@babylonjs/core 8.45.2 → 8.45.4

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Files changed (78) hide show
  1. package/AudioV2/webAudio/components/webAudioParameterComponent.js +1 -3
  2. package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
  3. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +4 -0
  4. package/Cameras/Inputs/geospatialCameraPointersInput.js +56 -3
  5. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  6. package/Cameras/geospatialCamera.d.ts +3 -2
  7. package/Cameras/geospatialCamera.js +4 -4
  8. package/Cameras/geospatialCamera.js.map +1 -1
  9. package/Cameras/touchCamera.js +1 -1
  10. package/Cameras/touchCamera.js.map +1 -1
  11. package/Engines/Native/nativeHelpers.js +7 -0
  12. package/Engines/Native/nativeHelpers.js.map +1 -1
  13. package/Engines/Native/nativeInterfaces.d.ts +2 -0
  14. package/Engines/Native/nativeInterfaces.js.map +1 -1
  15. package/Engines/abstractEngine.js +2 -2
  16. package/Engines/abstractEngine.js.map +1 -1
  17. package/FrameGraph/Node/nodeRenderGraph.d.ts +0 -5
  18. package/FrameGraph/Node/nodeRenderGraph.js +0 -7
  19. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  20. package/FrameGraph/frameGraph.d.ts +0 -6
  21. package/FrameGraph/frameGraph.js +0 -23
  22. package/FrameGraph/frameGraph.js.map +1 -1
  23. package/FrameGraph/frameGraphObjectList.d.ts +0 -1
  24. package/FrameGraph/frameGraphObjectList.js +0 -1
  25. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  26. package/FrameGraph/frameGraphRenderContext.d.ts +0 -1
  27. package/FrameGraph/frameGraphRenderContext.js +0 -1
  28. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  29. package/FrameGraph/frameGraphRenderTarget.d.ts +0 -1
  30. package/FrameGraph/frameGraphRenderTarget.js +0 -1
  31. package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
  32. package/FrameGraph/frameGraphTask.d.ts +0 -1
  33. package/FrameGraph/frameGraphTask.js +0 -1
  34. package/FrameGraph/frameGraphTask.js.map +1 -1
  35. package/FrameGraph/frameGraphTextureManager.d.ts +0 -1
  36. package/FrameGraph/frameGraphTextureManager.js +0 -1
  37. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  38. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +6 -0
  39. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +100 -41
  40. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  41. package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +4 -14
  42. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +9 -27
  43. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
  44. package/Particles/Node/Blocks/index.d.ts +2 -1
  45. package/Particles/Node/Blocks/index.js +2 -1
  46. package/Particles/Node/Blocks/index.js.map +1 -1
  47. package/Particles/Node/Blocks/particleLocalVariableBlock.d.ts +2 -0
  48. package/Particles/Node/Blocks/particleLocalVariableBlock.js +22 -10
  49. package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
  50. package/Particles/Node/Blocks/particleMathBlock.d.ts +4 -0
  51. package/Particles/Node/Blocks/particleMathBlock.js +4 -0
  52. package/Particles/Node/Blocks/particleMathBlock.js.map +1 -1
  53. package/Particles/Node/Blocks/{particleModuloBlock.d.ts → particleNumberMathBlock.d.ts} +27 -4
  54. package/Particles/Node/Blocks/particleNumberMathBlock.js +149 -0
  55. package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -0
  56. package/Particles/Node/Blocks/particleVectorMathBlock.d.ts +54 -0
  57. package/Particles/Node/Blocks/particleVectorMathBlock.js +116 -0
  58. package/Particles/Node/Blocks/particleVectorMathBlock.js.map +1 -0
  59. package/Particles/Node/Blocks/systemBlock.d.ts +8 -0
  60. package/Particles/Node/Blocks/systemBlock.js +34 -6
  61. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  62. package/Particles/Node/nodeParticleSystemSet.helper.js +63 -4
  63. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  64. package/Particles/baseParticleSystem.d.ts +8 -1
  65. package/Particles/baseParticleSystem.js +8 -1
  66. package/Particles/baseParticleSystem.js.map +1 -1
  67. package/Particles/particle.d.ts +4 -0
  68. package/Particles/particle.js +3 -0
  69. package/Particles/particle.js.map +1 -1
  70. package/Particles/particleSystem.d.ts +12 -0
  71. package/Particles/particleSystem.js +12 -0
  72. package/Particles/particleSystem.js.map +1 -1
  73. package/Particles/thinParticleSystem.d.ts +10 -0
  74. package/Particles/thinParticleSystem.js +10 -1
  75. package/Particles/thinParticleSystem.js.map +1 -1
  76. package/package.json +1 -1
  77. package/Particles/Node/Blocks/particleModuloBlock.js +0 -98
  78. package/Particles/Node/Blocks/particleModuloBlock.js.map +0 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@babylonjs/core",
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- "version": "8.45.2",
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+ "version": "8.45.4",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",
@@ -1,98 +0,0 @@
1
- import { RegisterClass } from "../../../Misc/typeStore.js";
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- import { NodeParticleBlock } from "../nodeParticleBlock.js";
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- import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
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- /**
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- * Block used to apply the modulo operator
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- */
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- export class ParticleModuloBlock extends NodeParticleBlock {
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- /**
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- * Create a new ParticleModuloBlock
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- * @param name defines the block name
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- */
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- constructor(name) {
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- super(name);
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- this.registerInput("left", NodeParticleBlockConnectionPointTypes.AutoDetect);
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- this.registerInput("right", NodeParticleBlockConnectionPointTypes.AutoDetect);
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- this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
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- this.output._typeConnectionSource = this.left;
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- this.left.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Int);
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- this.left.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Float);
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- this.right.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Int);
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- this.right.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Float);
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- this._linkConnectionTypes(0, 1);
23
- this._connectionObservers = [
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- this.left.onConnectionObservable.add(() => this._updateInputOutputTypes()),
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- this.left.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),
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- this.right.onConnectionObservable.add(() => this._updateInputOutputTypes()),
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- this.right.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),
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- ];
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- }
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- /**
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- * Gets the current class name
