@babylonjs/core 8.44.1 → 8.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -10
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +4 -22
- package/Cameras/Limits/geospatialLimits.js +4 -36
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +15 -4
- package/Cameras/geospatialCamera.js +90 -37
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +1 -3
- package/Cameras/geospatialCameraMovement.js +15 -51
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -0
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +3 -5
- package/Engines/Extensions/engine.debugging.js +3 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.debugging.js +15 -65
- package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +9 -9
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -0
- package/Engines/abstractEngine.js +4 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +0 -2
- package/Engines/thinWebGPUEngine.js +0 -8
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -3
- package/Engines/webgpuEngine.js +4 -10
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js +4 -9
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +2 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +31 -7
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +2 -2
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +9 -0
- package/FrameGraph/frameGraphContext.js +13 -2
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +9 -8
- package/FrameGraph/frameGraphRenderContext.js +23 -20
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +2 -0
- package/FrameGraph/frameGraphTask.js +14 -4
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +8 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.d.ts +2 -1
- package/Lights/areaLight.js +3 -2
- package/Lights/areaLight.js.map +1 -1
- package/Lights/directionalLight.d.ts +2 -1
- package/Lights/directionalLight.js +3 -2
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +2 -1
- package/Lights/hemisphericLight.js +3 -2
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +2 -1
- package/Lights/light.js +8 -3
- package/Lights/light.js.map +1 -1
- package/Lights/lightingVolume.js +11 -6
- package/Lights/lightingVolume.js.map +1 -1
- package/Lights/pointLight.d.ts +2 -1
- package/Lights/pointLight.js +3 -2
- package/Lights/pointLight.js.map +1 -1
- package/Lights/rectAreaLight.d.ts +2 -1
- package/Lights/rectAreaLight.js +3 -2
- package/Lights/rectAreaLight.js.map +1 -1
- package/Lights/spotLight.d.ts +2 -1
- package/Lights/spotLight.js +3 -2
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +3 -0
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +4 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +6 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Loaders/iesTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/iesTextureLoader.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +7 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +6 -4
- package/Materials/Textures/internalTexture.js +6 -4
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/textureSampler.d.ts +3 -3
- package/Materials/Textures/textureSampler.js.map +1 -1
- package/Misc/minMaxReducer.js +2 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/screenshotTools.d.ts +3 -1
- package/Misc/screenshotTools.js +5 -2
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +47 -46
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +4 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
- package/Probes/reflectionProbe.js +9 -2
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/depthRenderer.js +7 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Shaders/particles.vertex.js +8 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +6 -0
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +10 -0
- package/scene.js +30 -5
- package/scene.js.map +1 -1
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@@ -42,8 +42,6 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
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_timestampQuery: WebGPUTimestampQuery;
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/** @internal */
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_timestampIndex: number;
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/** @internal */
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_debugStackRenderPass: string[];
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/**
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* Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).
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* You have to enable the "timestamp-query" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.
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@@ -27,8 +27,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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this._snapshotRenderingMode = 0;
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/** @internal */
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this._timestampIndex = 0;
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/** @internal */
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this._debugStackRenderPass = [];
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}
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/**
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* Enables or disables GPU timing measurements.
