@babylonjs/core 8.45.3 → 8.45.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +5 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.d.ts +11 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.js +12 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.js.map +1 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +1 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +4 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +2 -0
- package/Engines/AbstractEngine/index.js +2 -0
- package/Engines/AbstractEngine/index.js.map +1 -1
- package/Engines/Native/Extensions/index.d.ts +1 -0
- package/Engines/Native/Extensions/index.js +2 -0
- package/Engines/Native/Extensions/index.js.map +1 -0
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.d.ts +27 -0
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.js +96 -0
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.js.map +1 -0
- package/Engines/Native/nativeHelpers.js +7 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +2 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativePipelineContext.d.ts +2 -2
- package/Engines/Native/nativePipelineContext.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +3 -3
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Native/validatedNativeDataStream.js +2 -2
- package/Engines/Native/validatedNativeDataStream.js.map +1 -1
- package/Engines/abstractEngine.d.ts +9 -0
- package/Engines/abstractEngine.js +13 -4
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +2 -6
- package/Engines/engine.js +2 -13
- package/Engines/engine.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.d.ts +19 -536
- package/Engines/nativeEngine.js +27 -2127
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +2 -0
- package/Engines/nullEngine.js +2 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +537 -0
- package/Engines/thinNativeEngine.js +2033 -0
- package/Engines/thinNativeEngine.js.map +1 -0
- package/Engines/webgpuEngine.d.ts +2 -0
- package/Engines/webgpuEngine.js +2 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +0 -5
- package/FrameGraph/Node/nodeRenderGraph.js +0 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +0 -6
- package/FrameGraph/frameGraph.js +0 -23
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.d.ts +0 -1
- package/FrameGraph/frameGraphObjectList.js +0 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +0 -1
- package/FrameGraph/frameGraphRenderContext.js +0 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.d.ts +0 -1
- package/FrameGraph/frameGraphRenderTarget.js +0 -1
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +0 -1
- package/FrameGraph/frameGraphTask.js +0 -1
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +0 -1
- package/FrameGraph/frameGraphTextureManager.js +0 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +6 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +100 -41
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Misc/tools.d.ts +3 -1
- package/Misc/tools.js +76 -59
- package/Misc/tools.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +4 -14
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +9 -27
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +2 -0
- package/Particles/Node/Blocks/index.js +2 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleClampBlock.d.ts +42 -0
- package/Particles/Node/Blocks/particleClampBlock.js +114 -0
- package/Particles/Node/Blocks/particleClampBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleVectorMathBlock.d.ts +3 -7
- package/Particles/Node/Blocks/particleVectorMathBlock.js +15 -32
- package/Particles/Node/Blocks/particleVectorMathBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +4 -0
- package/Particles/Node/Blocks/systemBlock.js +9 -1
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +62 -4
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +7 -0
- package/Particles/baseParticleSystem.js +7 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +12 -0
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +10 -0
- package/Particles/thinParticleSystem.js +10 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/package.json +1 -1
|
@@ -118,11 +118,6 @@ export declare class NodeRenderGraph {
|
|
|
118
118
|
* @param additionalConfig Additional configuration for the FGE
|
|
119
119
|
*/
|
|
120
120
|
private _createNodeEditor;
|
|
121
|
-
/**
|
|
122
|
-
* @deprecated Use buildAsync instead
|
|
123
|
-
* @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)
|
|
124
|
-
*/
|
|
125
|
-
build(dontBuildFrameGraph?: boolean): void;
|
|
126
121
|
/**
|
|
127
122
|
* Build the final list of blocks that will be executed by the "execute" method.
|
|
128
123
|
* It also builds the underlying frame graph unless specified otherwise.
|
|
@@ -212,13 +212,6 @@ export class NodeRenderGraph {
|
|
|
212
212
|
};
|
|
213
213
|
this.BJSNODERENDERGRAPHEDITOR.NodeRenderGraphEditor.Show(nodeEditorConfig);
|
|
214
214
|
}
|
|
215
|
-
/**
|
|
216
|
-
* @deprecated Use buildAsync instead
|
|
217
|
-
* @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)
|
|
218
|
-
*/
|
|
219
|
-
build(dontBuildFrameGraph = false) {
|
|
220
|
-
void this.buildAsync(dontBuildFrameGraph, false, false);
|
|
221
|
-
}
|
|
222
215
|
/**
|
|
223
216
|
* Build the final list of blocks that will be executed by the "execute" method.
|
|
224
217
|
* It also builds the underlying frame graph unless specified otherwise.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeRenderGraph.js","sourceRoot":"","sources":["../../../../../dev/core/src/FrameGraph/Node/nodeRenderGraph.ts"],"names":[],"mappings":";AAeA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,0BAA0B,EAAE,MAAM,sBAAsB,CAAC;AAClE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,wCAAwC,EAAE,MAAM,8BAA8B,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,sCAAsC,EAAE,MAAM,4CAA4C,CAAC;AACpG,OAAO,EAAE,kCAAkC,EAAE,MAAM,wCAAwC,CAAC;AAC5F,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,+BAA+B,EAAE,MAAM,2BAA2B,CAAC;AAQ5E;;GAEG;AACH,MAAM,OAAO,eAAe;IAiBxB,mDAAmD;IAC3C,+BAA+B;QACnC,0DAA0D;QAC1D,IAAI,OAAO,qBAAqB,KAAK,WAAW,EAAE,CAAC;YAC/C,OAAO,qBAAqB,CAAC;QACjC,CAAC;QAED,gFAAgF;QAChF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,qBAAqB,KAAK,WAAW,EAAE,CAAC;YACzF,OAAO,OAAO,CAAC;QACnB,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAkBD;;;OAGG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC;IAC9C,CAAC;IAiCD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,KAAY,EAAE,OAAuC;QAhH9E,aAAQ,GAAW,eAAe,CAAC,iBAAiB,EAAE,CAAC;QAW/D,gEAAgE;QACxD,6BAAwB,GAAG,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAiB1E;;;WAGG;QACI,eAAU,GAAQ,IAAI,CAAC;QAE9B;;WAEG;QACI,mBAAc,GAA2B,EAAE,CAAC;QAEnD;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAc,CAAC;QAU9D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAU,CAAC;QAEzD,8FAA8F;QACvF,gBAAW,GAAyC,IAAI,CAAC;QAqB/C,oBAAe,GAAuC,IAAI,CAAC;QAiCxE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,OAAO,GAAG;YACN,aAAa,EAAE,KAAK;YACpB,aAAa,EAAE,KAAK;YACpB,OAAO,EAAE,KAAK;YACd,0BAA0B,EAAE,IAAI;YAChC,sBAAsB,EAAE,IAAI;YAC5B,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,IAAI,CAAC;QAE7B,IAAI,OAAO,CAAC,0BAA0B,EAAE,CAAC;YACrC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBAClE,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAiC,IAAY;QAC9D,IAAI,MAAM,GAAgB,IAAI,CAAC;QAC/B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACtB,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,MAAM,GAAG,KAAU,CAAC;gBACxB,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,IAAI,CAAC,+CAA+C,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;oBACzE,OAAO,MAAM,CAAC;gBAClB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAiC,SAAmD;QAC1G,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnB,OAAO,KAAU,CAAC;YACtB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,oBAAoB,CAAiC,SAAmD;QAC3G,MAAM,MAAM,GAAQ,EAAE,CAAC;QACvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnB,MAAM,CAAC,IAAI,CAAC,KAAU,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,MAAM,GAAgC,EAAE,CAAC;QAC/C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,CAAC,IAAI,CAAC,KAAkC,CAAC,CAAC;YACpD,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,gEAAgE;IACzD,KAAK,CAAC,IAAI,CAAC,MAAsC;QACpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACxG,IAAI,OAAO,IAAI,CAAC,wBAAwB,IAAI,WAAW,EAAE,CAAC;gBACtD,MAAM,SAAS,GAAG,MAAM,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC;gBAE5F,oCAAoC;gBACpC,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,GAAG,EAAE;oBACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBACxG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;oBAC5D,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,CAAC;gBACJ,+BAA+B;gBAC/B,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;gBAC5D,OAAO,EAAE,CAAC;YACd,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,gBAAsB;QAC5C,MAAM,gBAAgB,GAAQ;YAC1B,eAAe,EAAE,IAAI;YACrB,uBAAuB,EAAE,eAAe,CAAC,uBAAuB;YAChE,GAAG,gBAAgB;SACtB,CAAC;QACF,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,mBAAmB,GAAG,KAAK;QACpC,KAAK,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAC5D,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,EAAE,gBAAgB,GAAG,IAAI,EAAE,oBAAoB,GAAG,IAAI;QACrG,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,MAAM,IAAI,KAAK,CAAC,gFAAgF,CAAC,CAAC;QACtG,CAAC;QAED,IAAI,oBAAoB,EAAE,CAAC;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAEzB,MAAM,KAAK,GAAG,IAAI,yBAAyB,EAAE,CAAC;QAE9C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAQ,CAAC;QAEvC,IAAI,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;YACvC,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE/D,mFAAmF;QACnF,MAAM,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAyC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,YAAY,sCAAsC,CAAC,CAAC;QACnK,IAAI,oBAAoB,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,oBAAoB,CAAC,EAAE,CAAC;YACvG,oBAAoB,CAAC,CAAC,CAAC,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACxD,CAAC;QAED,IAAI,CAAC;YACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE9B,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACvB,MAAM,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;gBAAS,CAAC;YACP,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC,iBAAiB,EAAE,CAAC;YAEpD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAClD,CAAC;IACL,CAAC;IAEO,uBAAuB;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAExC,MAAM,YAAY,GAAmB,EAAE,CAAC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACrC,IAAK,KAAsB,CAAC,yBAAyB,KAAK,SAAS,EAAE,CAAC;gBAClE,YAAY,CAAC,IAAI,CAAC,KAAqB,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,MAAM,KAAK,IAAI,SAAS,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;gBACpB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,4BAA4B,CAAC,EAAE,CAAC;gBAC1D,SAAS;YACb,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,wCAAwC,CAAC,uBAAuB,CAAC,KAAK,CAAC,EAAE,CAAC;gBACxF,gBAAgB;YACpB,CAAC;iBAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,EAAE,CAAC;gBAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC5E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;oBACtC,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,MAAM,CAAC;gBAChD,CAAC;gBAED,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;YACzB,CAAC;iBAAM,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC9B,KAAK,CAAC,KAAK,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;YAC/F,CAAC;iBAAM,IAAI,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC;gBAC/B,IAAI,UAAU,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC;oBACnC,KAAK,CAAC,KAAK,GAAG,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;oBACzC,UAAU,GAAG,UAAU,GAAG,YAAY,CAAC,MAAM,CAAC;gBAClD,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,2FAA2F;IACpF,KAAK,CAAC,cAAc,CAAC,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,KAAK;QACzD,IAAI,CAAC,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACxC,MAAM,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;QAC5D,IAAI,CAAC,WAAW,CAAC,eAAe,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,IAA0B;QAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YAC9B,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC3C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,CAAC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE,CAAC;gBACjB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;oBACjB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACjC,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAA2B;QAC1C,MAAM,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAAW,EAAE,KAAK,GAAG,KAAK;QACnD,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,EAAE,CAAC;QACjB,CAAC;QAED,MAAM,GAAG,GAA4C,EAAE,CAAC;QAExD,gBAAgB;QAChB,KAAK,MAAM,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,MAAM,SAAS,GAAgC,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;YAChF,IAAI,SAAS,EAAE,CAAC;gBACZ,MAAM,gCAAgC,GAAG,WAAW,CAAC,gCAAgC,CAAC;gBACtF,MAAM,KAAK,GAAyB,gCAAgC;oBAChE,CAAC,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,gCAAgC,CAAC;oBACvF,CAAC,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAChC,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBAE5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpC,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBACtB,MAAM,WAAW,GAAG,KAAwC,CAAC;gBAC7D,MAAM,EAAE,GAAG,WAAW,CAAC,uBAAuB,CAAC;gBAC/C,IAAI,EAAE,EAAE,CAAC;oBACL,MAAM,MAAM,GAAG,GAAG,CAAC,EAAE,CAAmC,CAAC;oBACzD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;oBACzC,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,mGAAmG;QACnG,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC;YACvE,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;YAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAElC,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,SAAS;YACb,CAAC;YAED,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC/F,SAAS;YACb,CAAC;YACD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QACjD,CAAC;QAED,UAAU;QACV,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC,YAAY,CAA+B,CAAC;QAC9E,CAAC;QAED,kBAAkB;QAClB,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC;YACzE,MAAM,SAAS,GAKT,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC;YAEtD,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;gBAC/B,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC;oBACxB,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC;gBACtD,CAAC;YACL,CAAC;YAED,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;gBACxD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;YAChD,CAAC;YAED,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACnB,IAAI,CAAC,UAAU,GAAG;oBACd,SAAS,EAAE,SAAS;iBACvB,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;gBACpC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;YAC1C,CAAC;YAED,MAAM,QAAQ,GAA8B,EAAE,CAAC;YAE/C,KAAK,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;gBACpB,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;YACtC,CAAC;YAED,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;IAClC,CAAC;IAEO,mBAAmB,CAAC,KAA2B,EAAE,MAAW,EAAE,GAA4C;QAC9G,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YACtC,KAAK,MAAM,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;gBAEjC,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,SAAS;gBACb,CAAC;gBAED,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;oBACnC,IAAI,GAAG,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,oBAAoB,KAAK,WAAW,CAAC,IAAI,EAAE,CAAC;wBACxF,MAAM,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;wBAC1D,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE,CAAC;4BACxC,SAAS;wBACb,CAAC;wBAED,WAAW,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;wBACxC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;wBAC9C,SAAS;oBACb,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,aAAa,GAA2B,EAAE,CAAC;QAC/C,MAAM,MAAM,GAA2B,EAAE,CAAC;QAC1C,MAAM,WAAW,GAAa,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,qBAAqB;QACrB,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QACjD,CAAC;QAED,WAAW;QACX,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,UAAU,GAAG,sDAAsD,IAAI,CAAC,IAAI,IAAI,cAAc,aAAa,OAAO,MAAM,CAAC;QAC7H,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;YACxB,IAAI,IAAI,CAAC,OAAO,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACrD,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,GAAG,IAAI,CAAC;YACpE,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,cAAc;YACd,aAAa,GAAG,EAAE,CAAC;YACnB,UAAU,IAAI,kBAAkB,CAAC;YACjC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAE5E,eAAe;YACf,UAAU,IAAI,mBAAmB,CAAC;YAClC,UAAU,IAAI,iCAAiC,IAAI,CAAC,WAAW,CAAC,iBAAiB,KAAK,CAAC;YACvF,UAAU,IAAI,4BAA4B,CAAC;QAC/C,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,QAA8B,EAAE,IAA4B;QAC9E,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpB,