@babylonjs/core 8.2.1 → 8.3.0

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Files changed (55) hide show
  1. package/AudioV2/webAudio/webAudioEngine.d.ts +1 -0
  2. package/AudioV2/webAudio/webAudioEngine.js +12 -3
  3. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  4. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +14 -2
  5. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  6. package/Engines/Native/nativeInterfaces.d.ts +2 -1
  7. package/Engines/Native/nativeInterfaces.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/nativeEngine.js +14 -2
  11. package/Engines/nativeEngine.js.map +1 -1
  12. package/Engines/thinEngine.d.ts +1 -1
  13. package/Engines/thinEngine.functions.d.ts +1 -1
  14. package/Engines/thinEngine.functions.js.map +1 -1
  15. package/Engines/thinEngine.js +3 -0
  16. package/Engines/thinEngine.js.map +1 -1
  17. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.d.ts +25 -0
  18. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js +35 -0
  19. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -0
  20. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.d.ts +34 -0
  21. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js +74 -0
  22. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -0
  23. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  24. package/FrameGraph/Node/Blocks/index.js +2 -0
  25. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  26. package/FrameGraph/Tasks/PostProcesses/fxaaTask.d.ts +17 -0
  27. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js +23 -0
  28. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -0
  29. package/FrameGraph/Tasks/PostProcesses/grainTask.d.ts +16 -0
  30. package/FrameGraph/Tasks/PostProcesses/grainTask.js +17 -0
  31. package/FrameGraph/Tasks/PostProcesses/grainTask.js.map +1 -0
  32. package/FrameGraph/index.d.ts +2 -0
  33. package/FrameGraph/index.js +2 -0
  34. package/FrameGraph/index.js.map +1 -1
  35. package/Materials/Textures/dynamicTexture.js +4 -0
  36. package/Materials/Textures/dynamicTexture.js.map +1 -1
  37. package/Meshes/meshUtils.d.ts +11 -1
  38. package/Meshes/meshUtils.js +22 -0
  39. package/Meshes/meshUtils.js.map +1 -1
  40. package/PostProcesses/fxaaPostProcess.d.ts +2 -2
  41. package/PostProcesses/fxaaPostProcess.js +17 -27
  42. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  43. package/PostProcesses/grainPostProcess.d.ts +6 -3
  44. package/PostProcesses/grainPostProcess.js +35 -24
  45. package/PostProcesses/grainPostProcess.js.map +1 -1
  46. package/PostProcesses/index.d.ts +2 -0
  47. package/PostProcesses/index.js +2 -0
  48. package/PostProcesses/index.js.map +1 -1
  49. package/PostProcesses/thinFXAAPostProcess.d.ts +34 -0
  50. package/PostProcesses/thinFXAAPostProcess.js +70 -0
  51. package/PostProcesses/thinFXAAPostProcess.js.map +1 -0
  52. package/PostProcesses/thinGrainPostProcess.d.ts +32 -0
  53. package/PostProcesses/thinGrainPostProcess.js +55 -0
  54. package/PostProcesses/thinGrainPostProcess.js.map +1 -0
  55. package/package.json +1 -1
@@ -0,0 +1,25 @@
1
+ import type { Scene, FrameGraph } from "../../../../index.js";
2
+ import { FrameGraphFXAATask } from "../../../Tasks/PostProcesses/fxaaTask.js";
3
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
4
+ /**
5
+ * Block that implements the FXAA post process
6
+ */
7
+ export declare class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
8
+ protected _frameGraphTask: FrameGraphFXAATask;
9
+ /**
10
+ * Gets the frame graph task associated with this block
11
+ */
12
+ get task(): FrameGraphFXAATask;
13
+ /**
14
+ * Create a new FXAA post-process block
15
+ * @param name defines the block name
16
+ * @param frameGraph defines the hosting frame graph
17
+ * @param scene defines the hosting scene
18
+ */
19
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
20
+ /**
21
+ * Gets the current class name
22
+ * @returns the class name
23
+ */
24
+ getClassName(): string;
25
+ }
@@ -0,0 +1,35 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { FrameGraphFXAATask } from "../../../Tasks/PostProcesses/fxaaTask.js";
3
+ import { ThinFXAAPostProcess } from "../../../../PostProcesses/thinFXAAPostProcess.js";
4
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
5
+ /**
6
+ * Block that implements the FXAA post process
7
+ */
8
+ export class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
9
+ /**
10
+ * Gets the frame graph task associated with this block
11
+ */
12
+ get task() {
13
+ return this._frameGraphTask;
14
+ }
15
+ /**
16
+ * Create a new FXAA post-process block
17
+ * @param name defines the block name
18
+ * @param frameGraph defines the hosting frame graph
19
+ * @param scene defines the hosting scene
20
+ */
21
+ constructor(name, frameGraph, scene) {
22
+ super(name, frameGraph, scene);
23
+ this._finalizeInputOutputRegistering();
24
+ this._frameGraphTask = new FrameGraphFXAATask(this.name, frameGraph, new ThinFXAAPostProcess(name, scene.getEngine()));
25
+ }
26
+ /**
27
+ * Gets the current class name
28
+ * @returns the class name
29
+ */
30
+ getClassName() {
31
+ return "NodeRenderGraphFXAAPostProcessBlock";
32
+ }
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+ }
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+ RegisterClass("BABYLON.NodeRenderGraphFXAAPostProcessBlock", NodeRenderGraphFXAAPostProcessBlock);
35
