@babylonjs/core 8.44.1 → 8.45.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -10
  2. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  3. package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -1
  4. package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
  5. package/Cameras/Limits/geospatialLimits.d.ts +4 -22
  6. package/Cameras/Limits/geospatialLimits.js +4 -36
  7. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  8. package/Cameras/geospatialCamera.d.ts +15 -4
  9. package/Cameras/geospatialCamera.js +90 -37
  10. package/Cameras/geospatialCamera.js.map +1 -1
  11. package/Cameras/geospatialCameraMovement.d.ts +1 -3
  12. package/Cameras/geospatialCameraMovement.js +15 -51
  13. package/Cameras/geospatialCameraMovement.js.map +1 -1
  14. package/Collisions/collisionCoordinator.d.ts +2 -2
  15. package/Collisions/collisionCoordinator.js +1 -0
  16. package/Collisions/collisionCoordinator.js.map +1 -1
  17. package/Engines/Extensions/engine.debugging.d.ts +3 -5
  18. package/Engines/Extensions/engine.debugging.js +3 -4
  19. package/Engines/Extensions/engine.debugging.js.map +1 -1
  20. package/Engines/WebGPU/Extensions/engine.debugging.js +15 -65
  21. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  22. package/Engines/WebGPU/webgpuTextureManager.js +9 -9
  23. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  24. package/Engines/abstractEngine.d.ts +2 -0
  25. package/Engines/abstractEngine.js +4 -2
  26. package/Engines/abstractEngine.js.map +1 -1
  27. package/Engines/thinWebGPUEngine.d.ts +0 -2
  28. package/Engines/thinWebGPUEngine.js +0 -8
  29. package/Engines/thinWebGPUEngine.js.map +1 -1
  30. package/Engines/webgpuEngine.d.ts +1 -3
  31. package/Engines/webgpuEngine.js +4 -10
  32. package/Engines/webgpuEngine.js.map +1 -1
  33. package/FrameGraph/Passes/renderPass.js +4 -9
  34. package/FrameGraph/Passes/renderPass.js.map +1 -1
  35. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +3 -0
  36. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  37. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +1 -1
  38. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -1
  39. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  40. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +2 -1
  41. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +31 -7
  42. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  43. package/FrameGraph/frameGraph.js +2 -2
  44. package/FrameGraph/frameGraph.js.map +1 -1
  45. package/FrameGraph/frameGraphContext.d.ts +9 -0
  46. package/FrameGraph/frameGraphContext.js +13 -2
  47. package/FrameGraph/frameGraphContext.js.map +1 -1
  48. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  49. package/FrameGraph/frameGraphRenderContext.d.ts +9 -8
  50. package/FrameGraph/frameGraphRenderContext.js +23 -20
  51. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  52. package/FrameGraph/frameGraphTask.d.ts +2 -0
  53. package/FrameGraph/frameGraphTask.js +14 -4
  54. package/FrameGraph/frameGraphTask.js.map +1 -1
  55. package/Lights/Shadows/cascadedShadowGenerator.js +4 -1
  56. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  57. package/Lights/Shadows/shadowGenerator.js +8 -3
  58. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  59. package/Lights/areaLight.d.ts +2 -1
  60. package/Lights/areaLight.js +3 -2
  61. package/Lights/areaLight.js.map +1 -1
  62. package/Lights/directionalLight.d.ts +2 -1
  63. package/Lights/directionalLight.js +3 -2
  64. package/Lights/directionalLight.js.map +1 -1
  65. package/Lights/hemisphericLight.d.ts +2 -1
  66. package/Lights/hemisphericLight.js +3 -2
  67. package/Lights/hemisphericLight.js.map +1 -1
  68. package/Lights/light.d.ts +2 -1
  69. package/Lights/light.js +8 -3
  70. package/Lights/light.js.map +1 -1
  71. package/Lights/lightingVolume.js +11 -6
  72. package/Lights/lightingVolume.js.map +1 -1
  73. package/Lights/pointLight.d.ts +2 -1
  74. package/Lights/pointLight.js +3 -2
  75. package/Lights/pointLight.js.map +1 -1
  76. package/Lights/rectAreaLight.d.ts +2 -1
  77. package/Lights/rectAreaLight.js +3 -2
  78. package/Lights/rectAreaLight.js.map +1 -1
  79. package/Lights/spotLight.d.ts +2 -1
  80. package/Lights/spotLight.js +3 -2
  81. package/Lights/spotLight.js.map +1 -1
  82. package/Loading/Plugins/babylonFileLoader.js +17 -0
  83. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  84. package/Materials/Node/Blocks/Input/inputBlock.js +3 -0
  85. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  86. package/Materials/Node/nodeMaterial.d.ts +1 -0
  87. package/Materials/Node/nodeMaterial.js +4 -0
  88. package/Materials/Node/nodeMaterial.js.map +1 -1
  89. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +6 -0
  90. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -0
  91. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  92. package/Materials/Textures/Loaders/iesTextureLoader.js +1 -1
  93. package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -1
