@babylonjs/core 8.40.0 → 8.40.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (181) hide show
  1. package/Compute/computeEffect.js +5 -1
  2. package/Compute/computeEffect.js.map +1 -1
  3. package/Compute/computeShader.d.ts +4 -0
  4. package/Compute/computeShader.js +9 -3
  5. package/Compute/computeShader.js.map +1 -1
  6. package/Engines/abstractEngine.js +2 -2
  7. package/Engines/abstractEngine.js.map +1 -1
  8. package/FrameGraph/Passes/renderPass.js +2 -2
  9. package/FrameGraph/Passes/renderPass.js.map +1 -1
  10. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +2 -0
  11. package/FrameGraph/Tasks/Layers/baseLayerTask.js +6 -0
  12. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  13. package/FrameGraph/Tasks/Layers/glowLayerTask.d.ts +1 -0
  14. package/FrameGraph/Tasks/Layers/glowLayerTask.js +3 -0
  15. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
  16. package/FrameGraph/Tasks/Layers/highlightLayerTask.d.ts +1 -0
  17. package/FrameGraph/Tasks/Layers/highlightLayerTask.js +3 -0
  18. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  19. package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +1 -0
  20. package/FrameGraph/Tasks/Misc/computeShaderTask.js +3 -0
  21. package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
  22. package/FrameGraph/Tasks/Misc/cullObjectsTask.d.ts +1 -0
  23. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +3 -0
  24. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  25. package/FrameGraph/Tasks/Misc/executeTask.d.ts +1 -0
  26. package/FrameGraph/Tasks/Misc/executeTask.js +3 -0
  27. package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
  28. package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -0
  29. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +8 -1
  30. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  31. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.d.ts +1 -0
  32. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js +3 -0
  33. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -1
  34. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +1 -0
  35. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +3 -0
  36. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -1
  37. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +1 -0
  38. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +3 -0
  39. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  40. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +1 -0
  41. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +3 -0
  42. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  43. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +1 -0
  44. package/FrameGraph/Tasks/PostProcesses/blurTask.js +3 -0
  45. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  46. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.d.ts +1 -0
  47. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js +3 -0
  48. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -1
  49. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +1 -0
  50. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +3 -0
  51. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  52. package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.d.ts +1 -0
  53. package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.js +3 -0
  54. package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.js.map +1 -1
  55. package/FrameGraph/Tasks/PostProcesses/convolutionTask.d.ts +1 -0
  56. package/FrameGraph/Tasks/PostProcesses/convolutionTask.js +3 -0
  57. package/FrameGraph/Tasks/PostProcesses/convolutionTask.js.map +1 -1
  58. package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.d.ts +1 -0
  59. package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.js +3 -0
  60. package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.js.map +1 -1
  61. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +1 -0
  62. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +3 -0
  63. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  64. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +1 -0
  65. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +3 -0
  66. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  67. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +1 -0
  68. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +3 -0
  69. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  70. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +1 -0
  71. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +3 -0
  72. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -1
  73. package/FrameGraph/Tasks/PostProcesses/filterTask.d.ts +1 -0
  74. package/FrameGraph/Tasks/PostProcesses/filterTask.js +3 -0
  75. package/FrameGraph/Tasks/PostProcesses/filterTask.js.map +1 -1
  76. package/FrameGraph/Tasks/PostProcesses/fxaaTask.d.ts +1 -0
  77. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js +3 -0
  78. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -1
  79. package/FrameGraph/Tasks/PostProcesses/grainTask.d.ts +1 -0
  80. package/FrameGraph/Tasks/PostProcesses/grainTask.js +3 -0
  81. package/FrameGraph/Tasks/PostProcesses/grainTask.js.map +1 -1
  82. package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.d.ts +1 -0
  83. package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js +3 -0
  84. package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js.map +1 -1
  85. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.d.ts +1 -0
  86. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js +3 -0
  87. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -1
  88. package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +2 -0
  89. package/FrameGraph/Tasks/PostProcesses/passTask.js +6 -0
  90. package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -1
  91. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +1 -0
  92. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +3 -0
  93. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  94. package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.d.ts +1 -0
  95. package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.js +3 -0
  96. package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.js.map +1 -1
  97. package/FrameGraph/Tasks/PostProcesses/sharpenTask.d.ts +1 -0
  98. package/FrameGraph/Tasks/PostProcesses/sharpenTask.js +3 -0
  99. package/FrameGraph/Tasks/PostProcesses/sharpenTask.js.map +1 -1
  100. package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.d.ts +1 -0
  101. package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js +3 -0
  102. package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js.map +1 -1
  103. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +1 -0
  104. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +3 -0
  105. package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
  106. package/FrameGraph/Tasks/PostProcesses/ssao2Task.d.ts +1 -0
  107. package/FrameGraph/Tasks/PostProcesses/ssao2Task.js +3 -0
  108. package/FrameGraph/Tasks/PostProcesses/ssao2Task.js.map +1 -1
  109. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.d.ts +1 -0
  110. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +3 -0
  111. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  112. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +1 -0
  113. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +3 -0
  114. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  115. package/FrameGraph/Tasks/PostProcesses/ssrTask.d.ts +1 -0
  116. package/FrameGraph/Tasks/PostProcesses/ssrTask.js +3 -0
  117. package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
  118. package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +1 -0
  119. package/FrameGraph/Tasks/PostProcesses/taaTask.js +3 -0
  120. package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -1
  121. package/FrameGraph/Tasks/PostProcesses/tonemapTask.d.ts +1 -0
  122. package/FrameGraph/Tasks/PostProcesses/tonemapTask.js +3 -0
  123. package/FrameGraph/Tasks/PostProcesses/tonemapTask.js.map +1 -1
  124. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -0
  125. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +3 -0
  126. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
  127. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +3 -1
  128. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +12 -6
  129. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
  130. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -0
  131. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -0
  132. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  133. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +1 -0
  134. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -0
  135. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  136. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +1 -0
  137. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -0
  138. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  139. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +1 -0
  140. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +3 -0
  141. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  142. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +1 -0
  143. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +3 -0
  144. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
  145. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -0
  146. package/FrameGraph/Tasks/Texture/clearTextureTask.js +3 -0
  147. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  148. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +1 -0
  149. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +3 -0
  150. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
  151. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +1 -0
  152. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +21 -4
  153. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  154. package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +1 -0
  155. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +3 -0
  156. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
  157. package/FrameGraph/frameGraphRenderContext.d.ts +1 -0
  158. package/FrameGraph/frameGraphRenderContext.js +14 -5
  159. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  160. package/FrameGraph/frameGraphTask.d.ts +5 -0
  161. package/FrameGraph/frameGraphTask.js +9 -0
  162. package/FrameGraph/frameGraphTask.js.map +1 -1
  163. package/Lights/lightingVolume.d.ts +10 -1
  164. package/Lights/lightingVolume.js +201 -102
  165. package/Lights/lightingVolume.js.map +1 -1
  166. package/Meshes/geometry.d.ts +2 -1
  167. package/Meshes/geometry.js +6 -2
  168. package/Meshes/geometry.js.map +1 -1
  169. package/Meshes/mesh.d.ts +2 -1
  170. package/Meshes/mesh.js +4 -3
  171. package/Meshes/mesh.js.map +1 -1
  172. package/Shaders/volumetricLightingRenderVolume.fragment.js +2 -2
  173. package/Shaders/volumetricLightingRenderVolume.fragment.js.map +1 -1
  174. package/ShadersWGSL/lightingVolume.compute.js +10 -4
  175. package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
  176. package/ShadersWGSL/volumetricLightingRenderVolume.fragment.js +2 -2
  177. package/ShadersWGSL/volumetricLightingRenderVolume.fragment.js.map +1 -1
  178. package/States/alphaCullingState.d.ts +1 -0
  179. package/States/alphaCullingState.js +3 -0
  180. package/States/alphaCullingState.js.map +1 -1
  181. package/package.json +1 -1
@@ -8,6 +8,9 @@ export class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {
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  constructor(name, frameGraph, thinPostProcess) {
