
+
: Array.prototype.slice.call(this);
|
|
290
|
+
},
|
|
291
|
+
writable: true,
|
|
292
|
+
});
|
|
293
|
+
}
|
|
294
|
+
// Currently we do not fully configure the ThinEngine on construction of NativeEngine.
|
|
295
|
+
// Setup resolution scaling based on display settings.
|
|
296
|
+
const devicePixelRatio = window ? window.devicePixelRatio || 1.0 : 1.0;
|
|
297
|
+
this._hardwareScalingLevel = adaptToDeviceRatio ? 1.0 / devicePixelRatio : 1.0;
|
|
298
|
+
this._engine.setHardwareScalingLevel(this._hardwareScalingLevel);
|
|
299
|
+
this._lastDevicePixelRatio = devicePixelRatio;
|
|
300
|
+
this.resize();
|
|
301
|
+
const currentDepthFunction = this.getDepthFunction();
|
|
302
|
+
if (currentDepthFunction) {
|
|
303
|
+
this.setDepthFunction(currentDepthFunction);
|
|
304
|
+
}
|
|
305
|
+
// Shader processor
|
|
306
|
+
this._shaderProcessor = new NativeShaderProcessor();
|
|
307
|
+
this.onNewSceneAddedObservable.add((scene) => {
|
|
308
|
+
const originalRender = scene.render;
|
|
309
|
+
scene.render = (...args) => {
|
|
310
|
+
this._commandBufferEncoder.beginCommandScope();
|
|
311
|
+
originalRender.apply(scene, args);
|
|
312
|
+
this._commandBufferEncoder.endCommandScope();
|
|
313
|
+
};
|
|
314
|
+
});
|
|
315
|
+
}
|
|
316
|
+
setHardwareScalingLevel(level) {
|
|
317
|
+
super.setHardwareScalingLevel(level);
|
|
318
|
+
this._engine.setHardwareScalingLevel(level);
|
|
319
|
+
}
|
|
320
|
+
dispose() {
|
|
321
|
+
super.dispose();
|
|
322
|
+
if (this._boundBuffersVertexArray) {
|
|
323
|
+
this._deleteVertexArray(this._boundBuffersVertexArray);
|
|
324
|
+
}
|
|
325
|
+
this._engine.dispose();
|
|
326
|
+
}
|
|
327
|
+
/**
|
|
328
|
+
* Enable scissor test on a specific rectangle (ie. render will only be executed on a specific portion of the screen)
|
|
329
|
+
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
|
|
330
|
+
* @param y defines the y-coordinate of the corner of the clear rectangle
|
|
331
|
+
* @param width defines the width of the clear rectangle
|
|
332
|
+
* @param height defines the height of the clear rectangle
|
|
333
|
+
*/
|
|
334
|
+
enableScissor(x, y, width, height) {
|
|
335
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSCISSOR);
|
|
336
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(x);
|
|
337
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(y);
|
|
338
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(width);
|
|
339
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(height);
|
|
340
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
341
|
+
}
|
|
342
|
+
/**
|
|
343
|
+
* Disable previously set scissor test rectangle
|
|
344
|
+
*/
|
|
345
|
+
disableScissor() {
|
|
346
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSCISSOR);
|
|
347
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(0);
|
|
348
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(0);
|
|
349
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(0);
|
|
350
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(0);
|
|
351
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
352
|
+
}
|
|
353
|
+
/**
|
|
354
|
+
* Can be used to override the current requestAnimationFrame requester.
|
|
355
|
+
* @internal
|
|
356
|
+
*/
|
|
357
|
+
_queueNewFrame(bindedRenderFunction, requester) {
|
|
358
|
+
// Use the provided requestAnimationFrame, unless the requester is the window. In that case, we will default to the Babylon Native version of requestAnimationFrame.
|
|
359
|
+
if (requester.requestAnimationFrame && requester !== window) {
|
|
360
|
+
requester.requestAnimationFrame(bindedRenderFunction);
|
|
361
|
+
}
|
|
362
|
+
else {
|
|
363
|
+
this._engine.requestAnimationFrame(bindedRenderFunction);
|
|
364
|
+
}
|
|
365
|
+
return 0;
|
|
366
|
+
}
|
|
367
|
+
_restoreEngineAfterContextLost() {
|
|
368
|
+
this._clearEmptyResources();
|
|
369
|
+
const depthTest = this._depthCullingState.depthTest; // backup those values because the call to initEngine / wipeCaches will reset them
|
|
370
|
+
const depthFunc = this._depthCullingState.depthFunc;
|
|
371
|
+
const depthMask = this._depthCullingState.depthMask;
|
|
372
|
+
const stencilTest = this._stencilState.stencilTest;
|
|
373
|
+
this._rebuildGraphicsResources();
|
|
374
|
+
this._depthCullingState.depthTest = depthTest;
|
|
375
|
+
this._depthCullingState.depthFunc = depthFunc;
|
|
376
|
+
this._depthCullingState.depthMask = depthMask;
|
|
377
|
+
this._stencilState.stencilTest = stencilTest;
|
|
378
|
+
this._flagContextRestored();
|
|
379
|
+
}
|
|
380
|
+
/**
|
|
381
|
+
* Override default engine behavior.
|
|
382
|
+
* @param framebuffer
|
|
383
|
+
*/
|
|
384
|
+
_bindUnboundFramebuffer(framebuffer) {
|
|
385
|
+
if (this._currentFramebuffer !== framebuffer) {
|
|
386
|
+
if (this._currentFramebuffer) {
|
|
387
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_UNBINDFRAMEBUFFER);
|
|
388
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(this._currentFramebuffer);
|
|
389
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
390
|
+
}
|
|
391
|
+
if (framebuffer) {
|
|
392
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_BINDFRAMEBUFFER);
|
|
393
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(framebuffer);
|
|
394
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
395
|
+
}
|
|
396
|
+
this._currentFramebuffer = framebuffer;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
/**
|
|
400
|
+
* Gets host document
|
|
401
|
+
* @returns the host document object
|
|
402
|
+
*/
|
|
403
|
+
getHostDocument() {
|
|
404
|
+
return null;
|
|
405
|
+
}
|
|
406
|
+
clear(color, backBuffer, depth, stencil = false, stencilClearValue = 0) {
|
|
407
|
+
if (this.useReverseDepthBuffer) {
|
|
408
|
+
throw new Error("reverse depth buffer is not currently implemented");
|
|
409
|
+
}
|
|
410
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_CLEAR);
|
|
411
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(backBuffer && color ? 1 : 0);
|
|
412
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.r : 0);
|
|
413
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.g : 0);
|
|
414
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.b : 0);
|
|
415
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.a : 1);
|
|
416
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(depth ? 1 : 0);
|
|
417
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(1);
|
|
418
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(stencil ? 1 : 0);
|
|
419
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(stencilClearValue);
|
|
420
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
421
|
+
}
|
|
422
|
+
createIndexBuffer(indices, updateable, _label) {
|
|
423
|
+
const data = this._normalizeIndexData(indices);
|
|
424
|
+
const buffer = new NativeDataBuffer();
|
|
425
|
+
buffer.references = 1;
|
|
426
|
+
buffer.is32Bits = data.BYTES_PER_ELEMENT === 4;
|
|
427
|
+
if (data.byteLength) {
|
|
428
|
+
buffer.nativeIndexBuffer = this._engine.createIndexBuffer(data.buffer, data.byteOffset, data.byteLength, buffer.is32Bits, updateable ?? false);
|
|
429
|
+
}
|
|
430
|
+
return buffer;
|
|
431
|
+
}
|
|
432
|
+
createVertexBuffer(vertices, updateable, _label) {
|
|
433
|
+
const data = ArrayBuffer.isView(vertices) ? vertices : new Float32Array(vertices);
|
|
434
|
+
const buffer = new NativeDataBuffer();
|
|
435
|
+
buffer.references = 1;
|
|
436
|
+
if (data.byteLength) {
|
|
437
|
+
buffer.nativeVertexBuffer = this._engine.createVertexBuffer(data.buffer, data.byteOffset, data.byteLength, updateable ?? false);
|
|
438
|
+
}
|
|
439
|
+
return buffer;
|
|
440
|
+
}
|
|
441
|
+
_recordVertexArrayObject(vertexArray, vertexBuffers, indexBuffer, effect, overrideVertexBuffers) {
|
|
442
|
+
if (!effect._checkedNonFloatVertexBuffers) {
|
|
443
|
+
checkNonFloatVertexBuffers(vertexBuffers, effect);
|
|
444
|
+
effect._checkedNonFloatVertexBuffers = true;
|
|
445
|
+
}
|
|
446
|
+
if (indexBuffer) {
|
|
447
|
+
this._engine.recordIndexBuffer(vertexArray, indexBuffer.nativeIndexBuffer);
|
|
448
|
+
}
|
|
449
|
+
const attributes = effect.getAttributesNames();
|
|
450
|
+
for (let index = 0; index < attributes.length; index++) {
|
|
451
|
+
const location = effect.getAttributeLocation(index);
|
|
452
|
+
if (location >= 0) {
|
|
453
|
+
const kind = attributes[index];
|
|
454
|
+
let vertexBuffer = null;
|
|
455
|
+
if (overrideVertexBuffers) {
|
|
456
|
+
vertexBuffer = overrideVertexBuffers[kind];
|
|
457
|
+
}
|
|
458
|
+
if (!vertexBuffer) {
|
|
459
|
+
vertexBuffer = vertexBuffers[kind];
|
|
460
|
+
}
|
|
461
|
+
if (vertexBuffer) {
|
|
462
|
+
const buffer = vertexBuffer.effectiveBuffer;
|
|
463
|
+
if (buffer && buffer.nativeVertexBuffer) {
|
|
464
|
+
this._engine.recordVertexBuffer(vertexArray, buffer.nativeVertexBuffer, location, vertexBuffer.effectiveByteOffset, vertexBuffer.effectiveByteStride, vertexBuffer.getSize(), getNativeAttribType(vertexBuffer.type), vertexBuffer.normalized, vertexBuffer.getInstanceDivisor());
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
}
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
bindBuffers(vertexBuffers, indexBuffer, effect) {
|
|
471
|
+
if (this._boundBuffersVertexArray) {
|
|
472
|
+
this._deleteVertexArray(this._boundBuffersVertexArray);
|
|
473
|
+
}
|
|
474
|
+
this._boundBuffersVertexArray = this._engine.createVertexArray();
|
|
475
|
+
this._recordVertexArrayObject(this._boundBuffersVertexArray, vertexBuffers, indexBuffer, effect);
|
|
476
|
+
this.bindVertexArrayObject(this._boundBuffersVertexArray);
|
|
477
|
+
}
|
|
478
|
+
recordVertexArrayObject(vertexBuffers, indexBuffer, effect, overrideVertexBuffers) {
|
|
479
|
+
const vertexArray = this._engine.createVertexArray();
|
|
480
|
+
this._recordVertexArrayObject(vertexArray, vertexBuffers, indexBuffer, effect, overrideVertexBuffers);
|
|
481
|
+
return vertexArray;
|
|
482
|
+
}
|
|
483
|
+
_deleteVertexArray(vertexArray) {
|
|
484
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEVERTEXARRAY);
|
|
485
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(vertexArray);
|
|
486
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
487
|
+
}
|
|
488
|
+
bindVertexArrayObject(vertexArray) {
|
|
489
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_BINDVERTEXARRAY);
|
|
490
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(vertexArray);
|
|
491
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
492
|
+
}
|
|
493
|
+
releaseVertexArrayObject(vertexArray) {
|
|
494
|
+
this._deleteVertexArray(vertexArray);
|
|
495
|
+
}
|
|
496
|
+
getAttributes(pipelineContext, attributesNames) {
|
|
497
|
+
const nativePipelineContext = pipelineContext;
|
|
498
|
+
const nativeShaderProcessingContext = nativePipelineContext.shaderProcessingContext;
|
|
499
|
+
remappedAttributesNames.length = 0;
|
|
500
|
+
for (let index = 0; index < attributesNames.length; index++) {
|
|
501
|
+
const origAttributeName = attributesNames[index];
|
|
502
|
+
const attributeName = nativeShaderProcessingContext.remappedAttributeNames[origAttributeName] ?? origAttributeName;
|
|
503
|
+
remappedAttributesNames[index] = attributeName;
|
|
504
|
+
}
|
|
505
|
+
return this._engine.getAttributes(nativePipelineContext.program, remappedAttributesNames);
|
|
506
|
+
}
|
|
507
|
+
/**
|
|
508
|
+
* Triangle Fan and Line Loop are not supported by modern rendering API