+ //# sourceMappingURL=fxaaPostProcessBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fxaaPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,iDAAqD;AAClF,OAAO,EAAE,mBAAmB,EAAE,yDAA+C;AAC7E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphFXAATask } from \"core/FrameGraph/Tasks/PostProcesses/fxaaTask\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the FXAA post process\r\n */\r\nexport class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphFXAATask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new FXAA post-process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphFXAATask(this.name, frameGraph, new ThinFXAAPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphFXAAPostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphFXAAPostProcessBlock\", NodeRenderGraphFXAAPostProcessBlock);\r\n"]}
@@ -0,0 +1,34 @@
1
+ import type { Scene, FrameGraph } from "../../../../index.js";
2
+ import { FrameGraphGrainTask } from "../../../Tasks/PostProcesses/grainTask.js";
3
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
4
+ /**
5
+ * Block that implements the grain post process
6
+ */
7
+ export declare class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
8
+ protected _frameGraphTask: FrameGraphGrainTask;
9
+ /**
10
+ * Gets the frame graph task associated with this block
11
+ */
12
+ get task(): FrameGraphGrainTask;
13
+ /**
14
+ * Create a new grain post process block
15
+ * @param name defines the block name
16
+ * @param frameGraph defines the hosting frame graph
17
+ * @param scene defines the hosting scene
18
+ */
19
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
20
+ /** The intensity of the grain added */
21
+ get intensity(): number;
22
+ set intensity(value: number);
23
+ /** If the grain should be randomized on every frame */
24
+ get animated(): boolean;
25
+ set animated(value: boolean);
26
+ /**
27
+ * Gets the current class name
28
+ * @returns the class name
29
+ */
30
+ getClassName(): string;
31
+ protected _dumpPropertiesCode(): string;
32
+ serialize(): any;
33
+ _deserialize(serializationObject: any): void;
34
+ }
@@ -0,0 +1,74 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
3
+ import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
4
+ import { FrameGraphGrainTask } from "../../../Tasks/PostProcesses/grainTask.js";
5
+ import { ThinGrainPostProcess } from "../../../../PostProcesses/thinGrainPostProcess.js";
6
+ import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
7
+ /**
8
+ * Block that implements the grain post process
9
+ */
10
+ export class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
11
+ /**
12
+ * Gets the frame graph task associated with this block
13
+ */
14
+ get task() {
15
+ return this._frameGraphTask;
16
+ }
17
+ /**
18
+ * Create a new grain post process block
19
+ * @param name defines the block name
20
+ * @param frameGraph defines the hosting frame graph
21
+ * @param scene defines the hosting scene
22
+ */
23
+ constructor(name, frameGraph, scene) {
24
+ super(name, frameGraph, scene);
25
+ this._finalizeInputOutputRegistering();
26
+ this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));
27
+ }
28
+ /** The intensity of the grain added */
29
+ get intensity() {
30
+ return this._frameGraphTask.postProcess.intensity;
31
+ }
32
+ set intensity(value) {
33
+ this._frameGraphTask.postProcess.intensity = value;
34
+ }
35
+ /** If the grain should be randomized on every frame */
36
+ get animated() {
37
+ return this._frameGraphTask.postProcess.animated;
38
+ }
39
+ set animated(value) {
40
+ this._frameGraphTask.postProcess.animated = value;
41
+ }
42
+ /**
43
+ * Gets the current class name
44
+ * @returns the class name
45
+ */
46
+ getClassName() {
47
+ return "NodeRenderGraphGrainPostProcessBlock";
48
+ }
49
+ _dumpPropertiesCode() {
50
+ const codes = [];
51
+ codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);
52
+ codes.push(`${this._codeVariableName}.animated = ${this.animated};`);
53
+ return super._dumpPropertiesCode() + codes.join("\n");
54
+ }
55
+ serialize() {
56
+ const serializationObject = super.serialize();
57
+ serializationObject.intensity = this.intensity;
58
+ serializationObject.animated = this.animated;
59
+ return serializationObject;
60
+ }
61
+ _deserialize(serializationObject) {
62
+ super._deserialize(serializationObject);
63
+ this.intensity = serializationObject.intensity;
64
+ this.animated = serializationObject.animated;
65
+ }
66
+ }
67
+ __decorate([
68
+ editableInPropertyPage("Intensity", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 200 })
69
+ ], NodeRenderGraphGrainPostProcessBlock.prototype, "intensity", null);
70
+ __decorate([
71
+ editableInPropertyPage("Animated", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
72
+ ], NodeRenderGraphGrainPostProcessBlock.prototype, "animated", null);
73
+ RegisterClass("BABYLON.NodeRenderGraphGrainPostProcessBlock", NodeRenderGraphGrainPostProcessBlock);
74
+ //# sourceMappingURL=grainPostProcessBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grainPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,mBAAmB,EAAE,kDAAsD;AACpF,OAAO,EAAE,oBAAoB,EAAE,0DAAgD;AAC/E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,mCAAmC;IAGzF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,oBAAoB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC7H,CAAC;IAED,uCAAuC;IAEvC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED,uDAAuD;IAEvD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrD,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC;IACtD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QACrE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AA7CG;IADC,sBAAsB,CAAC,WAAW,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;qEAGrG;AAQD;IADC,sBAAsB,CAAC,UAAU,0CAAkC,YAAY,CAAC;oEAGhF;AAmCL,aAAa,CAAC,8CAA8C,EAAE,oCAAoC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGrainTask } from \"core/FrameGraph/Tasks/PostProcesses/grainTask\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the grain post process\r\n */\r\nexport class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphGrainTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new grain post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The intensity of the grain added */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 200 })\r\n public get intensity(): number {\r\n return this._frameGraphTask.postProcess.