@babylonjs/core 8.23.0 → 8.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Bones/skeleton.d.ts +4 -0
- package/Bones/skeleton.js +12 -0
- package/Bones/skeleton.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +4 -0
- package/Morph/morphTargetManager.js +12 -0
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.d.ts +4 -0
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +16 -0
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +1 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.js +2 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +4 -0
- package/Particles/gpuParticleSystem.js +10 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +4 -0
- package/Particles/particleSystem.js +10 -0
- package/Particles/particleSystem.js.map +1 -1
- package/package.json +1 -1
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@@ -30,5 +30,7 @@ export var NodeParticleContextualSources;
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NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellStart"] = 17] = "SpriteCellStart";
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/** SpriteCellEnd */
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NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellEnd"] = 18] = "SpriteCellEnd";
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/** Initial Color */
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NodeParticleContextualSources[NodeParticleContextualSources["InitialColor"] = 19] = "InitialColor";
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})(NodeParticleContextualSources || (NodeParticleContextualSources = {}));
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//# sourceMappingURL=nodeParticleContextualSources.js.map
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@@ -1 +1 @@
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{"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,
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{"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BA6BX;AA7BD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;AACzB,CAAC,EA7BW,6BAA6B,KAA7B,6BAA6B,QA6BxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n}\r\n"]}
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@@ -80,6 +80,8 @@ export class NodeParticleBuildState {
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return this.systemContext._scaledDirection;
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case NodeParticleContextualSources.Color:
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return this.particleContext.color;
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case NodeParticleContextualSources.InitialColor:
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return this.particleContext.colorStep;
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case NodeParticleContextualSources.Age:
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return this.particleContext.age;
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case NodeParticleContextualSources.Lifetime:
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@@ -1 +1 @@
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type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the emitter is a transform node (or a simple vector3)\r\n */\r\n public get isEmitterTransformNode() {\r\n if (!this.systemContext) {\r\n return false;\r\n }\r\n\r\n if ((<AbstractMesh>this.systemContext.emitter).position) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (this.isEmitterTransformNode) {\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n return this.systemContext.emitter as Vector3;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n if (this.isEmitterTransformNode) {\r\n const emitterMesh = <AbstractMesh>this.systemContext.emitter;\r\n return emitterMesh.absolutePosition;\r\n } else {\r\n return this.systemContext.emitter;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"nodeParticleBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Particles/Node/nodeParticleBuildState.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,6BAA6B,EAAE,MAAM,uCAAuC,CAAC;AAGtF,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,mCAA+B;AAE1D,OAAO,EAAE,MAAM,EAAE,kCAA8B;AAC/C,OAAO,EAAE,yBAAyB,EAAE,MAAM,mCAAmC,CAAC;AAG9E;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QAcI,8DAA8D;QACvD,kCAA6B,GAAkC,EAAE,CAAC;QAKzE;;WAEG;QACI,oBAAe,GAAuB,IAAI,CAAC;QAElD;;WAEG;QACI,kBAAa,GAAiC,IAAI,CAAC;QAE1D;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QACjC;;WAEG;QACI,sBAAiB,GAAW,CAAC,CAAC;IAwKzC,CAAC;IAlKG;;OAEG;IACI,UAAU;QACb,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,KAAK,MAAM,iBAAiB,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACjE,YAAY,IAAI,SAAS,iBAAiB,CAAC,IAAI,eAC3C,iBAAiB,CAAC,UAAU,CAAC,IACjC,IAAI,iBAAiB,CAAC,UAAU,CAAC,YAAY,EAAE,2CAA2C,CAAC;QAC/F,CAAC;QAED,IAAI,YAAY,EAAE,CAAC;YACf,4CAA4C;YAC5C,MAAM,6CAA6C,GAAG,YAAY,CAAC;QACvE,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,KAAK,CAAC,MAAmC,EAAE,UAAiD;QACxF,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElD,IAAI,MAAM,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;YAC7B,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,QAAQ,UAAU,EAAE,CAAC;YACjB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACrC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,IAAI,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC5C,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,IAAI,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,MAAqC;QAC3D,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC/C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,QAAQ,MAAM,EAAE,CAAC;YACb,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACzC,KAAK,6BAA6B,CAAC,SAAS;gBACxC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;YAC1C,KAAK,6BAA6B,CAAC,eAAe;gBAC9C,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;gBACnH,OAAO,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC;YAC/C,KAAK,6BAA6B,CAAC,KAAK;gBACpC,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,KAAK,6BAA6B,CAAC,YAAY;gBAC3C,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;YAC1C,KAAK,6BAA6B,CAAC,GAAG;gBAClC,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC;YACpC,KAAK,6BAA6B,CAAC,QAAQ;gBACvC,OAAO,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACzC,KAAK,6BAA6