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;YAClC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE,CAAC;gBACjB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,QAAQ,EAAE,CAAC;oBACrB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACpC,CAAC;YACL,CAAC;QACL,CAAC;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,aAAa,EAAE,CAAC;YACzB,MAAM,KAAK,GAAG,QAA2C,CAAC;YAC1D,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;gBACnB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAC/C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,kBAAkB;QAClB,MAAM,YAAY,GAAG,IAAI,yBAAyB,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QACrJ,YAAY,CAAC,eAAe,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,MAAM,YAAY,GAAG,IAAI,yBAAyB,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,6BAA6B,CAAC,CAAC;QAC3K,YAAY,CAAC,eAAe,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,gBAAgB;QAChB,MAAM,KAAK,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpF,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QACxB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;QAE1B,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5C,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAE3C,0BAA0B;QAC1B,MAAM,MAAM,GAAG,IAAI,yBAAyB,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;QACvI,MAAM,UAAU,GAAG,IAAI,yBAAyB,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACpJ,MAAM,IAAI,GAAG,IAAI,+BAA+B,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAExF,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,iBAAiB;QACjB,MAAM,aAAa,GAAG,IAAI,kCAAkC,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE9G,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC7C,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAC7C,KAAK,CAAC,WAAW,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAEjD,eAAe;QACf,MAAM,MAAM,GAAG,IAAI,0BAA0B,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACvF,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAE/C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,IAAY;QACrB,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;QAC5F,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,KAAK,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAuC;QACpD,MAAM,mBAAmB,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO;QAErF,IAAI,MAAM,GAA2B,EAAE,CAAC;QAExC,IAAI,cAAc,EAAE,CAAC;YACjB,MAAM,GAAG,cAAc,CAAC;QAC5B,CAAC;aAAM,CAAC;YACJ,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;YAC3D,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;YACjE,CAAC;QACL,CAAC;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;YACzB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACvD,CAAC;QAED,IAAI,CAAC,cAAc,EAAE,CAAC;YAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC/B,SAAS;gBACb,CAAC;gBACD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,KAAK,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,WAA0C,GAAG,SAAgB,CAAC;QAEpE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,IAAI,CAAC,eAAsE,GAAG,IAAI,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;IACxC,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAY,EAAE,KAAY,EAAE,sBAAsD;QACrH,MAAM,WAAW,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,CAAC;QAE7E,WAAW,CAAC,YAAY,EAAE,CAAC;QAC3B,MAAM,WAAW,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAEjD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,sBAAsD,EAAE,YAAqB,IAAI;QAC5H,MAAM,WAAW,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEnI,WAAW,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,KAAK,WAAW,CAAC,UAAU,EAAE,CAAC;QAClC,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;OAQG;IACH,2FAA2F;IACpF,MAAM,CAAC,qBAAqB,CAC/B,SAAiB,EACjB,KAAY,EACZ,sBAAsD,EACtD,eAAiC,EACjC,YAAqB,IAAI;QAEzB,IAAI,SAAS,KAAK,QAAQ,EAAE,CAAC;YACzB,OAAO,eAAe,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,sBAAsB,CAAC,CAAC;QACtF,CAAC;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAK,IAAI,EAAE;gBACpD,IAAI,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC;oBAC1B,IAAI,OAAO,CAAC,MAAM,IAAI,GAAG,EAAE,CAAC;wBACxB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,WAAW,CAAC,CAAC;wBACzE,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;wBAEhE,IAAI,CAAC,eAAe,EAAE,CAAC;4BACnB,eAAe,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,SAAS,EAAE,KAAK,EAAE,sBAAsB,CAAC,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;wBAChJ,CAAC;wBAED,eAAe,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;wBAC3D,eAAe,CAAC,SAAS,GAAG,SAAS,CAAC;wBAEtC,IAAI,CAAC;4BACD,IAAI,CAAC,SAAS,EAAE,CAAC;gCACb,MAAM,eAAe,CAAC,UAAU,EAAE,CAAC;4BACvC,CAAC;4BACD,OAAO,CAAC,eAAe,CAAC,CAAC;wBAC7B,CAAC;wBAAC,OAAO,GAAG,EAAE,CAAC;4BACX,2EAA2E;4BAC3E,MAAM,CAAC,GAAG,CAAC,CAAC;wBAChB,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,2EAA2E;wBAC3E,MAAM,CAAC,6BAA6B,GAAG,SAAS,CAAC,CAAC;oBACtD,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;YAC1E,OAAO,CAAC,IAAI,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;;AA/yBc,iCAAiB,GAAW,CAAC,AAAZ,CAAa;AAI7C,gDAAgD;AAClC,yBAAS,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,MAAM,CAAC,OAAO,6CAA6C,AAA1F,CAA2F;AAElH,sCAAsC;AACxB,0BAAU,GAAG,SAAS,CAAC,UAAU,AAAvB,CAAwB;AAEhD,0EAA0E;AAC5D,uCAAuB,GAA6C,EAAE,AAA/C,CAAgD;AA6D9E;IADN,SAAS,EAAE;6CACQ;AAMb;IADN,SAAS,CAAC,SAAS,CAAC;gDACE","sourcesContent":["import type {\r\n Observer,\r\n Nullable,\r\n NodeRenderGraphBlock,\r\n NodeRenderGraphTeleportOutBlock,\r\n NodeRenderGraphTeleportInBlock,\r\n AbstractEngine,\r\n INodeRenderGraphCreateOptions,\r\n INodeRenderGraphEditorOptions,\r\n Scene,\r\n WritableObject,\r\n IShadowLight,\r\n INodeRenderGraphCustomBlockDescription,\r\n Immutable,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { NodeRenderGraphOutputBlock } from \"./Blocks/outputBlock\";\r\nimport { FrameGraph } from \"../frameGraph\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../Misc/decorators.serialization\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { WebRequest } from \"../../Misc/webRequest\";\r\nimport { NodeRenderGraphInputBlock } from \"./Blocks/inputBlock\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"./Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphClearBlock } from \"./Blocks/Textures/clearBlock\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./Blocks/Rendering/baseObjectRendererBlock\";\r\nimport { NodeRenderGraphObjectRendererBlock } from \"./Blocks/Rendering/objectRendererBlock\";\r\nimport { NodeRenderGraphBuildState } from \"./nodeRenderGraphBuildState\";\r\nimport { NodeRenderGraphCullObjectsBlock } from \"./Blocks/cullObjectsBlock\";\r\n\r\n// declare NODERENDERGRAPHEDITOR namespace for compilation issue\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let NODERENDERGRAPHEDITOR: any;\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let BABYLON: any;\r\n\r\n/**\r\n * Defines a node render graph\r\n */\r\nexport class NodeRenderGraph {\r\n private static _BuildIdGenerator: number = 0;\r\n\r\n private _buildId: number = NodeRenderGraph._BuildIdGenerator++;\r\n\r\n /** Define the Url to load node editor script */\r\n public static EditorURL = `${Tools._DefaultCdnUrl}/v${Engine.Version}/NodeRenderGraph/babylon.nodeRenderGraph.js`;\r\n\r\n /** Define the Url to load snippets */\r\n public static SnippetUrl = Constants.SnippetUrl;\r\n\r\n /** Description of custom blocks to use in the node render graph editor */\r\n public static CustomBlockDescriptions: INodeRenderGraphCustomBlockDescription[] = [];\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSNODERENDERGRAPHEDITOR = this._getGlobalNodeRenderGraphEditor();\r\n\r\n /** @returns the inspector from bundle or global */\r\n private _getGlobalNodeRenderGraphEditor(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof NODERENDERGRAPHEDITOR !== \"undefined\") {\r\n return NODERENDERGRAPHEDITOR;\r\n }\r\n\r\n // In case of module let's check the global emitted from the editor entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.NodeRenderGraphEditor !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Gets or sets data used by visual editor\r\n * @see https://nrge.babylonjs.com\r\n */\r\n public editorData: any = null;\r\n\r\n /**\r\n * Gets an array of blocks that needs to be serialized even if they are not yet connected\r\n */\r\n public attachedBlocks: NodeRenderGraphBlock[] = [];\r\n\r\n /**\r\n * Observable raised before the node render graph is built\r\n */\r\n public onBeforeBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Observable raised after the node render graph is built\r\n * Note that this is the same observable as the one in the underlying FrameGraph!\r\n */\r\n public get onBuildObservable() {\r\n return this._frameGraph.onBuildObservable;\r\n }\r\n\r\n /**\r\n * Observable raised when an error is detected\r\n */\r\n public onBuildErrorObservable = new Observable<string>();\r\n\r\n /** Gets or sets the RenderGraphOutputBlock used to gather the final node render graph data */\r\n public outputBlock: Nullable<NodeRenderGraphOutputBlock> = null;\r\n\r\n /**\r\n * Snippet ID if the graph was created from the snippet server\r\n */\r\n public snippetId: string;\r\n\r\n /**\r\n * The name of the node render graph\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * A free comment about the graph\r\n */\r\n @serialize(\"comment\")\r\n public comment: string;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _resizeObserver: Nullable<Observer<AbstractEngine>> = null;\r\n private readonly _frameGraph: FrameGraph;\r\n private readonly _options: INodeRenderGraphCreateOptions;\r\n\r\n /**\r\n * Gets the frame graph used by this node render graph\r\n */\r\n public get frameGraph() {\r\n return this._frameGraph;\r\n }\r\n\r\n /**\r\n * Gets the scene used by this node render graph\r\n * @returns the scene used by this node render graph\r\n */\r\n public getScene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the options used to create this node render graph\r\n */\r\n public get options(): Immutable<INodeRenderGraphCreateOptions> {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Creates a new node render graph\r\n * @param name defines the name of the node render graph\r\n * @param scene defines the scene to use to execute the graph\r\n * @param options defines the options to use when creating the graph\r\n */\r\n public constructor(name: string, scene: Scene, options?: INodeRenderGraphCreateOptions) {\r\n this.name = name;\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n options = {\r\n debugTextures: false,\r\n autoConfigure: false,\r\n verbose: false,\r\n rebuildGraphOnEngineResize: true,\r\n autoFillExternalInputs: true,\r\n ...options,\r\n };\r\n\r\n this._options = options;\r\n\r\n this._frameGraph = new FrameGraph(this._scene, options.debugTextures, this);\r\n this._frameGraph.name = name;\r\n\r\n if (options.rebuildGraphOnEngineResize) {\r\n this._resizeObserver = this._engine.onResizeObservable.add(async () => {\r\n await this.buildAsync(false, true, false);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the current class name (\"NodeRenderGraph\")\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeRenderGraph\";\r\n }\r\n\r\n /**\r\n * Gets a block by its name\r\n * @param name defines the name of the block to retrieve\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByName<T extends NodeRenderGraphBlock>(name: string): Nullable<T> {\r\n let result: Nullable<T> = null;\r\n for (const block of this.attachedBlocks) {\r\n if (block.name === name) {\r\n if (!result) {\r\n result = block as T;\r\n } else {\r\n Tools.Warn(\"More than one block was found with the name `\" + name + \"`\");\r\n return result;\r\n }\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Get a block using a predicate\r\n * @param predicate defines the predicate used to find the good candidate\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByPredicate<T extends NodeRenderGraphBlock>(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<T> {\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n return block as T;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Get all blocks that match a predicate\r\n * @param predicate defines the predicate used to find the good candidate(s)\r\n * @returns the list of blocks found\r\n */\r\n public getBlocksByPredicate<T extends NodeRenderGraphBlock>(predicate: (block: NodeRenderGraphBlock) => boolean): T[] {\r\n const blocks: T[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n blocks.push(block as T);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Gets the list of input blocks attached to this material\r\n * @returns an array of InputBlocks\r\n */\r\n public getInputBlocks() {\r\n const blocks: NodeRenderGraphInputBlock[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (block.isInput) {\r\n blocks.push(block as NodeRenderGraphInputBlock);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Launch the node render graph editor\r\n * @param config Define the configuration of the editor\r\n * @returns a promise fulfilled when the node editor is visible\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public async edit(config?: INodeRenderGraphEditorOptions): Promise<void> {\r\n return await new Promise((resolve) => {\r\n this.BJSNODERENDERGRAPHEDITOR = this.BJSNODERENDERGRAPHEDITOR || this._getGlobalNodeRenderGraphEditor();\r\n if (typeof this.BJSNODERENDERGRAPHEDITOR == \"undefined\") {\r\n const editorUrl = config && config.editorURL ? config.editorURL : NodeRenderGraph.EditorURL;\r\n\r\n // Load editor and add it to the DOM\r\n Tools.LoadBabylonScript(editorUrl, () => {\r\n this.BJSNODERENDERGRAPHEDITOR = this.BJSNODERENDERGRAPHEDITOR || this._getGlobalNodeRenderGraphEditor();\r\n this._createNodeEditor(config?.nodeRenderGraphEditorConfig);\r\n resolve();\r\n });\r\n } else {\r\n // Otherwise creates the editor\r\n this._createNodeEditor(config?.nodeRenderGraphEditorConfig);\r\n resolve();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the node editor window.\r\n * @param additionalConfig Additional configuration for the FGE\r\n */\r\n private _createNodeEditor(additionalConfig?: any) {\r\n const nodeEditorConfig: any = {\r\n nodeRenderGraph: this,\r\n customBlockDescriptions: NodeRenderGraph.CustomBlockDescriptions,\r\n ...additionalConfig,\r\n };\r\n this.BJSNODERENDERGRAPHEDITOR.NodeRenderGraphEditor.Show(nodeEditorConfig);\r\n }\r\n\r\n /**\r\n * @deprecated Use buildAsync instead\r\n * @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)\r\n */\r\n public build(dontBuildFrameGraph = false): void {\r\n void this.buildAsync(dontBuildFrameGraph, false, false);\r\n }\r\n\r\n /**\r\n * Build the final list of blocks that will be executed by the \"execute\" method.\r\n * It also builds the underlying frame graph unless specified otherwise.\r\n * @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)\r\n * @param waitForReadiness If the method should wait for the frame graph to be ready before resolving (default: true). Note that this parameter has no effect if \"dontBuildFrameGraph\" is true.\r\n * @param setAsSceneFrameGraph If the built frame graph must be set as the scene's frame graph (default: true)\r\n */\r\n public async buildAsync(dontBuildFrameGraph = false, waitForReadiness = true, setAsSceneFrameGraph = true): Promise<void> {\r\n if (!this.outputBlock) {\r\n throw new Error(\"You must define the outputBlock property before building the node render graph\");\r\n }\r\n\r\n if (setAsSceneFrameGraph) {\r\n this._scene.frameGraph = this._frameGraph;\r\n }\r\n\r\n this._initializeBlock(this.outputBlock);\r\n\r\n this._frameGraph.clear();\r\n\r\n const state = new NodeRenderGraphBuildState();\r\n\r\n state.buildId = this._buildId;\r\n state.verbose = this._options.verbose!;\r\n\r\n if (this._options.autoFillExternalInputs) {\r\n this._autoFillExternalInputs();\r\n }\r\n\r\n this.onBeforeBuildObservable.notifyObservers(this._frameGraph);\r\n\r\n // Make sure that one of the object renderer is flagged as the main object renderer\r\n const objectRendererBlocks = this.getBlocksByPredicate<NodeRenderGraphBaseObjectRendererBlock>((block) => block instanceof NodeRenderGraphBaseObjectRendererBlock);\r\n if (objectRendererBlocks.length > 0 && !objectRendererBlocks.find((block) => block.isMainObjectRenderer)) {\r\n objectRendererBlocks[0].isMainObjectRenderer = true;\r\n }\r\n\r\n try {\r\n this.outputBlock.build(state);\r\n\r\n if (!dontBuildFrameGraph) {\r\n await this._frameGraph.buildAsync(waitForReadiness);\r\n }\r\n } finally {\r\n this._buildId = NodeRenderGraph._BuildIdGenerator++;\r\n\r\n state.emitErrors(this.onBuildErrorObservable);\r\n }\r\n }\r\n\r\n private _autoFillExternalInputs() {\r\n const allInputs = this.getInputBlocks();\r\n\r\n const shadowLights: IShadowLight[] = [];\r\n for (const light of this._scene.lights) {\r\n if ((light as IShadowLight).setShadowProjectionMatrix !