@babylonjs/core 8.36.1 → 8.37.0

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Files changed (132) hide show
  1. package/AudioV2/abstractAudio/audioEngineV2.d.ts +0 -4
  2. package/AudioV2/abstractAudio/audioEngineV2.js +0 -4
  3. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  4. package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js +1 -1
  5. package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.js.map +1 -1
  6. package/AudioV2/audioParameter.d.ts +5 -1
  7. package/AudioV2/audioParameter.js +4 -0
  8. package/AudioV2/audioParameter.js.map +1 -1
  9. package/AudioV2/webAudio/components/webAudioParameterComponent.d.ts +0 -18
  10. package/AudioV2/webAudio/components/webAudioParameterComponent.js +7 -67
  11. package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
  12. package/Cameras/camera.js +1 -0
  13. package/Cameras/camera.js.map +1 -1
  14. package/Cameras/targetCamera.js +0 -4
  15. package/Cameras/targetCamera.js.map +1 -1
  16. package/Culling/ray.core.js +1 -1
  17. package/Culling/ray.core.js.map +1 -1
  18. package/Debug/debugLayer.d.ts +1 -1
  19. package/Debug/debugLayer.js.map +1 -1
  20. package/Engines/WebGPU/webgpuCacheSampler.js +4 -0
  21. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  22. package/Engines/abstractEngine.js +2 -2
  23. package/Engines/abstractEngine.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +1 -1
  25. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
  26. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.d.ts +1 -1
  28. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +1 -1
  29. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  30. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
  31. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  32. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -1
  33. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +3 -0
  35. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +13 -0
  36. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  38. package/FrameGraph/Node/Blocks/index.js +1 -0
  39. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  40. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +4 -4
  41. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -4
  42. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  43. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -3
  44. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +1 -2
  45. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  46. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -1
  47. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +11 -1
  48. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
  49. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +4 -0
  50. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +7 -1
  51. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  52. package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
  53. package/FrameGraph/frameGraphRenderContext.js +22 -3
  54. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  55. package/Materials/PBR/openpbrMaterial.js +2 -1
  56. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  57. package/Materials/floatingOriginMatrixOverrides.js +19 -0
  58. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  59. package/Meshes/Node/Blocks/randomBlock.js +11 -11
  60. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  61. package/Misc/copyTextureToTexture.d.ts +8 -1
  62. package/Misc/copyTextureToTexture.js +16 -2
  63. package/Misc/copyTextureToTexture.js.map +1 -1
  64. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +3 -3
  65. package/Particles/EmitterTypes/coneParticleEmitter.js +11 -11
  66. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  67. package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
  68. package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
  69. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  70. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +3 -1
  71. package/Particles/EmitterTypes/sphereParticleEmitter.js +7 -1
  72. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  73. package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +1 -1
  74. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +2 -1
