@babylonjs/core 8.2.0 → 8.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1431) hide show
  1. package/Actions/abstractActionManager.d.ts +4 -4
  2. package/Actions/action.d.ts +9 -9
  3. package/Actions/actionEvent.d.ts +5 -5
  4. package/Actions/actionManager.d.ts +6 -6
  5. package/Actions/condition.d.ts +1 -1
  6. package/Actions/directActions.d.ts +3 -3
  7. package/Actions/directAudioActions.d.ts +3 -3
  8. package/Actions/index.d.ts +8 -8
  9. package/Actions/interpolateValueAction.d.ts +3 -3
  10. package/Animations/animatable.core.d.ts +2 -2
  11. package/Animations/animatable.d.ts +8 -8
  12. package/Animations/animatable.interface.d.ts +2 -2
  13. package/Animations/animation.d.ts +13 -13
  14. package/Animations/animationGroup.d.ts +8 -8
  15. package/Animations/animationKey.d.ts +1 -1
  16. package/Animations/index.d.ts +12 -12
  17. package/Animations/pathCursor.d.ts +2 -2
  18. package/Animations/runtimeAnimation.d.ts +4 -4
  19. package/Audio/Interfaces/IAudioEngine.d.ts +4 -4
  20. package/Audio/analyser.d.ts +2 -2
  21. package/Audio/audioEngine.d.ts +4 -4
  22. package/Audio/audioSceneComponent.d.ts +8 -8
  23. package/Audio/index.d.ts +8 -8
  24. package/Audio/sound.d.ts +6 -6
  25. package/Audio/soundTrack.d.ts +4 -4
  26. package/Audio/weightedsound.d.ts +1 -1
  27. package/AudioV2/abstractAudio/abstractAudioBus.d.ts +5 -5
  28. package/AudioV2/abstractAudio/abstractAudioNode.d.ts +2 -2
  29. package/AudioV2/abstractAudio/abstractSound.d.ts +12 -12
  30. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +4 -4
  31. package/AudioV2/abstractAudio/audioBus.d.ts +7 -7
  32. package/AudioV2/abstractAudio/audioEngineV2.d.ts +8 -8
  33. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.d.ts +5 -5
  34. package/AudioV2/abstractAudio/index.d.ts +10 -10
  35. package/AudioV2/abstractAudio/mainAudioBus.d.ts +3 -3
  36. package/AudioV2/abstractAudio/mainAudioOut.d.ts +2 -2
  37. package/AudioV2/abstractAudio/staticSound.d.ts +5 -5
  38. package/AudioV2/abstractAudio/staticSoundBuffer.d.ts +1 -1
  39. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +3 -3
  40. package/AudioV2/abstractAudio/streamingSound.d.ts +4 -4
  41. package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +4 -4
  42. package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.d.ts +3 -3
  43. package/AudioV2/abstractAudio/subNodes/abstractAudioSubNode.d.ts +2 -2
  44. package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +6 -6
  45. package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +9 -9
  46. package/AudioV2/abstractAudio/subNodes/stereoAudioSubNode.d.ts +6 -6
  47. package/AudioV2/abstractAudio/subNodes/volumeAudioSubNode.d.ts +4 -4
  48. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +4 -4
  49. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +4 -4
  50. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +3 -3
  51. package/AudioV2/abstractAudio/subProperties/index.d.ts +4 -4
  52. package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -6
  53. package/AudioV2/abstractAudio/subProperties/spatialAudioListener.d.ts +6 -6
  54. package/AudioV2/abstractAudio/subProperties/stereoAudio.d.ts +2 -2
  55. package/AudioV2/index.d.ts +4 -4
  56. package/AudioV2/webAudio/index.d.ts +5 -5
  57. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +4 -4
  58. package/AudioV2/webAudio/subNodes/stereoWebAudioSubNode.d.ts +3 -3
  59. package/AudioV2/webAudio/subNodes/volumeWebAudioSubNode.d.ts +3 -3
  60. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +4 -4
  61. package/AudioV2/webAudio/subNodes/webAudioBaseSubGraph.d.ts +7 -7
  62. package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.d.ts +7 -7
  63. package/AudioV2/webAudio/subProperties/spatialWebAudio.d.ts +2 -2
  64. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.d.ts +2 -2
  65. package/AudioV2/webAudio/webAudioBus.d.ts +7 -7
  66. package/AudioV2/webAudio/webAudioEngine.d.ts +11 -11
  67. package/AudioV2/webAudio/webAudioMainBus.d.ts +6 -6
  68. package/AudioV2/webAudio/webAudioMainOut.d.ts +3 -3
  69. package/AudioV2/webAudio/webAudioNode.d.ts +4 -4
  70. package/AudioV2/webAudio/webAudioStaticSound.d.ts +13 -13
  71. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +10 -10
  72. package/AudioV2/webAudio/webAudioUnmuteUI.d.ts +1 -1
  73. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +5 -5
  74. package/BakedVertexAnimation/index.d.ts +2 -2
  75. package/BakedVertexAnimation/vertexAnimationBaker.d.ts +4 -4
  76. package/Behaviors/Cameras/autoRotationBehavior.d.ts +3 -3
  77. package/Behaviors/Cameras/bouncingBehavior.d.ts +3 -3
  78. package/Behaviors/Cameras/framingBehavior.d.ts +7 -7
  79. package/Behaviors/Cameras/index.d.ts +3 -3
  80. package/Behaviors/Meshes/attachToBoxBehavior.d.ts +3 -3
  81. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +9 -9
  82. package/Behaviors/Meshes/fadeInOutBehavior.d.ts +2 -2
  83. package/Behaviors/Meshes/followBehavior.d.ts +4 -4
  84. package/Behaviors/Meshes/handConstraintBehavior.d.ts +4 -4
  85. package/Behaviors/Meshes/index.d.ts +9 -9
  86. package/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +2 -2
  87. package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -8
  88. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +4 -4
  89. package/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +5 -5
  90. package/Behaviors/behavior.d.ts +1 -1
  91. package/Behaviors/index.d.ts +3 -3
  92. package/Bones/bone.d.ts +8 -8
  93. package/Bones/boneIKController.d.ts +4 -4
  94. package/Bones/boneLookController.d.ts +4 -4
  95. package/Bones/index.d.ts +4 -4
  96. package/Bones/skeleton.d.ts +13 -13
  97. package/Buffers/buffer.align.d.ts +2 -2
  98. package/Buffers/buffer.d.ts +3 -3
  99. package/Buffers/buffer.nonFloatVertexBuffers.d.ts +3 -3
  100. package/Buffers/bufferUtils.d.ts +1 -1
  101. package/Buffers/index.d.ts +5 -5
  102. package/Buffers/storageBuffer.d.ts +2 -2
  103. package/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +3 -3
  104. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +5 -5
  105. package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +4 -4
  106. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +2 -2
  107. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +4 -4
  108. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -5
  109. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +3 -3
  110. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +2 -2
  111. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
  112. package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +2 -2
  113. package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +2 -2
  114. package/Cameras/Inputs/followCameraPointersInput.d.ts +4 -4
  115. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +5 -5
  116. package/Cameras/Inputs/freeCameraGamepadInput.d.ts +4 -4
  117. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +2 -2
  118. package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -3
  119. package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +4 -4
  120. package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
  121. package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +4 -4
  122. package/Cameras/Inputs/index.d.ts +19 -19
  123. package/Cameras/RigModes/index.d.ts +3 -3
  124. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -1
  125. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
  126. package/Cameras/RigModes/vrRigMode.d.ts +1 -1
  127. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +3 -3
  128. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +3 -3