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@@ -52,11 +50,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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if (!this._currentRenderPass) {
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return 0;
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}
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if (this._debugStackRenderPass.length !== 0) {
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for (let i = 0; i < this._debugStackRenderPass.length; ++i) {
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this._currentRenderPass.popDebugGroup();
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}
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}
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const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;
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if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {
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this._bundleList.run(this._currentRenderPass);
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@@ -80,7 +73,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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(currentPassIndex === 1 ? " - internalTexture.uniqueId=" + this._currentRenderTarget?.texture?.uniqueId : ""));
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}
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}
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this._debugPopGroup?.(0);
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this._currentRenderPass = null;
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return currentPassIndex;
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}
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@@ -1 +1 @@
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-
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type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _debugStackRenderPass: string[] = [];\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n if (this._debugStackRenderPass.length !== 0) {\r\n for (let i = 0; i < this._debugStackRenderPass.length; ++i) {\r\n this._currentRenderPass.popDebugGroup();\r\n }\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._debugPopGroup?.(0);\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"thinWebGPUEngine.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/thinWebGPUEngine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAEnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAKxC;;GAEG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,cAAc;IAA7D;;QACI,0DAA0D;QAC1D,gBAAgB;QACT,sBAAiB,GAAG,KAAK,CAAC;QACjC,gBAAgB;QACT,oBAAe,GAAG,IAAI,CAAC;QAC9B,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QACpC,gBAAgB;QACT,2BAAsB,GAAG,IAAI,CAAC;QACrC,gBAAgB;QACT,kCAA6B,GAAG,IAAI,CAAC;QAC5C,gBAAgB;QACT,iCAA4B,GAAG,KAAK,CAAC;QAe5C,gBAAgB;QACT,uBAAkB,GAAmC,IAAI,CAAC;QAGvD,2BAAsB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAIxE,gBAAgB;QACT,oBAAe,GAAG,CAAC,CAAC;IA0H/B,CAAC;IA3GG;;;OAGG;IACH,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,2BAA2B,CAAC,MAAe;QAClD,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,MAAM,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QACA,IAAI,CAAC,yBAAiC,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QACvF,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IACzC,CAAC;IAES,sBAAsB;QAC5B,OAAO,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,OAAO,CAAC,CAAC;QACb,CAAC;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7F,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC9C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,OAAO,CACxB,IAAI,CAAC,eAAe,EACpB,CAAC,IAAI,CAAC,oBAAoB,IAAK,IAAI,CAAC,oBAAkD,CAAC,cAAc;YACjG,CAAC,CAAE,IAAI,CAAC,oBAAkD,CAAC,cAAc;YACzE,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAsB,CAC7D,CAAC;QACF,IAAI,CAAC,eAAe,IAAI,CAAC,CAAC;QAE1B,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,IAAK,IAAY,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;gBACpC,IAAY,CAAC,MAAM,GAAG,CAAC,CAAC;YAC7B,CAAC;YACD,IAAI,CAAE,IAAY,CAAC,MAAM,IAAK,IAAY,CAAC,MAAM,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/E,MAAM,CAAC,GAAG,CACN,SAAS;oBACJ,IAAY,CAAC,MAAM;oBACpB,KAAK;oBACL,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC;oBACnD,WAAW;oBACX,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,8BAA8B,GAAG,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CACpH,CAAC;YACN,CAAC;QACL,CAAC;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,OAAwB,EAAE,cAAkC;QAChF,cAAc,GAAG,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC;QAEvD,MAAM,kBAAkB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEvF,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QAED,IAAI,cAAc,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC;YACzC,gKAAgK;YAChK,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC;QAED,MAAM,WAAW,GAAG,mBAAmB,CAAC,sBAAsB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9F,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,IAAK,IAAY,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;gBACpC,IAAY,CAAC,MAAM,GAAG,CAAC,CAAC;YAC7B,CAAC;YACD,IAAI,CAAE,IAAY,CAAC,MAAM,IAAK,IAAY,CAAC,MAAM,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/E,MAAM,CAAC,GAAG,CACN,SAAS;oBACJ,IAAY,CAAC,MAAM;oBACpB,8BAA8B;oBAC9B,OAAO,CAAC,KAAK;oBACb,WAAW;oBACX,OAAO,CAAC,MAAM;oBACd,WAAW;oBACX,OAAO,CAAC,MAAM;oBACd,oBAAoB;oBACpB,CAAC,cAAc,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CACnE,CAAC;YACN,CAAC;QACL,CAAC;QAED,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;QAC7F,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,kBAAkB,EAAE,WAAW,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAC5F,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -208,8 +208,6 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
208
208
|
private _commandBuffers;
|
|
209
209
|
private _mainRenderPassWrapper;
|
|
210
210
|
private _rttRenderPassWrapper;
|
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211
|
-
/** @internal */
|
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212
|
-
_pendingDebugCommands: Array<[string, Nullable<string>, number?]>;