  75. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  76. package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +6 -4
  77. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +34 -35
  78. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  79. package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +0 -4
  80. package/Particles/Node/Blocks/Emitters/createParticleBlock.js +1 -8
  81. package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
  82. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
  83. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
  84. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  85. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +10 -1
  86. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +50 -17
  87. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  88. package/Particles/Node/Blocks/Emitters/emitters.functions.d.ts +6 -0
  89. package/Particles/Node/Blocks/Emitters/emitters.functions.js +13 -0
  90. package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -0
  91. package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +2 -2
  92. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +5 -1
  93. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  94. package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +1 -1
  95. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +3 -1
  96. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  97. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +16 -1
  98. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +67 -14
  99. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  100. package/Particles/Node/Blocks/particleInputBlock.js +1 -0
  101. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
  102. package/Particles/Node/Blocks/particleRandomBlock.js +10 -10
  103. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
  104. package/Particles/Node/Blocks/systemBlock.d.ts +5 -1
  105. package/Particles/Node/Blocks/systemBlock.js +14 -3
  106. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  107. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
  108. package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
  109. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
  110. package/Particles/Node/nodeParticleBuildState.js +5 -0
  111. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  112. package/Particles/Node/nodeParticleSystemSet.helper.js +89 -28
  113. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  114. package/Particles/Node/nodeParticleSystemSet.js +1 -1
  115. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  116. package/Particles/thinParticleSystem.function.d.ts +2 -2
  117. package/Particles/thinParticleSystem.function.js +2 -2
  118. package/Particles/thinParticleSystem.function.js.map +1 -1
  119. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
  120. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  121. package/Rendering/prePassRenderer.js +4 -1
  122. package/Rendering/prePassRenderer.js.map +1 -1
  123. package/Shaders/copyTextureToTexture.fragment.js +2 -2
  124. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  125. package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -3
  126. package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
  127. package/XR/webXRSessionManager.js +4 -0
  128. package/XR/webXRSessionManager.js.map +1 -1
  129. package/package.json +1 -1
  130. package/scene.d.ts +1 -3
  131. package/scene.js +8 -7
  132. package/scene.js.map +1 -1
@@ -1 +1 @@
1
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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { _TriggerSubEmitter } from \"./Triggers/triggerTools\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the emit rate\r\n */\r\n @editableInPropertyPage(\"Emit rate\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public emitRate = 10;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Target duration\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public targetStopDuration = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = this.targetStopDuration;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.emitRate = this.emitRate;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.targetStopDuration = this.targetStopDuration;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.emitRate = serializationObject.emitRate;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.targetStopDuration !== undefined) {\r\n this.targetStopDuration = serializationObject.targetStopDuration;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