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.postProcess.intensity = value;\r\n }\r\n\r\n /** If the grain should be randomized on every frame */\r\n @editableInPropertyPage(\"Animated\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get animated(): boolean {\r\n return this._frameGraphTask.postProcess.animated;\r\n }\r\n\r\n public set animated(value: boolean) {\r\n this._frameGraphTask.postProcess.animated = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGrainPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n codes.push(`${this._codeVariableName}.animated = ${this.animated};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.intensity = this.intensity;\r\n serializationObject.animated = this.animated;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.intensity = serializationObject.intensity;\r\n this.animated = serializationObject.animated;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGrainPostProcessBlock\", NodeRenderGraphGrainPostProcessBlock);\r\n"]}
@@ -14,6 +14,8 @@ export * from "./PostProcesses/chromaticAberrationPostProcessBlock.js";
14
14
  export * from "./PostProcesses/circleOfConfusionPostProcessBlock.js";
15
15
  export * from "./PostProcesses/depthOfFieldPostProcessBlock.js";
16
16
  export * from "./PostProcesses/extractHighlightsPostProcessBlock.js";
17
+ export * from "./PostProcesses/fxaaPostProcessBlock.js";
18
+ export * from "./PostProcesses/grainPostProcessBlock.js";
17
19
  export * from "./PostProcesses/imageProcessingPostProcessBlock.js";
18
20
  export * from "./PostProcesses/passPostProcessBlock.js";
19
21
  export * from "./PostProcesses/ssrPostProcessBlock.js";
@@ -14,6 +14,8 @@ export * from "./PostProcesses/chromaticAberrationPostProcessBlock.js";
14
14
  export * from "./PostProcesses/circleOfConfusionPostProcessBlock.js";
15
15
  export * from "./PostProcesses/depthOfFieldPostProcessBlock.js";
16
16
  export * from "./PostProcesses/extractHighlightsPostProcessBlock.js";
17
+ export * from "./PostProcesses/fxaaPostProcessBlock.js";
18
+ export * from "./PostProcesses/grainPostProcessBlock.js";
17
19
  export * from "./PostProcesses/imageProcessingPostProcessBlock.js";
18
20
  export * from "./PostProcesses/passPostProcessBlock.js";
19
21
  export * from "./PostProcesses/ssrPostProcessBlock.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,iDAAiD,CAAC;AAChE,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
@@ -0,0 +1,17 @@
1
+ import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from "../../../index.js";
2
+ import { ThinFXAAPostProcess } from "../../../PostProcesses/thinFXAAPostProcess.js";
3
+ import { FrameGraphPostProcessTask } from "./postProcessTask.js";
4
+ /**
5
+ * Task which applies a FXAA post process.
6
+ */
7
+ export declare class FrameGraphFXAATask extends FrameGraphPostProcessTask {
8
+ readonly postProcess: ThinFXAAPostProcess;
9
+ /**
10
+ * Constructs a new FXAA task.
11
+ * @param name The name of the task.
12
+ * @param frameGraph The frame graph this task is associated with.
13
+ * @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.
14
+ */
15
+ constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinFXAAPostProcess);
16
+ record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
17
+ }
@@ -0,0 +1,23 @@
1
+ import { ThinFXAAPostProcess } from "../../../PostProcesses/thinFXAAPostProcess.js";
2
+ import { FrameGraphPostProcessTask } from "./postProcessTask.js";
3
+ /**
4
+ * Task which applies a FXAA post process.
5
+ */
6
+ export class FrameGraphFXAATask extends FrameGraphPostProcessTask {
7
+ /**
8
+ * Constructs a new FXAA task.
9
+ * @param name The name of the task.
10
+ * @param frameGraph The frame graph this task is associated with.
11
+ * @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.
12
+ */
13
+ constructor(name, frameGraph, thinPostProcess) {
14
+ super(name, frameGraph, thinPostProcess || new ThinFXAAPostProcess(name, frameGraph.engine));
15
+ }
16
+ record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
17
+ const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
18
+ this.postProcess.texelSize.x = 1 / this._sourceWidth;
19
+ this.postProcess.texelSize.y = 1 / this._sourceHeight;
20
+ return pass;
21
+ }
22
+ }
23
+ //# sourceMappingURL=fxaaTask.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fxaaTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/fxaaTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,sDAA+C;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a FXAA post process.\r\n */\r\nexport class FrameGraphFXAATask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinFXAAPostProcess;\r\n\r\n /**\r\n * Constructs a new FXAA task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinFXAAPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinFXAAPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.texelSize.x = 1 / this._sourceWidth;\r\n this.postProcess.texelSize.y = 1 / this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,16 @@
1
+ import type { FrameGraph } from "../../frameGraph.js";
2
+ import { ThinGrainPostProcess } from "../../../PostProcesses/thinGrainPostProcess.js";
3
+ import { FrameGraphPostProcessTask } from "./postProcessTask.js";
4
+ /**
5
+ * Task which applies a grain post process.
6
+ */
7
+ export declare class FrameGraphGrainTask extends FrameGraphPostProcessTask {
8
+ readonly postProcess: ThinGrainPostProcess;
9
+ /**
10
+ * Constructs a new grain task.
11
+ * @param name The name of the task.
12
+ * @param frameGraph The frame graph this task is associated with.
