@babylonjs/core 8.32.1 → 8.32.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.d.ts +94 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +312 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.d.ts +55 -0
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js +147 -0
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +2 -1
- package/FrameGraph/Node/Blocks/index.js +2 -1
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +1 -7
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +0 -6
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +3 -4
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +3 -4
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +3 -4
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +0 -8
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +4 -11
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.d.ts +13 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js +25 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +76 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +147 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.d.ts +14 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js +29 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +2 -11
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js +8 -9
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +29 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js +102 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +9 -0
- package/FrameGraph/frameGraphTextureManager.js +15 -0
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -1
- package/FrameGraph/index.js +2 -1
- package/FrameGraph/index.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +4 -3
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/pointLight.js +6 -4
- package/Lights/pointLight.js.map +1 -1
- package/Lights/rectAreaLight.js +6 -4
- package/Lights/rectAreaLight.js.map +1 -1
- package/Lights/spotLight.js +3 -2
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +11 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +74 -27
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +6 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.js +1 -1
- package/Materials/PBR/openPbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/material.d.ts +7 -3
- package/Materials/material.js +11 -7
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.js +1 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +1 -1
- package/Maths/math.vector.js +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +1 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/mesh.js +9 -0
- package/Meshes/mesh.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +2 -0
- package/Morph/morphTargetManager.js +19 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +14 -6
- package/Particles/Node/nodeParticleSystemSet.js +38 -7
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +21 -30
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +163 -256
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +1 -3
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +0 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +4 -22
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.d.ts +130 -0
- package/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js +193 -0
- package/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js.map +1 -0
- package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +26 -0
- package/PostProcesses/thinSSAO2BlurPostProcess.js +81 -0
- package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -0
- package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +15 -0
- package/PostProcesses/thinSSAO2CombinePostProcess.js +48 -0
- package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -0
- package/PostProcesses/thinSSAO2PostProcess.d.ts +45 -0
- package/PostProcesses/thinSSAO2PostProcess.js +208 -0
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -0
- package/PostProcesses/thinTAAPostProcess.d.ts +10 -5
- package/PostProcesses/thinTAAPostProcess.js +37 -7
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +6 -1
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +4 -0
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +10 -2
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +29 -4
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.fragment.d.ts +5 -0
- package/Shaders/gaussianSplattingDepth.fragment.js +11 -0
- package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -0
- package/Shaders/gaussianSplattingDepth.vertex.d.ts +8 -0
- package/Shaders/gaussianSplattingDepth.vertex.js +17 -0
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +7 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.fragment.d.ts +6 -0
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js +17 -0
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianSplattingDepth.vertex.d.ts +8 -0
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +19 -0
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -0
- package/package.json +1 -1
- package/scene.js +6 -5
- package/scene.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +0 -48
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +0 -119
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +0 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +0 -24
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +0 -109
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +0 -1
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { FrameGraph, FrameGraphRenderPass, FrameGraphTextureHandle } from "../../../index.js";
|
|
2
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
3
|
+
import { ThinSSAO2BlurPostProcess } from "../../../PostProcesses/thinSSAO2BlurPostProcess.js";
|
|
4
|
+
/**
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
export declare class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {
|
|
8
|
+
private _isHorizontal;
|
|
9
|
+
readonly postProcess: ThinSSAO2BlurPostProcess;
|
|
10
|
+
depthTexture: FrameGraphTextureHandle;
|
|
11
|
+
constructor(name: string, frameGraph: FrameGraph, _isHorizontal: boolean, thinPostProcess?: ThinSSAO2BlurPostProcess);
|
|
12
|
+
record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
|
|
13
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
|
|
2
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
3
|
+
import { ThinSSAO2BlurPostProcess } from "../../../PostProcesses/thinSSAO2BlurPostProcess.js";
|
|
4
|
+
/**
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
export class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {
|
|
8
|
+
constructor(name, frameGraph, _isHorizontal, thinPostProcess) {
|
|
9
|
+
super(name, frameGraph, thinPostProcess || new ThinSSAO2BlurPostProcess(name, frameGraph.engine, _isHorizontal));
|
|
10
|
+
this._isHorizontal = _isHorizontal;
|
|
11
|
+
}
|
|
12
|
+
record(skipCreationOfDisabledPasses = false) {
|
|
13
|
+
if (this.sourceTexture === undefined || this.depthTexture === undefined) {
|
|
14
|
+
throw new Error(`FrameGraphSSAO2BlurTask "${this.name}": sourceTexture and depthTexture are required`);
|
|
15
|
+
}
|
|
16
|
+
const pass = super.record(skipCreationOfDisabledPasses, (context) => {
|
|
17
|
+
context.setTextureSamplingMode(this.depthTexture, 2);
|
|
18
|
+
}, (context) => {
|
|
19
|
+
context.bindTextureHandle(this._postProcessDrawWrapper.effect, "depthSampler", this.depthTexture);
|
|
20
|
+
});
|
|
21
|
+
this.postProcess.textureSize = this._isHorizontal ? this._outputWidth : this._outputHeight;
|
|
22
|
+
return pass;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=ssao2BlurTask.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssao2BlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,wBAAwB,EAAE,2DAAoD;AAEvF;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,yBAAyB;IAKlE,YACI,IAAY,EACZ,UAAsB,EACd,aAAsB,EAC9B,eAA0C;QAE1C,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC;QAHzG,kBAAa,GAAb,aAAa,CAAS;IAIlC,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,IAAI,KAAK,CAAC,4BAA4B,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;QAC3G,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAC/F,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAE3F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSAO2BlurPostProcess } from \"core/PostProcesses/thinSSAO2BlurPostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSAO2BlurPostProcess;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n private _isHorizontal: boolean,\r\n thinPostProcess?: ThinSSAO2BlurPostProcess\r\n ) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSAO2BlurPostProcess(name, frameGraph.engine, _isHorizontal));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined) {\r\n throw new Error(`FrameGraphSSAO2BlurTask \"${this.name}\": sourceTexture and depthTexture are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n );\r\n\r\n this.postProcess.textureSize = this._isHorizontal ? this._outputWidth : this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import type { FrameGraph, FrameGraphTextureHandle, Camera } from "../../../index.js";
|
|
2
|
+
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
3
|
+
import { ThinSSAO2RenderingPipeline } from "../../../PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js";
|
|
4
|
+
/**
|
|
5
|
+
* Task which applies a SSAO2 post process.