== undefined) {\r\n shadowLights.push(light as IShadowLight);\r\n }\r\n }\r\n\r\n let cameraIndex = 0;\r\n let lightIndex = 0;\r\n for (const input of allInputs) {\r\n if (!input.isExternal) {\r\n continue;\r\n }\r\n if (!input.isAnAncestorOfType(\"NodeRenderGraphOutputBlock\")) {\r\n continue;\r\n }\r\n if ((input.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n // nothing to do\r\n } else if (input.isCamera()) {\r\n const camera = this._scene.cameras[cameraIndex++] || this._scene.cameras[0];\r\n if (!this._scene.cameraToUseForPointers) {\r\n this._scene.cameraToUseForPointers = camera;\r\n }\r\n\r\n input.value = camera;\r\n } else if (input.isObjectList()) {\r\n input.value = { meshes: this._scene.meshes, particleSystems: this._scene.particleSystems };\r\n } else if (input.isShadowLight()) {\r\n if (lightIndex < shadowLights.length) {\r\n input.value = shadowLights[lightIndex++];\r\n lightIndex = lightIndex % shadowLights.length;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the node render graph is ready to be executed\r\n * This method must be called after the graph has been built (NodeRenderGraph.build called)!\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 10000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public async whenReadyAsync(timeStep = 16, maxTimeout = 10000): Promise<void> {\r\n this._frameGraph.pausedExecution = true;\r\n await this._frameGraph.whenReadyAsync(timeStep, maxTimeout);\r\n this._frameGraph.pausedExecution = false;\r\n }\r\n\r\n /**\r\n * Execute the graph (the graph must have been built before!)\r\n */\r\n public execute() {\r\n this._frameGraph.execute();\r\n }\r\n\r\n private _initializeBlock(node: NodeRenderGraphBlock) {\r\n node.initialize();\r\n if (this._options.autoConfigure) {\r\n node.autoConfigure();\r\n }\r\n\r\n if (this.attachedBlocks.indexOf(node) === -1) {\r\n this.attachedBlocks.push(node);\r\n }\r\n\r\n for (const input of node.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== node) {\r\n this._initializeBlock(block);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph\r\n */\r\n public clear() {\r\n this.outputBlock = null;\r\n this.attachedBlocks.length = 0;\r\n }\r\n\r\n /**\r\n * Remove a block from the current graph\r\n * @param block defines the block to remove\r\n */\r\n public removeBlock(block: NodeRenderGraphBlock) {\r\n const attachedBlockIndex = this.attachedBlocks.indexOf(block);\r\n if (attachedBlockIndex > -1) {\r\n this.attachedBlocks.splice(attachedBlockIndex, 1);\r\n }\r\n\r\n if (block === this.outputBlock) {\r\n this.outputBlock = null;\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and load a new one from a serialization object\r\n * @param source defines the JSON representation of the graph\r\n * @param merge defines whether or not the source must be merged or replace the current content\r\n */\r\n public parseSerializedObject(source: any, merge = false) {\r\n if (!merge) {\r\n this.clear();\r\n }\r\n\r\n const map: { [key: number]: NodeRenderGraphBlock } = {};\r\n\r\n // Create blocks\r\n for (const parsedBlock of source.blocks) {\r\n const blockType: typeof NodeRenderGraphBlock = GetClass(parsedBlock.customType);\r\n if (blockType) {\r\n const additionalConstructionParameters = parsedBlock.additionalConstructionParameters;\r\n const block: NodeRenderGraphBlock = additionalConstructionParameters\r\n ? new blockType(\"\", this._frameGraph, this._scene, ...additionalConstructionParameters)\r\n : new blockType(\"\", this._frameGraph, this._scene);\r\n block._deserialize(parsedBlock);\r\n map[parsedBlock.id] = block;\r\n\r\n this.attachedBlocks.push(block);\r\n }\r\n }\r\n\r\n // Reconnect teleportation\r\n for (const block of this.attachedBlocks) {\r\n if (block.isTeleportOut) {\r\n const teleportOut = block as NodeRenderGraphTeleportOutBlock;\r\n const id = teleportOut._tempEntryPointUniqueId;\r\n if (id) {\r\n const source = map[id] as NodeRenderGraphTeleportInBlock;\r\n if (source) {\r\n source.attachToEndpoint(teleportOut);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Connections - Starts with input blocks only (except if in \"merge\" mode where we scan all blocks)\r\n for (let blockIndex = 0; blockIndex < source.blocks.length; blockIndex++) {\r\n const parsedBlock = source.blocks[blockIndex];\r\n const block = map[parsedBlock.id];\r\n\r\n if (!block) {\r\n continue;\r\n }\r\n\r\n if (block.inputs.length && parsedBlock.inputs.some((i: any) => i.targetConnectionName) && !merge) {\r\n continue;\r\n }\r\n this._restoreConnections(block, source, map);\r\n }\r\n\r\n // Outputs\r\n if (source.outputNodeId) {\r\n this.outputBlock = map[source.outputNodeId] as NodeRenderGraphOutputBlock;\r\n }\r\n\r\n // UI related info\r\n if (source.locations || (source.editorData && source.editorData.locations)) {\r\n const locations: {\r\n blockId: number;\r\n x: number;\r\n y: number;\r\n isCollapsed: boolean;\r\n }[] = source.locations || source.editorData.locations;\r\n\r\n for (const location of locations) {\r\n if (map[location.blockId]) {\r\n location.blockId = map[location.blockId].uniqueId;\r\n }\r\n }\r\n\r\n if (merge && this.editorData && this.editorData.locations) {\r\n locations.concat(this.editorData.locations);\r\n }\r\n\r\n if (source.locations) {\r\n this.editorData = {\r\n locations: locations,\r\n };\r\n } else {\r\n this.editorData = source.editorData;\r\n this.editorData.locations = locations;\r\n }\r\n\r\n const blockMap: { [key: number]: number } = {};\r\n\r\n for (const key in map) {\r\n blockMap[key] = map[key].uniqueId;\r\n }\r\n\r\n this.editorData.map = blockMap;\r\n }\r\n\r\n this.comment = source.comment;\r\n }\r\n\r\n private _restoreConnections(block: NodeRenderGraphBlock, source: any, map: { [key: number]: NodeRenderGraphBlock }) {\r\n for (const outputPoint of block.outputs) {\r\n for (const candidate of source.blocks) {\r\n const target = map[candidate.id];\r\n\r\n if (!target) {\r\n continue;\r\n }\r\n\r\n for (const input of candidate.inputs) {\r\n if (map[input.targetBlockId] === block && input.targetConnectionName === outputPoint.name) {\r\n const inputPoint = target.getInputByName(input.inputName);\r\n if (!inputPoint || inputPoint.isConnected) {\r\n continue;\r\n }\r\n\r\n outputPoint.connectTo(inputPoint, true);\r\n this._restoreConnections(target, source, map);\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Generate a string containing the code declaration required to create an equivalent of this node render graph\r\n * @returns a string\r\n */\r\n public generateCode() {\r\n let alreadyDumped: NodeRenderGraphBlock[] = [];\r\n const blocks: NodeRenderGraphBlock[] = [];\r\n const uniqueNames: string[] = [\"const\", \"var\", \"let\"];\r\n // Gets active blocks\r\n if (this.outputBlock) {\r\n this._gatherBlocks(this.outputBlock, blocks);\r\n }\r\n\r\n // Generate\r\n const options = JSON.stringify(this._options);\r\n let codeString = `let nodeRenderGraph = new BABYLON.NodeRenderGraph(\"${this.name || \"render graph\"}\", scene, ${options});\\n`;\r\n for (const node of blocks) {\r\n if (node.isInput && alreadyDumped.indexOf(node) === -1) {\r\n codeString += node._dumpCode(uniqueNames, alreadyDumped) + \"\\n\";\r\n }\r\n }\r\n\r\n if (this.outputBlock) {\r\n // Connections\r\n alreadyDumped = [];\r\n codeString += \"// Connections\\n\";\r\n codeString += this.outputBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n // Output nodes\r\n codeString += \"// Output nodes\\n\";\r\n codeString += `nodeRenderGraph.outputBlock = ${this.outputBlock._codeVariableName};\\n`;\r\n codeString += `nodeRenderGraph.build();\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n private _gatherBlocks(rootNode: NodeRenderGraphBlock, list: NodeRenderGraphBlock[]) {\r\n if (list.indexOf(rootNode) !== -1) {\r\n return;\r\n }\r\n list.push(rootNode);\r\n\r\n for (const input of rootNode.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== rootNode) {\r\n this._gatherBlocks(block, list);\r\n }\r\n }\r\n }\r\n\r\n // Teleportation\r\n if (rootNode.isTeleportOut) {\r\n const block = rootNode as NodeRenderGraphTeleportOutBlock;\r\n if (block.entryPoint) {\r\n this._gatherBlocks(block.entryPoint, list);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and set it to a default state\r\n */\r\n public setToDefault() {\r\n this.clear();\r\n\r\n this.editorData = null;\r\n\r\n // Source textures\r\n const colorTexture = new NodeRenderGraphInputBlock(\"Color Texture\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n colorTexture.creationOptions.options.samples = 4;\r\n\r\n const depthTexture = new NodeRenderGraphInputBlock(\"Depth Texture\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n depthTexture.creationOptions.options.samples = 4;\r\n\r\n // Clear texture\r\n const clear = new NodeRenderGraphClearBlock(\"Clear\", this._frameGraph, this._scene);\r\n clear.clearDepth = true;\r\n clear.clearStencil = true;\r\n\r\n colorTexture.output.connectTo(clear.target);\r\n depthTexture.output.connectTo(clear.depth);\r\n\r\n // Object list and culling\r\n const camera = new NodeRenderGraphInputBlock(\"Camera\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n const objectList = new NodeRenderGraphInputBlock(\"Object List\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n const cull = new NodeRenderGraphCullObjectsBlock(\"Cull\", this._frameGraph, this._scene);\r\n\r\n camera.output.connectTo(cull.camera);\r\n objectList.output.connectTo(cull.objects);\r\n\r\n // Render objects\r\n const mainRendering = new NodeRenderGraphObjectRendererBlock(\"Main Rendering\", this._frameGraph, this._scene);\r\n\r\n camera.output.connectTo(mainRendering.camera);\r\n cull.output.connectTo(mainRendering.objects);\r\n clear.output.connectTo(mainRendering.target);\r\n clear.outputDepth.connectTo(mainRendering.depth);\r\n\r\n // Final output\r\n const output = new NodeRenderGraphOutputBlock(\"Output\", this._frameGraph, this._scene);\r\n mainRendering.output.connectTo(output.texture);\r\n\r\n this.outputBlock = output;\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current node render graph.\r\n * Note that you should call buildAsync() on the returned graph to make it usable.\r\n * @param name defines the name to use for the new node render graph\r\n * @returns the new node render graph\r\n */\r\n public clone(name: string): NodeRenderGraph {\r\n const serializationObject = this.serialize();\r\n\r\n const clone = SerializationHelper.Clone(() => new NodeRenderGraph(name, this._scene), this);\r\n clone.name = name;\r\n\r\n clone.parseSerializedObject(serializationObject);\r\n clone._buildId = this._buildId;\r\n\r\n return clone;\r\n }\r\n\r\n /**\r\n * Serializes this node render graph in a JSON representation\r\n * @param selectedBlocks defines the list of blocks to save (if null the whole node render graph will be saved)\r\n * @returns the serialized node render graph object\r\n */\r\n public serialize(selectedBlocks?: NodeRenderGraphBlock[]): any {\r\n const serializationObject = selectedBlocks ? {} : SerializationHelper.Serialize(this);\r\n serializationObject.editorData = JSON.parse(JSON.stringify(this.editorData)); // Copy\r\n\r\n let blocks: NodeRenderGraphBlock[] = [];\r\n\r\n if (selectedBlocks) {\r\n blocks = selectedBlocks;\r\n } else {\r\n serializationObject.customType = \"BABYLON.NodeRenderGraph\";\r\n if (this.outputBlock) {\r\n serializationObject.outputNodeId = this.outputBlock.uniqueId;\r\n }\r\n }\r\n\r\n // Blocks\r\n serializationObject.blocks = [];\r\n\r\n for (const block of blocks) {\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n\r\n if (!selectedBlocks) {\r\n for (const block of this.attachedBlocks) {\r\n if (blocks.indexOf(block) !== -1) {\r\n continue;\r\n }\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Disposes the resources\r\n */\r\n public dispose(): void {\r\n for (const block of this.attachedBlocks) {\r\n block.dispose();\r\n }\r\n\r\n this._frameGraph.dispose();\r\n (this._frameGraph as WritableObject<FrameGraph>) = undefined as any;\r\n\r\n this._engine.onResizeObservable.remove(this._resizeObserver);\r\n (this._resizeObserver as WritableObject<Nullable<Observer<AbstractEngine>>>) = null;\r\n\r\n this.attachedBlocks.length = 0;\r\n this.onBuildErrorObservable.clear();\r\n }\r\n\r\n /**\r\n * Creates a new node render graph set to default basic configuration\r\n * @param name defines the name of the node render graph\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render graph\r\n * @returns a new NodeRenderGraph\r\n */\r\n public static async CreateDefaultAsync(name: string, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions): Promise<NodeRenderGraph> {\r\n const renderGraph = new NodeRenderGraph(name, scene, nodeRenderGraphOptions);\r\n\r\n renderGraph.setToDefault();\r\n await renderGraph.buildAsync(false, true, false);\r\n\r\n return renderGraph;\r\n }\r\n\r\n /**\r\n * Creates a node render graph from parsed graph data\r\n * @param source defines the JSON representation of the node render graph\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render\r\n * @param skipBuild defines whether to skip building the node render graph (default is true)\r\n * @returns a new node render graph\r\n */\r\n public static Parse(source: any, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions, skipBuild: boolean = true): NodeRenderGraph {\r\n const renderGraph = SerializationHelper.Parse(() => new NodeRenderGraph(source.name, scene, nodeRenderGraphOptions), source, null);\r\n\r\n renderGraph.parseSerializedObject(source);\r\n if (!skipBuild) {\r\n void renderGraph.buildAsync();\r\n }\r\n\r\n return renderGraph;\r\n }\r\n\r\n /**\r\n * Creates a node render graph from a snippet saved by the node render graph editor\r\n * @param snippetId defines the snippet to load\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render graph\r\n * @param nodeRenderGraph defines a node render graph to update (instead of creating a new one)\r\n * @param skipBuild defines whether to skip building the node render graph (default is true)\r\n * @returns a promise that will resolve to the new node render graph\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public static ParseFromSnippetAsync(\r\n snippetId: string,\r\n scene: Scene,\r\n nodeRenderGraphOptions?: INodeRenderGraphCreateOptions,\r\n nodeRenderGraph?: NodeRenderGraph,\r\n skipBuild: boolean = true\r\n ): Promise<NodeRenderGraph> {\r\n if (snippetId === \"_BLANK\") {\r\n return NodeRenderGraph.CreateDefaultAsync(\"blank\", scene, nodeRenderGraphOptions);\r\n }\r\n\r\n return new Promise((resolve, reject) => {\r\n const request = new WebRequest();\r\n request.addEventListener(\"readystatechange\", async () => {\r\n if (request.readyState == 4) {\r\n if (request.status == 200) {\r\n const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);\r\n const serializationObject = JSON.parse(snippet.nodeRenderGraph);\r\n\r\n if (!nodeRenderGraph) {\r\n nodeRenderGraph = SerializationHelper.Parse(() => new NodeRenderGraph(snippetId, scene, nodeRenderGraphOptions), serializationObject, null);\r\n }\r\n\r\n nodeRenderGraph.parseSerializedObject(serializationObject);\r\n nodeRenderGraph.snippetId = snippetId;\r\n\r\n try {\r\n if (!skipBuild) {\r\n await nodeRenderGraph.buildAsync();\r\n }\r\n resolve(nodeRenderGraph);\r\n } catch (err) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(err);\r\n }\r\n } else {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(\"Unable to load the snippet \" + snippetId);\r\n }\r\n }\r\n });\r\n\r\n request.open(\"GET\", this.SnippetUrl + \"/\" + snippetId.replace(/#/g, \"/\"));\r\n request.send();\r\n });\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeRenderGraph.js","sourceRoot":"","sources":["../../../../../dev/core/src/FrameGraph/Node/nodeRenderGraph.ts"],"names":[],"mappings":";AAeA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,0BAA0B,EAAE,MAAM,sBAAsB,CAAC;AAClE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,wCAAwC,EAAE,MAAM,8BAA8B,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,sCAAsC,EAAE,MAAM,4CAA4C,CAAC;AACpG,OAAO,EAAE,kCAAkC,EAAE,MAAM,wCAAwC,CAAC;AAC5F,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,+BAA+B,EAAE,MAAM,2BAA2B,CAAC;AAQ5E;;GAEG;AACH,MAAM,OAAO,eAAe;IAiBxB,mDAAmD;IAC3C,+BAA+B;QACnC,0DAA0D;QAC1D,IAAI,OAAO,qBAAqB,KAAK,WAAW,EAAE,CAAC;YAC/C,OAAO,qBAAqB,CAAC;QACjC,CAAC;QAED,gFAAgF;QAChF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,qBAAqB,KAAK,WAAW,EAAE,CAAC;YACzF,OAAO,OAAO,CAAC;QACnB,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAkBD;;;OAGG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC;IAC9C,CAAC;IAiCD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,KAAY,EAAE,OAAuC;QAhH9E,aAAQ,GAAW,eAAe,CAAC,iBAAiB,EAAE,CAAC;QAW/D,gEAAgE;QACxD,6BAAwB,GAAG,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAiB1E;;;WAGG;QACI,eAAU,GAAQ,IAAI,CAAC;QAE9B;;WAEG;QACI,mBAAc,GAA2B,EAAE,CAAC;QAEnD;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAc,CAAC;QAU9D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAU,CAAC;QAEzD,8FAA8F;QACvF,gBAAW,GAAyC,IAAI,CAAC;QAqB/C,oBAAe,GAAuC,IAAI,CAAC;QAiCxE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,OAAO,GAAG;YACN,aAAa,EAAE,KAAK;YACpB,aAAa,EAAE,KAAK;YACpB,OAAO,EAAE,KAAK;YACd,0BAA0B,EAAE,IAAI;YAChC,sBAAsB,EAAE,IAAI;YAC5B,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAC5E,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,IAAI,CAAC;QAE7B,IAAI,OAAO,CAAC,0BAA0B,EAAE,CAAC;YACrC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBAClE,MAAM,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAiC,IAAY;QAC9D,IAAI,MAAM,GAAgB,IAAI,CAAC;QAC/B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACtB,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,MAAM,GAAG,KAAU,CAAC;gBACxB,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,IAAI,CAAC,+CAA+C,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;oBACzE,OAAO,MAAM,CAAC;gBAClB,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAiC,SAAmD;QAC1G,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnB,OAAO,KAAU,CAAC;YACtB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,oBAAoB,CAAiC,SAAmD;QAC3G,MAAM,MAAM,GAAQ,EAAE,CAAC;QACvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnB,MAAM,CAAC,IAAI,CAAC,KAAU,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,MAAM,GAAgC,EAAE,CAAC;QAC/C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAChB,MAAM,CAAC,IAAI,CAAC,KAAkC,CAAC,CAAC;YACpD,CAAC;QACL,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,gEAAgE;IACzD,KAAK,CAAC,IAAI,CAAC,MAAsC;QACpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACxG,IAAI,OAAO,IAAI,CAAC,wBAAwB,IAAI,WAAW,EAAE,CAAC;gBACtD,MAAM,SAAS,GAAG,MAAM,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC;gBAE5F,oCAAoC;gBACpC,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,GAAG,EAAE;oBACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBACxG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;oBAC5D,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,CAAC;gBACJ,+BAA+B;gBAC/B,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;gBAC5D,OAAO,EAAE,CAAC;YACd,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,gBAAsB;QAC5C,MAAM,gBAAgB,GAAQ;YAC1B,eAAe,EAAE,IAAI;YACrB,uBAAuB,EAAE,eAAe,CAAC,uBAAuB;YAChE,GAAG,gBAAgB;SACtB,CAAC;QACF,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC/E,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,EAAE,gBAAgB,GAAG,IAAI,EAAE,oBAAoB,GAAG,IAAI;QACrG,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,MAAM,IAAI,KAAK,CAAC,gFAAgF,CAAC,CAAC;QACtG,CAAC;QAED,IAAI,oBAAoB,EAAE,CAAC;YACvB,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAEzB,MAAM,KAAK,GAAG,IAAI,yBAAyB,EAAE,CAAC;QAE9C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAQ,CAAC;QAEvC,IAAI,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;YACvC,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE/D,mFAAmF;QACnF,MAAM,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAyC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,YAAY,sCAAsC,CAAC,CAAC;QACnK,IAAI,oBAAoB,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,oBAAoB,CAAC,EAAE,CAAC;YACvG,oBAAoB,CAAC,CAAC,CAAC,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACxD,CAAC;QAED,IAAI,CAAC;YACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE9B,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACvB,MAAM,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;gBAAS,CAAC;YACP,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC,iBAAiB,EAAE,CAAC;YAEpD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAClD,CAAC;IACL,CAAC;IAEO,uBAAuB;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAExC,MAAM,YAAY,GAAmB,EAAE,CAAC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACrC,IAAK,KAAsB,CAAC,yBAAyB,KAAK,SAAS,EAAE,CAAC;gBAClE,YAAY,CAAC,IAAI,CAAC,KAAqB,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC;QAED,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,KAAK,MAAM,KAAK,IAAI,SAAS,EAAE,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;gBACpB,SAAS;YACb,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,4BAA4B,CAAC,EAAE,CAAC;gBAC1D,SAAS;YACb,CAAC;YACD,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,wCAAwC,CAAC,uBAAuB,CAAC,KAAK,CAAC,EAAE,CAAC;gBACxF,gBAAgB;YACpB,CAAC;iBAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,EAAE,CAAC;gBAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC5E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;oBACtC,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,MAAM,CAAC;gBAChD,CAAC;gBAED,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;YACzB,CAAC;iBAAM,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC9B,KAAK,CAAC,KAAK,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;YAC/F,CAAC;iBAAM,IAAI,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC;gBAC/B,IAAI,UAAU,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC;oBACnC,KAAK,CAAC,KAAK,GAAG,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;oBACzC,UAAU,GAAG,UAAU,GAAG,YAAY,CAAC,MAAM,CAAC;gBAClD,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,2FAA2F;IACpF,KAAK,CAAC,cAAc,CAAC,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,KAAK;QACzD,IAAI,CAAC,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACxC,MAAM,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;QAC5D,IAAI,CAAC,WAAW,CAAC,eAAe,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,IAA0B;QAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YAC9B,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC3C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,CAAC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE,CAAC;gBACjB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;oBACjB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACjC,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAA2B;QAC1C,MAAM,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAAW,EAAE,KAAK,GAAG,KAAK;QACnD,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,EAAE,CAAC;QACjB,CAAC;QAED,MAAM,GAAG,GAA4C,EAAE,CAAC;QAExD,gBAAgB;QAChB,KAAK,MAAM,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,MAAM,SAAS,GAAgC,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;YAChF,IAAI,SAAS,EAAE,CAAC;gBACZ,MAAM,gCAAgC,GAAG,WAAW,CAAC,gCAAgC,CAAC;gBACtF,MAAM,KAAK,GAAyB,gCAAgC;oBAChE,CAAC,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,gCAAgC,CAAC;oBACvF,CAAC,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAChC,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBAE5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACpC,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBACtB,MAAM,WAAW,GAAG,KAAwC,CAAC;gBAC7D,MAAM,EAAE,GAAG,WAAW,CAAC,uBAAuB,CAAC;gBAC/C,IAAI,EAAE,EAAE,CAAC;oBACL,MAAM,MAAM,GAAG,GAAG,CAAC,EAAE,CAAmC,CAAC;oBACzD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;oBACzC,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,mGAAmG;QACnG,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE,CAAC;YACvE,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;YAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAElC,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,SAAS;YACb,CAAC;YAED,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC/F,SAAS;YACb,CAAC;YACD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QACjD,CAAC;QAED,UAAU;QACV,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC,YAAY,CAA+B,CAAC;QAC9E,CAAC;QAED,kBAAkB;QAClB,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC;YACzE,MAAM,SAAS,GAKT,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC;YAEtD,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;gBAC/B,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC;oBACxB,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC;gBACtD,CAAC;YACL,CAAC;YAED,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;gBACxD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;YAChD,CAAC;YAED,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;gBACnB,IAAI,CAAC,UAAU,GAAG;oBACd,SAAS,EAAE,SAAS;iBACvB,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;gBACpC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;YAC1C,CAAC;YAED,MAAM,QAAQ,GAA8B,EAAE,CAAC;YAE/C,KAAK,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;gBACpB,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;YACtC,CAAC;YAED,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;IAClC,CAAC;IAEO,mBAAmB,CAAC,KAA2B,EAAE,MAAW,EAAE,GAA4C;QAC9G,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YACtC,KAAK,MAAM,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;gBACpC,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;gBAEjC,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,SAAS;gBACb,CAAC;gBAED,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;oBACnC,IAAI,GAAG,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,oBAAoB,KAAK,WAAW,CAAC,IAAI,EAAE,CAAC;wBACxF,MAAM,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;wBAC1D,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE,CAAC;4BACxC,SAAS;wBACb,CAAC;wBAED,WAAW,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;wBACxC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;wBAC9C,SAAS;oBACb,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,aAAa,GAA2B,EAAE,CAAC;QAC/C,MAAM,MAAM,GAA2B,EAAE,CAAC;QAC1C,MAAM,WAAW,GAAa,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,qBAAqB;QACrB,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QACjD,CAAC;QAED,WAAW;QACX,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,UAAU,GAAG,sDAAsD,IAAI,CAAC,IAAI,IAAI,cAAc,aAAa,OAAO,MAAM,CAAC;QAC7H,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;YACxB,IAAI,IAAI,CAAC,OAAO,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACrD,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,GAAG,IAAI,CAAC;YACpE,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,cAAc;YACd,aAAa,GAAG,EAAE,CAAC;YACnB,UAAU,IAAI,kBAAkB,CAAC;YACjC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAE5E,eAAe;YACf,UAAU,IAAI,mBAAmB,CAAC;YAClC,UAAU,IAAI,iCAAiC,IAAI,CAAC,WAAW,CAAC,iBAAiB,KAAK,CAAC;YACvF,UAAU,IAAI,4BAA4B,CAAC;QAC/C,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,QAA8B,EAAE,IAA4B;QAC9E,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpB,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;YAClC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE,CAAC;gBACjB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,QAAQ,EAAE,CAAC;oBACrB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACpC,CAAC;YACL,CAAC;QACL,CAAC;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,aAAa,EAAE,CAAC;YACzB,MAAM,KAAK,GAAG,QAA2C,CAAC;YAC1D,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;gBACnB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAC/C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,kBAAkB;QAClB,MAAM,YAAY,GAAG,IAAI,yBAAyB,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QACrJ,YAAY,CAAC,eAAe,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,MAAM,YAAY,GAAG,IAAI,yBAAyB,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,6BAA6B,CAAC,CAAC;QAC3K,YAAY,CAAC,eAAe,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QAEjD,gBAAgB;QAChB,MAAM,KAAK,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpF,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QACxB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;QAE1B,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5C,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAE3C,0BAA0B;QAC1B,MAAM,MAAM,GAAG,IAAI,yBAAyB,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;QACvI,MAAM,UAAU,GAAG,IAAI,yBAAyB,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACpJ,MAAM,IAAI,GAAG,IAAI,+BAA+B,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAExF,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,iBAAiB;QACjB,MAAM,aAAa,GAAG,IAAI,kCAAkC,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE9G,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC7C,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAC7C,KAAK,CAAC,WAAW,CAAC,SAAS,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAEjD,eAAe;QACf,MAAM,MAAM,GAAG,IAAI,0BAA0B,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACvF,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAE/C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,IAAY;QACrB,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;QAC5F,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,KAAK,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE/B,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAuC;QACpD,MAAM,mBAAmB,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO;QAErF,IAAI,MAAM,GAA2B,EAAE,CAAC;QAExC,IAAI,cAAc,EAAE,CAAC;YACjB,MAAM,GAAG,cAAc,CAAC;QAC5B,CAAC;aAAM,CAAC;YACJ,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;YAC3D,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;YACjE,CAAC;QACL,CAAC;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;YACzB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACvD,CAAC;QAED,IAAI,CAAC,cAAc,EAAE,CAAC;YAClB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC/B,SAAS;gBACb,CAAC;gBACD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtC,KAAK,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,WAA0C,GAAG,SAAgB,CAAC;QAEpE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,IAAI,CAAC,eAAsE,GAAG,IAAI,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;IACxC,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAY,EAAE,KAAY,EAAE,sBAAsD;QACrH,MAAM,WAAW,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,CAAC;QAE7E,WAAW,CAAC,YAAY,EAAE,CAAC;QAC3B,MAAM,WAAW,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAEjD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,sBAAsD,EAAE,YAAqB,IAAI;QAC5H,MAAM,WAAW,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEnI,WAAW,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,KAAK,WAAW,CAAC,UAAU,EAAE,CAAC;QAClC,CAAC;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;OAQG;IACH,2FAA2F;IACpF,MAAM,CAAC,qBAAqB,CAC/B,SAAiB,EACjB,KAAY,EACZ,sBAAsD,EACtD,eAAiC,EACjC,YAAqB,IAAI;QAEzB,IAAI,SAAS,KAAK,QAAQ,EAAE,CAAC;YACzB,OAAO,eAAe,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,EAAE,sBAAsB,CAAC,CAAC;QACtF,CAAC;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAK,IAAI,EAAE;gBACpD,IAAI,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC;oBAC1B,IAAI,OAAO,CAAC,MAAM,IAAI,GAAG,EAAE,CAAC;wBACxB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,WAAW,CAAC,CAAC;wBACzE,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;wBAEhE,IAAI,CAAC,eAAe,EAAE,CAAC;4BACnB,eAAe,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,SAAS,EAAE,KAAK,EAAE,sBAAsB,CAAC,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;wBAChJ,CAAC;wBAED,eAAe,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;wBAC3D,eAAe,CAAC,SAAS,GAAG,SAAS,CAAC;wBAEtC,IAAI,CAAC;4BACD,IAAI,CAAC,SAAS,EAAE,CAAC;gCACb,MAAM,eAAe,CAAC,UAAU,EAAE,CAAC;4BACvC,CAAC;4BACD,OAAO,CAAC,eAAe,CAAC,CAAC;wBAC7B,CAAC;wBAAC,OAAO,GAAG,EAAE,CAAC;4BACX,2EAA2E;4BAC3E,MAAM,CAAC,GAAG,CAAC,CAAC;wBAChB,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,2EAA2E;wBAC3E,MAAM,CAAC,6BAA6B,GAAG,SAAS,CAAC,CAAC;oBACtD,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;YAC1E,OAAO,CAAC,IAAI,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;;AAvyBc,iCAAiB,GAAW,CAAC,AAAZ,CAAa;AAI7C,gDAAgD;AAClC,yBAAS,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,MAAM,CAAC,OAAO,6CAA6C,AAA1F,CAA2F;AAElH,sCAAsC;AACxB,0BAAU,GAAG,SAAS,CAAC,UAAU,AAAvB,CAAwB;AAEhD,0EAA0E;AAC5D,uCAAuB,GAA6C,EAAE,AAA/C,CAAgD;AA6D9E;IADN,SAAS,EAAE;6CACQ;AAMb;IADN,SAAS,CAAC,SAAS,CAAC;gDACE","sourcesContent":["import type {\r\n Observer,\r\n Nullable,\r\n NodeRenderGraphBlock,\r\n NodeRenderGraphTeleportOutBlock,\r\n NodeRenderGraphTeleportInBlock,\r\n AbstractEngine,\r\n INodeRenderGraphCreateOptions,\r\n INodeRenderGraphEditorOptions,\r\n Scene,\r\n WritableObject,\r\n IShadowLight,\r\n INodeRenderGraphCustomBlockDescription,\r\n Immutable,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { NodeRenderGraphOutputBlock } from \"./Blocks/outputBlock\";\r\nimport { FrameGraph } from \"../frameGraph\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../Misc/decorators.serialization\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { WebRequest } from \"../../Misc/webRequest\";\r\nimport { NodeRenderGraphInputBlock } from \"./Blocks/inputBlock\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"./Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphClearBlock } from \"./Blocks/Textures/clearBlock\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./Blocks/Rendering/baseObjectRendererBlock\";\r\nimport { NodeRenderGraphObjectRendererBlock } from \"./Blocks/Rendering/objectRendererBlock\";\r\nimport { NodeRenderGraphBuildState } from \"./nodeRenderGraphBuildState\";\r\nimport { NodeRenderGraphCullObjectsBlock } from \"./Blocks/cullObjectsBlock\";\r\n\r\n// declare NODERENDERGRAPHEDITOR namespace for compilation issue\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let NODERENDERGRAPHEDITOR: any;\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let BABYLON: any;\r\n\r\n/**\r\n * Defines a node render graph\r\n */\r\nexport class NodeRenderGraph {\r\n private static _BuildIdGenerator: number = 0;\r\n\r\n private _buildId: number = NodeRenderGraph._BuildIdGenerator++;\r\n\r\n /** Define the Url to load node editor script */\r\n public static EditorURL = `${Tools._DefaultCdnUrl}/v${Engine.Version}/NodeRenderGraph/babylon.nodeRenderGraph.js`;\r\n\r\n /** Define the Url to load snippets */\r\n public static SnippetUrl = Constants.SnippetUrl;\r\n\r\n /** Description of custom blocks to use in the node render graph editor */\r\n public static CustomBlockDescriptions: INodeRenderGraphCustomBlockDescription[] = [];\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSNODERENDERGRAPHEDITOR = this._getGlobalNodeRenderGraphEditor();\r\n\r\n /** @returns the inspector from bundle or global */\r\n private _getGlobalNodeRenderGraphEditor(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof NODERENDERGRAPHEDITOR !