  129. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +3 -3
  130. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +3 -3
  131. package/Cameras/Stereoscopic/index.d.ts +9 -9
  132. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +3 -3
  133. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +3 -3
  134. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +3 -3
  135. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +5 -5
  136. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +3 -3
  137. package/Cameras/VR/index.d.ts +5 -5
  138. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  139. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +5 -5
  140. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +4 -4
  141. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +5 -5
  142. package/Cameras/VR/vrExperienceHelper.d.ts +15 -15
  143. package/Cameras/arcRotateCamera.d.ts +12 -12
  144. package/Cameras/arcRotateCameraInputsManager.d.ts +2 -2
  145. package/Cameras/camera.d.ts +16 -16
  146. package/Cameras/cameraInputsManager.d.ts +2 -2
  147. package/Cameras/deviceOrientationCamera.d.ts +5 -5
  148. package/Cameras/flyCamera.d.ts +6 -6
  149. package/Cameras/flyCameraInputsManager.d.ts +2 -2
  150. package/Cameras/followCamera.d.ts +6 -6
  151. package/Cameras/followCameraInputsManager.d.ts +2 -2
  152. package/Cameras/freeCamera.d.ts +5 -5
  153. package/Cameras/freeCameraInputsManager.d.ts +5 -5
  154. package/Cameras/gamepadCamera.d.ts +3 -3
  155. package/Cameras/index.d.ts +20 -20
  156. package/Cameras/targetCamera.d.ts +4 -4
  157. package/Cameras/touchCamera.d.ts +3 -3
  158. package/Cameras/universalCamera.d.ts +4 -4
  159. package/Cameras/virtualJoysticksCamera.d.ts +4 -4
  160. package/Collisions/collider.d.ts +4 -4
  161. package/Collisions/collisionCoordinator.d.ts +5 -5
  162. package/Collisions/index.d.ts +10 -10
  163. package/Collisions/intersectionInfo.d.ts +1 -1
  164. package/Collisions/meshCollisionData.d.ts +5 -5
  165. package/Collisions/pickingInfo.d.ts +6 -6
  166. package/Compat/index.d.ts +1 -1
  167. package/Compute/computeEffect.d.ts +4 -4
  168. package/Compute/computeShader.d.ts +8 -8
  169. package/Compute/index.d.ts +2 -2
  170. package/Culling/Helper/computeShaderBoundingHelper.d.ts +2 -2
  171. package/Culling/Helper/transformFeedbackBoundingHelper.d.ts +3 -3
  172. package/Culling/Octrees/index.d.ts +3 -3
  173. package/Culling/Octrees/octree.d.ts +7 -7
  174. package/Culling/Octrees/octreeBlock.d.ts +4 -4
  175. package/Culling/Octrees/octreeSceneComponent.d.ts +9 -9
  176. package/Culling/boundingBox.d.ts +6 -6
  177. package/Culling/boundingInfo.d.ts +7 -7
  178. package/Culling/boundingSphere.d.ts +3 -3
  179. package/Culling/index.d.ts +8 -8
  180. package/Culling/ray.core.d.ts +3 -3
  181. package/Culling/ray.d.ts +1 -1
  182. package/Debug/ISkeletonViewer.d.ts +2 -2
  183. package/Debug/axesViewer.d.ts +4 -4
  184. package/Debug/boneAxesViewer.d.ts +6 -6
  185. package/Debug/debugLayer.d.ts +4 -4
  186. package/Debug/directionalLightFrustumViewer.d.ts +3 -3
  187. package/Debug/index.d.ts +8 -8
  188. package/Debug/physicsViewer.d.ts +11 -11
  189. package/Debug/rayHelper.d.ts +6 -6
  190. package/Debug/skeletonViewer.d.ts +9 -9
  191. package/Decorators/nodeDecorator.d.ts +2 -2
  192. package/DeviceInput/InputDevices/deviceSource.d.ts +5 -5
  193. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +8 -8
  194. package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
  195. package/DeviceInput/eventFactory.d.ts +4 -4
  196. package/DeviceInput/index.d.ts +4 -4
  197. package/DeviceInput/inputInterfaces.d.ts +2 -2
  198. package/DeviceInput/internalDeviceSourceManager.d.ts +8 -8
  199. package/DeviceInput/nativeDeviceInputSystem.d.ts +3 -3
  200. package/DeviceInput/webDeviceInputSystem.d.ts +4 -4
  201. package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +1 -1
  202. package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +4 -4
  203. package/Engines/AbstractEngine/abstractEngine.dom.d.ts +3 -3
  204. package/Engines/AbstractEngine/abstractEngine.loadingScreen.d.ts +2 -2
  205. package/Engines/AbstractEngine/abstractEngine.query.d.ts +3 -3
  206. package/Engines/AbstractEngine/abstractEngine.renderPass.d.ts +1 -1
  207. package/Engines/AbstractEngine/abstractEngine.states.d.ts +3 -3
  208. package/Engines/AbstractEngine/abstractEngine.texture.d.ts +4 -4
  209. package/Engines/AbstractEngine/abstractEngine.timeQuery.d.ts +3 -3
  210. package/Engines/AbstractEngine/abstractEngine.views.d.ts +4 -4
  211. package/Engines/AbstractEngine/index.d.ts +10 -10
  212. package/Engines/Extensions/engine.alpha.d.ts +1 -1
  213. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  214. package/Engines/Extensions/engine.cubeTexture.d.ts +5 -5
  215. package/Engines/Extensions/engine.debugging.d.ts +1 -1
  216. package/Engines/Extensions/engine.dynamicBuffer.d.ts +3 -3
  217. package/Engines/Extensions/engine.dynamicTexture.d.ts +4 -4
  218. package/Engines/Extensions/engine.multiRender.d.ts +5 -5
  219. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  220. package/Engines/Extensions/engine.prefilteredCubeTexture.d.ts +4 -4
  221. package/Engines/Extensions/engine.query.d.ts +7 -7
  222. package/Engines/Extensions/engine.rawTexture.d.ts +4 -4
  223. package/Engines/Extensions/engine.readTexture.d.ts +4 -4
  224. package/Engines/Extensions/engine.renderTarget.d.ts +6 -6
  225. package/Engines/Extensions/engine.renderTargetCube.d.ts +3 -3
  226. package/Engines/Extensions/engine.renderTargetTexture.d.ts +3 -3
  227. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  228. package/Engines/Extensions/engine.transformFeedback.d.ts +3 -3
  229. package/Engines/Extensions/engine.uniformBuffer.d.ts +4 -4
  230. package/Engines/Extensions/engine.videoTexture.d.ts +4 -4
  231. package/Engines/Extensions/engine.views.d.ts +1 -1
  232. package/Engines/Extensions/index.d.ts +20 -20
  233. package/Engines/IPipelineContext.d.ts +4 -4
  234. package/Engines/Native/index.d.ts +2 -2
  235. package/Engines/Native/nativeDataStream.d.ts +1 -1
  236. package/Engines/Native/nativeHardwareTexture.d.ts +3 -3
  237. package/Engines/Native/nativeInterfaces.d.ts +6 -6
  238. package/Engines/Native/nativePipelineContext.d.ts +8 -8
  239. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -5
  240. package/Engines/Native/nativeShaderProcessingContext.d.ts +1 -1
  241. package/Engines/Native/nativeShaderProcessors.d.ts +4 -4
  242. package/Engines/Native/validatedNativeDataStream.d.ts +2 -2
  243. package/Engines/Processors/Expressions/Operators/index.d.ts +4 -4
  244. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  245. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  246. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +2 -6
  247. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  248. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  249. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  250. package/Engines/Processors/Expressions/index.d.ts +2 -2
  251. package/Engines/Processors/iShaderProcessor.d.ts +8 -4
  252. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  253. package/Engines/Processors/index.d.ts +9 -9
  254. package/Engines/Processors/shaderCodeConditionNode.d.ts +5 -3
  255. package/Engines/Processors/shaderCodeConditionNode.js +2 -2
  256. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  257. package/Engines/Processors/shaderCodeNode.d.ts +4 -2
  258. package/Engines/Processors/shaderCodeNode.js +3 -2
  259. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  260. package/Engines/Processors/shaderCodeTestNode.d.ts +2 -2