|
|
6
|
+
*/
|
|
7
|
+
export declare class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {
|
|
8
|
+
/**
|
|
9
|
+
* The source texture to apply the SSAO2 effect on.
|
|
10
|
+
*/
|
|
11
|
+
sourceTexture: FrameGraphTextureHandle;
|
|
12
|
+
/**
|
|
13
|
+
* The sampling mode to use for the source texture.
|
|
14
|
+
*/
|
|
15
|
+
sourceSamplingMode: number;
|
|
16
|
+
/**
|
|
17
|
+
* The depth texture used by the SSAO2 effect (Z coordinate in camera view space).
|
|
18
|
+
*/
|
|
19
|
+
depthTexture: FrameGraphTextureHandle;
|
|
20
|
+
/**
|
|
21
|
+
* The normal texture used by the SSAO2 effect (normal vector in camera view space).
|
|
22
|
+
*/
|
|
23
|
+
normalTexture: FrameGraphTextureHandle;
|
|
24
|
+
private _camera;
|
|
25
|
+
/**
|
|
26
|
+
* The camera used to render the scene.
|
|
27
|
+
*/
|
|
28
|
+
get camera(): Camera;
|
|
29
|
+
set camera(camera: Camera);
|
|
30
|
+
/**
|
|
31
|
+
* The target texture to render the SSAO2 effect to.
|
|
32
|
+
*/
|
|
33
|
+
targetTexture?: FrameGraphTextureHandle;
|
|
34
|
+
/**
|
|
35
|
+
* The output texture of the SSAO2 effect.
|
|
36
|
+
*/
|
|
37
|
+
readonly outputTexture: FrameGraphTextureHandle;
|
|
38
|
+
/**
|
|
39
|
+
* The SSAO2 Rendering pipeline.
|
|
40
|
+
*/
|
|
41
|
+
readonly ssao: ThinSSAO2RenderingPipeline;
|
|
42
|
+
/**
|
|
43
|
+
* The name of the task.
|
|
44
|
+
*/
|
|
45
|
+
get name(): string;
|
|
46
|
+
set name(name: string);
|
|
47
|
+
/**
|
|
48
|
+
* The ratio between the SSAO texture size and the source texture size
|
|
49
|
+
*/
|
|
50
|
+
readonly ratioSSAO: number;
|
|
51
|
+
/**
|
|
52
|
+
* The ratio between the SSAO blur texture size and the source texture size
|
|
53
|
+
*/
|
|
54
|
+
readonly ratioBlur: number;
|
|
55
|
+
/**
|
|
56
|
+
* The texture type used by the different post processes created by SSAO2.
|
|
57
|
+
* It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.
|
|
58
|
+
*/
|
|
59
|
+
readonly textureType: number;
|
|
60
|
+
private readonly _ssao;
|
|
61
|
+
private readonly _ssaoBlurX;
|
|
62
|
+
private readonly _ssaoBlurY;
|
|
63
|
+
private readonly _ssaoCombine;
|
|
64
|
+
/**
|
|
65
|
+
* Constructs a SSAO2 rendering pipeline task.
|
|
66
|
+
* @param name The name of the task.
|
|
67
|
+
* @param frameGraph The frame graph this task belongs to.
|
|
68
|
+
* @param ratioSSAO The ratio between the SSAO texture size and the source texture size
|
|
69
|
+
* @param ratioBlur The ratio between the SSAO blur texture size and the source texture size
|
|
70
|
+
* @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)
|
|
71
|
+
*/
|
|
72
|
+
constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType?: number);
|
|
73
|
+
isReady(): boolean;
|
|
74
|
+
record(): void;
|
|
75
|
+
dispose(): void;
|
|
76
|
+
}
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
|
|
2
|
+
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
3
|
+
import { ThinSSAO2RenderingPipeline } from "../../../PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js";
|
|
4
|
+
import { FrameGraphSSAO2Task } from "./ssao2Task.js";
|
|
5
|
+
import { FrameGraphSSAO2BlurTask } from "./ssao2BlurTask.js";
|
|
6
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
7
|
+
/**
|
|
8
|
+
* Task which applies a SSAO2 post process.
|
|
9
|
+
*/
|
|
10
|
+
export class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {
|
|
11
|
+
/**
|
|
12
|
+
* The camera used to render the scene.
|
|
13
|
+
*/
|
|
14
|
+
get camera() {
|
|
15
|
+
return this._camera;
|
|
16
|
+
}
|
|
17
|
+
set camera(camera) {
|
|
18
|
+
if (camera === this._camera) {
|
|
19
|
+
return;
|
|
20
|
+
}
|
|
21
|
+
this._camera = camera;
|
|
22
|
+
this.ssao.camera = camera;
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* The name of the task.