  94. package/Materials/Textures/Procedurals/proceduralTexture.js +7 -2
  95. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  96. package/Materials/Textures/internalTexture.d.ts +6 -4
  97. package/Materials/Textures/internalTexture.js +6 -4
  98. package/Materials/Textures/internalTexture.js.map +1 -1
  99. package/Materials/Textures/renderTargetTexture.js +2 -2
  100. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  101. package/Materials/Textures/textureSampler.d.ts +3 -3
  102. package/Materials/Textures/textureSampler.js.map +1 -1
  103. package/Misc/minMaxReducer.js +2 -2
  104. package/Misc/minMaxReducer.js.map +1 -1
  105. package/Misc/screenshotTools.d.ts +3 -1
  106. package/Misc/screenshotTools.js +5 -2
  107. package/Misc/screenshotTools.js.map +1 -1
  108. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +4 -0
  109. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +10 -0
  110. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -1
  111. package/Particles/Node/Blocks/systemBlock.d.ts +4 -0
  112. package/Particles/Node/Blocks/systemBlock.js +32 -1
  113. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  114. package/Particles/Node/nodeParticleSystemSet.helper.js +65 -46
  115. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  116. package/Particles/thinParticleSystem.js +10 -6
  117. package/Particles/thinParticleSystem.js.map +1 -1
  118. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +4 -1
  119. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
  120. package/Probes/reflectionProbe.js +9 -2
  121. package/Probes/reflectionProbe.js.map +1 -1
  122. package/Rendering/depthRenderer.js +7 -2
  123. package/Rendering/depthRenderer.js.map +1 -1
  124. package/Shaders/particles.vertex.js +8 -1
  125. package/Shaders/particles.vertex.js.map +1 -1
  126. package/ShadersWGSL/particles.vertex.js +6 -0
  127. package/ShadersWGSL/particles.vertex.js.map +1 -1
  128. package/package.json +1 -1
  129. package/scene.d.ts +10 -0
  130. package/scene.js +30 -5
  131. package/scene.js.map +1 -1
@@ -42,8 +42,6 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
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  _timestampQuery: WebGPUTimestampQuery;
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  /** @internal */
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  _timestampIndex: number;
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- /** @internal */
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- _debugStackRenderPass: string[];
47
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  /**
48
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  * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).
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  * You have to enable the "timestamp-query" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.
@@ -27,8 +27,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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  this._snapshotRenderingMode = 0;
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  /** @internal */
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  this._timestampIndex = 0;
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- /** @internal */
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- this._debugStackRenderPass = [];
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  }
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  /**
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  * Enables or disables GPU timing measurements.
@@ -52,11 +50,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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  if (!this._currentRenderPass) {
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  return 0;
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  }
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- if (this._debugStackRenderPass.length !== 0) {
56
- for (let i = 0; i < this._debugStackRenderPass.length; ++i) {
57
- this._currentRenderPass.popDebugGroup();
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- }
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- }
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  const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;
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  if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {
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  this._bundleList.run(this._currentRenderPass);
@@ -80,7 +73,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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  (currentPassIndex === 1 ? " - internalTexture.uniqueId=" + this._currentRenderTarget?.texture?.uniqueId : ""));
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  }
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  }
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- this._debugPopGroup?.(0);
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  this._currentRenderPass = null;