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  super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));
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  }
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+ getClassName() {
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+ return "FrameGraphSSRBlurTask";
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+ }
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  record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
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  const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
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  this.postProcess.textureWidth = this._sourceWidth;
@@ -1 +1 @@
1
- {"version":3,"file":"ssrBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AACnF,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC7H,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRBlurPostProcess } from \"core/PostProcesses/thinSSRBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSRBlurPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"ssrBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AACnF,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC7H,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRBlurPostProcess } from \"core/PostProcesses/thinSSRBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSRBlurPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRBlurTask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -71,6 +71,7 @@ export declare class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
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  */
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  constructor(name: string, frameGraph: FrameGraph, textureType?: number);
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  isReady(): boolean;
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+ getClassName(): string;
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  record(): void;
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  dispose(): void;
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  }
@@ -65,6 +65,9 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
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  isReady() {
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  return this.ssr.isReady();
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  }
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+ getClassName() {
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+ return "FrameGraphSSRRenderingPipelineTask";
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+ }
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  record() {
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  if (this.sourceTexture === undefined ||
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  this.normalTexture === undefined ||
@@ -1 +1 @@
1
- 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type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR main`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR main`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR main`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR main`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRRenderingPipelineTask\";\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -12,5 +12,6 @@ export declare class FrameGraphSSRTask extends FrameGraphPostProcessTask {
12
12
  camera: Camera;
13
13
  readonly postProcess: ThinSSRPostProcess;
14
14
  constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRPostProcess);
15
+ getClassName(): string;
15
16
  record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
16
17
  }
@@ -8,6 +8,9 @@ export class FrameGraphSSRTask extends FrameGraphPostProcessTask {
8
8
  constructor(name, frameGraph, thinPostProcess) {
9
9
  super(name, frameGraph, thinPostProcess || new ThinSSRPostProcess(name, frameGraph.scene));
10
10
  }
11
+ getClassName() {
12
+ return "FrameGraphSSRTask";
13
+ }
11
14
  record(skipCreationOfDisabledPasses = false) {
12
15
  if (this.sourceTexture === undefined ||
13
16
  this.normalTexture === undefined ||
@@ -1 +1 @@
1
- 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type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRPostProcess } from \"core/PostProcesses/thinSSRPostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRTask extends FrameGraphPostProcessTask {\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinSSRPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n\r\n context.setTextureSamplingMode(this.normalTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.reflectivityTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n if (this.backDepthTexture) {\r\n context.setTextureSamplingMode(this.backDepthTexture, Constants.TEXTURE_NEAREST_SAMPLINGMODE);\r\n }\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.backDepthTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"backDepthSampler\", this.backDepthTexture);\r\n }\r\n if (this.postProcess.enableAutomaticThicknessComputation) {\r\n this._postProcessDrawWrapper.effect!.setFloat(\"backSizeFactor\", 1);\r\n }\r\n }\r\n );\r\n\r\n pass.addDependencies([this.normalTexture, this.depthTexture, this.reflectivityTexture]);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"ssrTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,kBAAkB,EAAE,qDAA8C;AAE3E;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,yBAAyB;IAa5D,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAoC;QAClF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,kBAAkB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IAC/F,CAAC;IAEe,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QACjJ,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEtC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC5F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC3F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAClG,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,SAAS,CAAC,4BAA4B,CAAC,CAAC;YAClG,CAAC;QACL,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACnG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACjH,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC/G,CAAC;YACD,IAAI,IAAI,CAAC,WAAW,CAAC,mCAAmC,EAAE,CAAC;gBACvD,IAAI,CAAC,uBAAuB,CAAC,MAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;YACvE,CAAC;QACL,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExF,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRPostProcess } from \"core/PostProcesses/thinSSRPostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRTask extends FrameGraphPostProcessTask {\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinSSRPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n\r\n context.setTextureSamplingMode(this.normalTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.reflectivityTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n if (this.backDepthTexture) {\r\n context.setTextureSamplingMode(this.backDepthTexture, Constants.TEXTURE_NEAREST_SAMPLINGMODE);\r\n }\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.backDepthTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"backDepthSampler\", this.backDepthTexture);\r\n }\r\n if (this.postProcess.enableAutomaticThicknessComputation) {\r\n this._postProcessDrawWrapper.effect!.setFloat(\"backSizeFactor\", 1);\r\n }\r\n }\r\n );\r\n\r\n pass.addDependencies([this.normalTexture, this.depthTexture, this.reflectivityTexture]);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -24,6 +24,7 @@ export declare class FrameGraphTAATask extends FrameGraphPostProcessTask {
24
24
  * @param thinPostProcess The thin post process to use for the Temporal Anti-Aliasing effect. If not provided, a new one will be created.
25
25
  */
26
26
  constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTAAPostProcess);
27
+ getClassName(): string;
27
28
  record(): FrameGraphRenderPass;
28
29
  dispose(): void;
29
30
  }
@@ -14,6 +14,9 @@ export class FrameGraphTAATask extends FrameGraphPostProcessTask {
14
14
  constructor(name, frameGraph, thinPostProcess) {
15
15
  super(name, frameGraph, thinPostProcess || new ThinTAAPostProcess(name, frameGraph.scene));
16
16
  }
17
+ getClassName() {
18
+ return "FrameGraphTAATask";
19
+ }
17
20
  record() {
18
21
  if (this.sourceTexture === undefined || this.objectRendererTask === undefined) {
19
22
  throw new Error(`FrameGraphPostProcessTask "${this.name}": sourceTexture and objectRendererTask are required`);
@@ -1 +1 @@
1
- {"version":3,"file":"taaTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/taaTask.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,kBAAkB,EAAE,qDAA8C;AAC3E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,sCAA+B;AAEnD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,yBAAyB;IAiB5D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAoC;QAClF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,kBAAkB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IAC/F,CAAC;IAEe,MAAM;QAClB,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,sDAAsD,CAAC,CAAC;QACnH,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;QAC1F,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACzF,IAAI,IAAI,CAAC,WAAW,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACtD,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;YACrC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC;QAE9D,cAAc,CAAC,yBAAyB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAC7E,IAAI,CAAC,sBAAsB,GAAG,cAAc,CAAC,yBAAyB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC5E,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACvD,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBAEjC,8KAA8K;gBAC9K,MAAM,MAAM,GAAG,cAAc,CAAC,YAAa,CAAC;gBAC5C,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,aAAa,EAAE,EAAE,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC7H,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;QACvD,MAAM,UAAU,GAAG,cAAc,CAAC,4BAA4B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC;QACzD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC;QAE5D,MAAM,iBAAiB,GAAG,cAAc,CAAC,4BAA4B,CAAC,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,CAAC;QAE7G,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,iBAAiB,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,iBAAiB,CAAC,MAAM,CAAC;QAE1D,MAAM,8BAA8B,GAAqC;YACrE,IAAI,EAAE,UAAU;YAChB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,sBAAsB,CAAC;gBACzC,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,aAAa,EAAE,CAAC,CAAC,CAAC;gBAClB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;YACvB,gBAAgB,EAAE,IAAI;SACzB,CAAC;QAEF,MAAM,cAAc,GAAG,cAAc,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,IAAI,UAAU,EAAE,8BAA8B,CAAC,CAAC;QAExH,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,cAAc,CAAC,CAAC;QAEzE,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE5C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,cAAc,CAAC,2BAA2B,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;YAChF,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,cAAc,CAAC,YAAY,CAAC;YAEtD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;gBACnC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;gBACrC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAClG,CAAC;YAED,OAAO,CAAC,sBAAsB,CAAC,cAAc,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAExF,OAAO,CAAC,qBAAqB,CACzB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;gBACD,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAc,CAAC,CAAC;gBACvG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,cAAc,CAAC,CAAC;gBAClG,IAAI,IAAI,CAAC,WAAW,CAAC,gBAAgB,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;oBAC1E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC7G,CAAC;gBACD,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,EACD,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,SAAS,CACjB,CAAC;QACN,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAChD,YAAY,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAEpD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAC/D,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAc,CAAC,CAAC;QAC7C,CAAC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,kBAAkB,EAAE,cAAc,CAAC,yBAAyB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACtG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;QAC1F,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type {\r\n FrameGraph,\r\n FrameGraphRenderPass,\r\n FrameGraphObjectRendererTask,\r\n FrameGraphTextureCreationOptions,\r\n Observer,\r\n ObjectRenderer,\r\n FrameGraphTextureHandle,\r\n Scene,\r\n} from \"core/index\";\r\nimport { ThinTAAPostProcess } from \"core/PostProcesses/thinTAAPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Task which applies a Temporal Anti-Aliasing post process.