@babylonjs/core 8.19.1 → 8.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +29 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js +47 -0
- package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +4 -3
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -6
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +7 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/package.json +1 -1
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@@ -0,0 +1,29 @@
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import type { Effect } from "../../../effect.js";
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import { ImageSourceBlock } from "./imageSourceBlock.js";
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import type { Nullable } from "../../../../types.js";
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import type { Texture } from "../../../Textures/texture.js";
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import type { NodeMaterial } from "../../nodeMaterial.js";
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/**
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* Block used to provide an depth texture for a TextureBlock
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*/
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export declare class DepthSourceBlock extends ImageSourceBlock {
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/**
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* Creates a new DepthSourceBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets or sets the texture associated with the node
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*/
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get texture(): Nullable<Texture>;
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set texture(texture: Nullable<Texture>);
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bind(effect: Effect, nodeMaterial: NodeMaterial): void;
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isReady(): boolean;
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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}
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { ImageSourceBlock } from "./imageSourceBlock.js";
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/**
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* Block used to provide an depth texture for a TextureBlock
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*/
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export class DepthSourceBlock extends ImageSourceBlock {
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/**
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* Creates a new DepthSourceBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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}
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/**
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* Gets or sets the texture associated with the node
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*/
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get texture() {
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return this._texture;
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}
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set texture(texture) {
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// Do nothing, we always use the depth texture from the scene
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}
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bind(effect, nodeMaterial) {
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const scene = nodeMaterial.getScene();
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const renderer = scene.enableDepthRenderer();
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this._texture = renderer.getDepthMap();
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super.bind(effect, nodeMaterial);
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}
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isReady() {
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return true;
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "DepthSourceBlock";
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}
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_dumpPropertiesCode() {
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return super._dumpPropertiesCode(true);
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}
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serialize() {
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return super.serialize(true);
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}
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}
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RegisterClass("BABYLON.DepthSourceBlock", DepthSourceBlock);
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//# sourceMappingURL=depthSourceBlock.js.map
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{"version":3,"file":"depthSourceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/depthSourceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAItD;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,gBAAgB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAoB,OAAO;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAoB,OAAO,CAAC,OAA0B;QAClD,6DAA6D;IACjE,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B;QAC3D,MAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QACtC,MAAM,QAAQ,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAE7C,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,WAAW,EAAE,CAAC;QAEvC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IACrC,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAEkB,mBAAmB;QAClC,OAAO,KAAK,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;IAC3C,CAAC;IAEe,SAAS;QACrB,OAAO,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IACjC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\n\r\nimport { ImageSourceBlock } from \"./imageSourceBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Texture } from \"../../../Textures/texture\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\n/**\r\n * Block used to provide an depth texture for a TextureBlock\r\n */\r\nexport class DepthSourceBlock extends ImageSourceBlock {\r\n /**\r\n * Creates a new DepthSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public override get texture(): Nullable<Texture> {\r\n return this._texture;\r\n }\r\n\r\n public override set texture(texture: Nullable<Texture>) {\r\n // Do nothing, we always use the depth texture from the scene\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n const scene = nodeMaterial.getScene();\r\n const renderer = scene.enableDepthRenderer();\r\n\r\n this._texture = renderer.getDepthMap();\r\n\r\n super.bind(effect, nodeMaterial);\r\n }\r\n\r\n public override isReady() {\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"DepthSourceBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n return super._dumpPropertiesCode(true);\r\n }\r\n\r\n public override serialize(): any {\r\n return super.serialize(true);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DepthSourceBlock\", DepthSourceBlock);\r\n"]}
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@@ -4,6 +4,7 @@ import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnect
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import type { Nullable } from "../../../../types.js";
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import { Texture } from "../../../Textures/texture.js";
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import type { Effect } from "../../../effect.js";
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import { NodeMaterial } from "../../nodeMaterial.js";
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import type { Scene } from "../../../../scene.js";
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/**
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* Block used to provide an image for a TextureBlock
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@@ -25,7 +26,7 @@ export declare class ImageSourceBlock extends NodeMaterialBlock {
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* @param name defines the block name
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*/
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constructor(name: string);
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bind(effect: Effect): void;
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bind(effect: Effect, _nodeMaterial: NodeMaterial): void;
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isReady(): boolean;
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/**
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* Gets the current class name
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*/
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get dimensions(): NodeMaterialConnectionPoint;
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protected _buildBlock(state: NodeMaterialBuildState): this;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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protected _dumpPropertiesCode(ignoreTexture?: boolean): string;
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serialize(ignoreTexture?: boolean): any;
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_deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string): void;
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}
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this.registerOutput("source", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, 1 /* NodeMaterialConnectionPointDirection.Output */, ImageSourceBlock, "ImageSourceBlock"));
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this.registerOutput("dimensions", NodeMaterialBlockConnectionPointTypes.Vector2);
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}
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bind(effect) {
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bind(effect, _nodeMaterial) {
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if (!this.texture) {
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return;
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}
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}
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state.compilationString += `${state._declareOutput(this.dimensions)} = ${affect};\n`;
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}
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if (this._texture?._texture?.is2DArray) {
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state._emit2DArraySampler(this._samplerName);
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}
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else {
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state._emit2DSampler(this._samplerName);
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}
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return this;
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}
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_dumpPropertiesCode() {
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_dumpPropertiesCode(ignoreTexture = false) {
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let codeString = super._dumpPropertiesCode();
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if (!this.texture) {
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if (!this.texture || ignoreTexture) {
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return codeString;
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}
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codeString += `${this._codeVariableName}.texture = new BABYLON.Texture("${this.texture.name}", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\n`;
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codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\n`;
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return codeString;
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}
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serialize() {