13
+ * @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.
14
+ */
15
+ constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess);
16
+ }
@@ -0,0 +1,17 @@
1
+ import { ThinGrainPostProcess } from "../../../PostProcesses/thinGrainPostProcess.js";
2
+ import { FrameGraphPostProcessTask } from "./postProcessTask.js";
3
+ /**
4
+ * Task which applies a grain post process.
5
+ */
6
+ export class FrameGraphGrainTask extends FrameGraphPostProcessTask {
7
+ /**
8
+ * Constructs a new grain task.
9
+ * @param name The name of the task.
10
+ * @param frameGraph The frame graph this task is associated with.
11
+ * @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.
12
+ */
13
+ constructor(name, frameGraph, thinPostProcess) {
14
+ super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));
15
+ }
16
+ }
17
+ //# sourceMappingURL=grainTask.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grainTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/grainTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAC/E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAG9D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAClG,CAAC;CACJ","sourcesContent":["import type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a grain post process.\r\n */\r\nexport class FrameGraphGrainTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinGrainPostProcess;\r\n\r\n /**\r\n * Constructs a new grain task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));\r\n }\r\n}\r\n"]}
@@ -18,6 +18,8 @@ export * from "./Tasks/PostProcesses/chromaticAberrationTask.js";
18
18
  export * from "./Tasks/PostProcesses/circleOfConfusionTask.js";
19
19
  export * from "./Tasks/PostProcesses/depthOfFieldTask.js";
20
20
  export * from "./Tasks/PostProcesses/extractHighlightsTask.js";
21
+ export * from "./Tasks/PostProcesses/fxaaTask.js";
22
+ export * from "./Tasks/PostProcesses/grainTask.js";
21
23
  export * from "./Tasks/PostProcesses/imageProcessingTask.js";
22
24
  export * from "./Tasks/PostProcesses/passTask.js";
23
25
  export * from "./Tasks/PostProcesses/postProcessTask.js";
@@ -19,6 +19,8 @@ export * from "./Tasks/PostProcesses/chromaticAberrationTask.js";
19
19
  export * from "./Tasks/PostProcesses/circleOfConfusionTask.js";
20
20
  export * from "./Tasks/PostProcesses/depthOfFieldTask.js";
21
21
  export * from "./Tasks/PostProcesses/extractHighlightsTask.js";
22
+ export * from "./Tasks/PostProcesses/fxaaTask.js";
23
+ export * from "./Tasks/PostProcesses/grainTask.js";
22
24
  export * from "./Tasks/PostProcesses/imageProcessingTask.js";
23
25
  export * from "./Tasks/PostProcesses/passTask.js";
24
26
  export * from "./Tasks/PostProcesses/postProcessTask.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAElD,cAAc,0BAA0B,CAAC;AAEzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,gDAAgD,CAAC;AAE/D,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,4CAA4C,CAAC;AAE3D,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/cullPass\";\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/Layers/glowLayerTask\";\r\nexport * from \"./Tasks/Layers/highlightLayerTask\";\r\n\r\nexport * from \"./Tasks/Misc/executeTask\";\r\n\r\nexport * from \"./Tasks/PostProcesses/anaglyphTask\";\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/chromaticAberrationTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/imageProcessingTask\";\r\nexport * from \"./Tasks/PostProcesses/passTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\nexport * from \"./Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\nexport * from \"./Tasks/Texture/generateMipMapsTask\";\r\n\r\nexport * from \"./Tasks/Rendering/csmShadowGeneratorTask\";\r\nexport * from \"./Tasks/Misc/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/shadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\nexport * from \"./Tasks/Rendering/utilityLayerRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAElD,cAAc,0BAA0B,CAAC;AAEzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,gDAAgD,CAAC;AAE/D,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,4CAA4C,CAAC;AAE3D,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/cullPass\";\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/Layers/glowLayerTask\";\r\nexport * from \"./Tasks/Layers/highlightLayerTask\";\r\n\r\nexport * from \"./Tasks/Misc/executeTask\";\r\n\r\nexport * from \"./Tasks/PostProcesses/anaglyphTask\";\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/chromaticAberrationTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/fxaaTask\";\r\nexport * from \"./Tasks/PostProcesses/grainTask\";\r\nexport * from \"./Tasks/PostProcesses/imageProcessingTask\";\r\nexport * from \"./Tasks/PostProcesses/passTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\nexport * from \"./Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\nexport * from \"./Tasks/Texture/generateMipMapsTask\";\r\n\r\nexport * from \"./Tasks/Rendering/csmShadowGeneratorTask\";\r\nexport * from \"./Tasks/Misc/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/shadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\nexport * from \"./Tasks/Rendering/utilityLayerRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
@@ -111,6 +111,10 @@ export class DynamicTexture extends Texture {
111
111
  * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature "allowGPUOptimizationsForGUI" being true)
112
112
  */
113
113
  update(invertY, premulAlpha = false, allowGPUOptimization = false) {
114
+ // When disposed, this._texture will be null.