|
|
26
|
+
*/
|
|
27
|
+
get name() {
|
|
28
|
+
return this._name;
|
|
29
|
+
}
|
|
30
|
+
set name(name) {
|
|
31
|
+
this._name = name;
|
|
32
|
+
if (this._ssao) {
|
|
33
|
+
this._ssao.name = `${name} SSAO2 main`;
|
|
34
|
+
}
|
|
35
|
+
if (this._ssaoBlurX) {
|
|
36
|
+
this._ssaoBlurX.name = `${name} SSAO2 Blur X`;
|
|
37
|
+
}
|
|
38
|
+
if (this._ssaoBlurY) {
|
|
39
|
+
this._ssaoBlurY.name = `${name} SSAO2 Blur Y`;
|
|
40
|
+
}
|
|
41
|
+
if (this._ssaoCombine) {
|
|
42
|
+
this._ssaoCombine.name = `${name} SSAO2 Combine`;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Constructs a SSAO2 rendering pipeline task.
|
|
47
|
+
* @param name The name of the task.
|
|
48
|
+
* @param frameGraph The frame graph this task belongs to.
|
|
49
|
+
* @param ratioSSAO The ratio between the SSAO texture size and the source texture size
|
|
50
|
+
* @param ratioBlur The ratio between the SSAO blur texture size and the source texture size
|
|
51
|
+
* @param textureType The texture type used by the different post processes created by SSAO2 (default: 0)
|
|
52
|
+
*/
|
|
53
|
+
constructor(name, frameGraph, ratioSSAO, ratioBlur, textureType = 0) {
|
|
54
|
+
super(name, frameGraph);
|
|
55
|
+
/**
|
|
56
|
+
* The sampling mode to use for the source texture.
|
|
57
|
+
*/
|
|
58
|
+
this.sourceSamplingMode = 2;
|
|
59
|
+
this.ratioSSAO = ratioSSAO;
|
|
60
|
+
this.ratioBlur = ratioBlur;
|
|
61
|
+
this.textureType = textureType;
|
|
62
|
+
this.ssao = new ThinSSAO2RenderingPipeline(name, frameGraph.scene);
|
|
63
|
+
this._ssao = new FrameGraphSSAO2Task(`${name} SSAO2 main`, this._frameGraph, this.ssao._ssaoPostProcess);
|
|
64
|
+
this._ssaoBlurX = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur X`, this._frameGraph, true, this.ssao._ssaoBlurXPostProcess);
|
|
65
|
+
this._ssaoBlurY = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur Y`, this._frameGraph, false, this.ssao._ssaoBlurYPostProcess);
|
|
66
|
+
this._ssaoCombine = new FrameGraphPostProcessTask(`${name} SSAO2 Combine`, this._frameGraph, this.ssao._ssaoCombinePostProcess);
|
|
67
|
+
this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
|
|
68
|
+
}
|
|
69
|
+
isReady() {
|
|
70
|
+
return this.ssao.isReady();
|
|
71
|
+
}
|
|
72
|
+
record() {
|
|
73
|
+
if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {
|
|
74
|
+
throw new Error(`FrameGraphSSAO2RenderingPipelineTask "${this.name}": sourceTexture, depthTexture, normalTexture and camera are required`);
|
|
75
|
+
}
|
|
76
|
+
const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);
|
|
77
|
+
this._ssao.sourceTexture = this.sourceTexture;
|
|
78
|
+
this._ssao.sourceSamplingMode = this.sourceSamplingMode;
|
|
79
|
+
this._ssao.camera = this.camera;
|
|
80
|
+
this._ssao.depthTexture = this.depthTexture;
|
|
81
|
+
this._ssao.normalTexture = this.normalTexture;
|
|
82
|
+
const textureSize = {
|
|
83
|
+
width: Math.floor(sourceTextureDescription.size.width * this.ratioSSAO) || 1,
|
|
84
|
+
height: Math.floor(sourceTextureDescription.size.height * this.ratioSSAO) || 1,
|
|
85
|
+
};
|
|
86
|
+
const textureCreationOptions = {
|
|
87
|
+
size: textureSize,
|
|
88
|
+
options: {
|
|
89
|
+
createMipMaps: false,
|
|
90
|
+
types: [this.textureType],
|
|
91
|
+
formats: [5],
|
|
92
|
+
samples: 1,
|
|
93
|
+
useSRGBBuffers: [false],
|
|
94
|
+
labels: [""],
|
|
95
|
+
},
|
|
96
|
+
sizeIsPercentage: false,
|
|
97
|
+
};
|
|
98
|
+
const ssaoTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssao.name, textureCreationOptions);
|
|
99
|
+
// SSAO main post process
|
|
100
|
+
this._ssao.targetTexture = ssaoTextureHandle;
|
|
101
|
+
this._ssao.record(true);
|
|
102
|
+
// SSAO Blur X & Y
|
|
103
|
+
textureSize.width = Math.floor(sourceTextureDescription.size.width * this.ratioBlur) || 1;
|
|
104
|
+
textureSize.height = Math.floor(sourceTextureDescription.size.height * this.ratioBlur) || 1;
|
|
105
|
+
const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);
|
|
106
|
+
this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + " Output", sourceTextureCreationOptions);
|
|
107
|
+
const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurX.name, textureCreationOptions);
|
|
108
|
+
this._ssaoBlurX.sourceTexture = ssaoTextureHandle;
|
|
109
|
+
this._ssaoBlurX.depthTexture = this.depthTexture;
|
|
110
|
+
this._ssaoBlurX.sourceSamplingMode = 2;
|
|
111
|
+
this._ssaoBlurX.targetTexture = blurXTextureHandle;
|
|
112
|
+
this._ssaoBlurX.record(true);
|
|
113
|
+
const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurY.name, textureCreationOptions);
|
|
114
|
+
this._ssaoBlurY.sourceTexture = blurXTextureHandle;
|
|
115
|
+
this._ssaoBlurY.depthTexture = this.depthTexture;
|
|
116
|
+
this._ssaoBlurY.sourceSamplingMode = 2;
|
|
117
|
+
this._ssaoBlurY.targetTexture = blurYTextureHandle;
|
|
118
|
+
this._ssaoBlurY.record(true);
|
|
119
|
+
// SSAO Combine
|
|
120
|
+
this._ssaoCombine.sourceTexture = this.sourceTexture;
|
|
121
|
+
this._ssaoCombine.sourceSamplingMode = this.sourceSamplingMode;
|
|
122
|
+
this._ssaoCombine.targetTexture = this.outputTexture;
|
|
123
|
+
const combinerPass = this._ssaoCombine.record(true, (context) => {
|
|
124
|
+
context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);
|
|
125
|
+
context.setTextureSamplingMode(blurYTextureHandle, 2);
|
|
126
|
+
}, (context) => {
|
|
127
|
+
context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect, "textureSampler", blurYTextureHandle);
|
|
128
|
+
context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect, "originalColor", this.sourceTexture);
|
|
129
|
+
});
|
|
130
|
+
combinerPass.addDependencies(blurYTextureHandle);
|
|
131
|
+
const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
|
|
132
|
+
passDisabled.addDependencies(this.sourceTexture);
|
|
133
|
+
passDisabled.setRenderTarget(this.outputTexture);
|
|
134
|
+
passDisabled.setExecuteFunc((context) => {
|
|
135
|
+
context.copyTexture(this.sourceTexture);
|
|
136
|
+
});
|
|
137
|
+
}
|
|
138
|
+
dispose() {
|
|
139
|
+
this._ssao.dispose();
|
|
140
|
+
this._ssaoBlurX.dispose();
|
|
141
|
+
this._ssaoBlurY.dispose();
|
|
142
|
+
this._ssaoCombine.dispose();
|
|
143
|
+
this.ssao.dispose();
|
|
144
|
+
super.dispose();
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