== \"undefined\") {\r\n return NODERENDERGRAPHEDITOR;\r\n }\r\n\r\n // In case of module let's check the global emitted from the editor entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.NodeRenderGraphEditor !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Gets or sets data used by visual editor\r\n * @see https://nrge.babylonjs.com\r\n */\r\n public editorData: any = null;\r\n\r\n /**\r\n * Gets an array of blocks that needs to be serialized even if they are not yet connected\r\n */\r\n public attachedBlocks: NodeRenderGraphBlock[] = [];\r\n\r\n /**\r\n * Observable raised before the node render graph is built\r\n */\r\n public onBeforeBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Observable raised after the node render graph is built\r\n * Note that this is the same observable as the one in the underlying FrameGraph!\r\n */\r\n public get onBuildObservable() {\r\n return this._frameGraph.onBuildObservable;\r\n }\r\n\r\n /**\r\n * Observable raised when an error is detected\r\n */\r\n public onBuildErrorObservable = new Observable<string>();\r\n\r\n /** Gets or sets the RenderGraphOutputBlock used to gather the final node render graph data */\r\n public outputBlock: Nullable<NodeRenderGraphOutputBlock> = null;\r\n\r\n /**\r\n * Snippet ID if the graph was created from the snippet server\r\n */\r\n public snippetId: string;\r\n\r\n /**\r\n * The name of the node render graph\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * A free comment about the graph\r\n */\r\n @serialize(\"comment\")\r\n public comment: string;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _resizeObserver: Nullable<Observer<AbstractEngine>> = null;\r\n private readonly _frameGraph: FrameGraph;\r\n private readonly _options: INodeRenderGraphCreateOptions;\r\n\r\n /**\r\n * Gets the frame graph used by this node render graph\r\n */\r\n public get frameGraph() {\r\n return this._frameGraph;\r\n }\r\n\r\n /**\r\n * Gets the scene used by this node render graph\r\n * @returns the scene used by this node render graph\r\n */\r\n public getScene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the options used to create this node render graph\r\n */\r\n public get options(): Immutable<INodeRenderGraphCreateOptions> {\r\n return this._options;\r\n }\r\n\r\n /**\r\n * Creates a new node render graph\r\n * @param name defines the name of the node render graph\r\n * @param scene defines the scene to use to execute the graph\r\n * @param options defines the options to use when creating the graph\r\n */\r\n public constructor(name: string, scene: Scene, options?: INodeRenderGraphCreateOptions) {\r\n this.name = name;\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n options = {\r\n debugTextures: false,\r\n autoConfigure: false,\r\n verbose: false,\r\n rebuildGraphOnEngineResize: true,\r\n autoFillExternalInputs: true,\r\n ...options,\r\n };\r\n\r\n this._options = options;\r\n\r\n this._frameGraph = new FrameGraph(this._scene, options.debugTextures, this);\r\n this._frameGraph.name = name;\r\n\r\n if (options.rebuildGraphOnEngineResize) {\r\n this._resizeObserver = this._engine.onResizeObservable.add(async () => {\r\n await this.buildAsync(false, true, false);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the current class name (\"NodeRenderGraph\")\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeRenderGraph\";\r\n }\r\n\r\n /**\r\n * Gets a block by its name\r\n * @param name defines the name of the block to retrieve\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByName<T extends NodeRenderGraphBlock>(name: string): Nullable<T> {\r\n let result: Nullable<T> = null;\r\n for (const block of this.attachedBlocks) {\r\n if (block.name === name) {\r\n if (!result) {\r\n result = block as T;\r\n } else {\r\n Tools.Warn(\"More than one block was found with the name `\" + name + \"`\");\r\n return result;\r\n }\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Get a block using a predicate\r\n * @param predicate defines the predicate used to find the good candidate\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByPredicate<T extends NodeRenderGraphBlock>(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<T> {\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n return block as T;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Get all blocks that match a predicate\r\n * @param predicate defines the predicate used to find the good candidate(s)\r\n * @returns the list of blocks found\r\n */\r\n public getBlocksByPredicate<T extends NodeRenderGraphBlock>(predicate: (block: NodeRenderGraphBlock) => boolean): T[] {\r\n const blocks: T[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n blocks.push(block as T);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Gets the list of input blocks attached to this material\r\n * @returns an array of InputBlocks\r\n */\r\n public getInputBlocks() {\r\n const blocks: NodeRenderGraphInputBlock[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (block.isInput) {\r\n blocks.push(block as NodeRenderGraphInputBlock);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Launch the node render graph editor\r\n * @param config Define the configuration of the editor\r\n * @returns a promise fulfilled when the node editor is visible\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public async edit(config?: INodeRenderGraphEditorOptions): Promise<void> {\r\n return await new Promise((resolve) => {\r\n this.BJSNODERENDERGRAPHEDITOR = this.BJSNODERENDERGRAPHEDITOR || this._getGlobalNodeRenderGraphEditor();\r\n if (typeof this.BJSNODERENDERGRAPHEDITOR == \"undefined\") {\r\n const editorUrl = config && config.editorURL ? config.editorURL : NodeRenderGraph.EditorURL;\r\n\r\n // Load editor and add it to the DOM\r\n Tools.LoadBabylonScript(editorUrl, () => {\r\n this.BJSNODERENDERGRAPHEDITOR = this.BJSNODERENDERGRAPHEDITOR || this._getGlobalNodeRenderGraphEditor();\r\n this._createNodeEditor(config?.nodeRenderGraphEditorConfig);\r\n resolve();\r\n });\r\n } else {\r\n // Otherwise creates the editor\r\n this._createNodeEditor(config?.nodeRenderGraphEditorConfig);\r\n resolve();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the node editor window.\r\n * @param additionalConfig Additional configuration for the FGE\r\n */\r\n private _createNodeEditor(additionalConfig?: any) {\r\n const nodeEditorConfig: any = {\r\n nodeRenderGraph: this,\r\n customBlockDescriptions: NodeRenderGraph.CustomBlockDescriptions,\r\n ...additionalConfig,\r\n };\r\n this.BJSNODERENDERGRAPHEDITOR.NodeRenderGraphEditor.Show(nodeEditorConfig);\r\n }\r\n\r\n /**\r\n * Build the final list of blocks that will be executed by the \"execute\" method.\r\n * It also builds the underlying frame graph unless specified otherwise.\r\n * @param dontBuildFrameGraph If the underlying frame graph should not be built (default: false)\r\n * @param waitForReadiness If the method should wait for the frame graph to be ready before resolving (default: true). Note that this parameter has no effect if \"dontBuildFrameGraph\" is true.\r\n * @param setAsSceneFrameGraph If the built frame graph must be set as the scene's frame graph (default: true)\r\n */\r\n public async buildAsync(dontBuildFrameGraph = false, waitForReadiness = true, setAsSceneFrameGraph = true): Promise<void> {\r\n if (!this.outputBlock) {\r\n throw new Error(\"You must define the outputBlock property before building the node render graph\");\r\n }\r\n\r\n if (setAsSceneFrameGraph) {\r\n this._scene.frameGraph = this._frameGraph;\r\n }\r\n\r\n this._initializeBlock(this.outputBlock);\r\n\r\n this._frameGraph.clear();\r\n\r\n const state = new NodeRenderGraphBuildState();\r\n\r\n state.buildId = this._buildId;\r\n state.verbose = this._options.verbose!;\r\n\r\n if (this._options.autoFillExternalInputs) {\r\n this._autoFillExternalInputs();\r\n }\r\n\r\n this.onBeforeBuildObservable.notifyObservers(this._frameGraph);\r\n\r\n // Make sure that one of the object renderer is flagged as the main object renderer\r\n const objectRendererBlocks = this.getBlocksByPredicate<NodeRenderGraphBaseObjectRendererBlock>((block) => block instanceof NodeRenderGraphBaseObjectRendererBlock);\r\n if (objectRendererBlocks.length > 0 && !objectRendererBlocks.find((block) => block.isMainObjectRenderer)) {\r\n objectRendererBlocks[0].isMainObjectRenderer = true;\r\n }\r\n\r\n try {\r\n this.outputBlock.build(state);\r\n\r\n if (!dontBuildFrameGraph) {\r\n await this._frameGraph.buildAsync(waitForReadiness);\r\n }\r\n } finally {\r\n this._buildId = NodeRenderGraph._BuildIdGenerator++;\r\n\r\n state.emitErrors(this.onBuildErrorObservable);\r\n }\r\n }\r\n\r\n private _autoFillExternalInputs() {\r\n const allInputs = this.getInputBlocks();\r\n\r\n const shadowLights: IShadowLight[] = [];\r\n for (const light of this._scene.lights) {\r\n if ((light as IShadowLight).setShadowProjectionMatrix !== undefined) {\r\n shadowLights.push(light as IShadowLight);\r\n }\r\n }\r\n\r\n let cameraIndex = 0;\r\n let lightIndex = 0;\r\n for (const input of allInputs) {\r\n if (!input.isExternal) {\r\n continue;\r\n }\r\n if (!input.isAnAncestorOfType(\"NodeRenderGraphOutputBlock\")) {\r\n continue;\r\n }\r\n if ((input.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n // nothing to do\r\n } else if (input.isCamera()) {\r\n const camera = this._scene.cameras[cameraIndex++] || this._scene.cameras[0];\r\n if (!this._scene.cameraToUseForPointers) {\r\n this._scene.cameraToUseForPointers = camera;\r\n }\r\n\r\n input.value = camera;\r\n } else if (input.isObjectList()) {\r\n input.value = { meshes: this._scene.meshes, particleSystems: this._scene.particleSystems };\r\n } else if (input.isShadowLight()) {\r\n if (lightIndex < shadowLights.length) {\r\n input.value = shadowLights[lightIndex++];\r\n lightIndex = lightIndex % shadowLights.length;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the node render graph is ready to be executed\r\n * This method must be called after the graph has been built (NodeRenderGraph.build called)!\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 10000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public async whenReadyAsync(timeStep = 16, maxTimeout = 10000): Promise<void> {\r\n this._frameGraph.pausedExecution = true;\r\n await this._frameGraph.whenReadyAsync(timeStep, maxTimeout);\r\n this._frameGraph.pausedExecution = false;\r\n }\r\n\r\n /**\r\n * Execute the graph (the graph must have been built before!)\r\n */\r\n public execute() {\r\n this._frameGraph.execute();\r\n }\r\n\r\n private _initializeBlock(node: NodeRenderGraphBlock) {\r\n node.initialize();\r\n if (this._options.autoConfigure) {\r\n node.autoConfigure();\r\n }\r\n\r\n if (this.attachedBlocks.indexOf(node) === -1) {\r\n this.attachedBlocks.push(node);\r\n }\r\n\r\n for (const input of node.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== node) {\r\n this._initializeBlock(block);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph\r\n */\r\n public clear() {\r\n this.outputBlock = null;\r\n this.attachedBlocks.length = 0;\r\n }\r\n\r\n /**\r\n * Remove a block from the current graph\r\n * @param block defines the block to remove\r\n */\r\n public removeBlock(block: NodeRenderGraphBlock) {\r\n const attachedBlockIndex = this.attachedBlocks.indexOf(block);\r\n if (attachedBlockIndex > -1) {\r\n this.attachedBlocks.splice(attachedBlockIndex, 1);\r\n }\r\n\r\n if (block === this.outputBlock) {\r\n this.outputBlock = null;\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and load a new one from a serialization object\r\n * @param source defines the JSON representation of the graph\r\n * @param merge defines whether or not the source must be merged or replace the current content\r\n */\r\n public parseSerializedObject(source: any, merge = false) {\r\n if (!merge) {\r\n this.clear();\r\n }\r\n\r\n const map: { [key: number]: NodeRenderGraphBlock } = {};\r\n\r\n // Create blocks\r\n for (const parsedBlock of source.blocks) {\r\n const blockType: typeof NodeRenderGraphBlock = GetClass(parsedBlock.customType);\r\n if (blockType) {\r\n const additionalConstructionParameters = parsedBlock.additionalConstructionParameters;\r\n const block: NodeRenderGraphBlock = additionalConstructionParameters\r\n ? new blockType(\"\", this._frameGraph, this._scene, ...additionalConstructionParameters)\r\n : new blockType(\"\", this._frameGraph, this._scene);\r\n block._deserialize(parsedBlock);\r\n map[parsedBlock.id] = block;\r\n\r\n this.attachedBlocks.push(block);\r\n }\r\n }\r\n\r\n // Reconnect teleportation\r\n for (const block of this.attachedBlocks) {\r\n if (block.isTeleportOut) {\r\n const teleportOut = block as NodeRenderGraphTeleportOutBlock;\r\n const id = teleportOut._tempEntryPointUniqueId;\r\n if (id) {\r\n const source = map[id] as NodeRenderGraphTeleportInBlock;\r\n if (source) {\r\n source.attachToEndpoint(teleportOut);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Connections - Starts with input blocks only (except if in \"merge\" mode where we scan all blocks)\r\n for (let blockIndex = 0; blockIndex < source.blocks.length; blockIndex++) {\r\n const parsedBlock = source.blocks[blockIndex];\r\n const block = map[parsedBlock.id];\r\n\r\n if (!block) {\r\n continue;\r\n }\r\n\r\n if (block.inputs.length && parsedBlock.inputs.some((i: any) => i.targetConnectionName) && !merge) {\r\n continue;\r\n }\r\n this._restoreConnections(block, source, map);\r\n }\r\n\r\n // Outputs\r\n if (source.outputNodeId) {\r\n this.outputBlock = map[source.outputNodeId] as NodeRenderGraphOutputBlock;\r\n }\r\n\r\n // UI related info\r\n if (source.locations || (source.editorData && source.editorData.locations)) {\r\n const locations: {\r\n blockId: number;\r\n x: number;\r\n y: number;\r\n isCollapsed: boolean;\r\n }[] = source.locations || source.editorData.locations;\r\n\r\n for (const location of locations) {\r\n if (map[location.blockId]) {\r\n location.blockId = map[location.blockId].uniqueId;\r\n }\r\n }\r\n\r\n if (merge && this.editorData && this.editorData.locations) {\r\n locations.concat(this.editorData.locations);\r\n }\r\n\r\n if (source.locations) {\r\n this.editorData = {\r\n locations: locations,\r\n };\r\n } else {\r\n this.editorData = source.editorData;\r\n this.editorData.locations = locations;\r\n }\r\n\r\n const blockMap: { [key: number]: number } = {};\r\n\r\n for (const key in map) {\r\n blockMap[key] = map[key].uniqueId;\r\n }\r\n\r\n this.editorData.map = blockMap;\r\n }\r\n\r\n this.comment = source.comment;\r\n }\r\n\r\n private _restoreConnections(block: NodeRenderGraphBlock, source: any, map: { [key: number]: NodeRenderGraphBlock }) {\r\n for (const outputPoint of block.outputs) {\r\n for (const candidate of source.blocks) {\r\n const target = map[candidate.id];\r\n\r\n if (!target) {\r\n continue;\r\n }\r\n\r\n for (const input of candidate.inputs) {\r\n if (map[input.targetBlockId] === block && input.targetConnectionName === outputPoint.name) {\r\n const inputPoint = target.getInputByName(input.inputName);\r\n if (!inputPoint || inputPoint.isConnected) {\r\n continue;\r\n }\r\n\r\n outputPoint.connectTo(inputPoint, true);\r\n this._restoreConnections(target, source, map);\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Generate a string containing the code declaration required to create an equivalent of this node render graph\r\n * @returns a string\r\n */\r\n public generateCode() {\r\n let alreadyDumped: NodeRenderGraphBlock[] = [];\r\n const blocks: NodeRenderGraphBlock[] = [];\r\n const uniqueNames: string[] = [\"const\", \"var\", \"let\"];\r\n // Gets active blocks\r\n if (this.outputBlock) {\r\n this._gatherBlocks(this.outputBlock, blocks);\r\n }\r\n\r\n // Generate\r\n const options = JSON.stringify(this._options);\r\n let codeString = `let nodeRenderGraph = new BABYLON.NodeRenderGraph(\"${this.name || \"render graph\"}\", scene, ${options});\\n`;\r\n for (const node of blocks) {\r\n if (node.isInput && alreadyDumped.indexOf(node) === -1) {\r\n codeString += node._dumpCode(uniqueNames, alreadyDumped) + \"\\n\";\r\n }\r\n }\r\n\r\n if (this.outputBlock) {\r\n // Connections\r\n alreadyDumped = [];\r\n codeString += \"// Connections\\n\";\r\n codeString += this.outputBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n // Output nodes\r\n codeString += \"// Output nodes\\n\";\r\n codeString += `nodeRenderGraph.outputBlock = ${this.outputBlock._codeVariableName};\\n`;\r\n codeString += `nodeRenderGraph.build();\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n private _gatherBlocks(rootNode: NodeRenderGraphBlock, list: NodeRenderGraphBlock[]) {\r\n if (list.indexOf(rootNode) !