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serialize(ignoreTexture = false) {
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const serializationObject = super.serialize();
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if (this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== "VideoTexture") {
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if (!ignoreTexture && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== "VideoTexture") {
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serializationObject.texture = this.texture.serialize();
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}
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return serializationObject;
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to provide an image for a TextureBlock\r\n */\r\nexport class ImageSourceBlock extends NodeMaterialBlock {\r\n private _samplerName: string;\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get samplerName(): string {\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Creates a new ImageSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"dimensions\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ImageSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the dimension component\r\n */\r\n public get dimensions(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (this.dimensions.isConnected) {\r\n let affect: string = \"\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n affect = `vec2f(textureDimensions(${this._samplerName}, 0).xy)`;\r\n } else {\r\n affect = `vec2(textureSize(${this._samplerName}, 0).xy)`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(this.dimensions)} = ${affect};\\n`;\r\n }\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n super._deserialize(serializationObject, scene, rootUrl, urlRewriter);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n if (serializationObject.texture.url.indexOf(\"data:\") === 0) {\r\n rootUrl = \"\";\r\n } else if (urlRewriter) {\r\n serializationObject.texture.url = urlRewriter(serializationObject.texture.url);\r\n serializationObject.texture.name = serializationObject.texture.url;\r\n }\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ImageSourceBlock\", ImageSourceBlock);\r\n"]}
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { NodeMaterial } from \"../../nodeMaterial\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../../Engines/engineStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n/**\r\n * Block used to provide an image for a TextureBlock\r\n */\r\nexport class ImageSourceBlock extends NodeMaterialBlock {\r\n private _samplerName: string;\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this image source\r\n */\r\n public get samplerName(): string {\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Creates a new ImageSourceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Output, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n\r\n this.registerOutput(\"dimensions\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n public override bind(effect: Effect, _nodeMaterial: NodeMaterial) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ImageSourceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the dimension component\r\n */\r\n public get dimensions(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (this.dimensions.isConnected) {\r\n let affect: string = \"\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n affect = `vec2f(textureDimensions(${this._samplerName}, 0).xy)`;\r\n } else {\r\n affect = `vec2(textureSize(${this._samplerName}, 0).xy)`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(this.dimensions)} = ${affect};\\n`;\r\n }\r\n\r\n if (this._texture?._texture?.is2DArray) {\r\n state._emit2DArraySampler(this._samplerName);\r\n } else {\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode(ignoreTexture = false) {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (!this.texture || ignoreTexture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(ignoreTexture = false): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (!ignoreTexture && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string) {\r\n super._deserialize(serializationObject, scene, rootUrl, urlRewriter);\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n if (serializationObject.texture.url.indexOf(\"data:\") === 0) {\r\n rootUrl = \"\";\r\n } else if (urlRewriter) {\r\n serializationObject.texture.url = urlRewriter(serializationObject.texture.url);\r\n serializationObject.texture.name = serializationObject.texture.url;\r\n }\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ImageSourceBlock\", ImageSourceBlock);\r\n"]}
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@@ -6,6 +6,7 @@ export * from "./reflectionTextureBlock.js";
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6
6
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export * from "./currentScreenBlock.js";
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7
7
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export * from "./sceneDepthBlock.js";
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8
8
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export * from "./imageSourceBlock.js";
|
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9
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+
export * from "./depthSourceBlock.js";
|
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9
10
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export * from "./clipPlanesBlock.js";
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10
11
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export * from "./smartFilterTextureBlock.js";
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11
12
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export * from "../../../../ShadersWGSL/ShadersInclude/clipPlaneFragment.js";
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@@ -6,6 +6,7 @@ export * from "./reflectionTextureBlock.js";
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6