//# sourceMappingURL=ssao2RenderingPipelineTask.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssao2RenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,0BAA0B,EAAE,sFAA+E;AACpH,OAAO,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,cAAc;IAuBpE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IAC9B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC3C,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,eAAe,CAAC;QAClD,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,eAAe,CAAC;QAClD,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,IAAI,GAAG,GAAG,IAAI,gBAAgB,CAAC;QACrD,CAAC;IACL,CAAC;IAuBD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,SAAiB,EAAE,SAAiB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QACrI,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,IAAI,GAAG,IAAI,0BAA0B,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEnE,IAAI,CAAC,KAAK,GAAG,IAAI,mBAAmB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzG,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/H,IAAI,CAAC,UAAU,GAAG,IAAI,uBAAuB,CAAC,GAAG,IAAI,eAAe,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAChI,IAAI,CAAC,YAAY,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,gBAAgB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEhI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACvI,MAAM,IAAI,KAAK,CAAC,yCAAyC,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QAC/I,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACxD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAE9C,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;YAC5E,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;SACjF,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,MAAM,iBAAiB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAE7H,yBAAyB;QACzB,IAAI,CAAC,KAAK,CAAC,aAAa,GAAG,iBAAiB,CAAC;QAC7C,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAExB,kBAAkB;QAClB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAE5F,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;QAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEnI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,iBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAEnI,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAC7E,IAAI,CAAC,UAAU,CAAC,aAAa,GAAG,kBAAkB,CAAC;QACnD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE7B,eAAe;QACf,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACrD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CACzC,IAAI,EACJ,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC5E,OAAO,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAChG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;YACvG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC1G,CAAC,CACJ,CAAC;QAEF,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QAEjD,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSAO2RenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline\";\r\nimport { FrameGraphSSAO2Task } from \"./ssao2Task\";\r\nimport { FrameGraphSSAO2BlurTask } from \"./ssao2BlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSAO2 post process.\r\n */\r\nexport class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSAO2 effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture used by the SSAO2 effect (Z coordinate in camera view space).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal texture used by the SSAO2 effect (normal vector in camera view space).\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssao.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSAO2 effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSAO2 effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSAO2 Rendering pipeline.\r\n */\r\n public readonly ssao: ThinSSAO2RenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssao) {\r\n this._ssao.name = `${name} SSAO2 main`;\r\n }\r\n if (this._ssaoBlurX) {\r\n this._ssaoBlurX.name = `${name} SSAO2 Blur X`;\r\n }\r\n if (this._ssaoBlurY) {\r\n this._ssaoBlurY.name = `${name} SSAO2 Blur Y`;\r\n }\r\n if (this._ssaoCombine) {\r\n this._ssaoCombine.name = `${name} SSAO2 Combine`;\r\n }\r\n }\r\n\r\n /**\r\n * The ratio between the SSAO texture size and the source texture size\r\n */\r\n public readonly ratioSSAO: number;\r\n\r\n /**\r\n * The ratio between the SSAO blur texture size and the source texture size\r\n */\r\n public readonly ratioBlur: number;\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSAO2.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssao: FrameGraphSSAO2Task;\r\n private readonly _ssaoBlurX: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoBlurY: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoCombine: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSAO2 rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param ratioSSAO The ratio between the SSAO texture size and the source texture size\r\n * @param ratioBlur The ratio between the SSAO blur texture size and the source texture size\r\n * @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.ratioSSAO = ratioSSAO;\r\n this.ratioBlur = ratioBlur;\r\n this.textureType = textureType;\r\n\r\n this.ssao = new ThinSSAO2RenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssao = new FrameGraphSSAO2Task(`${name} SSAO2 main`, this._frameGraph, this.ssao._ssaoPostProcess);\r\n this._ssaoBlurX = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur X`, this._frameGraph, true, this.ssao._ssaoBlurXPostProcess);\r\n this._ssaoBlurY = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur Y`, this._frameGraph, false, this.ssao._ssaoBlurYPostProcess);\r\n this._ssaoCombine = new FrameGraphPostProcessTask(`${name} SSAO2 Combine`, this._frameGraph, this.ssao._ssaoCombinePostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssao.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2RenderingPipelineTask \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssao.sourceTexture = this.sourceTexture;\r\n this._ssao.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssao.camera = this.camera;\r\n this._ssao.depthTexture = this.depthTexture;\r\n this._ssao.normalTexture = this.normalTexture;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width * this.ratioSSAO) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.ratioSSAO) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const ssaoTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssao.name, textureCreationOptions);\r\n\r\n // SSAO main post process\r\n this._ssao.targetTexture = ssaoTextureHandle;\r\n this._ssao.record(true);\r\n\r\n // SSAO Blur X & Y\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * this.ratioBlur) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * this.ratioBlur) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurX.name, textureCreationOptions);\r\n\r\n this._ssaoBlurX.sourceTexture = ssaoTextureHandle!;\r\n this._ssaoBlurX.depthTexture = this.depthTexture;\r\n this._ssaoBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurX.targetTexture = blurXTextureHandle;\r\n this._ssaoBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurY.name, textureCreationOptions);\r\n\r\n this._ssaoBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssaoBlurY.depthTexture = this.depthTexture;\r\n this._ssaoBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurY.targetTexture = blurYTextureHandle;\r\n this._ssaoBlurY.record(true);\r\n\r\n // SSAO Combine\r\n this._ssaoCombine.sourceTexture = this.sourceTexture;\r\n this._ssaoCombine.