|
|
509
|
+
* @param fillMode defines the primitive to use
|
|
510
|
+
* @returns true if supported
|
|
511
|
+
*/
|
|
512
|
+
_checkSupportedFillMode(fillMode) {
|
|
513
|
+
if (fillMode == 5 || fillMode == 8) {
|
|
514
|
+
if (!this._fillModeWarningDisplayed) {
|
|
515
|
+
Logger.Warn("Line Loop and Triangle Fan are not supported fill modes with Babylon Native. Elements with these fill mode will not be visible.");
|
|
516
|
+
this._fillModeWarningDisplayed = true;
|
|
517
|
+
}
|
|
518
|
+
return false;
|
|
519
|
+
}
|
|
520
|
+
return true;
|
|
521
|
+
}
|
|
522
|
+
/**
|
|
523
|
+
* Draw a list of indexed primitives
|
|
524
|
+
* @param fillMode defines the primitive to use
|
|
525
|
+
* @param indexStart defines the starting index
|
|
526
|
+
* @param indexCount defines the number of index to draw
|
|
527
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
528
|
+
*/
|
|
529
|
+
drawElementsType(fillMode, indexStart, indexCount, instancesCount) {
|
|
530
|
+
if (!this._checkSupportedFillMode(fillMode)) {
|
|
531
|
+
return;
|
|
532
|
+
}
|
|
533
|
+
// Apply states
|
|
534
|
+
this._drawCalls.addCount(1, false);
|
|
535
|
+
if (instancesCount) {
|
|
536
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DRAWINDEXEDINSTANCED);
|
|
537
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(fillMode);
|
|
538
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(indexStart);
|
|
539
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(indexCount);
|
|
540
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(instancesCount);
|
|
541
|
+
}
|
|
542
|
+
else {
|
|
543
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DRAWINDEXED);
|
|
544
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(fillMode);
|
|
545
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(indexStart);
|
|
546
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(indexCount);
|
|
547
|
+
}
|
|
548
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
549
|
+
}
|
|
550
|
+
/**
|
|
551
|
+
* Draw a list of unindexed primitives
|
|
552
|
+
* @param fillMode defines the primitive to use
|
|
553
|
+
* @param verticesStart defines the index of first vertex to draw
|
|
554
|
+
* @param verticesCount defines the count of vertices to draw
|
|
555
|
+
* @param instancesCount defines the number of instances to draw (if instantiation is enabled)
|
|
556
|
+
*/
|
|
557
|
+
drawArraysType(fillMode, verticesStart, verticesCount, instancesCount) {
|
|
558
|
+
if (!this._checkSupportedFillMode(fillMode)) {
|
|
559
|
+
return;
|
|
560
|
+
}
|
|
561
|
+
// Apply states
|
|
562
|
+
this._drawCalls.addCount(1, false);
|
|
563
|
+
if (instancesCount) {
|
|
564
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DRAWINSTANCED);
|
|
565
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(fillMode);
|
|
566
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(verticesStart);
|
|
567
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(verticesCount);
|
|
568
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(instancesCount);
|
|
569
|
+
}
|
|
570
|
+
else {
|
|
571
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DRAW);
|
|
572
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(fillMode);
|
|
573
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(verticesStart);
|
|
574
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(verticesCount);
|
|
575
|
+
}
|
|
576
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
577
|
+
}
|
|
578
|
+
createPipelineContext(shaderProcessingContext) {
|
|
579
|
+
const isAsync = !!this._caps.parallelShaderCompile;
|
|
580
|
+
return new NativePipelineContext(this, isAsync, shaderProcessingContext);
|
|
581
|
+
}
|
|
582
|
+
createMaterialContext() {
|
|
583
|
+
return undefined;
|
|
584
|
+
}
|
|
585
|
+
createDrawContext() {
|
|
586
|
+
return undefined;
|
|
587
|
+
}
|
|
588
|
+
/**
|
|
589
|
+
* Function is not technically Async
|
|
590
|
+
* @internal
|
|
591
|
+
*/
|
|
592
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
593
|
+
_preparePipelineContextAsync(pipelineContext, vertexSourceCode, fragmentSourceCode, createAsRaw, _rawVertexSourceCode, _rawFragmentSourceCode, _rebuildRebind, defines, _transformFeedbackVaryings, _key, onReady) {
|
|
594
|
+
if (createAsRaw) {
|
|
595
|
+
this.createRawShaderProgram();
|
|
596
|
+
}
|
|
597
|
+
else {
|
|
598
|
+
this.createShaderProgram(pipelineContext, vertexSourceCode, fragmentSourceCode, defines);
|
|
599
|
+
}
|
|
600
|
+
onReady();
|
|
601
|
+
}
|
|
602
|
+
/**
|
|
603
|
+
* @internal
|
|
604
|
+
*/
|
|
605
|
+
_getShaderProcessingContext(_shaderLanguage) {
|
|
606
|
+
return new NativeShaderProcessingContext();
|
|
607
|
+
}
|
|
608
|
+
/**
|
|
609
|
+
* @internal
|
|
610
|
+
*/
|
|
611
|
+
_executeWhenRenderingStateIsCompiled(pipelineContext, action) {
|
|
612
|
+
const nativePipelineContext = pipelineContext;
|
|
613
|
+
if (nativePipelineContext.isAsync) {
|
|
614
|
+
if (nativePipelineContext.onCompiled) {
|
|
615
|
+
const oldHandler = nativePipelineContext.onCompiled;
|
|
616
|
+
nativePipelineContext.onCompiled = () => {
|
|
617
|
+
oldHandler();
|
|
618
|
+
action();
|
|
619
|
+
};
|
|
620
|
+
}
|
|
621
|
+
else {
|
|
622
|
+
nativePipelineContext.onCompiled = action;
|
|
623
|
+
}
|
|
624
|
+
}
|
|
625
|
+
else {
|
|
626
|
+
action();
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
createRawShaderProgram() {
|
|
630
|
+
throw new Error("Not Supported");
|
|
631
|
+
}
|
|
632
|
+
createShaderProgram(pipelineContext, vertexCode, fragmentCode, defines) {
|
|
633
|
+
const nativePipelineContext = pipelineContext;
|
|
634
|
+
this.onBeforeShaderCompilationObservable.notifyObservers(this);
|
|
635
|
+
const vertexInliner = new ShaderCodeInliner(vertexCode);
|
|
636
|
+
vertexInliner.processCode();
|
|
637
|
+
vertexCode = vertexInliner.code;
|
|
638
|
+
const fragmentInliner = new ShaderCodeInliner(fragmentCode);
|
|
639
|
+
fragmentInliner.processCode();
|
|
640
|
+
fragmentCode = fragmentInliner.code;
|
|
641
|
+
vertexCode = ThinEngine._ConcatenateShader(vertexCode, defines);
|
|
642
|
+
fragmentCode = ThinEngine._ConcatenateShader(fragmentCode, defines);
|
|
643
|
+
const onSuccess = () => {
|
|
644
|
+
nativePipelineContext.isCompiled = true;
|
|
645
|
+
nativePipelineContext.onCompiled?.();
|
|
646
|
+
this.onAfterShaderCompilationObservable.notifyObservers(this);
|
|
647
|
+
};
|
|
648
|
+
if (pipelineContext.isAsync) {
|
|
649
|
+
nativePipelineContext.program = this._engine.createProgramAsync(vertexCode, fragmentCode, onSuccess, (error) => {
|
|
650
|
+
nativePipelineContext.compilationError = error;
|
|
651
|
+
});
|
|
652
|
+
}
|
|
653
|
+
else {
|
|
654
|
+
try {
|
|
655
|
+
nativePipelineContext.program = this._engine.createProgram(vertexCode, fragmentCode);
|
|
656
|
+
onSuccess();
|
|
657
|
+
}
|
|
658
|
+
catch (e) {
|
|
659
|
+
const message = e?.message;
|
|
660
|
+
throw new Error("SHADER ERROR" + (typeof message === "string" ? "\n" + message : ""));
|
|
661
|
+
}
|
|
662
|
+
}
|
|
663
|
+
return nativePipelineContext.program;
|
|
664
|
+
}
|
|
665
|
+
/**
|
|
666
|
+
* Inline functions in shader code that are marked to be inlined
|
|
667
|
+
* @param code code to inline
|
|
668
|
+
* @returns inlined code
|
|
669
|
+
*/
|
|
670
|
+
inlineShaderCode(code) {
|
|
671
|
+
const sci = new ShaderCodeInliner(code);
|
|
672
|
+
sci.debug = false;
|
|
673
|
+
sci.processCode();
|
|
674
|
+
return sci.code;
|
|
675
|
+
}
|
|
676
|
+
_setProgram(program) {
|
|
677
|
+
if (this._currentProgram !== program) {
|
|
678
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETPROGRAM);
|
|
679
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(program);
|
|
680
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
681
|
+
this._currentProgram = program;
|
|
682
|
+
}
|
|
683
|
+
}
|
|
684
|
+
_deletePipelineContext(pipelineContext) {
|
|
685
|
+
const nativePipelineContext = pipelineContext;
|
|
686
|
+
if (nativePipelineContext && nativePipelineContext.program) {
|
|
687
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEPROGRAM);
|
|
688
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(nativePipelineContext.program);
|
|
689
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
690
|
+
}
|
|
691
|
+
}
|
|
692
|
+
getUniforms(pipelineContext, uniformsNames) {
|
|
693
|
+
const nativePipelineContext = pipelineContext;
|
|
694
|
+
return this._engine.getUniforms(nativePipelineContext.program, uniformsNames);
|
|
695
|
+
}
|
|
696
|
+
bindUniformBlock(pipelineContext, blockName, index) {
|
|
697
|
+
// TODO
|
|
698
|
+
throw new Error("Not Implemented");
|
|
699
|
+
}
|
|
700
|
+
bindSamplers(effect) {
|
|
701
|
+
const nativePipelineContext = effect.getPipelineContext();
|
|
702
|
+
this._setProgram(nativePipelineContext.program);
|
|
703
|
+
// TODO: share this with engine?
|
|
704
|
+
const samplers = effect.getSamplers();
|
|
705
|
+
for (let index = 0; index < samplers.length; index++) {
|
|
706
|
+
const uniform = effect.getUniform(samplers[index]);
|
|
707
|
+
if (uniform) {
|
|
708
|
+
this._boundUniforms[index] = uniform;
|
|
709
|
+
}
|
|
710
|
+
}
|
|
711
|
+
this._currentEffect = null;
|
|
712
|
+
}
|
|
713
|
+
getRenderWidth(useScreen = false) {
|
|
714
|
+
if (!useScreen && this._currentRenderTarget) {
|
|
715
|
+
return this._currentRenderTarget.width;
|
|
716
|
+
}
|
|
717
|
+
return this._engine.getRenderWidth();
|
|
718
|
+
}
|
|
719
|
+
getRenderHeight(useScreen = false) {
|
|
720
|
+
if (!useScreen && this._currentRenderTarget) {
|
|
721
|
+
return this._currentRenderTarget.height;
|
|
722
|
+
}
|
|
723
|
+
return this._engine.getRenderHeight();
|
|
724
|
+
}
|
|
725
|
+
setViewport(viewport, requiredWidth, requiredHeight) {
|
|
726
|
+
this._cachedViewport = viewport;
|
|
727
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETVIEWPORT);
|
|
728
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(viewport.x);
|
|
729
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(viewport.y);
|
|
730
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(viewport.width);
|
|
731
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(viewport.height);
|
|
732
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
733
|
+
}
|
|
734
|
+
setStateCullFaceType(_cullBackFaces, _force) {
|
|
735
|
+
throw new Error("setStateCullFaceType: Not Implemented");
|
|
736
|
+
}
|
|
737
|
+
setState(culling, zOffset = 0, force, reverseSide = false, cullBackFaces, stencil, zOffsetUnits = 0) {
|
|
738
|
+
this._zOffset = zOffset;
|
|
739
|
+
this._zOffsetUnits = zOffsetUnits;
|
|
740
|
+
if (this._zOffset !== 0) {
|
|
741
|
+
Logger.Warn("zOffset is not supported in Native engine.");
|
|
742
|
+
}
|
|
743
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSTATE);
|
|
744
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(culling ? 1 : 0);
|
|
745
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(zOffset);
|
|
746
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(zOffsetUnits);
|
|
747
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32((this.cullBackFaces ?? cullBackFaces ?? true) ? 1 : 0);
|
|
748
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(reverseSide ? 1 : 0);
|
|
749
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
750
|
+
}
|
|
751
|
+
/**
|
|
752
|
+
* Gets the client rect of native canvas. Needed for InputManager.