  261. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  262. package/Engines/Processors/shaderProcessor.d.ts +6 -6
  263. package/Engines/Processors/shaderProcessor.js +16 -14
  264. package/Engines/Processors/shaderProcessor.js.map +1 -1
  265. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +2 -2
  266. package/Engines/WebGL/webGLHardwareTexture.d.ts +2 -2
  267. package/Engines/WebGL/webGLPipelineContext.d.ts +6 -6
  268. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +5 -5
  269. package/Engines/WebGL/webGLShaderProcessors.d.ts +4 -4
  270. package/Engines/WebGPU/Extensions/engine.alpha.d.ts +2 -2
  271. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +7 -7
  272. package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +5 -5
  273. package/Engines/WebGPU/Extensions/engine.dynamicTexture.d.ts +4 -4
  274. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +5 -5
  275. package/Engines/WebGPU/Extensions/engine.query.d.ts +1 -1
  276. package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +4 -4
  277. package/Engines/WebGPU/Extensions/engine.readTexture.d.ts +3 -3
  278. package/Engines/WebGPU/Extensions/engine.renderTarget.d.ts +6 -6
  279. package/Engines/WebGPU/Extensions/engine.renderTargetCube.d.ts +3 -3
  280. package/Engines/WebGPU/Extensions/engine.renderTargetTexture.d.ts +3 -3
  281. package/Engines/WebGPU/Extensions/engine.videoTexture.d.ts +4 -4
  282. package/Engines/WebGPU/Extensions/index.d.ts +13 -13
  283. package/Engines/WebGPU/webgpuBufferManager.d.ts +4 -4
  284. package/Engines/WebGPU/webgpuBundleList.d.ts +1 -1
  285. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +5 -5
  286. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +5 -5
  287. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +2 -2
  288. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  289. package/Engines/WebGPU/webgpuCacheSampler.d.ts +2 -2
  290. package/Engines/WebGPU/webgpuClearQuad.d.ts +7 -7
  291. package/Engines/WebGPU/webgpuComputeContext.d.ts +3 -3
  292. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +3 -3
  293. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +3 -3
  294. package/Engines/WebGPU/webgpuDrawContext.d.ts +4 -4
  295. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  296. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
  297. package/Engines/WebGPU/webgpuMaterialContext.d.ts +5 -5
  298. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +2 -2
  299. package/Engines/WebGPU/webgpuPerfCounter.d.ts +1 -1
  300. package/Engines/WebGPU/webgpuPipelineContext.d.ts +8 -8
  301. package/Engines/WebGPU/webgpuQuerySet.d.ts +3 -3
  302. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +4 -4
  303. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +2 -2
  304. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +4 -4
  305. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +5 -5
  306. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +22 -18
  307. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +64 -21
  308. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  309. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +2 -2
  310. package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +2 -2
  311. package/Engines/WebGPU/webgpuTextureHelper.d.ts +2 -2
  312. package/Engines/WebGPU/webgpuTextureManager.d.ts +6 -6
  313. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +4 -4
  314. package/Engines/abstractEngine.d.ts +41 -41
  315. package/Engines/abstractEngine.js +2 -2
  316. package/Engines/abstractEngine.js.map +1 -1
  317. package/Engines/engine.common.d.ts +3 -3
  318. package/Engines/engine.d.ts +30 -30
  319. package/Engines/engineFactory.d.ts +1 -1
  320. package/Engines/engineStore.d.ts +4 -4
  321. package/Engines/index.d.ts +39 -39
  322. package/Engines/nativeEngine.d.ts +27 -27
  323. package/Engines/nullEngine.d.ts +13 -13
  324. package/Engines/renderTargetWrapper.d.ts +4 -4
  325. package/Engines/shaderStore.d.ts +1 -1
  326. package/Engines/thinEngine.d.ts +27 -27
  327. package/Engines/thinEngine.functions.d.ts +5 -5
  328. package/Engines/thinWebGPUEngine.d.ts +8 -8
  329. package/Engines/webgpuEngine.d.ts +48 -48
  330. package/Events/deviceInputEvents.d.ts +1 -1
  331. package/Events/index.d.ts +4 -4
  332. package/Events/keyboardEvents.d.ts +1 -1
  333. package/Events/pointerEvents.d.ts +6 -6
  334. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.d.ts +12 -7
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  1305. package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.d.ts +2 -2
  1306. package/ShadersWGSL/ShadersInclude/gaussianSplattingUboDeclaration.d.ts +2 -2
  1307. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  1308. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  1309. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  1310. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
  1311. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +2 -2
  1312. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.d.ts +2 -2
  1313. package/ShadersWGSL/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +2 -2
  1314. package/ShadersWGSL/background.fragment.d.ts +16 -16
  1315. package/ShadersWGSL/background.vertex.d.ts +16 -16
  1316. package/ShadersWGSL/color.fragment.d.ts +4 -4
  1317. package/ShadersWGSL/color.vertex.d.ts +11 -11
  1318. package/ShadersWGSL/copyTextureToTexture.fragment.d.ts +1 -1
  1319. package/ShadersWGSL/default.fragment.d.ts +26 -26
  1320. package/ShadersWGSL/default.vertex.d.ts +31 -31
  1321. package/ShadersWGSL/depth.fragment.d.ts +3 -3
  1322. package/ShadersWGSL/depth.vertex.d.ts +12 -12
  1323. package/ShadersWGSL/extractHighlights.fragment.d.ts +1 -1
  1324. package/ShadersWGSL/gaussianSplatting.fragment.d.ts +5 -5
  1325. package/ShadersWGSL/gaussianSplatting.vertex.d.ts +10 -10
  1326. package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
  1327. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  1328. package/ShadersWGSL/geometry.fragment.d.ts +6 -6
  1329. package/ShadersWGSL/geometry.vertex.d.ts +14 -14
  1330. package/ShadersWGSL/glowMapGeneration.fragment.d.ts +3 -3
  1331. package/ShadersWGSL/glowMapGeneration.vertex.d.ts +12 -12
  1332. package/ShadersWGSL/grain.fragment.d.ts +1 -1
  1333. package/ShadersWGSL/greasedLine.vertex.d.ts +4 -4
  1334. package/ShadersWGSL/hdrFiltering.fragment.d.ts +4 -4
  1335. package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +4 -4
  1336. package/ShadersWGSL/iblIcdf.fragment.d.ts +1 -1
  1337. package/ShadersWGSL/iblScaledLuminance.fragment.d.ts +1 -1
  1338. package/ShadersWGSL/iblVoxelGrid.vertex.d.ts +10 -10
  1339. package/ShadersWGSL/imageProcessing.fragment.d.ts +3 -3
  1340. package/ShadersWGSL/kernelBlur.fragment.d.ts +4 -4
  1341. package/ShadersWGSL/kernelBlur.vertex.d.ts +2 -2
  1342. package/ShadersWGSL/layer.fragment.d.ts +1 -1
  1343. package/ShadersWGSL/line.fragment.d.ts +4 -4
  1344. package/ShadersWGSL/line.vertex.d.ts +8 -8
  1345. package/ShadersWGSL/meshUVSpaceRenderer.vertex.d.ts +10 -10
  1346. package/ShadersWGSL/outline.fragment.d.ts +4 -4
  1347. package/ShadersWGSL/outline.vertex.d.ts +14 -14
  1348. package/ShadersWGSL/particles.fragment.d.ts +9 -9
  1349. package/ShadersWGSL/particles.vertex.d.ts +6 -6
  1350. package/ShadersWGSL/pbr.fragment.d.ts +56 -56
  1351. package/ShadersWGSL/pbr.vertex.d.ts +31 -31
  1352. package/ShadersWGSL/picking.vertex.d.ts +10 -10
  1353. package/ShadersWGSL/rgbdDecode.fragment.d.ts +1 -1
  1354. package/ShadersWGSL/rgbdEncode.fragment.d.ts +1 -1