6
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export * from "./currentScreenBlock.js";
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7
7
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export * from "./sceneDepthBlock.js";
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8
8
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export * from "./imageSourceBlock.js";
|
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9
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+
export * from "./depthSourceBlock.js";
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9
10
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export * from "./clipPlanesBlock.js";
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10
11
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export * from "./smartFilterTextureBlock.js";
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11
12
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// async-loaded shaders
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAE1C,uBAAuB;AAEvB,iBAAiB;AACjB,cAAc,0DAA0D,CAAC;AACzE,cAAc,qEAAqE,CAAC;AACpF,cAAc,wDAAwD,CAAC;AACvE,cAAc,mEAAmE,CAAC;AAClF,cAAc,sDAAsD,CAAC;AACrE,cAAc,iEAAiE,CAAC;AAChF,cAAc,oDAAoD,CAAC;AACnE,cAAc,+DAA+D,CAAC;AAE9E,WAAW;AACX,cAAc,+DAA+D,CAAC;AAC9E,cAAc,2DAA2D,CAAC;AAE1E,aAAa;AACb,cAAc,sDAAsD,CAAC;AACrE,cAAc,4DAA4D,CAAC;AAC3E,cAAc,8DAA8D,CAAC;AAC7E,cAAc,wDAAwD,CAAC;AACvE,cAAc,gEAAgE,CAAC;AAC/E,cAAc,iEAAiE,CAAC;AAChF,cAAc,sDAAsD,CAAC;AACrE,cAAc,6DAA6D,CAAC;AAC5E,cAAc,kDAAkD,CAAC;AACjE,cAAc,wDAAwD,CAAC;AACvE,cAAc,0DAA0D,CAAC;AACzE,cAAc,+DAA+D,CAAC;AAC9E,cAAc,oDAAoD,CAAC;AACnE,cAAc,4DAA4D,CAAC;AAC3E,cAAc,6DAA6D,CAAC;AAC5E,cAAc,kDAAkD,CAAC;AAEjE,yBAAyB;AACzB,cAAc,2DAA2D,CAAC;AAC1E,cAAc,uDAAuD,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBaseBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\nexport * from \"./smartFilterTextureBlock\";\r\n\r\n// async-loaded shaders\r\n\r\n// clipPlaneBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneFragment\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneVertex\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\r\n\r\n// fogBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/fogFragmentDeclaration\";\r\n\r\n// lightBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightFragment\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightUboDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/shadowsVertex\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightFragment\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightUboDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightVxUboDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightVxFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightsFragmentFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/shadowsFragmentFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/shadowsVertex\";\r\n\r\n// reflectionTextureBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/reflectionFunction\";\r\nexport * from \"../../../../Shaders/ShadersInclude/reflectionFunction\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Dual/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAE1C,uBAAuB;AAEvB,iBAAiB;AACjB,cAAc,0DAA0D,CAAC;AACzE,cAAc,qEAAqE,CAAC;AACpF,cAAc,wDAAwD,CAAC;AACvE,cAAc,mEAAmE,CAAC;AAClF,cAAc,sDAAsD,CAAC;AACrE,cAAc,iEAAiE,CAAC;AAChF,cAAc,oDAAoD,CAAC;AACnE,cAAc,+DAA+D,CAAC;AAE9E,WAAW;AACX,cAAc,+DAA+D,CAAC;AAC9E,cAAc,2DAA2D,CAAC;AAE1E,aAAa;AACb,cAAc,sDAAsD,CAAC;AACrE,cAAc,4DAA4D,CAAC;AAC3E,cAAc,8DAA8D,CAAC;AAC7E,cAAc,wDAAwD,CAAC;AACvE,cAAc,gEAAgE,CAAC;AAC/E,cAAc,iEAAiE,CAAC;AAChF,cAAc,sDAAsD,CAAC;AACrE,cAAc,6DAA6D,CAAC;AAC5E,cAAc,kDAAkD,CAAC;AACjE,cAAc,wDAAwD,CAAC;AACvE,cAAc,0DAA0D,CAAC;AACzE,cAAc,+DAA+D,CAAC;AAC9E,cAAc,oDAAoD,CAAC;AACnE,cAAc,4DAA4D,CAAC;AAC3E,cAAc,6DAA6D,CAAC;AAC5E,cAAc,kDAAkD,CAAC;AAEjE,yBAAyB;AACzB,cAAc,2DAA2D,CAAC;AAC1E,cAAc,uDAAuD,CAAC","sourcesContent":["export * from \"./fogBlock\";\r\nexport * from \"./lightBlock\";\r\nexport * from \"./textureBlock\";\r\nexport * from \"./reflectionTextureBaseBlock\";\r\nexport * from \"./reflectionTextureBlock\";\r\nexport * from \"./currentScreenBlock\";\r\nexport * from \"./sceneDepthBlock\";\r\nexport * from \"./imageSourceBlock\";\r\nexport * from \"./depthSourceBlock\";\r\nexport * from \"./clipPlanesBlock\";\r\nexport * from \"./smartFilterTextureBlock\";\r\n\r\n// async-loaded shaders\r\n\r\n// clipPlaneBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneFragment\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneVertex\";\r\nexport * from \"../../../../Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\r\n\r\n// fogBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/fogFragmentDeclaration\";\r\n\r\n// lightBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightFragment\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightUboDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/shadowsVertex\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightFragment\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightUboDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightVxUboDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightVxFragmentDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/lightsFragmentFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/shadowsFragmentFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/shadowsVertex\";\r\n\r\n// reflectionTextureBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/reflectionFunction\";\r\nexport * from \"../../../../Shaders/ShadersInclude/reflectionFunction\";\r\n"]}
|
|
@@ -102,7 +102,7 @@ export class CustomBlock extends NodeMaterialBlock {
|
|
|
102
102
|
for (let i = 0; i < options.inParameters.length; i++) {
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|
103
103
|
const input = options.inParameters[i];
|
|
104
104
|
const type = NodeMaterialBlockConnectionPointTypes[input.type];
|
|
105
|
-
if (input.type === "sampler2D" || input.type === "samplerCube") {
|
|
105
|
+
if (input.type === "sampler2D" || input.type === "samplerCube" || input.type === "sampler2DArray") {