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- * @returns the class name
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- */
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- getClassName() {
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- return "ParticleModuloBlock";
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- }
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- /**
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- * Gets the left input component
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- */
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- get left() {
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- return this._inputs[0];
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- }
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- /**
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- * Gets the right input component
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- */
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- get right() {
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- return this._inputs[1];
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- }
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- /**
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- * Gets the geometry output component
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- */
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- get output() {
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- return this._outputs[0];
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- }
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- _build(state) {
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- const left = this.left;
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- const right = this.right;
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- if (!left.isConnected || !right.isConnected) {
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- this.output._storedFunction = null;
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- this.output._storedValue = null;
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- return;
62
- }
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- const func = (state) => {
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- return left.getConnectedValue(state) % right.getConnectedValue(state);
65
- };
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- this.output._storedFunction = (state) => {
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- if (left.type === NodeParticleBlockConnectionPointTypes.Int) {
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- return func(state) | 0;
69
- }
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- return func(state);
71
- };
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- }
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- _updateInputOutputTypes() {
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- // First update the output type with the initial assumption that we'll base it on the left input.
75
- this.output._typeConnectionSource = this.left;
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- if (this.left.isConnected && this.right.isConnected) {
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- if (this.right.type === NodeParticleBlockConnectionPointTypes.Float) {
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- this.output._typeConnectionSource = this.right;
79
- }
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- }
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- else if (this.left.isConnected !== this.right.isConnected) {
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- // Only one input is connected, so we need to determine the output type based on the connected input.
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- this.output._typeConnectionSource = this.left.isConnected ? this.left : this.right;
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- }
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- }
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- /**
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- * Release resources
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- */
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- dispose() {
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- super.dispose();
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- for (const observer of this._connectionObservers) {
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- observer.remove();
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- }
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- this._connectionObservers.length = 0;
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- }
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- }
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- RegisterClass("BABYLON.ParticleModuloBlock", ParticleModuloBlock);
98
- //# sourceMappingURL=particleModuloBlock.js.map
@@ -1 +0,0 @@
1
- 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{ RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\n/**\r\n * Block used to apply the modulo operator\r\n */\r\nexport class ParticleModuloBlock extends NodeParticleBlock {\r\n private readonly _connectionObservers: Observer<NodeParticleConnectionPoint>[];\r\n\r\n /**\r\n * Create a new ParticleModuloBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = this.left;\r\n\r\n this.left.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Int);\r\n this.left.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Float);\r\n this.right.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Int);\r\n this.right.acceptedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Float);\r\n\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._connectionObservers = [\r\n this.left.onConnectionObservable.add(() => this._updateInputOutputTypes()),\r\n this.left.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),\r\n this.right.onConnectionObservable.add(() => this._updateInputOutputTypes()),\r\n this.right.onDisconnectionObservable.add(() => this._updateInputOutputTypes()),\r\n ];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleModuloBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get left(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right input component\r\n */\r\n public get right(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n const left = this.left;\r\n const right = this.right;\r\n\r\n if (!left.isConnected || !right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func: (state: NodeParticleBuildState) => any = (state) => {\r\n return left.getConnectedValue(state) % right.getConnectedValue(state);\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n if (left.type === NodeParticleBlockConnectionPointTypes.Int) {\r\n return func(state) | 0;\r\n }\r\n return func(state);\r\n };\r\n }\r\n\r\n private _updateInputOutputTypes() {\r\n // First update the output type with the initial assumption that we'll base it on the left input.\r\n this.output._typeConnectionSource = this.left;\r\n\r\n if (this.left.isConnected && this.right.isConnected) {\r\n if (this.right.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n this.output._typeConnectionSource = this.right;\r\n }\r\n } else if (this.left.isConnected !== this.right.isConnected) {\r\n // Only one input is connected, so we need to determine the output type based on the connected input.\r\n this.output._typeConnectionSource = this.left.isConnected ? this.left : this.right;\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n for (const observer of this._connectionObservers) {\r\n observer.remove();\r\n }\r\n this._connectionObservers.length = 0;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleModuloBlock\", ParticleModuloBlock);\r\n"]}