== -1) {\r\n return;\r\n }\r\n list.push(rootNode);\r\n\r\n for (const input of rootNode.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== rootNode) {\r\n this._gatherBlocks(block, list);\r\n }\r\n }\r\n }\r\n\r\n // Teleportation\r\n if (rootNode.isTeleportOut) {\r\n const block = rootNode as NodeRenderGraphTeleportOutBlock;\r\n if (block.entryPoint) {\r\n this._gatherBlocks(block.entryPoint, list);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and set it to a default state\r\n */\r\n public setToDefault() {\r\n this.clear();\r\n\r\n this.editorData = null;\r\n\r\n // Source textures\r\n const colorTexture = new NodeRenderGraphInputBlock(\"Color Texture\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n colorTexture.creationOptions.options.samples = 4;\r\n\r\n const depthTexture = new NodeRenderGraphInputBlock(\"Depth Texture\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n depthTexture.creationOptions.options.samples = 4;\r\n\r\n // Clear texture\r\n const clear = new NodeRenderGraphClearBlock(\"Clear\", this._frameGraph, this._scene);\r\n clear.clearDepth = true;\r\n clear.clearStencil = true;\r\n\r\n colorTexture.output.connectTo(clear.target);\r\n depthTexture.output.connectTo(clear.depth);\r\n\r\n // Object list and culling\r\n const camera = new NodeRenderGraphInputBlock(\"Camera\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n const objectList = new NodeRenderGraphInputBlock(\"Object List\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n const cull = new NodeRenderGraphCullObjectsBlock(\"Cull\", this._frameGraph, this._scene);\r\n\r\n camera.output.connectTo(cull.camera);\r\n objectList.output.connectTo(cull.objects);\r\n\r\n // Render objects\r\n const mainRendering = new NodeRenderGraphObjectRendererBlock(\"Main Rendering\", this._frameGraph, this._scene);\r\n\r\n camera.output.connectTo(mainRendering.camera);\r\n cull.output.connectTo(mainRendering.objects);\r\n clear.output.connectTo(mainRendering.target);\r\n clear.outputDepth.connectTo(mainRendering.depth);\r\n\r\n // Final output\r\n const output = new NodeRenderGraphOutputBlock(\"Output\", this._frameGraph, this._scene);\r\n mainRendering.output.connectTo(output.texture);\r\n\r\n this.outputBlock = output;\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current node render graph.\r\n * Note that you should call buildAsync() on the returned graph to make it usable.\r\n * @param name defines the name to use for the new node render graph\r\n * @returns the new node render graph\r\n */\r\n public clone(name: string): NodeRenderGraph {\r\n const serializationObject = this.serialize();\r\n\r\n const clone = SerializationHelper.Clone(() => new NodeRenderGraph(name, this._scene), this);\r\n clone.name = name;\r\n\r\n clone.parseSerializedObject(serializationObject);\r\n clone._buildId = this._buildId;\r\n\r\n return clone;\r\n }\r\n\r\n /**\r\n * Serializes this node render graph in a JSON representation\r\n * @param selectedBlocks defines the list of blocks to save (if null the whole node render graph will be saved)\r\n * @returns the serialized node render graph object\r\n */\r\n public serialize(selectedBlocks?: NodeRenderGraphBlock[]): any {\r\n const serializationObject = selectedBlocks ? {} : SerializationHelper.Serialize(this);\r\n serializationObject.editorData = JSON.parse(JSON.stringify(this.editorData)); // Copy\r\n\r\n let blocks: NodeRenderGraphBlock[] = [];\r\n\r\n if (selectedBlocks) {\r\n blocks = selectedBlocks;\r\n } else {\r\n serializationObject.customType = \"BABYLON.NodeRenderGraph\";\r\n if (this.outputBlock) {\r\n serializationObject.outputNodeId = this.outputBlock.uniqueId;\r\n }\r\n }\r\n\r\n // Blocks\r\n serializationObject.blocks = [];\r\n\r\n for (const block of blocks) {\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n\r\n if (!selectedBlocks) {\r\n for (const block of this.attachedBlocks) {\r\n if (blocks.indexOf(block) !== -1) {\r\n continue;\r\n }\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Disposes the resources\r\n */\r\n public dispose(): void {\r\n for (const block of this.attachedBlocks) {\r\n block.dispose();\r\n }\r\n\r\n this._frameGraph.dispose();\r\n (this._frameGraph as WritableObject<FrameGraph>) = undefined as any;\r\n\r\n this._engine.onResizeObservable.remove(this._resizeObserver);\r\n (this._resizeObserver as WritableObject<Nullable<Observer<AbstractEngine>>>) = null;\r\n\r\n this.attachedBlocks.length = 0;\r\n this.onBuildErrorObservable.clear();\r\n }\r\n\r\n /**\r\n * Creates a new node render graph set to default basic configuration\r\n * @param name defines the name of the node render graph\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render graph\r\n * @returns a new NodeRenderGraph\r\n */\r\n public static async CreateDefaultAsync(name: string, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions): Promise<NodeRenderGraph> {\r\n const renderGraph = new NodeRenderGraph(name, scene, nodeRenderGraphOptions);\r\n\r\n renderGraph.setToDefault();\r\n await renderGraph.buildAsync(false, true, false);\r\n\r\n return renderGraph;\r\n }\r\n\r\n /**\r\n * Creates a node render graph from parsed graph data\r\n * @param source defines the JSON representation of the node render graph\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render\r\n * @param skipBuild defines whether to skip building the node render graph (default is true)\r\n * @returns a new node render graph\r\n */\r\n public static Parse(source: any, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions, skipBuild: boolean = true): NodeRenderGraph {\r\n const renderGraph = SerializationHelper.Parse(() => new NodeRenderGraph(source.name, scene, nodeRenderGraphOptions), source, null);\r\n\r\n renderGraph.parseSerializedObject(source);\r\n if (!skipBuild) {\r\n void renderGraph.buildAsync();\r\n }\r\n\r\n return renderGraph;\r\n }\r\n\r\n /**\r\n * Creates a node render graph from a snippet saved by the node render graph editor\r\n * @param snippetId defines the snippet to load\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render graph\r\n * @param nodeRenderGraph defines a node render graph to update (instead of creating a new one)\r\n * @param skipBuild defines whether to skip building the node render graph (default is true)\r\n * @returns a promise that will resolve to the new node render graph\r\n */\r\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\r\n public static ParseFromSnippetAsync(\r\n snippetId: string,\r\n scene: Scene,\r\n nodeRenderGraphOptions?: INodeRenderGraphCreateOptions,\r\n nodeRenderGraph?: NodeRenderGraph,\r\n skipBuild: boolean = true\r\n ): Promise<NodeRenderGraph> {\r\n if (snippetId === \"_BLANK\") {\r\n return NodeRenderGraph.CreateDefaultAsync(\"blank\", scene, nodeRenderGraphOptions);\r\n }\r\n\r\n return new Promise((resolve, reject) => {\r\n const request = new WebRequest();\r\n request.addEventListener(\"readystatechange\", async () => {\r\n if (request.readyState == 4) {\r\n if (request.status == 200) {\r\n const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);\r\n const serializationObject = JSON.parse(snippet.nodeRenderGraph);\r\n\r\n if (!nodeRenderGraph) {\r\n nodeRenderGraph = SerializationHelper.Parse(() => new NodeRenderGraph(snippetId, scene, nodeRenderGraphOptions), serializationObject, null);\r\n }\r\n\r\n nodeRenderGraph.parseSerializedObject(serializationObject);\r\n nodeRenderGraph.snippetId = snippetId;\r\n\r\n try {\r\n if (!skipBuild) {\r\n await nodeRenderGraph.buildAsync();\r\n }\r\n resolve(nodeRenderGraph);\r\n } catch (err) {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(err);\r\n }\r\n } else {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(\"Unable to load the snippet \" + snippetId);\r\n }\r\n }\r\n });\r\n\r\n request.open(\"GET\", this.SnippetUrl + \"/\" + snippetId.replace(/#/g, \"/\"));\r\n request.send();\r\n });\r\n }\r\n}\r\n"]}
|
|
@@ -7,7 +7,6 @@ import { FrameGraphTextureManager } from "./frameGraphTextureManager.js";
|
|
|
7
7
|
import { Observable } from "../Misc/observable.js";
|
|
8
8
|
/**
|
|
9
9
|
* Class used to implement a frame graph
|
|
10
|
-
* @experimental
|
|
11
10
|
*/
|
|
12
11
|
export declare class FrameGraph implements IDisposable {
|
|
13
12
|
private readonly _linkedNodeRenderGraph;
|
|
@@ -120,11 +119,6 @@ export declare class FrameGraph implements IDisposable {
|
|
|
120
119
|
private _addPass;
|
|
121
120
|
/** @internal */
|
|
122
121
|
_whenAsynchronousInitializationDoneAsync(): Promise<void>;
|
|
123
|
-
/**
|
|
124
|
-
* @deprecated Use buildAsync instead
|
|
125
|
-
*/
|
|
126
|
-
build(): void;
|
|
127
|
-
private _built;
|
|
128
122
|
/**
|
|
129
123
|
* Builds the frame graph.
|
|
130
124
|
* This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).
|
package/FrameGraph/frameGraph.js
CHANGED
|
@@ -16,7 +16,6 @@ var FrameGraphPassType;
|
|
|
16
16
|
})(FrameGraphPassType || (FrameGraphPassType = {}));
|
|
17
17
|
/**
|
|
18
18
|
* Class used to implement a frame graph
|
|
19
|
-
* @experimental
|
|
20
19
|
*/
|
|
21
20
|
export class FrameGraph {
|
|
22
21
|
/**
|
|
@@ -76,7 +75,6 @@ export class FrameGraph {
|
|
|
76
75
|
* Indicates whether the execution of the frame graph is paused (default is false)
|
|
77
76
|
*/
|
|
78
77
|
this.pausedExecution = false;
|
|
79
|
-
this._built = false; // TODO: to be removed when build() is removed
|
|
80
78
|
this._scene = scene;
|
|
81
79
|
this._engine = scene.getEngine();
|
|
82
80
|
this._importPromise = this._engine.isWebGPU ? import("../Engines/WebGPU/Extensions/engine.multiRender.js") : import("../Engines/Extensions/engine.multiRender.js");
|
|
@@ -182,12 +180,6 @@ export class FrameGraph {
|
|
|
182
180
|
this._initAsyncPromises.length = 0;
|
|
183
181
|
}
|
|
184
182
|
}
|
|
185
|
-
/**
|
|
186
|
-
* @deprecated Use buildAsync instead
|
|
187
|
-
*/
|
|
188
|
-
build() {
|
|
189
|
-
void this.buildAsync(false);
|
|
190
|
-
}
|
|
191
183
|
/**
|
|
192
184
|
* Builds the frame graph.
|
|
193
185
|
* This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).
|
|
@@ -196,7 +188,6 @@ export class FrameGraph {
|
|
|
196
188
|
async buildAsync(waitForReadiness = true) {
|
|
197
189
|
this.textureManager._releaseTextures(false);
|
|
198
190
|
this.pausedExecution = true;
|
|
199
|
-
this._built = false;
|
|
200
191
|
try {
|
|
201
192
|
await this._importPromise;
|
|
202
193
|
await this._whenAsynchronousInitializationDoneAsync();
|
|
@@ -218,7 +209,6 @@ export class FrameGraph {
|
|
|
218
209
|
for (const task of this._tasks) {
|
|
219
210
|
task._initializePasses();
|
|
220
211
|
}
|
|
221
|
-
this._built = true;
|
|
222
212
|
this.onBuildObservable.notifyObservers(this);
|
|
223
213
|
if (waitForReadiness) {
|
|
224
214
|
await this.whenReadyAsync();
|
|
@@ -232,7 +222,6 @@ export class FrameGraph {
|
|
|
232
222
|
}
|
|
233
223
|
finally {
|
|
234
224
|
this.pausedExecution = false;
|
|
235
|
-
this._built = true;
|
|
236
225
|
}
|
|
237
226
|
}
|
|
238
227
|
/**
|
|
@@ -256,18 +245,6 @@ export class FrameGraph {
|
|
|
256
245
|
*/
|
|
257
246
|
async whenReadyAsync(timeStep = 16, maxTimeout = 10000) {
|
|
258
247
|
let firstNotReadyTask = null;
|
|
259
|
-
// TODO: to be removed when build() is removed
|
|
260
|
-
await new Promise((resolve) => {
|
|
261
|
-
const checkBuilt = () => {
|
|
262
|
-
if (this._built) {
|
|
263
|
-
resolve(void 0);
|
|
264
|
-
return;
|
|
265
|
-
}
|
|
266
|
-
setTimeout(checkBuilt, 16);
|
|
267
|
-
};
|
|
268
|
-
checkBuilt();
|
|
269
|
-
});
|
|
270
|
-
// END TODO
|
|
271
248
|
return await new Promise((resolve, reject) => {
|
|
272
249
|
this._whenReadyAsyncCancel = _RetryWithInterval(() => {
|
|
273
250
|
let ready = this._renderContext._isReady();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraph.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,8BAA6B;AAClD,OAAO,EAAE,kBAAkB,EAAE,+BAA8B;AAC3D,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,iBAAiB,EAAE,qCAAoC;AAEhE,IAAK,kBAIJ;AAJD,WAAK,kBAAkB;IACnB,+DAAU,CAAA;IACV,+DAAU,CAAA;IACV,uEAAc,CAAA;AAClB,CAAC,EAJI,kBAAkB,KAAlB,kBAAkB,QAItB;AAED;;;GAGG;AACH,MAAM,OAAO,UAAU;IAoCnB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAOD;;;OAGG;IACI,wBAAwB;QAC3B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;;;;OAKG;IACH,YACI,KAAY,EACZ,aAAa,GAAG,KAAK,EACJ,yBAAoD,IAAI;QAAxD,2BAAsB,GAAtB,sBAAsB,CAAkC;QAvE5D,WAAM,GAAqB,EAAE,CAAC;QAG9B,uBAAkB,GAAuB,EAAE,CAAC;QACrD,0BAAqB,GAA0B,IAAI,CAAC;QACpD,0BAAqB,GAAyB,IAAI,CAAC;QAG3D;;WAEG;QACI,SAAI,GAAG,aAAa,CAAC;QAE5B;;WAEG;QACa,aAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;QAEtD;;WAEG;QACI,8BAAyB,GAAG,IAAI,CAAC;QAExC;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAc,CAAC;QAuBxD;;WAEG;QACI,oBAAe,GAAG,KAAK,CAAC;QAsJvB,WAAM,GAAG,KAAK,CAAC,CAAC,8CAA8C;QAjIlE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,iDAAiD,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,0CAA0C,CAAC,CAAC;QAC7J,IAAI,CAAC,cAAc,GAAG,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QACvF,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAE5F,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAA2B,IAAY;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAM,CAAC;IACzD,CAAC;IAED;;;;OAIG;IACI,cAAc,CAA2B,QAAmC;QAC/E,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,YAAY,QAAQ,CAAQ,CAAC;IACnE,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAA2B,aAAgC;QACjF,OAAO,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC;YAC/B,CAAC,CAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAS;YAC9E,CAAC,CAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,EAAE,KAAK,aAAa,CAAS,CAAC;IACjF,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAoB;QAC/B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,EAAE,CAAC;YACtC,MAAM,IAAI,KAAK,CAAC,2CAA2C,IAAI,CAAC,IAAI,qDAAqD,IAAI,CAAC,qBAAqB,CAAC,IAAI,IAAI,CAAC,CAAC;QAClK,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC;IACnD,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACjD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAsC,CAAC;IACjH,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAyB,CAAC;IACpG,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QAC3D,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,UAAU,EAAE,gBAAgB,CAA6B,CAAC;IAC5G,CAAC;IAEO,QAAQ,CAAC,IAAY,EAAE,QAA4B,EAAE,gBAAgB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC9B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,IAA8D,CAAC;QAEnE,QAAQ,QAAQ,EAAE,CAAC;YACf,KAAK,kBAAkB,CAAC,MAAM;gBAC1B,IAAI,GAAG,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACrG,MAAM;YACV,KAAK,kBAAkB,CAAC,UAAU;gBAC9B,IAAI,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACvG,MAAM;YACV;gBACI,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,MAAM;QACd,CAAC;QAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAE5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,KAAK,CAAC,wCAAwC;QACjD,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrC,MAAM,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3C,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,KAAK,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAID;;;;OAIG;IACI