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssaoCombine.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssaoCombine.record(\r\n true,\r\n (context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n context.setTextureSamplingMode(blurYTextureHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"originalColor\", this.sourceTexture);\r\n }\r\n );\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssao.dispose();\r\n this._ssaoBlurX.dispose();\r\n this._ssaoBlurY.dispose();\r\n this._ssaoCombine.dispose();\r\n this.ssao.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from "../../../index.js";
|
|
2
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
3
|
+
import { ThinSSAO2PostProcess } from "../../../PostProcesses/thinSSAO2PostProcess.js";
|
|
4
|
+
/**
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
export declare class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {
|
|
8
|
+
depthTexture: FrameGraphTextureHandle;
|
|
9
|
+
normalTexture: FrameGraphTextureHandle;
|
|
10
|
+
camera: Camera;
|
|
11
|
+
readonly postProcess: ThinSSAO2PostProcess;
|
|
12
|
+
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSAO2PostProcess);
|
|
13
|
+
record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
|
|
14
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
|
|
2
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
3
|
+
import { ThinSSAO2PostProcess } from "../../../PostProcesses/thinSSAO2PostProcess.js";
|
|
4
|
+
/**
|
|
5
|
+
* @internal
|
|
6
|
+
*/
|
|
7
|
+
export class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {
|
|
8
|
+
constructor(name, frameGraph, thinPostProcess) {
|
|
9
|
+
super(name, frameGraph, thinPostProcess || new ThinSSAO2PostProcess(name, frameGraph.scene));
|
|
10
|
+
}
|
|
11
|
+
record(skipCreationOfDisabledPasses = false) {
|
|
12
|
+
if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {
|
|
13
|
+
throw new Error(`FrameGraphSSAO2Task "${this.name}": sourceTexture, depthTexture, normalTexture and camera are required`);
|
|
14
|
+
}
|
|
15
|
+
const pass = super.record(skipCreationOfDisabledPasses, (context) => {
|
|
16
|
+
this.postProcess.camera = this.camera;
|
|
17
|
+
context.setTextureSamplingMode(this.depthTexture, 2);
|
|
18
|
+
context.setTextureSamplingMode(this.normalTexture, 2);
|
|
19
|
+
}, (context) => {
|
|
20
|
+
context.bindTextureHandle(this._postProcessDrawWrapper.effect, "depthSampler", this.depthTexture);
|
|
21
|
+
context.bindTextureHandle(this._postProcessDrawWrapper.effect, "normalSampler", this.normalTexture);
|
|
22
|
+
});
|
|
23
|
+
pass.addDependencies([this.depthTexture]);
|
|
24
|
+
this.postProcess.textureWidth = this._sourceWidth;
|
|
25
|
+
this.postProcess.textureHeight = this._sourceHeight;
|
|
26
|
+
return pass;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
//# sourceMappingURL=ssao2Task.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ssao2Task.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2Task.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAE/E;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAS9D,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACjG,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACvI,MAAM,IAAI,KAAK,CAAC,wBAAwB,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QAC9H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEtC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC3F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAChG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACnG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1C,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSAO2PostProcess } from \"core/PostProcesses/thinSSAO2PostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinSSAO2PostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSAO2PostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSAO2PostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2Task \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.normalTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n }\r\n );\r\n\r\n pass.addDependencies([this.depthTexture]);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -30,7 +30,7 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
|
|
|
30
30
|
set name(name) {
|
|
31
31
|
this._name = name;
|
|
32
32
|
if (this._ssr) {
|
|
33
|
-
this._ssr.name = `${name} SSR`;
|
|
33
|
+
this._ssr.name = `${name} SSR main`;
|
|
34
34
|
}
|
|
35
35
|
if (this._ssrBlurX) {
|
|
36
36
|
this._ssrBlurX.name = `${name} SSR Blur X`;
|
|
@@ -56,19 +56,10 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
|
|
|
56
56
|
this.sourceSamplingMode = 2;
|
|
57
57
|
this.textureType = textureType;
|
|
58
58
|
this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);
|
|
59
|
-
this._ssr = new FrameGraphSSRTask(`${name} SSR`, this._frameGraph, this.ssr._ssrPostProcess);
|
|
59
|
+
this._ssr = new FrameGraphSSRTask(`${name} SSR main`, this._frameGraph, this.ssr._ssrPostProcess);
|
|
60
60
|
this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);
|
|
61
61
|
this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);
|
|
62
62
|
this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);
|
|
63
|
-
this.onTexturesAllocatedObservable.add((context) => {
|
|
64
|
-
this._ssr.onTexturesAllocatedObservable.notifyObservers(context);
|
|
65
|
-
// We should not forward the notification if blur is not enabled
|
|
66
|
-
if (this.ssr.blurDispersionStrength !== 0) {
|
|
67
|
-
this._ssrBlurX.onTexturesAllocatedObservable.notifyObservers(context);
|
|
68
|
-
this._ssrBlurY.onTexturesAllocatedObservable.notifyObservers(context);
|
|
69
|
-
this._ssrBlurCombiner.onTexturesAllocatedObservable.notifyObservers(context);
|
|
70
|
-
}
|
|
71
|
-
});
|
|
72
63
|
this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
|
|
73
64
|
}
|
|
74
65
|