1
+ 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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the emit rate\r\n */\r\n @editableInPropertyPage(\"Emit rate\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public emitRate = 10;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Target duration\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public targetStopDuration = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = this.targetStopDuration;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.emitRate = this.emitRate;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.targetStopDuration = this.targetStopDuration;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.emitRate = serializationObject.emitRate;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.targetStopDuration !== undefined) {\r\n this.targetStopDuration = serializationObject.targetStopDuration;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
@@ -37,5 +37,7 @@ export declare enum NodeParticleContextualSources {
37
37
  /** Color Step */
38
38
  ColorStep = 22,
39
39
  /** Scaled Color Step */
40
- ScaledColorStep = 23
40
+ ScaledColorStep = 23,
41
+ /** Local Position Updated */
42
+ LocalPositionUpdated = 24
41
43
  }
@@ -40,5 +40,7 @@ export var NodeParticleContextualSources;
40
40
  NodeParticleContextualSources[NodeParticleContextualSources["ColorStep"] = 22] = "ColorStep";
41
41
  /** Scaled Color Step */
42
42
  NodeParticleContextualSources[NodeParticleContextualSources["ScaledColorStep"] = 23] = "ScaledColorStep";
43
+ /** Local Position Updated */
44
+ NodeParticleContextualSources[NodeParticleContextualSources["LocalPositionUpdated"] = 24] = "LocalPositionUpdated";
43
45
  })(NodeParticleContextualSources || (NodeParticleContextualSources = {}));
44
46
  //# sourceMappingURL=nodeParticleContextualSources.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BAqCX;AArCD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;IACrB,gBAAgB;IAChB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,0GAAyB,CAAA;IACzB,iBAAiB;IACjB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,wGAAwB,CAAA;AAC5B,CAAC,EArCW,6BAA6B,KAA7B,6BAA6B,QAqCxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n /** Color Dead*/\r\n ColorDead = 0x0014,\r\n /** Initial Direction */\r\n InitialDirection = 0x0015,\r\n /** Color Step */\r\n ColorStep = 0x0016,\r\n /** Scaled Color Step */\r\n ScaledColorStep = 0x0017,\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BAuCX;AAvCD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;IACrB,gBAAgB;IAChB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,0GAAyB,CAAA;IACzB,iBAAiB;IACjB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,wGAAwB,CAAA;IACxB,6BAA6B;IAC7B,kHAA6B,CAAA;AACjC,CAAC,EAvCW,6BAA6B,KAA7B,6BAA6B,QAuCxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n /** Color Dead*/\r\n ColorDead = 0x0014,\r\n /** Initial Direction */\r\n InitialDirection = 0x0015,\r\n /** Color Step */\r\n ColorStep = 0x0016,\r\n /** Scaled Color Step */\r\n ScaledColorStep = 0x0017,\r\n /** Local Position Updated */\r\n LocalPositionUpdated = 0x0018,\r\n}\r\n"]}
@@ -107,6 +107,11 @@ export class NodeParticleBuildState {
107
107
  case NodeParticleContextualSources.ScaledColorStep:
108
108
  this.particleContext.colorStep.scaleToRef(this.systemContext._scaledUpdateSpeed, this.systemContext._scaledColorStep);
109
109
  return this.systemContext._scaledColorStep;
110
+ case NodeParticleContextualSources.LocalPositionUpdated:
111
+ this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);
112
+ this.particleContext._localPosition.addInPlace(this.systemContext._scaledDirection);
113
+ Vector3.TransformCoordinatesToRef(this.particleContext._localPosition, this.systemContext._emitterWorldMatrix, this.particleContext.position);
114
+ return this.particleContext.position;
110
115
  }
111
116
  return null;
112
117
  }
@@ -1 +1 @@
1