115
+ if (!this._texture) {
116
+ return;
117
+ }
114
118
  this._getEngine().updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY, premulAlpha, this._format || undefined, undefined, allowGPUOptimization);
115
119
  }
116
120
  /**
@@ -1 +1 @@
1
- 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{ Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport type { ITextureCreationOptions } from \"../../Materials/Textures/texture\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\n\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\n\r\n/**\r\n * Interface defining options used to create a dynamic texture\r\n */\r\nexport interface IDynamicTextureOptions extends ITextureCreationOptions {\r\n /** defines the width of the texture (default: 0) */\r\n width?: number;\r\n /** defines the height of the texture (default: 0) */\r\n height?: number;\r\n /** defines the hosting scene (default: null) */\r\n scene?: Nullable<Scene>;\r\n}\r\n\r\n/**\r\n * A class extending Texture allowing drawing on a texture\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/dynamicTexture\r\n */\r\nexport class DynamicTexture extends Texture {\r\n private _generateMipMaps: boolean;\r\n private _canvas: ICanvas;\r\n private _ownCanvas: boolean;\r\n private _context: ICanvasRenderingContext;\r\n\r\n /**\r\n * Creates a DynamicTexture\r\n * @param name defines the name of the texture\r\n * @param canvasOrSize provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height\r\n * @param options The options to be used when constructing the dynamic texture\r\n */\r\n constructor(name: string, canvasOrSize: ICanvas | { width: number; height: number } | number, options?: IDynamicTextureOptions);\r\n\r\n /**\r\n * Creates a DynamicTexture\r\n * @param name defines the name of the texture\r\n * @param options provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height\r\n * @param scene defines the scene where you want the texture\r\n * @param generateMipMaps defines the use of MinMaps or not (default is false)\r\n * @param samplingMode defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)\r\n * @param format defines the texture format to use (default is Engine.TEXTUREFORMAT_RGBA)\r\n * @param invertY defines if the texture needs to be inverted on the y axis during loading\r\n */\r\n constructor(\r\n name: string,\r\n options: ICanvas | { width: number; height: number } | number,\r\n scene?: Nullable<Scene>,\r\n generateMipMaps?: boolean,\r\n samplingMode?: number,\r\n format?: number,\r\n invertY?: boolean\r\n );\r\n\r\n /** @internal */\r\n constructor(\r\n name: string,\r\n canvasOrSize: ICanvas | { width: number; height: number } | number,\r\n sceneOrOptions?: Nullable<Scene> | IDynamicTextureOptions,\r\n generateMipMaps?: boolean,\r\n samplingMode?: number,\r\n format?: number,\r\n invertY?: boolean\r\n );\r\n\r\n /** @internal */\r\n constructor(\r\n name: string,\r\n canvasOrSize: ICanvas | { width: number; height: number } | number,\r\n sceneOrOptions?: Nullable<Scene> | IDynamicTextureOptions,\r\n generateMipMaps: boolean = false,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n format: number = Constants.TEXTUREFORMAT_RGBA,\r\n invertY?: boolean\r\n ) {\r\n const isScene = !sceneOrOptions || (sceneOrOptions as Scene)._isScene;\r\n const scene = isScene ? (sceneOrOptions as Scene) : (sceneOrOptions as IDynamicTextureOptions)?.scene;\r\n const noMipmap = isScene ? !generateMipMaps : (sceneOrOptions as IDynamicTextureOptions);\r\n\r\n super(null, scene, noMipmap, invertY, samplingMode, undefined, undefined, undefined, undefined, format);\r\n\r\n this.name = name;\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return;\r\n }\r\n\r\n if ((canvasOrSize as ICanvas).getContext) {\r\n this._canvas = canvasOrSize as ICanvas;\r\n this._ownCanvas = false;\r\n this._texture = engine.createDynamicTexture(this._canvas.width, this._canvas.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._canvas = engine.createCanvas(1, 1);\r\n this._ownCanvas = true;\r\n\r\n const optionsAsSize = canvasOrSize as ISize;\r\n if (optionsAsSize.width || optionsAsSize.width === 0) {\r\n this._texture = engine.createDynamicTexture(optionsAsSize.width, optionsAsSize.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._texture = engine.createDynamicTexture(canvasOrSize as number, canvasOrSize as number, generateMipMaps, samplingMode);\r\n }\r\n }\r\n\r\n const textureSize = this.getSize();\r\n\r\n if (this._canvas.width !== textureSize.width) {\r\n this._canvas.width = textureSize.width;\r\n }\r\n if (this._canvas.height !== textureSize.height) {\r\n this._canvas.height = textureSize.height;\r\n }\r\n this._context = this._canvas.getContext(\"2d\");\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"DynamicTexture\"\r\n */\r\n public override getClassName(): string {\r\n return \"DynamicTexture\";\r\n }\r\n\r\n /**\r\n * Gets the current state of canRescale\r\n */\r\n public override get canRescale(): boolean {\r\n return true;\r\n }\r\n\r\n private _recreate(textureSize: ISize): void {\r\n this._canvas.width = textureSize.width;\r\n this._canvas.height = textureSize.height;\r\n\r\n this.releaseInternalTexture();\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this.samplingMode);\r\n }\r\n\r\n /**\r\n * Scales the texture\r\n * @param ratio the scale factor to apply to both width and height\r\n */\r\n public override scale(ratio: number): void {\r\n const textureSize = this.getSize();\r\n\r\n textureSize.width *= ratio;\r\n textureSize.height *= ratio;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Resizes the texture\r\n * @param width the new width\r\n * @param height the new height\r\n */\r\n public scaleTo(width: number, height: number): void {\r\n const textureSize = this.getSize();\r\n\r\n textureSize.width = width;\r\n textureSize.height = height;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Gets