  1355. package/ShadersWGSL/screenSpaceReflection2.fragment.d.ts +3 -3
  1356. package/ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.d.ts +3 -3
  1357. package/ShadersWGSL/shadowMap.fragment.d.ts +4 -4
  1358. package/ShadersWGSL/shadowMap.vertex.d.ts +17 -17
  1359. package/ShadersWGSL/sprites.fragment.d.ts +5 -5
  1360. package/ShadersWGSL/sprites.vertex.d.ts +3 -3
  1361. package/ShadersWGSL/subSurfaceScattering.fragment.d.ts +4 -4
  1362. package/Sprites/index.d.ts +10 -10
  1363. package/Sprites/sprite.d.ts +9 -9
  1364. package/Sprites/spriteManager.d.ts +9 -9
  1365. package/Sprites/spriteMap.d.ts +7 -7
  1366. package/Sprites/spritePackedManager.d.ts +3 -3
  1367. package/Sprites/spriteRenderer.d.ts +8 -8
  1368. package/Sprites/spriteSceneComponent.d.ts +10 -10
  1369. package/Sprites/thinSprite.d.ts +2 -2
  1370. package/States/alphaCullingState.d.ts +1 -1
  1371. package/States/depthCullingState.d.ts +1 -1
  1372. package/States/index.d.ts +4 -4
  1373. package/States/stencilState.d.ts +1 -1
  1374. package/States/stencilStateComposer.d.ts +1 -1
  1375. package/XR/features/Layers/WebXRProjectionLayer.d.ts +1 -1
  1376. package/XR/features/WebXRAbstractFeature.d.ts +4 -4
  1377. package/XR/features/WebXRAnchorSystem.d.ts +6 -6
  1378. package/XR/features/WebXRBackgroundRemover.d.ts +4 -4
  1379. package/XR/features/WebXRControllerMovement.d.ts +9 -9
  1380. package/XR/features/WebXRControllerPhysics.d.ts +6 -6
  1381. package/XR/features/WebXRControllerPointerSelection.d.ts +10 -10
  1382. package/XR/features/WebXRControllerTeleportation.d.ts +12 -12
  1383. package/XR/features/WebXRDOMOverlay.d.ts +3 -3
  1384. package/XR/features/WebXRDepthSensing.d.ts +6 -6
  1385. package/XR/features/WebXREyeTracking.d.ts +5 -5
  1386. package/XR/features/WebXRFeaturePointSystem.d.ts +4 -4
  1387. package/XR/features/WebXRHandTracking.d.ts +11 -11
  1388. package/XR/features/WebXRHitTest.d.ts +5 -5
  1389. package/XR/features/WebXRHitTestLegacy.d.ts +6 -6
  1390. package/XR/features/WebXRImageTracking.d.ts +5 -5
  1391. package/XR/features/WebXRLayers.d.ts +8 -8
  1392. package/XR/features/WebXRLightEstimation.d.ts +9 -9
  1393. package/XR/features/WebXRMeshDetector.d.ts +6 -6
  1394. package/XR/features/WebXRNearInteraction.d.ts +13 -13
  1395. package/XR/features/WebXRPlaneDetector.d.ts +5 -5
  1396. package/XR/features/WebXRRawCameraAccess.d.ts +4 -4
  1397. package/XR/features/WebXRSpaceWarp.d.ts +10 -10
  1398. package/XR/features/WebXRWalkingLocomotion.d.ts +4 -4
  1399. package/XR/features/index.d.ts +23 -23
  1400. package/XR/index.d.ts +14 -14
  1401. package/XR/motionController/index.d.ts +9 -9
  1402. package/XR/motionController/webXRAbstractMotionController.d.ts +5 -5
  1403. package/XR/motionController/webXRControllerComponent.d.ts +3 -3
  1404. package/XR/motionController/webXRGenericHandController.d.ts +4 -4
  1405. package/XR/motionController/webXRGenericMotionController.d.ts +4 -4
  1406. package/XR/motionController/webXRHTCViveMotionController.d.ts +4 -4
  1407. package/XR/motionController/webXRMicrosoftMixedRealityController.d.ts +4 -4
  1408. package/XR/motionController/webXRMotionControllerManager.d.ts +2 -2
  1409. package/XR/motionController/webXROculusTouchMotionController.d.ts +4 -4
  1410. package/XR/motionController/webXRProfiledMotionController.d.ts +4 -4
  1411. package/XR/native/index.d.ts +2 -2
  1412. package/XR/native/nativeXRRenderTarget.d.ts +7 -7
  1413. package/XR/webXRCamera.d.ts +7 -7
  1414. package/XR/webXRDefaultExperience.d.ts +16 -16
  1415. package/XR/webXREnterExitUI.d.ts +5 -5
  1416. package/XR/webXRExperienceHelper.d.ts +7 -7
  1417. package/XR/webXRFeaturesManager.d.ts +2 -2
  1418. package/XR/webXRInput.d.ts +6 -6
  1419. package/XR/webXRInputSource.d.ts +7 -7
  1420. package/XR/webXRLayerWrapper.d.ts +3 -3
  1421. package/XR/webXRManagedOutputCanvas.d.ts +5 -5
  1422. package/XR/webXRRenderTargetTextureProvider.d.ts +5 -5
  1423. package/XR/webXRSessionManager.d.ts +9 -9
  1424. package/XR/webXRTypes.d.ts +2 -2
  1425. package/XR/webXRWebGLLayer.d.ts +6 -6
  1426. package/assetContainer.d.ts +27 -27
  1427. package/index.d.ts +49 -49
  1428. package/node.d.ts +15 -15
  1429. package/package.json +1 -1
  1430. package/scene.d.ts +62 -62
  1431. package/sceneComponent.d.ts +12 -12
@@ -1,19 +1,19 @@
1
- import type { Observer } from "../Misc/observable";
2
- import { Observable } from "../Misc/observable";
3
- import type { Nullable } from "../types";
4
- import type { Quaternion } from "../Maths/math.vector";
5
- import type { AbstractMesh } from "../Meshes/abstractMesh";
6
- import type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from "./gizmo";
7
- import { GizmoCoordinatesMode, Gizmo } from "./gizmo";
8
- import type { IAxisScaleGizmo } from "./axisScaleGizmo";
9
- import { AxisScaleGizmo } from "./axisScaleGizmo";
10
- import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
11
- import type { Mesh } from "../Meshes/mesh";
12
- import type { Node } from "../node";
13
- import type { PointerInfo } from "../Events/pointerEvents";
14
- import { StandardMaterial } from "../Materials/standardMaterial";
15
- import type { GizmoManager } from "./gizmoManager";
16
- import type { TransformNode } from "../Meshes/transformNode";
1
+ import type { Observer } from "../Misc/observable.js";
2
+ import { Observable } from "../Misc/observable.js";
3
+ import type { Nullable } from "../types.js";
4
+ import type { Quaternion } from "../Maths/math.vector.js";
5
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
6
+ import type { GizmoAnchorPoint, GizmoAxisCache, IGizmo } from "./gizmo.js";
7
+ import { GizmoCoordinatesMode, Gizmo } from "./gizmo.js";
8
+ import type { IAxisScaleGizmo } from "./axisScaleGizmo.js";
9
+ import { AxisScaleGizmo } from "./axisScaleGizmo.js";
10
+ import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js";
11
+ import type { Mesh } from "../Meshes/mesh.js";
12
+ import type { Node } from "../node.js";
13
+ import type { PointerInfo } from "../Events/pointerEvents.js";
14
+ import { StandardMaterial } from "../Materials/standardMaterial.js";
15
+ import type { GizmoManager } from "./gizmoManager.js";
16
+ import type { TransformNode } from "../Meshes/transformNode.js";
17
17
  /**
18
18
  * Interface for scale gizmo
19
19
  */
@@ -1,13 +1,13 @@
1
- import { Observable } from "../Misc/observable";
2
- import type { Nullable } from "../types";
3
- import type { Scene } from "../scene";
4
- import { Vector3 } from "../Maths/math.vector";
5
- import { Color3 } from "../Maths/math.color";
6
- import type { AbstractMesh } from "../Meshes/abstractMesh";
7
- import { Mesh } from "../Meshes/mesh";
8
- import { BaseTexture } from "../Materials/Textures/baseTexture";
9
- import { MirrorTexture } from "../Materials/Textures/mirrorTexture";
10
- import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial";
1
+ import { Observable } from "../Misc/observable.js";
2
+ import type { Nullable } from "../types.js";
3
+ import type { Scene } from "../scene.js";
4
+ import { Vector3 } from "../Maths/math.vector.js";
5
+ import { Color3 } from "../Maths/math.color.js";
6
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
7
+ import { Mesh } from "../Meshes/mesh.js";
8
+ import { BaseTexture } from "../Materials/Textures/baseTexture.js";
9
+ import { MirrorTexture } from "../Materials/Textures/mirrorTexture.js";
10
+ import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial.js";
11
11
  /**
12
12
  * Represents the different options available during the creation of
13
13
  * a Environment helper.