\r\n */\r\nexport class FrameGraphTAATask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinTAAPostProcess;\r\n\r\n /**\r\n * The object renderer task used to render the scene objects.\r\n */\r\n public objectRendererTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * The handle to the velocity texture. Only needed if postProcess.reprojectHistory is enabled.\r\n * Note that you must use the linear velocity texture!\r\n */\r\n public velocityTexture?: FrameGraphTextureHandle;\r\n\r\n protected _onBeforeRenderSceneObserver: Observer<Scene>;\r\n protected _initRenderingObserver: Observer<ObjectRenderer>;\r\n\r\n /**\r\n * Constructs a new Temporal Anti-Aliasing task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the Temporal Anti-Aliasing effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTAAPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinTAAPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override record(): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.objectRendererTask === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture and objectRendererTask are required`);\r\n }\r\n\r\n this._frameGraph.scene.onBeforeRenderObservable.remove(this._onBeforeRenderSceneObserver);\r\n this._onBeforeRenderSceneObserver = this._frameGraph.scene.onBeforeRenderObservable.add(() => {\r\n if (this.postProcess.reprojectHistory && !this.disabled) {\r\n this.postProcess._updateJitter();\r\n }\r\n });\r\n\r\n const objectRenderer = this.objectRendererTask.objectRenderer;\r\n\r\n objectRenderer.onInitRenderingObservable.remove(this._initRenderingObserver);\r\n this._initRenderingObserver = objectRenderer.onInitRenderingObservable.add(() => {\r\n if (!this.postProcess.reprojectHistory && !this.disabled) {\r\n this.postProcess._updateJitter();\r\n\r\n // We pass false to this.camera.getProjectionMatrix() when TAA is enabled to avoid overwriting the projection matrix calculated by the call to this.postProcess.updateJitter()\r\n const camera = objectRenderer.activeCamera!;\r\n this._frameGraph.scene.setTransformMatrix(camera.getViewMatrix(), camera.getProjectionMatrix(this.postProcess.disabled));\r\n }\r\n });\r\n\r\n const textureManager = this._frameGraph.textureManager;\r\n const sourceSize = textureManager.getTextureAbsoluteDimensions(this.sourceTexture);\r\n\r\n this._sourceWidth = this._outputWidth = sourceSize.width;\r\n this._sourceHeight = this._outputHeight = sourceSize.height;\r\n\r\n const renderTextureSize = textureManager.getTextureAbsoluteDimensions(this.objectRendererTask.outputTexture);\r\n\r\n this.postProcess.textureWidth = renderTextureSize.width;\r\n this.postProcess.textureHeight = renderTextureSize.height;\r\n\r\n const pingPongTextureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: sourceSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_HALF_FLOAT],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n isHistoryTexture: true,\r\n };\r\n\r\n const pingPongHandle = textureManager.createRenderTargetTexture(`${this.name} history`, pingPongTextureCreationOptions);\r\n\r\n textureManager.resolveDanglingHandle(this.outputTexture, pingPongHandle);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.depthReadOnly = this.depthReadOnly;\r\n pass.stencilReadOnly = this.stencilReadOnly;\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setRenderTargetDepth(this.depthAttachmentTexture);\r\n pass.setExecuteFunc((context) => {\r\n objectRenderer.dontSetTransformationMatrix = !this.postProcess.reprojectHistory;\r\n this.postProcess.camera = objectRenderer.activeCamera;\r\n\r\n if (this.sourceTexture !== undefined) {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n }\r\n if (this.velocityTexture !== undefined) {\r\n context.setTextureSamplingMode(this.velocityTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n }\r\n\r\n context.setTextureSamplingMode(pingPongHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n\r\n context.applyFullScreenEffect(\r\n this._postProcessDrawWrapper,\r\n () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture!);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"historySampler\", pingPongHandle);\r\n if (this.postProcess.reprojectHistory && this.velocityTexture !== undefined) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"velocitySampler\", this.velocityTexture);\r\n }\r\n this.postProcess.bind();\r\n },\r\n this.stencilState,\r\n this.disableColorWrite,\r\n this.drawBackFace,\r\n this.depthTest\r\n );\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.depthReadOnly = this.depthReadOnly;\r\n passDisabled.stencilReadOnly = this.stencilReadOnly;\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture!);\r\n });\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose() {\r\n this.objectRendererTask?.objectRenderer.onInitRenderingObservable.remove(this._initRenderingObserver);\r\n this._frameGraph.scene.onBeforeRenderObservable.remove(this._onBeforeRenderSceneObserver);\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ 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type {\r\n FrameGraph,\r\n FrameGraphRenderPass,\r\n FrameGraphObjectRendererTask,\r\n FrameGraphTextureCreationOptions,\r\n Observer,\r\n ObjectRenderer,\r\n FrameGraphTextureHandle,\r\n Scene,\r\n} from \"core/index\";\r\nimport { ThinTAAPostProcess } from \"core/PostProcesses/thinTAAPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Task which applies a Temporal Anti-Aliasing post process.\r\n */\r\nexport class FrameGraphTAATask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinTAAPostProcess;\r\n\r\n /**\r\n * The object renderer task used to render the scene objects.\r\n */\r\n public objectRendererTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * The handle to the velocity texture. Only needed if postProcess.reprojectHistory is enabled.\r\n * Note that you must use the linear velocity texture!\r\n */\r\n public velocityTexture?: FrameGraphTextureHandle;\r\n\r\n protected _onBeforeRenderSceneObserver: Observer<Scene>;\r\n protected _initRenderingObserver: Observer<ObjectRenderer>;\r\n\r\n /**\r\n * Constructs a new Temporal Anti-Aliasing task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the Temporal Anti-Aliasing effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTAAPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinTAAPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphTAATask\";\r\n }\r\n\r\n public override record(): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.objectRendererTask === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture and objectRendererTask are required`);\r\n }\r\n\r\n this._frameGraph.scene.onBeforeRenderObservable.remove(this._onBeforeRenderSceneObserver);\r\n this._onBeforeRenderSceneObserver = this._frameGraph.scene.onBeforeRenderObservable.add(() => {\r\n if (this.postProcess.reprojectHistory && !this.disabled) {\r\n this.postProcess._updateJitter();\r\n }\r\n });\r\n\r\n const objectRenderer = this.objectRendererTask.objectRenderer;\r\n\r\n objectRenderer.onInitRenderingObservable.remove(this._initRenderingObserver);\r\n this._initRenderingObserver = objectRenderer.onInitRenderingObservable.add(() => {\r\n if (!this.postProcess.reprojectHistory && !this.disabled) {\r\n this.postProcess._updateJitter();\r\n\r\n // We pass false to this.camera.getProjectionMatrix() when TAA is enabled to avoid overwriting the projection matrix calculated by the call to this.postProcess.updateJitter()\r\n const camera = objectRenderer.activeCamera!;\r\n this._frameGraph.scene.setTransformMatrix(camera.getViewMatrix(), camera.getProjectionMatrix(this.postProcess.disabled));\r\n }\r\n });\r\n\r\n const textureManager = this._frameGraph.textureManager;\r\n const sourceSize = textureManager.getTextureAbsoluteDimensions(this.sourceTexture);\r\n\r\n this._sourceWidth = this._outputWidth = sourceSize.width;\r\n this._sourceHeight = this._outputHeight = sourceSize.height;\r\n\r\n const renderTextureSize = textureManager.getTextureAbsoluteDimensions(this.objectRendererTask.outputTexture);\r\n\r\n this.postProcess.textureWidth = renderTextureSize.width;\r\n this.postProcess.textureHeight = renderTextureSize.height;\r\n\r\n const pingPongTextureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: sourceSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_HALF_FLOAT],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n isHistoryTexture: true,\r\n };\r\n\r\n const pingPongHandle = textureManager.createRenderTargetTexture(`${this.name} history`, pingPongTextureCreationOptions);\r\n\r\n textureManager.resolveDanglingHandle(this.outputTexture, pingPongHandle);\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.depthReadOnly = this.depthReadOnly;\r\n pass.stencilReadOnly = this.stencilReadOnly;\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setRenderTargetDepth(this.depthAttachmentTexture);\r\n pass.setExecuteFunc((context) => {\r\n objectRenderer.dontSetTransformationMatrix = !this.postProcess.reprojectHistory;\r\n this.postProcess.camera = objectRenderer.activeCamera;\r\n\r\n if (this.sourceTexture !== undefined) {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n }\r\n if (this.velocityTexture !== undefined) {\r\n context.setTextureSamplingMode(this.velocityTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n }\r\n\r\n context.setTextureSamplingMode(pingPongHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n\r\n context.applyFullScreenEffect(\r\n this._postProcessDrawWrapper,\r\n () => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture!);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"historySampler\", pingPongHandle);\r\n if (this.postProcess.reprojectHistory && this.velocityTexture !== undefined) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"velocitySampler\", this.velocityTexture);\r\n }\r\n this.postProcess.bind();\r\n },\r\n this.stencilState,\r\n this.disableColorWrite,\r\n this.drawBackFace,\r\n this.depthTest\r\n );\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.depthReadOnly = this.depthReadOnly;\r\n passDisabled.stencilReadOnly = this.stencilReadOnly;\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture!);\r\n });\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose() {\r\n this.objectRendererTask?.objectRenderer.onInitRenderingObservable.remove(this._initRenderingObserver);\r\n this._frameGraph.scene.onBeforeRenderObservable.remove(this._onBeforeRenderSceneObserver);\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -13,4 +13,5 @@ export declare class FrameGraphTonemapTask extends FrameGraphPostProcessTask {
13
13
  * @param thinPostProcess The thin post process to use for the tonemap effect. If not provided, a new one will be created.