the context of the canvas used by the texture\r\n * @returns the canvas context of the dynamic texture\r\n */\r\n public getContext(): ICanvasRenderingContext {\r\n return this._context;\r\n }\r\n\r\n /**\r\n * Clears the texture\r\n * @param clearColor Defines the clear color to use\r\n */\r\n public clear(clearColor?: string): void {\r\n const size = this.getSize();\r\n if (clearColor) {\r\n this._context.fillStyle = clearColor;\r\n }\r\n this._context.clearRect(0, 0, size.width, size.height);\r\n }\r\n\r\n /**\r\n * Updates the texture\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param premulAlpha defines if alpha is stored as premultiplied (default is false)\r\n * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature \"allowGPUOptimizationsForGUI\" being true)\r\n */\r\n public update(invertY?: boolean, premulAlpha = false, allowGPUOptimization = false): void {\r\n this._getEngine()!.updateDynamicTexture(\r\n this._texture,\r\n this._canvas,\r\n invertY === undefined ? true : invertY,\r\n premulAlpha,\r\n this._format || undefined,\r\n undefined,\r\n allowGPUOptimization\r\n );\r\n }\r\n\r\n /**\r\n * Draws text onto the texture\r\n * @param text defines the text to be drawn\r\n * @param x defines the placement of the text from the left\r\n * @param y defines the placement of the text from the top when invertY is true and from the bottom when false\r\n * @param font defines the font to be used with font-style, font-size, font-name\r\n * @param color defines the color used for the text\r\n * @param fillColor defines the color for the canvas, use null to not overwrite canvas (this bleands with the background to replace, use the clear function)\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param update defines whether texture is immediately update (default is true)\r\n */\r\n public drawText(\r\n text: string,\r\n x: number | null | undefined,\r\n y: number | null | undefined,\r\n font: string,\r\n color: string | null,\r\n fillColor: string | null,\r\n invertY?: boolean,\r\n update = true\r\n ) {\r\n const size = this.getSize();\r\n if (fillColor) {\r\n this._context.fillStyle = fillColor;\r\n this._context.fillRect(0, 0, size.width, size.height);\r\n }\r\n\r\n this._context.font = font;\r\n if (x === null || x === undefined) {\r\n const textSize = this._context.measureText(text);\r\n x = (size.width - textSize.width) / 2;\r\n }\r\n if (y === null || y === undefined) {\r\n const fontSize = parseInt(font.replace(/\\D/g, \"\"));\r\n y = size.height / 2 + fontSize / 3.65;\r\n }\r\n\r\n this._context.fillStyle = color || \"\";\r\n this._context.fillText(text, x, y);\r\n\r\n if (update) {\r\n this.update(invertY);\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the dynamic texture.\r\n */\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n if (this._ownCanvas) {\r\n this._canvas?.remove?.();\r\n }\r\n (this._canvas as any) = null;\r\n (this._context as any) = null;\r\n }\r\n\r\n /**\r\n * Clones the texture\r\n * @returns the clone of the texture.\r\n */\r\n public override clone(): DynamicTexture {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this;\r\n }\r\n\r\n const textureSize = this.getSize();\r\n const newTexture = new DynamicTexture(this.name, textureSize, scene, this._generateMipMaps);\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // Dynamic Texture\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Serializes the dynamic texture. The scene should be ready before the dynamic texture is serialized\r\n * @returns a serialized dynamic texture object\r\n */\r\n public override serialize(): any {\r\n const scene = this.getScene();\r\n if (scene && !scene.isReady()) {\r\n Logger.Warn(\"The scene must be ready before serializing the dynamic texture\");\r\n }\r\n\r\n const serializationObject = super.serialize();\r\n if (DynamicTexture._IsCanvasElement(this._canvas)) {\r\n serializationObject.base64String = this._canvas.toDataURL();\r\n }\r\n\r\n serializationObject.invertY = this._invertY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n private static _IsCanvasElement(canvas: HTMLCanvasElement | OffscreenCanvas | ICanvas): canvas is HTMLCanvasElement {\r\n return (canvas as HTMLCanvasElement).toDataURL !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public override _rebuild(): void {\r\n this.update();\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { ISize } from \"../../Maths/math.size\";\r\nimport type { ITextureCreationOptions } from \"../../Materials/Textures/texture\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport type { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\n\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\n\r\n/**\r\n * Interface defining options used to create a dynamic texture\r\n */\r\nexport interface IDynamicTextureOptions extends ITextureCreationOptions {\r\n /** defines the width of the texture (default: 0) */\r\n width?: number;\r\n /** defines the height of the texture (default: 0) */\r\n height?: number;\r\n /** defines the hosting scene (default: null) */\r\n scene?: Nullable<Scene>;\r\n}\r\n\r\n/**\r\n * A class extending Texture allowing drawing on a texture\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/dynamicTexture\r\n */\r\nexport class DynamicTexture extends Texture {\r\n private _generateMipMaps: boolean;\r\n private _canvas: ICanvas;\r\n private _ownCanvas: boolean;\r\n private _context: ICanvasRenderingContext;\r\n\r\n /**\r\n * Creates a DynamicTexture\r\n * @param name defines the name of the texture\r\n * @param canvasOrSize provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height\r\n * @param options The options to be used when constructing the dynamic texture\r\n */\r\n constructor(name: string, canvasOrSize: ICanvas | { width: number; height: number } | number, options?: IDynamicTextureOptions);\r\n\r\n /**\r\n * Creates a DynamicTexture\r\n * @param name defines the name of the texture\r\n * @param options provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height\r\n * @param scene defines the scene where you want the texture\r\n * @param generateMipMaps defines the use of MinMaps or not (default is false)\r\n * @param samplingMode defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)\r\n * @param format defines the texture format to use (default is Engine.TEXTUREFORMAT_RGBA)\r\n * @param invertY defines if the texture needs to be inverted on the y axis during loading\r\n */\r\n constructor(\r\n name: string,\r\n options: ICanvas | { width: number; height: number } | number,\r\n scene?: Nullable<Scene>,\r\n generateMipMaps?: boolean,\r\n samplingMode?: number,\r\n format?: number,\r\n invertY?: boolean\r\n );\r\n\r\n /** @internal */\r\n constructor(\r\n name: string,\r\n canvasOrSize: ICanvas | { width: number; height: number } | number,\r\n sceneOrOptions?: Nullable<Scene> | IDynamicTextureOptions,\r\n generateMipMaps?: boolean,\r\n samplingMode?: number,\r\n format?: number,\r\n invertY?: boolean\r\n );\r\n\r\n /** @internal */\r\n constructor(\r\n name: string,\r\n canvasOrSize: ICanvas | { width: number; height: number } | number,\r\n sceneOrOptions?: Nullable<Scene> | IDynamicTextureOptions,\r\n generateMipMaps: boolean = false,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n format: number = Constants.TEXTUREFORMAT_RGBA,\r\n invertY?: boolean\r\n ) {\r\n const isScene = !sceneOrOptions || (sceneOrOptions as Scene)._isScene;\r\n const scene = isScene ? (sceneOrOptions as Scene) : (sceneOrOptions as IDynamicTextureOptions)?.scene;\r\n const noMipmap = isScene ? !generateMipMaps : (sceneOrOptions as IDynamicTextureOptions);\r\n\r\n super(null, scene, noMipmap, invertY, samplingMode, undefined, undefined, undefined, undefined, format);\r\n\r\n this.name = name;\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return;\r\n }\r\n\r\n if ((canvasOrSize as ICanvas).getContext) {\r\n this._canvas = canvasOrSize as ICanvas;\r\n this._ownCanvas = false;\r\n this._texture = engine.createDynamicTexture(this._canvas.width, this._canvas.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._canvas = engine.createCanvas(1, 1);\r\n this._ownCanvas = true;\r\n\r\n const optionsAsSize = canvasOrSize as ISize;\r\n if (optionsAsSize.width || optionsAsSize.width === 0) {\r\n this._texture = engine.createDynamicTexture(optionsAsSize.width, optionsAsSize.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._texture = engine.createDynamicTexture(canvasOrSize as number, canvasOrSize as number, generateMipMaps, samplingMode);\r\n }\r\n }\r\n\r\n const textureSize = this.getSize();\r\n\r\n if (this._canvas.width !== textureSize.width) {\r\n this._canvas.width = textureSize.width;\r\n }\r\n if (this._canvas.height !== textureSize.height) {\r\n this._canvas.height = textureSize.height;\r\n }\r\n this._context = this._canvas.getContext(\"2d\");\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"DynamicTexture\"\r\n */\r\n public override getClassName(): string {\r\n return \"DynamicTexture\";\r\n }\r\n\r\n /**\r\n * Gets the current state of canRescale\r\n */\r\n public override get canRescale(): boolean {\r\n return true;\r\n }\r\n\r\n private _recreate(textureSize: ISize): void {\r\n this._canvas.width = textureSize.width;\r\n this._canvas.height = textureSize.height;\r\n\r\n this.releaseInternalTexture();\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this.samplingMode);\r\n }\r\n\r\n /**\r\n * Scales the texture\r\n * @param ratio the scale factor to apply to both width and height\r\n */\r\n public override scale(ratio: number): void {\r\n const textureSize = this.getSize();\r\n\r\n textureSize.width *= ratio;\r\n textureSize.height *= ratio;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Resizes the texture\r\n * @param width the new width\r\n * @param height the new height\r\n */\r\n public scaleTo(width: number, height: number): void {\r\n const textureSize = this.getSize();\r\n\r\n textureSize.width = width;\r\n textureSize.height = height;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Gets the context of the canvas used by the texture\r\n * @returns the canvas context of the dynamic texture\r\n */\r\n public getContext(): ICanvasRenderingContext {\r\n return this._context;\r\n }\r\n\r\n /**\r\n * Clears the texture\r\n * @param clearColor Defines the clear color to use\r\n */\r\n public clear(clearColor?: string): void {\r\n const size = this.getSize();\r\n if (clearColor) {\r\n this._context.fillStyle = clearColor;\r\n }\r\n this._context.clearRect(0, 0, size.width, size.height);\r\n }\r\n\r\n /**\r\n * Updates the texture\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param premulAlpha defines if alpha is stored as premultiplied (default is false)\r\n * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature \"allowGPUOptimizationsForGUI\" being true)\r\n */\r\n public update(invertY?: boolean, premulAlpha = false, allowGPUOptimization = false): void {\r\n // When disposed, this._texture will be null.