|
|
106
106
|
this._inputSamplers = this._inputSamplers || [];
|
|
107
107
|
this._inputSamplers.push(input.name);
|
|
108
108
|
this.registerInput(input.name, NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject(input.name, this, 0 /* NodeMaterialConnectionPointDirection.Input */, ImageSourceBlock, "ImageSourceBlock"));
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\n\r\n/**\r\n * Custom block created from user-defined json\r\n */\r\nexport class CustomBlock extends NodeMaterialBlock {\r\n private _options: any;\r\n private _code: string;\r\n private _inputSamplers: string[];\r\n\r\n /**\r\n * Gets or sets the options for this custom block\r\n */\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public set options(options: any) {\r\n this._deserializeOptions(options);\r\n }\r\n\r\n /**\r\n * Creates a new CustomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CustomBlock\";\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let code = this._code;\r\n\r\n let functionName = this._options.functionName;\r\n\r\n // Replace the TYPE_XXX placeholders (if any)\r\n for (const input of this._inputs) {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + input.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(input.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n }\r\n for (const output of this._outputs) {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + output.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(output.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n }\r\n\r\n state._emitFunction(functionName, code, \"\");\r\n\r\n // Declare the output variables\r\n for (const output of this._outputs) {\r\n state.compilationString += state._declareOutput(output) + \";\\n\";\r\n }\r\n\r\n // Generate the function call\r\n state.compilationString += functionName + \"(\";\r\n\r\n let hasInput = false;\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n const input = this._inputs[i];\r\n if (i > 0) {\r\n state.compilationString += \", \";\r\n }\r\n if (this._inputSamplers && this._inputSamplers.indexOf(input.name) !== -1) {\r\n state.compilationString += (input.connectedPoint?.ownerBlock as ImageSourceBlock)?.samplerName ?? input.associatedVariableName;\r\n } else {\r\n state.compilationString += input.associatedVariableName;\r\n }\r\n hasInput = true;\r\n }\r\n\r\n for (let i = 0; i < this._outputs.length; i++) {\r\n const output = this._outputs[i];\r\n if (i > 0 || hasInput) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += output.associatedVariableName;\r\n }\r\n\r\n state.compilationString += \");\\n\";\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.options = ${JSON.stringify(this._options)};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.options = this._options;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._deserializeOptions(serializationObject.options);\r\n\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n\r\n private _deserializeOptions(options: any) {\r\n this._options = options;\r\n this._code = options.code.join(\"\\n\") + \"\\n\";\r\n this.name = this.name || options.name;\r\n this.target = (<any>NodeMaterialBlockTargets)[options.target];\r\n\r\n if (options.inParameters) {\r\n for (let i = 0; i < options.inParameters.length; i++) {\r\n const input = options.inParameters[i];\r\n const type = (<any>NodeMaterialBlockConnectionPointTypes)[input.type];\r\n if (input.type === \"sampler2D\" || input.type === \"samplerCube\") {\r\n this._inputSamplers = this._inputSamplers || [];\r\n this._inputSamplers.push(input.name);\r\n this.registerInput(\r\n input.name,\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(input.name, this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n } else {\r\n this.registerInput(input.name, type);\r\n }\r\n\r\n Object.defineProperty(this, input.name, {\r\n get: function () {\r\n return this._inputs[i];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n }\r\n }\r\n\r\n if (options.outParameters) {\r\n for (let i = 0; i < options.outParameters.length; i++) {\r\n const output = options.outParameters[i];\r\n\r\n this.registerOutput(output.name, (<any>NodeMaterialBlockConnectionPointTypes)[output.type]);\r\n\r\n Object.defineProperty(this, output.name, {\r\n get: function () {\r\n return this._outputs[i];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n if (output.type === \"BasedOnInput\") {\r\n this._outputs[i]._typeConnectionSource = this._findInputByName(output.typeFromInput)![0];\r\n }\r\n }\r\n }\r\n\r\n if (options.inLinkedConnectionTypes) {\r\n for (const connection of options.inLinkedConnectionTypes) {\r\n this._linkConnectionTypes(this._findInputByName(connection.input1)![1], this._findInputByName(connection.input2)![1]);\r\n }\r\n }\r\n }\r\n\r\n private _findInputByName(name: string): Nullable<[NodeMaterialConnectionPoint, number]> {\r\n if (!name) {\r\n return null;\r\n }\r\n\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n if (this._inputs[i].name === name) {\r\n return [this._inputs[i], i];\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomBlock\", CustomBlock);\r\n"]}
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1
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+