,KAAK,CAAC,UAAU,CAAC,gBAAgB,GAAG,IAAI;QAC3C,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE5C,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC;YACD,MAAM,IAAI,CAAC,cAAc,CAAC;YAE1B,MAAM,IAAI,CAAC,wCAAwC,EAAE,CAAC;YAEtD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAE5C,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;gBAC7C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACtC,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;YAEhG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,UAAU,EAAE,CAAC;YACtB,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5E,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,CAAC;YAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YAEnB,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,gBAAgB,EAAE,CAAC;gBACnB,MAAM,IAAI,CAAC,cAAc,EAAE,CAAC;YAChC,CAAC;QACL,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC7C,MAAM,CAAC,CAAC;QACZ,CAAC;gBAAS,CAAC;YACP,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;YAC7B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,OAAO;QACV,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,KAAK,KAAL,KAAK,GAAK,IAAI,CAAC,OAAO,EAAE,EAAC;QAC7B,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,cAAc,CAAC,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,KAAK;QACzD,IAAI,iBAAiB,GAA0B,IAAI,CAAC;QAEpD,8CAA8C;QAC9C,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC1B,MAAM,UAAU,GAAG,GAAG,EAAE;gBACpB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBACd,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;oBAChB,OAAO;gBACX,CAAC;gBACD,UAAU,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;YAC/B,CAAC,CAAC;YACF,UAAU,EAAE,CAAC;QACjB,CAAC,CAAC,CAAC;QACH,WAAW;QAEX,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,qBAAqB,GAAG,kBAAkB,CAC3C,GAAG,EAAE;gBACD,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;gBAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBAC7B,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnC,IAAI,CAAC,WAAW,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACrC,iBAAiB,GAAG,IAAI,CAAC;oBAC7B,CAAC;oBACD,KAAK,KAAL,KAAK,GAAK,WAAW,EAAC;gBAC1B,CAAC;gBACD,OAAO,KAAK,CAAC;YACjB,CAAC,EACD,GAAG,EAAE;gBACD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,OAAO,EAAE,CAAC;YACd,CAAC,EACD,CAAC,GAAG,EAAE,SAAS,EAAE,EAAE;gBACf,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,SAAS,EAAE,CAAC;oBACb,MAAM,CAAC,KAAK,CAAC,yFAAyF,CAAC,CAAC;oBACxG,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;wBAClB,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;4BACZ,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC5B,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,KAAK,CACR,qEAAqE,iBAAiB,CAAC,CAAC,CAAC,0BAA0B,iBAAiB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACrJ,CAAC;oBACF,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBACtB,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;YAC3B,CAAC,EACD,QAAQ,EACR,UAAU,CACb,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,yBAAyB,EAAE,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QAE7C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,QAAQ,EAAE,CAAC;QACpB,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,yBAAyB,EAAE,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAElC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAC/B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAE/B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;CACJ","sourcesContent":["import type { Scene, AbstractEngine, FrameGraphTask, Nullable, NodeRenderGraph, IDisposable } from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphObjectListPass } from \"./Passes/objectListPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { _RetryWithInterval } from \"core/Misc/timingTools\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { UniqueIdGenerator } from \"core/Misc/uniqueIdGenerator\";\r\n\r\nenum FrameGraphPassType {\r\n Normal = 0,\r\n Render = 1,\r\n ObjectList = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n * @experimental\r\n */\r\nexport class FrameGraph implements IDisposable {\r\n /**\r\n * Gets the texture manager used by the frame graph\r\n */\r\n public readonly textureManager: FrameGraphTextureManager;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _tasks: FrameGraphTask[] = [];\r\n private readonly _passContext: FrameGraphContext;\r\n private readonly _renderContext: FrameGraphRenderContext;\r\n private readonly _initAsyncPromises: Promise<unknown>[] = [];\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n private _whenReadyAsyncCancel: Nullable<() => void> = null;\r\n private _importPromise: Promise<any>;\r\n\r\n /**\r\n * Name of the frame graph\r\n */\r\n public name = \"Frame Graph\";\r\n\r\n /**\r\n * Gets the unique id of the frame graph\r\n */\r\n public readonly uniqueId = UniqueIdGenerator.UniqueId;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)\r\n */\r\n public optimizeTextureAllocation = true;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the scene used by the frame graph\r\n */\r\n public get scene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the list of tasks in the frame graph\r\n */\r\n public get tasks() {\r\n return this._tasks;\r\n }\r\n\r\n /**\r\n * Indicates whether the execution of the frame graph is paused (default is false)\r\n */\r\n public pausedExecution = false;\r\n\r\n /**\r\n * Gets the node render graph linked to the frame graph (if any)\r\n * @returns the linked node render graph or null if none\r\n */\r\n public getLinkedNodeRenderGraph(): Nullable<NodeRenderGraph> {\r\n return this._linkedNodeRenderGraph;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param scene defines the scene the frame graph is associated with\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector (default is false)\r\n * @param _linkedNodeRenderGraph defines the linked node render graph (if any)\r\n */\r\n constructor(\r\n scene: Scene,\r\n debugTextures = false,\r\n private readonly _linkedNodeRenderGraph: Nullable<NodeRenderGraph> = null\r\n ) {\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n this._importPromise = this._engine.isWebGPU ? import(\"../Engines/WebGPU/Extensions/engine.multiRender\") : import(\"../Engines/Extensions/engine.multiRender\");\r\n this.textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext(this._engine, this.textureManager, scene);\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this.textureManager, scene);\r\n\r\n this._scene.addFrameGraph(this);\r\n }\r\n\r\n /**\r\n * Gets the class name of the frame graph\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FrameGraph\";\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Gets all tasks of a specific type\r\n * @param taskType Type of the task(s) to get\r\n * @returns The list of tasks of the specified type\r\n */\r\n public getTasksByType<T extends FrameGraphTask>(taskType: new (...args: any[]) => T): T[] {\r\n return this._tasks.filter((t) => t instanceof taskType) as T[];\r\n }\r\n\r\n /**\r\n * Gets all tasks of a specific type, based on their class name\r\n * @param taskClassName Class name(s) of the task(s) to get\r\n * @returns The list of tasks of the specified type\r\n */\r\n public getTasksByClassName<T extends FrameGraphTask>(taskClassName: string | string[]): T[] {\r\n return Array.isArray(taskClassName)\r\n ? (this._tasks.filter((t) => taskClassName.includes(t.getClassName())) as T[])\r\n : (this._tasks.filter((t) => t.getClassName() === taskClassName) as T[]);\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n this._initAsyncPromises.push(task.initAsync());\r\n }\r\n\r\n /**\r\n * Adds a pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addPass(name: string, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> {\r\n return this._addPass(name, FrameGraphPassType.Normal, whenTaskDisabled) as FrameGraphPass<FrameGraphContext>;\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds an object list pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The object list pass created\r\n */\r\n public addObjectListPass(name: string, whenTaskDisabled = false): FrameGraphObjectListPass {\r\n return this._addPass(name, FrameGraphPassType.ObjectList, whenTaskDisabled) as FrameGraphObjectListPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.ObjectList:\r\n pass = new FrameGraphObjectListPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /** @internal */\r\n public async _whenAsynchronousInitializationDoneAsync(): Promise<void> {\r\n if (this._initAsyncPromises.length > 0) {\r\n await Promise.all(this._initAsyncPromises);\r\n this._initAsyncPromises.length = 0;\r\n }\r\n }\r\n\r\n /**\r\n * @deprecated Use buildAsync instead\r\n */\r\n public build(): void {\r\n void this.buildAsync(false);\r\n }\r\n\r\n private _built = false; // TODO: to be removed when build() is removed\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n * @param waitForReadiness If true, the method will wait for the frame graph to be ready before returning (default is true)\r\n */\r\n public async buildAsync(waitForReadiness = true): Promise<void> {\r\n this.textureManager._releaseTextures(false);\r\n\r\n this.pausedExecution = true;\r\n this._built = false;\r\n\r\n try {\r\n await this._importPromise;\r\n\r\n await this._whenAsynchronousInitializationDoneAsync();\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n this.textureManager._isRecordingTask = true;\r\n\r\n task.record();\r\n\r\n this.textureManager._isRecordingTask = false;\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this.textureManager._allocateTextures(this.optimizeTextureAllocation ? this._tasks : undefined);\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task.onTexturesAllocatedObservable.notifyObservers(this._renderContext);\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task._initializePasses();\r\n }\r\n\r\n this._built = true;\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n\r\n if (waitForReadiness) {\r\n await this.whenReadyAsync();\r\n }\r\n } catch (e) {\r\n this._tasks.length = 0;\r\n this._currentProcessedTask = null;\r\n this.textureManager._isRecordingTask = false;\r\n throw e;\r\n } finally {\r\n this.pausedExecution = false;\r\n this._built = true;\r\n }\r\n }\r\n\r\n /**\r\n * Checks if the frame graph is ready to be executed.\r\n * Note that you can use the whenReadyAsync method to wait for the frame graph to be ready.\r\n * @returns True if the frame graph is ready to be executed, else false\r\n */\r\n public isReady(): boolean {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n ready &&= task.isReady();\r\n }\r\n return ready;\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed.\r\n * In general, calling “await buildAsync()” should suffice, as this function also waits for readiness by default.\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 10000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public async whenReadyAsync(timeStep = 16, maxTimeout = 10000): Promise<void> {\r\n let firstNotReadyTask: FrameGraphTask | null = null;\r\n\r\n // TODO: to be removed when build() is removed\r\n await new Promise((resolve) => {\r\n const checkBuilt = () => {\r\n if (this._built) {\r\n resolve(void 0);\r\n return;\r\n }\r\n setTimeout(checkBuilt, 16);\r\n };\r\n checkBuilt();\r\n });\r\n // END TODO\r\n\r\n return await new Promise((resolve, reject) => {\r\n this._whenReadyAsyncCancel = _RetryWithInterval(\r\n () => {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n const taskIsReady = task.isReady();\r\n if (!taskIsReady && !firstNotReadyTask) {\r\n firstNotReadyTask = task;\r\n }\r\n ready &&= taskIsReady;\r\n }\r\n return ready;\r\n },\r\n () => {\r\n this._whenReadyAsyncCancel = null;\r\n resolve();\r\n },\r\n (err, isTimeout) => {\r\n this._whenReadyAsyncCancel = null;\r\n if (!isTimeout) {\r\n Logger.Error(\"FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.\");\r\n if (err) {\r\n Logger.Error(err);\r\n if (err.stack) {\r\n Logger.Error(err.stack);\r\n }\r\n }\r\n } else {\r\n Logger.Error(\r\n `FrameGraph: Timeout while waiting for the frame graph to be ready.${firstNotReadyTask ? ` First task not ready: ${firstNotReadyTask.name}` : \"\"}`\r\n );\r\n if (err) {\r\n Logger.Error(err);\r\n }\r\n }\r\n reject(new Error(err));\r\n },\r\n timeStep,\r\n maxTimeout\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n if (this.pausedExecution) {\r\n return;\r\n }\r\n\r\n this._renderContext.restoreDefaultFramebuffer();\r\n\r\n this.textureManager._updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n task._execute();\r\n }\r\n\r\n this._renderContext.restoreDefaultFramebuffer();\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this.textureManager._releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n this.clear();\r\n this.textureManager._dispose();\r\n this._renderContext._dispose();\r\n\r\n this._scene.removeFrameGraph(this);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraph.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAC3D,OAAO,EAAE,wBAAwB,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,8BAA6B;AAClD,OAAO,EAAE,kBAAkB,EAAE,+BAA8B;AAC3D,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,iBAAiB,EAAE,qCAAoC;AAEhE,IAAK,kBAIJ;AAJD,WAAK,kBAAkB;IACnB,+DAAU,CAAA;IACV,+DAAU,CAAA;IACV,uEAAc,CAAA;AAClB,CAAC,EAJI,kBAAkB,KAAlB,kBAAkB,QAItB;AAED;;GAEG;AACH,MAAM,OAAO,UAAU;IAoCnB;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAOD;;;OAGG;IACI,wBAAwB;QAC3B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;;;;OAKG;IACH,YACI,KAAY,EACZ,aAAa,GAAG,KAAK,EACJ,yBAAoD,IAAI;QAAxD,2BAAsB,GAAtB,sBAAsB,CAAkC;QAvE5D,WAAM,GAAqB,EAAE,CAAC;QAG9B,uBAAkB,GAAuB,EAAE,CAAC;QACrD,0BAAqB,GAA0B,IAAI,CAAC;QACpD,0BAAqB,GAAyB,IAAI,CAAC;QAG3D;;WAEG;QACI,SAAI,GAAG,aAAa,CAAC;QAE5B;;WAEG;QACa,aAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;QAEtD;;WAEG;QACI,8BAAyB,GAAG,IAAI,CAAC;QAExC;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAc,CAAC;QAuBxD;;WAEG;QACI,oBAAe,GAAG,KAAK,CAAC;QAqB3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,iDAAiD,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,0CAA0C,CAAC,CAAC;QAC7J,IAAI,CAAC,cAAc,GAAG,IAAI,wBAAwB,CAAC,IAAI,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QACvF,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QACpF,IAAI,CAAC,cAAc,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAE5F,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,aAAa,CAA2B,IAAY;QACvD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAM,CAAC;IACzD,CAAC;IAED;;;;OAIG;IACI,cAAc,CAA2B,QAAmC;QAC/E,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,YAAY,QAAQ,CAAQ,CAAC;IACnE,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAA2B,aAAgC;QACjF,OAAO,KAAK,CAAC,OAAO,CAAC,aAAa,CAAC;YAC/B,CAAC,CAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,CAAS;YAC9E,CAAC,CAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,EAAE,KAAK,aAAa,CAAS,CAAC;IACjF,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,IAAoB;QAC/B,IAAI,IAAI,CAAC,qBAAqB,KAAK,IAAI,EAAE,CAAC;YACtC,MAAM,IAAI,KAAK,CAAC,2CAA2C,IAAI,CAAC,IAAI,qDAAqD,IAAI,CAAC,qBAAqB,CAAC,IAAI,IAAI,CAAC,CAAC;QAClK,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC;IACnD,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACjD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAsC,CAAC;IACjH,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,EAAE,gBAAgB,CAAyB,CAAC;IACpG,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY,EAAE,gBAAgB,GAAG,KAAK;QAC3D,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,UAAU,EAAE,gBAAgB,CAA6B,CAAC;IAC5G,CAAC;IAEO,QAAQ,CAAC,IAAY,EAAE,QAA4B,EAAE,gBAAgB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC9B,MAAM,IAAI,KAAK,CAAC,yEAAyE,CAAC,CAAC;QAC/F,CAAC;QAED,IAAI,IAA8D,CAAC;QAEnE,QAAQ,QAAQ,EAAE,CAAC;YACf,KAAK,kBAAkB,CAAC,MAAM;gBAC1B,IAAI,GAAG,IAAI,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACrG,MAAM;YACV,KAAK,kBAAkB,CAAC,UAAU;gBAC9B,IAAI,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACvG,MAAM;YACV;gBACI,IAAI,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC/E,MAAM;QACd,CAAC;QAED,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAE5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,KAAK,CAAC,wCAAwC;QACjD,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACrC,MAAM,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3C,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,UAAU,CAAC,gBAAgB,GAAG,IAAI;QAC3C,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE5C,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAE5B,IAAI,CAAC;YACD,MAAM,IAAI,CAAC,cAAc,CAAC;YAE1B,MAAM,IAAI,CAAC,wCAAwC,EAAE,CAAC;YAEtD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAE5C,IAAI,CAAC,MAAM,EAAE,CAAC;gBAEd,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