\r\n if (!this._texture) {\r\n return;\r\n }\r\n\r\n this._getEngine()!.updateDynamicTexture(\r\n this._texture,\r\n this._canvas,\r\n invertY === undefined ? true : invertY,\r\n premulAlpha,\r\n this._format || undefined,\r\n undefined,\r\n allowGPUOptimization\r\n );\r\n }\r\n\r\n /**\r\n * Draws text onto the texture\r\n * @param text defines the text to be drawn\r\n * @param x defines the placement of the text from the left\r\n * @param y defines the placement of the text from the top when invertY is true and from the bottom when false\r\n * @param font defines the font to be used with font-style, font-size, font-name\r\n * @param color defines the color used for the text\r\n * @param fillColor defines the color for the canvas, use null to not overwrite canvas (this bleands with the background to replace, use the clear function)\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param update defines whether texture is immediately update (default is true)\r\n */\r\n public drawText(\r\n text: string,\r\n x: number | null | undefined,\r\n y: number | null | undefined,\r\n font: string,\r\n color: string | null,\r\n fillColor: string | null,\r\n invertY?: boolean,\r\n update = true\r\n ) {\r\n const size = this.getSize();\r\n if (fillColor) {\r\n this._context.fillStyle = fillColor;\r\n this._context.fillRect(0, 0, size.width, size.height);\r\n }\r\n\r\n this._context.font = font;\r\n if (x === null || x === undefined) {\r\n const textSize = this._context.measureText(text);\r\n x = (size.width - textSize.width) / 2;\r\n }\r\n if (y === null || y === undefined) {\r\n const fontSize = parseInt(font.replace(/\\D/g, \"\"));\r\n y = size.height / 2 + fontSize / 3.65;\r\n }\r\n\r\n this._context.fillStyle = color || \"\";\r\n this._context.fillText(text, x, y);\r\n\r\n if (update) {\r\n this.update(invertY);\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the dynamic texture.\r\n */\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n if (this._ownCanvas) {\r\n this._canvas?.remove?.();\r\n }\r\n (this._canvas as any) = null;\r\n (this._context as any) = null;\r\n }\r\n\r\n /**\r\n * Clones the texture\r\n * @returns the clone of the texture.\r\n */\r\n public override clone(): DynamicTexture {\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this;\r\n }\r\n\r\n const textureSize = this.getSize();\r\n const newTexture = new DynamicTexture(this.name, textureSize, scene, this._generateMipMaps);\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // Dynamic Texture\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Serializes the dynamic texture. The scene should be ready before the dynamic texture is serialized\r\n * @returns a serialized dynamic texture object\r\n */\r\n public override serialize(): any {\r\n const scene = this.getScene();\r\n if (scene && !scene.isReady()) {\r\n Logger.Warn(\"The scene must be ready before serializing the dynamic texture\");\r\n }\r\n\r\n const serializationObject = super.serialize();\r\n if (DynamicTexture._IsCanvasElement(this._canvas)) {\r\n serializationObject.base64String = this._canvas.toDataURL();\r\n }\r\n\r\n serializationObject.invertY = this._invertY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n private static _IsCanvasElement(canvas: HTMLCanvasElement | OffscreenCanvas | ICanvas): canvas is HTMLCanvasElement {\r\n return (canvas as HTMLCanvasElement).toDataURL !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public override _rebuild(): void {\r\n this.update();\r\n }\r\n}\r\n"]}
@@ -1,7 +1,8 @@
1
1
  import type { AnimationGroup } from "../Animations/animationGroup.js";
2
- import { Vector3 } from "../Maths/math.vector.js";
3
2
  import type { Nullable } from "../types.js";
4
3
  import type { AbstractMesh } from "./abstractMesh.js";
4
+ import type { Mesh } from "./mesh.js";
5
+ import { Vector3 } from "../Maths/math.vector.js";
5
6
  /**
6
7
  * Computes the maximum extents of the given meshes considering animation, skeleton, and morph targets.
7
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  * @param meshes The array of meshes to compute
@@ -13,3 +14,12 @@ export declare function computeMaxExtents(meshes: Array<AbstractMesh>, animation
13
14
  minimum: Vector3;
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  maximum: Vector3;
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  }>;
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+ /**
18
+ * @experimental
19
+ * Removes unreferenced vertex data from the given meshes.
20
+ * This is useful for cleaning up unused vertex data, such as UV sets, to reduce memory usage and stay under graphics device limits.
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+ * @remarks
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+ * This function currently only removes unreferenced UV sets (UV2, UV3, etc.) from the meshes.
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+ * @param meshes The array of meshes to clean up.
24
+ */
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+ export declare function RemoveUnreferencedVerticesData(meshes: readonly Mesh[]): void;
@@ -189,4 +189,26 @@ export function computeMaxExtents(meshes, animationGroup = null, animationStep =
189
189
  }
190
190
  return maxExtents;
191
191
  }
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+ /**
193
+ * @experimental
194
+ * Removes unreferenced vertex data from the given meshes.
195
+ * This is useful for cleaning up unused vertex data, such as UV sets, to reduce memory usage and stay under graphics device limits.
196
+ * @remarks
197
+ * This function currently only removes unreferenced UV sets (UV2, UV3, etc.) from the meshes.
198
+ * @param meshes The array of meshes to clean up.
199
+ */
200
+ export function RemoveUnreferencedVerticesData(meshes) {
201
+ const uvIndexToKind = [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind];
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+ for (const mesh of meshes) {
203
+ const unreferencedUVSets = new Set(uvIndexToKind);
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+ mesh.material?.getActiveTextures().forEach((texture) => {
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+ unreferencedUVSets.delete(uvIndexToKind[texture.coordinatesIndex]);
206
+ });
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+ unreferencedUVSets.forEach((unreferencedUVSet) => {
208
+ if (mesh.isVerticesDataPresent(unreferencedUVSet)) {
209
+ mesh.removeVerticesData(unreferencedUVSet);
210
+ }
211
+ });
212
+ }
213
+ }
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  //# sourceMappingURL=meshUtils.js.map