isReady() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssrRenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,wBAAwB,EAAE,oFAA6E;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,cAAc;IAmClE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,MAAM,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,oBAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAaD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,GAAG,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAAC,GAAG,IAAI,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC7F,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,gBAAgB,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAE3I,IAAI,CAAC,6BAA6B,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/C,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACjE,gEAAgE;YAChE,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;gBACxC,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,SAAS,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;gBACtE,IAAI,CAAC,gBAAgB,CAAC,6BAA6B,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;YACjF,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,MAAM;QACT,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QAClK,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACnD,IAAI,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEzD,IAAI,gBAAqD,CAAC;QAE1D,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1F,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;SAC/F,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC7D,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QACzH,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAE7C,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAChG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAClG,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC;YAC3C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEvB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACzG,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAE3G,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;YAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,gBAAiB,CAAC;YACjD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;gBAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACxG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;gBAC3G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBACtH,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;oBACtB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;oBAC1G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC5G,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QACrD,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.onTexturesAllocatedObservable.add((context) => {\r\n this._ssr.onTexturesAllocatedObservable.notifyObservers(context);\r\n // We should not forward the notification if blur is not enabled\r\n if (this.ssr.blurDispersionStrength !== 0) {\r\n this._ssrBlurX.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurY.onTexturesAllocatedObservable.notifyObservers(context);\r\n this._ssrBlurCombiner.onTexturesAllocatedObservable.notifyObservers(context);\r\n }\r\n });\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"ssrRenderingPipelineTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,wBAAwB,EAAE,oFAA6E;AAChH,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,eAAe,CAAC;AACtD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,cAAc;IAmClE;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,MAAc;QAC5B,IAAI,MAAM,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC;IAC7B,CAAC;IAiBD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,WAAW,CAAC;QACxC,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,GAAG,IAAI,aAAa,CAAC;QAC/C,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,IAAI,oBAAoB,CAAC;QAC7D,CAAC;IACL,CAAC;IAaD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAAW,GAAG,SAAS,CAAC,yBAAyB;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAtG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAqGhE,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAE/B,IAAI,CAAC,GAAG,GAAG,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,GAAG,IAAI,iBAAiB,CAAC,GAAG,IAAI,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAClG,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,SAAS,GAAG,IAAI,qBAAqB,CAAC,GAAG,IAAI,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,CAAC;QAClH,IAAI,CAAC,gBAAgB,GAAG,IAAI,yBAAyB,CAAC,GAAG,IAAI,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAE3I,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC9B,CAAC;IAEM,MAAM;QACT,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QAClK,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACnD,IAAI,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEzD,IAAI,gBAAqD,CAAC;QAE1D,MAAM,WAAW,GAAG;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1F,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;SAC/F,CAAC;QACF,MAAM,sBAAsB,GAAqC;YAC7D,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE;gBACL,aAAa,EAAE,KAAK;gBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC;gBACzB,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;gBACvC,OAAO,EAAE,CAAC;gBACV,cAAc,EAAE,CAAC,KAAK,CAAC;gBACvB,MAAM,EAAE,CAAC,EAAE,CAAC;aACf;YACD,gBAAgB,EAAE,KAAK;SAC1B,CAAC;QAEF,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC7D,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;QACzH,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,sBAAsB,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAE7C,IAAI,gBAAgB,KAAK,SAAS,EAAE,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;YAChG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAClG,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,gBAAgB,CAAC;YAC3C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAEvB,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACzG,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YAE3G,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEnH,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,GAAG,SAAS,EAAE,4BAA4B,CAAC,CAAC;YAEnJ,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,gBAAiB,CAAC;YACjD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;YAElI,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;YAC5E,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,kBAAkB,CAAC;YAClD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAE5B,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YACzD,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;gBAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBACxG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;gBAC3G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;gBACtH,IAAI,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;oBACtB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;oBAC1G,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC5G,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,YAAY,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC;QACrD,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YACpC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSRRenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline\";\r\nimport { FrameGraphSSRTask } from \"./ssrTask\";\r\nimport { FrameGraphSSRBlurTask } from \"./ssrBlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSR post process.