14
14
  */
15
15
  constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTonemapPostProcess);
16
+ getClassName(): string;
16
17
  }
@@ -13,5 +13,8 @@ export class FrameGraphTonemapTask extends FrameGraphPostProcessTask {
13
13
  constructor(name, frameGraph, thinPostProcess) {
14
14
  super(name, frameGraph, thinPostProcess || new ThinTonemapPostProcess(name, frameGraph.engine));
15
15
  }
16
+ getClassName() {
17
+ return "FrameGraphTonemapTask";
18
+ }
16
19
  }
17
20
  //# sourceMappingURL=tonemapTask.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"tonemapTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/tonemapTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AACnF,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpG,CAAC;CACJ","sourcesContent":["import type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\nimport { ThinTonemapPostProcess } from \"core/PostProcesses/thinTonemapPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a tonemap post process.\r\n */\r\nexport class FrameGraphTonemapTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinTonemapPostProcess;\r\n\r\n /**\r\n * Constructs a new tonemap task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the tonemap effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTonemapPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinTonemapPostProcess(name, frameGraph.engine));\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"tonemapTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/tonemapTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AACnF,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpG,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;CACJ","sourcesContent":["import type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\nimport { ThinTonemapPostProcess } from \"core/PostProcesses/thinTonemapPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a tonemap post process.\r\n */\r\nexport class FrameGraphTonemapTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinTonemapPostProcess;\r\n\r\n /**\r\n * Constructs a new tonemap task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the tonemap effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTonemapPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinTonemapPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphTonemapTask\";\r\n }\r\n}\r\n"]}
@@ -25,6 +25,7 @@ export declare class FrameGraphVolumetricLightingBlendVolumeTask extends FrameGr
25
25
  depthTexture: FrameGraphTextureHandle;
26
26
  camera: Camera;
27
27
  constructor(name: string, frameGraph: FrameGraph, enableExtinction?: boolean);
28
+ getClassName(): string;
28
29
  record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
29
30
  }
30
31
  export {};
@@ -40,6 +40,9 @@ export class FrameGraphVolumetricLightingBlendVolumeTask extends FrameGraphPostP
40
40
  constructor(name, frameGraph, enableExtinction = false) {
41
41
  super(name, frameGraph, new VolumetricLightingBlendVolumeThinPostProcess(name, frameGraph.engine, enableExtinction));
42
42
  }
43
+ getClassName() {
44
+ return "FrameGraphVolumetricLightingBlendVolumeTask";
45
+ }
43
46
  record(skipCreationOfDisabledPasses = false) {
44
47
  if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {
45
48
  throw new Error(`FrameGraphVolumetricLightingBlendVolumeTask "${this.name}": sourceTexture, depthTexture and camera are required`);
@@ -1 +1 @@
1
- {"version":3,"file":"volumetricLightingBlendVolumeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,sCAA+B;AACzD,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,mBAAmB,EAAE,sDAA+C;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D,oEAA6D;AAC7D,wEAAiE;AAEjE;;GAEG;AACH,MAAM,4CAA6C,SAAQ,mBAAmB;IAa1E,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,gBAAgB,GAAG,KAAK,EAAE,OAAsC;QAC/H,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE;YAChB,GAAG,OAAO;YACV,cAAc,EAAE,+BAA+B;YAC/C,QAAQ,EAAE,CAAC,cAAc,CAAC;YAC1B,QAAQ,EAAE,CAAC,eAAe,EAAE,mBAAmB,EAAE,YAAY,CAAC;YAC9D,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,8BAA8B,EAAE,wBAAwB,CAAC,CAAC,CAAC,CAAC,SAAS;SACrG,CAAC,CAAC;QAjBA,uBAAkB,GAAG,CAAC,CAAC;QAEvB,wBAAmB,GAAG,CAAC,CAAC;QAExB,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAElC,qBAAgB,GAAG,KAAK,CAAC;QAa5B,IAAI,CAAC,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC;IACrG,CAAC;IAEe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAO,CAAC;QAExC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAChE,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAE7B,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvD,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzF,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACrD,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,yBAAyB;IAOtF,YAAY,IAAY,EAAE,UAAsB,EAAE,gBAAgB,GAAG,KAAK;QACtE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,4CAA4C,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC;IACzH,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,wDAAwD,CAAC,CAAC;QACvI,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACtC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,IAAI,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { AbstractEngine, Camera, EffectWrapperCreationOptions, FrameGraph, FrameGraphRenderPass, FrameGraphTextureHandle, Nullable } from \"core/index\";\r\nimport { Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\nimport \"core/Shaders/volumetricLightingBlendVolume.fragment\";\r\nimport \"core/ShadersWGSL/volumetricLightingBlendVolume.fragment\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass VolumetricLightingBlendVolumeThinPostProcess extends ThinPassPostProcess {\r\n public camera: Camera;\r\n\r\n public outputTextureWidth = 0;\r\n\r\n public outputTextureHeight = 0;\r\n\r\n public extinction = new Vector3(0, 0, 0);\r\n\r\n public enableExtinction = false;\r\n\r\n private _invProjection: Matrix;\r\n\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, enableExtinction = false, options?: EffectWrapperCreationOptions) {\r\n super(name, engine, {\r\n ...options,\r\n fragmentShader: \"volumetricLightingBlendVolume\",\r\n samplers: [\"depthSampler\"],\r\n uniforms: [\"invProjection\", \"outputTextureSize\", \"extinction\"],\r\n defines: enableExtinction ? [\"#define DUAL_SOURCE_BLENDING\", \"#define USE_EXTINCTION\"] : undefined,\r\n });\r\n\r\n this._invProjection = new Matrix();\r\n this.alphaMode = enableExtinction ? Constants.ALPHA_DUAL_SRC0_ADD_SRC1xDST : Constants.ALPHA_ADD;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this.drawWrapper.effect!;\r\n\r\n this._invProjection.copyFrom(this.camera.getProjectionMatrix());\r\n this._invProjection.invert();\r\n\r\n effect.setMatrix(\"invProjection\", this._invProjection);\r\n effect.setFloat2(\"outputTextureSize\", this.outputTextureWidth, this.outputTextureHeight);\r\n effect.setVector3(\"extinction\", this.extinction);\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphVolumetricLightingBlendVolumeTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: VolumetricLightingBlendVolumeThinPostProcess;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, enableExtinction = false) {\r\n super(name, frameGraph, new VolumetricLightingBlendVolumeThinPostProcess(name, frameGraph.engine, enableExtinction));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphVolumetricLightingBlendVolumeTask \"${this.name}\": sourceTexture, depthTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n this.postProcess.camera = this.camera;\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n });\r\n\r\n pass.addDependencies(this.depthTexture);\r\n\r\n this.postProcess.outputTextureWidth = this._outputWidth;\r\n this.postProcess.outputTextureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"volumetricLightingBlendVolumeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,sCAA+B;AACzD,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,mBAAmB,EAAE,sDAA+C;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D,oEAA6D;AAC7D,wEAAiE;AAEjE;;GAEG;AACH,MAAM,4CAA6C,SAAQ,mBAAmB;IAa1E,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,gBAAgB,GAAG,KAAK,EAAE,OAAsC;QAC/H,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE;YAChB,GAAG,OAAO;YACV,cAAc,EAAE,+BAA+B;YAC/C,QAAQ,EAAE,CAAC,cAAc,CAAC;YAC1B,QAAQ,EAAE,CAAC,eAAe,EAAE,mBAAmB,EAAE,YAAY,CAAC;YAC9D,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,8BAA8B,EAAE,wBAAwB,CAAC,CAAC,CAAC,CAAC,SAAS;SACrG,CAAC,CAAC;QAjBA,uBAAkB,GAAG,CAAC,CAAC;QAEvB,wBAAmB,GAAG,CAAC,CAAC;QAExB,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAElC,qBAAgB,GAAG,KAAK,CAAC;QAa5B,IAAI,CAAC,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC;IACrG,CAAC;IAEe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAO,CAAC;QAExC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAChE,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAE7B,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvD,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzF,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACrD,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,yBAAyB;IAOtF,YAAY,IAAY,EAAE,UAAsB,EAAE,gBAAgB,GAAG,KAAK;QACtE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,4CAA4C,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC;IACzH,CAAC;IAEe,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,wDAAwD,CAAC,CAAC;QACvI,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACtC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,IAAI,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { AbstractEngine, Camera, EffectWrapperCreationOptions, FrameGraph, FrameGraphRenderPass, FrameGraphTextureHandle, Nullable } from \"core/index\";\r\nimport { Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\nimport \"core/Shaders/volumetricLightingBlendVolume.fragment\";\r\nimport \"core/ShadersWGSL/volumetricLightingBlendVolume.fragment\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass VolumetricLightingBlendVolumeThinPostProcess extends ThinPassPostProcess {\r\n public camera: Camera;\r\n\r\n public outputTextureWidth = 0;\r\n\r\n public outputTextureHeight = 0;\r\n\r\n public extinction = new Vector3(0, 0, 0);\r\n\r\n public enableExtinction = false;\r\n\r\n private _invProjection: Matrix;\r\n\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, enableExtinction = false, options?: EffectWrapperCreationOptions) {\r\n super(name, engine, {\r\n ...options,\r\n fragmentShader: \"volumetricLightingBlendVolume\",\r\n samplers: [\"depthSampler\"],\r\n uniforms: [\"invProjection\", \"outputTextureSize\", \"extinction\"],\r\n defines: enableExtinction ? [\"#define DUAL_SOURCE_BLENDING\", \"#define USE_EXTINCTION\"] : undefined,\r\n });\r\n\r\n this._invProjection = new Matrix();\r\n this.alphaMode = enableExtinction ? Constants.ALPHA_DUAL_SRC0_ADD_SRC1xDST : Constants.ALPHA_ADD;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this.drawWrapper.effect!;\r\n\r\n this._invProjection.copyFrom(this.camera.getProjectionMatrix());\r\n this._invProjection.invert();\r\n\r\n effect.setMatrix(\"invProjection\", this._invProjection);\r\n effect.setFloat2(\"outputTextureSize\", this.outputTextureWidth, this.outputTextureHeight);\r\n effect.setVector3(\"extinction\", this.extinction);\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphVolumetricLightingBlendVolumeTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: VolumetricLightingBlendVolumeThinPostProcess;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, enableExtinction = false) {\r\n super(name, frameGraph, new VolumetricLightingBlendVolumeThinPostProcess(name, frameGraph.engine, enableExtinction));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphVolumetricLightingBlendVolumeTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphVolumetricLightingBlendVolumeTask \"${this.name}\": sourceTexture, depthTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n this.postProcess.camera = this.camera;\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n });\r\n\r\n pass.addDependencies(this.depthTexture);\r\n\r\n this.postProcess.outputTextureWidth = this._outputWidth;\r\n this.postProcess.outputTextureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -58,6 +58,7 @@ export declare class FrameGraphVolumetricLightingTask extends FrameGraphTask {
58
58
  /**
59
59
  * The extinction coefficient for the volumetric lighting effect (default: (0, 0, 0) - no extinction).