|
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213
211
|
private _defaultDrawContext;
|
|
214
212
|
private _defaultMaterialContext;
|
|
215
213
|
/** @internal */
|
|
@@ -898,7 +896,7 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
898
896
|
*/
|
|
899
897
|
resolveFramebuffer(texture: RenderTargetWrapper, resolveColors?: boolean): void;
|
|
900
898
|
/**
|
|
901
|
-
* Unbind the current render target
|
|
899
|
+
* Unbind the current render target
|
|
902
900
|
*/
|
|
903
901
|
restoreDefaultFramebuffer(): void;
|
|
904
902
|
/**
|
package/Engines/webgpuEngine.js
CHANGED
|
@@ -321,8 +321,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
321
321
|
colorAttachmentGPUTextures: [],
|
|
322
322
|
depthTextureFormat: undefined,
|
|
323
323
|
};
|
|
324
|
-
/** @internal */
|
|
325
|
-
this._pendingDebugCommands = [];
|
|
326
324
|
this._currentVertexBuffers = {};
|
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327
325
|
this._currentOverrideVertexBuffers = null;
|
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328
326
|
this._currentIndexBuffer = null;
|
|
@@ -354,6 +352,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
354
352
|
this._drawCalls = new PerfCounter();
|
|
355
353
|
options.deviceDescriptor = options.deviceDescriptor || {};
|
|
356
354
|
options.enableGPUDebugMarkers = options.enableGPUDebugMarkers ?? false;
|
|
355
|
+
this._enableGPUDebugMarkers = options.enableGPUDebugMarkers;
|
|
357
356
|
Logger.Log(`Babylon.js v${AbstractEngine.Version} - ${this.description} engine`);
|
|
358
357
|
if (!navigator.gpu) {
|
|
359
358
|
Logger.Error("WebGPU is not supported by your browser.");
|
|
@@ -2334,7 +2333,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2334
2333
|
this._counters.numBundleReuseNonCompatMode = 0;
|
|
2335
2334
|
this._cacheRenderPipeline.endFrame();
|
|
2336
2335
|
this._cacheBindGroups.endFrame();
|
|
2337
|
-
this._pendingDebugCommands.length = 0;
|
|
2338
2336
|
if (this.dbgVerboseLogsForFirstFrames) {
|
|
2339
2337
|
if (this._count === undefined) {
|
|
2340
2338
|
this._count = 0;
|
|
@@ -2486,7 +2484,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2486
2484
|
colorAttachments.push(null);
|
|
2487
2485
|
}
|
|
2488
2486
|
}
|
|
2489
|
-
this._debugPushGroup?.("render target pass" + (renderTargetWrapper.label ? " (" + renderTargetWrapper.label + ")" : ""), 0);
|
|
2490
2487
|
this._rttRenderPassWrapper.renderPassDescriptor = {
|
|
2491
2488
|
label: (renderTargetWrapper.label ?? "RTT") + " - RenderPass",
|
|
2492
2489
|
colorAttachments,
|
|
@@ -2535,7 +2532,6 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2535
2532
|
]);
|
|
2536
2533
|
}
|
|
2537
2534
|
}
|
|
2538
|
-
this._debugFlushPendingCommands?.();
|
|
2539
2535
|
this._resetRenderPassStates();
|
|
2540
2536
|
if (!gpuDepthStencilWrapper || !WebGPUTextureHelper.HasStencilAspect(gpuDepthStencilWrapper.format)) {
|
|
2541
2537
|
this._stencilStateComposer.enabled = false;
|
|
@@ -2588,12 +2584,10 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2588
2584
|
]);
|
|
2589
2585
|
}
|
|
2590
2586
|
}
|
|
2591
|
-
this._debugPushGroup?.("main pass", 0);
|
|
2592
2587
|
this._timestampQuery.startPass(this._mainRenderPassWrapper.renderPassDescriptor, this._timestampIndex);
|
|
2593
2588
|
this._currentRenderPass = this._renderEncoder.beginRenderPass(this._mainRenderPassWrapper.renderPassDescriptor);
|
|
2594
2589
|
this._setDepthTextureFormat(this._mainRenderPassWrapper);
|
|
2595
2590
|
this._setColorFormat(this._mainRenderPassWrapper);
|
|
2596
|
-
this._debugFlushPendingCommands?.();
|
|
2597
2591
|
this._resetRenderPassStates();
|
|
2598
2592
|
if (!this._isStencilEnable) {
|
|
2599
2593
|
this._stencilStateComposer.enabled = false;
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@@ -2771,14 +2765,14 @@ export class WebGPUEngine extends ThinWebGPUEngine {
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2771
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}
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2772
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}
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2773
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/**
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2774
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-
* Unbind the current render target
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2768
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+
* Unbind the current render target
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2775
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*/
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2776
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restoreDefaultFramebuffer() {
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2777
2771
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if (this._currentRenderTarget) {
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2778
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this.unBindFramebuffer(this._currentRenderTarget);
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2779
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}
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2780
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-
else if (
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2781
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-
this.
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2774
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+
else if (this._currentRenderPass) {
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2775
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+
this._endCurrentRenderPass();
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2782
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}
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2783
2777
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if (this._cachedViewport) {
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2784
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this.setViewport(this._cachedViewport);
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