|
|
753
|
+
* @returns a client rectangle
|
|
754
|
+
*/
|
|
755
|
+
getInputElementClientRect() {
|
|
756
|
+
const rect = {
|
|
757
|
+
bottom: this.getRenderHeight(),
|
|
758
|
+
height: this.getRenderHeight(),
|
|
759
|
+
left: 0,
|
|
760
|
+
right: this.getRenderWidth(),
|
|
761
|
+
top: 0,
|
|
762
|
+
width: this.getRenderWidth(),
|
|
763
|
+
x: 0,
|
|
764
|
+
y: 0,
|
|
765
|
+
toJSON: () => { },
|
|
766
|
+
};
|
|
767
|
+
return rect;
|
|
768
|
+
}
|
|
769
|
+
/**
|
|
770
|
+
* Set the z offset Factor to apply to current rendering
|
|
771
|
+
* @param value defines the offset to apply
|
|
772
|
+
*/
|
|
773
|
+
setZOffset(value) {
|
|
774
|
+
if (value !== this._zOffset) {
|
|
775
|
+
this._zOffset = value;
|
|
776
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETZOFFSET);
|
|
777
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(this.useReverseDepthBuffer ? -value : value);
|
|
778
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
779
|
+
}
|
|
780
|
+
}
|
|
781
|
+
/**
|
|
782
|
+
* Gets the current value of the zOffset Factor
|
|
783
|
+
* @returns the current zOffset Factor state
|
|
784
|
+
*/
|
|
785
|
+
getZOffset() {
|
|
786
|
+
return this._zOffset;
|
|
787
|
+
}
|
|
788
|
+
/**
|
|
789
|
+
* Set the z offset Units to apply to current rendering
|
|
790
|
+
* @param value defines the offset to apply
|
|
791
|
+
*/
|
|
792
|
+
setZOffsetUnits(value) {
|
|
793
|
+
if (value !== this._zOffsetUnits) {
|
|
794
|
+
this._zOffsetUnits = value;
|
|
795
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETZOFFSETUNITS);
|
|
796
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(this.useReverseDepthBuffer ? -value : value);
|
|
797
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
798
|
+
}
|
|
799
|
+
}
|
|
800
|
+
/**
|
|
801
|
+
* Gets the current value of the zOffset Units
|
|
802
|
+
* @returns the current zOffset Units state
|
|
803
|
+
*/
|
|
804
|
+
getZOffsetUnits() {
|
|
805
|
+
return this._zOffsetUnits;
|
|
806
|
+
}
|
|
807
|
+
/**
|
|
808
|
+
* Enable or disable depth buffering
|
|
809
|
+
* @param enable defines the state to set
|
|
810
|
+
*/
|
|
811
|
+
setDepthBuffer(enable) {
|
|
812
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETDEPTHTEST);
|
|
813
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(enable ? this._currentDepthTest : _native.Engine.DEPTH_TEST_ALWAYS);
|
|
814
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
815
|
+
}
|
|
816
|
+
/**
|
|
817
|
+
* Gets a boolean indicating if depth writing is enabled
|
|
818
|
+
* @returns the current depth writing state
|
|
819
|
+
*/
|
|
820
|
+
getDepthWrite() {
|
|
821
|
+
return this._depthWrite;
|
|
822
|
+
}
|
|
823
|
+
getDepthFunction() {
|
|
824
|
+
switch (this._currentDepthTest) {
|
|
825
|
+
case _native.Engine.DEPTH_TEST_NEVER:
|
|
826
|
+
return 512;
|
|
827
|
+
case _native.Engine.DEPTH_TEST_ALWAYS:
|
|
828
|
+
return 519;
|
|
829
|
+
case _native.Engine.DEPTH_TEST_GREATER:
|
|
830
|
+
return 516;
|
|
831
|
+
case _native.Engine.DEPTH_TEST_GEQUAL:
|
|
832
|
+
return 518;
|
|
833
|
+
case _native.Engine.DEPTH_TEST_NOTEQUAL:
|
|
834
|
+
return 517;
|
|
835
|
+
case _native.Engine.DEPTH_TEST_EQUAL:
|
|
836
|
+
return 514;
|
|
837
|
+
case _native.Engine.DEPTH_TEST_LESS:
|
|
838
|
+
return 513;
|
|
839
|
+
case _native.Engine.DEPTH_TEST_LEQUAL:
|
|
840
|
+
return 515;
|
|
841
|
+
}
|
|
842
|
+
return null;
|
|
843
|
+
}
|
|
844
|
+
setDepthFunction(depthFunc) {
|
|
845
|
+
let nativeDepthFunc = 0;
|
|
846
|
+
switch (depthFunc) {
|
|
847
|
+
case 512:
|
|
848
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_NEVER;
|
|
849
|
+
break;
|
|
850
|
+
case 519:
|
|
851
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_ALWAYS;
|
|
852
|
+
break;
|
|
853
|
+
case 516:
|
|
854
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_GREATER;
|
|
855
|
+
break;
|
|
856
|
+
case 518:
|
|
857
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_GEQUAL;
|
|
858
|
+
break;
|
|
859
|
+
case 517:
|
|
860
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_NOTEQUAL;
|
|
861
|
+
break;
|
|
862
|
+
case 514:
|
|
863
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_EQUAL;
|
|
864
|
+
break;
|
|
865
|
+
case 513:
|
|
866
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_LESS;
|
|
867
|
+
break;
|
|
868
|
+
case 515:
|
|
869
|
+
nativeDepthFunc = _native.Engine.DEPTH_TEST_LEQUAL;
|
|
870
|
+
break;
|
|
871
|
+
}
|
|
872
|
+
this._currentDepthTest = nativeDepthFunc;
|
|
873
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETDEPTHTEST);
|
|
874
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(this._currentDepthTest);
|
|
875
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
876
|
+
}
|
|
877
|
+
/**
|
|
878
|
+
* Enable or disable depth writing
|
|
879
|
+
* @param enable defines the state to set
|
|
880
|
+
*/
|
|
881
|
+
setDepthWrite(enable) {
|
|
882
|
+
this._depthWrite = enable;
|
|
883
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETDEPTHWRITE);
|
|
884
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(Number(enable));
|
|
885
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
886
|
+
}
|
|
887
|
+
/**
|
|
888
|
+
* Enable or disable color writing
|
|
889
|
+
* @param enable defines the state to set
|
|
890
|
+
*/
|
|
891
|
+
setColorWrite(enable) {
|
|
892
|
+
this._colorWrite = enable;
|
|
893
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETCOLORWRITE);
|
|
894
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(Number(enable));
|
|
895
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
896
|
+
}
|
|
897
|
+
/**
|
|
898
|
+
* Gets a boolean indicating if color writing is enabled
|
|
899
|
+
* @returns the current color writing state
|
|
900
|
+
*/
|
|
901
|
+
getColorWrite() {
|
|
902
|
+
return this._colorWrite;
|
|
903
|
+
}
|
|
904
|
+
applyStencil() {
|
|
905
|
+
this._setStencil(this._stencilMask, getNativeStencilOpFail(this._stencilOpStencilFail), getNativeStencilDepthFail(this._stencilOpDepthFail), getNativeStencilDepthPass(this._stencilOpStencilDepthPass), getNativeStencilFunc(this._stencilFunc), this._stencilFuncRef);
|
|
906
|
+
}
|
|
907
|
+
_setStencil(mask, stencilOpFail, depthOpFail, depthOpPass, func, ref) {
|
|
908
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSTENCIL);
|
|
909
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(mask);
|
|
910
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(stencilOpFail);
|
|
911
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(depthOpFail);
|
|
912
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(depthOpPass);
|
|
913
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(func);
|
|
914
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(ref);
|
|
915
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
916
|
+
}
|
|
917
|
+
/**
|
|
918
|
+
* Enable or disable the stencil buffer
|
|
919
|
+
* @param enable defines if the stencil buffer must be enabled or disabled
|
|
920
|
+
*/
|
|
921
|
+
setStencilBuffer(enable) {
|
|
922
|
+
this._stencilTest = enable;
|
|
923
|
+
if (enable) {
|
|
924
|
+
this.applyStencil();
|
|
925
|
+
}
|
|
926
|
+
else {
|
|
927
|
+
this._setStencil(255, _native.Engine.STENCIL_OP_FAIL_S_KEEP, _native.Engine.STENCIL_OP_FAIL_Z_KEEP, _native.Engine.STENCIL_OP_PASS_Z_KEEP, _native.Engine.STENCIL_TEST_ALWAYS, 0);
|
|
928
|
+
}
|
|
929
|
+
}
|
|
930
|
+
/**
|
|
931
|
+
* Gets a boolean indicating if stencil buffer is enabled
|
|
932
|
+
* @returns the current stencil buffer state
|
|
933
|
+
*/
|
|
934
|
+
getStencilBuffer() {
|
|
935
|
+
return this._stencilTest;
|
|
936
|
+
}
|
|
937
|
+
/**
|
|
938
|
+
* Gets the current stencil operation when stencil passes
|
|
939
|
+
* @returns a number defining stencil operation to use when stencil passes
|
|
940
|
+
*/
|
|
941
|
+
getStencilOperationPass() {
|
|
942
|
+
return this._stencilOpStencilDepthPass;
|
|
943
|
+
}
|
|
944
|
+
/**
|
|
945
|
+
* Sets the stencil operation to use when stencil passes
|
|
946
|
+
* @param operation defines the stencil operation to use when stencil passes
|
|
947
|
+
*/
|
|
948
|
+
setStencilOperationPass(operation) {
|
|
949
|
+
this._stencilOpStencilDepthPass = operation;
|
|
950
|
+
this.applyStencil();
|
|
951
|
+
}
|
|
952
|
+
/**
|
|
953
|
+
* Sets the current stencil mask
|
|
954
|
+
* @param mask defines the new stencil mask to use
|
|
955
|
+
*/
|
|
956
|
+
setStencilMask(mask) {
|
|
957
|
+
this._stencilMask = mask;
|
|
958
|
+
this.applyStencil();
|
|
959
|
+
}
|
|
960
|
+
/**
|
|
961
|
+
* Sets the current stencil function
|
|
962
|
+
* @param stencilFunc defines the new stencil function to use
|
|
963
|
+
*/
|
|
964
|
+
setStencilFunction(stencilFunc) {
|
|
965
|
+
this._stencilFunc = stencilFunc;
|
|
966
|
+
this.applyStencil();
|
|
967
|
+
}
|
|
968
|
+
/**
|
|
969
|
+
* Sets the current stencil reference
|
|
970
|
+
* @param reference defines the new stencil reference to use
|
|
971
|
+
*/
|
|
972
|
+
setStencilFunctionReference(reference) {
|
|
973
|
+
this._stencilFuncRef = reference;
|
|
974
|
+
this.applyStencil();
|
|
975
|
+
}
|
|
976
|
+
/**
|
|
977
|
+
* Sets the current stencil mask
|
|
978
|
+
* @param mask defines the new stencil mask to use
|
|
979
|
+
*/
|
|
980
|
+
setStencilFunctionMask(mask) {
|
|
981
|
+
this._stencilFuncMask = mask;
|
|
982
|
+
}
|
|
983
|
+
/**
|
|
984
|
+
* Sets the stencil operation to use when stencil fails
|
|
985
|
+
* @param operation defines the stencil operation to use when stencil fails
|
|
986
|
+
*/
|
|
987
|
+
setStencilOperationFail(operation) {
|
|
988
|
+
this._stencilOpStencilFail = operation;
|
|
989
|
+
this.applyStencil();
|
|
990
|
+
}
|
|
991
|
+
/**
|
|
992
|
+
* Sets the stencil operation to use when depth fails
|
|
993
|
+
* @param operation defines the stencil operation to use when depth fails
|
|
994
|
+
*/
|
|
995
|
+
setStencilOperationDepthFail(operation) {
|
|
996
|
+
this._stencilOpDepthFail = operation;
|
|
997
|
+
this.applyStencil();
|
|
998
|
+
}
|
|
999
|
+
/**
|
|
1000
|
+
* Gets the current stencil mask
|
|
1001
|
+
* @returns a number defining the new stencil mask to use
|
|
1002
|
+
*/
|
|
1003
|
+
getStencilMask() {
|
|
1004
|
+
return this._stencilMask;
|
|
1005
|
+
}
|
|
1006
|
+
/**
|
|
1007
|
+
* Gets the current stencil function
|
|
1008
|
+
* @returns a number defining the stencil function to use
|
|
1009
|
+
*/
|
|
1010
|
+
getStencilFunction() {
|
|
1011
|
+
return this._stencilFunc;
|
|
1012
|
+
}
|
|
1013
|
+
/**
|
|
1014
|
+
* Gets the current stencil reference value
|
|
1015
|
+
* @returns a number defining the stencil reference value to use
|
|
1016
|
+
*/
|
|
1017
|
+
getStencilFunctionReference() {
|
|
1018
|
+
return this._stencilFuncRef;
|
|
1019
|
+
}
|
|
1020
|
+
/**
|
|
1021
|
+
* Gets the current stencil mask
|
|
1022
|
+
* @returns a number defining the stencil mask to use
|
|
1023
|
+
*/
|
|
1024
|
+
getStencilFunctionMask() {
|
|
1025
|
+
return this._stencilFuncMask;
|
|
1026
|
+
}
|
|
1027
|
+
/**
|
|
1028
|
+
* Gets the current stencil operation when stencil fails
|
|
1029
|
+
* @returns a number defining stencil operation to use when stencil fails
|
|
1030
|
+
*/
|
|
1031
|
+
getStencilOperationFail() {
|
|
1032
|
+
return this._stencilOpStencilFail;
|
|
1033
|
+
}
|
|
1034
|
+
/**
|
|
1035
|
+
* Gets the current stencil operation when depth fails
|
|
1036
|
+
* @returns a number defining stencil operation to use when depth fails
|
|
1037
|
+
*/
|
|
1038
|
+
getStencilOperationDepthFail() {
|
|
1039
|
+
return this._stencilOpDepthFail;
|
|
1040
|
+
}
|
|
1041
|
+
/**
|
|
1042
|
+
* Sets alpha constants used by some alpha blending modes
|
|
1043
|
+
* @param r defines the red component
|
|
1044
|
+
* @param g defines the green component
|
|
1045
|
+
* @param b defines the blue component
|
|
1046
|
+
* @param a defines the alpha component
|
|
1047
|
+
*/
|
|
1048
|
+