@@ -1,5 +1,5 @@
1
- export * from "./environmentHelper";
2
- export * from "./photoDome";
3
- export * from "./sceneHelpers";
4
- export * from "./videoDome";
5
- export * from "./materialConversionHelper";
1
+ export * from "./environmentHelper.js";
2
+ export * from "./photoDome.js";
3
+ export * from "./sceneHelpers.js";
4
+ export * from "./videoDome.js";
5
+ export * from "./materialConversionHelper.js";
@@ -1,6 +1,6 @@
1
- import type { Scene } from "../scene";
2
- import { Texture } from "../Materials/Textures/texture";
3
- import { TextureDome } from "./textureDome";
1
+ import type { Scene } from "../scene.js";
2
+ import { Texture } from "../Materials/Textures/texture.js";
3
+ import { TextureDome } from "./textureDome.js";
4
4
  /**
5
5
  * Display a 360 degree photo on an approximately spherical surface, useful for VR applications or skyboxes.
6
6
  * As a subclass of TransformNode, this allow parenting to the camera with different locations in the scene.
@@ -1,18 +1,18 @@
1
- import type { Nullable } from "../types";
2
- import type { Mesh } from "../Meshes/mesh";
3
- import type { BaseTexture } from "../Materials/Textures/baseTexture";
4
- import type { IEnvironmentHelperOptions } from "./environmentHelper";
5
- import { EnvironmentHelper } from "./environmentHelper";
6
- import type { VRExperienceHelperOptions } from "../Cameras/VR/vrExperienceHelper";
7
- import { VRExperienceHelper } from "../Cameras/VR/vrExperienceHelper";
8
- import "../Materials/Textures/Loaders/ddsTextureLoader";
9
- import "../Materials/Textures/Loaders/envTextureLoader";
10
- import "../Materials/Textures/Loaders/ktxTextureLoader";
11
- import type { WebXRDefaultExperienceOptions } from "../XR/webXRDefaultExperience";
12
- import { WebXRDefaultExperience } from "../XR/webXRDefaultExperience";
1
+ import type { Nullable } from "../types.js";
2
+ import type { Mesh } from "../Meshes/mesh.js";
3
+ import type { BaseTexture } from "../Materials/Textures/baseTexture.js";
4
+ import type { IEnvironmentHelperOptions } from "./environmentHelper.js";
5
+ import { EnvironmentHelper } from "./environmentHelper.js";
6
+ import type { VRExperienceHelperOptions } from "../Cameras/VR/vrExperienceHelper.js";
7
+ import { VRExperienceHelper } from "../Cameras/VR/vrExperienceHelper.js";
8
+ import "../Materials/Textures/Loaders/ddsTextureLoader.js";
9
+ import "../Materials/Textures/Loaders/envTextureLoader.js";
10
+ import "../Materials/Textures/Loaders/ktxTextureLoader.js";
11
+ import type { WebXRDefaultExperienceOptions } from "../XR/webXRDefaultExperience.js";
12
+ import { WebXRDefaultExperience } from "../XR/webXRDefaultExperience.js";
13
13
  /** @internal */
14
14
  export declare var _forceSceneHelpersToBundle: boolean;
15
- declare module "../scene" {
15
+ declare module "../scene.js" {
16
16
  interface Scene {
17
17
  /**
18
18
  * Creates a default light for the scene.
@@ -1,10 +1,10 @@
1
- import type { Scene } from "../scene";
2
- import { TransformNode } from "../Meshes/transformNode";
3
- import { Mesh } from "../Meshes/mesh";
4
- import { Texture } from "../Materials/Textures/texture";
5
- import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial";
6
- import type { Nullable } from "../types";
7
- import { Observable } from "../Misc/observable";
1
+ import type { Scene } from "../scene.js";
2
+ import { TransformNode } from "../Meshes/transformNode.js";
3
+ import { Mesh } from "../Meshes/mesh.js";
4
+ import { Texture } from "../Materials/Textures/texture.js";
5
+ import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial.js";
6
+ import type { Nullable } from "../types.js";
7
+ import { Observable } from "../Misc/observable.js";
8
8
  /**
9
9
  * Display a 360/180 degree texture on an approximately spherical surface, useful for VR applications or skyboxes.
10
10
  * As a subclass of TransformNode, this allow parenting to the camera or multiple textures with different locations in the scene.
@@ -1,6 +1,6 @@
1
- import type { Scene } from "../scene";
2
- import { VideoTexture } from "../Materials/Textures/videoTexture";
3
- import { TextureDome } from "./textureDome";
1
+ import type { Scene } from "../scene.js";
2
+ import { VideoTexture } from "../Materials/Textures/videoTexture.js";
3
+ import { TextureDome } from "./textureDome.js";
4
4
  /**
5
5
  * Display a 360/180 degree video on an approximately spherical surface, useful for VR applications or skyboxes.
6
6
  * As a subclass of TransformNode, this allow parenting to the camera or multiple videos with different locations in the scene.