\r\n */\r\nexport class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSR effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The normal texture used by the SSR effect.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth texture used by the SSR effect.\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The back depth texture used by the SSR effect (optional).\r\n * This is used when automatic thickness computation is enabled.\r\n * The back depth texture is the depth texture of the scene rendered for the back side of the objects (that is, front faces are culled).\r\n */\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity texture used by the SSR effect\r\n */\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssr.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSR effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSR effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSR Rendering pipeline.\r\n */\r\n public readonly ssr: ThinSSRRenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssr) {\r\n this._ssr.name = `${name} SSR main`;\r\n }\r\n if (this._ssrBlurX) {\r\n this._ssrBlurX.name = `${name} SSR Blur X`;\r\n }\r\n if (this._ssrBlurY) {\r\n this._ssrBlurY.name = `${name} SSR Blur Y`;\r\n }\r\n if (this._ssrBlurCombiner) {\r\n this._ssrBlurCombiner.name = `${name} SSR Blur Combiner`;\r\n }\r\n }\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSR.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssr: FrameGraphSSRTask;\r\n private readonly _ssrBlurX: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurY: FrameGraphSSRBlurTask;\r\n private readonly _ssrBlurCombiner: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSR rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param textureType The texture type used by the different post processes created by SSR (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.textureType = textureType;\r\n\r\n this.ssr = new ThinSSRRenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssr = new FrameGraphSSRTask(`${name} SSR main`, this._frameGraph, this.ssr._ssrPostProcess);\r\n this._ssrBlurX = new FrameGraphSSRBlurTask(`${name} SSR Blur X`, this._frameGraph, this.ssr._ssrBlurXPostProcess);\r\n this._ssrBlurY = new FrameGraphSSRBlurTask(`${name} SSR Blur Y`, this._frameGraph, this.ssr._ssrBlurYPostProcess);\r\n this._ssrBlurCombiner = new FrameGraphPostProcessTask(`${name} SSR Blur Combiner`, this._frameGraph, this.ssr._ssrBlurCombinerPostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssr.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRRenderingPipelineTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssr.sourceTexture = this.sourceTexture;\r\n this._ssr.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssr.camera = this.camera;\r\n this._ssr.normalTexture = this.normalTexture;\r\n this._ssr.depthTexture = this.depthTexture;\r\n this._ssr.backDepthTexture = this.backDepthTexture;\r\n this._ssr.reflectivityTexture = this.reflectivityTexture;\r\n\r\n let ssrTextureHandle: FrameGraphTextureHandle | undefined;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width / (this.ssr.ssrDownsample + 1)) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height / (this.ssr.ssrDownsample + 1)) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n if (this.ssr.blurDispersionStrength > 0 || !this.targetTexture) {\r\n ssrTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssr.name, textureCreationOptions);\r\n }\r\n\r\n if (this.ssr.blurDispersionStrength === 0) {\r\n this._ssr.targetTexture = this.outputTexture;\r\n\r\n if (ssrTextureHandle !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, ssrTextureHandle);\r\n } else {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n }\r\n\r\n this._ssr.record(true);\r\n } else {\r\n this._ssr.targetTexture = ssrTextureHandle;\r\n this._ssr.record(true);\r\n\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width / (this.ssr.blurDownsample + 1)) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height / (this.ssr.blurDownsample + 1)) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurX.name, textureCreationOptions);\r\n\r\n this._ssrBlurX.sourceTexture = ssrTextureHandle!;\r\n this._ssrBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurX.targetTexture = blurXTextureHandle;\r\n this._ssrBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssrBlurY.name, textureCreationOptions);\r\n\r\n this._ssrBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssrBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssrBlurY.targetTexture = blurYTextureHandle;\r\n this._ssrBlurY.record(true);\r\n\r\n this._ssrBlurCombiner.sourceTexture = this.sourceTexture;\r\n this._ssrBlurCombiner.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssrBlurCombiner.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssrBlurCombiner.record(true, undefined, (context) => {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"mainSampler\", this.sourceTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.ssr.useFresnel) {\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._ssrBlurCombiner.drawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n });\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n }\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssr.dispose();\r\n this._ssrBlurX.dispose();\r\n this._ssrBlurY.dispose();\r\n this._ssrBlurCombiner.dispose();\r\n this.ssr.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -7,14 +7,6 @@ import { ThinSSRPostProcess } from "../../../PostProcesses/thinSSRPostProcess.js
|
|
|
7
7
|
export class FrameGraphSSRTask extends FrameGraphPostProcessTask {
|
|
8
8
|
constructor(name, frameGraph, thinPostProcess) {
|
|
9
9
|
super(name, frameGraph, thinPostProcess || new ThinSSRPostProcess(name, frameGraph.scene));
|
|
10
|
-
this.onTexturesAllocatedObservable.add((context) => {
|
|
11
|
-
context.setTextureSamplingMode(this.normalTexture, 2);
|
|
12
|
-
context.setTextureSamplingMode(this.depthTexture, 2);