60
60
  * This parameter controls how much light is absorbed and scattered as it travels through the medium.
61
+ * Will only have an effect if enableExtinction is set to true in the constructor!
61
62
  */
62
63
  get extinction(): Vector3;
63
64
  set extinction(value: Vector3);
@@ -71,7 +72,7 @@ export declare class FrameGraphVolumetricLightingTask extends FrameGraphTask {
71
72
  get name(): string;
72
73
  set name(name: string);
73
74
  /**
74
- * The output texture of the task.
75
+ * The output texture of the task. It will be the same as targetTexture.
75
76
  */
76
77
  readonly outputTexture: FrameGraphTextureHandle;
77
78
  private readonly _clearLightingVolumeTextureTask;
@@ -86,6 +87,7 @@ export declare class FrameGraphVolumetricLightingTask extends FrameGraphTask {
86
87
  */
87
88
  constructor(name: string, frameGraph: FrameGraph, enableExtinction?: boolean);
88
89
  isReady(): boolean;
90
+ getClassName(): string;
89
91
  record(skipCreationOfDisabledPasses?: boolean): void;
90
92
  dispose(): void;
91
93
  }
@@ -30,6 +30,7 @@ export class FrameGraphVolumetricLightingTask extends FrameGraphTask {
30
30
  /**
31
31
  * The extinction coefficient for the volumetric lighting effect (default: (0, 0, 0) - no extinction).
32
32
  * This parameter controls how much light is absorbed and scattered as it travels through the medium.
33
+ * Will only have an effect if enableExtinction is set to true in the constructor!
33
34
  */
34
35
  get extinction() {
35
36
  return this._blendLightingVolumeTask.postProcess.extinction;
@@ -89,7 +90,7 @@ export class FrameGraphVolumetricLightingTask extends FrameGraphTask {
89
90
  this._renderLightingVolumeMaterial = new ShaderMaterial(`${name} - render lighting volume`, this._frameGraph.scene, "volumetricLightingRenderVolume", {
90
91
  attributes: ["position"],
91
92
  uniformBuffers: ["Scene", "Mesh"],
92
- uniforms: ["world", "viewProjection", "vEyePosition", "lightDir", "invViewProjection", "outputTextureSize", "extinctionPhaseG", "lightPower"],
93
+ uniforms: ["world", "viewProjection", "vEyePosition", "lightDir", "invViewProjection", "outputTextureSize", "extinctionPhaseG", "lightPower", "textureRatio"],
93
94
  samplers: ["depthTexture"],
94
95
  defines: enableExtinction ? ["USE_EXTINCTION"] : [],
95
96
  shaderLanguage: isWebGPU ? 1 /* ShaderLanguage.WGSL */ : 0 /* ShaderLanguage.GLSL */,
@@ -100,9 +101,9 @@ export class FrameGraphVolumetricLightingTask extends FrameGraphTask {
100
101
  this._renderLightingVolumeMaterial.onBindObservable.add(() => {
101
102
  this._renderLightingVolumeMaterial.bindEyePosition(this._renderLightingVolumeMaterial.getEffect());
102
103
  });
103
- this._clearLightingVolumeTextureTask = new FrameGraphClearTextureTask(`${name} - clear lighting volume texture`, frameGraph);
104
- this._renderLightingVolumeTask = new FrameGraphObjectRendererTask(`${name} - render lighting volume`, frameGraph, frameGraph.scene);
105
- this._blendLightingVolumeTask = new FrameGraphVolumetricLightingBlendVolumeTask(`${name} - blend lighting volume`, frameGraph, enableExtinction);
104
+ this._clearLightingVolumeTextureTask = new FrameGraphClearTextureTask(`clear lighting volume texture`, frameGraph);
105
+ this._renderLightingVolumeTask = new FrameGraphObjectRendererTask(`render lighting volume`, frameGraph, frameGraph.scene);
106
+ this._blendLightingVolumeTask = new FrameGraphVolumetricLightingBlendVolumeTask(`blend lighting volume texture`, frameGraph, enableExtinction);
106
107
  this.onTexturesAllocatedObservable.add(() => {
107
108
  this._renderLightingVolumeMaterial.setInternalTexture("depthTexture", frameGraph.textureManager.getTextureFromHandle(this.depthTexture));
108
109
  });
@@ -118,6 +119,9 @@ export class FrameGraphVolumetricLightingTask extends FrameGraphTask {
118
119
  this._renderLightingVolumeMaterial.isReady() &&
119
120
  this._blendLightingVolumeTask.isReady());
120
121
  }
122
+ getClassName() {
123
+ return "FrameGraphVolumetricLightingTask";
124
+ }
121
125
  record(skipCreationOfDisabledPasses = false) {
122
126
  if (this.targetTexture === undefined || this.depthTexture === undefined || this.camera === undefined || this.lightingVolumeMesh === undefined || this.light === undefined) {
123
127
  throw new Error(`FrameGraphVolumetricLightingTask "${this.name}": targetTexture, depthTexture, camera, lightingVolumeMesh and light are required`);
@@ -135,10 +139,12 @@ export class FrameGraphVolumetricLightingTask extends FrameGraphTask {
135
139
  lightingVolumeTexture = textureManager.createRenderTargetTexture(`${this.name} - lighting volume texture`, targetTextureCreationOptions);
136
140
  }
137
141
  this.lightingVolumeMesh.meshes[0].material = this._renderLightingVolumeMaterial;
142
+ const targetTextureSize = textureManager.getTextureAbsoluteDimensions(this.targetTexture);
138
143
  const volumeTextureSize = textureManager.getTextureAbsoluteDimensions(lightingVolumeTexture);
144
+ this._renderLightingVolumeMaterial.setVector2("textureRatio", new Vector2(targetTextureSize.width / volumeTextureSize.width, targetTextureSize.height / volumeTextureSize.height));
139
145
  this._renderLightingVolumeMaterial.setVector2("outputTextureSize", new Vector2(volumeTextureSize.width, volumeTextureSize.height));
140
- const pass = this._frameGraph.addPass(this.name);
141
- pass.setExecuteFunc(() => {
146
+ const passUpdateMaterial = this._frameGraph.addPass(this.name);
147
+ passUpdateMaterial.setExecuteFunc(() => {
142
148
  this.camera.getTransformationMatrix().invertToRef(InvViewProjectionMatrix);
143
149
  this._renderLightingVolumeMaterial.setMatrix("invViewProjection", InvViewProjectionMatrix);
144
150
  this._renderLightingVolumeMaterial.setVector3("lightDir", this.light.direction.normalizeToRef(TmpVectors.Vector3[0]));
@@ -1 +1 @@
1
- {"version":3,"file":"volumetricLightingTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,2CAA2C,EAAE,MAAM,qCAAqC,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACvF,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,qCAA8B;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,0BAA0B,EAAE,MAAM,6BAA6B,CAAC;AACzE,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,EAAE,cAAc,EAAE,6CAAsC;AAG/D,mEAA4D;AAC5D,qEAA8D;AAC9D,uEAAgE;AAChE,yEAAkE;AAElE,MAAM,uBAAuB,GAAG,IAAI,MAAM,EAAE,CAAC;AAE7C;;GAEG;AACH,MAAM,OAAO,gCAAiC,SAAQ,cAAc;IA0ChE;;;;OAIG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;IACpC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,6BAA6B,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAC9F,CAAC;IAQD;;;OAGG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,wBAAwB,CAAC,WAAW,CAAC,UAAU,CAAC;IAChE,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,6BAA6B,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1F,IAAI,CAAC,wBAAwB,CAAC,WAAW,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;IACtJ,CAAC;IAID;;;OAGG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACjC,IAAI,CAAC,6BAA6B,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACjF,CAAC;IAED,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACrC,IAAI,CAAC,6BAA6B,CAAC,IAAI,GAAG,GAAG,IAAI,2BAA2B,CAAC;QACjF,CAAC;QACD,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACvC,IAAI,CAAC,+BAA+B,CAAC,IAAI,GAAG,GAAG,IAAI,kCAAkC,CAAC;QAC1F,CAAC;QACD,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;YACjC,IAAI,CAAC,yBAAyB,CAAC,IAAI,GAAG,GAAG,IAAI,2BAA2B,CAAC;QAC7E,CAAC;QACD,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,IAAI,CAAC,wBAAwB,CAAC,IAAI,GAAG,GAAG,IAAI,0BAA0B,CAAC;QAC3E,CAAC;IACL,CAAC;IAYD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,gBAAgB,GAAG,KAAK;QACtE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QA5H5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QA+B5D,sBAAiB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAsC5C,gBAAW,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAsDtC,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC;QAElD,IAAI,CAAC,6BAA6B,GAAG,IAAI,cAAc,CAAC,GAAG,IAAI,2BAA2B,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,gCAAgC,EAAE;YAClJ,UAAU,EAAE,CAAC,UAAU,CAAC;YACxB,cAAc,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC;YACjC,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,EAAE,cAAc,EAAE,UAAU,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,YAAY,CAAC;YAC7I,QAAQ,EAAE,CAAC,cAAc,CAAC;YAC1B,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE;YACnD,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,iBAAiB,EAAE,IAAI;SAC1B,CAAC,CAAC;QACH,IAAI,CAAC,6BAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC3D,IAAI,CAAC,6BAA6B,CAAC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC;QACnE,IAAI,CAAC,6BAA6B,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;YACzD,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,CAAC,CAAC;QACvG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,+BAA+B,GAAG,IAAI,0BAA0B,CAAC,GAAG,IAAI,kCAAkC,EAAE,UAAU,CAAC,CAAC;QAC7H,IAAI,CAAC,yBAAyB,GAAG,IAAI,4BAA4B,CAAC,GAAG,IAAI,2BAA2B,EAAE,UAAU,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QACpI,IAAI,CAAC,wBAAwB,GAAG,IAAI,2CAA2C,CAAC,GAAG,IAAI,0BAA0B,EAAE,UAAU,EAAE,gBAAgB,CAAC,CAAC;QAEjJ,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,GAAG,EAAE;YACxC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,cAAc,EAAE,UAAU,CAAC,cAAc,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAE,CAAC,CAAC;QAC9I,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAE5E,2CAA2C;QAC3C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;IACvC,CAAC;IAEe,OAAO;QACnB,OAAO,CACH,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE;YAC5C,IAAI,CAAC,+BAA+B,CAAC,OAAO,EAAE;YAC9C,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE;YAC5C,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAC1C,CAAC;IACN,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACxK,MAAM,IAAI,KAAK,CAAC,qCAAqC,IAAI,CAAC,IAAI,mFAAmF,CAAC,CAAC;QACvJ,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjF,MAAM,IAAI,KAAK,CAAC,qCAAqC,IAAI,CAAC,IAAI,gCAAgC,CAAC,CAAC;QACpG,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAA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type { Camera, DirectionalLight, FrameGraph, FrameGraphObjectList, FrameGraphTextureHandle } from \"core/index\";\r\nimport { FrameGraphVolumetricLightingBlendVolumeTask } from \"./volumetricLightingBlendVolumeTask\";\r\nimport { Matrix, TmpVectors, Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphClearTextureTask } from \"../Texture/clearTextureTask\";\r\nimport { FrameGraphObjectRendererTask } from \"../Rendering/objectRendererTask\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nimport \"core/Shaders/volumetricLightingRenderVolume.vertex\";\r\nimport \"core/Shaders/volumetricLightingRenderVolume.fragment\";\r\nimport \"core/ShadersWGSL/volumetricLightingRenderVolume.vertex\";\r\nimport \"core/ShadersWGSL/volumetricLightingRenderVolume.fragment\";\r\n\r\nconst InvViewProjectionMatrix = new Matrix();\r\n\r\n/**\r\n * A frame graph task that performs volumetric lighting.\r\n */\r\nexport class FrameGraphVolumetricLightingTask extends FrameGraphTask {\r\n /**\r\n * The target texture to which the volumetric lighting will be applied.\r\n */\r\n public targetTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use when blending the volumetric lighting texture with targetTexture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture used for volumetric lighting calculations.\r\n * It must be the depth texture used to generate targetTexture.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The camera used for volumetric lighting calculations.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The mesh representing the lighting volume.\r\n * This is the mesh that will be rendered to create the volumetric lighting effect.\r\n */\r\n public lightingVolumeMesh: FrameGraphObjectList;\r\n\r\n /**\r\n * The directional light used for volumetric lighting.\r\n */\r\n public light: DirectionalLight;\r\n\r\n /**\r\n * The lighting volume texture (optional).\r\n * If not provided, a new texture will be created, which the same size, format and type as targetTexture.\r\n * This is the texture that will store the volumetric lighting information, before being blended to targetTexture.\r\n */\r\n public lightingVolumeTexture?: FrameGraphTextureHandle;\r\n\r\n private _extinctionPhaseG = new Vector4(0, 0, 0, 0);\r\n\r\n /**\r\n * The phase G parameter for the volumetric lighting effect (default: 0).\r\n * This parameter controls the anisotropy of the scattering.\r\n * A value of 0 means isotropic scattering, while a value of 1 means forward scattering and -1 means backward scattering.\r\n */\r\n public get phaseG() {\r\n return this._extinctionPhaseG.w;\r\n }\r\n\r\n public set phaseG(value: number) {\r\n this._extinctionPhaseG.w = value;\r\n this._renderLightingVolumeMaterial.setVector4(\"extinctionPhaseG\", this._extinctionPhaseG);\r\n }\r\n\r\n /**\r\n * Whether to enable extinction in the volumetric lighting effect (default: false).\r\n * Read-only property set in the constructor.\r\n */\r\n public readonly enableExtinction: boolean;\r\n\r\n /**\r\n * The extinction coefficient for the volumetric lighting effect (default: (0, 0, 0) - no extinction).\r\n * This parameter controls how much light is absorbed and scattered as it travels through the medium.\r\n */\r\n public get extinction() {\r\n return this._blendLightingVolumeTask.postProcess.extinction;\r\n }\r\n\r\n public set extinction(value: Vector3) {\r\n this._extinctionPhaseG.x = Math.max(value.x, 1e-6);\r\n this._extinctionPhaseG.y = Math.max(value.y, 1e-6);\r\n this._extinctionPhaseG.z = Math.max(value.z, 1e-6);\r\n this._renderLightingVolumeMaterial.setVector4(\"extinctionPhaseG\", this._extinctionPhaseG);\r\n this._blendLightingVolumeTask.postProcess.extinction.copyFromFloats(this._extinctionPhaseG.x, this._extinctionPhaseG.y, this._extinctionPhaseG.z);\r\n }\r\n\r\n private _lightPower = new Color3(1, 1, 1);\r\n\r\n /**\r\n * The light power/color for the volumetric lighting effect (default: (1, 1, 1)).\r\n * This parameter controls the intensity and color of the light used for volumetric lighting.\r\n */\r\n public get lightPower() {\r\n return this._lightPower;\r\n }\r\n\r\n public set lightPower(value: Color3) {\r\n this._lightPower.copyFrom(value);\r\n this._renderLightingVolumeMaterial.setColor3(\"lightPower\", this._lightPower);\r\n }\r\n\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._renderLightingVolumeMaterial) {\r\n this._renderLightingVolumeMaterial.name = `${name} - render lighting volume`;\r\n }\r\n if (this._clearLightingVolumeTextureTask) {\r\n this._clearLightingVolumeTextureTask.name = `${name} - clear lighting volume texture`;\r\n }\r\n if (this._renderLightingVolumeTask) {\r\n this._renderLightingVolumeTask.name = `${name} - render lighting volume`;\r\n }\r\n if (this._blendLightingVolumeTask) {\r\n this._blendLightingVolumeTask.name = `${name} - blend lighting volume`;\r\n }\r\n }\r\n\r\n /**\r\n * The output texture of the task.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n private readonly _clearLightingVolumeTextureTask: FrameGraphClearTextureTask;\r\n private readonly _renderLightingVolumeTask: FrameGraphObjectRendererTask;\r\n private readonly _blendLightingVolumeTask: FrameGraphVolumetricLightingBlendVolumeTask;\r\n private _renderLightingVolumeMaterial: ShaderMaterial;\r\n\r\n /**\r\n * Creates a new FrameGraphVolumetricLightingTask.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph to which the task belongs.\r\n * @param enableExtinction Whether to enable extinction in the volumetric lighting effect (default: false). If you don't plan to set extinction to something different than (0, 0, 0), you can disable this to save some performance.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, enableExtinction = false) {\r\n super(name, frameGraph);\r\n\r\n this.enableExtinction = enableExtinction;\r\n\r\n const isWebGPU = this._frameGraph.engine.isWebGPU;\r\n\r\n this._renderLightingVolumeMaterial = new ShaderMaterial(`${name} - render lighting volume`, this._frameGraph.scene, \"volumetricLightingRenderVolume\", {\r\n attributes: [\"position\"],\r\n uniformBuffers: [\"Scene\", \"Mesh\"],\r\n uniforms: [\"world\", \"viewProjection\", \"vEyePosition\", \"lightDir\", \"invViewProjection\", \"outputTextureSize\", \"extinctionPhaseG\", \"lightPower\"],\r\n samplers: [\"depthTexture\"],\r\n defines: enableExtinction ? [\"USE_EXTINCTION\"] : [],\r\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n needAlphaBlending: true,\r\n });\r\n this._renderLightingVolumeMaterial.backFaceCulling = false;\r\n this._renderLightingVolumeMaterial.alphaMode = Constants.ALPHA_ADD;\r\n this._renderLightingVolumeMaterial.onBindObservable.add(() => {\r\n this._renderLightingVolumeMaterial.bindEyePosition(this._renderLightingVolumeMaterial.getEffect());\r\n });\r\n\r\n this._clearLightingVolumeTextureTask = new FrameGraphClearTextureTask(`${name} - clear lighting volume texture`, frameGraph);\r\n this._renderLightingVolumeTask = new FrameGraphObjectRendererTask(`${name} - render lighting volume`, frameGraph, frameGraph.scene);\r\n this._blendLightingVolumeTask = new FrameGraphVolumetricLightingBlendVolumeTask(`${name} - blend lighting volume`, frameGraph, enableExtinction);\r\n\r\n this.onTexturesAllocatedObservable.add(() => {\r\n this._renderLightingVolumeMaterial.setInternalTexture(\"depthTexture\", frameGraph.textureManager.getTextureFromHandle(this.depthTexture)!);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n\r\n // Triggers the setters to set the uniforms\r\n this.phaseG = this._extinctionPhaseG.w;\r\n this.extinction = new