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type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.initialColor;\r\n case NodeParticleContextualSources.ColorDead:\r\n return this.particleContext.colorDead;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n case NodeParticleContextualSources.InitialDirection:\r\n return this.particleContext._initialDirection;\r\n case NodeParticleContextualSources.ColorStep:\r\n return this.particleContext.colorStep;\r\n case NodeParticleContextualSources.ScaledColorStep:\r\n this.particleContext.colorStep.scaleToRef(this.systemContext._scaledUpdateSpeed, this.systemContext._scaledColorStep);\r\n return this.systemContext._scaledColorStep;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition(): Nullable<Vector3> {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (!this.systemContext.emitter) {\r\n return null;\r\n }\r\n\r\n if (this.systemContext.emitter instanceof Vector3) {\r\n return this.systemContext.emitter;\r\n }\r\n\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n return this.emitterPosition;\r\n case NodeParticleSystemSources.CameraPosition:\r\n return this.scene.activeCamera?.globalPosition || Vector3.Zero();\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
1
+ 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type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.initialColor;\r\n case NodeParticleContextualSources.ColorDead:\r\n return this.particleContext.colorDead;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n case NodeParticleContextualSources.InitialDirection:\r\n return this.particleContext._initialDirection;\r\n case NodeParticleContextualSources.ColorStep:\r\n return this.particleContext.colorStep;\r\n case NodeParticleContextualSources.ScaledColorStep:\r\n this.particleContext.colorStep.scaleToRef(this.systemContext._scaledUpdateSpeed, this.systemContext._scaledColorStep);\r\n return this.systemContext._scaledColorStep;\r\n case NodeParticleContextualSources.LocalPositionUpdated:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n this.particleContext._localPosition!.addInPlace(this.systemContext._scaledDirection);\r\n Vector3.TransformCoordinatesToRef(this.particleContext._localPosition!, this.systemContext._emitterWorldMatrix, this.particleContext.position);\r\n return this.particleContext.position;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition(): Nullable<Vector3> {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (!this.systemContext.emitter) {\r\n return null;\r\n }\r\n\r\n if (this.systemContext.emitter instanceof Vector3) {\r\n return this.systemContext.emitter;\r\n }\r\n\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n return this.emitterPosition;\r\n case NodeParticleSystemSources.CameraPosition:\r\n return this.scene.activeCamera?.globalPosition || Vector3.Zero();\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
@@ -1,5 +1,4 @@
1
- import { Vector2 } from "../../Maths/math.vector.js";
2
- import { NodeParticleBlockConnectionPointTypes } from "./Enums/nodeParticleBlockConnectionPointTypes.js";
1
+ import { Vector2, Vector3 } from "../../Maths/math.vector.js";
3
2
  import { NodeParticleSystemSet } from "./nodeParticleSystemSet.js";
4
3
  import { NodeParticleContextualSources } from "./Enums/nodeParticleContextualSources.js";
5
4
  import { NodeParticleSystemSources } from "./Enums/nodeParticleSystemSources.js";
@@ -15,9 +14,11 @@ import { CreateParticleBlock } from "./Blocks/Emitters/createParticleBlock.js";
15
14
  import { BoxShapeBlock } from "./Blocks/Emitters/boxShapeBlock.js";
16
15
  import { ConeShapeBlock } from "./Blocks/Emitters/coneShapeBlock.js";
17
16
  import { CylinderShapeBlock } from "./Blocks/Emitters/cylinderShapeBlock.js";
17
+ import { CustomShapeBlock } from "./Blocks/Emitters/customShapeBlock.js";
18
18
  import { MeshShapeBlock } from "./Blocks/Emitters/meshShapeBlock.js";
19
19
  import { PointShapeBlock } from "./Blocks/Emitters/pointShapeBlock.js";
20
20
  import { SphereShapeBlock } from "./Blocks/Emitters/sphereShapeBlock.js";
21
+ import { UpdateAngleBlock } from "./Blocks/Update/updateAngleBlock.js";
21
22
  import { UpdateColorBlock } from "./Blocks/Update/updateColorBlock.js";
22
23
  import { UpdateDirectionBlock } from "./Blocks/Update/updateDirectionBlock.js";
23
24
  import { UpdatePositionBlock } from "./Blocks/Update/updatePositionBlock.js";