setAlphaConstants(r, g, b, a) {
|
|
1049
|
+
throw new Error("Setting alpha blend constant color not yet implemented.");
|
|
1050
|
+
}
|
|
1051
|
+
/**
|
|
1052
|
+
* Sets the current alpha mode
|
|
1053
|
+
* @param mode defines the mode to use (one of the BABYLON.undefined)
|
|
1054
|
+
* @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
|
|
1055
|
+
* @param targetIndex defines the index of the target to set the alpha mode for (default is 0)
|
|
1056
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering
|
|
1057
|
+
*/
|
|
1058
|
+
setAlphaMode(mode, noDepthWriteChange = false, targetIndex = 0) {
|
|
1059
|
+
if (this._alphaMode[targetIndex] === mode) {
|
|
1060
|
+
return;
|
|
1061
|
+
}
|
|
1062
|
+
const nativeMode = getNativeAlphaMode(mode);
|
|
1063
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETBLENDMODE);
|
|
1064
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(nativeMode);
|
|
1065
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1066
|
+
if (!noDepthWriteChange) {
|
|
1067
|
+
this.setDepthWrite(mode === 0);
|
|
1068
|
+
}
|
|
1069
|
+
this._alphaMode[targetIndex] = mode;
|
|
1070
|
+
}
|
|
1071
|
+
setInt(uniform, int) {
|
|
1072
|
+
if (!uniform) {
|
|
1073
|
+
return false;
|
|
1074
|
+
}
|
|
1075
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINT);
|
|
1076
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1077
|
+
this._commandBufferEncoder.encodeCommandArgAsInt32(int);
|
|
1078
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1079
|
+
return true;
|
|
1080
|
+
}
|
|
1081
|
+
setIntArray(uniform, array) {
|
|
1082
|
+
if (!uniform) {
|
|
1083
|
+
return false;
|
|
1084
|
+
}
|
|
1085
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY);
|
|
1086
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1087
|
+
this._commandBufferEncoder.encodeCommandArgAsInt32s(array);
|
|
1088
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1089
|
+
return true;
|
|
1090
|
+
}
|
|
1091
|
+
setIntArray2(uniform, array) {
|
|
1092
|
+
if (!uniform) {
|
|
1093
|
+
return false;
|
|
1094
|
+
}
|
|
1095
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY2);
|
|
1096
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1097
|
+
this._commandBufferEncoder.encodeCommandArgAsInt32s(array);
|
|
1098
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1099
|
+
return true;
|
|
1100
|
+
}
|
|
1101
|
+
setIntArray3(uniform, array) {
|
|
1102
|
+
if (!uniform) {
|
|
1103
|
+
return false;
|
|
1104
|
+
}
|
|
1105
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY3);
|
|
1106
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1107
|
+
this._commandBufferEncoder.encodeCommandArgAsInt32s(array);
|
|
1108
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1109
|
+
return true;
|
|
1110
|
+
}
|
|
1111
|
+
setIntArray4(uniform, array) {
|
|
1112
|
+
if (!uniform) {
|
|
1113
|
+
return false;
|
|
1114
|
+
}
|
|
1115
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETINTARRAY4);
|
|
1116
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1117
|
+
this._commandBufferEncoder.encodeCommandArgAsInt32s(array);
|
|
1118
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1119
|
+
return true;
|
|
1120
|
+
}
|
|
1121
|
+
setFloatArray(uniform, array) {
|
|
1122
|
+
if (!uniform) {
|
|
1123
|
+
return false;
|
|
1124
|
+
}
|
|
1125
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY);
|
|
1126
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1127
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(array);
|
|
1128
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1129
|
+
return true;
|
|
1130
|
+
}
|
|
1131
|
+
setFloatArray2(uniform, array) {
|
|
1132
|
+
if (!uniform) {
|
|
1133
|
+
return false;
|
|
1134
|
+
}
|
|
1135
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY2);
|
|
1136
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1137
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(array);
|
|
1138
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1139
|
+
return true;
|
|
1140
|
+
}
|
|
1141
|
+
setFloatArray3(uniform, array) {
|
|
1142
|
+
if (!uniform) {
|
|
1143
|
+
return false;
|
|
1144
|
+
}
|
|
1145
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY3);
|
|
1146
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1147
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(array);
|
|
1148
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1149
|
+
return true;
|
|
1150
|
+
}
|
|
1151
|
+
setFloatArray4(uniform, array) {
|
|
1152
|
+
if (!uniform) {
|
|
1153
|
+
return false;
|
|
1154
|
+
}
|
|
1155
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOATARRAY4);
|
|
1156
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1157
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(array);
|
|
1158
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1159
|
+
return true;
|
|
1160
|
+
}
|
|
1161
|
+
setArray(uniform, array) {
|
|
1162
|
+
if (!uniform) {
|
|
1163
|
+
return false;
|
|
1164
|
+
}
|
|
1165
|
+
return this.setFloatArray(uniform, new Float32Array(array));
|
|
1166
|
+
}
|
|
1167
|
+
setArray2(uniform, array) {
|
|
1168
|
+
if (!uniform) {
|
|
1169
|
+
return false;
|
|
1170
|
+
}
|
|
1171
|
+
return this.setFloatArray2(uniform, new Float32Array(array));
|
|
1172
|
+
}
|
|
1173
|
+
setArray3(uniform, array) {
|
|
1174
|
+
if (!uniform) {
|
|
1175
|
+
return false;
|
|
1176
|
+
}
|
|
1177
|
+
return this.setFloatArray3(uniform, new Float32Array(array));
|
|
1178
|
+
}
|
|
1179
|
+
setArray4(uniform, array) {
|
|
1180
|
+
if (!uniform) {
|
|
1181
|
+
return false;
|
|
1182
|
+
}
|
|
1183
|
+
return this.setFloatArray4(uniform, new Float32Array(array));
|
|
1184
|
+
}
|
|
1185
|
+
setMatrices(uniform, matrices) {
|
|
1186
|
+
if (!uniform) {
|
|
1187
|
+
return false;
|
|
1188
|
+
}
|
|
1189
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRICES);
|
|
1190
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1191
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(matrices);
|
|
1192
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1193
|
+
return true;
|
|
1194
|
+
}
|
|
1195
|
+
setMatrix3x3(uniform, matrix) {
|
|
1196
|
+
if (!uniform) {
|
|
1197
|
+
return false;
|
|
1198
|
+
}
|
|
1199
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRIX3X3);
|
|
1200
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1201
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(matrix);
|
|
1202
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1203
|
+
return true;
|
|
1204
|
+
}
|
|
1205
|
+
setMatrix2x2(uniform, matrix) {
|
|
1206
|
+
if (!uniform) {
|
|
1207
|
+
return false;
|
|
1208
|
+
}
|
|
1209
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETMATRIX2X2);
|
|
1210
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1211
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32s(matrix);
|
|
1212
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1213
|
+
return true;
|
|
1214
|
+
}
|
|
1215
|
+
setFloat(uniform, value) {
|
|
1216
|
+
if (!uniform) {
|
|
1217
|
+
return false;
|
|
1218
|
+
}
|
|
1219
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT);
|
|
1220
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1221
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(value);
|
|
1222
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1223
|
+
return true;
|
|
1224
|
+
}
|
|
1225
|
+
setFloat2(uniform, x, y) {
|
|
1226
|
+
if (!uniform) {
|
|
1227
|
+
return false;
|
|
1228
|
+
}
|
|
1229
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT2);
|
|
1230
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1231
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(x);
|
|
1232
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(y);
|
|
1233
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1234
|
+
return true;
|
|
1235
|
+
}
|
|
1236
|
+
setFloat3(uniform, x, y, z) {
|
|
1237
|
+
if (!uniform) {
|
|
1238
|
+
return false;
|
|
1239
|
+
}
|
|
1240
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT3);
|
|
1241
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1242
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(x);
|
|
1243
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(y);
|
|
1244
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(z);
|
|
1245
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1246
|
+
return true;
|
|
1247
|
+
}
|
|
1248
|
+
setFloat4(uniform, x, y, z, w) {
|
|
1249
|
+
if (!uniform) {
|
|
1250
|
+
return false;
|
|
1251
|
+
}
|
|
1252
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETFLOAT4);
|
|
1253
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1254
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(x);
|
|
1255
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(y);
|
|
1256
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(z);
|
|
1257
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(w);
|
|
1258
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1259
|
+
return true;
|
|
1260
|
+
}
|
|
1261
|
+
setColor3(uniform, color3) {
|
|
1262
|
+
if (!uniform) {
|
|
1263
|
+
return false;
|
|
1264
|
+
}
|
|
1265
|
+
this.setFloat3(uniform, color3.r, color3.g, color3.b);
|
|
1266
|
+
return true;
|
|
1267
|
+
}
|
|
1268
|
+
setColor4(uniform, color3, alpha) {
|
|
1269
|
+
if (!uniform) {
|
|
1270
|
+
return false;
|
|
1271
|
+
}
|
|
1272
|
+
this.setFloat4(uniform, color3.r, color3.g, color3.b, alpha);
|
|
1273
|
+
return true;
|
|
1274
|
+
}
|
|
1275
|
+
wipeCaches(bruteForce) {
|
|
1276
|
+
if (this.preventCacheWipeBetweenFrames) {
|
|
1277
|
+
return;
|
|
1278
|
+
}
|
|
1279
|
+
this.resetTextureCache();
|
|
1280
|
+
this._currentEffect = null;
|
|
1281
|
+
if (bruteForce) {
|
|
1282
|
+
this._currentProgram = null;
|
|
1283
|
+
this._stencilStateComposer.reset();
|
|
1284
|
+
this._depthCullingState.reset();
|
|
1285
|
+
this._alphaState.reset();
|
|
1286
|
+
}
|
|
1287
|
+
this._cachedVertexBuffers = null;
|
|
1288
|
+
this._cachedIndexBuffer = null;
|
|
1289
|
+
this._cachedEffectForVertexBuffers = null;
|
|
1290
|
+
}
|
|
1291
|
+
_createTexture() {
|
|
1292
|
+
return this._engine.createTexture();
|
|
1293
|
+
}
|
|
1294
|
+
_deleteTexture(texture) {
|
|
1295
|
+
if (texture) {
|
|
1296
|
+
this._engine.deleteTexture(texture.underlyingResource);
|
|
1297
|
+
}
|
|
1298
|
+
}
|
|
1299
|
+
/**
|
|
1300
|
+
* Update the content of a dynamic texture
|
|
1301
|
+
* @param texture defines the texture to update
|
|
1302
|
+
* @param canvas defines the canvas containing the source
|
|
1303
|
+
* @param invertY defines if data must be stored with Y axis inverted
|
|
1304
|
+
* @param premulAlpha defines if alpha is stored as premultiplied
|
|
1305
|
+
* @param format defines the format of the data
|
|
1306
|
+
*/
|
|
1307
|
+
updateDynamicTexture(texture, canvas, invertY, premulAlpha = false, format) {
|
|
1308
|
+
if (premulAlpha === void 0) {
|
|
1309
|
+
premulAlpha = false;
|
|
1310
|
+
}
|
|
1311
|
+
if (!!texture && !!texture._hardwareTexture) {
|
|
1312
|
+
const destination = texture._hardwareTexture.underlyingResource;
|
|
1313
|
+
const context = canvas.getContext();
|
|
1314
|
+
// flush need to happen before getCanvasTexture: flush will create the render target synchronously (if it's not been created before)
|
|
1315
|
+
context.flush();
|
|
1316
|
+
const source = canvas.getCanvasTexture();
|
|
1317
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_COPYTEXTURE);
|
|
1318
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(source);
|
|
1319
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(destination);
|
|
1320
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1321
|
+
texture.isReady = true;
|
|
1322
|
+
}
|
|
1323
|
+
}
|
|
1324
|
+
createDynamicTexture(width, height, generateMipMaps, samplingMode) {
|
|
1325
|
+
// it's not possible to create 0x0 texture sized. Many bgfx methods assume texture size is at least 1x1(best case).