Vector3(this.extinction.x, this.extinction.y, this.extinction.z);\r\n this.lightPower = this._lightPower;\r\n }\r\n\r\n public override isReady() {\r\n return (\r\n this._renderLightingVolumeMaterial.isReady() &&\r\n this._clearLightingVolumeTextureTask.isReady() &&\r\n this._renderLightingVolumeMaterial.isReady() &&\r\n this._blendLightingVolumeTask.isReady()\r\n );\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false) {\r\n if (this.targetTexture === undefined || this.depthTexture === undefined || this.camera === undefined || this.lightingVolumeMesh === undefined || this.light === undefined) {\r\n throw new Error(`FrameGraphVolumetricLightingTask \"${this.name}\": targetTexture, depthTexture, camera, lightingVolumeMesh and light are required`);\r\n }\r\n if (!this.lightingVolumeMesh.meshes || this.lightingVolumeMesh.meshes.length === 0) {\r\n throw new Error(`FrameGraphVolumetricLightingTask \"${this.name}\": lightingVolumeMesh is empty`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n\r\n const textureManager = this._frameGraph.textureManager;\r\n\r\n let lightingVolumeTexture = this.lightingVolumeTexture;\r\n if (!lightingVolumeTexture) {\r\n const targetTextureCreationOptions = textureManager.getTextureCreationOptions(this.targetTexture);\r\n\r\n targetTextureCreationOptions.options.labels = [\"InScattering\"];\r\n targetTextureCreationOptions.options.samples = 1;\r\n\r\n lightingVolumeTexture = textureManager.createRenderTargetTexture(`${this.name} - lighting volume texture`, targetTextureCreationOptions);\r\n }\r\n\r\n this.lightingVolumeMesh.meshes[0].material = this._renderLightingVolumeMaterial;\r\n\r\n const volumeTextureSize = textureManager.getTextureAbsoluteDimensions(lightingVolumeTexture);\r\n\r\n this._renderLightingVolumeMaterial.setVector2(\"outputTextureSize\", new Vector2(volumeTextureSize.width, volumeTextureSize.height));\r\n\r\n const pass = this._frameGraph.addPass(this.name);\r\n\r\n pass.setExecuteFunc(() => {\r\n this.camera.getTransformationMatrix().invertToRef(InvViewProjectionMatrix);\r\n\r\n this._renderLightingVolumeMaterial.setMatrix(\"invViewProjection\", InvViewProjectionMatrix);\r\n this._renderLightingVolumeMaterial.setVector3(\"lightDir\", this.light.direction.normalizeToRef(TmpVectors.Vector3[0]));\r\n });\r\n\r\n this._clearLightingVolumeTextureTask.clearColor = true;\r\n this._clearLightingVolumeTextureTask.clearStencil = this.enableExtinction;\r\n this._clearLightingVolumeTextureTask.color = new Color4(0, 0, 0, 1);\r\n this._clearLightingVolumeTextureTask.stencilValue = 0;\r\n this._clearLightingVolumeTextureTask.targetTexture = lightingVolumeTexture;\r\n this._clearLightingVolumeTextureTask.record(true);\r\n\r\n this._renderLightingVolumeTask.targetTexture = this._clearLightingVolumeTextureTask.outputTexture;\r\n this._renderLightingVolumeTask.objectList = this.lightingVolumeMesh;\r\n this._renderLightingVolumeTask.camera = this.camera;\r\n this._renderLightingVolumeTask.disableImageProcessing = true;\r\n this._renderLightingVolumeTask.depthTest = false;\r\n this._renderLightingVolumeTask.record(true);\r\n\r\n this._blendLightingVolumeTask.sourceTexture = this._renderLightingVolumeTask.outputTexture;\r\n this._blendLightingVolumeTask.sourceSamplingMode = this.sourceSamplingMode;\r\n this._blendLightingVolumeTask.targetTexture = this.targetTexture;\r\n this._blendLightingVolumeTask.depthTexture = this.depthTexture;\r\n this._blendLightingVolumeTask.camera = this.camera;\r\n this._blendLightingVolumeTask.record(true);\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const disabledPass = this._frameGraph.addPass(this.name + \"_disabled\", true);\r\n\r\n disabledPass.setExecuteFunc(() => {});\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._renderLightingVolumeMaterial?.dispose();\r\n this._clearLightingVolumeTextureTask.dispose();\r\n this._renderLightingVolumeTask.dispose();\r\n this._blendLightingVolumeTask.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
+ 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type { Camera, DirectionalLight, FrameGraph, FrameGraphObjectList, FrameGraphTextureHandle } from \"core/index\";\r\nimport { FrameGraphVolumetricLightingBlendVolumeTask } from \"./volumetricLightingBlendVolumeTask\";\r\nimport { Matrix, TmpVectors, Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphClearTextureTask } from \"../Texture/clearTextureTask\";\r\nimport { FrameGraphObjectRendererTask } from \"../Rendering/objectRendererTask\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nimport \"core/Shaders/volumetricLightingRenderVolume.vertex\";\r\nimport \"core/Shaders/volumetricLightingRenderVolume.fragment\";\r\nimport \"core/ShadersWGSL/volumetricLightingRenderVolume.vertex\";\r\nimport \"core/ShadersWGSL/volumetricLightingRenderVolume.fragment\";\r\n\r\nconst InvViewProjectionMatrix = new Matrix();\r\n\r\n/**\r\n * A frame graph task that performs volumetric lighting.\r\n */\r\nexport class FrameGraphVolumetricLightingTask extends FrameGraphTask {\r\n /**\r\n * The target texture to which the volumetric lighting will be applied.\r\n */\r\n public targetTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use when blending the volumetric lighting texture with targetTexture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture used for volumetric lighting calculations.\r\n * It must be the depth texture used to generate targetTexture.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The camera used for volumetric lighting calculations.\r\n */\r\n public camera: Camera;\r\n\r\n /**\r\n * The mesh representing the lighting volume.\r\n * This is the mesh that will be rendered to create the volumetric lighting effect.\r\n */\r\n public lightingVolumeMesh: FrameGraphObjectList;\r\n\r\n /**\r\n * The directional light used for volumetric lighting.\r\n */\r\n public light: DirectionalLight;\r\n\r\n /**\r\n * The lighting volume texture (optional).\r\n * If not provided, a new texture will be created, which the same size, format and type as targetTexture.\r\n * This is the texture that will store the volumetric lighting information, before being blended to targetTexture.\r\n */\r\n public lightingVolumeTexture?: FrameGraphTextureHandle;\r\n\r\n private _extinctionPhaseG = new Vector4(0, 0, 0, 0);\r\n\r\n /**\r\n * The phase G parameter for the volumetric lighting effect (default: 0).\r\n * This parameter controls the anisotropy of the scattering.\r\n * A value of 0 means isotropic scattering, while a value of 1 means forward scattering and -1 means backward scattering.\r\n */\r\n public get phaseG() {\r\n return this._extinctionPhaseG.w;\r\n }\r\n\r\n public set phaseG(value: number) {\r\n this._extinctionPhaseG.w = value;\r\n this._renderLightingVolumeMaterial.setVector4(\"extinctionPhaseG\", this._extinctionPhaseG);\r\n }\r\n\r\n /**\r\n * Whether to enable extinction in the volumetric lighting effect (default: false).\r\n * Read-only property set in the constructor.\r\n */\r\n public readonly enableExtinction: boolean;\r\n\r\n /**\r\n * The extinction coefficient for the volumetric lighting effect (default: (0, 0, 0) - no extinction).\r\n * This parameter controls how much light is absorbed and scattered as it travels through the medium.\r\n * Will only have an effect if enableExtinction is set to true in the constructor!\r\n */\r\n public get extinction() {\r\n return this._blendLightingVolumeTask.postProcess.extinction;\r\n }\r\n\r\n public set extinction(value: Vector3) {\r\n this._extinctionPhaseG.x = Math.max(value.x, 1e-6);\r\n this._extinctionPhaseG.y = Math.max(value.y, 1e-6);\r\n this._extinctionPhaseG.z = Math.max(value.z, 1e-6);\r\n this._renderLightingVolumeMaterial.setVector4(\"extinctionPhaseG\", this._extinctionPhaseG);\r\n this._blendLightingVolumeTask.postProcess.extinction.copyFromFloats(this._extinctionPhaseG.x, this._extinctionPhaseG.y, this._extinctionPhaseG.z);\r\n }\r\n\r\n private _lightPower = new Color3(1, 1, 1);\r\n\r\n /**\r\n * The light power/color for the volumetric lighting effect (default: (1, 1, 1)).\r\n * This parameter controls the intensity and color of the light used for volumetric lighting.\r\n */\r\n public get lightPower() {\r\n return this._lightPower;\r\n }\r\n\r\n public set lightPower(value: Color3) {\r\n this._lightPower.copyFrom(value);\r\n this._renderLightingVolumeMaterial.setColor3(\"lightPower\", this._lightPower);\r\n }\r\n\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._renderLightingVolumeMaterial) {\r\n this._renderLightingVolumeMaterial.name = `${name} - render lighting volume`;\r\n }\r\n if (this._clearLightingVolumeTextureTask) {\r\n this._clearLightingVolumeTextureTask.name = `${name} - clear lighting volume texture`;\r\n }\r\n if (this._renderLightingVolumeTask) {\r\n this._renderLightingVolumeTask.name = `${name} - render lighting volume`;\r\n }\r\n if (this._blendLightingVolumeTask) {\r\n this._blendLightingVolumeTask.name = `${name} - blend lighting volume`;\r\n }\r\n }\r\n\r\n /**\r\n * The output texture of the task. It will be the same as targetTexture.