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\n\r\n/**\r\n * Custom block created from user-defined json\r\n */\r\nexport class CustomBlock extends NodeMaterialBlock {\r\n private _options: any;\r\n private _code: string;\r\n private _inputSamplers: string[];\r\n\r\n /**\r\n * Gets or sets the options for this custom block\r\n */\r\n public get options() {\r\n return this._options;\r\n }\r\n\r\n public set options(options: any) {\r\n this._deserializeOptions(options);\r\n }\r\n\r\n /**\r\n * Creates a new CustomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"CustomBlock\";\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let code = this._code;\r\n\r\n let functionName = this._options.functionName;\r\n\r\n // Replace the TYPE_XXX placeholders (if any)\r\n for (const input of this._inputs) {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + input.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(input.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n }\r\n for (const output of this._outputs) {\r\n const rexp = new RegExp(\"\\\\{TYPE_\" + output.name + \"\\\\}\", \"gm\");\r\n const type = state._getGLType(output.type);\r\n code = code.replace(rexp, type);\r\n functionName = functionName.replace(rexp, type);\r\n }\r\n\r\n state._emitFunction(functionName, code, \"\");\r\n\r\n // Declare the output variables\r\n for (const output of this._outputs) {\r\n state.compilationString += state._declareOutput(output) + \";\\n\";\r\n }\r\n\r\n // Generate the function call\r\n state.compilationString += functionName + \"(\";\r\n\r\n let hasInput = false;\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n const input = this._inputs[i];\r\n if (i > 0) {\r\n state.compilationString += \", \";\r\n }\r\n if (this._inputSamplers && this._inputSamplers.indexOf(input.name) !== -1) {\r\n state.compilationString += (input.connectedPoint?.ownerBlock as ImageSourceBlock)?.samplerName ?? input.associatedVariableName;\r\n } else {\r\n state.compilationString += input.associatedVariableName;\r\n }\r\n hasInput = true;\r\n }\r\n\r\n for (let i = 0; i < this._outputs.length; i++) {\r\n const output = this._outputs[i];\r\n if (i > 0 || hasInput) {\r\n state.compilationString += \", \";\r\n }\r\n state.compilationString += output.associatedVariableName;\r\n }\r\n\r\n state.compilationString += \");\\n\";\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.options = ${JSON.stringify(this._options)};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.options = this._options;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._deserializeOptions(serializationObject.options);\r\n\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n }\r\n\r\n private _deserializeOptions(options: any) {\r\n this._options = options;\r\n this._code = options.code.join(\"\\n\") + \"\\n\";\r\n this.name = this.name || options.name;\r\n this.target = (<any>NodeMaterialBlockTargets)[options.target];\r\n\r\n if (options.inParameters) {\r\n for (let i = 0; i < options.inParameters.length; i++) {\r\n const input = options.inParameters[i];\r\n const type = (<any>NodeMaterialBlockConnectionPointTypes)[input.type];\r\n if (input.type === \"sampler2D\" || input.type === \"samplerCube\" || input.type === \"sampler2DArray\") {\r\n this._inputSamplers = this._inputSamplers || [];\r\n this._inputSamplers.push(input.name);\r\n this.registerInput(\r\n input.name,\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(input.name, this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n } else {\r\n this.registerInput(input.name, type);\r\n }\r\n\r\n Object.defineProperty(this, input.name, {\r\n get: function () {\r\n return this._inputs[i];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n }\r\n }\r\n\r\n if (options.outParameters) {\r\n for (let i = 0; i < options.outParameters.length; i++) {\r\n const output = options.outParameters[i];\r\n\r\n this.registerOutput(output.name, (<any>NodeMaterialBlockConnectionPointTypes)[output.type]);\r\n\r\n Object.defineProperty(this, output.name, {\r\n get: function () {\r\n return this._outputs[i];\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n\r\n if (output.type === \"BasedOnInput\") {\r\n this._outputs[i]._typeConnectionSource = this._findInputByName(output.typeFromInput)![0];\r\n }\r\n }\r\n }\r\n\r\n if (options.inLinkedConnectionTypes) {\r\n for (const connection of options.inLinkedConnectionTypes) {\r\n this._linkConnectionTypes(this._findInputByName(connection.input1)![1], this._findInputByName(connection.input2)![1]);\r\n }\r\n }\r\n }\r\n\r\n private _findInputByName(name: string): Nullable<[NodeMaterialConnectionPoint, number]> {\r\n if (!name) {\r\n return null;\r\n }\r\n\r\n for (let i = 0; i < this._inputs.length; i++) {\r\n if (this._inputs[i].name === name) {\r\n return [this._inputs[i], i];\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CustomBlock\", CustomBlock);\r\n"]}
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@@ -279,7 +279,13 @@ export class NodeMaterialBuildState {
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279
279
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*/
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280
280
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_emit2DArraySampler(name) {
|
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281
281
|
if (this.samplers.indexOf(name) < 0) {
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282
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-
this.
|
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282
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+
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
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283
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+
this._samplerDeclaration += `var ${name + `Sampler`}: sampler;\n`;
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284
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+
this._samplerDeclaration += `var ${name}: texture_2d_array<f32>;\n`;
|
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285
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+
}
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286
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+
else {
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287
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+
this._samplerDeclaration += `uniform sampler2DArray ${name};\n`;
|
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288
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+
}
|
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283
289
|
this.samplers.push(name);
|
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284
290
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}
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285
291
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}
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