@@ -60,8 +61,8 @@ async function _ExtractDatafromParticleSystemAsync(newSet, oldSystem) {
60
61
  }
61
62
  function _CreateSystemBlock(oldSystem) {
62
63
  const newSystem = new SystemBlock(oldSystem.name);
63
- // Translation pivot
64
64
  _CreateAndConnectInput("Translation pivot", oldSystem.translationPivot, newSystem.translationPivot);
65
+ _CreateAndConnectInput("Texture mask", oldSystem.textureMask, newSystem.textureMask);
65
66
  newSystem.emitRate = oldSystem.emitRate;
66
67
  newSystem.manualEmitCount = oldSystem.manualEmitCount;
67
68
  newSystem.blendMode = oldSystem.blendMode;
@@ -108,11 +109,6 @@ function _CreateCreateParticleBlock(oldSystem) {
108
109
  _CreateAndConnectInput("Min Emit Power", oldSystem.minEmitPower, randomEmitPowerBlock.min);
109
110
  _CreateAndConnectInput("Max Emit Power", oldSystem.maxEmitPower, randomEmitPowerBlock.max);
110
111
  randomEmitPowerBlock.output.connectTo(createParticleBlock.emitPower);
111
- // Angular speed
112
- const randomAngularSpeedBlock = new ParticleRandomBlock("Random Angular Speed");
113
- _CreateAndConnectInput("Min Angular Speed", oldSystem.minAngularSpeed, randomAngularSpeedBlock.min);
114
- _CreateAndConnectInput("Max Angular Speed", oldSystem.maxAngularSpeed, randomAngularSpeedBlock.max);
115
- randomAngularSpeedBlock.output.connectTo(createParticleBlock.angularSpeed);
116
112
  // Angle (rotation)
117
113
  const randomRotationBlock = new ParticleRandomBlock("Random Rotation");
118
114
  _CreateAndConnectInput("Min Rotation", oldSystem.minInitialRotation, randomRotationBlock.min);
@@ -146,17 +142,22 @@ function _CreateEmitterShapeBlock(oldSystem) {
146
142
  const source = emitter;
147
143
  shapeBlock = new ConeShapeBlock("Cone Shape");
148
144
  const target = shapeBlock;
145
+ target.emitFromSpawnPointOnly = source.emitFromSpawnPointOnly;
149
146
  _CreateAndConnectInput("Radius", source.radius, target.radius);
150
147
  _CreateAndConnectInput("Angle", source.angle, target.angle);
151
148
  _CreateAndConnectInput("Radius Range", source.radiusRange, target.radiusRange);
152
149
  _CreateAndConnectInput("Height Range", source.heightRange, target.heightRange);
153
- _CreateAndConnectInput("Emit From Spawn Point Only", source.emitFromSpawnPointOnly ? 1 : 0, target.emitFromSpawnPointOnly, NodeParticleBlockConnectionPointTypes.Int);
154
150
  _CreateAndConnectInput("Direction Randomizer", source.directionRandomizer, target.directionRandomizer);
155
151
  break;
156
152
  }
157
153
  case "CustomParticleEmitter": {
158
- // Custom emitter is not supported in nodes yet
159
- throw new Error("CustomParticleEmitter is not supported in Node Particle System.");
154
+ const source = emitter;
155
+ shapeBlock = new CustomShapeBlock("Custom Shape");
156
+ const target = shapeBlock;
157
+ target.particlePositionGenerator = source.particlePositionGenerator;
158
+ target.particleDestinationGenerator = source.particleDestinationGenerator;
159
+ target.particleDirectionGenerator = source.particleDirectionGenerator;
160
+ break;
160
161
  }
161
162
  case "CylinderParticleEmitter": {
162
163
  const source = emitter;
@@ -168,14 +169,32 @@ function _CreateEmitterShapeBlock(oldSystem) {
168
169
  _CreateAndConnectInput("Direction Randomizer", source.directionRandomizer, target.directionRandomizer);
169
170
  break;
170
171
  }
172
+ case "CylinderDirectedParticleEmitter": {
173
+ const source = emitter;
174
+ shapeBlock = new CylinderShapeBlock("Cylinder Shape");
175
+ const target = shapeBlock;
176
+ _CreateAndConnectInput("Height", source.height, target.height);
177
+ _CreateAndConnectInput("Radius", source.radius, target.radius);
178
+ _CreateAndConnectInput("Radius Range", source.radiusRange, target.radiusRange);
179
+ _CreateAndConnectInput("Direction 1", source.direction1, target.direction1);
180
+ _CreateAndConnectInput("Direction 2", source.direction2, target.direction2);
181
+ break;
182
+ }
171
183
  case "HemisphericParticleEmitter": {
172
- // Hemispheric emitter is not supported in nodes yet
173
- throw new Error("HemisphericParticleEmitter is not supported in Node Particle System.");
184
+ const source = emitter;
185
+ shapeBlock = new SphereShapeBlock("Sphere Shape");
186
+ const target = shapeBlock;
187
+ target.isHemispheric = true;
188