|
|
1326
|
+
// Worst case is getting a crash/assert.
|
|
1327
|
+
width = Math.max(width, 1);
|
|
1328
|
+
height = Math.max(height, 1);
|
|
1329
|
+
return this.createRawTexture(new Uint8Array(width * height * 4), width, height, 5, false, false, samplingMode);
|
|
1330
|
+
}
|
|
1331
|
+
createVideoElement(constraints) {
|
|
1332
|
+
// create native object depending on stream. Only NativeCamera is supported for now.
|
|
1333
|
+
if (this._camera) {
|
|
1334
|
+
return this._camera.createVideo(constraints);
|
|
1335
|
+
}
|
|
1336
|
+
return null;
|
|
1337
|
+
}
|
|
1338
|
+
updateVideoTexture(texture, video, invertY) {
|
|
1339
|
+
if (texture && texture._hardwareTexture && this._camera) {
|
|
1340
|
+
const webGLTexture = texture._hardwareTexture.underlyingResource;
|
|
1341
|
+
this._camera.updateVideoTexture(webGLTexture, video, invertY);
|
|
1342
|
+
}
|
|
1343
|
+
}
|
|
1344
|
+
createRawTexture(data, width, height, format, generateMipMaps, invertY, samplingMode, compression = null, type = 0, creationFlags = 0, useSRGBBuffer = false) {
|
|
1345
|
+
const texture = new InternalTexture(this, 3 /* InternalTextureSource.Raw */);
|
|
1346
|
+
texture.format = format;
|
|
1347
|
+
texture.generateMipMaps = generateMipMaps;
|
|
1348
|
+
texture.samplingMode = samplingMode;
|
|
1349
|
+
texture.invertY = invertY;
|
|
1350
|
+
texture.baseWidth = width;
|
|
1351
|
+
texture.baseHeight = height;
|
|
1352
|
+
texture.width = texture.baseWidth;
|
|
1353
|
+
texture.height = texture.baseHeight;
|
|
1354
|
+
texture._compression = compression;
|
|
1355
|
+
texture.type = type;
|
|
1356
|
+
texture._useSRGBBuffer = this._getUseSRGBBuffer(useSRGBBuffer, !generateMipMaps);
|
|
1357
|
+
this.updateRawTexture(texture, data, format, invertY, compression, type, texture._useSRGBBuffer);
|
|
1358
|
+
if (texture._hardwareTexture) {
|
|
1359
|
+
const webGLTexture = texture._hardwareTexture.underlyingResource;
|
|
1360
|
+
const filter = getNativeSamplingMode(samplingMode);
|
|
1361
|
+
this._setTextureSampling(webGLTexture, filter);
|
|
1362
|
+
}
|
|
1363
|
+
this._internalTexturesCache.push(texture);
|
|
1364
|
+
return texture;
|
|
1365
|
+
}
|
|
1366
|
+
createRawTexture2DArray(data, width, height, depth, format, generateMipMaps, invertY, samplingMode, compression = null, textureType = 0) {
|
|
1367
|
+
const texture = new InternalTexture(this, 11 /* InternalTextureSource.Raw2DArray */);
|
|
1368
|
+
texture.baseWidth = width;
|
|
1369
|
+
texture.baseHeight = height;
|
|
1370
|
+
texture.baseDepth = depth;
|
|
1371
|
+
texture.width = width;
|
|
1372
|
+
texture.height = height;
|
|
1373
|
+
texture.depth = depth;
|
|
1374
|
+
texture.format = format;
|
|
1375
|
+
texture.type = textureType;
|
|
1376
|
+
texture.generateMipMaps = generateMipMaps;
|
|
1377
|
+
texture.samplingMode = samplingMode;
|
|
1378
|
+
texture.is2DArray = true;
|
|
1379
|
+
if (texture._hardwareTexture) {
|
|
1380
|
+
const nativeTexture = texture._hardwareTexture.underlyingResource;
|
|
1381
|
+
this._engine.loadRawTexture2DArray(nativeTexture, data, width, height, depth, getNativeTextureFormat(format, textureType), generateMipMaps, invertY);
|
|
1382
|
+
const filter = getNativeSamplingMode(samplingMode);
|
|
1383
|
+
this._setTextureSampling(nativeTexture, filter);
|
|
1384
|
+
}
|
|
1385
|
+
texture.isReady = true;
|
|
1386
|
+
this._internalTexturesCache.push(texture);
|
|
1387
|
+
return texture;
|
|
1388
|
+
}
|
|
1389
|
+
updateRawTexture(texture, bufferView, format, invertY, compression = null, type = 0, useSRGBBuffer = false) {
|
|
1390
|
+
if (!texture) {
|
|
1391
|
+
return;
|
|
1392
|
+
}
|
|
1393
|
+
if (bufferView && texture._hardwareTexture) {
|
|
1394
|
+
const underlyingResource = texture._hardwareTexture.underlyingResource;
|
|
1395
|
+
this._engine.loadRawTexture(underlyingResource, bufferView, texture.width, texture.height, getNativeTextureFormat(format, type), texture.generateMipMaps, texture.invertY);
|
|
1396
|
+
}
|
|
1397
|
+
texture.isReady = true;
|
|
1398
|
+
}
|
|
1399
|
+
// TODO: Refactor to share more logic with babylon.engine.ts version.
|
|
1400
|
+
/**
|
|
1401
|
+
* Usually called from Texture.ts.
|
|
1402
|
+
* Passed information to create a NativeTexture
|
|
1403
|
+
* @param url defines a value which contains one of the following:
|
|
1404
|
+
* * A conventional http URL, e.g. 'http://...' or 'file://...'
|
|
1405
|
+
* * A base64 string of in-line texture data, e.g. 'data:image/jpg;base64,/...'