;gBAC7C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YACtC,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;YAEhG,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,UAAU,EAAE,CAAC;YACtB,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5E,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;gBAC7B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,CAAC;YAED,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAE7C,IAAI,gBAAgB,EAAE,CAAC;gBACnB,MAAM,IAAI,CAAC,cAAc,EAAE,CAAC;YAChC,CAAC;QACL,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClC,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC7C,MAAM,CAAC,CAAC;QACZ,CAAC;gBAAS,CAAC;YACP,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QACjC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,OAAO;QACV,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,KAAK,KAAL,KAAK,GAAK,IAAI,CAAC,OAAO,EAAE,EAAC;QAC7B,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,cAAc,CAAC,QAAQ,GAAG,EAAE,EAAE,UAAU,GAAG,KAAK;QACzD,IAAI,iBAAiB,GAA0B,IAAI,CAAC;QAEpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,qBAAqB,GAAG,kBAAkB,CAC3C,GAAG,EAAE;gBACD,IAAI,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;gBAC3C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBAC7B,MAAM,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnC,IAAI,CAAC,WAAW,IAAI,CAAC,iBAAiB,EAAE,CAAC;wBACrC,iBAAiB,GAAG,IAAI,CAAC;oBAC7B,CAAC;oBACD,KAAK,KAAL,KAAK,GAAK,WAAW,EAAC;gBAC1B,CAAC;gBACD,OAAO,KAAK,CAAC;YACjB,CAAC,EACD,GAAG,EAAE;gBACD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,OAAO,EAAE,CAAC;YACd,CAAC,EACD,CAAC,GAAG,EAAE,SAAS,EAAE,EAAE;gBACf,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;gBAClC,IAAI,CAAC,SAAS,EAAE,CAAC;oBACb,MAAM,CAAC,KAAK,CAAC,yFAAyF,CAAC,CAAC;oBACxG,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;wBAClB,IAAI,GAAG,CAAC,KAAK,EAAE,CAAC;4BACZ,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC5B,CAAC;oBACL,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,KAAK,CACR,qEAAqE,iBAAiB,CAAC,CAAC,CAAC,0BAA0B,iBAAiB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CACrJ,CAAC;oBACF,IAAI,GAAG,EAAE,CAAC;wBACN,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBACtB,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;YAC3B,CAAC,EACD,QAAQ,EACR,UAAU,CACb,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,yBAAyB,EAAE,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,sBAAsB,EAAE,CAAC;QAE7C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,QAAQ,EAAE,CAAC;QACpB,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,yBAAyB,EAAE,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAElC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC7B,IAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;QAC/B,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAC/B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAE/B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;CACJ","sourcesContent":["import type { Scene, AbstractEngine, FrameGraphTask, Nullable, NodeRenderGraph, IDisposable } from \"core/index\";\r\nimport { FrameGraphPass } from \"./Passes/pass\";\r\nimport { FrameGraphRenderPass } from \"./Passes/renderPass\";\r\nimport { FrameGraphObjectListPass } from \"./Passes/objectListPass\";\r\nimport { FrameGraphRenderContext } from \"./frameGraphRenderContext\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { FrameGraphTextureManager } from \"./frameGraphTextureManager\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { _RetryWithInterval } from \"core/Misc/timingTools\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { UniqueIdGenerator } from \"core/Misc/uniqueIdGenerator\";\r\n\r\nenum FrameGraphPassType {\r\n Normal = 0,\r\n Render = 1,\r\n ObjectList = 2,\r\n}\r\n\r\n/**\r\n * Class used to implement a frame graph\r\n */\r\nexport class FrameGraph implements IDisposable {\r\n /**\r\n * Gets the texture manager used by the frame graph\r\n */\r\n public readonly textureManager: FrameGraphTextureManager;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _tasks: FrameGraphTask[] = [];\r\n private readonly _passContext: FrameGraphContext;\r\n private readonly _renderContext: FrameGraphRenderContext;\r\n private readonly _initAsyncPromises: Promise<unknown>[] = [];\r\n private _currentProcessedTask: FrameGraphTask | null = null;\r\n private _whenReadyAsyncCancel: Nullable<() => void> = null;\r\n private _importPromise: Promise<any>;\r\n\r\n /**\r\n * Name of the frame graph\r\n */\r\n public name = \"Frame Graph\";\r\n\r\n /**\r\n * Gets the unique id of the frame graph\r\n */\r\n public readonly uniqueId = UniqueIdGenerator.UniqueId;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that texture allocation should be optimized (that is, reuse existing textures when possible to limit GPU memory usage) (default: true)\r\n */\r\n public optimizeTextureAllocation = true;\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<FrameGraph>();\r\n\r\n /**\r\n * Gets the engine used by the frame graph\r\n */\r\n public get engine() {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the scene used by the frame graph\r\n */\r\n public get scene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Gets the list of tasks in the frame graph\r\n */\r\n public get tasks() {\r\n return this._tasks;\r\n }\r\n\r\n /**\r\n * Indicates whether the execution of the frame graph is paused (default is false)\r\n */\r\n public pausedExecution = false;\r\n\r\n /**\r\n * Gets the node render graph linked to the frame graph (if any)\r\n * @returns the linked node render graph or null if none\r\n */\r\n public getLinkedNodeRenderGraph(): Nullable<NodeRenderGraph> {\r\n return this._linkedNodeRenderGraph;\r\n }\r\n\r\n /**\r\n * Constructs the frame graph\r\n * @param scene defines the scene the frame graph is associated with\r\n * @param debugTextures defines a boolean indicating that textures created by the frame graph should be visible in the inspector (default is false)\r\n * @param _linkedNodeRenderGraph defines the linked node render graph (if any)\r\n */\r\n constructor(\r\n scene: Scene,\r\n debugTextures = false,\r\n private readonly _linkedNodeRenderGraph: Nullable<NodeRenderGraph> = null\r\n ) {\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n this._importPromise = this._engine.isWebGPU ? import(\"../Engines/WebGPU/Extensions/engine.multiRender\") : import(\"../Engines/Extensions/engine.multiRender\");\r\n this.textureManager = new FrameGraphTextureManager(this._engine, debugTextures, scene);\r\n this._passContext = new FrameGraphContext(this._engine, this.textureManager, scene);\r\n this._renderContext = new FrameGraphRenderContext(this._engine, this.textureManager, scene);\r\n\r\n this._scene.addFrameGraph(this);\r\n }\r\n\r\n /**\r\n * Gets the class name of the frame graph\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FrameGraph\";\r\n }\r\n\r\n /**\r\n * Gets a task by name\r\n * @param name Name of the task to get\r\n * @returns The task or undefined if not found\r\n */\r\n public getTaskByName<T extends FrameGraphTask>(name: string): T | undefined {\r\n return this._tasks.find((t) => t.name === name) as T;\r\n }\r\n\r\n /**\r\n * Gets all tasks of a specific type\r\n * @param taskType Type of the task(s) to get\r\n * @returns The list of tasks of the specified type\r\n */\r\n public getTasksByType<T extends FrameGraphTask>(taskType: new (...args: any[]) => T): T[] {\r\n return this._tasks.filter((t) => t instanceof taskType) as T[];\r\n }\r\n\r\n /**\r\n * Gets all tasks of a specific type, based on their class name\r\n * @param taskClassName Class name(s) of the task(s) to get\r\n * @returns The list of tasks of the specified type\r\n */\r\n public getTasksByClassName<T extends FrameGraphTask>(taskClassName: string | string[]): T[] {\r\n return Array.isArray(taskClassName)\r\n ? (this._tasks.filter((t) => taskClassName.includes(t.getClassName())) as T[])\r\n : (this._tasks.filter((t) => t.getClassName() === taskClassName) as T[]);\r\n }\r\n\r\n /**\r\n * Adds a task to the frame graph\r\n * @param task Task to add\r\n */\r\n public addTask(task: FrameGraphTask): void {\r\n if (this._currentProcessedTask !== null) {\r\n throw new Error(`FrameGraph.addTask: Can't add the task \"${task.name}\" while another task is currently building (task: ${this._currentProcessedTask.name}).`);\r\n }\r\n\r\n this._tasks.push(task);\r\n this._initAsyncPromises.push(task.initAsync());\r\n }\r\n\r\n /**\r\n * Adds a pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addPass(name: string, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> {\r\n return this._addPass(name, FrameGraphPassType.Normal, whenTaskDisabled) as FrameGraphPass<FrameGraphContext>;\r\n }\r\n\r\n /**\r\n * Adds a render pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The render pass created\r\n */\r\n public addRenderPass(name: string, whenTaskDisabled = false): FrameGraphRenderPass {\r\n return this._addPass(name, FrameGraphPassType.Render, whenTaskDisabled) as FrameGraphRenderPass;\r\n }\r\n\r\n /**\r\n * Adds an object list pass to a task. This method can only be called during a Task.record execution.\r\n * @param name The name of the pass\r\n * @param whenTaskDisabled If true, the pass will be added to the list of passes to execute when the task is disabled (default is false)\r\n * @returns The object list pass created\r\n */\r\n public addObjectListPass(name: string, whenTaskDisabled = false): FrameGraphObjectListPass {\r\n return this._addPass(name, FrameGraphPassType.ObjectList, whenTaskDisabled) as FrameGraphObjectListPass;\r\n }\r\n\r\n private _addPass(name: string, passType: FrameGraphPassType, whenTaskDisabled = false): FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass {\r\n if (!this._currentProcessedTask) {\r\n throw new Error(\"FrameGraph: A pass must be created during a Task.record execution only.\");\r\n }\r\n\r\n let pass: FrameGraphPass<FrameGraphContext> | FrameGraphRenderPass;\r\n\r\n switch (passType) {\r\n case FrameGraphPassType.Render:\r\n pass = new FrameGraphRenderPass(name, this._currentProcessedTask, this._renderContext, this._engine);\r\n break;\r\n case FrameGraphPassType.ObjectList:\r\n pass = new FrameGraphObjectListPass(name, this._currentProcessedTask, this._passContext, this._engine);\r\n break;\r\n default:\r\n pass = new FrameGraphPass(name, this._currentProcessedTask, this._passContext);\r\n break;\r\n }\r\n\r\n this._currentProcessedTask._addPass(pass, whenTaskDisabled);\r\n\r\n return pass;\r\n }\r\n\r\n /** @internal */\r\n public async _whenAsynchronousInitializationDoneAsync(): Promise<void> {\r\n if (this._initAsyncPromises.length > 0) {\r\n await Promise.all(this._initAsyncPromises);\r\n this._initAsyncPromises.length = 0;\r\n }\r\n }\r\n\r\n /**\r\n * Builds the frame graph.\r\n * This method should be called after all tasks have been added to the frame graph (FrameGraph.addTask) and before the graph is executed (FrameGraph.execute).\r\n * @param waitForReadiness If true, the method will wait for the frame graph to be ready before returning (default is true)\r\n */\r\n public async buildAsync(waitForReadiness = true): Promise<void> {\r\n this.textureManager._releaseTextures(false);\r\n\r\n this.pausedExecution = true;\r\n\r\n try {\r\n await this._importPromise;\r\n\r\n await this._whenAsynchronousInitializationDoneAsync();\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n\r\n this._currentProcessedTask = task;\r\n this.textureManager._isRecordingTask = true;\r\n\r\n task.record();\r\n\r\n this.textureManager._isRecordingTask = false;\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n this.textureManager._allocateTextures(this.optimizeTextureAllocation ? this._tasks : undefined);\r\n\r\n for (const task of this._tasks) {\r\n task._checkTask();\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task.onTexturesAllocatedObservable.notifyObservers(this._renderContext);\r\n }\r\n\r\n for (const task of this._tasks) {\r\n task._initializePasses();\r\n }\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n\r\n if (waitForReadiness) {\r\n await this.whenReadyAsync();\r\n }\r\n } catch (e) {\r\n this._tasks.length = 0;\r\n this._currentProcessedTask = null;\r\n this.textureManager._isRecordingTask = false;\r\n throw e;\r\n } finally {\r\n this.pausedExecution = false;\r\n }\r\n }\r\n\r\n /**\r\n * Checks if the frame graph is ready to be executed.\r\n * Note that you can use the whenReadyAsync method to wait for the frame graph to be ready.\r\n * @returns True if the frame graph is ready to be executed, else false\r\n */\r\n public isReady(): boolean {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n ready &&= task.isReady();\r\n }\r\n return ready;\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the frame graph is ready to be executed.\r\n * In general, calling “await buildAsync()” should suffice, as this function also waits for readiness by default.\r\n * @param timeStep Time step in ms between retries (default is 16)\r\n * @param maxTimeout Maximum time in ms to wait for the graph to be ready (default is 10000)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public async whenReadyAsync(timeStep = 16, maxTimeout = 10000): Promise<void> {\r\n let firstNotReadyTask: FrameGraphTask | null = null;\r\n\r\n return await new Promise((resolve, reject) => {\r\n this._whenReadyAsyncCancel = _RetryWithInterval(\r\n () => {\r\n let ready = this._renderContext._isReady();\r\n for (const task of this._tasks) {\r\n const taskIsReady = task.isReady();\r\n if (!taskIsReady && !firstNotReadyTask) {\r\n firstNotReadyTask = task;\r\n }\r\n ready &&= taskIsReady;\r\n }\r\n return ready;\r\n },\r\n () => {\r\n this._whenReadyAsyncCancel = null;\r\n resolve();\r\n },\r\n (err, isTimeout) => {\r\n this._whenReadyAsyncCancel = null;\r\n if (!isTimeout) {\r\n Logger.Error(\"FrameGraph: An unexpected error occurred while waiting for the frame graph to be ready.\");\r\n if (err) {\r\n Logger.Error(err);\r\n if (err.stack) {\r\n Logger.Error(err.stack);\r\n }\r\n }\r\n } else {\r\n Logger.Error(\r\n `FrameGraph: Timeout while waiting for the frame graph to be ready.${firstNotReadyTask ? ` First task not ready: ${firstNotReadyTask.name}` : \"\"}`\r\n );\r\n if (err) {\r\n Logger.Error(err);\r\n }\r\n }\r\n reject(new Error(err));\r\n },\r\n timeStep,\r\n maxTimeout\r\n );\r\n });\r\n }\r\n\r\n /**\r\n * Executes the frame graph.\r\n */\r\n public execute(): void {\r\n if (this.pausedExecution) {\r\n return;\r\n }\r\n\r\n this._renderContext.restoreDefaultFramebuffer();\r\n\r\n this.textureManager._updateHistoryTextures();\r\n\r\n for (const task of this._tasks) {\r\n task._execute();\r\n }\r\n\r\n this._renderContext.restoreDefaultFramebuffer();\r\n }\r\n\r\n /**\r\n * Clears the frame graph (remove the tasks and release the textures).\r\n * The frame graph can be built again after this method is called.\r\n */\r\n public clear(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n\r\n for (const task of this._tasks) {\r\n task._reset();\r\n }\r\n\r\n this._tasks.length = 0;\r\n this.textureManager._releaseTextures();\r\n this._currentProcessedTask = null;\r\n }\r\n\r\n /**\r\n * Disposes the frame graph\r\n */\r\n public dispose(): void {\r\n this._whenReadyAsyncCancel?.();\r\n this._whenReadyAsyncCancel = null;\r\n this.clear();\r\n this.textureManager._dispose();\r\n this._renderContext._dispose();\r\n\r\n this._scene.removeFrameGraph(this);\r\n }\r\n}\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frameGraphObjectList.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphObjectList.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"frameGraphObjectList.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/frameGraphObjectList.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,oBAAoB;CAUhC","sourcesContent":["import type { Nullable, AbstractMesh, IParticleSystem } from \"core/index\";\r\n\r\n/**\r\n * Structure used by the frame graph to reference objects.\r\n */\r\nexport class FrameGraphObjectList {\r\n /**\r\n * The meshes in the object list.\r\n */\r\n public meshes: Nullable<AbstractMesh[]>;\r\n /**\r\n * The particle systems in the object list.\r\n */\r\n public particleSystems: Nullable<IParticleSystem[]>;\r\n // todo: sprites?\r\n}\r\n"]}
|
|
@@ -2,7 +2,6 @@ import type { Nullable, AbstractEngine, DrawWrapper, IColor4Like, Layer, FrameGr
|
|
|
2
2
|
import { FrameGraphContext } from "./frameGraphContext.js";
|
|
3
3
|
/**
|
|
4
4
|
* Frame graph context used render passes.
|
|
5
|
-
* @experimental
|
|
6
5
|
*/
|
|
7
6
|
export declare class FrameGraphRenderContext extends FrameGraphContext {
|
|
8
7
|
private readonly _effectRenderer;
|