|
|
13
|
-
context.setTextureSamplingMode(this.reflectivityTexture, 2);
|
|
14
|
-
if (this.backDepthTexture) {
|
|
15
|
-
context.setTextureSamplingMode(this.backDepthTexture, 1);
|
|
16
|
-
}
|
|
17
|
-
});
|
|
18
10
|
}
|
|
19
11
|
record(skipCreationOfDisabledPasses = false) {
|
|
20
12
|
if (this.sourceTexture === undefined ||
|
|
@@ -24,8 +16,15 @@ export class FrameGraphSSRTask extends FrameGraphPostProcessTask {
|
|
|
24
16
|
this.camera === undefined) {
|
|
25
17
|
throw new Error(`FrameGraphSSRTask "${this.name}": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);
|
|
26
18
|
}
|
|
27
|
-
const pass = super.record(skipCreationOfDisabledPasses,
|
|
19
|
+
const pass = super.record(skipCreationOfDisabledPasses, (context) => {
|
|
28
20
|
this.postProcess.camera = this.camera;
|
|
21
|
+
context.setTextureSamplingMode(this.normalTexture, 2);
|
|
22
|
+
context.setTextureSamplingMode(this.depthTexture, 2);
|
|
23
|
+
context.setTextureSamplingMode(this.reflectivityTexture, 2);
|
|
24
|
+
if (this.backDepthTexture) {
|
|
25
|
+
context.setTextureSamplingMode(this.backDepthTexture, 1);
|
|
26
|
+
}
|
|
27
|
+
}, (context) => {
|
|
29
28
|
context.bindTextureHandle(this._postProcessDrawWrapper.effect, "normalSampler", this.normalTexture);
|
|
30
29
|
context.bindTextureHandle(this._postProcessDrawWrapper.effect, "depthSampler", this.depthTexture);
|
|
31
30
|
context.bindTextureHandle(this._postProcessDrawWrapper.effect, "reflectivitySampler", this.reflectivityTexture);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssrTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,kBAAkB,EAAE,qDAA8C;AAE3E;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,yBAAyB;IAa5D,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAoC;QAClF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,kBAAkB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"ssrTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,kBAAkB,EAAE,qDAA8C;AAE3E;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,yBAAyB;IAa5D,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAoC;QAClF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,kBAAkB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IAC/F,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IACI,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,aAAa,KAAK,SAAS;YAChC,IAAI,CAAC,YAAY,KAAK,SAAS;YAC/B,IAAI,CAAC,mBAAmB,KAAK,SAAS;YACtC,IAAI,CAAC,MAAM,KAAK,SAAS,EAC3B,CAAC;YACC,MAAM,IAAI,KAAK,CAAC,sBAAsB,IAAI,CAAC,IAAI,4FAA4F,CAAC,CAAC;QACjJ,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEtC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC5F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC3F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAClG,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,SAAS,CAAC,4BAA4B,CAAC,CAAC;YAClG,CAAC;QACL,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACrG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACnG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YACjH,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC/G,CAAC;YACD,IAAI,IAAI,CAAC,WAAW,CAAC,mCAAmC,EAAE,CAAC;gBACvD,IAAI,CAAC,uBAAuB,CAAC,MAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;YACvE,CAAC;QACL,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExF,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRPostProcess } from \"core/PostProcesses/thinSSRPostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRTask extends FrameGraphPostProcessTask {\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public reflectivityTexture: FrameGraphTextureHandle;\r\n\r\n public backDepthTexture?: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinSSRPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (\r\n this.sourceTexture === undefined ||\r\n this.normalTexture === undefined ||\r\n this.depthTexture === undefined ||\r\n this.reflectivityTexture === undefined ||\r\n this.camera === undefined\r\n ) {\r\n throw new Error(`FrameGraphSSRTask \"${this.name}\": sourceTexture, normalTexture, depthTexture, reflectivityTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n\r\n context.setTextureSamplingMode(this.normalTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.reflectivityTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n if (this.backDepthTexture) {\r\n context.setTextureSamplingMode(this.backDepthTexture, Constants.TEXTURE_NEAREST_SAMPLINGMODE);\r\n }\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"reflectivitySampler\", this.reflectivityTexture);\r\n if (this.backDepthTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"backDepthSampler\", this.backDepthTexture);\r\n }\r\n if (this.postProcess.enableAutomaticThicknessComputation) {\r\n this._postProcessDrawWrapper.effect!.setFloat(\"backSizeFactor\", 1);\r\n }\r\n }\r\n );\r\n\r\n pass.addDependencies([this.normalTexture, this.depthTexture, this.reflectivityTexture]);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import type { FrameGraph, FrameGraphRenderPass, FrameGraphObjectRendererTask, Observer, ObjectRenderer, FrameGraphTextureHandle, Scene } from "../../../index.js";
|
|
2
|
+
import { ThinTAAPostProcess } from "../../../PostProcesses/thinTAAPostProcess.js";
|
|
3
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
4
|
+
/**
|
|
5
|
+
* Task which applies a Temporal Anti-Aliasing post process.
|
|
6
|
+
*/
|
|
7
|
+
export declare class FrameGraphTAATask extends FrameGraphPostProcessTask {
|
|
8
|
+
readonly postProcess: ThinTAAPostProcess;
|
|
9
|
+
/**
|
|
10
|
+
* The object renderer task used to render the scene objects.
|
|
11
|
+
*/
|
|
12
|
+
objectRendererTask: FrameGraphObjectRendererTask;
|
|
13
|
+
/**
|
|
14
|
+
* The handle to the velocity texture. Only needed if postProcess.reprojectHistory is enabled.
|
|
15
|
+
* Note that you must use the linear velocity texture!
|
|
16
|
+
*/
|
|
17
|
+
velocityTexture: FrameGraphTextureHandle;
|
|
18
|
+
protected _onBeforeRenderSceneObserver: Observer<Scene>;
|
|
19
|
+
protected _initRenderingObserver: Observer<ObjectRenderer>;
|
|
20
|
+
/**
|
|
21
|
+
* Constructs a new Temporal Anti-Aliasing task.
|
|
22
|
+
* @param name The name of the task.
|
|
23
|
+
* @param frameGraph The frame graph this task is associated with.
|
|
24
|
+
* @param thinPostProcess The thin post process to use for the Temporal Anti-Aliasing effect. If not provided, a new one will be created.
|
|
25
|
+
*/
|
|
26
|
+
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinTAAPostProcess);
|
|
27
|
+
record(): FrameGraphRenderPass;
|
|
28
|
+
dispose(): void;
|
|
29
|
+
}
|