|
|
1406
|
+
* * An indicator that data being passed using the buffer parameter, e.g. 'data:mytexture.jpg'
|
|
1407
|
+
* @param noMipmap defines a boolean indicating that no mipmaps shall be generated. Ignored for compressed textures. They must be in the file
|
|
1408
|
+
* @param invertY when true, image is flipped when loaded. You probably want true. Certain compressed textures may invert this if their default is inverted (eg. ktx)
|
|
1409
|
+
* @param scene needed for loading to the correct scene
|
|
1410
|
+
* @param samplingMode mode with should be used sample / access the texture (Default: Texture.TRILINEAR_SAMPLINGMODE)
|
|
1411
|
+
* @param onLoad optional callback to be called upon successful completion
|
|
1412
|
+
* @param onError optional callback to be called upon failure
|
|
1413
|
+
* @param buffer a source of a file previously fetched as either a base64 string, an ArrayBuffer (compressed or image format), HTMLImageElement (image format), or a Blob
|
|
1414
|
+
* @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
|
|
1415
|
+
* @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
|
|
1416
|
+
* @param forcedExtension defines the extension to use to pick the right loader
|
|
1417
|
+
* @param mimeType defines an optional mime type
|
|
1418
|
+
* @param loaderOptions options to be passed to the loader
|
|
1419
|
+
* @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
|
|
1420
|
+
* @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
|
|
1421
|
+
* @returns a InternalTexture for assignment back into BABYLON.Texture
|
|
1422
|
+
*/
|
|
1423
|
+
createTexture(url, noMipmap, invertY, scene, samplingMode = 3, onLoad = null, onError = null, buffer = null, fallback = null, format = null, forcedExtension = null, mimeType, loaderOptions, creationFlags, useSRGBBuffer = false) {
|
|
1424
|
+
url = url || "";
|
|
1425
|
+
const fromData = url.substring(0, 5) === "data:";
|
|
1426
|
+
//const fromBlob = url.substring(0, 5) === "blob:";
|
|
1427
|
+
const isBase64 = fromData && url.indexOf(";base64,") !== -1;
|
|
1428
|
+
const texture = fallback ? fallback : new InternalTexture(this, 1 /* InternalTextureSource.Url */);
|
|
1429
|
+
const originalUrl = url;
|
|
1430
|
+
if (this._transformTextureUrl && !isBase64 && !fallback && !buffer) {
|
|
1431
|
+
url = this._transformTextureUrl(url);
|
|
1432
|
+
}
|
|
1433
|
+
// establish the file extension, if possible
|
|
1434
|
+
const lastDot = url.lastIndexOf(".");
|
|
1435
|
+
const extension = forcedExtension ? forcedExtension : lastDot > -1 ? url.substring(lastDot).toLowerCase() : "";
|
|
1436
|
+
// some formats are already supported by bimg, no need to try to load them with JS
|
|
1437
|
+
// leaving TextureLoader extension check for future use
|
|
1438
|
+
let loaderPromise = null;
|
|
1439
|
+
if (extension.endsWith(".basis") || extension.endsWith(".ktx") || extension.endsWith(".ktx2") || mimeType === "image/ktx" || mimeType === "image/ktx2") {
|
|
1440
|
+
loaderPromise = AbstractEngine.GetCompatibleTextureLoader(extension);
|
|
1441
|
+
}
|
|
1442
|
+
if (scene) {
|
|
1443
|
+
scene.addPendingData(texture);
|
|
1444
|
+
}
|
|
1445
|
+
texture.url = url;
|
|
1446
|
+
texture.generateMipMaps = !noMipmap;
|
|
1447
|
+
texture.samplingMode = samplingMode;
|
|
1448
|
+
texture.invertY = invertY;
|
|
1449
|
+
texture._useSRGBBuffer = this._getUseSRGBBuffer(useSRGBBuffer, noMipmap);
|
|
1450
|
+
if (!this.doNotHandleContextLost) {
|
|
1451
|
+
// Keep a link to the buffer only if we plan to handle context lost
|
|
1452
|
+
texture._buffer = buffer;
|
|
1453
|
+
}
|
|
1454
|
+
let onLoadObserver = null;
|
|
1455
|
+
if (onLoad && !fallback) {
|
|
1456
|
+
onLoadObserver = texture.onLoadedObservable.add(onLoad);
|
|
1457
|
+
}
|
|
1458
|
+
if (!fallback) {
|
|
1459
|
+
this._internalTexturesCache.push(texture);
|
|
1460
|
+
}
|
|
1461
|
+
const onInternalError = (message, exception) => {
|
|
1462
|
+
if (scene) {
|
|
1463
|
+
scene.removePendingData(texture);
|
|
1464
|
+
}
|
|
1465
|
+
if (url === originalUrl) {
|
|
1466
|
+
if (onLoadObserver) {
|
|
1467
|
+
texture.onLoadedObservable.remove(onLoadObserver);
|
|
1468
|
+
}
|
|
1469
|
+
if (EngineStore.UseFallbackTexture) {
|
|
1470
|
+
this.createTexture(EngineStore.FallbackTexture, noMipmap, texture.invertY, scene, samplingMode, null, onError, buffer, texture);
|
|
1471
|
+
}
|
|
1472
|
+
if (onError) {
|
|
1473
|
+
onError((message || "Unknown error") + (EngineStore.UseFallbackTexture ? " - Fallback texture was used" : ""), exception);
|
|
1474
|
+
}
|
|
1475
|
+
}
|
|
1476
|
+
else {
|
|
1477
|
+
// fall back to the original url if the transformed url fails to load
|
|
1478
|
+
Logger.Warn(`Failed to load ${url}, falling back to ${originalUrl}`);
|
|
1479
|
+
this.createTexture(originalUrl, noMipmap, texture.invertY, scene, samplingMode, onLoad, onError, buffer, texture, format, forcedExtension, mimeType, loaderOptions);
|
|
1480
|
+
}
|
|
1481
|
+
};
|
|
1482
|
+
// processing for non-image formats
|
|
1483
|
+
if (loaderPromise) {
|
|
1484
|
+
throw new Error("Loading textures from IInternalTextureLoader not yet implemented.");
|
|
1485
|
+
}
|
|
1486
|
+
else {
|
|
1487
|
+
const onload = (data) => {
|
|
1488
|
+
if (!texture._hardwareTexture) {
|
|
1489
|
+
if (scene) {
|
|
1490
|
+
scene.removePendingData(texture);
|
|
1491
|
+
}
|
|
1492
|
+
return;
|
|
1493
|
+
}
|
|
1494
|
+
const underlyingResource = texture._hardwareTexture.underlyingResource;
|
|
1495
|
+
this._engine.loadTexture(underlyingResource, data, !noMipmap, invertY, texture._useSRGBBuffer, () => {
|
|
1496
|
+
texture.baseWidth = this._engine.getTextureWidth(underlyingResource);
|
|
1497
|
+
texture.baseHeight = this._engine.getTextureHeight(underlyingResource);
|
|
1498
|
+
texture.width = texture.baseWidth;
|
|
1499
|
+
texture.height = texture.baseHeight;
|
|
1500
|
+
texture.isReady = true;
|
|
1501
|
+
const filter = getNativeSamplingMode(samplingMode);
|
|
1502
|
+
this._setTextureSampling(underlyingResource, filter);
|
|
1503
|
+
if (scene) {
|
|
1504
|
+
scene.removePendingData(texture);
|
|
1505
|
+
}
|
|
1506
|
+
texture.onLoadedObservable.notifyObservers(texture);
|
|
1507
|
+
texture.onLoadedObservable.clear();
|
|
1508
|
+
}, () => {
|
|
1509
|
+
throw new Error("Could not load a native texture.");
|
|
1510
|
+
});
|
|
1511
|
+
};
|
|
1512
|
+
if (fromData && buffer) {
|
|
1513
|
+
if (buffer instanceof ArrayBuffer) {
|
|
1514
|
+
onload(new Uint8Array(buffer));
|
|
1515
|
+
}
|
|
1516
|
+
else if (ArrayBuffer.isView(buffer)) {
|
|
1517
|
+
onload(buffer);
|
|
1518
|
+
}
|
|
1519
|
+
else if (typeof buffer === "string") {
|
|
1520
|
+
onload(new Uint8Array(DecodeBase64UrlToBinary(buffer)));
|
|
1521
|
+
}
|
|
1522
|
+
else {
|
|
1523
|
+
throw new Error("Unsupported buffer type");
|
|
1524
|
+
}
|
|
1525
|
+
}
|
|
1526
|
+
else {
|
|
1527
|
+
if (isBase64) {
|
|
1528
|
+
onload(new Uint8Array(DecodeBase64UrlToBinary(url)));
|
|
1529
|
+
}
|
|
1530
|
+
else {
|
|
1531
|
+
this._loadFile(url, (data) => onload(new Uint8Array(data)), undefined, undefined, true, (request, exception) => {
|
|
1532
|
+
onInternalError("Unable to load " + (request ? request.responseURL : url, exception));
|
|
1533
|
+
});
|
|
1534
|
+
}
|
|
1535
|
+
}
|
|
1536
|
+
}
|
|
1537
|
+
return texture;
|
|
1538
|
+
}
|
|
1539
|
+
/**
|
|
1540
|
+
* Wraps an external native texture in a Babylon texture.
|
|
1541
|
+
* @param texture defines the external texture
|
|
1542
|
+
* @param hasMipMaps defines whether the external texture has mip maps
|
|
1543
|
+
* @param samplingMode defines the sampling mode for the external texture (default: 3)
|
|
1544
|
+
* @returns the babylon internal texture
|
|
1545
|
+
*/
|
|
1546
|
+
wrapNativeTexture(texture, hasMipMaps = false, samplingMode = 3) {
|
|
1547
|
+
const hardwareTexture = new NativeHardwareTexture(texture, this._engine);
|
|
1548
|
+
const internalTexture = new InternalTexture(this, 0 /* InternalTextureSource.Unknown */, true);
|
|
1549
|
+
internalTexture._hardwareTexture = hardwareTexture;
|
|
1550
|
+
internalTexture.baseWidth = this._engine.getTextureWidth(texture);
|
|
1551
|
+
internalTexture.baseHeight = this._engine.getTextureHeight(texture);
|
|
1552
|
+
internalTexture.width = internalTexture.baseWidth;
|
|
1553
|
+
internalTexture.height = internalTexture.baseHeight;
|
|
1554
|
+
internalTexture.isReady = true;
|
|
1555
|
+
internalTexture.useMipMaps = hasMipMaps;
|
|
1556
|
+
this.updateTextureSamplingMode(samplingMode, internalTexture);
|
|
1557
|
+
return internalTexture;
|
|
1558
|
+
}
|
|
1559
|
+
_createDepthStencilTexture(size, options, rtWrapper) {
|
|
1560
|
+
// TODO: handle other options?
|
|
1561
|
+
const generateStencil = options.generateStencil || false;
|
|
1562
|
+
const samples = options.samples || 1;
|
|
1563
|
+
const nativeRTWrapper = rtWrapper;
|
|
1564
|
+
const texture = new InternalTexture(this, 12 /* InternalTextureSource.DepthStencil */);
|
|
1565
|
+
const width = size.width ?? size;
|
|
1566
|
+
const height = size.height ?? size;
|
|
1567
|
+
const framebuffer = this._engine.createFrameBuffer(texture._hardwareTexture.underlyingResource, width, height, generateStencil, true, samples);
|
|
1568
|
+
nativeRTWrapper._framebufferDepthStencil = framebuffer;
|
|
1569
|
+
return texture;
|
|
1570
|
+
}
|
|
1571
|
+
/**
|
|
1572
|
+
* @internal
|
|
1573
|
+
*/
|
|
1574
|
+
_releaseFramebufferObjects(framebuffer) {
|
|
1575
|
+
if (framebuffer) {
|
|
1576
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEFRAMEBUFFER);
|
|
1577
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(framebuffer);
|
|
1578
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1579
|
+
}
|
|
1580
|
+
}
|
|
1581
|
+
/**
|
|
1582
|
+
* @internal Engine abstraction for loading and creating an image bitmap from a given source string.
|
|
1583
|
+
* @param imageSource source to load the image from.
|
|
1584
|
+
* @param _options An object that sets options for the image's extraction.
|
|
1585
|
+
* @returns ImageBitmap
|
|
1586
|
+
*/
|
|
1587
|
+
async _createImageBitmapFromSource(imageSource, _options) {
|
|
1588
|
+
const promise = new Promise((resolve, reject) => {
|
|
1589
|
+
const image = this.createCanvasImage();
|
|
1590
|
+
image.onload = () => {
|
|
1591
|
+
try {
|
|
1592
|
+
const imageBitmap = this._engine.createImageBitmap(image);
|
|
1593
|
+
resolve(imageBitmap);
|
|
1594
|
+
}
|
|
1595
|
+
catch (error) {
|
|
1596
|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
1597
|
+
reject(`Error loading image ${image.src} with exception: ${error}`);
|
|
1598
|
+
}
|
|
1599
|
+
};
|
|
1600
|
+
image.onerror = (error) => {
|
|
1601
|
+
// eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
|
|
1602
|
+
reject(`Error loading image ${image.src} with exception: ${error}`);
|
|
1603
|
+
};
|
|
1604
|
+
image.src = imageSource;
|
|
1605
|
+
});
|
|
1606
|
+
return await promise;
|
|
1607
|
+
}
|
|
1608
|
+
/**
|
|
1609
|
+
* Engine abstraction for createImageBitmap
|
|
1610
|
+
* @param image source for image
|
|
1611
|
+
* @param options An object that sets options for the image's extraction.
|
|
1612
|
+
* @returns ImageBitmap
|
|
1613
|
+
*/
|
|
1614
|
+
async createImageBitmap(image, options) {
|
|
1615
|
+
// Back-compat: Because of the previous Blob hack, this could be an array of BlobParts.