+ _CreateAndConnectInput("Radius", source.radius, target.radius);
189
+ _CreateAndConnectInput("Radius Range", source.radiusRange, target.radiusRange);
190
+ _CreateAndConnectInput("Direction Randomizer", source.directionRandomizer, target.directionRandomizer);
191
+ break;
174
192
  }
175
193
  case "MeshParticleEmitter": {
176
194
  const source = emitter;
177
195
  shapeBlock = new MeshShapeBlock("Mesh Shape");
178
196
  const target = shapeBlock;
197
+ target.useMeshNormalsForDirection = source.useMeshNormalsForDirection;
179
198
  _CreateAndConnectInput("Direction 1", source.direction1, target.direction1);
180
199
  _CreateAndConnectInput("Direction 2", source.direction2, target.direction2);
181
200
  target.mesh = source.mesh;
@@ -198,6 +217,16 @@ function _CreateEmitterShapeBlock(oldSystem) {
198
217
  _CreateAndConnectInput("Direction Randomizer", source.directionRandomizer, target.directionRandomizer);
199
218
  break;
200
219
  }
220
+ case "SphereDirectedParticleEmitter": {
221
+ const source = emitter;
222
+ shapeBlock = new SphereShapeBlock("Sphere Shape");
223
+ const target = shapeBlock;
224
+ _CreateAndConnectInput("Radius", source.radius, target.radius);
225
+ _CreateAndConnectInput("Radius Range", source.radiusRange, target.radiusRange);
226
+ _CreateAndConnectInput("Direction1", source.direction1, target.direction1);
227
+ _CreateAndConnectInput("Direction2", source.direction2, target.direction2);
228
+ break;
229
+ }
201
230
  }
202
231
  if (!shapeBlock) {
203
232
  throw new Error(`Unsupported particle emitter type: ${emitter.getClassName()}`);
@@ -206,32 +235,58 @@ function _CreateEmitterShapeBlock(oldSystem) {
206
235
  }
207
236
  function _CreateUpdateSystem(inputParticle, oldSystem) {
208
237
  let outputUpdate = inputParticle;
209
- outputUpdate = _CreatePositionUpdate(inputParticle);
238
+ if (oldSystem.minAngularSpeed !== 0 || oldSystem.maxAngularSpeed !== 0) {
239
+ outputUpdate = _CreateAngularSpeedUpdate(outputUpdate, oldSystem.minAngularSpeed, oldSystem.maxAngularSpeed);
240
+ }
241
+ outputUpdate = _CreatePositionUpdate(outputUpdate, oldSystem.isLocal);
210
242
  if (oldSystem.gravity.equalsToFloats(0, 0, 0) === false) {
211
243
  outputUpdate = _CreateGravityUpdate(outputUpdate, oldSystem.gravity);
212
244
  }
213
245
  return outputUpdate;
214
246
  }
215
- function _CreatePositionUpdate(inputParticle) {
216
- // Calculate the new position
217
- const addPositionBlock = new ParticleMathBlock("Add Position");
218
- addPositionBlock.operation = ParticleMathBlockOperations.Add;
219
- _CreateAndConnectContextualSource("Position", NodeParticleContextualSources.Position, addPositionBlock.left);
220
- _CreateAndConnectContextualSource("Scaled Direction", NodeParticleContextualSources.ScaledDirection, addPositionBlock.right);
247
+ function _CreateAngularSpeedUpdate(inputParticle, minAngularSpeed, maxAngularSpeed) {
248
+ // Random value between for the angular speed of the particle
249
+ const randomAngularSpeedBlock = new ParticleRandomBlock("Random Angular Speed");
250
+ _CreateAndConnectInput("Min Angular Speed", minAngularSpeed, randomAngularSpeedBlock.min);
251
+ _CreateAndConnectInput("Max Angular Speed", maxAngularSpeed, randomAngularSpeedBlock.max);
252
+ // Create the angular speed delta
253
+ const angleSpeedDeltaOutput = _CreateDeltaModifiedInput("Angular Speed", randomAngularSpeedBlock.output);
254
+ // Add it to the angle
255
+ const addAngle = new ParticleMathBlock("Add Angular Speed to Angle");
256
+ addAngle.operation = ParticleMathBlockOperations.Add;
257
+ _CreateAndConnectContextualSource("Angle", NodeParticleContextualSources.Angle, addAngle.left);
258
+ angleSpeedDeltaOutput.connectTo(addAngle.right);
259
+ // Update the particle angle
260
+ const updateAngle = new UpdateAngleBlock("Angle Update with Angular Speed");
261
+ inputParticle.connectTo(updateAngle.particle);
262
+ addAngle.output.connectTo(updateAngle.angle);
263
+ return updateAngle.output;
264
+ }
265
+ function _CreatePositionUpdate(inputParticle, isLocal) {
221
266
  // Update the particle position
222
267
  const updatePosition = new UpdatePositionBlock("Position Update");
223
268
  inputParticle.connectTo(updatePosition.particle);
224
- addPositionBlock.output.connectTo(updatePosition.position);
269