@@ -1,26 +1,26 @@
1
- import type { Nullable } from "./types";
2
- import type { AbstractMesh } from "./Meshes/abstractMesh";
3
- import type { TransformNode } from "./Meshes/transformNode";
4
- import type { Geometry } from "./Meshes/geometry";
5
- import type { Skeleton } from "./Bones/skeleton";
6
- import type { MorphTargetManager } from "./Morph/morphTargetManager";
7
- import type { IParticleSystem } from "./Particles/IParticleSystem";
8
- import type { AnimationGroup } from "./Animations/animationGroup";
9
- import type { BaseTexture } from "./Materials/Textures/baseTexture";
10
- import type { Material } from "./Materials/material";
11
- import type { MultiMaterial } from "./Materials/multiMaterial";
12
- import type { AbstractActionManager } from "./Actions/abstractActionManager";
13
- import type { Camera } from "./Cameras/camera";
14
- import type { Light } from "./Lights/light";
15
- import type { Node } from "./node";
16
- import type { PostProcess } from "./PostProcesses/postProcess";
17
- import type { Animation } from "./Animations/animation";
18
- import type { Sound } from "./Audio/sound";
19
- import type { Layer } from "./Layers/layer";
20
- import type { EffectLayer } from "./Layers/effectLayer";
21
- import type { ReflectionProbe } from "./Probes/reflectionProbe";
22
- import type { LensFlareSystem } from "./LensFlares/lensFlareSystem";
23
- import type { ProceduralTexture } from "./Materials/Textures/Procedurals/proceduralTexture";
1
+ import type { Nullable } from "./types.js";
2
+ import type { AbstractMesh } from "./Meshes/abstractMesh.js";
3
+ import type { TransformNode } from "./Meshes/transformNode.js";
4
+ import type { Geometry } from "./Meshes/geometry.js";
5
+ import type { Skeleton } from "./Bones/skeleton.js";
6
+ import type { MorphTargetManager } from "./Morph/morphTargetManager.js";
7
+ import type { IParticleSystem } from "./Particles/IParticleSystem.js";
8
+ import type { AnimationGroup } from "./Animations/animationGroup.js";
9
+ import type { BaseTexture } from "./Materials/Textures/baseTexture.js";
10
+ import type { Material } from "./Materials/material.js";
11
+ import type { MultiMaterial } from "./Materials/multiMaterial.js";
12
+ import type { AbstractActionManager } from "./Actions/abstractActionManager.js";
13
+ import type { Camera } from "./Cameras/camera.js";
14
+ import type { Light } from "./Lights/light.js";
15
+ import type { Node } from "./node.js";
16
+ import type { PostProcess } from "./PostProcesses/postProcess.js";
17
+ import type { Animation } from "./Animations/animation.js";
18
+ import type { Sound } from "./Audio/sound.js";
19
+ import type { Layer } from "./Layers/layer.js";
20
+ import type { EffectLayer } from "./Layers/effectLayer.js";
21
+ import type { ReflectionProbe } from "./Probes/reflectionProbe.js";
22
+ import type { LensFlareSystem } from "./LensFlares/lensFlareSystem.js";
23
+ import type { ProceduralTexture } from "./Materials/Textures/Procedurals/proceduralTexture.js";
24
24
  /**
25
25
  * Interface defining container for the different elements composing a scene.
26
26
  * This class is dynamically extended by the different components of the scene increasing
@@ -1,4 +1,4 @@
1
- import type { AbstractMesh } from "../Meshes/abstractMesh";
1
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
2
2
  /**
3
3
  * Class used to store configuration data associated with pointer picking
4
4
  */
@@ -1,11 +1,11 @@
1
- import type { EventState, Observer } from "../Misc/observable";
2
- import { PointerInfo } from "../Events/pointerEvents";
3
- import type { Nullable } from "../types";
4
- import { PickingInfo } from "../Collisions/pickingInfo";
5
- import { Vector2 } from "../Maths/math.vector";
6
- import type { AbstractMesh } from "../Meshes/abstractMesh";
7
- import type { IMouseEvent, IPointerEvent } from "../Events/deviceInputEvents";
8
- import type { Scene } from "../scene";
1
+ import type { EventState, Observer } from "../Misc/observable.js";
2
+ import { PointerInfo } from "../Events/pointerEvents.js";
3
+ import type { Nullable } from "../types.js";
4
+ import { PickingInfo } from "../Collisions/pickingInfo.js";
5
+ import { Vector2 } from "../Maths/math.vector.js";
6
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
7
+ import type { IMouseEvent, IPointerEvent } from "../Events/deviceInputEvents.js";
8
+ import type { Scene } from "../scene.js";
9
9
  /**
10
10
  * Class used to manage all inputs for the scene.
11
11
  */
@@ -1,7 +1,7 @@
1
- import { PerfCounter } from "../Misc/perfCounter";
2
- import type { Nullable } from "../types";
3
- import type { IDisposable } from "../scene";
4
- import type { AbstractEngine } from "../Engines/abstractEngine";
1
+ import { PerfCounter } from "../Misc/perfCounter.js";
2
+ import type { Nullable } from "../types.js";
3
+ import type { IDisposable } from "../scene.js";
4
+ import type { AbstractEngine } from "../Engines/abstractEngine.js";
5
5
  /**
6
6
  * This class can be used to get instrumentation data from a Babylon engine
7
7
  * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#engineinstrumentation
@@ -1,3 +1,3 @@
1
- export * from "./engineInstrumentation";
2
- export * from "./sceneInstrumentation";
3
- export * from "./timeToken";
1
+ export * from "./engineInstrumentation.js";
2
+ export * from "./sceneInstrumentation.js";
3
+ export * from "./timeToken.js";
@@ -1,5 +1,5 @@
1
- import type { Scene, IDisposable } from "../scene";
2
- import { PerfCounter } from "../Misc/perfCounter";
1
+ import type { Scene, IDisposable } from "../scene.js";
2
+ import { PerfCounter } from "../Misc/perfCounter.js";
3
3
  /**
4
4
  * This class can be used to get instrumentation data from a Babylon engine
5
5
  * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation
@@ -1,4 +1,4 @@
1
- import type { Nullable } from "../types";
1
+ import type { Nullable } from "../types.js";
2
2
  /**
3
3
  * @internal
4
4
  **/
@@ -1,20 +1,20 @@
1
- import { Observable } from "../Misc/observable";
2
- import type { Nullable } from "../types";
3
- import type { Camera } from "../Cameras/camera";
4
- import type { Scene } from "../scene";
5
- import type { ISize } from "../Maths/math.size";
6
- import type { Color4 } from "../Maths/math.color";
7
- import type { AbstractEngine } from "../Engines/abstractEngine";
8
- import type { SubMesh } from "../Meshes/subMesh";
9
- import type { AbstractMesh } from "../Meshes/abstractMesh";
10
- import type { Mesh } from "../Meshes/mesh";
11
- import type { PostProcess } from "../PostProcesses/postProcess";
12
- import type { BaseTexture } from "../Materials/Textures/baseTexture";
13
- import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
14
- import type { Effect } from "../Materials/effect";
15
- import type { Material } from "../Materials/material";
1
+ import { Observable } from "../Misc/observable.js";
2
+ import type { Nullable } from "../types.js";
3
+ import type { Camera } from "../Cameras/camera.js";
4
+ import type { Scene } from "../scene.js";
5
+ import type { ISize } from "../Maths/math.size.js";
6
+ import type { Color4 } from "../Maths/math.color.js";
7
+ import type { AbstractEngine } from "../Engines/abstractEngine.js";
8
+ import type { SubMesh } from "../Meshes/subMesh.js";
9
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
10
+ import type { Mesh } from "../Meshes/mesh.js";
11
+ import type { PostProcess } from "../PostProcesses/postProcess.js";
12
+ import type { BaseTexture } from "../Materials/Textures/baseTexture.js";
13
+ import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.js";
14
+ import type { Effect } from "../Materials/effect.js";
15
+ import type { Material } from "../Materials/material.js";
16
16
  import type { ShaderLanguage } from "../Materials/shaderLanguage.js";
17
- import { ThinEffectLayer } from "./thinEffectLayer";
17
+ import { ThinEffectLayer } from "./thinEffectLayer.js";
18
18
  /**
19
19
  * Effect layer options. This helps customizing the behaviour
20
20
  * of the effect layer.