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n private readonly _clearLightingVolumeTextureTask: FrameGraphClearTextureTask;\r\n private readonly _renderLightingVolumeTask: FrameGraphObjectRendererTask;\r\n private readonly _blendLightingVolumeTask: FrameGraphVolumetricLightingBlendVolumeTask;\r\n private _renderLightingVolumeMaterial: ShaderMaterial;\r\n\r\n /**\r\n * Creates a new FrameGraphVolumetricLightingTask.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph to which the task belongs.\r\n * @param enableExtinction Whether to enable extinction in the volumetric lighting effect (default: false). If you don't plan to set extinction to something different than (0, 0, 0), you can disable this to save some performance.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, enableExtinction = false) {\r\n super(name, frameGraph);\r\n\r\n this.enableExtinction = enableExtinction;\r\n\r\n const isWebGPU = this._frameGraph.engine.isWebGPU;\r\n\r\n this._renderLightingVolumeMaterial = new ShaderMaterial(`${name} - render lighting volume`, this._frameGraph.scene, \"volumetricLightingRenderVolume\", {\r\n attributes: [\"position\"],\r\n uniformBuffers: [\"Scene\", \"Mesh\"],\r\n uniforms: [\"world\", \"viewProjection\", \"vEyePosition\", \"lightDir\", \"invViewProjection\", \"outputTextureSize\", \"extinctionPhaseG\", \"lightPower\", \"textureRatio\"],\r\n samplers: [\"depthTexture\"],\r\n defines: enableExtinction ? [\"USE_EXTINCTION\"] : [],\r\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n needAlphaBlending: true,\r\n });\r\n this._renderLightingVolumeMaterial.backFaceCulling = false;\r\n this._renderLightingVolumeMaterial.alphaMode = Constants.ALPHA_ADD;\r\n this._renderLightingVolumeMaterial.onBindObservable.add(() => {\r\n this._renderLightingVolumeMaterial.bindEyePosition(this._renderLightingVolumeMaterial.getEffect());\r\n });\r\n\r\n this._clearLightingVolumeTextureTask = new FrameGraphClearTextureTask(`clear lighting volume texture`, frameGraph);\r\n this._renderLightingVolumeTask = new FrameGraphObjectRendererTask(`render lighting volume`, frameGraph, frameGraph.scene);\r\n this._blendLightingVolumeTask = new FrameGraphVolumetricLightingBlendVolumeTask(`blend lighting volume texture`, frameGraph, enableExtinction);\r\n\r\n this.onTexturesAllocatedObservable.add(() => {\r\n this._renderLightingVolumeMaterial.setInternalTexture(\"depthTexture\", frameGraph.textureManager.getTextureFromHandle(this.depthTexture)!);\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n\r\n // Triggers the setters to set the uniforms\r\n this.phaseG = this._extinctionPhaseG.w;\r\n this.extinction = new Vector3(this.extinction.x, this.extinction.y, this.extinction.z);\r\n this.lightPower = this._lightPower;\r\n }\r\n\r\n public override isReady() {\r\n return (\r\n this._renderLightingVolumeMaterial.isReady() &&\r\n this._clearLightingVolumeTextureTask.isReady() &&\r\n this._renderLightingVolumeMaterial.isReady() &&\r\n this._blendLightingVolumeTask.isReady()\r\n );\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphVolumetricLightingTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false) {\r\n if (this.targetTexture === undefined || this.depthTexture === undefined || this.camera === undefined || this.lightingVolumeMesh === undefined || this.light === undefined) {\r\n throw new Error(`FrameGraphVolumetricLightingTask \"${this.name}\": targetTexture, depthTexture, camera, lightingVolumeMesh and light are required`);\r\n }\r\n if (!this.lightingVolumeMesh.meshes || this.lightingVolumeMesh.meshes.length === 0) {\r\n throw new Error(`FrameGraphVolumetricLightingTask \"${this.name}\": lightingVolumeMesh is empty`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n\r\n const textureManager = this._frameGraph.textureManager;\r\n\r\n let lightingVolumeTexture = this.lightingVolumeTexture;\r\n if (!lightingVolumeTexture) {\r\n const targetTextureCreationOptions = textureManager.getTextureCreationOptions(this.targetTexture);\r\n\r\n targetTextureCreationOptions.options.labels = [\"InScattering\"];\r\n targetTextureCreationOptions.options.samples = 1;\r\n\r\n lightingVolumeTexture = textureManager.createRenderTargetTexture(`${this.name} - lighting volume texture`, targetTextureCreationOptions);\r\n }\r\n\r\n this.lightingVolumeMesh.meshes[0].material = this._renderLightingVolumeMaterial;\r\n\r\n const targetTextureSize = textureManager.getTextureAbsoluteDimensions(this.targetTexture);\r\n const volumeTextureSize = textureManager.getTextureAbsoluteDimensions(lightingVolumeTexture);\r\n\r\n this._renderLightingVolumeMaterial.setVector2(\r\n \"textureRatio\",\r\n new Vector2(targetTextureSize.width / volumeTextureSize.width, targetTextureSize.height / volumeTextureSize.height)\r\n );\r\n this._renderLightingVolumeMaterial.setVector2(\"outputTextureSize\", new Vector2(volumeTextureSize.width, volumeTextureSize.height));\r\n\r\n const passUpdateMaterial = this._frameGraph.addPass(this.name);\r\n\r\n passUpdateMaterial.setExecuteFunc(() => {\r\n this.camera.getTransformationMatrix().invertToRef(InvViewProjectionMatrix);\r\n\r\n this._renderLightingVolumeMaterial.setMatrix(\"invViewProjection\", InvViewProjectionMatrix);\r\n this._renderLightingVolumeMaterial.setVector3(\"lightDir\", this.light.direction.normalizeToRef(TmpVectors.Vector3[0]));\r\n });\r\n\r\n this._clearLightingVolumeTextureTask.clearColor = true;\r\n this._clearLightingVolumeTextureTask.clearStencil = this.enableExtinction;\r\n this._clearLightingVolumeTextureTask.color = new Color4(0, 0, 0, 1);\r\n this._clearLightingVolumeTextureTask.stencilValue = 0;\r\n this._clearLightingVolumeTextureTask.targetTexture = lightingVolumeTexture;\r\n this._clearLightingVolumeTextureTask.record(true);\r\n\r\n this._renderLightingVolumeTask.targetTexture = this._clearLightingVolumeTextureTask.outputTexture;\r\n this._renderLightingVolumeTask.objectList = this.lightingVolumeMesh;\r\n this._renderLightingVolumeTask.camera = this.camera;\r\n this._renderLightingVolumeTask.disableImageProcessing = true;\r\n this._renderLightingVolumeTask.depthTest = false;\r\n this._renderLightingVolumeTask.record(true);\r\n\r\n this._blendLightingVolumeTask.sourceTexture = this._renderLightingVolumeTask.outputTexture;\r\n this._blendLightingVolumeTask.sourceSamplingMode = this.sourceSamplingMode;\r\n this._blendLightingVolumeTask.targetTexture = this.targetTexture;\r\n this._blendLightingVolumeTask.depthTexture = this.depthTexture;\r\n this._blendLightingVolumeTask.camera = this.camera;\r\n this._blendLightingVolumeTask.record(true);\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const disabledPass = this._frameGraph.addPass(this.name + \"_disabled\", true);\r\n\r\n disabledPass.setExecuteFunc(() => {});\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._renderLightingVolumeMaterial?.dispose();\r\n this._clearLightingVolumeTextureTask.dispose();\r\n this._renderLightingVolumeTask.dispose();\r\n this._blendLightingVolumeTask.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -89,6 +89,7 @@ export declare class FrameGraphCascadedShadowGeneratorTask extends FrameGraphSha
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  constructor(name: string, frameGraph: FrameGraph);
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  protected _createShadowGenerator(): void;
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  protected _setupShadowGenerator(): void;
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+ getClassName(): string;
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  record(): void;
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  dispose(): void;
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  }
@@ -230,6 +230,9 @@ export class FrameGraphCascadedShadowGeneratorTask extends FrameGraphShadowGener
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  shadowGenerator.depthClamp = this._depthClamp;
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  shadowGenerator.shadowMaxZ = this._shadowMaxZ;
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  }
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+ getClassName() {
234
+ return "FrameGraphCascadedShadowGeneratorTask";
235
+ }
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  record() {
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  if (this.light === undefined || this.objectList === undefined || this.camera === undefined) {
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  throw new Error(`FrameGraphCascadedShadowGeneratorTask ${this.name}: light, objectList and camera are required`);