+ if (isLocal) {
270
+ _CreateAndConnectContextualSource("Local Position Updated", NodeParticleContextualSources.LocalPositionUpdated, updatePosition.position);
271
+ }
272
+ else {
273
+ // Calculate the new position
274
+ const addPositionBlock = new ParticleMathBlock("Add Position");
275
+ addPositionBlock.operation = ParticleMathBlockOperations.Add;
276
+ _CreateAndConnectContextualSource("Position", NodeParticleContextualSources.Position, addPositionBlock.left);
277
+ _CreateAndConnectContextualSource("Scaled Direction", NodeParticleContextualSources.ScaledDirection, addPositionBlock.right);
278
+ addPositionBlock.output.connectTo(updatePosition.position);
279
+ }
225
280
  return updatePosition.output;
226
281
  }
227
282
  function _CreateGravityUpdate(inputParticle, gravity) {
228
- // Create the gravity step
229
- const multiplyOutput = _CreateDeltaModifiedInput("Gravity", gravity);
283
+ // Create the gravity delta
284
+ const gravityDeltaOutput = _CreateDeltaModifiedInput("Gravity", gravity);
230
285
  // Add it to the direction
231
286
  const addDirectionBlock = new ParticleMathBlock("Add Gravity to Direction");
232
287
  addDirectionBlock.operation = ParticleMathBlockOperations.Add;
233
288
  _CreateAndConnectContextualSource("Direction", NodeParticleContextualSources.Direction, addDirectionBlock.left);
234
- multiplyOutput.connectTo(addDirectionBlock.right);
289
+ gravityDeltaOutput.connectTo(addDirectionBlock.right);
235
290
  // Update the particle direction
236
291
  const updateDirection = new UpdateDirectionBlock("Direction Update with Gravity");
237
292
  inputParticle.connectTo(updateDirection.particle);
@@ -249,7 +304,7 @@ function _CreateColorUpdateBlock(oldSystem, createParticleBlock) {
249
304
  colorBlock = _CreateGradientColorUpdate(oldSystem, colorGradients, createParticleBlock);
250
305
  }
251
306
  else {
252
- colorBlock = _CreateBasicColorUpdate();
307
+ colorBlock = _CreateBasicColorUpdate(oldSystem, createParticleBlock);
253
308
  }
254
309
  // Clamp alpha >= 0
255
310
  const clampedColor = _ClampUpdateColorAlpha(colorBlock);
@@ -295,11 +350,12 @@ function _CreateGradientColorUpdate(oldSystem, gradient, createParticleBlock) {
295
350
  _UpdateCreateParticleColor(oldSystem, colorStart, colorEnd, createParticleBlock);
296
351
  return colorGradientBlock;
297
352
  }
298
- function _CreateBasicColorUpdate() {
353
+ function _CreateBasicColorUpdate(oldSystem, createParticleBlock) {
299
354
  const addColorBlock = new ParticleMathBlock("Add Color");
300
355
  addColorBlock.operation = ParticleMathBlockOperations.Add;
301
356
  _CreateAndConnectContextualSource("Color", NodeParticleContextualSources.Color, addColorBlock.left);
302
357
  _CreateAndConnectContextualSource("Scaled Color Step", NodeParticleContextualSources.ScaledColorStep, addColorBlock.right);
358
+ _UpdateCreateParticleColor(oldSystem, null, null, createParticleBlock);
303
359
  return addColorBlock;
304
360
  }
305
361
  function _UpdateCreateParticleColor(oldSystem, colorStart, colorEnd, createParticleBlock) {
@@ -312,7 +368,7 @@ function _UpdateCreateParticleColor(oldSystem, colorStart, colorEnd, createParti
312
368
  colorEnd.value = oldSystem.color2;
313
369
  }
314
370
  const randomColorBlock = new ParticleRandomBlock("Random color");
315
- randomColorBlock.lockMode = ParticleRandomBlockLocks.PerSystem;
371
+ randomColorBlock.lockMode = ParticleRandomBlockLocks.PerParticle;
316
372
  colorStart.output.connectTo(randomColorBlock.min);
317
373
  colorEnd.output.connectTo(randomColorBlock.max);
318
374
  randomColorBlock.output.connectTo(createParticleBlock.color);
@@ -335,7 +391,12 @@ function _ClampUpdateColorAlpha(colorBlock) {
335
391
  function _CreateDeltaModifiedInput(name, value) {
336
392
  const multiplyBlock = new ParticleMathBlock("Multiply by Delta");
337
393
  multiplyBlock.operation = ParticleMathBlockOperations.Multiply;
338
- _CreateAndConnectInput(name, value, multiplyBlock.left);
394
+ if (value instanceof Vector3) {
395
+ _CreateAndConnectInput(name, value, multiplyBlock.left);
396
+ }
397
+ else {
398
+ value.connectTo(multiplyBlock.left);
399
+ }
339
400
  _CreateAndConnectSystemSource("Delta", NodeParticleSystemSources.Delta, multiplyBlock.right);
340
401
  return multiplyBlock.output;
341
402
  }