@@ -1,8 +1,8 @@
1
- import { Scene } from "../scene";
2
- import type { ISceneSerializableComponent } from "../sceneComponent";
3
- import { EffectLayer } from "./effectLayer";
1
+ import { Scene } from "../scene.js";
2
+ import type { ISceneSerializableComponent } from "../sceneComponent.js";
3
+ import { EffectLayer } from "./effectLayer.js";
4
4
  import type { IAssetContainer } from "../IAssetContainer.js";
5
- declare module "../scene" {
5
+ declare module "../scene.js" {
6
6
  interface Scene {
7
7
  /**
8
8
  * Removes the given effect layer from this scene.
@@ -1,17 +1,17 @@
1
- import type { Nullable } from "../types";
2
- import { Scene } from "../scene";
3
- import type { SubMesh } from "../Meshes/subMesh";
4
- import type { AbstractMesh } from "../Meshes/abstractMesh";
5
- import type { Mesh } from "../Meshes/mesh";
6
- import { Texture } from "../Materials/Textures/texture";
7
- import type { Effect } from "../Materials/effect";
8
- import type { Material } from "../Materials/material";
9
- import type { IThinGlowLayerOptions } from "./thinGlowLayer";
10
- import { EffectLayer } from "./effectLayer";
1
+ import type { Nullable } from "../types.js";
2
+ import { Scene } from "../scene.js";
3
+ import type { SubMesh } from "../Meshes/subMesh.js";
4
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
5
+ import type { Mesh } from "../Meshes/mesh.js";
6
+ import { Texture } from "../Materials/Textures/texture.js";
7
+ import type { Effect } from "../Materials/effect.js";
8
+ import type { Material } from "../Materials/material.js";
9
+ import type { IThinGlowLayerOptions } from "./thinGlowLayer.js";
10
+ import { EffectLayer } from "./effectLayer.js";
11
11
  import type { Color4 } from "../Maths/math.color.js";
12
- import "../Layers/effectLayerSceneComponent";
13
- import { ThinGlowLayer } from "./thinGlowLayer";
14
- declare module "../scene" {
12
+ import "../Layers/effectLayerSceneComponent.js";
13
+ import { ThinGlowLayer } from "./thinGlowLayer.js";
14
+ declare module "../scene.js" {
15
15
  interface Scene {
16
16
  /**
17
17
  * Return the first glow layer of the scene with a given name.
@@ -1,17 +1,17 @@
1
- import { Observable } from "../Misc/observable";
2
- import type { Nullable } from "../types";
3
- import { Scene } from "../scene";
4
- import type { SubMesh } from "../Meshes/subMesh";
5
- import type { AbstractMesh } from "../Meshes/abstractMesh";
6
- import type { Mesh } from "../Meshes/mesh";
7
- import type { Effect } from "../Materials/effect";
8
- import type { Material } from "../Materials/material";
9
- import { EffectLayer } from "./effectLayer";
10
- import type { Color4 } from "../Maths/math.color";
11
- import { Color3 } from "../Maths/math.color";
12
- import type { IThinHighlightLayerOptions } from "./thinHighlightLayer";
13
- import { ThinHighlightLayer } from "./thinHighlightLayer";
14
- declare module "../scene" {
1
+ import { Observable } from "../Misc/observable.js";
2
+ import type { Nullable } from "../types.js";
3
+ import { Scene } from "../scene.js";
4
+ import type { SubMesh } from "../Meshes/subMesh.js";
5
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
6
+ import type { Mesh } from "../Meshes/mesh.js";
7
+ import type { Effect } from "../Materials/effect.js";
8
+ import type { Material } from "../Materials/material.js";
9
+ import { EffectLayer } from "./effectLayer.js";
10
+ import type { Color4 } from "../Maths/math.color.js";
11
+ import { Color3 } from "../Maths/math.color.js";
12
+ import type { IThinHighlightLayerOptions } from "./thinHighlightLayer.js";
13
+ import { ThinHighlightLayer } from "./thinHighlightLayer.js";
14
+ declare module "../scene.js" {
15
15
  interface Scene {
16
16
  /**
17
17
  * Return a the first highlight layer of the scene with a given name.
package/Layers/index.d.ts CHANGED
@@ -1,23 +1,23 @@
1
- export * from "./effectLayer";
2
- export * from "./effectLayerSceneComponent";
3
- export * from "./glowLayer";
4
- export * from "./highlightLayer";
5
- export * from "./layer";
6
- export * from "./layerSceneComponent";
7
- export * from "./thinEffectLayer";
8
- export * from "./thinGlowLayer";
9
- export * from "./thinHighlightLayer";
10
- export * from "../Shaders/glowMapGeneration.fragment";
11
- export * from "../Shaders/glowMapGeneration.vertex";
12
- export * from "../ShadersWGSL/glowMapGeneration.fragment";
13
- export * from "../ShadersWGSL/glowMapGeneration.vertex";
14
- export * from "../Shaders/glowMapMerge.fragment";
15
- export * from "../Shaders/glowMapMerge.vertex";
16
- export * from "../Shaders/glowBlurPostProcess.fragment";
17
- export * from "../ShadersWGSL/glowMapMerge.fragment";
18
- export * from "../ShadersWGSL/glowMapMerge.vertex";
19
- export * from "../ShadersWGSL/glowBlurPostProcess.fragment";
20
- export * from "../Shaders/layer.fragment";
21
- export * from "../Shaders/layer.vertex";
22
- export * from "../ShadersWGSL/layer.fragment";
23
- export * from "../ShadersWGSL/layer.vertex";
1
+ export * from "./effectLayer.js";
2
+ export * from "./effectLayerSceneComponent.js";
3
+ export * from "./glowLayer.js";
4
+ export * from "./highlightLayer.js";
5
+ export * from "./layer.js";
6
+ export * from "./layerSceneComponent.js";
7
+ export * from "./thinEffectLayer.js";
8
+ export * from "./thinGlowLayer.js";
9
+ export * from "./thinHighlightLayer.js";
10
+ export * from "../Shaders/glowMapGeneration.fragment.js";
11
+ export * from "../Shaders/glowMapGeneration.vertex.js";
12
+ export * from "../ShadersWGSL/glowMapGeneration.fragment.js";
13
+ export * from "../ShadersWGSL/glowMapGeneration.vertex.js";
14
+ export * from "../Shaders/glowMapMerge.fragment.js";
15
+ export * from "../Shaders/glowMapMerge.vertex.js";
16
+ export * from "../Shaders/glowBlurPostProcess.fragment.js";
17
+ export * from "../ShadersWGSL/glowMapMerge.fragment.js";
18
+ export * from "../ShadersWGSL/glowMapMerge.vertex.js";
19
+ export * from "../ShadersWGSL/glowBlurPostProcess.fragment.js";
20
+ export * from "../Shaders/layer.fragment.js";
21
+ export * from "../Shaders/layer.vertex.js";
22
+ export * from "../ShadersWGSL/layer.fragment.js";
23
+ export * from "../ShadersWGSL/layer.vertex.js";
package/Layers/layer.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- import { Observable } from "../Misc/observable";
2
- import type { Nullable } from "../types";
3
- import type { Scene } from "../scene";
4
- import { Vector2 } from "../Maths/math.vector";
5
- import { Color4 } from "../Maths/math.color";
6
- import type { BaseTexture } from "../Materials/Textures/baseTexture";
7
- import type { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
1
+ import { Observable } from "../Misc/observable.js";
2
+ import type { Nullable } from "../types.js";
3
+ import type { Scene } from "../scene.js";
4
+ import { Vector2 } from "../Maths/math.vector.js";
5
+ import { Color4 } from "../Maths/math.color.js";
6
+ import type { BaseTexture } from "../Materials/Textures/baseTexture.js";
7
+ import type { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.js";
8
8
  import { ShaderLanguage } from "../Materials/shaderLanguage.js";
9
9
  /**
10
10
  * This represents a full screen 2d layer.