|
|
1616
|
+
if (Array.isArray(image)) {
|
|
1617
|
+
const arr = image;
|
|
1618
|
+
if (arr.length) {
|
|
1619
|
+
return this._engine.createImageBitmap(arr[0]);
|
|
1620
|
+
}
|
|
1621
|
+
}
|
|
1622
|
+
if (image instanceof Blob) {
|
|
1623
|
+
const data = await image.arrayBuffer();
|
|
1624
|
+
return this._engine.createImageBitmap(data);
|
|
1625
|
+
}
|
|
1626
|
+
throw new Error("Unsupported data for createImageBitmap.");
|
|
1627
|
+
}
|
|
1628
|
+
/**
|
|
1629
|
+
* Resize an image and returns the image data as an uint8array
|
|
1630
|
+
* @param image image to resize
|
|
1631
|
+
* @param bufferWidth destination buffer width
|
|
1632
|
+
* @param bufferHeight destination buffer height
|
|
1633
|
+
* @returns an uint8array containing RGBA values of bufferWidth * bufferHeight size
|
|
1634
|
+
*/
|
|
1635
|
+
resizeImageBitmap(image, bufferWidth, bufferHeight) {
|
|
1636
|
+
return this._engine.resizeImageBitmap(image, bufferWidth, bufferHeight);
|
|
1637
|
+
}
|
|
1638
|
+
/** @internal */
|
|
1639
|
+
_createHardwareTexture() {
|
|
1640
|
+
return new NativeHardwareTexture(this._createTexture(), this._engine);
|
|
1641
|
+
}
|
|
1642
|
+
/** @internal */
|
|
1643
|
+
_createHardwareRenderTargetWrapper(isMulti, isCube, size) {
|
|
1644
|
+
const rtWrapper = new NativeRenderTargetWrapper(isMulti, isCube, size, this);
|
|
1645
|
+
this._renderTargetWrapperCache.push(rtWrapper);
|
|
1646
|
+
return rtWrapper;
|
|
1647
|
+
}
|
|
1648
|
+
/** @internal */
|
|
1649
|
+
_createInternalTexture(size, options, _delayGPUTextureCreation = true, source = 0 /* InternalTextureSource.Unknown */) {
|
|
1650
|
+
let generateMipMaps = false;
|
|
1651
|
+
let type = 0;
|
|
1652
|
+
let samplingMode = 3;
|
|
1653
|
+
let format = 5;
|
|
1654
|
+
let useSRGBBuffer = false;
|
|
1655
|
+
let samples = 1;
|
|
1656
|
+
let label;
|
|
1657
|
+
if (options !== undefined && typeof options === "object") {
|
|
1658
|
+
generateMipMaps = !!options.generateMipMaps;
|
|
1659
|
+
type = options.type === undefined ? 0 : options.type;
|
|
1660
|
+
samplingMode = options.samplingMode === undefined ? 3 : options.samplingMode;
|
|
1661
|
+
format = options.format === undefined ? 5 : options.format;
|
|
1662
|
+
useSRGBBuffer = options.useSRGBBuffer === undefined ? false : options.useSRGBBuffer;
|
|
1663
|
+
samples = options.samples ?? 1;
|
|
1664
|
+
label = options.label;
|
|
1665
|
+
}
|
|
1666
|
+
else {
|
|
1667
|
+
generateMipMaps = !!options;
|
|
1668
|
+
}
|
|
1669
|
+
useSRGBBuffer = this._getUseSRGBBuffer(useSRGBBuffer, !generateMipMaps);
|
|
1670
|
+
if (type === 1 && !this._caps.textureFloatLinearFiltering) {
|
|
1671
|
+
// if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
1672
|
+
samplingMode = 1;
|
|
1673
|
+
}
|
|
1674
|
+
else if (type === 2 && !this._caps.textureHalfFloatLinearFiltering) {
|
|
1675
|
+
// if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE
|
|
1676
|
+
samplingMode = 1;
|
|
1677
|
+
}
|
|
1678
|
+
if (type === 1 && !this._caps.textureFloat) {
|
|
1679
|
+
type = 0;
|
|
1680
|
+
Logger.Warn("Float textures are not supported. Type forced to TEXTURETYPE_UNSIGNED_BYTE");
|
|
1681
|
+
}
|
|
1682
|
+
const texture = new InternalTexture(this, source);
|
|
1683
|
+
const width = size.width ?? size;
|
|
1684
|
+
const height = size.height ?? size;
|
|
1685
|
+
const layers = size.layers || 0;
|
|
1686
|
+
if (layers !== 0) {
|
|
1687
|
+
throw new Error("Texture layers are not supported in Babylon Native");
|
|
1688
|
+
}
|
|
1689
|
+
const nativeTexture = texture._hardwareTexture.underlyingResource;
|
|
1690
|
+
const nativeTextureFormat = getNativeTextureFormat(format, type);
|
|
1691
|
+
// REVIEW: We are always setting the renderTarget flag as we don't know whether the texture will be used as a render target.
|
|
1692
|
+
this._engine.initializeTexture(nativeTexture, width, height, generateMipMaps, nativeTextureFormat, true, useSRGBBuffer, samples);
|
|
1693
|
+
this._setTextureSampling(nativeTexture, getNativeSamplingMode(samplingMode));
|
|
1694
|
+
texture._useSRGBBuffer = useSRGBBuffer;
|
|
1695
|
+
texture.baseWidth = width;
|
|
1696
|
+
texture.baseHeight = height;
|
|
1697
|
+
texture.width = width;
|
|
1698
|
+
texture.height = height;
|
|
1699
|
+
texture.depth = layers;
|
|
1700
|
+
texture.isReady = true;
|
|
1701
|
+
texture.samples = samples;
|
|
1702
|
+
texture.generateMipMaps = generateMipMaps;
|
|
1703
|
+
texture.samplingMode = samplingMode;
|
|
1704
|
+
texture.type = type;
|
|
1705
|
+
texture.format = format;
|
|
1706
|
+
texture.label = label;
|
|
1707
|
+
this._internalTexturesCache.push(texture);
|
|
1708
|
+
return texture;
|
|
1709
|
+
}
|
|
1710
|
+
createRenderTargetTexture(size, options) {
|
|
1711
|
+
const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
|
|
1712
|
+
let generateDepthBuffer = true;
|
|
1713
|
+
let generateStencilBuffer = false;
|
|
1714
|
+
let noColorAttachment = false;
|
|
1715
|
+
let colorAttachment = undefined;
|
|
1716
|
+
let samples = 1;
|
|
1717
|
+
if (options !== undefined && typeof options === "object") {
|
|
1718
|
+
generateDepthBuffer = options.generateDepthBuffer ?? true;
|
|
1719
|
+
generateStencilBuffer = !!options.generateStencilBuffer;
|
|
1720
|
+
noColorAttachment = !!options.noColorAttachment;
|
|
1721
|
+
colorAttachment = options.colorAttachment;
|
|
1722
|
+
samples = options.samples ?? 1;
|
|
1723
|
+
}
|
|
1724
|
+
const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, 5 /* InternalTextureSource.RenderTarget */));
|
|
1725
|
+
const width = size.width ?? size;
|
|
1726
|
+
const height = size.height ?? size;
|
|
1727
|
+
const framebuffer = this._engine.createFrameBuffer(texture ? texture._hardwareTexture.underlyingResource : null, width, height, generateStencilBuffer, generateDepthBuffer, samples);
|
|
1728
|
+
rtWrapper._framebuffer = framebuffer;
|
|
1729
|
+
rtWrapper._generateDepthBuffer = generateDepthBuffer;
|
|
1730
|
+
rtWrapper._generateStencilBuffer = generateStencilBuffer;
|
|
1731
|
+
rtWrapper._samples = samples;
|
|
1732
|
+
rtWrapper.setTextures(texture);
|
|
1733
|
+
return rtWrapper;
|
|
1734
|
+
}
|
|
1735
|
+
updateRenderTargetTextureSampleCount(rtWrapper, samples) {
|
|
1736
|
+
Logger.Warn("Updating render target sample count is not currently supported");
|
|
1737
|
+
return rtWrapper.samples;
|
|
1738
|
+
}
|
|
1739
|
+
updateTextureSamplingMode(samplingMode, texture) {
|
|
1740
|
+
if (texture._hardwareTexture) {
|
|
1741
|
+
const filter = getNativeSamplingMode(samplingMode);
|
|
1742
|
+
this._setTextureSampling(texture._hardwareTexture.underlyingResource, filter);
|
|
1743
|
+
}
|
|
1744
|
+
texture.samplingMode = samplingMode;
|
|
1745
|
+
}
|
|
1746
|
+
bindFramebuffer(texture, faceIndex, requiredWidth, requiredHeight, forceFullscreenViewport) {
|
|
1747
|
+
const nativeRTWrapper = texture;
|
|
1748
|
+
if (this._currentRenderTarget) {
|
|
1749
|
+
this.unBindFramebuffer(this._currentRenderTarget);
|
|
1750
|
+
}
|
|
1751
|
+
this._currentRenderTarget = texture;
|
|
1752
|
+
if (faceIndex) {
|
|
1753
|
+
throw new Error("Cuboid frame buffers are not yet supported in NativeEngine.");
|
|
1754
|
+
}
|
|
1755
|
+
if (requiredWidth || requiredHeight) {
|
|
1756
|
+
throw new Error("Required width/height for frame buffers not yet supported in NativeEngine.");
|
|
1757
|
+
}
|
|
1758
|
+
if (nativeRTWrapper._framebufferDepthStencil) {
|
|
1759
|
+
this._bindUnboundFramebuffer(nativeRTWrapper._framebufferDepthStencil);
|
|
1760
|
+
}
|
|
1761
|
+
else {
|
|
1762
|
+
this._bindUnboundFramebuffer(nativeRTWrapper._framebuffer);
|
|
1763
|
+
}
|
|
1764
|
+
}
|
|
1765
|
+
unBindFramebuffer(texture, disableGenerateMipMaps = false, onBeforeUnbind) {
|
|
1766
|
+
// NOTE: Disabling mipmap generation is not yet supported in NativeEngine.
|
|
1767
|
+
this._currentRenderTarget = null;
|
|
1768
|
+
if (onBeforeUnbind) {
|
|
1769
|
+
onBeforeUnbind();
|
|
1770
|
+
}
|
|
1771
|
+
this._bindUnboundFramebuffer(null);
|
|
1772
|
+
}
|
|
1773
|
+
createDynamicVertexBuffer(data) {
|
|
1774
|
+
return this.createVertexBuffer(data, true);
|
|
1775
|
+
}
|
|
1776
|
+
updateDynamicIndexBuffer(indexBuffer, indices, offset = 0) {
|
|
1777
|
+
const buffer = indexBuffer;
|
|
1778
|
+
const data = this._normalizeIndexData(indices);
|
|
1779
|
+
buffer.is32Bits = data.BYTES_PER_ELEMENT === 4;
|
|
1780
|
+
this._engine.updateDynamicIndexBuffer(buffer.nativeIndexBuffer, data.buffer, data.byteOffset, data.byteLength, offset);
|
|
1781
|
+
}
|
|
1782
|
+
updateDynamicVertexBuffer(vertexBuffer, data, byteOffset = 0, byteLength) {
|
|
1783
|
+
const buffer = vertexBuffer;
|
|
1784
|
+
const dataView = data instanceof Array ? new Float32Array(data) : data instanceof ArrayBuffer ? new Uint8Array(data) : data;
|
|
1785
|
+
const byteView = new Uint8Array(dataView.buffer, dataView.byteOffset, byteLength ?? dataView.byteLength);
|
|
1786
|
+
this._engine.updateDynamicVertexBuffer(buffer.nativeVertexBuffer, byteView.buffer, byteView.byteOffset, byteView.byteLength, byteOffset);
|
|
1787
|
+
}
|
|
1788
|
+
// TODO: Refactor to share more logic with base Engine implementation.
|
|
1789
|
+
/**
|
|
1790
|
+
* @internal
|
|
1791
|
+
*/
|
|
1792
|
+
_setTexture(channel, texture, isPartOfTextureArray = false, depthStencilTexture = false) {
|
|
1793
|
+
const uniform = this._boundUniforms[channel];
|
|
1794
|
+
if (!uniform) {
|
|
1795
|
+
return false;
|
|
1796
|
+
}
|
|
1797
|
+
// Not ready?