B,CAAC,KAAK;gBACpC,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,KAAK,6BAA6B,CAAC,KAAK;gBACpC,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;YACtC,KAAK,6BAA6B,CAAC,WAAW;gBAC1C,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;YACpE,KAAK,6BAA6B,CAAC,aAAa;gBAC5C,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC;YAC9C,KAAK,6BAA6B,CAAC,eAAe;gBAC9C,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;YAC1C,KAAK,6BAA6B,CAAC,eAAe;gBAC9C,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC;QACpD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAmB,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC,QAAQ,EAAE,CAAC;YACtD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,IAAI,CAAC,aAAa,CAAC,0BAA0B,CAAC;IACzD,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,OAAsB,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC,gBAAgB,CAAC;QACvE,CAAC;QAED,OAAO,IAAI,CAAC,aAAa,CAAC,OAAkB,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,MAAiC;QACnD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YAC/C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,QAAQ,MAAM,EAAE,CAAC;YACb,KAAK,yBAAyB,CAAC,IAAI;gBAC/B,OAAO,IAAI,CAAC,aAAa,CAAC,YAAY,CAAC;YAC3C,KAAK,yBAAyB,CAAC,KAAK;gBAChC,OAAO,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC;YACjD,KAAK,yBAAyB,CAAC,OAAO;gBAClC,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;oBAC9B,MAAM,WAAW,GAAiB,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;oBAC7D,OAAO,WAAW,CAAC,gBAAgB,CAAC;gBACxC,CAAC;qBAAM,CAAC;oBACJ,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;gBACtC,CAAC;QACT,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.colorStep;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the emitter is a transform node (or a simple vector3)\r\n */\r\n public get isEmitterTransformNode() {\r\n if (!this.systemContext) {\r\n return false;\r\n }\r\n\r\n if ((<AbstractMesh>this.systemContext.emitter).position) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (this.isEmitterTransformNode) {\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n return this.systemContext.emitter as Vector3;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n if (this.isEmitterTransformNode) {\r\n const emitterMesh = <AbstractMesh>this.systemContext.emitter;\r\n return emitterMesh.absolutePosition;\r\n } else {\r\n return this.systemContext.emitter;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
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@@ -115,6 +115,10 @@ export declare class GPUParticleSystem extends BaseParticleSystem implements IDi
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readonly isGPU = true;
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/** Gets or sets a matrix to use to compute projection */
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defaultProjectionMatrix: Matrix;
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/**
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* Gets or sets an object used to store user defined information for the particle system
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*/
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metadata: any;
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/**
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* Creates a Point Emitter for the particle system (emits directly from the emitter position)
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* @param direction1 Particles are emitted between the direction1 and direction2 from within the box
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@@ -732,6 +732,10 @@ export class GPUParticleSystem extends BaseParticleSystem {
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this.isLocal = false;
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/** Indicates that the particle system is GPU based */
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this.isGPU = true;
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+
/**
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* Gets or sets an object used to store user defined information for the particle system
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*/
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this.metadata = null;
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/** Flow map */
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/** @internal */
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this._flowMap = null;
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@@ -1664,6 +1668,9 @@ export class GPUParticleSystem extends BaseParticleSystem {
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serializationObject.customShader = this.customShader;
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serializationObject.preventAutoStart = this.preventAutoStart;
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serializationObject.worldOffset = this.worldOffset.asArray();
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+
if (this.metadata) {
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serializationObject.metadata = this.metadata;
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}
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return serializationObject;
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}
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/**
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@@ -1709,6 +1716,9 @@ export class GPUParticleSystem extends BaseParticleSystem {
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if (parsedParticleSystem.preventAutoStart) {
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particleSystem.preventAutoStart = parsedParticleSystem.preventAutoStart;
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}
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if (parsedParticleSystem.metadata) {
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particleSystem.metadata = parsedParticleSystem.metadata;
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}
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if (!doNotStart && !particleSystem.preventAutoStart) {
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particleSystem.start();
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}
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