@@ -1,5 +1,5 @@
1
- import type { Scene } from "../scene";
2
- import type { ISceneComponent } from "../sceneComponent";
1
+ import type { Scene } from "../scene.js";
2
+ import type { ISceneComponent } from "../sceneComponent.js";
3
3
  import type { IAssetContainer } from "../IAssetContainer.js";
4
4
  /**
5
5
  * Defines the layer scene component responsible to manage any layers
@@ -1,20 +1,20 @@
1
- import { Observable } from "../Misc/observable";
2
- import type { Nullable } from "../types";
3
- import type { Camera } from "../Cameras/camera";
4
- import type { Scene } from "../scene";
5
- import { Color4 } from "../Maths/math.color";
6
- import type { AbstractEngine } from "../Engines/abstractEngine";
7
- import type { SubMesh } from "../Meshes/subMesh";
8
- import type { AbstractMesh } from "../Meshes/abstractMesh";
9
- import type { Mesh } from "../Meshes/mesh";
1
+ import { Observable } from "../Misc/observable.js";
2
+ import type { Nullable } from "../types.js";
3
+ import type { Camera } from "../Cameras/camera.js";
4
+ import type { Scene } from "../scene.js";
5
+ import { Color4 } from "../Maths/math.color.js";
6
+ import type { AbstractEngine } from "../Engines/abstractEngine.js";
7
+ import type { SubMesh } from "../Meshes/subMesh.js";
8
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
9
+ import type { Mesh } from "../Meshes/mesh.js";
10
10
  import type { EffectWrapperCreationOptions } from "../Materials/effectRenderer.js";
11
11
  import { EffectWrapper } from "../Materials/effectRenderer.js";
12
- import type { BaseTexture } from "../Materials/Textures/baseTexture";
13
- import type { Effect } from "../Materials/effect";
14
- import { Material } from "../Materials/material";
12
+ import type { BaseTexture } from "../Materials/Textures/baseTexture.js";
13
+ import type { Effect } from "../Materials/effect.js";
14
+ import { Material } from "../Materials/material.js";
15
15
  import { ShaderLanguage } from "../Materials/shaderLanguage.js";
16
16
  import { ObjectRenderer } from "../Rendering/objectRenderer.js";
17
- import type { Vector2 } from "../Maths/math.vector";
17
+ import type { Vector2 } from "../Maths/math.vector.js";
18
18
  /**
19
19
  * Special Glow Blur post process only blurring the alpha channel
20
20
  * It enforces keeping the most luminous color in the color channel.
@@ -1,13 +1,13 @@
1
- import type { Scene } from "../scene";
2
- import type { SubMesh } from "../Meshes/subMesh";
3
- import type { AbstractMesh } from "../Meshes/abstractMesh";
4
- import type { Mesh } from "../Meshes/mesh";
5
- import type { Texture } from "../Materials/Textures/texture";
6
- import type { Effect } from "../Materials/effect";
7
- import { Material } from "../Materials/material";
8
- import { ThinEffectLayer } from "./thinEffectLayer";
9
- import { Color4 } from "../Maths/math.color";
10
- import type { IThinEffectLayerOptions } from "./thinEffectLayer";
1
+ import type { Scene } from "../scene.js";
2
+ import type { SubMesh } from "../Meshes/subMesh.js";
3
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
4
+ import type { Mesh } from "../Meshes/mesh.js";
5
+ import type { Texture } from "../Materials/Textures/texture.js";
6
+ import type { Effect } from "../Materials/effect.js";
7
+ import { Material } from "../Materials/material.js";
8
+ import { ThinEffectLayer } from "./thinEffectLayer.js";
9
+ import { Color4 } from "../Maths/math.color.js";
10
+ import type { IThinEffectLayerOptions } from "./thinEffectLayer.js";
11
11
  /**
12
12
  * Glow layer options. This helps customizing the behaviour
13
13
  * of the glow layer.
@@ -1,7 +1,7 @@
1
1
  import type { Observer, Nullable, Scene, SubMesh, AbstractMesh, Mesh, Effect, IThinEffectLayerOptions, Color3 } from "../index.js";
2
- import { Material } from "../Materials/material";
3
- import { ThinEffectLayer } from "./thinEffectLayer";
4
- import { Color4 } from "../Maths/math.color";
2
+ import { Material } from "../Materials/material.js";
3
+ import { ThinEffectLayer } from "./thinEffectLayer.js";
4
+ import { Color4 } from "../Maths/math.color.js";
5
5
  /**
6
6
  * Highlight layer options. This helps customizing the behaviour
7
7
  * of the highlight layer.
@@ -1,7 +1,7 @@
1
- export * from "./lensFlare";
2
- export * from "./lensFlareSystem";
3
- export * from "./lensFlareSystemSceneComponent";
4
- export * from "../Shaders/lensFlare.fragment";
5
- export * from "../Shaders/lensFlare.vertex";
6
- export * from "../ShadersWGSL/lensFlare.fragment";
7
- export * from "../ShadersWGSL/lensFlare.vertex";
1
+ export * from "./lensFlare.js";
2
+ export * from "./lensFlareSystem.js";
3
+ export * from "./lensFlareSystemSceneComponent.js";
4
+ export * from "../Shaders/lensFlare.fragment.js";
5
+ export * from "../Shaders/lensFlare.vertex.js";
6
+ export * from "../ShadersWGSL/lensFlare.fragment.js";
7
+ export * from "../ShadersWGSL/lensFlare.vertex.js";
@@ -1,8 +1,8 @@
1
- import type { Nullable } from "../types";
2
- import { Color3 } from "../Maths/math.color";
3
- import { Texture } from "../Materials/Textures/texture";
4
- import type { LensFlareSystem } from "./lensFlareSystem";
5
- import { DrawWrapper } from "../Materials/drawWrapper";
1
+ import type { Nullable } from "../types.js";
2
+ import { Color3 } from "../Maths/math.color.js";
3
+ import { Texture } from "../Materials/Textures/texture.js";
4
+ import type { LensFlareSystem } from "./lensFlareSystem.js";
5
+ import { DrawWrapper } from "../Materials/drawWrapper.js";
6
6
  /**
7
7
  * This represents one of the lens effect in a `lensFlareSystem`.
8
8
  * It controls one of the individual texture used in the effect.
@@ -1,8 +1,8 @@
1
- import type { Scene } from "../scene";
2
- import { Vector3 } from "../Maths/math.vector";
3
- import type { AbstractMesh } from "../Meshes/abstractMesh";
4
- import { LensFlare } from "./lensFlare";
5
- import type { Viewport } from "../Maths/math.viewport";
1
+ import type { Scene } from "../scene.js";
2
+ import { Vector3 } from "../Maths/math.vector.js";
3
+ import type { AbstractMesh } from "../Meshes/abstractMesh.js";
4
+ import { LensFlare } from "./lensFlare.js";
5
+ import type { Viewport } from "../Maths/math.viewport.js";
6
6
  import { ShaderLanguage } from "../Materials/shaderLanguage.js";
7
7
  import { Observable } from "../Misc/observable.js";
8
8
  /**
@@ -1,9 +1,9 @@
1
- import type { Nullable } from "../types";
2
- import { Scene } from "../scene";
3
- import type { ISceneSerializableComponent } from "../sceneComponent";
4
- import { LensFlareSystem } from "./lensFlareSystem";
1
+ import type { Nullable } from "../types.js";
2
+ import { Scene } from "../scene.js";
3
+ import type { ISceneSerializableComponent } from "../sceneComponent.js";
4
+ import { LensFlareSystem } from "./lensFlareSystem.js";
5
5
  import type { IAssetContainer } from "../IAssetContainer.js";
6
- declare module "../scene" {
6
+ declare module "../scene.js" {
7
7
  interface Scene {
8
8
  /**
9
9
  * Removes the given lens flare system from this scene.