|
|
1798
|
+
if (!texture) {
|
|
1799
|
+
if (this._boundTexturesCache[channel] != null) {
|
|
1800
|
+
this._activeChannel = channel;
|
|
1801
|
+
this._boundTexturesCache[channel] = null;
|
|
1802
|
+
this._unsetNativeTexture(uniform);
|
|
1803
|
+
}
|
|
1804
|
+
return false;
|
|
1805
|
+
}
|
|
1806
|
+
// Video
|
|
1807
|
+
if (texture.video) {
|
|
1808
|
+
this._activeChannel = channel;
|
|
1809
|
+
texture.update();
|
|
1810
|
+
}
|
|
1811
|
+
else if (texture.delayLoadState === 4) {
|
|
1812
|
+
// Delay loading
|
|
1813
|
+
texture.delayLoad();
|
|
1814
|
+
return false;
|
|
1815
|
+
}
|
|
1816
|
+
let internalTexture;
|
|
1817
|
+
if (depthStencilTexture) {
|
|
1818
|
+
internalTexture = texture.depthStencilTexture;
|
|
1819
|
+
}
|
|
1820
|
+
else if (texture.isReady()) {
|
|
1821
|
+
internalTexture = texture.getInternalTexture();
|
|
1822
|
+
}
|
|
1823
|
+
else if (texture.isCube) {
|
|
1824
|
+
internalTexture = this.emptyCubeTexture;
|
|
1825
|
+
}
|
|
1826
|
+
else if (texture.is3D) {
|
|
1827
|
+
internalTexture = this.emptyTexture3D;
|
|
1828
|
+
}
|
|
1829
|
+
else if (texture.is2DArray) {
|
|
1830
|
+
internalTexture = this.emptyTexture2DArray;
|
|
1831
|
+
}
|
|
1832
|
+
else {
|
|
1833
|
+
internalTexture = this.emptyTexture;
|
|
1834
|
+
}
|
|
1835
|
+
this._activeChannel = channel;
|
|
1836
|
+
if (!internalTexture || !internalTexture._hardwareTexture) {
|
|
1837
|
+
return false;
|
|
1838
|
+
}
|
|
1839
|
+
this._setTextureWrapMode(internalTexture._hardwareTexture.underlyingResource, getNativeAddressMode(texture.wrapU), getNativeAddressMode(texture.wrapV), getNativeAddressMode(texture.wrapR));
|
|
1840
|
+
this._updateAnisotropicLevel(texture);
|
|
1841
|
+
this._setNativeTexture(uniform, internalTexture._hardwareTexture.underlyingResource);
|
|
1842
|
+
return true;
|
|
1843
|
+
}
|
|
1844
|
+
// filter is a NativeFilter.XXXX value.
|
|
1845
|
+
_setTextureSampling(texture, filter) {
|
|
1846
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTURESAMPLING);
|
|
1847
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(texture);
|
|
1848
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(filter);
|
|
1849
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1850
|
+
}
|
|
1851
|
+
// addressModes are NativeAddressMode.XXXX values.
|
|
1852
|
+
_setTextureWrapMode(texture, addressModeU, addressModeV, addressModeW) {
|
|
1853
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTUREWRAPMODE);
|
|
1854
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(texture);
|
|
1855
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(addressModeU);
|
|
1856
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(addressModeV);
|
|
1857
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(addressModeW);
|
|
1858
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1859
|
+
}
|
|
1860
|
+
_setNativeTexture(uniform, texture) {
|
|
1861
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTURE);
|
|
1862
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1863
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(texture);
|
|
1864
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1865
|
+
}
|
|
1866
|
+
_unsetNativeTexture(uniform) {
|
|
1867
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_UNSETTEXTURE);
|
|
1868
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(uniform);
|
|
1869
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1870
|
+
}
|
|
1871
|
+
// TODO: Share more of this logic with the base implementation.
|
|
1872
|
+
// TODO: Rename to match naming in base implementation once refactoring allows different parameters.
|
|
1873
|
+
_updateAnisotropicLevel(texture) {
|
|
1874
|
+
const internalTexture = texture.getInternalTexture();
|
|
1875
|
+
const value = texture.anisotropicFilteringLevel;
|
|
1876
|
+
if (!internalTexture || !internalTexture._hardwareTexture) {
|
|
1877
|
+
return;
|
|
1878
|
+
}
|
|
1879
|
+
if (internalTexture._cachedAnisotropicFilteringLevel !== value) {
|
|
1880
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETTEXTUREANISOTROPICLEVEL);
|
|
1881
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(internalTexture._hardwareTexture.underlyingResource);
|
|
1882
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(value);
|
|
1883
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1884
|
+
internalTexture._cachedAnisotropicFilteringLevel = value;
|
|
1885
|
+
}
|
|
1886
|
+
}
|
|
1887
|
+
/**
|
|
1888
|
+
* @internal
|
|
1889
|
+
*/
|
|
1890
|
+
_bindTexture(channel, texture) {
|
|
1891
|
+
const uniform = this._boundUniforms[channel];
|
|
1892
|
+
if (!uniform) {
|
|
1893
|
+
return;
|
|
1894
|
+
}
|
|
1895
|
+
if (texture && texture._hardwareTexture) {
|
|
1896
|
+
const underlyingResource = texture._hardwareTexture.underlyingResource;
|
|
1897
|
+
this._setNativeTexture(uniform, underlyingResource);
|
|
1898
|
+
}
|
|
1899
|
+
else {
|
|
1900
|
+
this._unsetNativeTexture(uniform);
|
|
1901
|
+
}
|
|
1902
|
+
}
|
|
1903
|
+
/**
|
|
1904
|
+
* Unbind all textures
|
|
1905
|
+
*/
|
|
1906
|
+
unbindAllTextures() {
|
|
1907
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DISCARDALLTEXTURES);
|
|
1908
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1909
|
+
}
|
|
1910
|
+
_deleteBuffer(buffer) {
|
|
1911
|
+
if (buffer.nativeIndexBuffer) {
|
|
1912
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEINDEXBUFFER);
|
|
1913
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(buffer.nativeIndexBuffer);
|
|
1914
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1915
|
+
delete buffer.nativeIndexBuffer;
|
|
1916
|
+
}
|
|
1917
|
+
if (buffer.nativeVertexBuffer) {
|
|
1918
|
+
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_DELETEVERTEXBUFFER);
|
|
1919
|
+
this._commandBufferEncoder.encodeCommandArgAsNativeData(buffer.nativeVertexBuffer);
|
|
1920
|
+
this._commandBufferEncoder.finishEncodingCommand();
|
|
1921
|
+
delete buffer.nativeVertexBuffer;
|
|
1922
|
+
}
|
|
1923
|
+
}
|
|
1924
|
+
/**
|
|
1925
|
+
* Create a canvas
|
|
1926
|
+
* @param width width
|
|
1927
|
+
* @param height height
|
|
1928
|
+
* @returns ICanvas interface
|
|
1929
|
+
*/
|
|
1930
|
+
createCanvas(width, height) {
|
|
1931
|
+
if (!_native.Canvas) {
|
|
1932
|
+
throw new Error("Native Canvas plugin not available.");
|
|
1933
|
+
}
|
|
1934
|
+
const canvas = new _native.Canvas();
|
|
1935
|
+
canvas.width = width;
|
|
1936
|
+
canvas.height = height;
|
|
1937
|
+
return canvas;
|
|
1938
|
+
}
|
|
1939
|
+
/**
|
|
1940
|
+
* Create an image to use with canvas
|
|
1941
|
+
* @returns IImage interface
|
|
1942
|
+
*/
|
|
1943
|
+
createCanvasImage() {
|
|
1944
|
+
if (!_native.Image) {
|
|
1945
|
+
throw new Error("Native Canvas plugin not available.");
|
|
1946
|
+
}
|
|
1947
|
+
const image = new _native.Image();
|
|
1948
|
+
return image;
|
|
1949
|
+
}
|
|
1950
|
+
/**
|
|
1951
|
+
* Create a 2D path to use with canvas
|
|
1952
|
+
* @returns IPath2D interface
|
|
1953
|
+
* @param d SVG path string
|
|
1954
|
+
*/
|
|
1955
|
+
createCanvasPath2D(d) {
|
|
1956
|
+
if (!_native.Path2D) {
|
|
1957
|
+
throw new Error("Native Canvas plugin not available.");
|
|
1958
|
+
}
|
|
1959
|
+
const path2d = new _native.Path2D(d);
|
|
1960
|
+
return path2d;
|
|
1961
|
+
}
|
|
1962
|
+
/**
|
|
1963
|
+
* Update a portion of an internal texture
|
|
1964
|
+
* @param texture defines the texture to update
|
|
1965
|
+
* @param imageData defines the data to store into the texture
|
|
1966
|
+
* @param xOffset defines the x coordinates of the update rectangle
|
|
1967
|
+
* @param yOffset defines the y coordinates of the update rectangle
|
|
1968
|
+
* @param width defines the width of the update rectangle
|
|
1969
|
+
* @param height defines the height of the update rectangle
|
|
1970
|
+
* @param faceIndex defines the face index if texture is a cube (0 by default)
|
|
1971
|
+
* @param lod defines the lod level to update (0 by default)
|
|
1972
|
+
* @param generateMipMaps defines whether to generate mipmaps or not
|
|
1973
|
+
*/
|
|
1974
|
+
updateTextureData(texture, imageData, xOffset, yOffset, width, height, faceIndex = 0, lod = 0, generateMipMaps = false) {
|
|
1975
|
+
throw new Error("updateTextureData not implemented.");
|
|
1976
|
+
}
|
|
1977
|
+
/**
|
|
1978
|
+
* @internal
|
|
1979
|
+
*/
|
|
1980
|
+
_uploadCompressedDataToTextureDirectly(texture, internalFormat, width, height, data, faceIndex = 0, lod = 0) {
|
|
1981
|
+
throw new Error("_uploadCompressedDataToTextureDirectly not implemented.");
|
|
1982
|
+
}
|
|
1983
|
+
/**
|
|
1984
|
+
* @internal
|
|
1985
|
+
*/
|
|
1986
|
+
_uploadDataToTextureDirectly(texture, imageData, faceIndex = 0, lod = 0) {
|
|
1987
|
+
throw new Error("_uploadDataToTextureDirectly not implemented.");
|
|
1988
|
+
}
|
|
1989
|
+
/**
|
|
1990
|
+
* @internal
|
|
1991
|
+
*/
|
|
1992
|
+
_uploadArrayBufferViewToTexture(texture, imageData, faceIndex = 0, lod = 0) {
|
|
1993
|
+
throw new Error("_uploadArrayBufferViewToTexture not implemented.");
|
|
1994
|
+
}
|
|
1995
|
+
getFontOffset(font) {
|
|
1996
|
+
// TODO
|
|
1997
|
+
const result = { ascent: 0, height: 0, descent: 0 };
|
|
1998
|
+
return result;
|
|
1999
|
+
}
|
|
2000
|
+
/**
|
|
2001
|
+
* No equivalent for native. Do nothing.
|
|
2002
|
+
*/
|
|
2003
|
+
flushFramebuffer() { }
|
|
2004
|
+
// eslint-disable-next-line @typescript-eslint/promise-function-async
|
|
2005
|
+
_readTexturePixels(texture, width, height, faceIndex, level, buffer, _flushRenderer, _noDataConversion, x, y) {
|
|
2006
|
+
if (faceIndex !== undefined && faceIndex !== -1) {
|
|
2007
|
+
throw new Error(`Reading cubemap faces is not supported, but faceIndex is ${faceIndex}.`);
|
|
2008
|
+
}
|
|
2009
|
+
return (this._engine
|
|
2010
|
+
.readTexture(texture._hardwareTexture?.underlyingResource, level ?? 0, x ?? 0, y ?? 0, width, height, buffer?.buffer ?? null, buffer?.byteOffset ?? 0, buffer?.byteLength ?? 0)
|
|
2011
|
+
// eslint-disable-next-line github/no-then
|
|
2012
|
+
.then((rawBuffer) => {
|
|
2013
|
+
if (!buffer) {
|
|
2014
|
+
buffer = new Uint8Array(rawBuffer);
|
|
2015
|
+
}
|
|
2016
|
+
return buffer;
|
|
2017
|
+
}));
|
|
2018
|
+
}
|
|
2019
|
+
startTimeQuery() {
|
|
2020
|
+
if (!this._gpuFrameTimeToken) {
|
|
2021
|
+
this._gpuFrameTimeToken = new _TimeToken();
|
|
2022
|
+
}
|
|
2023
|
+
// Always return the same time token. For native, we don't need a start marker, we just query for native frame stats.
|
|
2024
|
+
return this._gpuFrameTimeToken;
|
|
2025
|
+
}
|
|
2026
|
+
endTimeQuery(token) {
|
|
2027
|
+
this._engine.populateFrameStats(this._frameStats);
|
|
2028
|
+
return this._frameStats.gpuTimeNs;
|
|
2029
|
+
}
|
|
2030
|
+
}
|
|
2031
|
+
// This must match the protocol version in NativeEngine.cpp
|
|
2032
|
+
ThinNativeEngine.PROTOCOL_VERSION = 9;
|
|
2033
|
+
//# sourceMappingURL=thinNativeEngine.js.map
|