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  return currentPassIndex;
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  }
@@ -1 +1 @@
1
- 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type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _debugStackRenderPass: string[] = [];\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n if (this._debugStackRenderPass.length !== 0) {\r\n for (let i = 0; i < this._debugStackRenderPass.length; ++i) {\r\n this._currentRenderPass.popDebugGroup();\r\n }\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._debugPopGroup?.(0);\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
1
+ 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type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
@@ -208,8 +208,6 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
208
208
  private _commandBuffers;
209
209
  private _mainRenderPassWrapper;
210
210
  private _rttRenderPassWrapper;
211
- /** @internal */
212
- _pendingDebugCommands: Array<[string, Nullable<string>, number?]>;
213
211
  private _defaultDrawContext;
214
212
  private _defaultMaterialContext;
215
213
  /** @internal */
@@ -898,7 +896,7 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
898
896
  */
899
897
  resolveFramebuffer(texture: RenderTargetWrapper, resolveColors?: boolean): void;
900
898
  /**
901
- * Unbind the current render target and bind the default framebuffer
899
+ * Unbind the current render target
902
900
  */
903
901
  restoreDefaultFramebuffer(): void;
904
902
  /**
@@ -321,8 +321,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
321
321
  colorAttachmentGPUTextures: [],
322
322
  depthTextureFormat: undefined,
323
323
  };
324
- /** @internal */
325
- this._pendingDebugCommands = [];
326
324
  this._currentVertexBuffers = {};
327
325
  this._currentOverrideVertexBuffers = null;
328
326
  this._currentIndexBuffer = null;
@@ -354,6 +352,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
354
352
  this._drawCalls = new PerfCounter();
355
353
  options.deviceDescriptor = options.deviceDescriptor || {};
356
354
  options.enableGPUDebugMarkers = options.enableGPUDebugMarkers ?? false;
355
+ this._enableGPUDebugMarkers = options.enableGPUDebugMarkers;
357
356
  Logger.Log(`Babylon.js v${AbstractEngine.Version} - ${this.description} engine`);
358
357
  if (!navigator.gpu) {
359
358
  Logger.Error("WebGPU is not supported by your browser.");
@@ -2334,7 +2333,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2334
2333
  this._counters.numBundleReuseNonCompatMode = 0;
2335
2334
  this._cacheRenderPipeline.endFrame();
2336
2335
  this._cacheBindGroups.endFrame();
2337
- this._pendingDebugCommands.length = 0;
2338
2336
  if (this.dbgVerboseLogsForFirstFrames) {
2339
2337
  if (this._count === undefined) {
2340
2338
  this._count = 0;
@@ -2486,7 +2484,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2486
2484
  colorAttachments.push(null);
2487
2485
  }
2488
2486
  }
2489
- this._debugPushGroup?.("render target pass" + (renderTargetWrapper.label ? " (" + renderTargetWrapper.label + ")" : ""), 0);
2490
2487
  this._rttRenderPassWrapper.renderPassDescriptor = {
2491
2488
  label: (renderTargetWrapper.label ?? "RTT") + " - RenderPass",
2492
2489
  colorAttachments,
@@ -2535,7 +2532,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2535
2532
  ]);
2536
2533
  }
2537
2534
  }
2538
- this._debugFlushPendingCommands?.();
2539
2535
  this._resetRenderPassStates();
2540
2536
  if (!gpuDepthStencilWrapper || !WebGPUTextureHelper.HasStencilAspect(gpuDepthStencilWrapper.format)) {
2541
2537
  this._stencilStateComposer.enabled = false;
@@ -2588,12 +2584,10 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2588
2584
  ]);
2589
2585
  }
2590
2586
  }
2591
- this._debugPushGroup?.("main pass", 0);
2592
2587
  this._timestampQuery.startPass(this._mainRenderPassWrapper.renderPassDescriptor, this._timestampIndex);
2593
2588
  this._currentRenderPass = this._renderEncoder.beginRenderPass(this._mainRenderPassWrapper.renderPassDescriptor);
2594
2589
  this._setDepthTextureFormat(this._mainRenderPassWrapper);
2595
2590
  this._setColorFormat(this._mainRenderPassWrapper);
2596
- this._debugFlushPendingCommands?.();
2597
2591
  this._resetRenderPassStates();
2598
2592
  if (!this._isStencilEnable) {
2599
2593
  this._stencilStateComposer.enabled = false;
@@ -2771,14 +2765,14 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2771
2765
  }
2772
2766
  }
2773
2767
  /**
2774
- * Unbind the current render target and bind the default framebuffer
2768
+ * Unbind the current render target
2775
2769
  */
2776
2770
  restoreDefaultFramebuffer() {
2777
2771
  if (this._currentRenderTarget) {
2778
2772
  this.unBindFramebuffer(this._currentRenderTarget);
2779
2773
  }
2780
- else if (!this._currentRenderPass) {
2781
- this._startMainRenderPass(false);
2774
+ else if (this._currentRenderPass) {
2775
+ this._endCurrentRenderPass();
2782
2776
  }
2783
2777
  if (this._cachedViewport) {
2784
2778
  this.setViewport(this._cachedViewport);